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The following is a list of version differences between the various ports of Final Fantasy V.

Super Famicom[]

  • Original release in December 6, 1992 for Japan only.

PlayStation and PSOne Classic[]

Game Boy Advance[]

iOS/Android (discontinued)[]

  • Based on the Game Boy Advance version, including the translation and additional content.
  • New character sprites similar to Final Fantasy Dimensions are used, as well as new enemy sprites.
  • Battle backgrounds are redrawn.
  • Battle animations are redone.
  • New character portraits are used for dialogue windows.
  • A new UI and touchscreen functions are featured.
  • The original Super Famicom soundtrack is used.
  • 8-way directional movement is featured.
    • Sprinting can no longer be performed by default, but can now be done on the world map.
  • Auto-save functionality is added.
  • Achievements are added.
  • Cloud saving is available.
  • Auto-battle functionality is added.
  • The Resistance stat is now visible in the character menu.
  • Items and magic are described in battle menus.
  • Battle Speed now impacts the speed of battle for all participants, not just monsters.
  • Each character's ATB gauge now starts at 0 after each turn and increases based on their Agility rather than at the same speed.[1][2]
    • Character turns can now be skipped to another character with a full ATB gauge.
    • Berserk and Confuse no longer reset a character's ATB gauge.
    • Berserkers no longer suffer an ATB penalty at the start of battles. They now also act independently rather than waiting for allies, and will focus on the default target with their attacks, generally resulting in them hitting front row targets.
  • Jobs and Skills are rebalanced.
    • Split spells suffer less of a damage penalty.
    • Double Lances deal their damage twice with attack abilities, such as Mug and Jump. This no longer prevents the Chicken Knife from activating its Flee ability.
    • Jump requires 10 ABP to learn instead of 50.
    • The Quick spell no longer prevents enemy counter-attacks from activating.
    • Kick now deals full damage from the back row and is no longer boosted by the Kaiser Knuckles.
    • Several Release effects are ineffective on enemies with the Heavy flag.
    • The hard stat limit for Bard songs is increased from 99 to 255.
    • Bee Swarm inflicts poison.
    • The effect of Gaia now ignores the user's level and functions as if it were 99.
    • The Goliath Tonic Mix now works on enemies, while Death Potion, Dark Sigh, and Succubus Kiss are no longer unblockable.
    • The Dancing Dagger's Sword Dance effect activates for both equipped weapons.
  • Certain bosses and enemy scripts are redesigned or altered.
    • Lamia can now target female party members with Entice.
    • Metamorphs and Liquid Flame are now always in the back row.
    • Each form of Archeoaevis will drop a Chemist drink.
    • Tyrannosaur uses Poison Breath instead of elemental spells when countering magic attacks.
    • Regen now works properly on Dragon Pod and Exdeath, and using Self-Destruct against Exdeath will not automatically end the fight.
    • When fighting Omniscient, it will counter with Reset, even when inflicted with Berserk.
    • Famed Mimic Gogo's counter script is modified.
    • When fighting Omega, reflecting Search off of the party or reflecting Thundaga off of three out of four party members will not ignore its counter script.
    • Necrophobe's Hurricane attack targets the entire party.
  • Weapons can now inflict status effects even when missing.
  • The Defender no longer casts Protect.
  • The Lilith Rod will sometimes cast Osmose when used.
  • Re-equipping the Mirage Vest in battle will no longer re-apply Image.
  • Re-equipping weapons in battle will no longer remove status effects granted by Mix.
  • When Catoblepas is summoned from the Magic Lamp, it will target all enemies.
  • When an enemy performs multiple attacks in one turn, party members can now be KO'd before the turn ends.
  • Monsters are more clearly shown to be under status effects by change of color.
  • Status effects wear off quicker on Heavy enemies.
  • Party members inflicted with zombie can now have their equipment modified outside of battle.
  • When purchasing a discounted item in Karnak, it is possible to select the quantity.
  • The Vampire bug is fixed and the ability now fails against Heavy enemies.
  • The Calm bug is fixed.
  • A bug causing the Samurai's Mineuchi ability to not inflict Paralyze is fixed.
  • The Power Drink bug is fixed.
  • Bugs caused by the Chicken Knife are fixed.
  • The Encounter glitch is fixed.

Steam (discontinued)[]

  • Based on the Android version.
  • Updated controls and active-time battle system are optimized for fluid combat for PC.
  • Steam trading cards and achievements are available.
  • Customizable keyboard and controller mappings are featured.

Final Fantasy V Pixel Remaster[]

Using the original 2D game as its base, Square Enix rebuilt Final Fantasy V on a new cross-platform engine. It also uses the Unity game engine.

  • A refined pixel art style, including a new font, sprite design, and environmental effects are implemented.
  • An art gallery featuring unused art is added.
  • A re-orchestrated soundtrack overseen by Nobuo Uematsu is featured.
  • Eight-way movement enables diagonal movement, which can help reduce encounter rate.
  • A new in-game map is shown on the world map and in towns and dungeons, with secret passageways also being displayed for the latter two.
  • Face portraits are removed from dialogue boxes, with a character's name featuring a newly highlighted color unique to them (e.g. Bartz's name is highlighted in blue and Faris's name is highlighted in purple).
  • New pixel art-inspired animations are used for spells and items, a majority shared with the other Pixel Remaster collection games.
  • Several character sprites are redesigned to make them resemble their Yoshitaka Amano art or to give them unique appearances from common non-player characters; notable examples include Dorgann Klauser, young Bartz, and Stella Klauser.
  • The battle against the Abductor at Castle of Bal no longer plays the boss theme, but instead plays the default normal battle theme.
  • Buildings in the second world, like the Sealed Castle or the Phoenix Tower, no longer change appearance in the merged world, as the latter's map no longer shares assets with the first world.
  • Many waiting events are either reduced or have ways to trigger the next scene implemented.
  • ATB gauges are now filled by a random amount at the start of battle instead of based on a character's Agility stat.
  • The effect of the Weight stat on Agility is doubled.
  • Kick is boosted by equipped weapons and, once again, Kaiser Knuckles.
  • Bows and whips now deal double damage to flying enemies.
  • Sword Dance deals full damage from the back row.
  • Magissa will now immediately take an action to summon Forza if she is alive and at less than half her max HP. In previous releases, she would only summon Forza if she started her turn at under half her max HP, making it possible to defeat her before she could summon Forza. (It is still possible to skip Forza in Pixel Remaster by defeating Magissa in a single action when she is at over half her max HP).
  • The player originally needed to defeat Famed Mimic Gogo to get his Bestiary entry. Using the waiting method still won the battle, but without receiving the entry. As of patch 1.0.6 21 Apr 2022, defeating Famed Mimic Gogo without attacking unlocks his Bestiary entry.
  • Several elements are reused from previous releases:
    • The original opening sequence from the Super Famicom and PlayStation releases is recreated, with the Square Enix logo replacing the original Square logo.
    • Enemy sprites are reused from the Super Famicom and PlayStation releases.
    • Several tilesets for towns and dungeons are based on the tilesets from the mobile and Steam versions.
    • Battle backgrounds are upscaled versions from the Game Boy Advance version.
    • An updated version of the Game Boy Advance's script is used, with minor dialogue tweaks and additions.
    • Equipment and spells retain the stats from the Game Boy Advance version, with several tweaks made for balancing purposes.
    • The increased Dash speed from the PlayStation and Game Boy Advance versions is retained.
    • Multiple mechanic changes from the defunct mobile release are still present with new additional changes.
  • Removed content from the Game Boy Advance version includes the four new jobs and the Sealed Temple, as well as the optional superbosses it contained.
  • The Chicken Knife glitch concerning Berserkers is fixed.

References[]

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