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''[[Final Fantasy V]]'' has 7 different [[Enemy Type]]s, which affect how certain [[List of Final Fantasy V Weapons|weapons]] interact with particular types. Specifically, the damage that certain weapons deal can be doubled against certain enemy types, a status effect can be inflicted or critical chance boosted. In the case of [[Undead]] enemies, additional flags are added.
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''[[Final Fantasy V]]'' has 7 different [[Enemy Type]]s, which affect how certain [[List of Final Fantasy V Weapons|weapons]] interact with particular types. Specifically, the damage that certain weapons deal can be multiplied against certain enemy types, a status effect can be inflicted or critical chance boosted. In the case of [[Heavy (Term)|Heavy]] and [[Undead]] enemies, additional flags are added.
   
 
==List of Enemies==
 
==List of Enemies==
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*[[List of Final Fantasy V Weapons#Aevis Killer|Aevis Killer]]
 
*[[List of Final Fantasy V Weapons#Aevis Killer|Aevis Killer]]
 
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|}
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===Dragon===
 
===Dragon===
===Heavy===
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[[Dragon (Enemy)|Dragons]] have multiple interactions, and weapons which oppose dragons normally have a very strong effect, mainly to compensate for the power of Dragons. This is particularly useful as [[superboss]]es [[Shinryu (Final Fantasy V)|Shinryu]] and [[Neo Shinryu (Final Fantasy V)|Neo Shinryu]] belong to the Dragon type.
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{|class="full-width table FFV"
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|-class="a"
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!style="width:50%"|2× damage dealt
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!style="width:50%"|8× damage dealt
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|-
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|style="vertical-align:top"|
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*[[List of Final Fantasy V Weapons#Dragon Lance|Dragon Lance]]
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*[[List of Final Fantasy V Weapons#Dragon's Whisker|Dragon's Whisker]]
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|style="vertical-align:top"|
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*[[List of Final Fantasy V Weapons#Apollo's Harp|Apollo's Harp]]
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|}
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===Desert===
 
===Desert===
 
===Humanoid===
 
===Humanoid===
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===Heavy===
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[[Heavy (Term)|Heavy]] enemies do not have certain weapons which deal greater damage to them, however, they do add several flags. Enemies with the heavy flag are immune to all forms of [[Instant Death]] or anything that could inflict [[HP Critical]], and any form of [[Fractional Damage]] (applied through [[List of Final Fantasy V Weapons#Harps|Harps]] and Gravity) will have no effect. Additionally, [[List of Final Fantasy V Statuses#Doom|Doom]] and [[Tame|Calm]] statuses will not work. If the enemy is Undead, then using a revive to immediately kill it will not work, and full restoration abilities will not reduce HP to critical.
 
===Undead===
 
===Undead===
   

Revision as of 07:39, January 2, 2015

Final Fantasy V has 7 different Enemy Types, which affect how certain weapons interact with particular types. Specifically, the damage that certain weapons deal can be multiplied against certain enemy types, a status effect can be inflicted or critical chance boosted. In the case of Heavy and Undead enemies, additional flags are added.

List of Enemies

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Cid Pollendina: Oh, shut up and help me remodel the Final Fantasy V enemy types page!
Please expand this article into a full one. The following tasks need to be completed:
  • adding all enemies and their types.

This request can be discussed on the associated discussion page. Remove this notice upon completion.

Enemy Types

Magic Beast

Magic Beasts are vulnerable to whips and the Artemis' Bow. Whips are likely to Paralyze them, while the Artemis Bow simply deals extra damage.

2× damage dealt Can inflict Paralysis

Aevis

Aevis is a small type consisting of few enemies, and only the Aevis Killer weapon has an interaction with it, which is that it increases damage dealt towards it.

Critical damage inflicted

Dragon

Dragons have multiple interactions, and weapons which oppose dragons normally have a very strong effect, mainly to compensate for the power of Dragons. This is particularly useful as superbosses Shinryu and Neo Shinryu belong to the Dragon type.

2× damage dealt 8× damage dealt

Desert

Humanoid

Heavy

Heavy enemies do not have certain weapons which deal greater damage to them, however, they do add several flags. Enemies with the heavy flag are immune to all forms of Instant Death or anything that could inflict HP Critical, and any form of Fractional Damage (applied through Harps and Gravity) will have no effect. Additionally, Doom and Calm statuses will not work. If the enemy is Undead, then using a revive to immediately kill it will not work, and full restoration abilities will not reduce HP to critical.

Undead

Template:FFV

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