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Below is a list of command abilities usable in Final Fantasy V. Most (but not all) command abilities can be learned by leveling up a certain job. The chart gives the name of the ability, the job, the job level the ability is learned at, and what the ability does.

Abilities whose name is in italics are exclusive to the Advance and discontinued 2013 mobile and Steam versions.

List of commands[]

Ability Job Level Description Image
Attack
(Fight)
All jobs None Performs a regular physical attack with the equipped weapons or barehanded.
Items
(Item)
All jobs None Selecting the item menu will list all available items currently in the player's inventory.
Defend
(Def.)
All jobs None Reduce damage from incoming physical attacks by applying the Defending modifiers.
Row
All jobs None Makes the character switch rows.
Equip All jobs None Change weapon(s) or shield during battle. Cannot be equipped as a regular command ability, and consists of an unnamed sub-command of !Items in most versions.
Guard
Knight 2 Makes the character take 0 damage from incoming single-target physical attacks. Does not protect from added spells and added statuses.
Completely absorb a direct physical attack.
Focus
(BuildUp)
Monk 1 Makes the character skip a turn, and then perform a physical attack applying the Focus modifiers to increase damage.
Focus energies for a hit with twice the attack power.
Kick
Monk - Attacks all enemies at once applying the multi-targeting modifiers. Cannot be learned as a command ability, exclusive to the Monk class.
Chakra
(Mantra)
Monk 3 Heals some of the user's HP and cures darkness and poison.
Healing energies recover HP and cleanse the body of poison and darkness.
Flee
(Escape)
Thief 2 Makes the party escape from any escapable battle. Wastes a turn in unescapable battles. Same effect as !Smoke.
Quickly escape from battle. You may be unable to escape from some enemies.
Steal
Thief 4 Attempts to steal an item from an enemy.
Steal treasure from an enemy.
Mug
(Capture)
Thief 6 Performs a regular physical attacks, and then attempts to steal an item from the target.
Attack and steal from an enemy.
Black Magic
(Black)
Black Mage 1-6 Lets the user cast Black Magic. The higher the job/ability level, the more Black Magic the user can cast. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a Black Mage, unless inferior to the current magic stat.
Perform black magic.
White Magic
(White)
White Mage 1-6 Lets the user cast White Magic. The higher the job/ability level, the more White Magic the user can cast. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a White Mage, unless inferior to the current magic stat.
Perform white magic.
Check
(Observe)
Blue Mage 1 Lets the user check the enemy's HP.
Check an enemy's HP.
Blue Magic
(Blue)
Blue Mage 3 Lets the user cast Blue Magic. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a Blue Mage, unless inferior to the current magic stat.
Perform blue magic.
Scan
(Analyze)
Blue Mage 4 Lets the user check the enemy's HP, level, weaknesses, and status ailments.
See enemy's level, HP, weakness, and current condition.
Red Magic
(Red)
Red Mage 1-3 Lets the user cast a combination of Black and White Magic. The higher the job/ability level, the more magic the user can cast. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a Red Mage, unless inferior to the current magic stat.
Perform white or black spells.
Dualcast
(X-Magic)
(Redx2)
Red Mage 4 Lets the user cast two spells at once. Compatible with most types of magic (except for Blue Magic and Dark Arts).
Cast two spells back-to-back.
Time Magic
(Time)
Time Mage 1-6 Lets the user cast Time Magic. The higher the job/ability level, the more Time Magic the user can cast. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a Time Mage, unless inferior to the current magic stat.
Perform time magic.
Summon
Summoner 1-5 Lets the user use Summon Magic. The higher the job/ability level, the more Summons the user can call. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the magic stat they would have as a Summoner, unless inferior to the current magic stat.
Summon magical beasts for aid.
Call
(Conjure)
Summoner 6 Lets the user summon a random Summon without MP cost.
Perform a random summon for 0 MP. Who knows who - or what - will come...
Spellblade
(MgcSwrd)
Mystic Knight 2-7 Lets the user use Spellblade. The higher the job/ability level, the stronger Spellblades the user can use. Also, depending on the ability level, the characters gains a fraction (up to 100%) of the strength stat they would have as a Mystic Knight, unless inferior to the current strength stat.
Enchant weapons with different magics.
Mimic
Mime 1 Lets the user perform the same action as the previous character's. No MPs are required or consumed.
Mimic an ally's previous action.
Calm
(Tame)
Beastmaster 1 It is supposed to paralyze non-heavy magic beasts vulnerable to paralysis, but due to a bug, only non-magic-beasts may be susceptible to it.
Calm magic beasts.
Control
Beastmaster 2 Attempts to take control of an enemy.
Take control of a monster.
Catch
Beastmaster 4 Attampts to catch an enemy.
Capture a weakened monster.
Release
Beastmaster 4 Releases a captured enemy to perform their Release ability.
Gaia
(Terrain)
Geomancer 1 Semi-randomly executes a magic attack based on the type of terrain.
Attack enemies by channeling the power of the surrounding area.
Smoke
Ninja 1 Makes the party escape from any escapable battle. Wastes a turn in unescapable battles. Same effect as !Flee.
Use the confusion of a smoke bomb to escape from most enemies without them even noticing.
Image
Ninja 2 Makes the character evade the next two incoming single-target evadable physical attacks.
Create illusions to absorb two direct physical attacks.
Throw
Ninja 4 Throws a weapon at an enemy to inflict damage.
Toss weapons at enemies. Scrolls and shurikens can be thrown as well.
Animals
Ranger 1 Semi-randomly calls an animal companion to execute some sort of magical effect/damage.
Gain the aid of woodland friends.
Aim
Ranger 2 Performs a regular physical attack that cannot miss.
Raise the accuracy of attacks.
Rapid Fire
(X-Fight)
(Sshot)
Ranger 4 Attacks four times with each equipped weapon while applying the Rapid Fire modifiers (D = 0, and M is halved). All attacks are guaranteed to hit.
Perform four weaker attacks at once.
Hide
Bard 1 Removes the character from the field until Show is used. If the entire party is hidden in an escapable battle, the party will escape.
Duck out of sight to avoid attacks.
Reveal
(Show)
Bard 1 Reverts the effects of Hide on the character.
Sing
Bard 3 Allows the character to sing songs to execute various effects/damage.
Perform magical chants with different effects.
Jump
Dragoon 1 Leap into the air and after a short while descend to execute an attack applying the Jump modifiers if using certain weapons.
Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped.
Lance
(DrgSwrd)
Dragoon 2 Absorbs HP and MP from a target. The effect is reversed against undeads.
Strike with dragoon power to drain HP and MP.
Flirt
Dancer 1 Attempts to Charm a non-heavy target, causing it to lose its next turn if successful.
Charm enemies to make them forget about attacking.
Dance
Dancer 2 Executes one of four random effects.
Perform dances that bewitch enemies.
Mineuchi
(SwdSlap)
Samurai 1 Performs a physical attack that cannot miss, and attempts to paralyzes a vulnerable target. At least in the SNES and PS versions, it does not attempt to paralyze the target, due to a bug.
Stun enemies by smacking them with a blade's dull side.
Zeninage
(GilToss)
Samurai 2 Damages enemies by throwing money.
Damage all enemies by tossing gil.
Iainuki
(Slash)
Samurai 5 Skips a turn, and then attempts to kill all non-heavy enemies.
Unleash an attack that hits all enemies in an instant.
Mix
Chemist 2 Mix items together to create new concoctions.
Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.
Drink
Chemist 3 Drink certain items to increase certain stats up to a limit.
Drink special medicines to increase stats during battle.
Recover
Chemist 4 Heal the party of most status ailments.
Recover from various conditions.
Revive
Chemist 5 Revives KO'd party members.
Restore a KO'd ally to fighting form.
Oath
Necromancer 1 Summons one of four enemies to perform various kinds of magical damage.
Call forth a demon.
Dark Arts
Necromancer 2-6 Lets the user use Dark Arts. The higher the job/ability level, the more Dark Arts the user can use.
Call upon evil forces to perform Dark Arts.
Open Fire
Cannoneer 1 Fire cannon blasts to do damage and inflict status ailments.
Shoot one enemy.
Combine
Cannoneer 3 Mix together explosives to do damage.
Mix and fire off explosives that damage all enemies.
Finisher
Gladiator 2 Executes a critical hit, a powerful elemental attack, or does nothing. The element used depends on the character's crystal element. Bartz's elemental attack is Wind, Lenna's is Water, Faris's is Fire, and Galuf's/Krile's is Earth.
Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage.
Bladeblitz
Gladiator 4 Attacks all enemies at once by applying the Bladeblitz modifiers.
Attack all enemies.
Condemn
Oracle 1 Executes a random effect on an enemy after a countdown.
Sentence a target to the effects of different spells.
Predict
Oracle 2 Executes a random effect depending on the last digit of the user's HP and MP, their level, and other factors.
Foretell cataclysms.

Dummied commands[]

Several unused commands appear. Dummy01 and Dummy02 appear in the Super Nintendo version, and four more commands were added in the Game Boy Advance version.

Ability Job Level Description Image
Dummy 01
Dummy01
None None Attempting to use this command will allow the user to target him/herself, then does absolutely nothing.
Dummy 02
Dummy02
None None SNES: It has the same effect as enchanting a character's sword with the Fire spell via the Magic Sword command.
GBA: A non-functional duplicate of the Oracle's third rank ability of the Predict command. It shows the animation, but it does not actually produce an effect.
Hishou
None None A duplicate of the Dragoon's Jump command.
Excite
None None Brings up the message "Entranced!", but seems to have no other effect. Judging from the text displayed after using this command, this is most likely the ability that enemies use after they have been affected by the Dancer's Flirt command which results in them wasting a turn.
Patarillo
None None Teleports the user to random areas across the battlefield where they remain there for the rest of the battle. It doesn't appear to hinder the character in any way.
Command
None None This command shows up on the menu, but is displayed as a blank slot during battle.

Gallery[]