(→Game Boy Advance: period) Tag: Visual edit |
m (→iOS/Android: Updated) Tag: Visual edit |
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Line 47: | Line 47: | ||
*Jobs and Skills rebalance |
*Jobs and Skills rebalance |
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− | *Certain |
+ | *Certain bosses and enemies scripts were redesign or altered |
+ | *Status effects wear off quicker on foes with the heavy flag |
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*Fix most bugs from the Super Famicom and GBA |
*Fix most bugs from the Super Famicom and GBA |
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*Auto-battle function was added. |
*Auto-battle function was added. |
Revision as of 23:12, 21 January 2020
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The following is a list of version differences between the various ports of Final Fantasy V.
Super Famicom
- Original release in December 6, 1992 for Japan only.
PlayStation and PSOne Classic
- Based on the Super Famicom version, now with full English translation.
- Loading times due to the CD format, most notably before every battle.
- Faris has a pirate accent.
- The battle transitions from the SFC version have been replaced with a single 3D transition.
- Cloud Strife and Sephiroth from Final Fantasy VII make a cameo randomly in the loading screen.
- CGI cinematics have been added.
Game Boy Advance
- New translation scripts.
- Optimized background music.
- Portraits for important characters were implemented to dialogue windows.
- Bestiary was added.
- Music player was added.
- Battle backgrounds were changed.
- Quick Save function was added.
- Multi-player option was removed.
- Vampire is now bugged to a different damage formula.
- Calm is now bugged and works only on non-creatures like Omega.
- Four additional jobs: Necromancer, Cannoneer, Gladiator, and Oracle.
- A new bonus dungeon, the Sealed Temple, was added.
- Enuo can be fought as an optional boss.
- This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
iOS/Android
- Based on the Game Boy Advance version.
- Translation scripts are based on the Game Boy Advance version.
- All new content from the Game Boy Advance version is included.
- Lacks the FMV sequences that were added to the PlayStation version.
- Altered graphics.
- New character sprites similar to Final Fantasy Dimensions. New enemy sprites.
- Battle backgrounds were redrawn.
- Battle animations were redone.
- New character portraits for dialogue windows.
- Touchscreen function and a new UI.
- 8 way directional movement
- Mechanic changes (https://www.reddit.com/r/ff5fjf/comments/br2ner/differences_between_mobile_iosandroidsteam_and/)
- Jobs and Skills rebalance
- Certain bosses and enemies scripts were redesign or altered
- Status effects wear off quicker on foes with the heavy flag
- Fix most bugs from the Super Famicom and GBA
- Auto-battle function was added.
- Auto-save was added.
- Achievements have been added.
- The music is of the original Super Famicom version quality.
- Cloud saving.
Steam
- Based on the Android version.
- Updated controls and active-time battle system are optimized for fluid combat for PC.
- Steam trading cards and achievements.
- Customizable keyboard and controller mappings.