Final Fantasy Wiki
(now each stat has a basic explanation. Damage formula is tied to weapon, so I can't include that. Might include some of what Stamina/Defense do, and will include HP and MP evolution.)
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{{sideicon|prime=FFV}}
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{{DISPLAYTITLE:''Final Fantasy V'' stats}}
{{sideicon|FFV}}
 
{{DISPLAYTITLE:List of ''Final Fantasy V'' stats}}
 
 
[[File:FFV iOS Status Menu.jpg|250px|right|Character stats in the Status menu.]]
 
[[File:FFV iOS Status Menu.jpg|250px|right|Character stats in the Status menu.]]
The following is a list of [[stats]] in ''[[Final Fantasy V]]''. Some stats are exclusive to [[List of Final Fantasy V characters|party members]] and their [[List of Final Fantasy V jobs|job]], others are exclusive to [[List of Final Fantasy V enemies|enemies]], while others are shared.
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The following is a list of [[stats]] in ''[[Final Fantasy V]]''. Some stats are exclusive to [[Final Fantasy V characters|party members]] and their [[Final Fantasy V jobs|job]], others are exclusive to [[Final Fantasy V enemies|enemies]], while others are shared.
   
 
The four base values, [[#Strength|Strength]], [[#Agility|Agility]], [[#Stamina|Stamina]] and [[#Magic|Magic]] are determined by both the character's base stat and their currently equipped job's stat added together. For instance, if [[Bartz Klauser|Bartz]] is a [[Knight (Final Fantasy V)|Knight]], his Strength will be his base stat (4) plus the Knight's base stat (47). Certain abilities also guarantee a [[#Magic|Magic]] increase (for instance, if a [[Monk (Final Fantasy V)|Monk]] has [[White Magic (Final Fantasy V)|White Magic]] equipped, White Magic will increase their Magic stat, improving their ability to heal). The larger of the two values is used. When a job is mastered, its stat increase will be transferred to [[Freelancer (Final Fantasy V)|Freelancer]] and [[Mime (Final Fantasy V)|Mime]], but none of its lower stats will, meaning the Freelancer's stats will be the highest stat of any job mastered (meaning mastering Monk or [[Gladiator (Final Fantasy V)|Gladiator]] will increase that character's Freelancer's Strength by 26 more than the Freelancer's base stat, but won't reduce Magic).
 
The four base values, [[#Strength|Strength]], [[#Agility|Agility]], [[#Stamina|Stamina]] and [[#Magic|Magic]] are determined by both the character's base stat and their currently equipped job's stat added together. For instance, if [[Bartz Klauser|Bartz]] is a [[Knight (Final Fantasy V)|Knight]], his Strength will be his base stat (4) plus the Knight's base stat (47). Certain abilities also guarantee a [[#Magic|Magic]] increase (for instance, if a [[Monk (Final Fantasy V)|Monk]] has [[White Magic (Final Fantasy V)|White Magic]] equipped, White Magic will increase their Magic stat, improving their ability to heal). The larger of the two values is used. When a job is mastered, its stat increase will be transferred to [[Freelancer (Final Fantasy V)|Freelancer]] and [[Mime (Final Fantasy V)|Mime]], but none of its lower stats will, meaning the Freelancer's stats will be the highest stat of any job mastered (meaning mastering Monk or [[Gladiator (Final Fantasy V)|Gladiator]] will increase that character's Freelancer's Strength by 26 more than the Freelancer's base stat, but won't reduce Magic).
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A character's HP is determined partly by their [[#LV|LV]]'s HP multiplier and partly by their [[#Stamina|Stamina]] as follows:
 
A character's HP is determined partly by their [[#LV|LV]]'s HP multiplier and partly by their [[#Stamina|Stamina]] as follows:
:<math>HP = (Stamina/32+1) * (HP multiplier)</math>
+
:<math>HP = ((Stamina+32)/32) * (HP multiplier)</math>
   
 
It can also be increased by the abilities of some jobs.
 
It can also be increased by the abilities of some jobs.
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===[[Strength]]===
 
===[[Strength]]===
The Strength stat determines the damage dealt by physical [[List of Final Fantasy V weapons|weapons]] and unarmed attacks. The effect it has on overall damage varies by the weapon equipped, and for enemies, varies by their [[#Attack multiplier|attack multiplier]].
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The Strength stat determines the damage dealt by physical [[Final Fantasy V weapons|weapons]] and unarmed attacks. The effect it has on overall damage varies by the weapon equipped, and for enemies, varies by their [[#Attack multiplier|attack multiplier]].
   
===[[Agility (stat)|Agility]]===
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===[[Agility]]===
The Agility stat determines the speed at which a unit's [[battle system#Active Time Battle|Active Time Battle]] bar fills up (along with [[#Weight|Weight]] for characters). Additionally, it contributes to the effect of many ranged physical weapons (such as [[List of Final Fantasy V weapons#Bows|Bows]]) and throwing attacks. Whether it affects the damage dealt by physical weapons depends on the weapon equipped.
+
The Agility stat determines the speed at which a unit's [[battle system#Active Time Battle|Active Time Battle]] bar fills up (along with [[#Weight|Weight]] for characters). Additionally, it contributes to the effect of many ranged physical weapons (such as [[Final Fantasy V weapons#Bows|Bows]]) and throwing attacks. Whether it affects the damage dealt by physical weapons depends on the weapon equipped.
   
 
===[[Stamina (stat)|Stamina]]===
 
===[[Stamina (stat)|Stamina]]===
The Stamnia stat helps determine the [[#HP|HP]] of characters.
+
The Stamina stat is a character-exclusive stat that helps determine their [[#HP|HP]], as well a the rate of [[Final Fantasy V statuses#Regen|Regen]], as follows:
  +
:<math>Regen Rate = (Stamina*Level)/16</math>
   
 
===[[Magic Power|Magic]]===
 
===[[Magic Power|Magic]]===
The Magic stat helps determine the damage dealt or amount healed by spells (such as White Magic, [[Black Magic (Final Fantasy V)|Black Magic]], [[Time Magic (Final Fantasy V)|Time Magic]], [[Summon (Final Fantasy V)|Summon]]) as well as the physical power of [[List of Final Fantasy V weapons#Rods|rods]], [[List of Final Fantasy V weapons#Staves|staves]] and [[List of Final Fantasy V stats#Bells|bells]]. It also helps determine a character's [[#MP|MP]].
+
The Magic stat helps determine the damage dealt or amount healed by spells (such as White Magic, [[Black Magic (Final Fantasy V)|Black Magic]], [[Time Magic (Final Fantasy V)|Time Magic]], [[Summon (Final Fantasy V)|Summon]]) as well as the physical power of [[Final Fantasy V weapons#Rods|rods]], [[Final Fantasy V weapons#Staves|staves]] and [[Final Fantasy V stats#Bells|bells]]. It also helps determine a character's [[#MP|MP]].
   
 
===[[Attack Power|Attack]]===
 
===[[Attack Power|Attack]]===
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===[[Defense (stat)|Defense]]===
 
===[[Defense (stat)|Defense]]===
The Defense stat reduces the damage dealt by physical attacks. For characters, it is determined by the currently equipped [[List of Final Fantasy V armor|armor]].
+
The Defense stat reduces the damage dealt by physical attacks. For characters, it is determined by the currently equipped [[Final Fantasy V armor|armor]].
   
===[[Evasion (stat)|Evasion]]===
+
===[[Evasion]]===
The Evasion stat determines the chance that a unit will dodge an attack. For characters, it is determined by the currently equipped [[List of Final Fantasy V armor#Shield|shield]].
+
The Evasion stat determines the chance that a unit will dodge an attack. For characters, it is determined by the currently equipped [[Final Fantasy V armor#Shield|shield]].
   
 
===[[Magic Defense (stat)|Resistance]]===
 
===[[Magic Defense (stat)|Resistance]]===
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===Weight===
 
===Weight===
The Weight stat is a character-exclusive stat that amounts to the total weight of armor equipped. Along with [[#Agility|Agility]], affects how fast the Active Time Battle bar fills.
+
The Weight stat is a character-exclusive stat that amounts to the total weight of armor equipped. Along with [[#Agility|Agility]], affects how fast the Active Time Battle bar fills (8 weight = -1 agility).
   
 
===[[Magic Defense (stat)|Magic Defense]]===
 
===[[Magic Defense (stat)|Magic Defense]]===
 
The Magic Defense stat is an enemy-exclusive stat that reduces damage dealt by magical attacks.
 
The Magic Defense stat is an enemy-exclusive stat that reduces damage dealt by magical attacks.
   
===[[Magic Evasion (stat)|Magic Evasion]]===
+
===[[Magic Evasion]]===
 
The Magic Evasion stat is an enemy-exclusive stat that determines their ability to block a magic spell.
 
The Magic Evasion stat is an enemy-exclusive stat that determines their ability to block a magic spell.
   
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==Stat growth==
 
==Stat growth==
===HP and MP evolution===
+
===Level evolution===
  +
The following lists the multiplier for [[#HP|HP]] and [[#MP|MP]] of party members (which calculates their HP based on this and their [[#Stamina|Stamina]] and [[#Magic|Magic]] stats respectively), and the [[#EXP|EXP]] required to reach each [[#LV|LV]]:
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!style="width:5%"|[[#LV|LV]]
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{{FFV}}
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{{navbox FFV}}
{{stats}}
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{{navbox stats}}
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[[Category:Stats in Final Fantasy V]]
 
[[Category:Stat lists]]
 
[[Category:Stat lists]]
[[Category:Final Fantasy V]]
 

Revision as of 22:20, 4 February 2020

Template:Sideicon

Character stats in the Status menu.

The following is a list of stats in Final Fantasy V. Some stats are exclusive to party members and their job, others are exclusive to enemies, while others are shared.

The four base values, Strength, Agility, Stamina and Magic are determined by both the character's base stat and their currently equipped job's stat added together. For instance, if Bartz is a Knight, his Strength will be his base stat (4) plus the Knight's base stat (47). Certain abilities also guarantee a Magic increase (for instance, if a Monk has White Magic equipped, White Magic will increase their Magic stat, improving their ability to heal). The larger of the two values is used. When a job is mastered, its stat increase will be transferred to Freelancer and Mime, but none of its lower stats will, meaning the Freelancer's stats will be the highest stat of any job mastered (meaning mastering Monk or Gladiator will increase that character's Freelancer's Strength by 26 more than the Freelancer's base stat, but won't reduce Magic).

List of stats

LV

Once a party member gains enough experience, they will level up.

HP

The HP stat shows how much health a character has left. Once it reaches zero, a character reaches KO status. Party members are capped at 9999 HP while enemies are not.

A character's HP is determined partly by their LV's HP multiplier and partly by their Stamina as follows:

It can also be increased by the abilities of some jobs.

MP

The MP is a measure of how many spells which require MP can be cast. Characters are capped at 999 MP while enemies are not.

A character's MP is determined partly by their LV's MP multiplier and partly by their Magic as follows:

It can also be increased by the abilities of some jobs.

Strength

The Strength stat determines the damage dealt by physical weapons and unarmed attacks. The effect it has on overall damage varies by the weapon equipped, and for enemies, varies by their attack multiplier.

Agility

The Agility stat determines the speed at which a unit's Active Time Battle bar fills up (along with Weight for characters). Additionally, it contributes to the effect of many ranged physical weapons (such as Bows) and throwing attacks. Whether it affects the damage dealt by physical weapons depends on the weapon equipped.

Stamina

The Stamina stat is a character-exclusive stat that helps determine their HP, as well a the rate of Regen, as follows:

Magic

The Magic stat helps determine the damage dealt or amount healed by spells (such as White Magic, Black Magic, Time Magic, Summon) as well as the physical power of rods, staves and bells. It also helps determine a character's MP.

Attack

The Attack stat helps determine the amount of damage done by a physical attack. For characters, it is determined by the currently equipped weapon.

Defense

The Defense stat reduces the damage dealt by physical attacks. For characters, it is determined by the currently equipped armor.

Evasion

The Evasion stat determines the chance that a unit will dodge an attack. For characters, it is determined by the currently equipped shield.

Resistance

The Resistance stat reduces the damage dealt by magical attacks. It is a character-exclusive stat determined by the currently equipped armor.

Weight

The Weight stat is a character-exclusive stat that amounts to the total weight of armor equipped. Along with Agility, affects how fast the Active Time Battle bar fills (8 weight = -1 agility).

Magic Defense

The Magic Defense stat is an enemy-exclusive stat that reduces damage dealt by magical attacks.

Magic Evasion

The Magic Evasion stat is an enemy-exclusive stat that determines their ability to block a magic spell.

Attack multiplier

The Attack multiplier stat is an enemy-exclusive stat that helps determine the physical damage dealt, along with Strength and Attack. Each enemy is assigned their own multiplier.

Magic multiplier

The Magic multiplier stat is an enemy-exclusive stat that helps determine magical damage dealt, along with Magic. It is based on their LV and Magic stat.

EXP

Awarded after battle from defeated enemies, EXP will increase a characters' level.

ABP

Awarded after battle, ABP will increase the job level for the equipped job, allowing them to unlock new abilities and eventually master the job. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies.

Stat growth

Level evolution

The following lists the multiplier for HP and MP of party members (which calculates their HP based on this and their Stamina and Magic stats respectively), and the EXP required to reach each LV:

LV EXP HP multiplier MP multiplier +
2 10 25 5
3 33 30 8
4 74 40 11
5 140 50 14
6 241 60 17
7 389 70 20
8 599 80 23
9 888 90 26
11 1786 120 32
12 2441 140 35
13 3269 160 38
14 4299 180 41
15 5564 200 44
16 7097 220 47
17 8936 240 50
18 11120 260 53
19 13691 280 56
21 20173 320 62
22 24180 340 65
23 28765 360 68
24 33983 380 71
25 39890 400 74
26 46546 420 77
27 54012 440 80
28 62352 460 83
29 71632 480 86
31 93291 530 92
32 105815 560 95
33 119569 590 98
34 134633 620 101
35 151087 650 104
36 169015 690 107
37 188503 730 110
38 209640 770 113
39 232517 810 116
41 283867 900 122
42 312534 950 125
43 343330 1000 128
44 376357 1050 131
45 411722 1100 134
46 449533 1160 137
47 489900 1220 140
48 532937 1280 143
49 578759 1340 146
51 679235 1460 152
52 734131 1520 155
53 792300 1580 158
54 853869 1640 161
55 918969 1700 164
56 987732 1760 167
57 1060294 1820 170
58 1136793 1880 173
59 1217368 1940 176
61 1391323 2050 182
62 1484995 2100 185
63 1583329 2150 188
64 1686478 2200 191
65 1794597 2250 194
66 1907843 2300 197
67 2026376 2350 200
68 2150358 2400 203
69 2279955 2450 206
71 2556663 2550 212
72 2704116 2600 215
73 2857867 2650 218
74 3018093 2700 221
75 3184974 2750 224
76 3358692 2800 227
77 3539432 2850 230
78 3727380 2900 233
79 3922726 2950 236
81 4336381 3050 242
82 4555081 3100 245
83 4781961 3150 248
84 5017223 3200 251
85 5261071 3250 254
86 5513712 3300 257
87 5775354 3350 260
88 6046210 3400 263
89 6326493 3450 266
91 6916210 3550 272
92 7226084 3600 275
93 7546266 3650 278
94 7876982 3700 281
95 8218461 3750 284
96 8570934 3800 287
97 8934635 3850 290
98 9309800 3900 293
99 9696668 3950 296