Item menu during battle (GBA).
Final Fantasy V features numerous items and item classes. This page lists and describes them, their effects, and their methods of acquisition. The primary names are the ones given in the Advance and subsequent releases. Other supported translations (i.e. from the SNES and PS versions) may be listed beneath the primary names. The translations page has a more exhaustive list of alternative names.
Mechanics[]
A subset of items can be used with the Item command while in battle, and a partially overlapping subset of all items can be used from the menu when out of battle. Mimicking item use in battle does not consume additional items.
The !Mix and !Combine commands allow characters to combine two items to create new concoctions with various effects.
The in-game descriptions of most items are either incomplete, incorrect, or both.
Damage formulas[]
With limited exceptions (e.g. fixed damage), damage in Final Fantasy V is calculated according to a general algorithm that can be simplified into a formula for illustrative purposes:
The meaning of each component of the formula, the base sub-formulas to compute A, D, and M, and the additional modifiers are all explained in detail here.
In general, items that inflict damage, including "damage" that heals targets, use the same damage formula.
Pharmacology, when equipped, applies the Pharmacology modifiers to increase damage (including healing "damage").
Obtained[]
There are several ways to obtain items in Final Fantasy V:
- They can be already owned by the party at the beginning of the game.
- They can be bought in shops.
- They can be found in chests, pots, other containers, and interactable spots of the environment (bushes, walls, etc.).
- They can be obtained by talking to NPCs.
- They can be dropped by enemies, either as a guaranteed drop (100% probability), or as a common drop (15/16 probability), or as a rare drop (1/16 probability).
- They can be stolen from enemies, either as a guaranteed common steal (100% probability), or as a common steal (246/256 probability), or as a rare steal (10/256 probability), or as a unique rare steal (10/256 probability, repeatable until successful). These probabilities need to be compounded with the probability of a successful steal (40% normally, and 80% with the Thief's Gloves equipped).
- Key items are obtained at various points during the story.
Recovery items[]
| Name | Cost | Effect |
|---|---|---|
| Potion (Tonic) |
40[note 1] |
|
| Recovers HP. | ||
| Hi-Potion (Potion) |
360 |
|
| Recovers HP. | ||
| Phoenix Down | 1,000 |
|
| Removes KO status. | ||
| Ether | 1,500[note 1] |
|
| Recovers MP. | ||
| Antidote | 30[note 1] |
|
| Removes poison status. | ||
| Eye Drops | 20[note 1] |
|
| Removes darkness status. | ||
| Gold Needle (Soft) |
150[note 1] |
|
| Removes petrification status. | ||
| Maiden's Kiss | 60[note 1] |
|
| Removes toad status. | ||
| Mallet (Cornucopia) |
50[note 1] |
|
| Removes mini status. | ||
| Holy Water | 150 |
|
| Removes zombie status. | ||
| Tent | 250[note 1] |
|
| Recover all members' HP and MP. Can be used outdoors. | ||
| Cottage | 600 |
|
| Recover all members' HP and MP. Can be used outdoors. | ||
| Elixir | 50,000 |
|
| Fully recovers HP and MP. | ||
Drink items[]
| Name | Cost | Effect |
|---|---|---|
| Goliath Tonic (Giant Drink) |
110 |
|
| Temporarily doubles maximum HP. Consumed with Drink command. | ||
| Power Drink | 110 |
|
| Temporarily increases attack. Consumed with Drink command. | ||
| Speed Shake (Speed Drink) |
110 |
|
| Replicates the effect of the Haste spell. Consumed with Drink command. | ||
| Iron Draft (Hard Body) |
110 | |
| Replicates the effect of the Protect spell. Consumed with Drink command. | ||
| Hero Cocktail (Hero Drink) |
110 |
|
| Temporarily increases level. Consumed with Drink command. | ||
Mix items[]
| Name | Cost | Effect |
|---|---|---|
| Turtle Shell | — | Only usable via !Mix and !Combine. |
| Chemist's mixing ingredient. | ||
| Dragon Fang | — | Only usable via !Mix and !Combine. |
| Chemist's mixing ingredient. | ||
| Dark Matter | — | Only usable via !Mix and !Combine. |
| Chemist's mixing ingredient. | ||
Combine items[]
| Name | Cost | Effect |
|---|---|---|
| Buckshot | 200 | Only usable via !Combine. |
| Cannoneer combining ingredient. | ||
| Blastshot | 500 | Only usable via !Combine. |
| Cannoneer combining ingredient. | ||
| Blitzshot | 800 | Only usable via !Combine. |
| Cannoneer combining ingredient. | ||
Miscellaneous items[]
| Name | Obtained | Use |
|---|---|---|
| Magic Lamp | At the top of the Istory Falls while riding Boco in the merged world. | Calls a summon from Bahamut backwards, skipping Phoenix. Odin will always use Zantetsuken, missing all heavy targets. After reaching Chocobo, Magic Lamp will keep summoning it until recharged at the Istory Falls or in a spring in the Great Sea Trench. After 19 Chocobo summons, Eggman will be summoned instead, who will attempt to use Egg Chop, but will fail. |
| Lamp that summons a random monster when used in battle. | ||
| Ramuh | Drop: Ramuh | Use to learn Ramuh summon. |
| Teaches the summon magic Ramuh. | ||
| Catoblepas | Drop: Catoblepas | Use to learn Catoblepas summon. |
| Teaches the summon magic Catoblepas. | ||
| Golem | Drop: Golem by defeating enemies instead of ???? | Use to learn Golem summon. |
| Teaches the summon magic Golem. | ||
| Dragon Seal | By defeating Shinryu. | Proof of defeating Shinryu. |
| "Signifying the valor of one who has slain the strongest of all dragons." | ||
| Omega Badge | By defeating Omega in the waterfall area of the Interdimensional Rift. | Proof of defeating Omega. |
| "Recognizing wisdom, strength, and courage surpassing that of the Ancients." | ||
| Medal of Smiting | Complete Cloister of the Dead. | Proof of completing the Cloister of the Dead. |
| "Honoring triumph over the legions of darkness and awarding the title of 'Smiter of Evil.'" | ||
Key items[]
| GBA/mobile Name | Obtained | Use |
|---|---|---|
| Adamantite | Defeat Adamantoise. | Used to improve the airship. |
| Particularly hard precious metal. | ||
| Canal Key | Gift: Tule (old man in northern house) | Used to open the Torna Canal. |
| Torna Canal's gate key. | ||
| Memento | Automatically at beginning of game. | Keepsake from Bartz's father. |
| Keepsake from Bartz's father. | ||
| Galuf's Bangle (Bracelet) |
After Galuf dies. | Memento of Galuf. Automatically used to transfer Galuf's level and job levels to Krile. |
| Memento of Galuf. | ||
| Pendant | Automatically obtained when Lenna and Faris join the party, respectively. | One half of a mystic royal jewel. |
| Lenna's/Faris's pendant. | ||
| Dragon Grass | Obtained in Drakenvale after defeating Dragon Pod. Informally obtained in North Mountain. | Used to heal Krile's wind drake. Informally used (but not obtained) to heal Lenna's Hiryu. |
| Needed to heal dragon. | ||
| Whisperweed (Whisper Grass) |
Gift: Xezat | Used to communicate with Xezat across the Barrier Tower. |
| Mysterious grass that can transmit sound over long distances. | ||
| Guardian Branch (Elder's Branch) |
Gift: Ghido | Opens the way to the Great Forest of Moore and to the Guardian Tree (post fire). |
| Branch of the Guardian Tree from the Great Forest of Moore. | ||
| Splinter (Thorn) |
Added after defeating Exdeath in Castle Exdeath. | Temporary item. |
| A splinter from some type of plant. | ||
| Sealed Tome (Sealed Book) |
Received at the Library of the Ancients in World 3. | Explains the lore of the 4 tablets, the 12 legendary weapons, Holy, Flare, Meteor, Leviathan, and Bahamut, and how to obtain them. |
| Book describing how to locate the four tablets that destroy the seals on the legendary weapons. | ||
| World Map | Found either in the Ship Graveyard, or inside the Fire-Powered Ship, or hidden in Surgate Castle's library. All other copies disappear when one is picked up. | Map of whichever world the party is in. Gets automatically updated as the party travels to new worlds. |
| Map of the world. | ||
| Dungeon Key | Gift: Man (Hall of Tranquility) | Key to a cell in the Sealed Temple. |
| First Tablet/Second Tablet/Third Tablet/Fourth Tablet (Lithograph 1/Lithograph 2/Lithograph 3/Lithograph 4) |
Received at the end of the Pyramid of Moore, Great Sea Trench, Istory Falls, and Island Shrine. | Used to unlock the 12 legendary weapons. |
| Tablet that can unseal the legendary weapons. | ||
Gallery[]
Acquirement[]
This section explains in detail how to obtain non-miscellaneous and non-key items.
For steal and drop purposes, certain enemies are include one or more tags (separated by "-") after their name within brackets:
- Enemies tagged as boss are bosses.
- Different enemies with the same name are tagged with their bestiary number (if available), or other distinguishing features.
- Enemies tagged with regular refer to the "regular" version of the enemy, as opposed to versions explained in the next bullet points. In the Advance version of Final Fantasy V, whenever an enemy appears in the Sealed Temple it is always the "regular" version, or a different version with minimal differences.
- Enemies tagged with a location (e.g., Phoenix Tower) refer to the enemy version that appears in that location.
- Enemies tagged as Metamorph refer to the enemy version Metamorph can temporarily transform into.
- Enemies tagged as Zephyrus refer to the enemy version that can be summoned by Zephyrus.
- Enemies tagged as Alchymia refer to the enemy version that can be summoned by Alchymia.





















