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==[[Super Nintendo Entertainment System|Super Famicom]]==
 
==[[Super Nintendo Entertainment System|Super Famicom]]==
Original release for Japan only.
+
*Original release in December 6, 1992 for Japan only.
 
===RPGe fan translation===
 
*[[Krile Mayer Baldesion|Kururu]] has been renamed "Cara".
 
   
 
==[[PlayStation]] and PSOne Classic==
 
==[[PlayStation]] and PSOne Classic==
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*Loading times due to the CD format, most notably before every [[Battle (term)|battle]].
 
*Loading times due to the CD format, most notably before every [[Battle (term)|battle]].
 
*[[Faris Scherwiz|Faris]] has a pirate accent.
 
*[[Faris Scherwiz|Faris]] has a pirate accent.
*The battle transitions from the SFC version have been replaced with a single 3D transition.
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*The battle transitions from the SFC version are replaced with a single 3D transition.
*[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth (Final Fantasy VII)/Other appearances#Final Fantasy V|Sephiroth]] from ''[[Final Fantasy VII]]'' make a cameo randomly in the loading screen.
+
*[[Cloud Strife/Other appearances#Final Fantasy V|Cloud Strife]] and [[Sephiroth/Other appearances#Final Fantasy V|Sephiroth]] from ''[[Final Fantasy VII]]'' make a cameo randomly in the loading screen.
*CGI cinematics have been added.
+
*CGI cinematics are added.
   
 
==[[Game Boy Advance]]==
 
==[[Game Boy Advance]]==
*New translation scripts.
+
*New translation. Faris no longer has a pirate accent.
 
*Optimized background music.
 
*Optimized background music.
*Portraits for important characters were implemented to dialogue windows.
+
*Portraits for important characters implemented to dialogue windows.
*[[Bestiary (Final Fantasy V)|Bestiary]] was added.
+
*[[Bestiary (Final Fantasy V)|Bestiary]]
*[[Music player]] was added.
+
*[[Music player]]
*Battle backgrounds were changed.
+
*Battle backgrounds are changed.
*Quick Save function was added.
+
*Quick Save function is added.
*Multi-player option was removed.
+
*Multi-player option is removed.
  +
*Vampire is bugged to a different damage formula.
  +
*Calm is bugged and works only on non-creatures like [[Omega (Final Fantasy V)|Omega]].
 
*Four additional jobs: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]].
 
*Four additional jobs: [[Necromancer (Final Fantasy V job)|Necromancer]], [[Cannoneer (Final Fantasy V)|Cannoneer]], [[Gladiator (Final Fantasy V)|Gladiator]], and [[Oracle (Final Fantasy V)|Oracle]].
*A new [[bonus dungeon]], the [[Sealed Temple (Final Fantasy V)|Sealed Temple]], was added.
+
*A new [[bonus dungeon]], the [[Sealed Temple (Final Fantasy V)|Sealed Temple]].
 
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]].
 
*[[Enuo (Final Fantasy V boss)|Enuo]] can be fought as an [[superboss|optional boss]].
 
*This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
 
*This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
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==[[iOS]]/[[Android (system)|Android]]==
 
==[[iOS]]/[[Android (system)|Android]]==
 
*Based on the Game Boy Advance version.
 
*Based on the Game Boy Advance version.
**Translation scripts are based on the Game Boy Advance version.
+
**Translation based on the Game Boy Advance version.
 
**All new content from the Game Boy Advance version is included.
 
**All new content from the Game Boy Advance version is included.
 
**Lacks the FMV sequences that were added to the PlayStation version.
 
**Lacks the FMV sequences that were added to the PlayStation version.
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*New character sprites similar to ''[[Final Fantasy Dimensions]]''. New enemy sprites.
 
*New character sprites similar to ''[[Final Fantasy Dimensions]]''. New enemy sprites.
 
*Battle backgrounds were redrawn.
 
*Battle backgrounds were redrawn.
  +
*Battle animations are redone.
 
*New character portraits for dialogue windows.
 
*New character portraits for dialogue windows.
 
*Touchscreen function and a new UI.
 
*Touchscreen function and a new UI.
  +
*8 way directional movement
*Auto-battle function was added.
 
  +
*Mechanic changes<ref>{{Refwebsite| page url = https://www.reddit.com/r/ff5fjf/comments/br2ner/differences_between_mobile_iosandroidsteam_and/| page name = Differences between Mobile (iOS/Android/Steam) and GBA versions| site url = https://www.reddit.com| site name = Reddit| access time = 10:11, January 22, 2020 (UTC)}}</ref>
*[[Final Fantasy V achievements|Achievements]] have been added.
 
  +
*Jobs and Skills rebalance
  +
*[[Berserk (status)|Berserk]] and [[Confuse (status)|Confuse]] no longer reset a character's [[Battle system|ATB bar]].
  +
*Character turns can now be skipped to another character with a full ATB bar.
  +
*[[Battle Speed]] now impacts the speed of battle for all participants, not just monsters.
  +
*Double Lances deal their damage twice with attack abilities (like !Mug or !Jump). 
  +
*Split spells suffer less of a damage penalty than in SNES/GBA versions.
  +
*Certain bosses and enemies scripts were redesign or altered.
  +
*Monsters are more clearly shown to be under status effects by change of color.
  +
*When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
  +
*Status effects wear off quicker on foes with the [[Heavy (term)|Heavy]] flag.
  +
*Fix most [[List of bugs and glitches|bugs]] from the Super Famicom and GBA.
 
*Auto-battle functionality is added.
  +
*[[Auto-save]] functionality is added.
 
*[[Final Fantasy V achievements|Achievements]] are added.
 
*The music is of the original Super Famicom version quality.
 
*The music is of the original Super Famicom version quality.
 
*[[Cloud save|Cloud saving]].
 
*[[Cloud save|Cloud saving]].
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*Steam trading cards and achievements.
 
*Steam trading cards and achievements.
 
*Customizable keyboard and controller mappings.
 
*Customizable keyboard and controller mappings.
  +
  +
==References==
  +
{{Reflist}}
   
 
{{navbox FFV}}
 
{{navbox FFV}}

Revision as of 23:04, 17 July 2020

Template:Sideicon


The following is a list of version differences between the various ports of Final Fantasy V.

Super Famicom

  • Original release in December 6, 1992 for Japan only.

PlayStation and PSOne Classic

  • Based on the Super Famicom version, now with full English translation.
  • Loading times due to the CD format, most notably before every battle.
  • Faris has a pirate accent.
  • The battle transitions from the SFC version are replaced with a single 3D transition.
  • Cloud Strife and Sephiroth from Final Fantasy VII make a cameo randomly in the loading screen.
  • CGI cinematics are added.

Game Boy Advance

  • New translation. Faris no longer has a pirate accent.
  • Optimized background music.
  • Portraits for important characters implemented to dialogue windows.
  • Bestiary
  • Music player
  • Battle backgrounds are changed.
  • Quick Save function is added.
  • Multi-player option is removed.
  • Vampire is bugged to a different damage formula.
  • Calm is bugged and works only on non-creatures like Omega.
  • Four additional jobs: Necromancer, Cannoneer, Gladiator, and Oracle.
  • A new bonus dungeon, the Sealed Temple.
  • Enuo can be fought as an optional boss.
  • This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.

iOS/Android

  • Based on the Game Boy Advance version.
    • Translation based on the Game Boy Advance version.
    • All new content from the Game Boy Advance version is included.
    • Lacks the FMV sequences that were added to the PlayStation version.
  • Altered graphics.
  • New character sprites similar to Final Fantasy Dimensions. New enemy sprites.
  • Battle backgrounds were redrawn.
  • Battle animations are redone.
  • New character portraits for dialogue windows.
  • Touchscreen function and a new UI.
  • 8 way directional movement
  • Mechanic changes[1]
  • Jobs and Skills rebalance
  • Berserk and Confuse no longer reset a character's ATB bar.
  • Character turns can now be skipped to another character with a full ATB bar.
  • Battle Speed now impacts the speed of battle for all participants, not just monsters.
  • Double Lances deal their damage twice with attack abilities (like !Mug or !Jump). 
  • Split spells suffer less of a damage penalty than in SNES/GBA versions.
  • Certain bosses and enemies scripts were redesign or altered.
  • Monsters are more clearly shown to be under status effects by change of color.
  • When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
  • Status effects wear off quicker on foes with the Heavy flag.
  • Fix most bugs from the Super Famicom and GBA.
  • Auto-battle functionality is added.
  • Auto-save functionality is added.
  • Achievements are added.
  • The music is of the original Super Famicom version quality.
  • Cloud saving.

Steam

  • Based on the Android version.
  • Updated controls and active-time battle system are optimized for fluid combat for PC.
  • Steam trading cards and achievements.
  • Customizable keyboard and controller mappings.

References