The following is a list of version differences between the various ports of Final Fantasy V.

Super Famicom[edit | edit source]

  • Original release in December 6, 1992 for Japan only.

PlayStation and PSOne Classic[edit | edit source]

  • Based on the Super Famicom version, now with full English translation.
  • Loading times are longer due to the CD format, most notably before every battle.
  • Faris has a pirate accent.
  • The battle transitions from the SFC version are replaced with a single 3D transition.
  • Cloud Strife and Sephiroth from Final Fantasy VII make random cameos in the loading screens.
  • CGI cinematics are added.
  • Sprinting can now be done by holding the Circle button, and the effects will stack with the Thief's Dash ability.

Game Boy Advance[edit | edit source]

  • A new translation is used, and Faris no longer has a pirate accent.
  • Optimized background music.
  • Portraits for important characters are implemented to dialogue windows.
  • Battle backgrounds are changed.
  • A Bestiary is added.
  • A Music player is added.
  • A Quick Save function is added.
  • Four additional jobs are added: Necromancer, Cannoneer, Gladiator, and Oracle.
  • A new bonus dungeon is added: the Sealed Temple.
  • Enuo can be fought as an optional boss.
  • The FMVs and Final Fantasy VII cameos are no longer featured.
  • The multi-player option is removed.
  • Most prior bugs and glitches are fixed.
  • A bug with the damage formula for Vampire causes it to be twice as effective.
  • A bug involving the Beastmaster's Calm ability reverses its effects: it never works on magic beasts, only humans and machines such as Omega.

iOS/Android[edit | edit source]

  • Based on the Game Boy Advance version, including the translation and additional content.
  • Graphics are altered.
  • New character sprites similar to Final Fantasy Dimensions are used, as well as new enemy sprites.
  • Battle backgrounds are redrawn.
  • Battle animations are redone.
  • New character portraits are used for dialogue windows.
  • Touchscreen functions and a new UI are featured.
  • 8-way directional movement is featured.
  • Sprinting can no longer be performed by default, but can now be done on the world map.
  • The music is of the original Super Famicom version quality.
  • Auto-save functionality is added.
  • Achievements are added.
  • Cloud saving is available.
  • Jobs and Skills are rebalanced.
  • Certain bosses and enemies scripts are redesigned or altered.
  • Auto-battle functionality is added.
  • The Resistance stat is now visible in the character menu.
  • Battle Speed now impacts the speed of battle for all participants, not just monsters.
  • Split spells suffer less of a damage penalty.
  • Berserk and Confuse no longer reset a character's ATB bar.
  • Character turns can now be skipped to another character with a full ATB bar.
  • Berserkers no longer suffer an ATB penalty at the start of battles. They now also act independently rather than waiting for allies, and now target the default target with their attacks, meaning they will typically attack front row targets.
  • Double Lances deal their damage twice with attack abilities, such as Mug and Jump
  • When an enemy makes multiple attacks as part of a (No Interrupt) AI routine, party members can now be KO'd in the middle of the routine.
  • Monsters are more clearly shown to be under status effects by change of color.
  • Status effects wear off quicker on foes with the Heavy flag.
  • Vampire uses the original damage formula and now fails against heavy targets.
  • The Calm bug is fixed.
  • A bug causing the Samurai's Mineuchi ability to not inflict Paralyze is fixed.
  • Multiple other mechanical changes are made.[1]

Steam[edit | edit source]

  • Based on the Android version.
  • Updated controls and active-time battle system are optimized for fluid combat for PC.
  • Steam trading cards and achievements are available.
  • Customizable keyboard and controller mappings are featured.

References[edit | edit source]

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