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==[[Super Nintendo Entertainment System|Super Famicom]]== |
==[[Super Nintendo Entertainment System|Super Famicom]]== |
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− | Original release for Japan only. |
+ | *Original release in December 6, 1992 for Japan only. |
− | |||
− | ===RPGe fan translation=== |
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− | *[[Krile Mayer Baldesion|Kururu]] has been renamed "Cara". |
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==[[PlayStation]] and PSOne Classic== |
==[[PlayStation]] and PSOne Classic== |
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*Loading times due to the CD format, most notably before every [[Battle (term)|battle]]. |
*Loading times due to the CD format, most notably before every [[Battle (term)|battle]]. |
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*[[Faris Scherwiz|Faris]] has a pirate accent. |
*[[Faris Scherwiz|Faris]] has a pirate accent. |
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− | *The battle transitions from the SFC version |
+ | *The battle transitions from the SFC version are replaced with a single 3D transition. |
− | *[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth |
+ | *[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth/Other appearances#Final Fantasy V|Sephiroth]] from ''[[Final Fantasy VII]]'' make a cameo randomly in the loading screen. |
− | *CGI cinematics |
+ | *CGI cinematics are added. |
==[[Game Boy Advance]]== |
==[[Game Boy Advance]]== |
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− | *New translation |
+ | *New translation. Faris no longer has a pirate accent. |
*Optimized background music. |
*Optimized background music. |
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− | *Portraits for important characters |
+ | *Portraits for important characters implemented to dialogue windows. |
− | *[[Bestiary (Final Fantasy V)|Bestiary]] |
+ | *[[Bestiary (Final Fantasy V)|Bestiary]] |
− | *[[Music player]] |
+ | *[[Music player]] |
− | *Battle backgrounds |
+ | *Battle backgrounds are changed. |
− | *Quick Save function |
+ | *Quick Save function is added. |
− | *Multi-player option |
+ | *Multi-player option is removed. |
+ | *Vampire is bugged to a different damage formula. |
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+ | *Calm is bugged and works only on non-creatures like [[Omega (Final Fantasy V)|Omega]]. |
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*Four additional jobs: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]]. |
*Four additional jobs: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]]. |
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− | *A new [[bonus dungeon]], the [[Sealed Temple (Final Fantasy V)|Sealed Temple]] |
+ | *A new [[bonus dungeon]], the [[Sealed Temple (Final Fantasy V)|Sealed Temple]]. |
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]]. |
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]]. |
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*This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version. |
*This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version. |
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==[[iOS]]/[[Android (system)|Android]]== |
==[[iOS]]/[[Android (system)|Android]]== |
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*Based on the Game Boy Advance version. |
*Based on the Game Boy Advance version. |
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− | **Translation |
+ | **Translation based on the Game Boy Advance version. |
**All new content from the Game Boy Advance version is included. |
**All new content from the Game Boy Advance version is included. |
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**Lacks the FMV sequences that were added to the PlayStation version. |
**Lacks the FMV sequences that were added to the PlayStation version. |
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*New character sprites similar to ''[[Final Fantasy Dimensions]]''. New enemy sprites. |
*New character sprites similar to ''[[Final Fantasy Dimensions]]''. New enemy sprites. |
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*Battle backgrounds were redrawn. |
*Battle backgrounds were redrawn. |
||
+ | *Battle animations are redone. |
||
*New character portraits for dialogue windows. |
*New character portraits for dialogue windows. |
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*Touchscreen function and a new UI. |
*Touchscreen function and a new UI. |
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+ | *8 way directional movement |
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⚫ | |||
+ | *Mechanic changes<ref>{{Refwebsite| page url = https://www.reddit.com/r/ff5fjf/comments/br2ner/differences_between_mobile_iosandroidsteam_and/| page name = Differences between Mobile (iOS/Android/Steam) and GBA versions| site url = https://www.reddit.com| site name = Reddit| access time = 10:11, January 22, 2020 (UTC)}}</ref> |
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⚫ | |||
+ | *Jobs and Skills rebalance |
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+ | *[[Berserk (status)|Berserk]] and [[Confuse (status)|Confuse]] no longer reset a character's [[Battle system|ATB bar]]. |
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+ | *Character turns can now be skipped to another character with a full ATB bar. |
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+ | *[[Battle Speed]] now impacts the speed of battle for all participants, not just monsters. |
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+ | *Double Lances deal their damage twice with attack abilities (like !Mug or !Jump). |
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+ | *Split spells suffer less of a damage penalty than in SNES/GBA versions. |
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+ | *Certain bosses and enemies scripts were redesign or altered. |
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+ | *Monsters are more clearly shown to be under status effects by change of color. |
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+ | *When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine. |
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+ | *Status effects wear off quicker on foes with the [[Heavy (term)|Heavy]] flag. |
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+ | *Fix most [[List of bugs and glitches|bugs]] from the Super Famicom and GBA. |
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⚫ | |||
+ | *[[Auto-save]] functionality is added. |
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⚫ | |||
*The music is of the original Super Famicom version quality. |
*The music is of the original Super Famicom version quality. |
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*[[Cloud save|Cloud saving]]. |
*[[Cloud save|Cloud saving]]. |
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*Steam trading cards and achievements. |
*Steam trading cards and achievements. |
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*Customizable keyboard and controller mappings. |
*Customizable keyboard and controller mappings. |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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{{navbox FFV}} |
{{navbox FFV}} |
Revision as of 23:04, 17 July 2020
Template:Sideicon
The following is a list of version differences between the various ports of Final Fantasy V.
Super Famicom
- Original release in December 6, 1992 for Japan only.
PlayStation and PSOne Classic
- Based on the Super Famicom version, now with full English translation.
- Loading times due to the CD format, most notably before every battle.
- Faris has a pirate accent.
- The battle transitions from the SFC version are replaced with a single 3D transition.
- Cloud Strife and Sephiroth from Final Fantasy VII make a cameo randomly in the loading screen.
- CGI cinematics are added.
Game Boy Advance
- New translation. Faris no longer has a pirate accent.
- Optimized background music.
- Portraits for important characters implemented to dialogue windows.
- Bestiary
- Music player
- Battle backgrounds are changed.
- Quick Save function is added.
- Multi-player option is removed.
- Vampire is bugged to a different damage formula.
- Calm is bugged and works only on non-creatures like Omega.
- Four additional jobs: Necromancer, Cannoneer, Gladiator, and Oracle.
- A new bonus dungeon, the Sealed Temple.
- Enuo can be fought as an optional boss.
- This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
iOS/Android
- Based on the Game Boy Advance version.
- Translation based on the Game Boy Advance version.
- All new content from the Game Boy Advance version is included.
- Lacks the FMV sequences that were added to the PlayStation version.
- Altered graphics.
- New character sprites similar to Final Fantasy Dimensions. New enemy sprites.
- Battle backgrounds were redrawn.
- Battle animations are redone.
- New character portraits for dialogue windows.
- Touchscreen function and a new UI.
- 8 way directional movement
- Mechanic changes[1]
- Jobs and Skills rebalance
- Berserk and Confuse no longer reset a character's ATB bar.
- Character turns can now be skipped to another character with a full ATB bar.
- Battle Speed now impacts the speed of battle for all participants, not just monsters.
- Double Lances deal their damage twice with attack abilities (like !Mug or !Jump).
- Split spells suffer less of a damage penalty than in SNES/GBA versions.
- Certain bosses and enemies scripts were redesign or altered.
- Monsters are more clearly shown to be under status effects by change of color.
- When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
- Status effects wear off quicker on foes with the Heavy flag.
- Fix most bugs from the Super Famicom and GBA.
- Auto-battle functionality is added.
- Auto-save functionality is added.
- Achievements are added.
- The music is of the original Super Famicom version quality.
- Cloud saving.
Steam
- Based on the Android version.
- Updated controls and active-time battle system are optimized for fluid combat for PC.
- Steam trading cards and achievements.
- Customizable keyboard and controller mappings.