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Final Fantasy V features numerous weapons and weapon classes. This page lists and describes them, their stats, their special properties, and their methods of acquisition. The primary names and in-game descriptions are the ones given in the Advance and subsequent releases. Other supported translations (i.e. from the SNES and PS versions) may be listed beneath the primary names. The translations page has a more exhaustive list of alternative names.

Damage formulas and mechanics[]

With limited exceptions (e.g., weapons dealing fixed damage, such as the Excalipoor), the damage output of any given weapon is calculated according to a general algorithm that can be simplified into a formula for illustrative purposes:

The meaning of each component of the formula, the base sub-formulas to compute A, D, and M, and the additional modifiers are all explained in detail here.

Some weapon classes that use agility in their base sub-formula for M have a known bug that lowers their damage output, and sometimes makes it inconsistent upon leveling up.

Action categories[]

All actions in the game possess an action category. The action category of regular attacks (and some commands) depends on the weapon that was used to attack. Most weapons possess the Physical action category. Enemies (not party members) have sometimes the property of not being able to evade actions related to certain actions categories (discounting the image status for physical actions).

Special properties[]

Some weapons have one or more special properties beyond just dealing damage or instead of dealing damage. Only row interaction and spellblade compatibility are generally included in the in-game menu description.

The special properties that are relevant for weapons are:

Obtained[]

There are several ways to obtain weapons in Final Fantasy V:

  • They can be initially equipped by characters when they join the party.
  • They can be bought in shops.
  • They can be found in chests, pots, other containers, and interactable spots of the environment (bushes, walls, etc.).
  • They can be obtained by talking to NPCs.
  • They can be dropped by enemies, either as a guaranteed drop (100% probability), or as a common drop (15/16 probability), or as a rare drop (1/16 probability).
  • They can be stolen from enemies, either as a guaranteed common steal (100% probability), or as a common steal (246/256 probability), or as a rare steal (10/256 probability), or as a unique rare steal (10/256 probability, repeatable until successful). These probabilities need to be compounded with the probability of a successful steal (40% normally, and 80% with the Thief's Gloves equipped).

Weapon tables[]

In the following tables weapons are categorized by type. For each weapon, the included columns are:

  • Name: the weapon's in-game name(s). The Advance name is always included. Names featured in previous versions my be included in parentheses. Images of the weapon's sprite(s) and artwork are shown underneath, when available.
  • Attack: the weapon's attack power, used in damage computation. For weapons that cast spells when attacking, the Power value is shown instead.
  • ThrowAtk: the attack value used in damage computation if the weapon is thrown with the !Throw command (when applicable) or equipped when using Goblin Punch (always available). By default this matches Attack, but some weapons have special ThrowAtk values. This is the value that is mistakenly labelled as Attack in the in-game menu.
  • Accuracy: the weapon's base hit rate (percent) used in hit determination. Some thrown items display "Always", meaning they cannot miss.
  • Action category: the action category associated with physical attacks and commands performed with the weapon.
  • Throwable: indicates whether the weapon can be thrown with the !Throw command (Yes/No).
  • Cost: the amount of gil required to purchase the weapon from shops. A dash (—) indicates the item cannot be bought.
  • Sold: the amount of gil received when selling the weapon in shops (often half of the purchasing price).
  • Acquired: all known methods of obtaining the weapon (buying, stealing, drops, chests, events, or initial equipment).
  • Other special properties: notes on all special properties not already covered by previous columns.
  • Description: the in-menu description of the weapon, italicized at the bottom of each entry. It is often misleading, incomplete, or incorrect, and should not be relied upon in order to determine the weapon's properties.

Axes[]

Axes can be equipped by Freelancers, Berserkers, and Gladiators. They use the same base sub-formulas to compute A, D, and M.

The A base sub-formula results in anything between 50% and 150% of the original attack value being used in the damage calculation. Also, due to the D base sub-formula, axes ignore at least 75% of the target's physical defense stat.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Battle Axe
(Battle Ax)

23 23 80 Physical Yes 650 325 Buy: Walse
Common steal: Bio Soldier
Other special properties:
Axe made for combat. Can be used two-handed.
Ogre Killer
(Cleaver)
(Ogre)

33 33 80 Physical No 3200 1600 Buy: Jachol
Other special properties:
Axe effective against giants.[note 1] Can be used two-handed.
Death Sickle
(DoomCut)
(Doom)

43 43 80 Physical No 2950 Rare drop: Berserker, Harvester
Rare steal: Mykale
Other special properties:
  • Added ability: Death black magic (33% chance of activating post-damage).
  • Double grip: compatible with Two-Handed.
Axe that sometimes finishes enemies in one blow. Can be used two-handed.
Poison Axe
(Poison Ax)

48 48 80 Physical Yes 9600 4800 Buy: Surgate Castle
Rare drop: Bio Soldier (summoned by Zephyrus)
Rare steal: Reflect Knight
Other special properties:
  • Added ability: Poison black magic (67% chance of activating post-damage).
  • Double grip: compatible with Two-Handed.
  • Elemental: Poison.
Axe that sometimes poisons enemies. Can be used two-handed.
Rune Axe
(Rune Ax)

71 71 90 Black Yes 5 Find: Sealed Castle
Other special properties:
Axe that uses MP for critical hits. Can be used two-handed.
Titan's Axe
(Double Axe)
(Double Ax)
(Giant's)

91 91 90 Physical No 20000 Common steal: Twintania (second form)
Find: Istory Falls
Other special properties:
Huge axe once used by giants. Can be used two-handed.
Earthbreaker

133 133 80 Physical Yes 5 Unique rare steal: Ironclad
Advance and discontinued 2013 version only.

Other special properties:

  • Double grip: compatible with Two-Handed.
  • Stat booster: Strength +5, Stamina +5, Agility -5, Magic -5.
Axe bearing tremendous destructive power. Can be used two-handed.
  1. Despite its description, the Ogre Killer does not deal additional damage to giants. In fact, "Giant" is not even a target type in Final Fantasy V.

Bells[]

Bells can be equipped by Freelancers and Geomancers.

The Gaia's Bell and the Rune Chime are indistinguishable from axes for all intents and purposes.

The Diamond Bell and the Tinklebell deal magical damage. As such, they use the proper bells' base sub-formulas to compute A, D, and M where having high magic and agility and level will do more damage.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Diamond Bell
(Monster Bell)
(Giyaman)

24 24 100 Song No 500 250 Buy: Karnak
Find: Tycoon
Does not work if the user is silenced.

Other special properties:

  • Row interaction: full damage from and to the back row.
Demons hate the sounds of its chime. Full power from back row.
Gaia's Bell
(Earth Bell)

35 35 99 Song No 4500 Find: Sealed Castle
Other special properties:
  • Added ability: Earthquake (25% chance of activating instead of physically attacking).
  • Elemental magic booster: Earth.
  • Row interaction: full damage from and to the back row.
Bell infused with the power of earth. Full power from back row.
Rune Chime
(Rune Bell)

45 45 99 Song No 5 Rare drop: Baldanders
Other special properties:
  • Elemental magic booster: all except Water.
  • Row interaction: does not do full damage from and to the back row, despite the in-game description.
  • Rune: 5 MP to apply the Rune modifiers.
Bell that uses MP for critical hits. Full power from back row.
Tinklebell
(Tinker Bell)

55 55 100 Song No 750 Rare drop: Twintania (first form)
Does not work if the user is silenced.

Other special properties:

  • Row interaction: full damage from and to the back row.
Mysterious bell named for a fairy. Full power from back row.

Boomerangs[]

Boomerangs can be equipped by Freelancers, Thieves, Ninjas, and Mimes. They are one of the few classes of weapons that do not feature a sealed weapon.

With the exception of the Twin Lance, all boomerangs use the same bugged base sub-formulas to compute A, D, and M, where having higher strength and level will do more damage, and the agility contribution is both minimal and inconsistent.

The Twin Lance is treated as a spear for all intents and purposes.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Moonring Blade
(Crescent)
(Moonring)
(Full Moon)

35 35 95 Physical No 1100 550 Buy: Phantom Village
Common steal: Belphegor
Find: Fire-Powered Ship, Ronka Ruins
Other special properties:
  • Row interaction: full damage from and to the back row.
Throwing weapon with a sharp, ringed blade. Full power from back row.
Rising Sun
(Razor Ring)

71 71 90 Aerial No 5500 Rare steal: Belphegor
Find: Island Shrine (Monster-in-a-box)
Other special properties:
  • Row interaction: full damage from and to the back row.
Throwing weapon with a jagged, sharp blade. Full power from back row.
Twin Lance
(Double Lance)

61 61 100 Physical No 10800 5400 Buy: Phantom Village
Rare drop: King Behemoth
Rare steal: Objet d'Art
Find: Castle Exdeath
Other special properties:
  • Miscellaneous: hits twice in one attack.
  • Miscellaneous: treated as a spear.
Special lance that cuts enemies twice.

Bows[]

Bows can be equipped by Freelancers, Rangers, and Gladiators. They are unaffected by row, and all but one of them must be double-gripped.

Attacks made with bows only consider 50% of the target's evasion during hit determination. However, most bows have a lower-than-average base accuracy. As the game performs two independent checks (first on accuracy, then on evasion) during hit determination, and an attack needs to pass both in order to hit, bows tend to miss more than other classes of weapons.

In the Pixel Remaster version, they deal increased damage against targets that cannot evade actions whose category is aerial (including, but not limited to avian enemies). However, such modifiers do not stack with themselves (e.g. when the Artemis' Bow strikes a target such as Rajiformes).

With the exception of the Magic Bow (which deals no damage by design), all bows use the same bugged base sub-formulas to compute A, D, and M, where having high strength and level deals more damage, and the agility contribution is both minimal and inconsistent.

The Magic Bow was named "Rune Bow" in some versions of Final Fantasy V before the Advance release. It is not considered a "rune weapon" for damage calculation purposes. It does not even use any damage formula, due to its added ability. It is also the only single-gripped bow.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Magic Bow
(Rune Bow)
(Mafuuji)

0 0 100 Aerial No 10000 5000 Buy: Phantom Village
Rare drop: Gilgamesh (Entrance to Interdimensional Rift's Final Floor)[note 1]
Other special properties:
  • Added ability: Silence white magic (33% chance of activating after physically attacking).
  • Miscellaneous: deals no damage.
Bow that sometimes silences enemies.
Silver Bow

38 38 70 Aerial No 1500 750 Buy: Jachol
Unique common steal: Harvester
Other special properties:
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
Common bow. Must be used two-handed. Full power from back row.
Flame Bow
(Fire Bow)

39 39 70 Aerial No 2500 1250 Buy: Crescent
Guaranteed drop: Liquid Flame (Tornado form)
Other special properties:
  • Double grip: mandatory.
  • Elemental: Fire.
  • Row interaction: full damage from and to the back row.
Bow infused with the power of fire. Must be used two-handed. Full power from back row.
Frost Bow
(Ice Bow)

39 39 70 Aerial No 2500 1250 Buy: Crescent
Guaranteed drop: Cray Claw
Other special properties:
  • Double grip: mandatory.
  • Elemental: Ice.
  • Row interaction: full damage from and to the back row.
Bow infused with the power of ice. Must be used two-handed. Full power from back row.
Thunder Bow
(Lightning Bow)
(LightningBow)

39 39 70 Aerial No 2500 1250 Buy: Crescent
Other special properties:
  • Double grip: mandatory.
  • Elemental: Lightning.
  • Row interaction: full damage from and to the back row.
Bow infused with the power of lightning. Must be used two-handed. Full power from back row.
Dark Bow
(Darkness)

43 43 70 Aerial No 3800 1900 Buy: Regole, Quelb, Castle of Bal
Rare drop: Enchanted Fan
Other special properties:
  • Added status: darkness (66% chance of activating post-damage).
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
Bow that sometimes blinds enemies. Must be used two-handed. Full power from back row.
Killer Bow
(Crossbow)

49 49 70 Aerial No 5000 2500 Buy: Quelb
Unique rare steal: Ghidra
Other special properties:
  • Added status: death (8% chance of activating post-damage). Works on undead and heavy targets. Does not bypass instant-death immunity.
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
Bow that can take out enemies in a single shot. Must be used two-handed. Full power from back row.
Elven Bow
(Elfin Bow)

56 56 90 Aerial No 7500 3750 Buy: Moore
Rare steal: Berserker
Other special properties:
  • Critical hit: 15% chance.
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
Wooden bow made by elves. Must be used two-handed. Full power from back row.
Hayate Bow
(Gale Bow)
(Gust)

69 69 80 Aerial No 4250 Find: Castle Exdeath
Rare drop: Abductor (Exdeath Castle)
Unique rare steal: Poison Eagle
Other special properties:
  • Added ability: !Rapid Fire (25% chance of activating instead of physically attacking).
  • Row interaction: full damage from and to the back row.
Bow that sometimes attacks multiple times. Must be used two-handed. Full power from back row.
Aevis Killer
(Ab Splitter)
(Avis)

91 91 100 Aerial No 10000 Rare drop: Tot Aevis
Common steal: Tot Aevis
Find: Phoenix Tower F25 (Monster-in-a-box)
Other special properties:
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): increased damage to Avian-type targets.
Bow effective against aevises. Must be used two-handed. Full power from back row.
Yoichi's Bow
(Yoichi)

101 101 90 Aerial No 5 Find: Sealed Castle
Other special properties:
  • Critical hit: 30% chance.
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
  • Stat booster: Strength +3. Agility +3.
Bow once used by a famous marksman. Must be used two-handed. Full power from back row.
Artemis' Bow
(Artemis)

111 111 100 Aerial No 5 Find: Istory Falls
Rare steal: Dragon Aevis
Other special properties:
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): increased damage to Magic Beast targets.
Bow effective against magic beasts. Must be used two-handed. Full power from back row.
Fairy's Bow

130 130 100 Aerial No 5 Guaranteed drop: Grand Aevis
Advance and discontinued 2013 version only.

Other special properties:

  • Added ability: Confuse white magic (12% chance of activating post-damage).
  • Double grip: mandatory.
  • Row interaction: full damage from and to the back row.
Mysterious bow that sometimes confuses enemies. Must be used two-handed. Full power from back row.
  1. Gilgamesh will never drop the Magic Bow if he escapes, which is the most likely outcome of that fight.

Hammers[]

Hammers can be equipped by Freelancers and Berserkers. They are indistinguishable from axes for all intents and purposes.

Hammers are one of the few classes of weapons that do not feature a sealed weapon.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Mythril Hammer
(MythrilHammr)

28 28 80 Physical No 1050 525 Buy: Karnak
Common steal: Drippy
Other special properties:
Hammer forged from mythril. Can be used two-handed.
War Hammer
(Warhammer)

38 38 80 Physical Yes 6400 3200 Buy: Regole, Quelb, Castle of Bal
Common steal: Reflect Knight
Rare steal: Bio Soldier
Other special properties:
Hammer made for combat. Can be used two-handed.
Gaia Hammer
(Earth Hammer)

58 58 80 Physical Yes 12800 6400 Find: Pyramid of Moore (Monster-in-a-box)
Buy: Phantom Village
Rare steal: Titan
Other special properties:
  • Added ability: Earthquake (25% chance of activating instead of physically attacking).
  • Double grip: compatible with Two-Handed.
  • Elemental magic booster: earth.
  • Row interaction: full damage from and to the back row.
Hammer that sometimes causes earthquakes. Can be used two-handed.
Thor's Hammer
(Thor'sHammer)

81 81 80 Aerial No 5 Rare steal: Death Claw
Find: Interdimensional Rift
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Row interaction: full damage from and to the back row.
Hammer named for a god. Full power from back row. Can be used two-handed.

Harps[]

Harps can be equipped by Freelancers and Bards. They must be double-gripped at all times.

Harps do not physically attack. Rather, they cast spells that are affected by shell and reflect. They also trigger counters specific to magical attacks (e.g., Mega Flare from Twintania).

The Apollo's Harp casts a spell of 75 power when attacking. Therefore, it uses the regular spells' base sub-formulas to compute A, D, and M where high magic stat and level deals more damage. If targeting dragons or undead targets, it applies some additional modifiers to greatly increase its damage output (essentially, the A parameter is multiplied by a factor of 8). For Goblin Punch purposes, its attack value is 45.

All other harps cast spells dealing fractional damage based on the target's current HP, and fail against heavy targets. The harps that inflict statuses when attacked with, uniquely also do this when used for countering.

Name Power
[note 1]
ThrowAtk
[note 2]
Accuracy Action category Throwable Cost Sold Acquired
Silver Harp

0 15 99 Song No 800 400 Buy: Crescent
Other special properties:
  • Double grip: mandatory.
  • Miscellaneous: Damage = min(9999, target_current_HP // 16).
Basic harp. Must be used two-handed. Full power from back row.
Dream Harp
(Gust)

0 25 99 Song No 1600 800 Buy: Regole, Quelb, Castle of Bal
Unique rare steal: Traveler
Rare drop: Traveler
Other special properties:
  • Added ability: Sleep black magic.
  • Double grip: mandatory.
  • Miscellaneous: Damage = min(9999, 2 × target_current_HP // 16).
Harp that weaves a sleep-inducing melody. Must be used two-handed. Full power from back row.
Lamia's Harp
(Lamia)

0 35 99 Song No 1600 Rare drop: Lemure
Find: Castle of Bal
Other special properties:
  • Added ability: Confuse white magic.
  • Double grip: mandatory.
  • Miscellaneous: Damage = min(9999, 3 × target_current_HP // 16).
Harp that weaves a confusion-inducing melody. Must be used two-handed. Full power from back row.
Apollo's Harp
(Apollon)

75 45 100 Song No 5 Find: Sealed Castle
Other special properties:
  • Double grip: mandatory.
  • Strong against (spells): undead and dragon-type targets.
Harp effective against dragons and undead. Must be used two-handed. Full power from back row.
  1. Harps do not physically attack. Rather, they cast spells. Hence, Power replaces Attack.
  2. The Attack value shown in the in-game menu is actually the ThrowAtk value used for Goblin Punch.

Katanas[]

Katanas can be equipped by Freelancers and Samurais. They are among the few weapons that can score critical hits.

Katanas use the same base sub-formulas to compute A, D, and M where having higher strength and level deals more damage.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Ashura
(Katana)

42 42 100 Physical Yes 5800 2900 Find: Castle Tycoon
Buy: Jachol, Regole, Quelb, Castle of Bal
Common steal: Numb Blade
Other special properties:
  • Critical hit: 12% chance.
  • Double grip: compatible with Two-Handed.
Katana named after the avatar of war. Can be used two-handed.
Wind Slash
(Wind Sword)
(Air Blade)

44 44 100 Physical Yes 50 Find: Drakenvale
Other special properties:
  • Added ability: Wind Slash (12% chance of activating instead of physically attacking).
  • Critical hit: 12% chance.
  • Double grip: compatible with Two-Handed.
  • Elemental: Wind.
  • Elemental magic booster: wind.
Katana also known as "Kamaitachi". Can be used two-handed.
Osafune
(Bizen's Pride)
(Bizen)

51 51 100 Physical Yes 8800 4400 Buy: Surgate Castle
Other special properties:
  • Critical hit: 12% chance.
  • Double grip: compatible with Two-Handed.
Katana forged by a master swordsmith. Can be used two-handed.
Kotetsu

58 58 100 Physical Yes 5900 Rare drop: Numb Blade
Find: Castle Exdeath
Other special properties:
  • Critical hit: 12% chance.
  • Double grip: compatible with Two-Handed.
Shorter katana with emphasis on ease of use. Can be used two-handed.
Kiku-Ichimonji
(Ichimonji)
(Kiku)

87 87 100 Physical Yes 14800 7400 Buy: Phantom Village, Great Sea Trench
Rare steal: Ninja
Other special properties:
  • Critical hit: 12% chance.
  • Double grip: compatible with Two-Handed.
Katana with a chrysanthemum engraved on its sheath. Can be used two-handed.
Murasame
(Monster Killer)

97 97 100 Physical Yes 5 Rare drop: Twintania (second form)
Rare steal: Rukh
Other special properties:
  • Critical hit: 25% chance.
  • Double grip: compatible with Two-Handed.
Katana with a high critical hit ratio. Can be used two-handed.
Masamune

107 107 100 Physical Yes 5 Find: Sealed Castle
Other special properties:
  • Critical hit: 15% chance.
  • Double grip: compatible with Two-Handed.
  • Item magic: Haste.
  • Miscellaneous: its wielder always starts with a full ATB bar in battle.
Katana that always strikes first. Can be used two-handed.
Murakumo
(Strato)
(Tempest)

117 117 100 Physical Yes 5 Rare steal: Yojimbo
Unique rare steal: Neo Exdeath (Front section)
Other special properties:
  • Critical hit: 20% chance.
  • Double grip: compatible with Two-Handed.
Legendary katana. Can be used two-handed.
Mutsunokami

142 142 100 Physical Yes 5 Find: Sealed Temple (Lethe Court - Shadowed Gate)
Advance and discontinued 2013 version only.

Other special properties:

  • Critical hit: 50% chance.
  • Double grip: compatible with Two-Handed.
Phantom sword shrouded in mystery. Can be used two-handed.

Knight swords[]

Knight swords can be equipped by Freelancers, Knights, and Gladiators, and are mostly compatible with !Spellblade.

The Blood Sword deals magical damage. Therefore, it uses the regular spells base sub-formulas to compute A, D, and M (higher magic stat and level deals more damage). Using it with offensive commands absorbs HP from non-undead targets and heals the attacker. The effect is reversed against undead targets. Its damage is reduced by shell, but unaffected by reflect (as it is not a proper spell).

The Brave Blade uses a specific set of base sub-formulas to compute A, D, and M. Its attack power decreases by 1 (down to a minimum of 0) for every escape from battle. In the Pixel Remaster version, this mechanic is reversible.

All remaining knight swords use the same base sub-formulas to compute A, D, and M where having more strength and higher level deals more damage.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Flametongue
(Flame Saber)

63 63 100 Physical No 10000 5000 Buy: Phantom Village
Rare steal: Achelon
Find: Great Forest of Moore
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Elemental: Fire.
  • Spellblade: compatible with !Spellblade.
Sword infused with the power of fire. Can be used two-handed. Can be used with Spellblade.
Icebrand
(Blizzard)

65 65 100 Physical No 11000 5500 Buy: Phantom Village
Rare drop: Sword Dancer
Find: Castle Exdeath
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Elemental: Ice.
  • Spellblade: compatible with !Spellblade.
Sword infused with the power of ice. Can be used two-handed. Can be used with Spellblade.
Blood Sword

84 84 25 Physical No 8000 Rare steal: King Behemoth
Find: Barrier Tower (Monster-in-a-box), Interdimensional Rift
Other special properties:
  • Stat booster: Magic +5.
  • Miscellaneous: deals magical damage, and heals the attacker of the same amount. The effect is reversed on undead targets.
Sword that saps target's HP.
Defender

99 99 100 Physical Yes 5500 Rare steal: Landcrawler, Sea Devil
Find: Fork Tower (Right)
Other special properties:
  • Catcher: 25% chance of blocking evadable single-target physical attacks.
  • Double grip: compatible with Two-Handed.
  • Item magic: Protect.
  • Spellblade: compatible with !Spellblade.
Blade that sometimes parries enemy attacks. Can be used two-handed. Can be used with Spellblade.
Excalibur

110 110 100 Physical Yes 5 Find: Sealed Castle
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Elemental: Holy.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +5.
Legendary holy sword. Can be used two-handed. Can be used with Spellblade.
Ragnarok

140 140 100 Physical Yes 5 Find: Defeat Shinryu (Monster-in-a-box)
Unique rare steal: Neo Exdeath (Back section)
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Sword with runes of the gods carved in its surface. Can be used two-handed. Can be used with Spellblade.
Apocalypse

145 145 100 Physical Yes 5 Find: Sealed Temple - Heart of Ronka B2
Advance and discontinued 2013 versions only.

Other special properties:

  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +3, Stamina +3.
Great sword forged by the Ancients. Can be used two-handed. Can be used with Spellblade.
Brave Blade

[0~150][note 1] [0~150][note 1] 100 Physical No 15000 Find: Moore
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength +5, Attack -1 (min 0) for every escape from battle.
Loses effectiveness as its wielder runs from battle. Can be used two-handed. Can be used with Spellblade.
  1. 1.0 1.1 max(0, 150 - number_of_escapes)

Knives[]

Knives can be equipped by most jobs, the exceptions being Monks, White Mages, and Oracles.

Most knives are compatible with !Spellblade. With the exception of the Man-Eater, only 50% of the target's Evasion is used during hit determination.

With the exception of the Man-Eater and the Chicken Knife, all remaining knives use the same bugged base sub-formulas to compute A, D, and M where having more strength and higher level deals more damage, and the agility contribution is both minimal and inconsistent.

The Man-Eater is considered a spear for all intents and purposes.

The Chicken Knife gains an additional attack point every 2 escapes from battle (up to 127 attack), and is unaffected by the aforementioned agility bug. It is therefore the strongest weapon in the game when fully powered up.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Knife

7 7 100 Physical Yes 75 Initial: Lenna
Other special properties:
  • Spellblade: compatible with !Spellblade.
Short knife. Can be used with Spellblade.
Dagger
(Dirk)

14 14 100 Physical Yes 300 150 Buy: Carwen, Walse
Rare drop: Skeleton
Initial: Faris
Other special properties:
  • Spellblade: compatible with !Spellblade.
Knife with a long blade. Can be used with Spellblade.
Mythril Knife
(Mithril)
(MythrilKnife)

23 23 100 Physical Yes 450 225 Buy: Karnak
Unique common steal: Wyvern
Other special properties:
  • Spellblade: compatible with !Spellblade.
Knife forged from mythril. Can be used with Spellblade.
Mage Masher
(Mash Slasher)
(Mage Slasher)

31 31 100 Physical Yes 900 450 Buy: Jachol
Common steal: Sorcerer
Other special properties:
  • Added ability: Silence white magic (33% chance of activating post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Magic +1.
Knife that sometimes silences enemies. Can be used with Spellblade.
Main Gauche
(HuntingKnife)
(Guardian)

36 36 100 Physical Yes 1300 Rare steal: Mindflayer
Find: Karnak Castle (Monster-in-a-box), Moore
Other special properties:
  • Catcher: 25% chance of blocking evadable single-target physical attacks.
  • Spellblade: compatible with !Spellblade.
Knife that sometimes blocks enemy attacks. Can be used with Spellblade.
Orichalcum Dirk
(HalcyonBlade)
(Orialcon)

41 41 100 Physical Yes 3400 1700 Buy: Regole, Quelb, Castle of Bal
Other special properties:
  • Spellblade: compatible with !Spellblade.
Knife forged from orichalcum. Can be used with Spellblade.
Dancing Dagger
(Dancing Dirk)

51 51 100 Physical No 2900 Find: Moogle Village
Rare steal: Shadow Dancer
Other special properties:
  • Added ability: !Dance (50% chance of activating instead of physically attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1, Magic +1.
Dagger infused with the soul of a dancer. Can be used with Spellblade.
Air Knife
(Air Lancet)

56 56 100 Physical Yes 6800 3400 Buy: Moore
Rare steal: Moss Fungus
Other special properties:
  • Elemental: Wind.
  • Elemental magic booster: Wind.
  • Spellblade: compatible with !Spellblade.
Knife infused with the power of wind. Can be used with Spellblade.
Thief Knife

66 66 100 Physical No 3400 Find: Phantom Village
Other special properties:
  • Added ability: !Mug (50% chance of activating instead of physically attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Sometimes allows the wielder to steal while attacking. Can be used with Spellblade.
Assassin Dagger
(Assassin)

81 81 100 Physical Yes 10000 Find: Sealed Castle
Other special properties:
  • Added ability: Death black magic (25% chance of activating post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Dagger that sometimes finishes enemy in one blow. Can be used with Spellblade.
Man-Eater
(Man-eater)
(ManEater)

89 89 100 Physical No 1 Rare steal: Alchymia
Find: Interdimensional Rift
Other special properties:
  • Stat booster: Strength, Agility, Stamina, & Magic +2.
  • Strong against (attacks): increased damage to Human-type targets.
  • Miscellaneous: can only be equipped by Dancers and Freelancers.
  • Miscellaneous: treated as a spear.
Knife effective against humans.
Gladius

118 118 100 Physical Yes 5 Find: Sealed Temple (Arena)
Advance and discontinued 2013 version only.

Other special properties:

  • Elemental: Holy.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +2.
Blade infused with the power of divine judgment. Can be used with Spellblade.
Chicken Knife
(ChickenKnife)
(Chicken)

[0~127][note 1] [0~127][note 1] 100 Physical No 1 Find: Moore
Other special properties:
  • Added ability: !Flee (25% chance of activating instead of physically attacking).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +5, Attack +1 (max 127) every 2 escapes from battle.
Gains strength as the wielder runs from battle. Can be used with Spellblade.
  1. 1.0 1.1 min(127, number_of_escapes // 2)

Rods[]

Rods can be equipped by Freelancers, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages, Necromancers, and Mimes. They are also unaffected by row.

The Wonder Wand and the Lilith Rod have damage-replacing added abilities. In particular, the Wonder Wand casts spells in a fixed order, starting from Cure up to Osmose, and then looping back to Cure. It can also be used when the Mute spell has been cast.

All remaining rods use the same base sub-formulas to compute A, D, and M, where the damage is highly variable but having higher magic stat and level deals more damage overall.

Notably, breaking some rods to cast spells counts as a physical attack for the purpose of certain enemies' counterattacks, such as Omniscient.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Wonder Wand
(Wonder Rod)

0 0 100 Black No 5000 Find: Fork Tower (Left)
Rare steal: Exdeath (Tree Form)
Other special properties:
  • Added ability: casts spells without using MP instead of physically attacking. Contrary to its description, the spells are not random but cycle through a fixed list.
  • Item magic: Return.
  • Stat booster: Magic +2.
Wand that randomly casts spells. Full power from back row.
Rod
(Wooden Rod)

8 8 70 Black No 200 100 Buy: Carwen, Tule
Rare drop: Mani Wizard
Unique common steal: Ricard Mage
Other special properties:
  • Row interaction: full damage from and to the back row.
  • Stat booster: Magic +1.
Magical rod. Full power from back row.
Flame Rod
(Fire Rod)

16 16 80 Black No 750 375 Buy: Karnak
Find: Karnak
Guaranteed drop: Liquid Flame (hand form)
Rare drop: Ricard Mage
Other special properties:
  • Elemental: Fire.
  • Elemental magic booster: Fire.
  • Item magic: Firaga against all enemies[note 1], then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Firaga. Full power from back row.
Frost Rod
(Ice Rod)

16 16 80 Black No 750 375 Buy: Karnak
Guaranteed drop: Shiva
Find: Carwen
Other special properties:
  • Elemental: Ice.
  • Elemental magic booster: Ice.
  • Item magic: Blizzaga against all enemies[note 1], then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Blizzaga. Full power from back row.
Thunder Rod
(Lightning Rod)
(LightningRod)

16 16 80 Black No 750 375 Buy: Karnak
Common steal: Yellow Dragon
Other special properties:
  • Elemental: Lightning.
  • Elemental magic booster: Lightning.
  • Item magic: Thundaga against all enemies[note 1], then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Thundaga. Full power from back row.
Lilith Rod
(Power Rod)
(Lillith)

30 30 80 Black No 1500 Rare steal: Farfarello
Find: Interdimensional Rift (Forest)
Other special properties:
  • Added ability: Osmose (25% chance), and !Flirt (75% chance) instead of physically attacking.
  • Row interaction: full damage from and to the back row.
  • Stat booster: Magic +3.
Rod that sometimes saps target's MP. Full power from back row.
Poison Rod

32 32 80 Black No 1500 750 Buy: Quelb
Common steal: Black Warlock
Other special properties:
  • Elemental: Poison.
  • Elemental magic booster: Poison.
  • Item magic: Bio against all enemies[note 1], then breaks.
  • Row interaction: full damage from and to the back row.
Rod that sometimes casts Bio. Full power from back row.
Magus Rod
(Wizard)

40 40 80 Black No 10000 Find: Sealed Castle
Other special properties:
  • Elemental: Fire, Ice, and Lightning.
  • Elemental magic booster: all except Water and Holy.
  • Row interaction: full damage from and to the back row.
Staff that increases the power of elemental spells. Full power from back row.
Demon's Rod

55 55 90 Black No 5 Find: Sealed Temple - Tomb of Memory (Incubi's Path)
Advance and discontinued 2013 version only.

Other special properties:

  • Added status: instant death (16% chance of activating post-damage). Works on heavy targets, restores undead targets. Does not bypass instant-death immunity.
  • Elemental: Poison.
  • Row interaction: full damage from and to the back row.
  • Stat booster: Magic +2.
Dark rod infused with poison. Full power from back row.
  1. 1.0 1.1 1.2 1.3 It is affected by multi-targeting modifiers.

Short swords[]

Short swords can be equipped by Freelancers and Ninjas. They only take 50% of the target's Evade into calculations, meaning they miss less frequently. They are also compatible with !Spellblade. Some in-menu descriptions improperly denote them as "katanas".

All short swords use the same bugged base sub-formulas to compute A, D, and M, where having higher strength stat and level deals more damage, and the agility contribution is both minimal and inconsistent.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Kunai
(Ninja Knife)

29 29 100 Physical Yes 600 300 Buy: Karnak, Lix
Other special properties:
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Small blade favored by ninjas. Can be used with Spellblade.
Kodachi
(Cluster)

46 46 100 Physical Yes 5100 2550 Buy: Quelb
Other special properties:
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Lightweight katana favored by ninjas. Can be used with Spellblade.
Sasuke's Katana
(Sasuke)
(Hardened)

99 99 100 Physical Yes 10000 Find: Sealed Castle
Other special properties:
  • Catcher: 25% chance of blocking evadable single-target physical attacks.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +1.
Legendary katana that sometimes blocks attacks. Can be used with Spellblade.
Kagenui

126 126 100 Physical Yes 5 Find: Sealed Temple (Heart of Ronka B1)
Advance and 2013 version only.

Other special properties:

  • Added ability: Stop time magic (25% chance of activating post-damage).
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Agility +3.
Secret ninja blade that sometimes stops enemies. Can be used with Spellblade.

Spears[]

Spears can be equipped by Freelancers, Dragoons, and Gladiators.

All spears use the same base sub-formulas to compute A, D, and M, where having higher strength stat deals more damage.

Spears deal increased damage with the !Jump command. Counterintuitively, they are not compatible with Two-Handed.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Spear

25 25 100 Physical Yes 50 Unique rare steal: Shell Bear
Other special properties:
  • Stat booster: Agility +1.
Basic spear. Doubles power of Jump attacks when equipped.
Mythril Spear
(Mythril Pike)
(Mithril)

30 30 100 Physical Yes 790 395 Buy: Karnak
Spear forged from mythril. Doubles power of Jump attacks when equipped.
Trident

38 38 100 Physical Yes 2700 1350 Buy: Jachol
Common steal: Dragon Aevis
Rare steal: Gilgamesh (Big Bridge)
Unique rare steal: Corbett, Dhorme Chimera
Other special properties:
Tri-pronged lance infused with the power of lightning. Doubles power of Jump attacks when equipped.
Wind Spear
(Wind Lance)

44 44 100 Physical Yes 5400 2700 Buy: Regole, Quelb, Castle of Bal
Rare steal: Chimera Brain
Other special properties:
Spear infused with the power of wind. Doubles power of Jump attacks when equipped.
Heavy Lance
(Short Spear)

54 54 100 Physical Yes 8100 4050 Buy: Surgate Castle
Lance with a wide tip. Doubles power of Jump attacks when equipped.
Javelin

55 55 100 Physical Yes 50 Unique rare steal: Sand Bear
Other special properties:
  • Stat booster: Strength +1.
Short spear made for ease of use. Doubles power of Jump attacks when equipped.
Partisan

62 62 100 Physical Yes 10200 5100 Buy: Phantom Village
Unique rare steal: Ziggurat Gigas
Find: Castle Exdeath
Beautiful yet deadly spear. Doubles power of Jump attacks when equipped.
Holy Lance

109 109 100 Physical Yes 5 Find: Sealed Castle
Other special properties:
  • Elemental: Holy.
  • Stat booster: Strength +3.
Spear infused with holy power. Doubles power of Jump attacks when equipped.
Dragon Lance
(Hiryuu)
(Dragoon Lance)

119 119 100 Physical Yes 15000 Rare steal: Crystal Dragon, Jura Aevis
Unique rare steal: Neo Exdeath (Top section)
Other special properties:
  • Strong against (attacks): Dragon-type targets.
Spear effective against dragons. Doubles power of Jump attacks when equipped.
Longinus

132 132 100 Physical Yes 5 Find: Sealed Temple (Abyssal Falls - Hall of Tranquility)
Advance & discontinued 2013 versions only.

Other special properties:

  • Stat booster: Strength +2.
Legendary lance meant to pass judgment on the world. Doubles power of Jump attacks when equipped.

Staves[]

Staves can be equipped by Freelancers, White Mages, Time Mages, Red Mages, Chemists, Oracles, and Mimes.

The Power Staff and the Healing Staff do not perform physical attacks due to their damage-replacing added abilities.

The Staff, Flail, Morning Star, and Mace of Zeus are indistinguishable from axes for all intents and purposes.

Attacks with the Light Staff, Staff of Judgment, and Sage's Staff are considered regular spells, rather than physical attacks. For that reason, the attack value displayed in the equip menu is actually their ThrowAtk, only used for Goblin Punch and !Throw purposes.

Name Attack/
Power
[note 1]
ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Power Staff

0 0 100 Physical No 900 Rare drop: Black Warlock
Other special properties:
  • Added ability: Berserk white magic (100% chance of activating instead of physically attacking).
  • Stat booster: Strength +5.
Staff that drives targets berserk.
Healing Staff
(HealingStaff)
(Cure)

0 0 100 Physical No 450 Rare drop: Alte Roite[note 2]
Common steal: Sleepy
Rare steal: Chrono Controller
Find: Tycoon
Other special properties:
  • Added ability: Cura white magic (100% chance of activating instead of physically attacking).
  • Stat booster: Magic +2.
Staff infused with the power of healing.
Staff

9 9 95 Physical No 200 100 Buy: Carwen, Tule
Common steal: Metamorph[note 3]
Find: Wind Shrine
Other special properties:
  • Double grip: compatible with Two-Handed (omitted in the menu description).
Basic staff.
Flail

16 16 70 Physical No 780 390 Buy: Karnak
Rare steal: Atomos
Find: Ship Graveyard
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Row interaction: full damage from and to the back row.
Mace even mages can wield. Full power from back row. Can be used two-handed.
Staff of Light
(Lumino-Staff)
(Light Staff)

30 45 100 Physical No 1350 Rare drop: Metamorph[note 4]
Common steal: Halicarnassus
Other special properties:
  • Elemental: Holy.
  • Item magic: Holy, then breaks.
  • Stat booster: Magic +2.
Staff that sometimes casts Holy. Full power from back row.[note 5]
Morning Star
(MornStar)
(Mace)

50 50 90 Physical No 7800 3900 Buy: Phantom Village, Great Sea Trench
Find: Great Forest of Moore
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Row interaction: full damage from and to the back row.
Flail with metal balls attached to its handle. Full power from back row. Can be used two-handed.
Sage's Staff
(Sage Staff)

45 53 100 Physical No 10000 Find: Sealed Castle
Other special properties:
  • Elemental magic booster: holy.
  • Item magic: Raise.
  • Strong against (spells): undead targets.
Staff that boosts the power of holy magic. Full power from back row.[note 5]
Judgment Staff
(Judge-Staff)

45 60 100 Physical No 15000 Rare steal: Black Warlock, Istory Lythos, Exdeath (castle)
Other special properties:
  • Elemental: Holy.
  • Item magic: Dispel.
  • Stat booster: Magic +3.
Staff intended to render judgment unto evil. Full power from back row.[note 5]
Mace of Zeus

78 78 90 Physical No 5 Find: Sealed Temple - Ruined Shrine
Advance and discontinued 2013 version only.

Other special properties:

  • Double grip: compatible with Two-Handed.
  • Stat booster: Magic +3.
Great mage's staff. Infused with the power of the gods. Can be used two-handed.
  1. The Staff of Light, Sage's Staff and Judgement Staff attack with spells. Hence, Attack is replaced by Power for them.
  2. Alte Roite will not drop anything if it transforms into Jura Aevis.
  3. Only when not yet transformed, or re-transformed into its proper form.
  4. Metamorph will not drop the Staff of Light while transformed.
  5. 5.0 5.1 5.2 The in-menu descriptions of the Staff of Light, Sage's Staff and Judgement Staff state that they have full power from back row. This is technically correct, but misleading, because those staves attack with spells which are by definition not affected by row.

Swords[]

Swords can be equipped by Freelancers, Knights, Mystic Knights, Blue Mages, Red Mages, Cannoneers, and Gladiators. They are one of the few classes of weapons that do not feature a sealed weapon (as the Excalibur counts as a knight sword).

The Excalipoor deals fixed damage (exactly 1 point of damage no matter what, assuming it hits).

The Rune Blade uses the axe base sub-formulas and expends MP to deal extra damage).

All remaining swords use the same base sub-formulas to compute A, D, and M where having higher strength stat and level deals more damage.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Broadsword

15 15 100 Physical Yes 280 140 Buy: Tule
Find: Wind Shrine
Initial: Bartz
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Basic broadsword. Can be used two-handed. Can be used with Spellblade.
Long Sword
(RegalCut)

22 22 100 Physical Yes 480 240 Buy: Carwen, Walse
Rare drop: Ice Soldier, Ice Commander
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Basic longsword. Can be used two-handed. Can be used with Spellblade.
Mythril Sword
(MythrilSword)
(Mithril)

31 31 100 Physical Yes 880 440 Buy: Karnak
Guaranteed common steal: Ice Commander
Common steal: Ice Soldier
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Sword forged from mythril. Can be used two-handed. Can be used with Spellblade.
Coral Sword

37 37 100 Physical Yes 2800 1400 Buy: Jachol
Guaranteed common steal: Cray Claw
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Elemental: Lightning.
  • Spellblade: compatible with !Spellblade.
Sword infused with the power of lightning. Can be used two-handed. Can be used with Spellblade.
Ancient Sword
(AncientSword)

43 43 100 Physical Yes 2100 Common steal: Landcrawler
Find: Ronka Ruins
Other special properties:
  • Added ability: Old time magic (33% chance of activating post-damage).
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Sword that sometimes ages enemies. Can be used two-handed. Can be used with Spellblade.
Sleep Blade
(Half Moon)
(Slumber)

49 49 100 Physical Yes 5600 2800 Buy: Regole, Quelb, Castle of Bal
Other special properties:
  • Added ability: Sleep black magic (50% chance of activating post-damage).
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Sword that sometimes puts enemies to sleep. Can be used two-handed. Can be used with Spellblade.
Rune Blade
(Rune Edge)

50 50 99 Physical No 9500 Find: Istory Falls
Rare steal: Stingray
Other special properties:
Sword that uses MP for critical hits. Can be used two-handed.
Great Sword
(RegalCutlass)

57 57 100 Physical Yes 8400 4200 Buy: Surgate Castle
Find: Castle of Bal
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
Sword with a broad blade. Can be used two-handed. Can be used with Spellblade.
Excalipoor
(Excalipur)

1 100 100 Physical Yes 1 Guaranteed drop: Gilgamesh (inspect treasure chest in Castle Exdeath; Missable)
Other special properties:
  • Double grip: compatible with Two-Handed (damage is not doubled).
  • Row interaction: unaffected by row due to fixed damage.
  • Miscellaneous: always deals 1 damage unless thrown or used with Goblin Punch.
Legendary holy sword...? Can be used two-handed.
Enhancer
(Enchanter)

102 102 100 Physical No 10000 Rare steal: Sword Dancer
Find: Istory Falls, Interdimensional Rift
Other special properties:
  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Magic +3.
Sabre that increases magical power. Can be used two-handed. Can be used with Spellblade.
Ultima Weapon

180 180 100 Physical Yes 5 Find: Defeat Neo Shinryu (Monster-in-a-box)
Advance and discontinued 2013 version only.

Other special properties:

  • Double grip: compatible with Two-Handed.
  • Spellblade: compatible with !Spellblade.
  • Stat booster: Strength, Agility & Stamina +2.
Sword with the power of destruction. Can be used two-handed. Can be used with Spellblade.

Throwing items[]

Throwing items come in two varieties: scrolls and shurikens. Both are usable with the Throw command. They are also one of the few classes of weapons that do not feature a sealed weapon.

Shuriken types (Ash, Shuriken, and Fuma Shuriken) use the same base sub-formulas to compute A, D, and M where having higher strength, agility, and level deals more damage.

Scroll types (Fire Scroll, Water Scroll, Lightning Scroll) use the regular spells base sub-formulas to compute A, D, and M where having higher magic stat and level deals more damage.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Ash
(Soot)

25 25 100 Physical Yes 1 Guaranteed drop: Apanda
Rare drop: Crystal
Unique common steal: Apanda
Find: Moore Forest (after fire)
Single attack on one enemy.
Burnt remains.
Shuriken

50 50 100 Physical Yes 2500 1250 Buy: Lix, Quelb, Phantom Village
Common steal: Ninja
Find: Karnak Castle B3 (Monster-in-a-box)
Single attack on one enemy. Does physical damage.
Weapon designed for ninjas to throw.
Fuma Shuriken
(Magic Shuriken)
(MagiShuriken)
(Fuuma)

117 117 100 Physical Yes 25000 12500 Buy: Phantom Village
Unique rare steal: Neo Exdeath (Bottom section)
Find: Castle Exdeath, Interdimensional Rift (Last Floor ×3)
Single attack on one enemy. Does physical damage.
Weapon designed for ninjas to throw.
Fire Scroll
(FlameTech)
(Fire Skill)

120 120 100 Physical Yes 200 100 Buy: Lix, Quelb, Phantom Village
Guaranteed drop: Liquid Flame (Humanoid form)
Rare drop: Mindflusher
Other special properties:
  • Elemental: Fire.
  • Miscellaneous: automatically multi-targeted.
Strikes all enemies with fire-elemental damage. Used with Throw command.
Water Scroll
(WaterTech)
(Water Skill)

120 120 100 Physical Yes 200 100 Buy: Lix, Quelb, Phantom Village
Other special properties:
  • Elemental: Water.
  • Miscellaneous: automatically multi-targeted.
Strikes all enemies with water-elemental damage. Used with Throw command.
Lightning Scroll
(BoltTech)
(LgtningSkill)

120 120 100 Physical Yes 200 100 Buy: Lix, Quelb, Phantom Village
Guaranteed drop: Thunder Anemone
Find: Karnak Castle Entrance (right side) (Monster-in-a-box)
Other special properties:
  • Elemental: Lightning.
  • Miscellaneous: automatically multi-targeted.
Strikes all enemies with thunder-elemental damage. Used with Throw command.

Whips[]

Whips can be equipped by Freelancers and Beastmasters. They are also unaffected by row.

All whips use the same bugged base sub-formulas to compute A, D, and M, where having higher strenghth stat and level deals more damage, and the agility contribution is both minimal and inconsistent.

In the Pixel Remaster version, they deal increased damage against targets that cannot evade actions whose category is aerial (including, but not limited to avian enemies). However, such modifiers do not stack with themselves (e.g. when the Dragon Whisker strikes a target such as Dragon Aevis).

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Whip

26 26 90 Aerial No 1100 550 Buy: Karnak
Guaranteed drop: Magissa
Other special properties:
  • Added status: Paralyze (50% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
Best used when problems come along. Full power from back row.
Blitz Whip
(Shock Whip)
(Thunder Whip)

42 42 90 Aerial No 1100 Rare steal: Flaremancer
Find: Jachol Cave
Other special properties:
  • Added ability: Thunder black magic (33% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
Whip infused with the power of lightning. Full power from back row.
Chain Whip

52 52 90 Aerial No 3300 1650 Buy: Regole, Quelb, Castle of Bal
Other special properties:
  • Added status: Paralyze (50% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
Iron chain whip. Full power from back row.
Beast Killer

72 72 100 Aerial No 7500 Rare steal: Iron Fist
Guaranteed rare steal: Unknown (#168)
Find: Island Shrine
Other special properties:
  • Added status: Paralyze (50% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Magic Beast targets.
Whip effective against magic beasts. Full power from back row.
Fire Lash
(Fire Bute)

82 82 90 Aerial No 10000 Find: Sealed Castle
Other special properties:
  • Added ability: Firaga black magic (33% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
  • Stat booster: Strength & Agility +2.
Whip infused with the power of fire. Full power from back row.
Dragon's Whisker
(Dragon's Beard)
(Dragon Beard)
(Dragon)

92 92 100 Aerial No 2200 Rare drop: Stingray
Rare steal: Shinryu
Other special properties:
  • Added status: Paralyze (50% chance of activating post-damage).
  • Row interaction: full damage from and to the back row.
  • Strong against (attacks): Dragon-type targets.
Whip effective against dragons. Full power from back row.

Weaponless attacks[]

Characters with both hands empty will attack once with each fist. Unlike Final Fantasy IV (and successive entries), fists are not considered a class of weapons, but rather represent the absence of weapons. As a corollary, they do not feature a sealed weapon.

The base sub-formulas to compute A, D, and M depend on whether the attacker has the Barehanded ability (either equipped, or natively by being a Monk or a Freelancer/Mime after mastering Monk) and/or is equipped with the Kaiser Knuckles accessory.

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Unarmed
(Empty)

3 3 100 Physical No Default if no weapons are equipped
Other special properties:
  • Critical hit: 8% chance.

Unused weapons[]

There are two unused weapons in the game's code:

Name Attack ThrowAtk Accuracy Action category Throwable Cost Sold Acquired
Mythril Staff
(Mithril)

19 19 95 Physical No 250 Dummied
Can only be obtained via item transformation bug (SNES and PS versions only) and control glitch (Japanese and North American Advance versions only).
Staff forged from mythril.
Sabre
(Saber)

0 0 100 Physical No 50 Dummied
Can only be obtained via item transformation bug (SNES and PS versions only). Categorized as a dagger, and cannot be equipped by any job class.

Other appearances[]

Weapons originating from Final Fantasy V have since appeared in various spin-off games in the Final Fantasy series, such as Dissidia Final Fantasy Opera Omnia, Pictlogica Final Fantasy, Final Fantasy Airborne Brigade, Final Fantasy Record Keeper, and Final Fantasy Brave Exvius.