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==[[PlayStation]] and PSOne Classic==
 
==[[PlayStation]] and PSOne Classic==
 
*Based on the Super Famicom version, now with full English translation.
 
*Based on the Super Famicom version, now with full English translation.
*Loading times due to the CD format, most notably before every [[Battle (term)|battle]].
+
*Loading times are longer due to the CD format, most notably before every [[Battle (term)|battle]].
 
*[[Faris Scherwiz|Faris]] has a pirate accent.
 
*[[Faris Scherwiz|Faris]] has a pirate accent.
*The battle transitions from the SFC version have been replaced with a single 3D transition.
+
*The battle transitions from the SFC version are replaced with a single 3D transition.
*[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth/Other appearances#Final Fantasy V|Sephiroth]] from ''[[Final Fantasy VII]]'' make a cameo randomly in the loading screen.
+
*[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth/Other appearances#Final Fantasy V|Sephiroth]] from ''[[Final Fantasy VII]]'' make random cameos in the loading screens.
*CGI cinematics have been added.
+
*CGI cinematics are added.
  +
*[[Dash (ability)|Sprinting]] can now be done by holding the {{Button|ps|o}} button, and the effects will stack with the [[Thief (Final Fantasy V)|Thief's]] Dash ability.
   
 
==[[Game Boy Advance]]==
 
==[[Game Boy Advance]]==
*New translation. Faris no longer has a pirate accent.
+
*A new translation is used, and Faris no longer has a pirate accent.
 
*Optimized background music.
 
*Optimized background music.
*Portraits for important characters implemented to dialogue windows.
+
*Portraits for important characters are implemented to dialogue windows.
*[[Bestiary (Final Fantasy V)|Bestiary]]
 
*[[Music player]]
 
 
*Battle backgrounds are changed.
 
*Battle backgrounds are changed.
*Quick Save function is added.
+
*A [[Bestiary (Final Fantasy V)|Bestiary]] is added.
 
*A [[Music player]] is added.
*Multi-player option is removed.
 
 
* A Quick Save function is added.
*Vampire is bugged to a different damage formula.
 
 
*Four additional jobs are added: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]].
*Calm is bugged and works only on non-creatures like [[Omega (Final Fantasy V)|Omega]].
 
 
*A new [[bonus dungeon]] is added: the [[Sealed Temple (Final Fantasy V)|Sealed Temple]].
*Four additional jobs: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]].
 
*A new [[bonus dungeon]], the [[Sealed Temple (Final Fantasy V)|Sealed Temple]].
 
 
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]].
 
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]].
  +
*The FMVs and ''Final Fantasy VII'' cameos are no longer featured.
*This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
 
 
*The multi-player option is removed.
 
*Most prior [[List of bugs and glitches|bugs and glitches]] are fixed.
  +
*A bug with the damage formula for [[Vampire (Final Fantasy V)|Vampire]] causes it to be twice as effective.
  +
*A bug involving the Beastmaster's [[Calm (Final Fantasy V)|Calm]] ability reverses its effects: it never works on magic beasts, only humans and machines such as [[Omega (Final Fantasy V)|Omega]].
   
 
==[[iOS]]/[[Android (system)|Android]]==
 
==[[iOS]]/[[Android (system)|Android]]==
*Based on the Game Boy Advance version.
+
* Based on the Game Boy Advance version, including the translation and additional content.
  +
*Graphics are altered.
**Translation based on the Game Boy Advance version.
 
 
*New character sprites similar to ''[[Final Fantasy Dimensions]]'' are used, as well as new enemy sprites.
**All new content from the Game Boy Advance version is included.
 
 
*Battle backgrounds are redrawn.
**Lacks the FMV sequences that were added to the PlayStation version.
 
*Altered graphics.
 
*New character sprites similar to ''[[Final Fantasy Dimensions]]''. New enemy sprites.
 
*Battle backgrounds were redrawn.
 
 
*Battle animations are redone.
 
*Battle animations are redone.
*New character portraits for dialogue windows.
+
*New character portraits are used for dialogue windows.
*Touchscreen function and a new UI.
+
*Touchscreen functions and a new UI are featured.
*8 way directional movement
+
*8-way directional movement is featured.
  +
*Sprinting can no longer be performed by default, but can now be done on the [[world map]].
*Mechanic changes<ref>{{Refwebsite| page url = https://www.reddit.com/r/ff5fjf/comments/br2ner/differences_between_mobile_iosandroidsteam_and/| page name = Differences between Mobile (iOS/Android/Steam) and GBA versions| site url = https://www.reddit.com| site name = Reddit| access time = 10:11, January 22, 2020 (UTC)}}</ref>
 
*Jobs and Skills rebalance
 
*[[Berserk (status)|Berserk]] and [[Confuse (status)|Confuse]] no longer reset a character's [[Battle system|ATB bar]].
 
*Character turns can now be skipped to another character with a full ATB bar.
 
*[[Battle Speed]] now impacts the speed of battle for all participants, not just monsters.
 
*Double Lances deal their damage twice with attack abilities (like !Mug or !Jump). 
 
*Split spells suffer less of a damage penalty than in SNES/GBA versions.
 
*Certain bosses and enemies scripts were redesign or altered.
 
*Monsters are more clearly shown to be under status effects by change of color.
 
*When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
 
*Status effects wear off quicker on foes with the [[Heavy (term)|Heavy]] flag.
 
*Fix most [[List of bugs and glitches|bugs]] from the Super Famicom and GBA.
 
*Auto-battle function was added.
 
*Auto-save was added.
 
*[[Final Fantasy V achievements|Achievements]] have been added.
 
 
*The music is of the original Super Famicom version quality.
 
*The music is of the original Super Famicom version quality.
 
*[[Auto-save]] functionality is added.
*[[Cloud save|Cloud saving]].
 
 
*[[Final Fantasy V achievements|Achievements]] are added.
 
*[[Cloud save|Cloud saving]] is available.
 
*Jobs and Skills are rebalanced.
 
*Certain bosses and enemies scripts are redesigned or altered.
  +
*Auto-battle functionality is added.
  +
*The [[Magic Defense (stat)|Resistance]] stat is now visible in the character menu.
 
*[[Battle Speed]] now impacts the speed of battle for all participants, not just monsters.
 
*Split spells suffer less of a damage penalty.
 
*[[Berserk (status)|Berserk]] and [[Confuse (status)|Confuse]] no longer reset a character's [[Battle system|ATB bar]].
 
*Character turns can now be skipped to another character with a full ATB bar.
  +
*[[Berserker (Final Fantasy V job)|Berserkers]] no longer suffer an ATB penalty at the start of battles. They now also act independently rather than waiting for allies, and now target the default target with their attacks, meaning they will typically attack [[Row|front row]] targets.
 
*Double Lances deal their damage twice with attack abilities, such as [[Mug (Final Fantasy V)|Mug]] and [[Jump (Final Fantasy V)|Jump]]
 
* When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
 
*Monsters are more clearly shown to be under status effects by change of color.
 
*Status effects wear off quicker on foes with the [[Heavy (term)|Heavy]] flag.
  +
*Vampire uses the original damage formula and now fails against heavy targets.
  +
*The Calm bug is fixed.
  +
*A bug causing the [[Samurai (Final Fantasy V)|Samurai's]] [[Mineuchi (Final Fantasy V)|Mineuchi]] ability to not inflict [[Paralyze (Final Fantasy V)|Paralyze]] is fixed.
 
*Multiple other mechanical changes are made.<ref>{{Refwebsite| page url = https://www.reddit.com/r/ff5fjf/comments/br2ner/differences_between_mobile_iosandroidsteam_and/| page name = Differences between Mobile (iOS/Android/Steam) and GBA versions| site url = https://www.reddit.com| site name = Reddit| access time = 10:11, January 22, 2020 (UTC)}}</ref>
   
 
==[[Steam]]==
 
==[[Steam]]==
 
*Based on the Android version.
 
*Based on the Android version.
 
*Updated controls and active-time [[battle system]] are optimized for fluid combat for PC.
 
*Updated controls and active-time [[battle system]] are optimized for fluid combat for PC.
*Steam trading cards and achievements.
+
*Steam trading cards and achievements are available.
*Customizable keyboard and controller mappings.
+
*Customizable keyboard and controller mappings are featured.
   
 
==References==
 
==References==

Revision as of 23:00, 18 November 2020

Template:Sideicon


The following is a list of version differences between the various ports of Final Fantasy V.

Super Famicom

  • Original release in December 6, 1992 for Japan only.

PlayStation and PSOne Classic

  • Based on the Super Famicom version, now with full English translation.
  • Loading times are longer due to the CD format, most notably before every battle.
  • Faris has a pirate accent.
  • The battle transitions from the SFC version are replaced with a single 3D transition.
  • Cloud Strife and Sephiroth from Final Fantasy VII make random cameos in the loading screens.
  • CGI cinematics are added.
  • Sprinting can now be done by holding the Circle button, and the effects will stack with the Thief's Dash ability.

Game Boy Advance

  • A new translation is used, and Faris no longer has a pirate accent.
  • Optimized background music.
  • Portraits for important characters are implemented to dialogue windows.
  • Battle backgrounds are changed.
  • A Bestiary is added.
  • A Music player is added.
  • A Quick Save function is added.
  • Four additional jobs are added: Necromancer, Cannoneer, Gladiator, and Oracle.
  • A new bonus dungeon is added: the Sealed Temple.
  • Enuo can be fought as an optional boss.
  • The FMVs and Final Fantasy VII cameos are no longer featured.
  • The multi-player option is removed.
  • Most prior bugs and glitches are fixed.
  • A bug with the damage formula for Vampire causes it to be twice as effective.
  • A bug involving the Beastmaster's Calm ability reverses its effects: it never works on magic beasts, only humans and machines such as Omega.

iOS/Android

  • Based on the Game Boy Advance version, including the translation and additional content.
  • Graphics are altered.
  • New character sprites similar to Final Fantasy Dimensions are used, as well as new enemy sprites.
  • Battle backgrounds are redrawn.
  • Battle animations are redone.
  • New character portraits are used for dialogue windows.
  • Touchscreen functions and a new UI are featured.
  • 8-way directional movement is featured.
  • Sprinting can no longer be performed by default, but can now be done on the world map.
  • The music is of the original Super Famicom version quality.
  • Auto-save functionality is added.
  • Achievements are added.
  • Cloud saving is available.
  • Jobs and Skills are rebalanced.
  • Certain bosses and enemies scripts are redesigned or altered.
  • Auto-battle functionality is added.
  • The Resistance stat is now visible in the character menu.
  • Battle Speed now impacts the speed of battle for all participants, not just monsters.
  • Split spells suffer less of a damage penalty.
  • Berserk and Confuse no longer reset a character's ATB bar.
  • Character turns can now be skipped to another character with a full ATB bar.
  • Berserkers no longer suffer an ATB penalty at the start of battles. They now also act independently rather than waiting for allies, and now target the default target with their attacks, meaning they will typically attack front row targets.
  • Double Lances deal their damage twice with attack abilities, such as Mug and Jump
  • When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
  • Monsters are more clearly shown to be under status effects by change of color.
  • Status effects wear off quicker on foes with the Heavy flag.
  • Vampire uses the original damage formula and now fails against heavy targets.
  • The Calm bug is fixed.
  • A bug causing the Samurai's Mineuchi ability to not inflict Paralyze is fixed.
  • Multiple other mechanical changes are made.[1]

Steam

  • Based on the Android version.
  • Updated controls and active-time battle system are optimized for fluid combat for PC.
  • Steam trading cards and achievements are available.
  • Customizable keyboard and controller mappings are featured.

References