The following is a list of version differences between the various ports of Final Fantasy V.
Original release for Japan only.
RPGe fan translationEdit
- Kururu has been renamed "Cara".
PlayStation and PSOne ClassicEdit
- Based on the Super Famicom version, now with full English translation.
- Loading times due to the CD format, most notably before every battle.
- Faris has a pirate accent.
- The battle transitions from the SFC version have been replaced with a single 3D transition.
- Cloud Strife and Sephiroth from Final Fantasy VII make a cameo randomly in the loading screen.
- CGI cinematics have been added.
- New translation scripts.
- Optimized background music.
- Portraits for important characters were implemented to dialogue windows.
- Bestiary was added.
- Music player was added.
- Battle backgrounds were changed.
- Quick Save function was added.
- Multi-player option was removed.
- Four additional jobs: Necromancer, Cannoneer, Gladiator, and Oracle.
- A new bonus dungeon, the Sealed Temple, was added.
- Enuo can be fought as an optional boss.
- This version doesn't have the FMV scenes or Cloud appearing in the loading screen like the PlayStation version.
- Based on the Game Boy Advance version.
- Translation scripts are based on the Game Boy Advance version.
- All new content from the Game Boy Advance version is included.
- Lacks the FMV sequences that were added to the PlayStation version.
- Altered graphics.
- New character sprites similar to Final Fantasy Dimensions. New enemy sprites.
- Battle backgrounds were redrawn.
- New character portraits for dialogue windows.
- Touchscreen function and a new UI.
- Auto-battle function was added.
- Achievements have been added.
- The music is of the original Super Famicom version quality.
- Cloud saving.
- Based on the Android version.
- Updated controls and active-time battle system are optimized for fluid combat for PC.
- Steam trading cards and achievements.
- Customizable keyboard and controller mappings.