Final Fantasy Wiki
Tag: Visual edit
(→‎Desert: Added information for the Desert category which was blank previously.)
Tag: Visual edit
Line 47: Line 47:
   
 
=== Desert ===
 
=== Desert ===
  +
The desert type includes every creature that can be only encountered in the desert, with the inclusion of the [[Sandworm]] and the exclusion of [[Dhorme Chimera]], [[Ankheg]] and [[Ammonite]]. The desert type's only interaction is that [[Aqua Breath]] deals 8x damage.
{{enemy-stub|Final Fantasy V}}<!--uh, what does this one do?-->
 
  +
{| class="full-width article-table FFV"
  +
|- class="a"
  +
!8x damage dealt
  +
|-
  +
| style="vertical-align:top" |
  +
* [[Aqua Breath]]
  +
|}
   
 
=== Humanoid ===
 
=== Humanoid ===
 
The human type is affected only by a single weapon, the Man-Eater, which does double damage to it.
 
The human type is affected only by a single weapon, the Man-Eater, which does double damage to it.
{|class="full-width article-table FFV"
+
{| class="full-width article-table FFV"
|-class="a"
+
|- class="a"
 
!2× damage dealt
 
!2× damage dealt
 
|-
 
|-
|style="vertical-align:top"|
+
| style="vertical-align:top" |
 
* [[Final Fantasy V weapons#Man-Eater|Man-Eater]]
 
* [[Final Fantasy V weapons#Man-Eater|Man-Eater]]
 
|}
 
|}
Line 65: Line 72:
 
The [[Undead]] flag has various effects. It causes all instant death attacks to fully revive the undead enemy (allowing enemies using the [[Death (ability)|Death]] spell on themselves to heal to full), and inversely, curative abilities deal damage. Full-cure abilities cause their HP to reach critical levels and revive spells cause instant death, unless the enemy is also the Heavy type. Strangely, the undead flag does not prevent [[Final Fantasy V weapons#Killer Bow|Killer Bow]] from killing undead targets.
 
The [[Undead]] flag has various effects. It causes all instant death attacks to fully revive the undead enemy (allowing enemies using the [[Death (ability)|Death]] spell on themselves to heal to full), and inversely, curative abilities deal damage. Full-cure abilities cause their HP to reach critical levels and revive spells cause instant death, unless the enemy is also the Heavy type. Strangely, the undead flag does not prevent [[Final Fantasy V weapons#Killer Bow|Killer Bow]] from killing undead targets.
   
{|class="full-width article-table FFV"
+
{| class="full-width article-table FFV"
|-class="a"
+
|- class="a"
!style="width:50%"|2× damage dealt
+
! style="width:50%" |2× damage dealt
!style="width:50%"|8× damage dealt
+
! style="width:50%" |8× damage dealt
 
|-
 
|-
|style="vertical-align:top"|
+
| style="vertical-align:top" |
 
* [[Final Fantasy V weapons#Sage Staff|Sage Staff]]
 
* [[Final Fantasy V weapons#Sage Staff|Sage Staff]]
|style="vertical-align:top"|
+
| style="vertical-align:top" |
 
* [[Final Fantasy V weapons#Apollo's Harp|Apollo's Harp]]
 
* [[Final Fantasy V weapons#Apollo's Harp|Apollo's Harp]]
 
|}
 
|}

Revision as of 23:55, 12 October 2019

Template:Sideicon Final Fantasy V has 7 different enemy types, which affect how certain weapons interact with particular types. Specifically, the damage that certain weapons deal can be multiplied against certain enemy types, a status effect can be inflicted or critical chance boosted. In the case of Heavy and Undead enemies, additional flags are added.

List of Enemies

FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Final Fantasy V enemy types page!
Please expand this article into a full one. The following tasks need to be completed:
  • adding all enemies and their types.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

Enemy Types

Magic Beast

Magic Beasts are vulnerable to whips and the Artemis' Bow. Whips are likely to Paralyze them, while the Artemis Bow simply deals extra damage.

2× damage dealt Can inflict Paralysis

Aevis

Aevis is a small type consisting of few enemies, and only the Aevis Killer weapon has an interaction with it, which is that it increases damage dealt towards it.

Critical damage inflicted

Dragon

Dragons have multiple interactions, and weapons which oppose dragons normally have a very strong effect, mainly to compensate for the power of Dragons. This is particularly useful as superbosses Shinryu and Neo Shinryu belong to the Dragon type.

2× damage dealt 8× damage dealt

Desert

The desert type includes every creature that can be only encountered in the desert, with the inclusion of the Sandworm and the exclusion of Dhorme ChimeraAnkheg and Ammonite. The desert type's only interaction is that Aqua Breath deals 8x damage.

8x damage dealt

Humanoid

The human type is affected only by a single weapon, the Man-Eater, which does double damage to it.

2× damage dealt

Heavy

Heavy enemies do not have certain weapons which deal greater damage to them; however, they do add several flags. Enemies with the heavy flag are immune to all forms of Instant Death or anything that could inflict HP Critical, and any form of fractional damage (applied through Harps and Gravity) will have no effect. Additionally, Doom and Calm statuses will not work. If the enemy is Undead, then using a revive to immediately kill it will not work, and full restoration abilities will not reduce HP to critical.

Undead

The Undead flag has various effects. It causes all instant death attacks to fully revive the undead enemy (allowing enemies using the Death spell on themselves to heal to full), and inversely, curative abilities deal damage. Full-cure abilities cause their HP to reach critical levels and revive spells cause instant death, unless the enemy is also the Heavy type. Strangely, the undead flag does not prevent Killer Bow from killing undead targets.

2× damage dealt 8× damage dealt