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Final Fantasy V Advance script comprises the full text transcript of the original Game Boy Advance release of Final Fantasy V.

  • § Story dialogue encompasses all dialogue given in the main story of the game. This includes optional in-story events, and events with alternative dialogue depending on the player's actions
  • All other dialogue, including notifications, sidequests, and NPC dialogue, is listed under the § Miscellaneous section. Optional dialogue is listed next to event triggers, and NPC dialogue is grouped by world, due to the drastic change in dialogue thereafter.
  • Dialogue is ordered by the earliest possible place it can be triggered.
  • Dialogue from generic NPCs with no title or name to use will simply denote the speaker as "NPC", with the word italicized.

Story dialogue[]

Menu screen[]

On-screen: Fire. Water. Wind. Earth. The peace and prosperity of the world is thanks to the power of these crystals. However...that power is nearing its limit.

On-screen: Not far off is the day when the wind slows...the water stills...

On-screen: and the earth trembles and quakes...

On-screen: and yet, everyone remains blissfully unaware...

On-screen: and the grave secret hidden within the crystals remains untold...

Bartz's world[]

Intro scene[]

(At Castle Tycoon.)
Lenna: Father! Do you really have to go?

King Tycoon: You know I do, dear. I need you to protect the castle. Under no circumstances are you to follow me, do you understand?

Lenna: But, Father...

King Tycoon: Something is wrong with the wind... I must go to the Wind Shrine to make certain nothing's happened to the crystal.

Lenna: Yes...I've noticed it as well. But, to go alone is-

King Tycoon: Lenna. Don't worry, I'll be fine. Have faith.

(At Faris' pirates.)
Faris: The wind just...stopped...

(In a meteorite.)
Galuf: I've got to hurry!

(At Castle Tycoon.)
Lenna: The wind's stopped. ...Father!

King Tycoon: What in blazes...!?

Tycoon Meteorite[]

(Upon entering Tycoon Meteorite.)
Bartz: Boko, wait here, okay?

(After defeating two Goblins near Lenna.)
Bartz: Hey, are you all right?

Lenna: Y-yes... I believe so... I give you my thanks. My name is Lenna. And you are...?

Bartz: Me?

On-screen: Please enter a name.

(Upon selecting the name "Bartz".)
Bartz: Call me Bartz. Me and my chocobo just go wherever the trail leads us...

Lenna: Bartz...

Lenna: This rock suddenly fell from the sky... The impact must have knocked me out.

Bartz: Guess it's a meteorite.

Lenna: A meteorite... I wonder if it has a connection to the wind stopping?

Lenna: Again, I give you my thanks. I wish I could do something more to show my appreciation, but I really must go...

Bartz: Whoa- hey, hold up a sec...

Lenna: Bartz... Did you hear something?

Bartz: Huh?

Galuf[note 1]: Oohhh... Ughhh...

Bartz: Over there!

Lenna: Are you all right?

Galuf: Where am I... aching head!

Galuf: Sakes alive...what's happened? I don't remember... Ehh...? I can't remember anything!

Bartz: Looks like you hit your head pretty bad... Maybe you got amnesia.

Galuf: Oh! Something came back to me... My name is Galuf!

Lenna: That's a start! Anything else?

Galuf: ... ...Nope, just the name! Other than that, my memory's a blank slate...

Lenna: I'm very sorry...but you must excuse me, I have no time to waste.

Bartz: Where're you going?

Lenna: I must go to the Wind Shrine...

Galuf: The Wind Shrine! Now that you mention it, I'm pretty sure that's where I was headed! It's decided, I'm going with you!

Lenna: But...

Galuf: I could never let such a sweet girl go all by her lonesome. Plus, I know I've gotta get to that shrine...I feel it in my bones. You've gotta take me with!

Lenna: Bartz, What about you?

Bartz: ...Sorry, I'm gonna bow out on this one. Good luck, though.

Lenna: Bartz... Thank you again. Farewell...

Galuf: Godspeed, and all that whatnot!

(Upon reaching Boko on the way out.)
Bartz: Come on, Boko, let's go!

World map[]

(After traveling northwest on the world map.)
Bartz: Ow!!! Boko! Bad, bad chocobo! What are you doing, stopping like that!? ...Now don't you give me that look.

Boko: Kweh! Kweh kweh!

Bartz: ...I know, it's just a girl and an old man... And with all those goblins around... Fine, I got it, I got it.

(After reaching the end of the path north.)
Lenna: Augh!

Galuf: Geh!

Bartz: Boko, come on!

Boko: Kweh!

Lenna: Ohhh...

Bartz: G'morning.

Lenna: Bartz! It seems I cannot escape being in your debt...

Bartz: Hey, don't worry about it.

Bartz: The shockwave from the meteorite's impact caused landslides... The road's covered in rubble. I don't think you're gonna be able to make it to Tule that way.

Lenna: But...if I can't get to the Wind Shrine, then...

Galuf: Uhhhh...

Galuf: Wind Shrine...gotta hurry...

Bartz: The old guy's pretty dead set on getting there, too... All right. I'll go with you and personally see to it that you get there safely!

Lenna: Oh! Really?

Bartz: Yeah! You know, it was my dad's dying wish that I go out and travel the world... Plus, this time, it feels like—like the wind is calling me.

Galuf: What a sweet-talker! As if you don't just have the hots for the little missy.

Bartz: What—You're awake?

Galuf: Don't sound so surprised. This old dog is always ready for anything!

Galuf: Still, if the road is blocked, that makes things a sight more difficult...

Bartz: Hrm...

Lenna: ...

Lenna: I won't give up. There must be a way to reach the Wind Shrine!

Galuf: Right! And we'll find it!

Bartz: All right! Let's ride!

Pirates' Hideout[]

(Upon reaching the entrance.)
Lenna: I don't remember there being a cave here...

Bartz: Probably opened up during one of those quakes. Boko, I think this is gonna be a little too dangerous for chocobos. You stay here, okay?

Boko: Kweh!

(Upon approaching the recovery spring.)
Bartz: What's that spring?

On-screen: This is a recovery spring.

On-screen: HP and MP restored! All status ailments removed! KO'd allies revived!

(Upon climbing a staircase and seeing a pirate operate a switch.)
Bartz: Aha! So that's how you get in!

(Upon approaching the window in the cave.)
Bartz: What's that?

Bartz: That ship just now... How was it sailing with the wind so weak?

(Upon entering the room with the pirate ship.)
Bartz: This is a pirate hideout...meaning that ship we saw must've been a pirate ship!

Lenna: I wonder if they would give us a ride?

Bartz: Um, I think the only ride they'd be interested in would be a keel-haul for all three of us.

Galuf: can't ask a favor from a pirate! That's why we'll just sneak on and steal their ship!

Bartz: Whoa! You're pretty gutsy for an old-timer.

(Upon interacting with the sleeping pirate on the left.)
Bartz: Huh...sleeping.

(Upon interacting with the sleeping pirate on the right.)
Pirate: Hrn hum harr...buh?

(Upon interacting with the steering wheel of the ship.)
Bartz: Yo-ho-ho, and stuff! Time to cast off!

Galuf: ...Well? "Cast off" means start sailing, kid.

Bartz: I know that! The wheel won't even budge. How do you work this thing?

Faris: Try working anything and there'll be the devil to pay!

Faris: Trying to steal my ship, are you? You've a lot of brass... ...or mayhap you're just lacking in brains! I'd wager it's the latter.

Lenna: Wait! I am Princess Lenna of Tycoon. Please accept my apologies for attempting to commandeer your ship.

Bartz: Wha? Princess...

Galuf: ...of Tycoon!?

Lenna: Sir, this is a formal request from the kingdom of Tycoon. Please, allow us the use of your vessel. I must get to the Wind Shrine - my father is in danger!

Faris: Oho, the princess of Tycoon, here on my ship? I'm sure we could fetch a good price for this one.

Bartz: Hey! Leave her alone, you degenerate, lecherous, piratey...pirate!

Lenna: I beg of you, please...

Faris: That pendant...!

Faris: ...Toss the lot of 'em into the brig!

Pirates: Aye-aye, Cap'n!

(In the brig.)
Galuf: Well, this is a fine how-do-you-do. What genius came up with the idea to steal a pirate ship, anyway?

Bartz: Look in the mirror, Pops.

Galuf: ...Ohh, my aching head! I can't remember a thing!

Bartz: ...And your amnesia oh-so-conveniently returns. Still...I can't believe you're really the princess of Tycoon, Lenna!

Lenna: I'm sorry... I didn't intend to keep it a secret.

Bartz: It's not that big a deal. But, if you're the princess, why were you going to the Wind Shrine all alone?

Lenna: My father is there. He hadn't been gone long when the wind slowed down to almost nothing... I just can't shake the feeling that something terrible is happening. I slipped out alone to head to the shrine, but then that meteorite fell, know the rest.

(On the decks.)
Faris: Why does the princess of Tycoon have the same pendant as I do?

Faris: She said her father's at the Wind Shrine...

Faris: Prepare to cast off, lads. Set a course for the Wind Shrine.

Pirate: But Cap'n... What about the landlubbers?

Faris: Untie 'em.

Faris: I meant, sometime today!

Lenna: But...why?

Faris: I reconsidered your request. You can go back into the brig if you'd rather. Pull anchor! We sail for the Wind Shrine!

Pirates: ...

Faris: Hey! Something wrong with your ears? I hope I don't have to repeat myself!

Faris: Well!?

Pirates: Aye...aye-aye, Cap'n!

Lenna: But the wind stopped... How can the ship move?

Faris: Full of curiosity, aren't you, lass? Syldra! Come up and say hello!

Faris: Beautiful, isn't she? Syldra and I were raised together. We're close as siblings.

Faris: All right, we're off!

(Upon reaching the sea.)
Pirate: Captain, shall I sail 'er to the Wind Shrine for ye?

  • (Upon selecting "Yes", travel to Wind Shrine automatically.)
  • (Upon selecting "No", control is returned to the player.)


(Upon entering Tule.)
Pirates: Grog! Grog!

Faris: Think I'll stop in and have a drink as well.

(Upon reaching Faris' room in the pub.)
Bartz: Hold on, I'll go check on him.

Galuf: Bartz, what've you got that goofy look for?

Bartz: Uh...nothing, I didn't see anything! Must've been a trick of the light or something...

Galuf: For crying out loud, shove over and lemme see!

Galuf: Great Caesar's ghost! Just gorgeous...sure haven't felt like that in a spell!

Lenna: What in the word are you two going on about?

Faris: *yawn* Ahh...slept like a babe, I did...

Faris: What're you two gawking at? Get ahold of yourselves.

Faris: I need a little time to myself. So shove off, you!

(Upon reaching Zok's house.)
Lenna: Mmm...I'm pretty sure that this is Zok's house, but...

Bartz: Someone you know?

Lenna: Yes. He built the Torna Canal.

(Upon leaving the house after searching each room.)
Lenna: Looks like Zok isn't home...

Bartz: Okay then, let's check again later.

(Upon leaving Tule.)
Faris: Oho? Trying to give me the slip? I think not.

Wind Shrine[]

(Upon entering the room on the left.)
Chancellor: Princess Lenna!

Lenna: What's happened? What's the matter?

Chancellor: The wind suddenly stopped, and now there are monsters in the shrine!

Lenna: What about Father!?

Chancellor: The king went up to the top floor... He has yet to return.

Scholar: Something must have happened to him...

Faris: The crystal's up on the top floor, right? Won't hurt to go up and take a look.

Lenna: Faris... Come on!

(Upon encountering Wing Raptor.)
Bartz: Incoming!

(Upon approaching the crystal chamber.)
Lenna: The crystal-

Bartz: It's shattered!

Bartz: What the-

On-screen: Courage, the essence of flame...

On-screen: Devotion, the essence of water...

On-screen: Hope, the essence of earth...

On-screen: Passion, the essence of wind...

Bartz: What...

Faris: What's happening?

Galuf: Feels warm...

Lenna: Are these the crystals' essences?

King Tycoon: Le...nna...

Lenna: Father!

Faris: !?

King Tycoon: Listen, and listen well. You four are the chosen ones, the warriors of light...bearers of the four crystal essences.

Lenna: Father... What do you mean?

King Tycoon: The wind crystal has already shattered. The other three crystals are in danger as well. You four must protect them! An evil presence is awakening... One that wishes to return everything to darkness...

Lenna: Father!

King Tycoon: Go forth, Light Warriors! Save the crystals...

Lenna: Wait—No, Father!!!

Lenna: ...What are these?

Bartz: Guess they're pieces of the crystal...

On-screen: Crystal fragments... And stored within, the power of warriors of legend...
Knight   Monk
Blue Mage Thief
Black Mage White Mage

Bartz: The crystal... it's lending us its power...

Galuf: ...For now, let's get out of here.

Faris: Lenna...

Lenna: ...There should be a warp panel to the outside behind the altar.

Tule (after Wind Shrine)[]

(Upon entering Zok's house.)
Zok: Ohhh, Princes Lenna!

Lenna: Zok! It is good to see you.

Zok: Yes... It's been a long time.

Lenna: Zok...I have a favor to ask. We must go to Walse, so we need to pass through the Torna Canal.

Zok: Oh, dear. Ever since the wind crystal was destroyed, the beasts in the canal have multiplied like rabbits! It is much too dangerous to enter! Moreover... I-I seem to have lost the key to the canal somewhere... I'm sorry I cannot help you with the key. Still, since you've come all this way, won't you at least stay the night?

Zok: Wonderful. Then, follow me!

Bartz: The crystals... Now that I think of it, they're the reason Dad...

(During Bartz's flashback.)
Dorgann: The crystals must be protected at any cost! Stella - if anything should happen to me, never tell Bartz about the crystals... They aren't his burden to bear.

Stella: Oh, darling...please don't say things like that...

(After the flashback ends.)
Lenna: ... ...Father...I'll protect the crystals...promise...

Zok: What's the matter, Bartz?

Bartz: Nothing... I just was reminded of my folks... They died a while back, though...

Zok: ...Here. Take it.

Bartz: Huh? Take what?

Zok: The key to the canal. With it, you can open the gate and travel to Walse. I was worried about Lenna, so I hid the key, but... Please! Take care of her!

(Upon leaving Tule after obtaining the key.)
Pirates: Captain! Wait up!

Faris: Sorry, lads. I'm leaving you laggards behind.

Pirates: Cap'n! But why!? You know we'd follow ye to th' ends of th' earth!

Faris: I know, and I thank you for it. But not this time.

Pirates: Cap'n!!!

Faris: This smells of a long journey... While I'm gone, I need you louts to guard the hideout. We can't just let anyone raid our booty!

Pirates: But, Cap'n!

Faris: Please.

Pirates: ...

Pirates: Aye-aye, sir!

Pirates: Wind at your back, Cap'n. Godspeed!

(Upon entering the ship after leaving.)
Bartz: Lenna, what's wrong?

Lenna: The wind crystal has shattered... Right now, the only difference is that the wind has slowed... But soon, it will stop blowing completely. And in a few years, the air will grow stagnant, and the birds won't have any place to fly... Father said that we had to protect the three remaining crystals.

Bartz: ... Three crystals?

Lenna: Yes, the crystals of fire, water, and earth.

Bartz: If those were lost too, then...

Lenna: At first, nothing would happen. But it wouldn't be very long before the earth began to decay... the seas dirtied and rivers ceased to flow, fires lost their heat and the world became dark and cold... It really would become an unlivable world...

Galuf: We've gotta protect the crystals!

Bartz: Huh? Did that trigger any of your memories?

Galuf: Nope... Doesn't matter. I'm still gonna help!

Faris: Well said, old man. I'm coming along too. Plus, we still have to find Lenna's father.

Bartz: King Tycoon? But he disappeared into thin air.

Faris: He still lives, I feel it in my bones! Never for a moment believe otherwise!

Lenna: Bartz... Will you come with us?

Bartz: Before, I was just coming along for the ride... But seeing everyone here...

Lenna: The crystal shards...

Bartz: We were given power to protect the world... The power of the wind crystal... ... ... ... That's it, I'm in! We've got some crystals to save!

Galuf: Sure enough! Let's be off!

Torna Canal[]

(Upon entering the canal with the key.)
Galuf: Bartz! Where in tarnation did you get that key?

Bartz: Does it matter? Let's get going!

(Upon reaching the whirlpool.)
Bartz: Hey...what's that?

Lenna: Oh no...the sealed monster...

Faris: Thundering typhoons! The rudder's not responding!

Galuf: You'd better figure something out fast, 'cause we're getting sucked in-

Faris: Syldra, what's wrong!?

Bartz: Look alive, something's coming!

(After defeating Karlabos.)
Faris: Syldra!

Bartz: ...I'm sure she's okay. She's a fighter, and you know it.

Faris: Syldra!!!

Faris: Lemme go! I said, get off! Syldra!!!

Bartz: How's Faris?

Galuf: As well as can be expected. We should leave him be.

Bartz: The ship is just drifting with the current...

Galuf: Wonder where we'll end up?

Lenna: Faris... Syldra is- Surely Syldra is still out there, alive, somewhere...

Faris: ...

Ship Graveyard[]

Bartz: Where is this?

Faris: The graveyard of the sea...

Lenna: A gathering place for ruined and scuttled ships...and a nest for the undead.

Galuf: Brrrrr. All the more reason to hotfoot it out of here!

(Upon reaching the flooded room.)
Faris: Do we have to go this way? We'll get soaked...

Bartz: What, are you going to melt or something? Come on!

(Upon reaching the cabin lower in the ship.)
Bartz: I'm soaked... Yow! There's a fish in my shorts!

Lenna: This room seems safe enough... Let's take a rest.

Lenna: I'm going to change into dry clothes... No peeking!

Bartz: Okay, time to get dry!

Faris: I'm fine like this...don't worry about me.

Galuf: Are you crazy, boy? You'll catch pneumonia in those wet things!

Faris: Hey, what're you doing? Get away! Don't touch-

Lenna: What's all the commotion?

Bartz: Yeow! Lenna- this- he-

Galuf: Oh, my stars and comets! HE'S A SHE!

Faris: Well- maybe I am! You got a problem with it!?

Lenna: Of course not... Just, why were you trying to hide it?

Faris: When I was just a lad—er, lass, a pirate band took me in. I've been one of them ever since.

Bartz: Yeah, so?

Faris: Well, would YOU want to be the only girl on a ship full of pirates?

Bartz: ...Ah, right. Yeah.

Galuf: Haw! I knew from the start that you were too pretty to be a man! *whew...*

Faris: Anyhow—make fun of me for really being a woman and I'll shiver your timbers but good!

Bartz: Uh...okay...

Faris: That's right, it's okay! Now, I'm turning in, and you louts had best do the same!

Faris: Ahhh, slept like a log! Rise and shine, dullards! Time's a-wasting!

Faris: Hey, old man! That's enough lollygagging from the likes of you! On your feet! Let's go!

Galuf: Bah... If you aren't gonna dress like a girl—and you should, a real shame to hide such assets—y'could at least talk like one...

Bartz: Heh... No point in trying to change her... Faris is who she is!

Lenna: That's for certain!

(Upon reaching the end of the dungeon.)
Bartz: Something's fishy about this place, and it ain't cod...

Stella: Bartz... Come closer...

Bartz: Mom?

King Tycoon: Come here, honey...

Lenna: Father!

Faris: Lenna!? ...ah...

Girl: Grandpa, over here...

Galuf: Who's that? I just can't remember...

Siren: Just let us have your soul... become one of us!

Galuf: Demon! What are you?

Siren: Oho... I didn't expect any of you to escape the effects of my magic... Greetings. I am Siren. I'm afraid your companions' souls now belong to me. Still, I'm feeling generous... I could be convinced to spare yours if you ran home quietly.

Galuf: You think I would abandon these kids? Fat chance, missy!

Siren: Why would you risk your life for these people?

Galuf: Because... They're my friends!

Galuf: Don't be fooled by her trickery! Open your eyes!

On-screen: Bartz snaps out of it! Lenna comes to her senses! Faris leave her trance!

Bartz: Galuf!

Bartz: Uh-oh- here it comes!

(After defeating Siren.)
Bartz: Galuf! You saved us... I owe you my life.

Galuf: Ehh, don't sweat it.

Bartz: Aww, you're blushing!

Galuf: I'm doing nothing of the sort!


(Upon talking to the green-haired woman standing by a patch of grass.)
NPC: The kingdom of Walse is south of here, beyond the sea. They use a machine to amplify the power of the water crystal.

Lenna: We must stop it! How can we get to Walse?

NPC: Walse is across the ocean. It's a quick trip by ship, but since the wind slowed, there aren't any ships sailing...

Galuf: Hrn... Haven't got Syldra, either...

Galuf: Faris— I'm sorry.

Lenna: Bartz, have you any ideas?

Bartz: No ships, so we can't go by sea... So if we can't go by land or sea, then...

(Upon talking to the woman outside the pub.)
NPC: My husband claims he saw a wind drake flying to North Mountain! Everyone says it's hogwash—really now, wind drakes? But then he got all nettled, and now he's having himself a sulk upstairs in the pub. I don't know what to do with him!

(Upon talking to the man in the room at the top of the pub.)
NPC: I really saw it! Up at North Mountain, flyin' around—it was a dragon, sure as I live!

Lenna: What kind of dragon—was it tamed? What did it looks like?

NPC: Uhh, looked dragonlike... It was wearin' some sort of armor, as I recall... Could've been a real live wind drake!

Lenna: Hiryu! Father's wind drake is on North Mountain...?

Faris: What!? Why would it be there?

Lenna: On North Mountain grows a plant called dragon grass. It is the only substance that can heal a wind drake's wounds... That means Hiryu must be hurt!

Galuf: Wind drake, huh? ...Say, Bartz. Since land and sea're out...

Bartz: ...We should take to the air!

Lenna: We could ride to Walse on Hiryu!

Galuf: That's the ticket! Now, let's get moving to North Mountain!

North Mountain[]

(Upon finding King Tycoon's helmet.)
Lenna: Father's helmet!

On-screen: Lenna is struck by a poisoned arrow!

Bartz: Lenna!

Magissa: Ohohoho... I came here after that wind drake, but seems like I've caught something even more valuable.

Bartz:'d hunt a wind drake!?

Magissa: Of course. Their horns fetch quite a high price on the black market, ohohoho! And I see I've caught no less than the princess of Tycoon! Yes, you'll make a lovely souvenir for my husband.

Faris: Let her go, you addle-pated foul-complexioned scofflaw!

Bartz: Faris!

Magissa: Oops, I guess he slipped. Pity.

Magissa: What!?

Bartz: Lenna! Hang on!

Magissa: Ooh... Annoying little twerps, ruining my plans... Fine, it just means I'll have to crush all four of you!

Magissa: Honey! Come here and take out the trash!

(After defeating Magissa and Forza.)
Lenna: Faris, thank you!

(Upon reaching the wind drake.)
Lenna: Hiryu!

Faris: He's hurt pretty bad...

Lenna: Hiryu... don't worry, I'll take care of you.

Faris: Lenna! What—Where're you going!?

Lenna: Don't come any closer! I will be fine. Just...must reach the dragon grass...

Lenna: Give the dragon grass to Hiryu...quickly...

Lenna: Please, get well...

Galuf: My stars and garters! You're out of your gourd, young lady—that was insanely reckless!

On-screen: Lenna's poisoning is cured!

Lenna: Hiryu...thank you!

Galuf: Looks like you're both hale and hearty again! Let's saddle up!

Bartz: ...Actually, I, uh, I don't really like heights...

Bartz: What's so funny!?

Galuf: Your face, kiddo! Anyway, get on!

Castle Walse[]

King Walse: Princess Lenna! This is certainly a pleasant surprise!

Lenna: King Walse. You look well.

Lenna: I come with a request. Please, stop amplifying the power of the water crystal!

King Walse: Ho ho ho... You must be joking. I could never do that! My people live comfortably thanks to the crystal's power.

Lenna: King Walse, if left as it is, the crystal will shatter!

King Walse: Hmm... I have heard about the incident with the wind crystal... However... No evidence proves that the same thing will happen to the water crystal. Furthermore, I am certain that the people would be opposed to ceasing the crystal's amplification.

Bartz: Look, we don't have time to be arguing over this...

Bartz: Holy moly! What's going on!?

NPC: It's an emergency! A meteorite fell near the Tower of Walse!

King Walse: What!?

King Walse: There is no time to lose. Assemble the guard! To the tower at once!

NPC: Yes, sire!

King Walse: Pardon this interruption... I believe you understand the severity of the situation. We'll continue this later.

King Walse: Move out!

Walse Tower[]

(Upon talking to the collapsed guards.)

  • Garula suddenly went berserk and stormed into the tower...we didn't stand a chance. The King went after it...some unknown knight went in, too...
  • It took is by surprise... Garula's never tried to attack anyone before...

(Upon talking to King Walse.)
King Walse: Garula's upstairs... the crystal...

(Upon reaching the crystal chamber.)
NPC: They're controlling you, aren't they! Well, I won't let you destroy the crystal!

Bartz: Uh-oh- here it comes!

(After defeating Garula.)
Lenna: Look!

Faris: The crystal...

Lenna: We're too late...

NPC: Uhnnn...

NPC: Uhnnn... ...Lord Galuf!

Galuf: ...Me? You know who I am?

NPC: Lord Galuf... Couldn't protect it... For-forgive...

Galuf: Hey- stay with me, man! Please, tell me who I am!

NPC: Fire crystal...protect...ngh...

Faris: The crystal fragments are glowing...

Bartz: Are they gonna give us their power, too?

(Upon obtaining the crystals.)
On-screen: Resting within the shard, a warrior's spirit...

  • Berserker
  • Red Mage
  • Time Mage
  • Mystic Knight
  • Summoner

(After obtaining all crystals.)
Bartz: What's going on!?

Faris: The tower—it's sinking!

(Upon leaving the tower.)
Bartz: Aughhh!!!

Faris: Syldra!

Faris: Syldra! You're alive!

Faris: Syldra!

Lenna: Syldra... You used the last of your strength to save us...

Faris: What are you saying? Syldra! You can't die, I won't let you!

Lenna: Syldra... Thank you...

Faris: ...Syldra...

Walse Meteorite[]

(Upon reaching the warp panel in the meteorite.)
Lenna: Bartz!

Galuf: Did he make it? Did he...warp?

Lenna: We won't know until we try!

Galuf: This...this all looks really familiar... And that soldier in the tower knew me... Who am I?


(Upon attempting to purchase from a shop.)
NPC (1): You there! Freeze!

NPC (2): There they are!

Bartz: ???

NPC (2): They're with the monsters! We saw you all crawl from the meteorite—don't try to deny it!

Karnak Castle[]

Cid: Oh, horsefeathers!

Bartz: !?

Cid: My great escape, and it's another cell! That's the last of my explosives, too... Nuts!

Cid: Oh, you kids think that's funny, do you?

Cid: Ehh...doesn't matter. The name's Cid.

Lenna: What? The same Professor Cid who made those terrible machines to amplify the crystals?

Cid: ...

Lenna: Forgive me, that was rude...

Cid: No, you don't have to apologize. It's the truth, after all. I'm to blame for everything... It's been years... One day, I found an ancient tome in the Library of the Ancients. It said that thousands of years ago, the crystals held much more power than they do now. So, I studied the crystals at Tycoon, Walse, and Karnak, and build machines to enhance them... But I was wrong...increasing their power output only caused them to shatter... Oh, it's all my fault!

Bartz: But why are you locked up?

Cid: I was too late to save the crystals in Tycoon and Walse... Figured I could at least save the one here in Karnak. But when I tried to switch off the machine, they threw me in here.

Bartz: So, you're in the same boat as us...

Cid: You're here to protect the crystal?

Bartz: Yup! They asked us to!

Cid: What!? A crystal shard... Who are you people!?

Chancellor: This is terrible! Oh no! Professor Cid!

Cid: What's happened?

Chancellor: You were right all along... The crystal's cracked!

Cid: What!?

Chancellor: I turned off the amplifier but the crystal's power output has only increased...

Cid: The fire-powered ship...

Chancellor: Yes? What about it?

Cid: Most likely the fire-powered ship is what's leeching power from the crystal.

Chancellor: Professor, please. We cannot do this alone. Please help us!

Cid: I need these kids' help as well.

Chancellor: What? They were seen coming out of the meteorite. They're in cahoots with that werewolf!

Cid: If they can't help, I guess I can't either.

Chancellor: ...All right, Professor.

Cid: You're willing to help me, right?

Cid: I'll go ahead to the fire-powered ship. It's not exactly a safe place to get ready and meet me there. I'll be waiting!

(Upon leaving the castle.)
Soldier: The werewolf!!!

Soldier: Don't let it in!

Soldier: We scared him off using some of Professor Cid's explosives... But he'll be back, you can count on it.

Fire-Powered Ship[]

(Upon boarding the ship.)
Cid: Took you long enough! Just as I suspected—the ship's engine is what's draining the crystal's power.

Bartz: The engine?

Cid: Yes... If the engine isn't stopped- and quickly- the fire crystal will shatter. Will you go?

Cid: You can get inside here...but it'll be tough going from here on. The ship's packed with monsters! Good luck, kids... We're counting on you.

(Upon reaching Queen Karnak.)
Lenna: Queen Karnak!

Bartz: What's going on?

Queen Karnak: Infidels... You shall pay for interfering with my revival!

(After defeating Liquid Flame.)
Bartz: Queen Karnak!

Queen Karnak: I...I was being controlled by evil spirit... It desires to envelop everything in darkness...

Bartz: Your highness...

Queen Karnak: The's not just the machines that are destroying them... Something evil is using their power to resurrect itself... the fire crystal. It's in the room just through that pipe...

(Upon reaching the fire crystal chamber.)
Lenna: The fire crystal!

Wolf: Thank goodness, it's still intact!

Wolf: Galuf!?

Bartz: We won't let you touch the crystal, werewolf!

Wolf: Stand down. I am not your enemy!

Bartz: I'm not so sure about that!

Wolf: Galuf, say something! What's something wrong?

Galuf: You know me? Ughhh... Can't remember a thing... Who in blazes am I, anyway...

Wolf: You there—what have you done!? Sending that much power through the crystal will smash it to smithereens!

NPC: And this makes three... One more and the seal is broken. Mwah-hahaha!

Bartz: No good. The switch is broken!

Wolf: Galuf! I'll hold this back—you four must escape! Only one chance remains... Save the earth crystal!

Wolf: Go! Once the crystal shatters, the whole room will go up in flames! Get out of here, and protect the last crystal with your lives!

Bartz: Werewolf!

Lenna: We have to help him!

Wolf: Galuf... You're our only hope...

Faris: The flames are dying...

Bartz: The fire crystal must've lost its power...

(Upon returning to the chamber.)
Lenna: The crystal's shattered...

Galuf: Where's the werewolf?

Bartz: He probably got trapped in the fire...couldn't get out...

Lenna: We have to hurry! The castle was held together by the power of the fire crystal!

Bartz: Hold up—so now that the crystal's gone, the castle's gonna blow!?

Lenna: Exactly! We've got no time to lose!

(Upon re-entering Karnak Castle.)
On-screen: Time left before detonation: 10 minutes!

(Upon encountering Sergeant after leaving Karnak Castle.)
Sergeant: You better bring it!

(After defeating all three Cur Nakks around Sergeant.)
Bartz: This guy...

Lenna: He's no ordinary soldier!

Galuf: Show us your true form!

Sergeant: Hahahahaha! You wish to know my true identity? I am the famed bounty hunter... Iron Claw! MORPH!!!

(After defeating Iron Claw.)
Bartz: Crystal shards...

Lenna: Will you lend us your power as well?

On-screen: Resting within the shard, a warrior's spirit...

(Upon talking to Cid on the ship.)
Cid: If only I'd never made that infernal machine... Everything—all of this is my fault! If it weren't for me...

Bartz: Cid!

Lenna: Professor!

Faris: ...

Galuf: Must be tough for him...

Karnak (after the Fire-Powered Ship)[]

(Upon talking to Cid in the pub.)
Bartz: Cid!

Cid: Leave me alone! If only I hadn't made that infernal machine...

Lenna: Professor, it wasn't your fault...

Cid: Please, just let me be!

Library of the Ancients[]

(Upon attempting to pass the moving bookshelf without Ifrit.)
Bookshelf: Bwah-ha-ha! None shall pass!

(Upon encountering Ifrit.)
Ifrit: I am Ifrit... For many years I have existed, sealed within the pages of this book... Only those who can withstand my flames will be granted the privilege of summoning me.

(After defeating Ifrit.)
Ifrit: ...Enough! You have proven your worth. I shall grant you the use of my powers.

On-screen: Received the summoned monster Ifrit!

(Upon attempting to pass the moving bookshelf with Ifrit.)
Bookshelf: Bwah-ha-ha! None shall pass!

Bookshelf: Gah—Ifrit! S-sorry, sir!

(Upon reaching Mid.)
Bartz: What's that?

Lenna: Mid?

Galuf: Stay on your toes! I have a bad feeling about this place.

(Upon defeating Byblos.)
Byblos: Arrrgh! So, this is the end...but only for me. Very soon, the master's seal will be blown wide open!!!

Mid: Huh? I told you not to bother me when I'm reading!

Bartz: Don't tell me you were engrossed in that book the whole time!?

Mid: What whole time? Now that you mention it, I did hear some rustling behind me... Oh, was that you?

Bartz: !?

Lenna: ...!?

Galuf: You've gotta be kidding.

Faris: A strange bird, this one...

Mid: Whatever...guess it's time to go back, huh? You guys coming too? I know a shortcut.

Scholar (1): Mid! There you are!

NPC (2): Mid! You're all right!

NPC (3): Thank you for finding Mid!

NPC (4): Thank goodness you're back!

Mid: Huh? You came to save me? I dunno what I needed to be saved from, but it was nice of you anyway. Oh yeah! Look at this!

Mid: I found the most amazing book! Check it out... I bet with this method, we could repower the fire-powered ship! I've gotta tell Grandpa Cid about it right away!

Bartz: Cid?

Mid: Oh, you know of him? He's my grandfather. Grandpa is so awesome! When he's researching, he's unstoppable—he never gives up until he's found the solution!

Faris: Maybe that's how he was in the past, but now...

Mid: What're you talking about?

Faris: I'm just saying... He sure is acting like he's given up now...

Mid: What!? He would never do that!

Lenna: Wait—Mid!

Karnak (after Library of the Ancients)[]

(Upon returning to Cid in the pub.)
Bartz: Cid!

Cid: ...

Lenna: Mid isn't here?

Faris: Come on, man. Pull yourself together!

Cid: Leave me alone... Don't waste your time on a worthless old lump like me.

Mid: Grandpa!

Cid: Mid?

Cid: Ouch! Mid, stop that! What are you doing?

Mid: What am I doing? What are YOU doing, you silly old fool!? You never give up! Never!

Cid: Mid...

Mid: You always told me not to be afraid of failing... That if you messed up, you just had to start over and try again... What happened to that!?

Cid: Mid...

Cid: Mid... ... Just try again... ... Mid! You're absolutely right!

Mid: Of course I am!

Cid: It's not over. The earth crystal is still out there!

Bartz: Yeah, but where?

Cid: That I don't know. But we've got to find it and protect it! And to do that...

Mid: We'll need the fire-powered ship! I'm right, aren't I?

Cid: Yes... We'll need the fire-powered ship moving again. But without the crystal...

Mid: Way ahead of you, Grandpa. Just look at this!

Cid: Ohh, where'd you dig this up? Hmm... Ahh, I see, like that... Nice work, Mid, this could do it! All right! Let's get to work!

Mid: Yeah!

Fire-Powered Ship (after Library of the Ancients)[]

(Upon boarding the ship.)
Mid: Move it, guys!

Cid: You'll have to excuse Mid, he's all fired up! We'll take care of the ship, so you kids just sit tight.

Bartz: Galuf, what's wrong?

Faris: do look even stranger than usual.

Lenna: Galuf, are you all right?

Galuf: My head...

Galuf: It was like I could almost remember...

(During Galuf's flashback.)
Mid: Grandpa!

Cid: Mid?

Krile: Grandpa!

Galuf: Krile!

Cid: Ouch! Mid, stop that! What are you doing?

Mid: What am I doing? What are YOU doing, you silly old fool!? You never give up! Never!

Galuf: Owww! Hey, knock it off!

Krile: Silly old fool!

Galuf: K... Kri... Krile...

(After the flashback ends.)
Bartz: Galuf! What happened!?

Lenna: Did you remember something!?

Galuf: I'm...I'm not from this world!

Bartz: !?

Galuf: I warped here through a meteorite from another world. Because... The evil we'd sealed thirty years ago was beginning to reawaken... So I came to stop it...

Bartz: Evil is reawakening?

Galuf: That's right... Big, bad evil, too—the dark warlock, Exdeath!

(During Galuf's flashback.)
???: No doubt about it! The power of the four crystals is gathered here!

???: Perfect! We'll use their power to seal Exdeath here!

(After the flashback ends.)
Galuf: To seal him, I came here once before, thirty years ago...

Lenna: So... If all four crystals are destroyed, then Exdeath's seal will be broken as well?

Galuf: Right... head...

Bartz: Galuf!

Galuf: Still...still can't remember clearly...urg... We can't...allow Exdeath t' reborn...gkk...

Bartz: Galuf!!!

Galuf: 'M...okay...

(Upon talking to Mid and Cid after the flashback ends.)
Mid: Zzz...zzz...

Cid: *yawn* ...Ahhh, slept like a top!

Mid: *yawn* ...Ahhh, slept like a top! Heheh, I sound like the old man! It's finished! We are so awesome!

Cid: Presenting, a boat that will sail without any wind!

Bartz: So we can use this ship to go find the earth crystal!

Cid: Righto! We're counting on you. We'll return to the Library of the Ancients for now.

Mid: We should be able to find some more clues there.

Cid: If you need anything, then just stop by!

Mid: Take care of yourselves!

Bartz: We're off!


(Upon entering the town the first time.)
NPC: Not again... It's another quake!

Bartz: What the—Crap, the ship!

(Upon leaving.)
Bartz: Oh no, the ship's sinking!

Black Chocobo Forest[]

Galuf: What the heck is that?

Lenna: A chocobo...?

Faris: Doesn't look like any chocobo I've ever seen.

Bartz: Whatever it is, I'll catch it!

(Upon talking to one of the party members. All have the same line.)
Party member: Go for it, Bartz!

(Upon catching the black chocobo.)
Black Chocobo: Kweeeh!

Bartz: He's a black chocobo!

Lenna: Oh! This means they aren't extinct after all!

Bartz: Guess not! Black chocobos can fly, so... Giddyup!

Black Chocobo: Kweeeh!

Galuf: He didn't giddy. Did you break him or something?

Faris: Not funny, old man. Sounds like he's got something stuck down his gullet...

Lenna: Crystal shards!?

Faris: They must have been blown here by the explosion in Karnak...

Bartz: ...And 'cause he swallowed them, he couldn't fly!

On-screen: Resting within the shard, a warrior's spirit...

Bartz: Ew, they're still sticky.

Galuf: But maybe this time he'll be able to fly!

Library of the Ancients (after Crescent)[]

(Upon entering.)
Cid: Hey! You're back!

Bartz: Cid... We found Crescent Island, but the fire-powered ship sank!

Cid: Oh, so?

Mid: Whatever. We'll just build another one!

Cid: More importantly, we've learned the whereabouts of King Tycoon!

Lenna: What!?

Cid: He was seen in Karnak. From there, he moved on to the Desert of Shifting Sands...

Faris: Shifting Sands, you say?

Mid: It's the desert to the west of here, where the sand flows like water...

Cid: That's the name. It's impossible for people to enter. They say that past the desert is the Town of Ruin, but no one can actually get there to see.

Bartz: If no one can enter the desert, how did the king manage to do it?

Cid: Good question.

Mid: Witnesses claimed to see him floating in midair.

Bartz: Floating!?

Lenna: Father...

Faris: Come on, it's not like we're getting any closer to that desert by sitting around here.

Galuf: Doesn't matter how close we get TO it if we don't know how to get IN!

Faris: Maybe we'll see it and be inspired. Don't tell me you're afraid of some sand, old man...

Galuf: Please! When I was your age, we crossed burning sand every day and liked it! Come on, Bartz!

Bartz: Let's check it out!

Desert of Shifting Sands[]

(Upon attempting to cross the desert.)
Galuf: As expected, it's hopeless...

Cid: Wait!

Mid: It ain't over 'til the fat lady sings, and the orchestra hasn't even started tuning up yet!

Cid: We'll build a bridge!

Mid: It's a little risky, but you guys are all about danger, right?

Cid: How it works is, we use this bell to call the sandworm...

Mid: ...then you guys trash it...

Cid: ...and there's your bridge!

Galuf: Not the most sophisticated of methods...

Cid: You aren't that sophisticated of a guy! I think it suits you fine!

Cid: All right, we're going to call the sandworm!

Mid: You guys ready?

  • (Upon selecting "Yes".)
    Mid: Oh yeah—if you use any magic on the sandworm, you'll be sorry. Good luck!

Cid: Here goes!

(After defeating Sandworm.)
Mid: Game, set, and match!

Cid: Now you can get into the desert!

Bartz: Cid, Mid, take care of the black chocobo while we're gone, okay?

Cid: Good luck!

Mid: Take care!

Gohn, the Town of Ruin[]

Bartz: Guess this is that Town of Ruin Cid was talking about...

(Upon seeing King Tycoon.)
Lenna: That was...

Faris: King Tycoon...?

(Upon reaching King Tycoon.)
Lenna: Father!

Faris: ... P...Papa...


Lenna: Faris!

Faris: ...

Lenna: I knew it! You really ARE my sister!

Faris: I'm sorry... I wasn't certain at first, and then I didn't think I should tell you...

Lenna: Sister!

Faris: Lenna...

Bartz: Uhhh... Where are we?

Lenna: This place is strange...

Faris: Say...what happened to the old man?

Bartz: Huh? He's not here?

Lenna: We must have gotten separated when we fell...

Bartz: He'll be okay. He's a tough old cuss! I'm sure we'll run into him again later. Come on, let's get going.

Galuf: Now wait one cotton-picking minute! That was an awfully quick decision to ditch me!

Bartz: Yikes! Uh...sorry!

(Upon standing on the warp panel.)
Bartz: What is this?

Bartz: Look out!

On-screen: Meanwhile...

Cid: East, west, home is best- even if you're a chocobo, huh!

Mid: Bartz should be thrilled! We went above and beyond the call of duty!

Bartz: Phew... That was close.

Galuf: I suppose that was a warp device.

Faris: After not being used for so long, activating it must've caused an overload...

(Upon interacting with a switch.)
On-screen: There's a switch here. Push the switch?

  • (Upon selecting "Yes", switch activates.)
  • (Upon selecting "No", nothing happens.)

(Upon reaching the fire-powered ship.)
Bartz: This is...? Hey, it's the fire-powered ship! I thought it had sunk.

Bartz: ...But what's that ship over there?

(Upon reaching the airship.)
Bartz: Propellers on a boat? What's up with that?

Bartz: Cid, Mid!

Cid: Oww...

Mid: What the... Bartz? Lenna, Faris, Galuf...what're you guys doing here?

Bartz: I think that's our line! Where'd you guys come from?

Mid: We rode the black chocobo back to Crescent Island. Then, all of a sudden a hole opened up beneath us, and we fell...

Bartz: Wait, so we're underneath Crescent Island?

Bartz: That explains the fire-powered ship being here...

Mid: This place must've been built by the Ancients.

Bartz: Huh... And this propeller ship?

Mid: Uhh...maybe you should ask Grandpa about that. Huh? Wait, where'd he go?

(Upon reaching Cid.)
Cid: Hot diggity dang! This is mind-blowing!

(Upon talking to Cid.)
Bartz: Hey, Cid—

Cid: Don't bother me, boyo!

Cid: ...tighten this...and adjust this...righty tighty, lefty loosey...

Cid: Voila! That should do it!

Bartz: That should do what?

Cid: That should get this ship moving!

(Upon talking to Mid after the airship is flying.)
Mid: Wow! Amazing!

(Upon talking to Cid after the airship is flying.)
Bartz: Cid, what is this thing?

Cid: Isn't it obvious? It's an airship! Amazing...I've only ever seen these in old texts! I can't believe I'm getting to use one in the flesh! ...Er, well, you know what I mean!

Bartz: Oof, what was that!?

Cid: Something's dragging us down!

Bartz: Creeping crawdads! Some monster's got a death grip on the ships's hull!

(After defeating Cray Claw.)
Cid: Ha! Looks like that overgrown lobster just got served!

Bartz: With cheese biscuits AND mashed potatoes!

Cid: Looks like damage to the ship was minimal... We can use parts from the fire-powered ship to make the airship good as new.

Bartz: Cid...

Cid: If you're just going to thank me, I don't need to hear it.

Mid: We'll stay here and search for some clues about the earth crystal!

Cid: The skies are yours, kids. Now get out there!

Faris: The evil warlock, Exdeath...

Lenna: We must prevent him from returning...

Galuf: All that's left is the earth crystal!

Bartz: No point in dawdling... Let's go!

(Upon flying over Ronka.)
Bartz: What's going on?

Galuf: Look! The town...

(After returning to the catapult.)
Bartz: Cid! Mid! We've got an issue here...

Cid: Save your breath...

Mid: ...'coz we saw the ruins through the telescope!

Mid: This is bad...the earth crystal is way up there!

Mid: The ancient Ronkans amplified the earth crystal to make their town float. But once they realized amplifying the crystal could make it shatter, they stopped the machine.

Cid: Shake a leg, miscreants! Somebody's turned the machine back on!

Lenna: It couldn't- you don't think that Father...

Faris: Never! He would never do such a thing!

Bartz: How're we supposed to get that high?

Cid: With this...

Mid: ...Adamantite! If we reinforce the ship with it, it'll fly higher! But we'll need to find some more...

Galuf: That's simple enough!

Galuf: That meteorite I came here in... I remember seeing some adamantite reserves inside!

Bartz: Are you sure?

Galuf: You calling me a liar!?

Bartz: Of course not... It's just that your memory's still kinda spotty, right?

Galuf: Pish-posh! The adamantite part is clear as day!

Faris: It's good a place as any to start. Let's go check it out.

Cid: We'll stay and get things prepared.

Mid: You guys hurry and bring us some adamantite!

Tycoon Meteorite (after Catapult)[]

Galuf: Hrm...It was around here, I'm sure of it...

Galuf: There! Inside there!

(Upon reaching the adamantite.)
Galuf: There it is!

Galuf: How about that! Pretty sharp memory, huh?

Bartz: How would an amnesiac like you know!?

Galuf: Ah-hahahahaha! ...Wait, are you mocking me?

On-screen: Obtained Adamantite!

Bartz: There's something in here with out!

Catapult (with adamantite)[]

Cid: Great, you got the adamantite!

Mid: Quick, give it here so we can install it! Bartz, you guys take a break.

Bartz: *yawn*... Weird... I dreamt that the airship was already finished...

Cid: Rise and shine! It's done!!!

Bartz: Yikes, you work fast!

Cid: After you lift off, press the A button to fly higher!

Lenna: So with this, we can go to the floating ruins?

Cid: Technically, yes, but... Well, take a gander at this.

Cid: The floating city is equipped with a heavy defense system... If you don't disable it, you won't be able to enter.

Mid: According to this book, the cannons are really powerful...

Lenna: But we must go!

Faris: No question about it!

Galuf: I don't even see the worry. What's a couple of overblown pop-guns against the likes of us!?

Bartz: Cid, Mid, thanks for all your help. Now, let's get to the crystal before it's too late!

Bartz: Yo-ho-ho, and stuff! Time to cast off!

Ronka Ruins[]

(After defeating the first four defense cannons.)
Bartz: So much for their defenses!

Lenna: Wait- what's that!?

Galuf: Cripes, look at the size of it!

Faris: Guess there's one last thing to take care of...!

(After defeating Soul Cannon.)
Bartz: So, I guess that hole's the way in?

Galuf: Sure looks like it.

Faris: We'll know in a second!

(Upon reaching King Tycoon within the ruins.)
Lenna: Father!

King Tycoon: Urgh... That bedamned clapperclaw blocks the path!

Faris: Papa—

King Tycoon: Silence! There is no time for chatter! That beast is the guardian of these ruins. It can change its weakness at will... Make yourselves useful and defeat it!

(After defeating Archeoaevis' first form.)
On-screen: Archeoaevis was revived!

King Tycoon: Oh! Look at it! Such energy! This is the true power of the crystals...!

(After defeating Archeoaevis.)
King Tycoon: Good work! Very good... Mwa-hahahaha...

Lenna: Father!

Faris: Papa!

Bartz: The earth crystal should be just ahead...

(Upon reaching the earth crystal chamber.)
Lenna: Father!

Faris: Papa!

Galuf: This is bad! Something's gotta be controlling him!

Lenna: Bartz, stop!

Faris: Don't even try it!

Bartz: Step aside!

King Tycoon: Heh... With the four of you gathered like this, it will be easier to destroy you all!

Krile[note 2]: Grandpa!

Krile: Grandpa! I'm so glad you're okay!

Galuf: Krile... You're...Krile...!

On-screen: Galuf's memory returned!

Krile: Grandpa, I missed you so much...

Lenna: Father!

Faris: Papa!

Krile: Oh, don't worry. I just hit him with a little strike of Thunder! He should be okay.

King Tycoon: Ughhh... Where... Lenna...Sarisa? Sarisa—is that you!?

King Tycoon: It really is you... Sarisa! I can't believe it! You're alive!

Faris: Papa...Papa!

Bartz: Oh—

Galuf: Exdeath...!

Exdeath: Galuf. It's good to see you again...for it means I have returned! Mwa-hahahahaha!

Exdeath: Crystals! Obey my magic... Give me your power! Smite these vermin!!!

Bartz: You think we're gonna just sit back and let you do whatever you want!?

Bartz: Nngh...

Lenna: Bartz!

Exdeath: Hah! Now the crystals have been destroyed. Next shall be your world, Galuf!!!

Lenna: Father!

Faris: Papa!

King Tycoon: Sarisa...Lenna...Bartz, and you, warriors from another world. I fear your work is still unfinished. You must not allow the world to disappear into nothingness...

King Tycoon: Light of earth! Come forth and reclaim your essence from me!

Lenna: Father!

Faris: Papa!

King Tycoon: Get back! The crystal...must be saved...

Lenna: Father! Hold on!

Faris: You can't die!

King Tycoon: Sarisa... Forgive me... I wasn't...much of a father... Lenna... Sarisa... Please, stay together... Become each other's strength... Bartz...take care of I cannot...

Lenna: Wait—Father! You can't—

Faris: Don't—don't leave us!

On-screen: Resting within the shard, a warrior's spirt...

Bartz: What's going on!?

Galuf: It's the ruins—they're falling!

Bartz: We've gotta get out of here! Everybody to the airship!

Faris: Lenna... Come on!

Faris: Hold fast, this'll be a bumpy ride!

Faris: Lenna...

Lenna: Father... He's gone, isn't he...

Bartz: Galuf... Something wrong?

Galuf: Yeah... We've got to get moving, and now!

Bartz: Huh? What's going on?

Galuf: It's all come back to me—I remember everything. Exdeath is an evil warlock from my world... Thirty years ago, he came here to destroy this world's crystals. I and three others—the Dawn Warriors—sealed him with the power of the crystals. Everything was fine for thirty years...we thought it was all over. But something bad was happening to the crystals. Once we figured it out, we took the meteors and came back here... But I was too late... Exdeath's not only been freed, but has returned to our world...

Bartz: That's because we used too much of the crystals' power, right?

Galuf: No... We were the ones who left Exdeath on this world in the first place. Back then, we should have dragged him back to our world, like he said...

Bartz: So you guys are really going back?

Galuf: Yup. We've got to seal Exdeath again. Krile's meteorite should still have some juice left... Probably only enough for one more trip, though. Bartz, Lenna, Faris... Thank you so much for everything. I'll miss you guys.

Bartz: What kinda nonsense is that? We're going with you!

Galuf: No, you're not. This is the last meteorite. That means that if you went to my world, you'd never be able to come back here. Farewell!

Krile: Goodbye!

Bartz: Galuf! Krile!

(After landing the airship.)
Lenna: Bartz...

Bartz: Yeah?

Faris: So, we've been talking...

Lenna: They're still fighting Exdeath in that other world, and...

Faris: We've got to avenge Papa!

Lenna: Yes! What's more...

Faris: Galuf... He's...

Bartz: He's one of us.

Lenna: Bartz!

Faris: We knew you'd get it!

Bartz: Let's go then—to the other world!

Lenna: ...But how do we do that?

Faris: The meteorites don't have enough power to warp anywhere...

Bartz: Well, when I think meteorites, I think Cid! He'll probably know something!

Catapult (after Ronka Ruins)[]

(Upon reaching Cid and Mid's in Catapult.)
Bartz: It's in Cid's handwriting.

Note: '...adamantite left over from the airship renovations is dangerous... Went to return it...'

Lenna: I hope nothing has happened to Cid...

Bartz: Return the adamantite? That means...

Tycoon Meteorite (after Ronka Ruins)[]

(Upon talking to the black chocobo in front of the meteorite.)
Black Chocobo: Kweh!

Bartz: Huh? What's the black chocobo doing here?

(Upon entering the meteorite.)
Bartz: Cid! Mid! What're you guys—

Cid: Bartz, stay back! It's dangerous!

Mid: A huge wave of power just started flowing from the adamantite!

Cid: We just thought to put it back where it came from... Hold on...!

Cid: Jumping Christmas! The floor is absorbing the energy from the adamantite!

Lenna: you think the meteorite could be recharging? Perhaps it would be enough for us to travel to Galuf's world!

Bartz: That's as good an idea as any.

Cid: What? What are you going on about?

Cid: Hmm, so that's your plan!

Mid: But this piece of adamantite is too small. There's not enough power for this meteorite to get you to the other world. But maybe if all four meteorites' powers were combined...

Bartz:'d be enough to warp to Galuf's world!

Cid: All right... Let's get to the next meteorite!

Mid: Yeah!

Ronka Meteorite[]

(Upon talking to Cid in front of the meteorite, after seeing Tycoon Meteorite first.)
Cid: Wait right here!

Mid: Be right back!

Lenna: They've been inside for quite some time, don't you think?

Faris: We'd better check on them.

Cid: Help!

Mid: Yeow! Help us!!!

(After defeating Manticore.)
Bartz: Come on!

Lenna: Are you all right?

Mid: We are now!

Cid: That was close!

Cid: All right... Let's get to the next meteorite!

Mid: Yeah!

Karnak Meteorite (after Ronka Ruins)[]

(Upon talking to Cid in front of the meteorite.)
Cid: Come on, Mid!

Mid: Yeah!

Cid: Gadzooks! It's a den of monsters! Er, you kids can go ahead.

(After defeating Titan.)
On-screen: Received the summoned monster Titan!

Cid: Much obliged. Now, you can leave the rest to us!

Cid: All right... Let's get to the next meteorite!

Mid: Yeah!

Walse Meteorite (after Ronka Ruins)[]

Cid: Wait here!

Mid: Leave it to us!

Cid: That's that!

Mid: Okay, let's hurry!

Bartz: Cid! Mid! Look out!

(After defeating Purobolos.)
Cid: Are you all right?

Mid: That was awesome!

Cid: That's all four meteorites! Now, take a look at this map.

Mid: See where the energies from all four meteorites intersect? That's the warp point. Now, get over there!

Cid: Be careful!

Bartz: Thanks for everything, guys.

Warp point[]

Lenna: The light is fading...

Bartz: There's not much power left from the meteorites.

Faris: No turning back now!

Bartz: A one-way trip, huh? You guys sure about this? We probably won't be able to come back home...

Lenna: That doesn't matter...this is more important.

Faris: Aye. We're in this 'til the bitter end.

Bartz: All right then...let's go!

Lenna: I suppose this is goodbye to our world... Farewell, Chancellor...

Faris: ...Buck up, mateys. I know you can handle the looting and pillaging without me.

Bartz: Be good while I'm gone, Boko! Don't get into too much trouble!

Galuf's world[]

World map[]

Bartz: This...

Lenna: This is Galuf's world...?

(Upon using a tent.)
Faris: ... Lenna... There's something I've been wondering about... It was way back when we were on North Mountain... Why'd you risk your life just to save that drake?

Lenna: Sister... Do you remember Mother?

Faris: Eh? ...Mmm, a little...

Lenna: Whenever I see Hiryu, I'm reminded of her...

Faris: How do you mean?

Bartz: Monster! Look out!

Bartz: Lenna! Faris!!!

(After defeating Abductor.)
Bartz: Augh—gas! I...I can't feel my legs...

Castle Exdeath[]

Bartz: Ugh... Where are we?

Exdeath: Mwa-ha-ha... Welcome to my castle!

Bartz: Exdeath!

Monster: Lord Exdeath! Galuf and the others have made it to Big Bridge.

Exdeath: Fortuitous timing... Prepare the giant mirror!

Monster: Yes, my lord!

Exdeath: Perhaps I should thank you... You are about to become quite useful to me!

Lenna: Bartz! Look, up in the sky!

Bartz: A bird...? No, wait—it's our reflections!

Krile: Grandpa, look!

Galuf: Bartz! Lenna! Faris! What in blazes is going on?

Exdeath: That's far enough, Galuf! One more step and they die!

Galuf: Hell's bells! Everybody, fall back!

Exdeath: Gilgamesh.

Gilgamesh: Sir!

Exdeath: Watch them. See that they don't try anything.

Bartz: Exdeath! You...

Bartz: Argh!

Galuf: Krile, I'm borrowing your wind drake. Bartz and the others need my help!

Galuf: Release the wind drake!

Soldiers: Yes sir!

Galuf: Thanks, boy. Now go back to Krile, okay?

Galuf: So...this is the place?

On-screen: Received Bartz's items and crystal shards!

Galuf: Bartz, Lenna, Faris...hold on! I'm coming!

(Upon reaching Bartz's cell.)
Gilgamesh: Who goes there?

(During battle with Gilgamesh.)
Gilgamesh: Take this!

Gilgamesh: Rahhh!

(After defeating Gilgamesh.)
Gilgamesh: In...inconceivable! W-well... Um. Well, then! That's enough of a beating for today! Don't step out of line again!

Bartz: Galuf!

Galuf: Sit tight and I'll have you out of there in a jiffy.

Faris: Thanks, old man.

Bartz: Sorry for messing up your plans... We just wanted—

Galuf: Whatever! I'll verbally berate you later, after we've blown this pop stand!

(Upon passing the monsters in cells.)
Bartz: Whoa! Better not let them see me!

Big Bridge[]

(Upon encountering the first monsters.)
Galuf: From here on, it's monsters all the way! Stay on your toes!

(Upon encountering Gilgamesh.)
Gilgamesh: Ha ha! Guess who's been waiting behind this door the whole time? Yes, it's me! Took you long enough, too... I was just getting worried you might have gotten lost! Anyway! It's go time!

(After Gilgamesh falls below 2,500 HP.)
Gilgamesh: I suppose I misjudged!

Gilgamesh: Fighting all four of you...

Gilgamesh: just too tough for me...

Gilgamesh: ...NOT! Ha, I lied! Like a rug! Oh, I kill me!

(Upon defeating Gilgamesh.)
Gilgamesh: Urgh! ...Goodness gracious! I, uh, just remembered something! See ya! I must take my leave... but we'll meet again! Count on it!

(Upon reaching the end of the Big Bridge.)
Galuf: Krile!

Krile: Grandpa! The barrier—look out!!!

Krile: Grandpa!!! Grandpa!!!


Faris: Any idea where this is?

Galuf: Yeah... This has gotta be Gloceana...the back of beyond! Crawling with monsters, too. Figures we'd be thrown someplace like this...

Bartz: Galuf... Sorry about all this. I mean, we came to help you, but you ended up helping us...

Galuf: As usual! I meant it, yanno, you really didn't have to come... Meddlesome bums, the lot of you.

Galuf: Still... it's good to see you again.


(Upon talking to the innkeeper.)
Innkeeper: Well, I'll be! Customers! That is a sight for sore eyes. Tonight's on the house!

Bartz: Where'd Galuf go?

Galuf: that's the stuff! Finally, a chance to try the famed Regole brew! Kinda burns a path down your throat!

Galuf: Oh, Bartz! What's up?

Bartz: Couldn't sleep...

Galuf: Mmm. Come on, pull up a chair.

Bartz: Galuf...I'm sorry. If we hadn't butted in, you'd have been able to get into Exdeath's castle...

Galuf: Nah, even if we had gotten in, the barrier would've destroyed us... I hadn't the slightest inkling it'd been finished. In fact, it's only thanks to you that we weren't all crushed!

Bartz: Galuf...

Galuf: Bartz... You knew that once you came here, you could never return. So why'd you do it?

Bartz: ...No particular reason.

Galuf: Bartz...

Bartz: Hey, don't worry about it.

Underground Waterway[]

(Upon seeing the moogle in the forest above the waterway.)
Moogle: Kupo!

Galuf: What's a moogle doing in a place like this?

Bartz: Moogle?

Galuf: Strange little critters that live in the forest. They're pretty timid, though, so you don't see them that often.

Lenna: Let's help it!

(Upon finding the moogle engaged with the Tyrannasaur.)
Lenna: Be careful, Mr. Moogle!

Moogle: Kupo kupo!!!

(Upon defeating the Tyrannasaur.)
Lenna: Oh, you must have been so scared... It's okay now, don't worry. Come closer!

Moogle: Kupo...

Lenna: It's all right now!

Moogle: Kupo kupo!

Moogle: Kupopo!

Bartz: What's going on?

Lenna: I think he's asking us to follow him.

Moogle Village[]

(Upon talking to any of the moogles other than the top-right moogle.)
Moogle: Kupo!

(Upon finding the top-right moogle.)
Lenna: Look, it's the moogle we helped!

Moogle: Kupo! Kupo!

Lenna: Are you thanking us?

(Upon talking to the moogle in its house.)
Moogle: Kupo!!!

Lenna: I think it's telling us we can have what's inside.

(Upon talking to the moogle again outside its house.)
Moogle: Kuku popo!

Galuf: Hmm? What's it doing?

Krile: What's going on? Why are you so excited?

Moogle: Kupo!!!

Soldier: What's happened?

Krile: It's Grandpa—he's in moogle village!

Soldier: ?

Krile: Moogles can all communicate through telepathy. Even when they're far apart, they can keep in contact with their minds...

Soldier: The moogle village... That's pretty far from here.

Krile: Yes... Plus, the wind drake is too tired to fly.

Krile: So that means...? I see. ...Thank you. He says he can go—but only once!

Soldier: If you're certain it's all right...

Bartz: What's going on?

Moogle: Kupopopo!

Bartz: Huh? Nose?

Krile: Gee, where is the moogles' forest anyway?

Moogle: Kupopo!

Krile: Hmm? At the nose?

Moogle: Kuku popo!

Galuf: Krile!

Krile: Grandpa!

Galuf: How did you find us?

Krile: The moogles told me you were here! Grandpa, we should hurry back to the castle!

Castle of Bal[]

Krile: I'll take the wind drake back to his roost so he can rest, okay?

Soldier: King Galuf!

Galuf: Thanks for holding down the fort while I was gone.

Soldier: King Galuf!

Galuf: What's the situation on Exdeath?

Soldier: There's been no activity since the barrier went up.

Galuf: I see... And our troops?

Soldier: They've been almost entirely wiped out by Exdeath's monster hordes...

Galuf: ...

Soldier: I'm sorry, sire.

Bartz: Eh? I thought you were just some crazy old man—you never said anything about being a king!

Galuf: ...Well, you know!

Bartz: This sure is a surprise and a half!

Galuf: Good job, men. Go get some rest.

Soldier: Yes, sire!

Galuf: Bartz, what is it? You've still got that funny look on your face.

Bartz: It's you—a king! I still can't get over it, that's all!

Galuf: What, you saying I'm not the epitome of kingliness?

Galuf: What!?

Bartz: Just kidding! I'd just better mind my P's and Q's around you...King Galuf.

Galuf: ...

Galuf: Listen up—before you knew me as a king, you knew me as a friend. Just "Galuf" is fine.

Bartz: Understood, Just Galuf!

Galuf: ...Don't push it, kid. Here in Bal, bad jokes like that will get you PUNished...

Bartz: *groan*

Galuf: Haw haw haw!

(Upon talking to Krile.)
Krile: ...

Lenna: Krile?

Krile: The wind drake... He's dying...

Lenna: What?

Faris: What happened?

Krile: He pushed himself too hard... He was wounded, and shouldn't have been flying, but... He took me to find you.

Galuf: He sacrificed himself to save us.

Faris: Is there any way for us to save him?

Krile: ...

Lenna: We'd need dragon grass...

Krile: Dragon grass? Will that heal his wounds?

Lenna: Yes. However...does such a thing even exist in this world?

Faris: Back home, wind drakes always nest near dragon grass. I expect these drakes act the same. If we go where drakes roost, we ought to find dragon grass nearby.

Galuf: Hmm, if that's the case, then...

Bartz: Well? Where do we need to go?

Galuf: Our best bet is Drakenvale... the old valley of wind drakes. However, no one who's entered has ever returned...

Bartz: Guess that means we'll be the first who do!

Krile: Bartz!

Galuf: Drakenvale is north of the castle. It's just past Quelb, the werewolf town.

Krile: But what about the monsters outside? There are so many of them!

Galuf: No worries—not if we're all offensive!

Bartz: Right!

Lenna: Together, we'll be all right.

Faris: And we'll bring back that dragon grass, never you fear!

(Upon talking to the wind drake.)
Wind Drake: Mrrrrrr...

(Upon talking to Krile again.)
Krile: Thank you.

(Upon talking to the soldier by the front gates.)
Galuf: Open the gates!

Soldier: But sire! Exdeath's monsters are waiting right outside...

Galuf: Once we're clear, shut the doors and seal them tight!

Soldier: Sire! If we do that, you won't be able to reenter the castle! Are you certain that's what you want?

  • (Upon selecting "Yes".)
    Galuf: All right! Now close the gate and seal it. Don't let anyone inside, no matter what!
    Soldier: If you so command... Take care, Your Majesty!
    Galuf: Yipes...didn't take long for Exdeath's creeps to get here... On your toes, kids, here they come!


Galuf: The gate to Drakenvale is north of town—easy to find. The question is, will it be open...

(Upon attempting to use the gate.)
Galuf: No good! It's locked tight. Figured as much... Guess we'd better find Kelger.

(Upon entering Kelger's house, attempting to use the door, and leaving.)
Kelger: Halt! You have encroached far enough!

Bartz: Hrn... Well, if it's a fight you want, then—

Galuf: Bartz, calm down! They're our allies!

Faris: If our allies are pointing blades at us, I certainly don't want to meet our enemies!

Kelger: Oh, Galuf!

Galuf: Kelger!

Kelger: It's been quite a while, has it not?

Galuf: Sure has! Ah, Kelger here's one of the four Dawn Warriors.

Bartz: He fought Exdeath with you, thirty years ago?

Kelger: Who are the younglings?

Galuf: Folks from the world where we sealed Exdeath.

Kelger: Friends of Exdeath!?

Bartz: Huh!? Wait—

Kelger: These cads are the ones who destroyed the crystals and brought Exdeath back... and you've led them here!?

Galuf: You've got it all wrong, listen—

Kelger: Stand down, Galuf!

Kelger: Bartz, or whoever you are—prepare yourself! I would test your blade!

Bartz: !?

Galuf: Kelger...

Kelger: Crony of Exdeath or no—show me what kind of man you really are!

Bartz: No...stay back. I've gotta settle this man-to-man.

Kelger: Hah! Let's see how you handle my lupine attack!!!

Bartz: There you are!

Galuf: Bartz! I told you not to hurt him!

Bartz: Sorry about that, Kelger.

Galuf: Hell's bells, Kelger, always overdoing it! Why don't you act your age, for once!

Kelger: Still... to foil my lupine attack so easily... You're more skilled than you seem.

Bartz: Nah. It's just a trick I learned from my dad.

Kelger: From your father? What was his name?

Bartz: Dorgann.

Bartz: What? What're you making those faces for?

Galuf: No can't be...

Kelger: Dorgann's son...

Bartz: Um, Dad's name was Dorgann, and I'm his son, so... What's going on?

Galuf: Well! Small worlds we live in, huh? Bartz, your father, along with me, Kelger, and Xezat Surgate—we fought together against Exdeath.

Kelger: Dorgann was one of the four Dawn Warriors.

Bartz: Wait... Dad's from this world!?

Kelger: Correct.

Bartz: ...

Galuf: We followed Exdeath to your world, and then...

(During a flashback.)
Galuf (in flashback): Is this guy immortal!?

Dorgann: How much punishment can he take? Even when we knock him down, he won't STAY down...

Kelger (in flashback): We'll have to seal him here.

Xezat: Yeah...that's our only out.

Dorgann: What- seal him here!? We can't just leave a demon from our world in another!

Xezat: What other choice do we have?

Kelger (in flashback): Look sharp, lads, he's recovering!

Galuf (in flashback): Damnation!

Kelger (in flashback): Now there really is no choice. He must be sealed, and we may not get this chance again!

Galuf (in flashback): Dorgann, we can't seal him with the crystals unless all our hearts are united. Are you with us?

Kelger (in flashback): Dorgann!

Galuf (in flashback): You're certain you want to stay?

Dorgann: My mind's made up.

Kelger (in flashback): But why?

Dorgann: Safe journey!

Galuf (in flashback): Dorgann...

(After the flashback ends.)
Galuf: Dorgann stayed in your world to watch over Exdeath's seal...

Bartz: ...Wow. That's...huh.

Kelger: How fares old Dorgann anyway?

Bartz: Three years ago, he got real sick, and...well.

Kelger: I see... My sympathies. Son of Dorgann, anything you ask of me shall be done! You need only name your request.

Bartz: Actually... If we could get into Drakenvale...

Kelger: I will have one of the villagers unlock the gate.


(During battle with Golem and two monsters.)
Golem: Help! You gotta help me!

(After defeating the other two monsters.)
Golem: Thanks a ton! It'd rock if I could roll along with you!

(Upon encountering dragon grass.)
Lenna: Look!

Faris: Dragon grass!

Faris: Aughhh!

Lenna: Help!

Bartz: What the crap was that!?

Lenna: Grass isn't supposed to attack people!

Faris: That's no grass, that's a beast! A foul, leafy demon!

Galuf: This must be why all the drakes are extinct!

(After defeating Dragon Pod.)
Faris: The dragon grass!

Lenna: Look! Come on, let's take some and go!

On-screen: Obtained Dragon Grass!

Castle of Bal (after Drakenvale)[]

(Upon approaching the entrance.)
Galuf: We're back! Now open the gate!

Soldier: Nice try, monster! You're gonna have to work harder to pull one over the soldiers of Bal!

Galuf: Aw, man... Guess it's time for Plan B.

Galuf: You coming?

(Upon talking to the soldiers after entering the castle through the moat.)
Soldier: Sorry, sire! We thought it was another one of Exdeath's tricks...

Galuf: No worries! Better safe than sorry, or whatever... *grumble grumble*

(Upon talking to Krile.)
Galuf: Krile!


Galuf: Hang on, dear!

Krile: He's...calling...

Galuf: Shh, don't try to talk.

Krile: ...Calling...Ghido is calling...

Bartz: Ghido?

Krile: Hurry...go find Ghido, please...

Bartz: But who's Ghido?

Galuf: A sage who has lived for over seven hundred years... Ghido's the one who prophesized that the crystals in your world would break.

Bartz: And he's calling her? Like, psychotically?

Galuf: ..."Psychically," Bartz. Anyhow, the sage might know some way to defeat Exdeath!

Krile: ...

Galuf: Hang in there, Krile. We're gonna go see Ghido, so just hold on a little longer.

Krile: Mmm...but...have to... use the wind drake...

Galuf: Don't worry. We've got dragon grass in spades.

Krile: Really!? ...The drake's resting at the top of this tower...

Galuf: Will you come with me?

Lenna: Certainly!

Faris: Like you needed to ask.

Bartz: Where do we find this Ghido, anyway?

Galuf: He lives on a small island. It's in the ocean northeast of Drakenvale.

(Upon talking to the wind drake.)
Lenna: Here, eat this, you'll feel better.

Bartz: That grass killed off all the wind wonder he doesn't want to eat it.

Galuf: It doesn't matter if he wants to...he has to! With wounds like these, if he doesn't hurry and eat that stuff, he'll die!

Lenna: It's all right. Look, you can eat it, see? I'll have some, too.

Faris: Lenna! Are you insane?

Bartz: Lenna! Did you forget? Dragon grass is poisonous to humans!

Lenna: Here, now you try...

Lenna: That's a good boy...

Faris: Lenna!!!

Krile: Lenna! Hold on!

Krile: Drink this!

Faris: Lenna!

Bartz: Lenna! Are you all right?

Lenna: Yes... Thank you, Krile.

Krile: Don't do things like that! That's ridiculously dangerous!

Faris: Cripes, Lenna, if something had happened to you—

Lenna: I'm sorry...

Galuf: Krile! You sure you should be up and about?

Krile: I'm...I'm okay...

Galuf: Krile!

Krile: Don't...don't worry 'bout me...

Bartz: Geez-oh-pete, every one of you guys is always going overboard!

Krile: Eheheh...

Galuf: You stay here and get some rest, young lady!

Krile: Okay...

Lenna: Krile... Thank you. I am in your debt.

Krile: You saved my wind drake. I think we're square. Thank you!

Galuf: You rest up now, got it?

Krile: I will! You guys be careful too!

Galuf: To Sage Ghido!

Lenna: Right!

Faris: Let's go!

Bartz: We're off!

(Upon reaching the entrance to Ghido's Cave.)
Bartz: So, this is it?

Galuf: Yup, Sage Ghido's place.

Lenna: Let's find him!

Faris: Wait—

Bartz: An earthquake!

Bartz: The island's breaking apart...

Galuf: We gotta get back to the wind drake—hurry!

Exdeath: Mwa-hahahaha! Witness what befalls those who stand against me!

Surgate Castle[]

(Upon attempting to enter.)
Guard: State your name and business!

Chief Guard: Stand down—this is King Galuf of Bal! Let them in, you cretins! King Xezat is leading the fleet to Exdeath's castle.

Galuf: Really!

Faris: Xezat—one of the Dawn Warriors, right?

Bartz: Someone who fought with Dad...

Chief Guard: This way, please.

Chief Guard: Please, take anything within the castle that might help you.

Galuf: Thank you!

Xezat's Fleet[]

Xezat: That wind drake...

Xezat: Hold your fire. They're friends!

Xezat: If it isn't Galuf! Aren't you a sight for sore eyes!

Galuf: Xezat! How the devil have you been?

Xezat: Managing, barely. These friends of yours?

Galuf: This is Dorgann's son, Bartz!

Xezat: Dorgann's...!

Galuf: The ladies are nobility from the other world.

Xezat: Well met. I'm the swordsman Xezat.

Galuf: Oho? Not "King" Xezat?

Xezat: Ehh, I don't think it suits me all that well.

Galuf: Sure doesn't! Har har har! I'm the same way. So, can you get us into Exdeath's castle?

Xezat: Ha, you're halfway in already! For now, go below deck and rest for a bit. The fireworks'll start soon enough.

(Upon talking to the soldier below deck.)
Soldier: Please use the room to the right.

(Upon resting.)
Soldier: Monsters! Look out, we're under attack!!!

(Upon talking to Xezat.)
Galuf: Xezat, what's going on?

Xezat: Exdeath... Somehow he's gotten the jump on us!

Galuf: Surrounded...

Xezat: Leave this trash to me.

Galuf: Don't blow it this time!

Xezat: I think that's my line! Rahhh!!!

(Upon approaching Gilgamesh.)
Gilgamesh:, blue skies and the rolling sea! It's days like this that get you high on life! But you, sirs, are harshing my buzz!

(When Enkidu arrives.)
Gilgamesh: I see you're leisurely as ever, faithful sidekick!

Enkidu: The old man gave me some trouble.

Gilgamesh: Ho? Let's return the trouble... ...and make it double! Come on!

(Sometime after Enkidu is defeated.)
Gilgamesh: Enkidu! Faithful sidekick! I trust you can take care of the rest!

Gilgamesh: Faithful sidekick? ...Enkidu? Hey! Sidekicks are NOT to ditch the hero!

(After Gilgamesh is defeated.)
Gilgamesh: Geh! If I go, I'm taking you with me! How about going for a swim!?

Galuf: Whoa whoa whoa!

Gilgamesh: Hey! Foul! That's playing dirty! I'm not supposed to be the only one in the drink! Don't think I'll forget this! You'll—*glub glub glub...*

Galuf: Urk... My hands are going numb...

Xezat: I'm coming! Hang in there!

Galuf: That pun is so bad, I'm gonna fall on purpose...

Galuf: The wind drake!

Xezat: Good timing! Now, it's our turn to strike! Quit hanging around and get over here!

Galuf: Again with the puns...oy.

(Upon talking to Xezat below deck.)
Xezat: If you're ready, grab the other side of this box, would you?

Xezat: We're off!

Galuf: What's going on?

Xezat: The fleet's only a decoy—the real plan is to get to the barrier tower by submarine!

Galuf: Well, huh. That's kind of brilliant, actually.

Xezat: You expected any less? The tunnel that leads to the barrier tower's been completed. Let's go!

Barrier Tower[]

Xezat: Come on!

(Upon talking to Xezat at the entrance.)
Xezat: Get back!

Xezat: Come on!

(Upon entering the tower.)
Galuf: This is the barrier tower?

Xezat: Indeed. All that's left is to take it out, and the barrier will be destroyed! I'll take care of the generator downstairs. You hit the top floor and find the antenna.

Galuf: Find it and destroy it, I assume?

Xezat: You got it. I'll cut the power, and once that happens, you blow up the antenna! Here, you'll need this.

On-screen: Received Whisperweed!

Galuf: What's this do?

Xezat: With this, we can keep in contact. All right, let's move! I'm counting on you! Good luck!

(Upon talking to Xezat in B1.)
Xezat: What're you doing here? Hurry and get to that antenna!

(Upon reaching the door to B8.)
Xezat: *hiss* ...Galuf, do you read? *hiss* Over!

Bartz: What was that—the whisperweed?

Galuf: Xezat!

Xezat: ...*hiss* Repeat, Galuf, do you copy? Over!

Galuf: I hear you, loud and clear!

Xezat: ...Good. *hiss* I've made it to the generator, over.

Xezat: Everything looks all clear on this end. Ove—eh!?

Galuf: Xezat! What was that?

Xezat: ...*hiss* ...Don't worry about it. *hiss* You just get to the roof as fast as you can! Over!

Galuf: Gotcha—er, over!

(Upon reaching the antenna.)
Galuf: Xezat! We've reached the antenna!

Xezat: Roger that! Over!

Xezat: Now! Destroy the antenna!

Atomos: You think it'll be that easy? Think again! Now pay...with your blood!

(After defeating Atomos.)
Bartz: And that's how it's done!

Galuf: Xezat! Can you hear me? It's done, we destroyed the antenna!

Xezat: No way out... Galuf! Things are getting hot down here. You need to hurry and make your escape! The energy feed's gone into a recursive loop... It's only a matter of time before it all blows!

Lenna: The wind drake! He can fly us out!

Galuf: Xezat! We're coming to get you!

Xezat: No! Don't come down here! Wait for me in the sub, and I'll catch up with you. Just go!

Galuf: Idiot! He's gonna die! But I'm not gonna let him—

Bartz: Galuf! It's too dangerous!

Galuf: I don't care!

Bartz: ...Lenna, you and Faris go ahead.

Galuf: Xezat... You knew all along something like this would happen, didn't you! You knew, and still you sacrificed yourself...

Xezat: Galuf, wait for me in the sub. Promise me you'll go. Over and out!

Galuf: Damn it, Xezat!!!

Xezat: Of course I knew... This was my plan, how could I not? But it would've been too dangerous for any of you to go in my stead. Four new warriors have been chosen by the crystals... They must be the ones to fight Exdeath. Galuf... and Bartz, Lenna, Faris... The rest is up to you. Don't worry...I'll always be with you when you need me...

Galuf: Damn it, Xezat!!!

Bartz: Galuf...I'm sorry.

Galuf: Ughhh... Bartz...take me to the sub...

Bartz: Galuf, Xezat—

Galuf: We made a promise. Please, let me keep it.

(Upon talking to Galuf waiting outside the entrance.)
Bartz: Galuf... Nothing could've survived that blast...

Galuf: Let me wait—just a bit longer. Just a minute more...

(Upon returning to the submarine.)
Galuf: Xezat, you ass! Always trying to play the hero, even to the end...!

Faris: With a submarine, I reckon it should be an easy task to locate Ghido's cave.

Bartz: Yeah, a lot easier than swimming!

Bartz: How's he holding up?

Lenna: He'll be all right... He just needs a little rest.

Bartz: All right. We've got to keep moving!

Ghido's Cave[]

(Upon seeing a turtle in the pond.)
Bartz: Hey, it's a turtle!

On-screen: Jump into the pond?

  • (Upon selecting "Yes", transported across.)
  • (Upon selecting "No", nothing happens.)

(Upon reaching Ghido.)
Bartz: Huh...what's up with this turtle?

Galuf: Bartz! Stop that!

Bartz: But it's fun! Poke, poke, poke...

Ghido: Would you quit that!?

Bartz: Sweet Christmas, it's a talking turtle!

Galuf: Sage, I'm so sorry. Please forgive my brainless companion.

Bartz: Wait—this turtle...

Lenna: the sage?

Faris: By the briny beard of Neptune!

Galuf: And you finally catch a clue! Tarnation, I can't take you anywhere!

Ghido: It's all right, it's all right, no lasting damage... Physically, anyhow.

Bartz: Oh, man, I'm awfully sorry...

Ghido: You should be, boy, picking on defenseless turtles... However, we have more important things to discuss.

Bartz: You mean Exdeath?

Ghido: So, you aren't as slow as you look. What the warlock seeks is within the Great Forest of Moore.

Bartz: The Forest of Moore?

Ghido: Trees, my dear boy, lots of them, sprawling to the west of Surgate... That sentient forest is Exdeath's birthplace.

Bartz: !?

Ghido: A certain tree in that forest had been used to seal evil spirits for years... Five hundred years ago, the concentration of evil turned it into a dark creature with a life of its own. That creature is Exdeath. I maintained the seal on Exdeath for five hundred years... However, thirty years ago, the seal was broken.

Bartz: Thirty years ago... That was when he fought the Dawn Warriors...

Ghido: Yes. Don't interrupt. Dorgann and the others fought hard... Finally, they were able to seal the warlock with the crystals. However, somehow, he escaped.

Bartz: That was our fault...

Ghido: Aren't we feeling self-important, taking all the blame, hmm? Had I meant it was your fault, I would've said that. Seals are meant to be broken. It only means that this time, Exdeath must be destroyed!

Bartz: Where is he!?

Ghido: As I said, the Forest of Moore... Something—exactly what I do not know, so don't ask—rests sealed within the forest that he wishes to claim.

Bartz: The Forest of Moore...

Bartz: The Forest of Moore...

Galuf: And Xezat's revenge!

Faris: We'll defeat Exdeath!

Lenna: Let's do it!

Ghido: The Forest of Moore is sentient. It does not take kindly to intruders, and will attack all who attempt to enter.

Bartz: ...

Ghido: Take this with you.

On-screen: Received Guardian Branch!

Bartz: What is it?

Ghido: A branch from the Guardian Tree... That tree is what protects the seals. With that branch, you may enter the forest. Now, hurry! Exdeath is already on his way to Moore!

Bartz: Right!

(Upon talking to Ghido again.)
Ghido: I hate to beg, but I will. Please, go to the great forest and protect that which Exdeath seeks!

Great Forest of Moore[]

Lenna: Look...the tree branch, it's—

Faris: The forest...

Bartz: ...It's letting us in...

(Upon reaching the point where the party is knocked back by an earthquake.)
Bartz: What the—

Bartz: Oh no—Exdeath is setting the forest on fire!

Moogle: Kupo!

(Upon going below ground.)
Bartz: Let's hide out here until the flames die down!

(Upon reaching the Guardian Tree.)
Lenna: What's that?

Galuf: The Guardian Tree... That's what protects the seal...?

Bartz: Look, the branch!

(Upon entering the tree.)
Bartz: What're those things?

Galuf: Those must be whatever's sealed in here!

Galuf: Here they come!

(After defeating the crystals.)
Exdeath: Such efficient if anything less could be expected of the bearers of the crystals' power. Well done; you've destroyed the seals. Mwa-hahaha! I suppose I should thank you for saving me the trouble!

Galuf: Exdeath!!!

Exdeath: How ironic! The seals broken by the power of the four warriors meant to protect them!

Bartz: What!?

Galuf: They were crystals!?

Exdeath: The crystals which bound me for so long... Now, their power is mine!

Exdeath: Bow down before my crystals—and my power!!!

Krile: My heart is pounding... Something must have happened to Grandpa!

Moogle: Kupo!

Krile: What? They're in the Forest of Moore? Come on, let's go!

Exdeath: Time for your viscera to see the light of day! Now die!

Krile: Grandpa! Oh—Bartz! Lenna! Faris!

Galuf: Krile...Exdeath—

Krile: Don't worry, he shouldn't be doing anything for a while... Oh!

Exdeath: Impudent little fool!

Krile: H-hey, what are you—

Exdeath: Die!


Galuf: Kr...Krile...!

Exdeath: So certain you want to keep moving, Galuf? Try to dispel this power, and your precious crystals will shatter!

Galuf: Krile!

Galuf: Exdeath!!!

(During the battle with Exdeath.)
Exdeath: Take this!!!

Exdeath: Now I'll show you my true power! Prepare yourself for the afterlife!

Exdeath: Why...why won't you die!?

Galuf: Takes a lot more than that... ...for me to kick the bucket! I'll destroy you, Exdeath... even if it means I have to take you into the afterlife myself!

Exdeath: Fool! All the hatred in existence would never be enough to defeat me!

Galuf: This...isn't anger...isn't's...

Exdeath: Then...what...?

(After the battle with Exdeath.)
Krile: ... ...Grandpa!

Lenna: Galuf!

Krile: Grandpa!!!

Bartz: Galuf!

Lenna: Galuf!!!

Faris: Hold on, we can—

Galuf: No good... 'S too late...f'r me...

Bartz: Galuf! Don't talk like that!

Lenna: Galuf!

Faris: Get up, you old bat! Quit playing around, this isn't funny!

Krile: Wake up...wake up, please!

Galuf: Bartz... Lenna, Faris... My dear Krile... Exdeath... Exdeath... Destroy...him...

Krile: Grandpa—! No! You can't die, you can't!!!

Bartz: Galuf! Curaga!

Lenna: Please... Raise!!!

Faris: Open your eyes! Phoenix Down! Elixir! Anything!

On-screen: Galuf's flame has flickered out...

Krile: GRANDPA!!! No! No! You can't leave me, you can't die!!!

(Upon talking to Krile.)
Krile: Grandpa is calling...!

Galuf: Krile...

Krile: ...? Grandpa!?

Galuf: The Guardian Tree, which has protected the crystals for a thousand years, is letting me borrow its power to speak to you. I don't have long. I want to give you my strength... C'mon, Krile...don't cry... Stand with Bartz and the others, be strong, and fight!

Krile: No! You do it, come back! Don't leave me alone!

Galuf: You know I can't do that. But you're not alone, Krile. You understand that, don't you.

On-screen: Krile received Galuf's abilities!

Krile: Grandpa...'s warm... Grandpa—I feel you with me...

Galuf: I'll be in your heart, always.

Krile: Grandpa... ... ...I understand. Huh? Exdeath is...?

Bartz: Krile!

Krile: Bartz, Lenna, Faris... I'll fight along with you!

Bartz: Krile...

Krile: Grandpa told me that right now, Exdeath is trying to destroy the crystals. We've got to hurry to Exdeath's castle!

Krile: The wind drake!

Castle Exdeath (after Moore)[]

(Upon reaching the dead end room and leaving.)
Bartz: Dead end, huh...

Bartz: Krile, where're you going? There's nothing in here.

Krile: No, there is... All of this is an illusion created by Exdeath.

Lenna: What? Are you certain?

Krile: Grandpa, give me strength...

Kelger: I see...Galuf has fallen as well... Dorgann, Xezat, and Galuf have all shuffled off this mortal coil... *cough cough* I fear I haven't much longer, either...

NPC: Lord Kelger!

Kelger: It's nearing the time for that longest of rests...

Kelger: Who goes there? ...Galuf? Galuf, is it you? Krile is...?

Kelger: Galuf... Understood. Everyone... Lend me your strength!

NPC: Lord Kelger!

Kelger: Let us rend the illusion Exdeath has created! This is my last wish and command. Send all your power to Exdeath's castle!

NPC: Lord Kelger!!!

Krile: I see Grandpa... and... a wolf man!

Bartz: It must be Kelger!

Krile: Everyone's power...

(Upon opening the chest in the middle of the 11th floor.)
On-screen: It's empty.

(Upon attempting to leave the room.)
Bartz: Ah geez, Gilgamesh!

Gilgamesh: Ha ha! Looking for something? Well, guess what? I already took the treasure! Ohh, you guys are sooo burned!

(During the battle with Gilgamesh.)
Gilgamesh: Already, our fourth rumble! I must say, I quite enjoy these tussles. I feel we've gained an understanding...

Gilgamesh: understanding that I will pound you silly! Ha ha!

Gilgamesh: Say... what happened to that spry old fellow?

Krile: He...he fought Exdeath, and...

Gilgamesh: ...I see. ...

(After Gilgamesh recives 13,000 damage.)
Gilgamesh: Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For is morphing time!

Gilgamesh: Now that it's mine, let's see how good this Excalibur really is!

Gilgamesh: Have at you!

Gilgamesh: Ehhh!? Why, I've been had! This is far from the strongest of swords! I feel so betrayed!

(Upon defeating Gilgamesh.)
Exdeath: Gilgamesh!

Gilgamesh: Erk!

Exdeath: You worthless fool! For your continued bungling, I banish you from this dimension!

Gilgamesh: Wh-what!? No! Anything but that!

Exdeath: Silence!


(Upon reaching Exdeath.)
Exdeath: Do not interfere!

Bartz: Exdeath! No way we'll let you get away with this!

Exdeath: Mwa-hahahaha... Have you any idea what I plan to get away with in the first place?

Bartz: Wha? No, but...

Exdeath: You all fight so fiercely, yet have no idea of the truth... Hmph. I will return the earth to how it used to be.

Bartz: You mean you'll turn it to a world full of evil!

Exdeath: Believe what you wish. Simple-minded fools such as yourselves could never hope to understand my motives. It matters not. I will tolerate no more interruptions!

(After defeating Exdeath.)
Lenna: Oh no—the crystals!

Bartz: They...they're breaking!

Merged world[]

World map[]

Lenna: That's...

Faris: That's Castle Tycoon...

Lenna: We're back home!?

Castle Tycoon[]

(Upon entering the throne room.)
Chancellor: Princess Lenna! Princess Sarisa! Welcome home!

Lenna: Father...he—

Chancellor: The king's passing was a great loss...However, we must do our best to continue on without him. Additionally, Princess Sarisa has returned, when we thought her dead... It is cause for celebration!

Faris: Sarisa... My true name...

Chancellor: Yes, my lady.

Faris: The name Papa gave me...

Bartz: Hey, what're you doing!?

Chancellor: Preparations for the banquet are ready. Of course, your acquaintances are welcome to attend.

Faris: Wh— You want me to go out there—dressed like this? Are you mad!?

Chancellor: Come now, Princess!

Faris: *sigh*

Bartz: Oh... Sh-she's gorgeous!

Bartz: Yowza! She really is!

Krile: Bartz, I think you're blushing!

Bartz: I-I am not!

(Upon talking to Krile on the balcony.)
Krile: Grandpa...

Bartz:'re you holding up?

Krile: All right... It's not so painful anymore, but... I guess I just feel anxious. It's like Grandpa is fussing at us to hurry.

Bartz: Mm, I think I get it. Let's check it out.

Krile: Huh? What?

Bartz: We're back in my world. There's gotta be a reason for that, right? Let's find out what it is.

Krile: ...Okay!

(Upon leaving the throne room.)
Krile: What about the girls?

Bartz: No way they can slip away, so...

(Upon leaving the castle.)
Soldier: Oh, sorry! I was just rushing over to tell everyone the bridge over the west river is complete!

Bartz: Boko might still be over in that cave to the west...

Krile: Boko?

Bartz: He's my prized chocobo—and my best friend.

Krile: Oh, really?

Bartz: What, you don't believe me?

Krile: Well, you're so poor at riding wind drakes...

Bartz: Hey! You little—

Krile: Ow! Take this!

Bartz: Geez, I can't win against this kid...

Pirates' Hideout[]

Bartz: Boko!

Boko: Kwehhh!!!

Krile: Hello! I'm Krile!

Bartz: Huh? You speak chocobo, too?

Krile: Just a little. I think he wants to introduce us to someone.

Krile: Huh? For real? This is his wife! Her name's Koko.

Bartz: Boko! You stud, you!

Bartz: Listen, Boko, I've got a favor to ask...

Boko: Kweh!

Krile: He says he already knows.

Bartz: Wha?

Krile: He says you're leaving on another journey, right?

Bartz: Boko, is that okay? I know you got the little woman and all...

Bartz: What's he saying?

Krile: He says that he loves her...

Bartz: Slick!

Krile: ...And that while he's away, to take care of the babies...

Bartz: Babies!?

Krile: Koko has little ones on the way! She says she'll be waiting here for him.

Bartz: Koko...thanks! Don't worry, we'll come back safe!

Koko': Kweh!


Bartz: Ow!!!

Krile: If you hadn't been riding so fast...

Bartz: ...Boko! I say this's all your fault!

Boko: Kweh kweh kweh!

Krile: Don't take it out on him, there's nothing he could've done!

Krile: Bartz! What's that?

(After defeating Antlion.)
Bartz: Stuck in a monster's nest... Great, just great.

Krile: I don't think it's very great at all. Now what'll we do?

Boko: Kweh...

(After a rope lowers.)
Faris: Do you promise never to try and pull something like that again? Willing to admit you were wrong to try and make it without me? Heh heh heh... Come on, get up here!

Bartz: Faris!

Faris: Which one you decided to maroon me back there!?

Faris: Try it again and you'll swing from a yardam!

Bartz: But...what happened? Why'd you come after us?

Faris: I'm just not cut out for being a princess, I'm afraid. Pirating's much more my style.

Krile: Ouch!

Bartz: What's wrong?

Krile: Owie, I think I got a splinter... Don't worry about it.

Ghido's Cave[]

(Upon reaching Ghido.)
Bartz: Ghido!?

Bartz: Alley-oop!

Ghido: Oh! Thank you! I suppose you can be helpful after all. The shock of the two worlds merging sent everything topsy-turvy...including me! I'm a bit too old to do much on my back, I rue.

Bartz: What do you mean, "worlds merging"?

Ghido: I see you're just as slow on the uptake as before. It's an ancient legend, but I had never imagined it was true... According to the legend, a thousand years ago, Bartz's world and Krile's world were one and the same.

Bartz: The same!?

Ghido: It seems there is quite the echo in here.

Bartz: But... why did the worlds split?

Ghido: To seal the Void.

Bartz: Void...?

Ghido: I fear no matter how often I allude to your ignorance, my dry wit just goes over your head, so I will simply explain. One thousand years ago, there existed a presence of the strongest evil, Enuo. Enuo possessed the power to control the Void. After a long and harrowing battle, the people were able to defeat Enuo with the twelve legendary weapons... However, the Void that Enuo had created could not be erased. As a last resort, the people split the crystals into two. To maintain balance, the world split into two as well. The Void was sealed within the space between the two worlds—the "interdimensional rift."

Bartz: That means Exdeath was telling the truth... He really did want to return the world to how it used to be...

Ghido: However, without the crystals...

Bartz: The wind's power will never return...

Ghido: Nor will that of the earth, fire, or water.

Krile: Ouch! Ooh, this splinter really hurts...

Bartz: Exdeath!?

Exdeath: Mwa-hahahaha... I turned myself into a tiny splinter, waiting for just this moment! Now you can understand my true goal: to take the sealed power of the Void for my own!

Bartz: What!?

Exdeath: Why do you think I merged the worlds together? Mwa-hahahahahahaha!!!

Ghido: that the two worlds are one, the interdimensional rift the Void was sealed with is appearing as well!

Faris: Wait—so in plain English, you're saying that this Void whatevernot is coming here?

Exdeath: Yes... The Void shall be released from its thousand year prison and into my keeping! The matchless power of the Void will be mine!

Bartz: Not a chance, Exdeath!

Krile: Castle Tycoon...

Faris: Lenna!

Exdeath: Beautiful...beautiful! Look! Gaze upon the unlimited power of the Void; watch as it engulfs all in its path! And soon, it will belong to me!

Faris: Lenna... Exdeath, you...!

Exdeath: Peons! Tremble before my might! Mwa-hahahahaha! Time for your viscera to see the light of day! Now die!

Exdeath: Turtle!

Exdeath: ...Not bad, for a reptile!

Ghido: You think I sat around seven centuries munching on pizza?

Exdeath: Ha ha ha... Perhaps you should have taken the chance... You shall find no such tasty diversions in the afterlife!

Exdeath: Peons! Tremble before my might! Mwa-hahahahaha!

Ghido: Ohhh, my aching...

Bartz: Ghido! You okay!?

Ghido: Exdeath, that cur... He must be stopped before he obtains the full power of the Void, or—Hmm?

Ghido: By Jove, what's that!?

Bartz: Just the Library of the Ancients...

Ghido: THE fabled Library of the Ancients? My dear boy, have you any idea what an important place that is!? Oh, of course you don't... To think that the Library of the Ancients was here the whole time... Follow close, children! Within the library is a book which describes how to defeat Exdeath!

Library of the Ancients[]

Scholar: Sage Ghido!

Ghido: Oho, scholars from Surgate.

Scholar: We've been able to find the second half of the Sealed Tome!

Ghido: Perfect!

Ghido: Now, let us begin the strategy meeting! As you have probably noticed, the two worlds have recombined into one. Also, the Void is trying to break free from where it has been sealed within the Rift!

Bartz: Then we'd better hurry there and stop it!

Ghido: Bartz, Bartz, Bartz... so enthusiastic and yet so stupid. Along with the Void, many fearsome monsters were sealed in the Rift a millenium ago. They are all incredibly evil, and incredibly strong. I feel safe in saying that as you are now, you kids wouldn't stand a chance.

Bartz: Then, what do we do?

Ghido: Elementary, my dear Bartz; the legendary weapons used to defeat the warlock Enuo a thousand years ago!

Bartz: Legendary weapons?

Ghido: Sometimes I wonder if you say things like this to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them. Now that we have both halves of the Sealed Tome, if all goes according to legend—and I'm certain it will—the book will show us the way.

Bartz: The book...!?

Ghido: It is written: 'When Nothing's power again does peak, To Light Warriors this book shall speak.'

On-screen: The book begins to speak...

On-screen: After Enuo's defeat, the weapons of legend were sealed within the Castle Kuza. To break the seals, the four tablets must be assembled. One rests alongside spirits of the past, blessed by soil... One rests within an island shrine, kissed by wind... One rests beneath the ocean's floor, engulfed by flames... One rests beyond the river's torrents, protected by water... Along with the keys to open the seals—the four tablets—are sealed our servants. If the tablets are moved, our servants will awaken... The ultimate spells of white and black... The magic of time and space, Meteor... The sea king, Leviathan, and the dragon king, Bahamut... Present this book unto the gate and the way to the seals will be opened...

Ghido: Go—unseal the twelve legendary weapons before Exdeath gains the power of the Void! We are all counting on you. Go and find the first tablet... Blessed by the soil and the spirits of the past... Eureka! It must be the pyramid in the Desert of Shifting Sands! Faris, Krile...and even you, Bartz. You must go at once! The future of the world depends on it!

Guardian Tree[]

Bartz: The Guardian Tree...

Faris: The forest is beginning to come back to life...

Krile: Grandpa... Why can't Grandpa come back to life?

Faris: Lenna...Papa...

Bartz: So many lives have been lost...

Krile: We must stop Exdeath. The people around the world need us... No, not only the people, but all life...

Faris: man sacrifices have been made already... I won't stand by while more lives are lost!

Bartz: Let's there won't be any more sacrifices.

Pyramid of Moore[]

(Upon reaching the desert.)
Bartz: The sand stopped moving!

Krile: I guess now that both sets of crystals have shattered, there's not enough power in the earth for it to move...

Faris: Even the ground is getting unstable...

(After defeating both Gargoyle enemies.)
Krile: Look—the Sealed Tome!

On-screen: Blessed by the soil and the spirits of old, one tablet rests...

(Upon defeating Sekhmet.)
Sekhmet: You may have defeated me...but my brother in the tower will-gahhh!

(Upon reaching the tablet.)
On-screen: The first tablet!

Bartz: Holy moly! What's going on!?

Krile: Look, something's written on the tablet. "The Dragon King, Bahamut..." ...Huh?

Krile: The peninsula—it's sinking!

Bartz: Incoming!

Bahamut: I will await thee at the summit of North Mountain...

Faris: Look! 'Tis the airship!

Guardian Tree (after Pyramid of Moore)[]

Krile: Listen—a wind drake!

Faris: Lenna!

Bartz: Lenna! Are you okay? Come on, wake up, say something!

Lenna: ... ... ... This body is mine!!!

Faris: Lenna!!!

Bartz: What the—

Exdeath: Beast sealed between dimensions for a millenium... Go forth, Melusine!

Bartz: Exdeath!!!

Exdeath: Mwa-ha-ha! All that was once sealed in the Rift is now mine to command!

Bartz: Ghk...

Faris: Lenna...stop, please...

Krile: Lenna...

Exdeath: Mwa-hahahaha! Face destruction at your friend's hands!

Bartz: Exdeath!

Exdeath: Mwa-ha-ha... Now, watch as I take care of a turtle infestation!

Exdeath: Soon...very soon! The power of the Void will completely be mine, and the entire earth will kneel before me! Mwa-hahahahahaha!!!

Bartz: Le...Lenna... Stop...

On-screen: Sacrificing itself, Hiryu attacked! The demon is expelled from Lenna's body!

Bartz: Now!

(After defeating Melusine.)
Bartz: Lenna!

Lenna: Bartz... I...

Faris: Lenna!!!

Lenna: Sister... Krile... The castle... We were...the—

Faris: We know. Don't try to speak.


(Upon reaching the airship after reuniting the party.)
Lenna: We can enter the interdimensional rift near where Castle Tycoon used to be...

Krile: Hurry! It won't be much longer before Exdeath gains the power of the Void!

Faris: But Ghido said we hadn't the power to fight him and win...

Bartz: We'll need the twelve legendary weapons. They're in the sealed castle of Kuza... Come on, let's go!

Exdeath: They said none could control the infinite power of the Void... Pathetic fools! Power of the Void! Reveal your true self!!!

Exdeath: Go forth and destroy everything! Show how absolute your power really is!!!

Krile: All the towns are being sucked into the Void!

Bartz: Exdeath! Stop!!!

Moogle: Kupo! Krile! Kupokupooo!

NPC: Aughhh! Bartz! Help!!!

Lenna: It's awful...

Faris: Even a tiny place like Bartz's hometown, Lix...

Krile: go that far is...

Bartz: Aughhh!!!

Faris: Bartz! Stop, get ahold of yourself!

Sealed Castle[]

(Upon interacting with the slot for the tablet.)
Bartz: The tablet—!

On-screen: If breaking the seals is what you seek, approach the one you'd have and speak. But once three seals have been erased, the tablet leaves only dust in its place.

Bartz: Three seals... That means we can only pick three out of the twelve weapons.

(Upon leaving the room after obtaining three weapons.)
Exdeath: Prisoners of this space between dimensions... Hear me, my servants!

Exdeath: Warriors led by the light of the crystals seek the ancient tablets... Seek them out and kill them! They must not be allowed to obtain the fabled weapons that destroyed Enuo...

NPC: Let us go, sire!

Exdeath: Very well. Go now, my monsters! Destroy them while I obtain the full power of the Void! Mwa-hahahaha!

Pirates' Hideout (return)[]

(Upon talking to Faris.)
Faris: Syldra! You-you're alive!

Bartz: Faris, what are you talking about?

Lenna: you see something?

Faris: Don't you? Syldra's right there...

Krile: Syldra's your name? Oh, you're such a good girl...

Faris: Krile! You can see her?

Krile: Syldra's spirit says she wants to help Faris...

Faris: Eh!?

Krile: Such a kind soul...

On-screen: Received the summoned monster Syldra!

Phoenix Tower[]

(Upon reaching the top of Phoenix Tower.)
Lenna: Hiryu!

Krile: Is this the wind drake that saved you?

Lenna: Hiryu—what are you doing!?

Krile: He says he wants to help you...

Lenna: Hiryu!!!

Krile: Lenna... Hiryu knew he didn't have much longer to live...

Lenna: That means... In the ancient forest, when he saved me—

Krile: It seems he came to this tower so he could help you with the last of his power...

Lenna: Hiryu...

(During a flashback.)
Lenna (in flashback): ...What do you mean, Mother's not going to make it?

King Tycoon: Dear, the doctor did his best... It seems the only thing that can cure her is a wind drake's tongue...

King Tycoon: Lenna! Where are you going with that knife!? ...Certainly you don't mean to—

King Tycoon: Stop!

Jenica: Sire, I'll go.

Jenica: Princess Lenna! Kill him, and you'll have finished off the last of the wind drakes. What's more... The queen mother has always cared deeply for Hiryu. Will you still cut out his tongue?

  • (Upon selecting "Yes".)
    King Tycoon: You fool!
  • (Upon selecting "No".)
    Jenica: Princess... Your father used to come here every day, debating what to do. But...perhaps it's for the best.

Lenna: *sob* Mother...

(After flashback ends.)
On-screen: The wind drake Hiryu became a phoenix! The phoenix entrusted its power and its soul to Lenna.

On-screen: Received the summoned monster Phoenix!

Lenna: Hiryu... ... Thank you...

North Mountain[]

(Upon reaching Bahamut.)
Bahamut: You who have broken the seal... If you can best me in battle, I shall award you my power!

(After defeating Bahamut.)
On-screen: Received the summoned monster Bahamut!

Island Shrine[]

(Upon entering.)
On-screen: Within and island shrine, kissed by wind, one tablet rests...

(During the battle with Covert.)
Covert: That's far enough!

(Upon interacting with the tablet.)
Wendigo: I was excited by the thought of what warriors could have made it this far... But to think, it's only a group of little girls! Ha ha ha! Sorry, ladies... I will send you all to your graves!

(After defeating Wendigo.)
On-screen: The second tablet!

On-screen: The gate to Fork Tower, resting place of the strongest white and black magic spells, has opened!

Krile: There's something written on the tablet...

On-screen: The twin houses of the strongest magics, Fork Tower... If the two houses are not traversed and spells removed as one, both shall be destroyed, and the tower rent asunder...


(Upon talking to Mid.)
Mid: Guys, a tower suddenly appeared on top of the catapult! It trapped Grandpa underground!

Fork Tower[]

Krile: If the spells aren't taken from both towers at the same time, the towers explode, right?

Bartz: Guess we'd better split up, then...

(Upon reaching the top of both towers.)
Party 1 leader: We have to take it at exactly the same time... Take it right when I do!

Party 2 leader: Got it!

(After Minotaur loses all HP.)
Minotaur: The power of Holy magic... I think it's time you tasted its might!

On-screen: Obtained the white magic Holy!

(After Minotaur is defeated.)
Party 2 leader: If we don't take it quick, the whole tower will blow!

(After Omniscient is defeated.)
On-screen: Obtained the black magic Flare!

Party 2 leader: The tower... It's disappearing!


(Upon talking to Cid.)
Cid: Oo-err! My head's spinning...

Mid: Grandpa! You okay?

Cid: I think I'm going to be sick... But first, the good news: While researching, we found a couple more techniques... So, we can upgrade the airship with submarine functionality!

Bartz: Really!?

Cid: Of course! Nothing's impossible for me! Come on, Mid!

Mid: Yeah!

Mid: Shouldn't take much longer.

Krile: Wow, you two really work hard.

Mid: ... Grandpa blames himself for the world having ended up like this...

Krile: But... I mean, it's not like there's anything he could've done...

Mid: I know that... I think deep down, he knows it too. But that's why this time, he's so driven to see his machines used for peace.

Cid: And that should do it!

Cid: Once you're in the water, press + then the A Button, and the undersea world is yours!

Bartz: Thanks for everything, guys.

Cid: Bartz... I can't fight for beans. In fact, about all I'm good at is modifying machinery. Even so, I've tried to do everything I can to help you out. The rest is in your hands...

Bartz: Come on, guys!

Lenna: We can travel underwater now, right?

Faris: Aye. Now we can search for the tablet underneath the waves...

Krile: Mid... Take good care of your grandpa.

Mid: You guys take care, too!

Bartz: No point in dawdling... Let's go!

Sunken Tower[]

Bartz: *glub glub glub!* Gah! I can probably hold my breath... *glub glub* But only for about 7 minutes!

(Upon reaching the chest with air on the fifth floor.)
Bartz: *gasp!* Hahh...hahh... Okay, got another 7 minutes.

(Upon reaching the crystal shard on the bottom.)
Gogo: It has taken the first two acts, but now, the amazing power of this crystal shard is within my competent grasp. I shan't allow you to take it, so turn back and begone!

  • (Upon selecting "Yes", conversation ends.)
  • (Upon selecting "No".)
    Gogo: Tsk tsk tsk... Then let the curtain rise!

(When the battle with Gogo begins.)
Gogo: My name is Gogo! Mimic extraordinaire! The basis—no, the very soul of mimicry is the ability to aptly imitate anything, no matter the situation. Thusly, I will imitate your every move! When you attack, I will attack. When you cast a spell, I'll cast a spell. Could you imitate me, you'd certainly win. More likely, it will be curtains for you!

(After not acting during the battle.)
Gogo: Oh! Bravo, bravo! Perfect, just lovely! You've seen me doing nothing, and are copying that nothing yourselves! Rather... you're doing perfectly nothing, perfectly! Yes! You feel it—the essence of mimicry! I give you my blessing to continue on the true path of imitation! Adieu!!! Break a leg!

On-screen: Banish

On-screen: Thrown into the Rift!

(Upon attacking Gogo.)
Gogo: You uncultured boors! Know you nothing of an artist's soul? Cut! Cut! Stop TRYING to mimic! Srart over, recenter, and begin!

(After obtaining the crystal shard.)
On-screen: Resting within the shard, a warrior's spirit... Mime.

Great Sea Trench[]

(After defeating both Gargoyle enemies.)
On-screen: Deeper than the bottom of the sea yet enveloped by flames, one tablet rests...

(Upon reaching the tablet.)
On-screen: Oink oink...

Phobos: Exdeath send us... oink!

Nereid: Told us to kill you, oink oink!

Triton: Orders, you know, nothing personal, oink!

All three: Oink oink ooooink!!!

(After defeating Phobos, Nereid, and Triton.)
On-screen: The third tablet!

On-screen: Something is written on the tablet...

On-screen: Received the magic sealed in the flow of magma, Meteor!

Istory Falls[]

(After defeating both Gargoyle enemies.)
On-screen: Protected by water beyond its falling torrents one tablet rests...

(Upon obtaining the tablet.)
On-screen: The fourth tablet!

(Upon leaving.)
NPC: That tablet... you'll hand it over to me!

NPC: Once Lord Exdeath gains the power of the Void, he'll create a world for us monsters! I won't let you interfere!

(Upon talking to Leviathan.)
Leviathan: The power of my waters... Strong enough to wash away all sins and make all things pure... But only to those with the ability to fight the Void will I award this power!

(After defeating Leviathan.)
On-screen: Received the summon monster Leviathan!

Sealed Castle (after all tablets obtained)[]

(Upon leaving the castle after obtaining all weapons.)
NPC: I heard there was an earthquake down south! We can only hope that no one was hurt... No one knows the cause of the earthquake... I wonder if some underground volcano erupted. If only we had a submarine, we could go take a look, but...

Interdimensional Rift[]

(Upon reaching the entrance on the world map.)
Krile: What's that!?

Lenna: The Rift!

Faris: Can't fight it—we're being sucked in!

Bartz: Good, we get a free ride! Here we go!

(Upon reaching the first door.)
NPC: For a thousand years, we have been sealed in the Rift...

NPC: Once Exdeath obtains the power of the Void, our new world—a world of darkness—will be born!

NPC: You've been a thorn in Lord Exdeath's side for long enough! The Void will be your burial ground! Bwahahahah!

(Upon encountering Calofisteri.)
Calofisteri: These woods are so peaceful. Why don't you rest here... ...FOR ALL ETERNITY!

(Upon encountering Apanda.)
Apanda: To be honest, I never though you'd make it this far... No matter; soon I shall rid you of your pitiful lives! The instant you touched this book, you activated the dimensional switch!

(Upon encountering Azulmagia.)
Azulmagia: Halt! Are you the ones who bear the crystal shards?

  • (Upon selecting "Yes".)
    Azulmagia: I see... Then this shall be your burial ground!

(Upon reaching the girl in the prison cell.)
Helicarnassus: Thank you, I've been locked down here for ages! Let me show you my appreciation... *smooch*

(Upon attempting to leave the throne room.)
Helicarnassus: You can run, but you can't hide...

Helicarnassus: You received my kiss of death!

Helicarnassus: C'mere, I'll treat you right... ...Treat you to a slow death at the hands of the master of this castle—I, Helicarnassus!

(Upon encountering Twintania.)
Twintania: That's as far as you go... Beyond is where the power of the Void is contained. You shall not enter!

(Upon encountering Gilgamesh, if the player found Gilgamesh in Exdeath's Castle.)
Gilgamesh: Have at thee, vile beast!

(During the battle.)
Gilgamesh: ...Wait a minute... Bartz? Zounds! 'Tis no beast, just Bartz! You should've just said so from the start! Oohhh, I don't like it here... Creepy monsters lurk around every corner, and I can' find the way out... Cripes... *sniffle* ...I'm gonna break down! Anyway. How did you get here? Or rather, how does one exit?

Bartz: Oh, just go that way, then...

Gilgamesh: I see! Let us egress posthaste!

Gilgamesh: Say...afterwards, what say we have a few spectacular adventures, just us five?

Bartz: ...Um.

Gilgamesh: ...Oh yes, that whole savng the world thing....phooey. If you make it out safely... Hah! No ifs about it. I'm certain we'll meet again. At that time, I hope you'll consider me a... *cough* Never mind, ha ha! Hasta la bye-bye!

(Upon encountering Necrophobe.)
Necrophobe: This light... I will never give it to you!

Necrophobe: Hahaha! With these barriers, I've achieved invincibility! Do you really believe you can defeat me?

(After destryoing the four Barriers.)
Necrophobe: invincible barriers... You've left me with no choice! Have a taste of my true power... ...It's all you can eat!

(If the player found Gilgamesh in Exdeath's Castle.)
Bartz: Wha—Gilgamesh!?

Gilgamesh: Made it! Why hello there! Surprised to see me? Hah! If I'd just left you in the lurch, I'd look like a jerk for all of history! Thought I'd let that happen? As if!

Necrophobe: Hmph... You've a big mouth. If you're so eager to fight, you can be the first to die!

Gilgamesh: Oh really? Just try it, Baldy! You cannot even hold a birthday candle to the blazing flame of my winning spirit!

Gilgamesh: Krile! Your grandfather... ...he was a pretty strong guy!

Krile: Grandpa...

Gilgamesh: And you, Faris! You must fall in love, or something, and try acting a little like a woman—if you still know how!

Faris: Hey...

Gilgamesh: Lenna! Always so selfless towards animals... Never lose that pure heart!

Lenna: ...

Gilgamesh: And Bartz... I wanted to fight you one more time, mano-a-mano. You have admirable companions. I envy you.

Bartz: Gilgamesh...

Necrophobe: Enough of this. Die!

Gilgamesh: *snort!* I believe that's MY line!!!

(Upon encountering Exdeath.)
Exdeath: It took you long enough! But now you are too late!

Exdeath: Mwa-ha-ha... Finally, it is in my grasp! The greatest power known to man...the power to control the universe! The power of the Void!!!

Exdeath: I will crush all who stand in my way! I think I'll begin with your precious "friends"! I hope you'll enjoy watching your companions be sucked into the Void!!!

Bartz: Stop it! Let them go!!!

Exdeath: Mwa-haha... And now you too will meet your end, inside the Void!!!

Dorgann: Bartz! Stand up!

Bartz: ...Dad?

Bartz: Xezat! Kelger!

Krile: Grandpa!

Bartz: Galuf!

Galuf: Enter the Dawn Warriors!

Galuf: Bartz! Lenna! Faris! Krile! We'll hold off the Void. You kids take care of Exdeath! The only ones who can save the world from the power of darkness are the warriors of light! That's you! Now, go!!!

Exdeath: What!? Why is the power of the Void disappearing!? No matter- take this!

Lenna: Father!

Faris: Papa!

Dorgann: Now!

Galuf: This is it!

Xezat: Take your chance...

Kelger: Destroy Exdeath!

King Tycoon: Onward, Light Warriors!!!

Bartz: Exdeath! You'd better get ready, 'cause here we come!!!

(After defeating Exdeath's first form.)
Exdeath: NOOO! WHY!? The Void was mine to command! How could it—Uwaaah!!!

Neo Exdeath: I am Neo Exdeath! All memories...dimensions...existence... All that is shall be returned to nothing. Then I, too, can disappear... ...forever!!!

Final scene[]

On-screen: In the beginning, there was only the Void... But from the Void came four essences. They formed the crystals, and the world was born. Hope blessed the earth. Courage blazed into flame. Care and devotion turned water into the seeds of life. The passion for knowledge spread intelligence and wisdom on the winds. If ever the Void threatens to engulf the world, so long as the four essences still exist in man, light will be born anew. The four essences shall rise from the Void and weave light once again.

Bartz: The Void is still here...

Krile: But-but we beat Exdeath!

Lenna: Is it because the crystals are all gone?

Faris: The world will be engulfed by the Void...

On-screen: Hope, bless the earth...

On-screen: Courage, light the fires...

On-screen: Devotion, breathe life into the waters...

On-screen: Passion, spread knowledge on the winds...

Bartz: The's being reborn...

Lenna: And the crystals as well...

Bartz: There was still power remaining in the crystal shards.

Krile: Thank goodness...

Bartz: Lenna... Faris... Krile... It's because you took such good care of the shards...

Lenna: Don't forget yourself, Bartz.

Krile: Or Grandpa!

Lenna: Now, wind will return to Tycoon...

King Tycoon: Correct, my dear.

Bartz: Dad...

Krile: Grandpa...

Lenna: Father...

Faris: Papa...

Bartz: Kelger, and Xezat...

King Tycoon: The world still needs you.

Galuf: It's too early for you kids to be meeting us!

Dorgann: Go, return to your world...the one you saved!

Mid: Grandpa!

Mid: A letter's arrived!

Krile (letter): Cid...Mid... How are you? It's me, Krile. Somehow, we made it back. Feels like that fight was just a bad dream...

Krile (letter): Since then, I've traveled all over. Seems like everything's become peaceful, like before. The chancellor of Tycoon seems quite happy. However, Faris seems worried about her pirate crew. Everyone in Bal is worried, since they have no heir to the throne... Maybe I'll be queen! ...As if. ...It'd be pretty cool though, hee hee.

Krile (letter): Bartz went back to his hometown. He's not giving up traveling, but he said he wanted to spend time near his parents before he set out again. Oh! Boko and Koko had children! Baby chocobos are the cutest! You simply must go see them!

Krile (letter): It's been a year since then... Lenna and Faris are busy with running Tycoon and all, and Bartz is off on another journey. If...if any of the others happens to ask about me... No. I'm sure they'll come. Tell them I can't wait to meet again...

Cid: Krile... You worked so hard. Everyone fought well...

Krile: If Grandpa hadn't saved me back then... The crystals have been restored, and everything's peaceful. But...for some reason, I'm sad... I guess it's just that... Since Grandpa died... I've been all alone...

Krile: ...See you, Grandpa.

Bartz: What're you talking about? You're not alone.

Lenna: We're here with you.

Faris: Buck up, kiddo!

Krile: Everyone! You made it!

Bartz: As if there was any doubt. Like I'd forget about a friend after we were together for so long!


Lenna: Tears don't really suit you, Krile. You have to be strong.

Faris: Galuf's laughing at your blubbering, kiddo.

Krile: *sniffle* ... Heh're right... *sniff* He is laughing. The crystals have regained their power. This time it's up to us to protect them.

Bartz: Like Dad and the others did...

Lenna: Say, do you hear that?

Faris: ...Aye, that I do.

Krile: Grandpa's voice...?

Bartz: No...just the wind through the trees.

Lenna: The rippling of the water...?

Faris: Just the crackling of flames...

Krile: The settling of the earth...

Bartz: Dunno... I'm not sure what it is, but...

Faris: I can hear it...

Lenna: Yes... Something warm...

Lenna: Let's go!


General interactions[]

(Upon interacting with a spring or another full recovery item.)
On-screen: HP and MP restored! All status ailments removed! KO'd allies revived!

(Upon opening a treasure chest, where XXXX is the item name.)
On-screen: Obtained XXXX!

(Upon opening a monster-in-a-box chest.)
On-screen: It's a trap! Monster attack!

(Upon using a piano.)
On-screen: Piano skills leveled up!

(Upon using the second-to-last piano before mastery.)
On-screen: A piano virtuoso indeed!!! ...After a bit more practice, anyway.

(Upon mastering the piano.)
On-screen: You have mastered the piano!!! All others quake in fear at your superhuman keyboard manipulation skill!

(Upon using the Banish spell.)
On-screen: Thrown into the Rift!

Pirates' Hideout optional dialogue[]

Bartz's world

(Upon returning to the entrance after obtaining the ship.)
Bartz: Wha...those look like Boko's footprints! Don't tell me he tried to go after us...

(Upon talking to the pirate on the left when Boko is in the hideout.)
Pirate: Cap'n! Take these with ye!

On-screen: Received 8 potions!

(Upon talking to other pirates when Boko is in the hideout.)

  • We put that kwehin' bird to bed, an' be attendin' to its wounds.
  • We found some strange bird lyin' in the cave. Wonder how it'd taste?
  • Never fear. We'll protect the hideout!
  • Cap'n... I...I lo...

(Upon finding Boko in the hideout.)
Bartz: Boko!

Boko: Kweh...

Lenna: Oh! He's been hurt!

NPC: Found him zonked out in the cave, so we brought him back here. But he'll be fine, now that he's in my capable hands.

Bartz: Please, if you can help him, doc...

NPC: Leave everything to me!

(Upon talking to Boko again.)
Boko: Kweeeh...

Bartz: Boko... Get better soon, buddy!

(Upon talking to the doctor again.)
NPC: Don't you worry, leave this bird to me! He just needs some rest, then he'll be good as new!

(Upon talking to the pirates in the doctor's room.)

  • Ugh...I'm a pirate, but I still get seasick.
  • Arr! We be pirates, an' do as we please!
  • Those quakes must've opened up a path to our cove from th' outside.
  • We'll hold down the fort while the captain's away!
Merged world

(Upon talking to Koko.)
Koko: Kweh, kweh!

Krile: She says to take care. Thank you, Koko!

(Upon talking to the pirates in the hideout.)

  • Once you get used t'lookin at em, chocobos're pretty cute! Wonder when Koko's chicks be due?
  • Yar, har, fiddle-de-dee...hic!
  • I heard tell that the cap'n wuz really princess o' Tycoon!
  • Years ago, me grandpappy fished a small lass from the sea. She kept callin' herself Farifa, so he named 'her Faris.
  • Cap'n! I lurve ye...hic!

(Upon talking to the doctor.)
NPC: See? That Boko birdie healed up just fine...fine enough to make himself some kiddies, eh? Heh heh heh!

(Upon talking to the pirates in the doctor's room.)

  • Ughhh... I still be seasick... I'll soon be tastin' the rainbow...
  • Arr! We be pirates, an' do as we please!
  • Those quakes must've opened up a path to our cove from th' outside.
  • We'll hold down the fort while the captain's away!

Tule optional dialogue[]

(Upon buying from a shop while Faris is not present.)
Faris: Don't forget about me!

(After finishing shopping.)
Faris: See ya.

(Upon talking to the villagers.)

  • You look a little wet behind the ears... Howzabout I take ya to the Greenhorn's Club?
    • (Upon selecting "Yes".)
      NPC: Yeah, I reckoned so. First, shut your eyes...can't have just anybody figuring out where it's at.
      NPC: All right, here we are!
  • I'm training to be a bard. Listen to this! Long long ago, in the canal to the east a big ol' ugly monster was having a feast! It ate lotsa people—53 at least—but the good guys used the crystal and sealed the beast! Oh yeah! ...My granddad says he's sorry he told me the story...but you uys liked it, right?
  • Spinny spinny spinny whee! I think I'm gonna throw up but I like it!
  • Great snakes! The pub's been overrun by pirates...
  • Be careful, the pub is full of pirates.
  • Huh? A meteorite fell by Castle Tycoon? One fell in the mountains to the west, too. Guess they're in season.
  • Kinda seems like the wind's died down some, don't you think?
  • If you take the canal eastward, you'll get to the Kingdom of Walse. Walse has prospered by using the water crystal.
  • The beast in the canal only seems to target women.

(Upon talking to the pirates in the pub.)

  • Huh... If you look real close, yer a fetching lass, Lenna!
  • Take a load off, drink up!
  • The captain's upstairs.
  • Captain... So dreamy...
  • We're only helpin' ya 'coz the cap'n ordered, so don't be gettin' the wrong idea!

(Upon talking to the villager in the pub while Faris is there.)
NPC: That pirate boss went upstairs.

(Upon talking to the dancers in the pub.)
NPC: Why don't you have a seat, big boy? Then, just keep your eyes on me... Tee-hee-hee!

(Upon talking to the villager by the dancers.)
NPC: I'm...I'm not looking at anything! ...You perv! Get yer mind out the gutter!

(Upon sitting at the seat in front of the dancers.)
NPC: Mm... For you, honey, we've got something special!

NPC: Wooo!

(Upon talking to the Greenhorn's Club receptionist.)
NPC: Howdy! I assume you're new to this adventuring thing, right?

  • (Upon selecting "Yes".)
    NPC: All righty, then come on in!
  • (Upon selecting "No".)
    NPC: Sorry, but we can't have pros coming round and spooking the rookies. Hi-yah!

(Upon talking to villagers in the Greenhorn's Club first floor.)

  • If your hair suddenly turns white, that means you're "aging," and you'll gradually weaken.
  • Try putting mages and other folks with less defensive power in the back row. Pressing Left while on the menu screen places the cursor over the characters. Select who you want to move, then press the A Button. Now they're safe in the back row. Press the A Button again to move them back to the front.
  • You can harm ghosts and the undead with recovery magic, such as Cure.
  • The character you usually see walking around is the one displayed at the top of the menu screen. Try changin your order, like this!
  • Saving the game is something you should do often! Then you'll always be able to pick up right where you left off.
  • Would you like an explanation of the job ability system?
    • (Upon selecting "No", conversation ends.)
  • Keep an eye out for secret passages. For example, try walking through the wall to my left.
  • Urns and chests like these sometimes have goodies inside. Why don't you try having a look-see?

(Upon talking to villagers in the Greenhorn's Club second floor.)

  • You've probably noticed those numbers that pop up during battle. The white numbers are damage dealt, and the green ones are hit points regained.
  • Howzabout I tell you about a couple more useful abilities?
    • (Upon selecting "Yes".)
      NPC: Two-Handed
      With this ability, when you have one hand carrying a weapon and the other hand empty, your attack doubles. Basically, you're usin a one-handed weapon with two hands, so you can attack with a more powerful swing.
      So lon as one person in your party has Sprint, you can hold down the B Button to run through towns and dungeons. Just have someone in your party become a thief, and you're set.
      Blue Magic & Learning
      Blue magic is the art of learning monsters' special techniques. However, to learn them you'll need to set the blue mage ability Learning, and then get hit by the enemy attack. Only then can you remember it and use it against others. To use the technique, use the blue mage ability Blue Magic. You can learn attacks like a goblin's Goblin Punch, a steel bat's Vampire, or a moldwynd's Aero!
    • (Upon selecting "No", conversation ends.)
  • Hold down the L and R Buttons while in battle, and you can try to escape. But look out! Not all enemies will let you go!
  • When your hit points begin running low, use a Potion or white magic such as Cure to restore them.
  • Wait Mode
    In the Config menu, there is a setting called "Wait." If you switch your battles to Wait Mode, the battle will pause while you are in the magic or item windows, allowing you to take your time selecting them.

(Upon talking to the villager by the chest in the Beginner's Hall second floor before opening it.)
NPC: Inside this chest is a present from me!

(Upon talking to the villager after opening the chest and beating the monster-in-a-box.)
NPC: A-hua-hua! Sometimes monsters hide in treasure chests. From now on, be careful!

(Upon talking to the innkeeper.)
NPC: Welcome! One night is 10 gil. Would you like to stay?

  • (Upon selecting "Yes", party sleeps.)
  • (Upon selecting "No", conversation ends.)

Wind Shrine optional dialogue[]

(Upon talking to the chancellor after the first conversation, before the crystal shatters.)
Chancellor: When those monsters overran the shrine, we fled to this room and haven't been able to leave...

(Upon talking to the bottom-left scholar.)
NPC: Princess, please take these with you.

On-screen: Received 5 Potions!

(Upon talking to him again.)
NPC: careful.

(Upon talking to the other scholars before the crystal shatters.)

  • King Tycoon went up to the top floor to check on the crystal, but...
  • The crystal amplification machine suddenly stopped responding...
  • The crystal upstairs is controlled by a machine that amplifies its power.
  • Drink this water to restore your energy.

(Upon talking to the chancellor after the crystal shatters.)
Chancellor: Princess Lenna... The wind is becoming weaker and weaker...

(Upon talking to the other scholars before the crystal shatters.)

  • We will stay here, and pray that somehow the crystal may be restored...

Carwen optional dialogue[]

Bartz's world

(Upon talking to the villagers in the village square. Dialogue assumes the end of the hints to the North Mountain, seen at #Carwen.)

  • What—you came from the ship graveyard? You—you're not really ghosts, are you!?
  • The purple flowers that bloom on North Mountain are poisonous.
  • Fifty years ago, most of the wind drakes were killed in the war... The one in Tycoon is the only one left.
  • Lizards and other hibernating animals can't stand the cold!
  • The wind's too weak, so there ain't no ships sailin'.
  • Since there aren't any ships, you can't get to Walse. Man... So much for the glorious age of sea travel!
  • This town has the finest port in the world! ...Though that doesn't mean much now that boats can't sail anymore.
  • Sorry, no ships to Walse! The wind's too weak for anything to sail!

(Upon talking to the villagers in the pub.)

  • Knights do it two-handed! ...Hic!
  • Ohhh, didja get your hands on a world map? Once you're outside of town, you can press the R Button to look at it!
  • I hear tell there's dragon grass up on North Mountain. But there's poison grass up there, chokin' it out...
  • A wind drake AND super-rare dragon grass? If you could get your hands on those, you'd be rolling in gil!

(Upon talking to the bartender in the pub.)
NPC: Did you hear? A meteorite fell near Tycoon. Too bad it didn't land on my mother-in-law...

Castle Tycoon optional dialogue[]

(Upon talking to the soldier at the entrance.)
NPC: Thank heavens you're back safe! The chancellor wishes to speak with you.

(Upon talking to the villagers in the castle grounds.)

  • Princess Lenna!
  • Oh! Princes Lenna!
  • You're back!

(Upon talking to the soldier on the castle grounds.)
NPC: If you find anythig withi these walls that can assist you in your quest, please take it.

(Upon talking to the soldier atop the wall.)
NPC: I'm the lookout!

(Upon talking to Jenica.)
Jenica: I've served in this castle for quite some time. I looked after both Princess Lenna and Princess Sarisa.

Bartz: Sarisa?

Jenica: Princess Lenna's older sister. Sarisa was sailing with her father when a storm hit, and she was lost at sea.

(Upon talking to her again.)
Jenica: Oh, the king's wind drake made it! That's wonderful.

(Upon talking to the woman outside the king's chamber.)
NPC: This is the king's chamber. No one is permitted to enter.

(Upon meeting the chancellor after finding the wind drake.)
Chancellor: Princess Lenna!

Lenna: Forgive me... I didn't mean to worry you.

Chancellor: No need to fret about that now. But please, you must return to the palace! Our guard has been severely weakened by monster raids, but there is no way we can recover without our princess!

Lenna: I'm sorry...I cannot stay.

Chancellor: Princess, you have a responsibility to this kingdom!

Lenna: Yes...but more importantly I have a responsibility to the world. Right now, we are all in danger... What's more... Father is still alive, and I—

Chancellor: ...I understand. Princess Lenna, we will protect the kingdom, I swear it!

Lenna: And I swear to return, and bring Father back. Until that time, please hold things together here.

Chancellor: For now, will you at least stay the night?

Lenna: Certainly.

Lenna: Faris?

Faris: Hm? Ah, Lenna. It's should be in bed.

Lenna: So should you...Sister.

Faris: ...!!!

Lenna: I'm right, aren't I? You're my older sister...

Faris: Wh-what are you going on about? Me, your... That's daft!

Lenna: But...

Faris: Besides, a buccaneer like me, really a prince—er, princess? 'Tis a bit much, that!

Lenna: But...your pendant...

???: Bartz...Bartz!

Bartz: ... *snort* ...nhuh?

Lenna: *giggle*

Galuf: What in tarnation are you doing, kid?

Faris: I think he's a few men short of a full crew...

(Upon talking to the old man outside the room.)
NPC: The chancellor's gone outside...he said he had something for Princess Lenna.

(Upon talking to the chancellor in the storehouse.)
Chancellor: Princess, this staff has been kept in your family for generations. Take it. I'm sure you can find it of use.

Lenna: Thank you!

(Upon talking to the villagers in the castle grounds after the scene.)

  • I don't know the details of your quest, but good luck.
  • Hurry back soon!

(Upon talking to the chancellor after returning with the airship, if the player has seen the previous scene.)
Chancellor: Don't worry about us, Princess. We'll take care of the castle while you're away!

Chancellor: Won't you rest here in the palace tonight?

  • (Upon selecting "Yes", scene begins.)
  • (Upon selecting "No", nothing happens.)

(During the scene.)
Faris: Lenna, you awake?

Lenna: Yes... Is something wrong?

Faris: Not wrong, just...strange. I was just a wee lass when I fell overboard... Between that and the shock, I forgot a lot of my life here.

Lenna: Faris—Sarisa...

Faris: But for some reason, being back here—just being in this room is making those memories return...

(During Faris's flashback.)
Sarisa: Cure... Cura... Curaga... Cure... Cura... Curaga...

Jenica: All right, that's enough for today.

Sarisa: Phew... I'm pooped!

Jenica: Your mother has asked you to put Princess Lenna to bed. Take care of that while I mark your test, please.

Sarisa: Okay!

Jenica: And come straight back here! No dawdling!

Sarisa: Okay... Aw, man...

Sarisa: Hi-hi Lenna... Tomorrow, me 'n Papa're gonna ride the wind drake.

Lenna: Papa, Papuuu!

Sarisa: Flyin' up high is s'posed t' be the bestest thing ever, Papa says. An' when you look down on them, all the people're s'posed to look like they cast Float on themselves!

Sarisa: Wait... Um, not Float, but Toad? Teleport? Uhh... Mini? Yeah, that's it, they look like they were Minied!

Jenica: She's late...

(After the flashback ends.)
Lenna: Sarisa...

Faris: Yeah?

Lenna: Perhaps we should keep this a secret from the chancellor for now. He would only make a big fuss if he knew, and certainly wouldn't let you leave the palace again...

Faris: Aye... And we have to get out there and find Papa...

(Upon talking to the chancellor after Ronka Runs, if the player has seen the previous scene.)
Chancellor: Even if I tied you up, it wouldn't keep you here, it seems... *sniffle*

Lenna: Oh, Chancellor... Don't be sad, it's for the sake of the world.

Chancellor: Won't you rest here in the palace tonight?

  • (Upon selecting "Yes", scene begins.)
  • (Upon selecting "No", nothing happens.)

(During the scene.)
Lenna: Father... He's gone, isn't he...

Lenna: Faris...Sarisa. Do you remember Father?

Faris: ... It must've been fifteen years...

(During Faris's flashback.)
Sarisa: No! No no no no no!!! It's scary, I don't wanna!

Sarisa: No! No no no no no!!! It's scary, I don't wanna!

King Tycoon: Sarisa! After all that talk about flying on Hiryu... Now you don't want to?

King Tycoon: All right. This time, Papa is going to find the best doctor in the world to help Mama. I'll be back as soon as I can. Be good while I'm gone.

Sarisa: Wait! I wanna go, too!

Walse optional dialogue[]

(Upon talking to the villagers in the village square.)

  • Long live King Walse! He uses the power of the water crystal to help us all!
  • The Tower of Walse is to the north. That's where we get all of our water.
  • The crystal is kept in the Tower of Walse.
  • Thanks to the crystal, the water here is incredibly pure! Monsters don't come around, either!
  • Is it true that Tycoon's crystal shattered? Gracious me, what's happening to the world these days?

(Upon talking to the frog.)
Frog: Ribbit ribbit!

(Upon talking to the girl near Garula to the southeast of the village.)
NPC: This is Garula. It lives in the forest near the tower. But Garula's shy, so don't tease it, okay?

(Upon talking to the man in the house left of the inn.)
NPC: The pure waters here protect the city from monsters.

Castle Walse optional dialogue[]

(Upon talking to the soldiers at the entrance.)
NPC: Welcome to Castle Walse!

(Upon talking to the soldiers on the second floor.)

  • The waters here are purified by the crystal. They flow from the tower to the north.
  • Listen up good! If you ever run into a monster called jackanapes, you're up a creek!

(Upon talking to the soldier in the storehouse.)
NPC: Legend has it that the ice goddess, Shiva, is sealed somewhere in the palace. Maybe that's why the halls are so cold...

(Upon talking to the scholars.)

  • Drat it all! These texts aren't sufficient for my research on the crystal!
  • Far to the west is the Library of the Ancients... With access to their collection, I could research anything!
  • Shiva was sealed up by the crystal's pure water. But don't take MY word for it—take a look, it's in this book!

(Upon talking to the prisoners in the dungeon.)

  • Hey, hey, help a brother out... How 'bout you open up this door?
    • (Upon selecting "Yes".)
      NPC: Hot diggity dang!
      Bartz: This guy's a nutball... We'd better leave him in there.
    • (Upon selecting "No".)
      NPC: Shmuck! I'll remember this!
  • I'm the famed pickpocket Lone Wolf, hero to all miscreants! Now, um, how about you get me out of here?
    • (Upon selecting "Yes".)
      NPC: Hot diggity dang!
      NPC: Another cunning jailbreak by Lone Wolf the pickpocket! Guess I owe you one. Toodles!
  • Even a kind king punishes misdeeds... *sigh*

(Upon talking to King Walse after Walse Tower sinks.)
King Walse: Princess... You were completely right... *cough cough*

Lenna: King Walse! Don't push yourself...

King Walse: You must hurry to Karnak. Their fire crystal is being amplified with a machine similar to ours. It seems that a meteorite has fallen outside of Karnak as well... There is no time to lose...

(Upon talking to the Karnak soldier near Walse Castle.)
NPC: I was investigating the meteorite that fell near Karnak when I was suddenly warped here... Hey- where is "here," anyways? Where'd Karnak Castle go?

(Upon encountering Shiva.)
Shiva: I am Shiva, the ice goddess... If you would command me, first you must prove your worth!

(After defeating Shiva.)
On-screen: Received the summoned monster Shiva!

Karnak optional dialogue[]

(Upon talking to the villagers in the village square.)

  • This is Karnak, a town made prosperous by the fire crystal.
  • Thanks to the crystal, it's nothing to make weapons and armor. That's why we don't only have the best-quality goods in Karnak, but the best prices, too!
  • Those crackpots from the Library of the Ancients have been saying we should stop using the crystal. They were so bothersome, the queen built a wall to shut them out! Er... Obviously, now yo can't get to the library anymore.

(Upon talking to the villagers in the pub.)

  • A werewolf popped out of the meteorite! I wonder if he really is a bad guy...
  • I'm an adventurer from Jachol. But the road south to the Library of the Ancients is blocked, so I can't get home...
  • Weapons and armor from Jachol are all super-strong!
  • I saw this weird old guy get caught by the guards.
  • These old bones sure do love a roaring fire.

Karnak Castle optional dialogue[]

(Upon talking to the soldiers on B3.)

  • You can't get near the crystal—there're flames blocking the way!
  • The crystal chamber is deep beneath the castle.
  • There's a crack in the crystal...and flames are shooting out of it!

(Upon talking to the soldiers on B1.)

  • Rumor has it that the crystals in Tycoon and Walse shattered...
  • The crystal's cracked and there's a werewolf on the loose... Geez, what's next!?

(Upon talking to the soldier by the bedridden captain.)
NPC: Captain! Hang in there!

(Upon talking to the bedridden captain.)
NPC: A black

(Upon talking to the chancellor in the throne room.)
Chancellor: Professor Cid is waiting at the fire-powered ship... Oh, where could the queen have gone at a time like this?

Library of the Ancients optional dialogue[]

Bartz's world

(Upon talkng to the scholars on the first floor.)

  • The basement stacks have been overrun by monsters!
  • He said something about looking for a book... I haven't seen him since then.
  • Eh, Mid? That's Professor Cid's grandson.
  • I haven't the faintest idea where Mid's run off to.

(Upon talking to the scholars on the second floor.)

  • This is the Library of the Ancients, an archive of old texts. Why, you should be reading right now!
  • Some books in the basement have been possessed by monsters. Such a shame...
  • According to one of our texts, long ago, the crystals used to be much more powerful than they are today. After learning that, Professor Cid created machines to increase the power of the crystals to their former states.
  • It's this one, I think...
  • Due south of here is the village of Jachol. They've excavated all sorts of precious items from the ruins there.
  • I feel like there's something quite important within these pages...
  • This is the library's oldest tome. However, half of its pages have been lost, so it cannot be read.
  • Thirty years ago, a monster—Byblos—appeared near the Wind Shrine... It was eventually sealed beneath this library.

(Upon attempting to read the book on the right table on the second floor.)
Bartz: ???

(Upon talking to the scholars on the top floor.)

  • A long time ago, Ifrit would burn the possessed books for us...
  • I only want to burn the books that are possessed... But we don't know which ones those are...

(Upon reading the two left books on the top floor.)

  • A Blue Mage's Journey
    Finally started learning enemies' skills... Aero... Level 5 Death...'
  • A Traveler's Journal
    I'll give this strange staff I found to that man from Tycoon...'
Merged world

(Upon talking to the scholars on the second floor.)

  • It will take time for Exdeath to gain full control over the Void.
  • The crystals were split into two, and the world as well... It really took that much to seal the Void?
  • So, on the map, this point is the Library of the Ancients... And when you lay one world over the other like this... I see, fascinating...
  • Hmmm... If the two worlds have overlapped, then the sealed castle of Kuza should be located east of Tule.
  • I wonder, will the world be engulfed in darkness? If so, how shall we read?
  • I've read that there was a town sealed between the dimensions by mistake... A thousand years ago they sold fantastic weapons and magic. Now that the Void has been reappearing, I bet that town is reappearing as well!
  • Professor Cid and Mid went to Crescent Island some time ago, but have yet to return.
  • Once the worlds became one, the Sealed Tome became whole as well.
  • So, Exdeath's true form is that of a tree, and he transformed himself into a splinter as well? Fascinating... ...Evil, yes, but—ahem.
  • All this fighting is just beating a dead horse... Even if we beat Exdeath, the crystals have all been shattered...
  • The four tablets are protected by gargoyles.
  • Please, stop Exdeath from gaining the powers of the Void! Perhaps I can help...I am able to read the Sealed Tome. Shall I read it for you?
    • (Upon selecting "Yes".)
      On-screen: After Enuo's defeat, the weapons of legend were sealed within the Castle Kuza. To break the seals, the four tablets must be assembled. One rests alongside spirits of the past, blessed by soil... One rests within an island shrine, kissed by wind... One rests beneath the ocean's floor, engulfed by flames... One rests beyond the river's torrents, protected by water... Along with the keys to open the seals—the four tablets—are sealed our servants. If the tablets are moved, our servants will awaken... The ultimate spells of white and black... The magic of time and space, Meteor... The sea king, Leviathan, and the dragon king, Bahamut... Present this book unto the gate and the way to the seals will be opened...
    • (Upon selecting "No", conversation ends.)

(Upon talking to Ghido.)
Ghido: I'll read to you from the Sealed Tome...

On-screen: After Enuo's defeat, the weapons of legend were sealed within the Castle Kuza. To break the seals, the four tablets must be assembled. One rests alongside spirits of the past, blessed by soil... One rests within an island shrine, kissed by wind... One rests beneath the ocean's floor, engulfed by flames... One rests beyond the river's torrents, protected by water... Along with the keys to open the seals—the four tablets—are sealed our servants. If the tablets are moved, our servants will awaken... The ultimate spells of white and black... The magic of time and space, Meteor... The sea king, Leviathan, and the dragon king, Bahamut... Present this book unto the gate and the way to the seals will be opened...

Ghido: With the power of the twelve legendary weapons, it is possible you can destroy Exdeath for good! Hackneyed as it may sound, you must go and save the world!

(Upon talking to the scholar on the left on the top floor.)
NPC: It's written here that 'the Void is the birthplace of Light'... Wonder what that's supposed to mean.

(Upon talking to the scholar on the right on the top floor.)
NPC: When we were buring this book, this song came out of it...

On-screen: Learned Mana's Paean!

NPC: Mana's Paean... This melody's mysterious power increases the magical strength of those who hear it.

Crescent optional dialogue[]

Bartz's world

(Upon talking to the villagers in the village square.)

  • We get a lot of earthquakes on this island. With each one, a whirlpool appear as well... Don't tell me, your ship was sucked into a whirlpool, too? A-hua-hua! Totally unlucky!
  • Gramps used to tell me that rock-like monsters really hate gold hairpins. The fashion world is fickle, huh!
  • I tried to catch a black chocobo in the forest, but he outran me... Wouldn't chocobo racing be totally extreme? ...No, I guess not.
  • Gee, look at this water! It rarely rains here, but this spring just keeps bubbling up!
  • Sometimes you can hear strange noises coming from underground... Gives me the creeps!

(Upon talking to the villagers in the inn.)

  • You can find the ruins of Ronka on the western continent. What's really weird, though, is that the artifacts found there are the same as ones found on this island!
  • Heh, this old guy's a kick! Hey, tell us again about the ruins.
  • Yo, Pops! These folks wanna know about the chocobos.

(Upon talking to Minstrel.)
Minstrel: You must be tired from your journey. Here's a song for you. If you sing it in battle, little by little, your energy will increase!

On-screen: Learned Mighty March!

Merged world

(Upon talking to the villagers in the village square. A few do not appear after Fork Tower is complete.)

  • A phantom village appearing in the forest? No way, don't be fooled by rumors like that!
  • There's an old poem that's been repeated in this town for ages...
    'The tower of strength
    Is the one on the right.
    Cast spells if you will;
    Won't help in a fight.'
  • Ever since the crystal broke, nothing grows here at all...
  • What's up with that weird tower? It just appeared out of thin air!
  • I heard tell a village appeared in the forest, like a mirage... Wonder if it's true.
  • There's an ancient poem in this town that goes like so:
    'The tower on the left
    Is the magic path.
    Even if you've got muscles
    Enemies just laugh.'
    You know, I...I don't even think that technically rhymes.
  • Sometimes you can hear strange noises coming from underground... Gives me the creeps!

(Upon talking to Minstrel before playing piano.)
Minstrel: Why don't you play me a song? Then maybe a song for you will come to mind.

(Upon talking to Minstrel after playing the piano.)
Minstrel: Say, that's a nice tune! Now, here's a song for you.

(If piano skills are a "virtuoso" level.)
On-screen: Learned Sinewy Etude!

Minstrel: If you sing this in battle, you'll find yourself with the strength of the gods.

(After piano skills are mastered.)
On-screen: Learned Hero's Rime!

Minstrel: Sing this in battle, and your level will increase.

(Upon talking to her again.)
Minstrel: Oh! You are quite the piano prodigy, aren't you?

Istory optional dialogue[]

(Upon talking to the villagers in the village square.)

  • I don't mind life at a slower pace... That's why I'm a shepherd.
  • Have you seen that huge waterfall east of here? That's Istory Falls! Pretty impressive, huh? Still, every time I see those millions of gallons of water, I kinda feel this...urge...
  • I took a spin around the flowerbed and found something good!
  • The last quake completely blocked the road to the falls.
  • I can't believe there are still frogs sleeping when it's this warm out! Strange, I tells ya!
  • Some monster dressed like an old feller's wanderin' the eastern woods. Stay sharp, or he'll zap you with a bolt o' lightnin'!
  • Better stay away from that sheep in the left corner of the pen, or it'll kick you! It's really got a baaad attitude.

(Upon walking around the flower bed and seeing a frog.)
On-screen: The frog dropped the spell Toad!

(Upon talking to a sheep.)
Bartz: Poke poke poke...

(Upon talking to the bard behind the sheep's pen.)
NPC: Oh, are you the travelers trying to protect the crystal?

  • (Upon selecting "Yes".)
    NPC: In that case, let this song aid you on your noble quest!
    NPC: Romeo's Ballad is a song of love... It is soothing enough to move the hearts of any who hear it, even monsters.

(Upon talking to the wizard in the armor shop.)
NPC: I'll tell you about rings... Flame Rings absorb fire and protect against frost, but are weak against water attacks. Coral Rings absorb water and protect against flame, but are weak against lightning attacks. Angel Rings protect against aging and zombification. While I'm at it, I'll tell you about the ultimate accessory, the Ribbon! It prevents most status ailments!

Lix optional dialogue[]

(Upon talking to the villagers in the village square.)

  • Bartz? That you? Yay! Bartz's back!
  • Hey, it's Bartz! Haven't seen you in forever and a day. Finally back in your hometown... Make sure to take it easy!
  • Wait a minute...Bartz!? I can't believe it, you're all grown up!
  • Ah, so your pappy got sick... That's sad to hear. Bartz, you're a strong kid.
  • Bartz! You've finally returned! I... I've been waiting for you... Say... When you're finished with your travels, would you come see me again? There's something I want to tell you...

(Upon talking to the scholar.)
Scholar: Hey Bartz! It's me! Look, we've got to hang out later. It'll be like old times.

(During a flashback commencing after talking to him.)
Scholar: Read or not, here I come!

Bartz: O-ka-aaay!!!

Bartz: Hey... Somebody...anybody!

(After the flashback ends.)
Scholar: Heheh, ever since then you've been afraid of heights, huh? When I was a kid, everyone teased me for being dumb, but now I'm gonna be a scholar, 'coz I'm S-M-R-T smart!

(Upon talking to the bard in Bartz's house.)
NPC: You used to live in this house? You must have a lot of memories here. Please, take your time and look around.

(Upon playing the music box in Bartz's house, during flashback that commences.)
Dorgann: Is he asleep?

Stella: ...You're leaving again so soon?

Dorgann: ...No. I'm not going anywhere.

Stella: The spasms aren't as frequent anymore... I can get by on my own now. Still, it would be nice if you stayed... not to take care of me, but just so we could be together, as a family...

Dorgann: I know. But get some sleep. You're still sick, and you need the rest.

Stella: I will, dear. Just let me finish this up first.

Bartz: You're leaving again, aren't you?

Dorgann: So you were awake.

Bartz: Daddy, are you going to get more bad guys?

Dorgann: That's what I do.

Bartz: I wanna come!

Dorgann: You need to stay here and take care of your mother. Don't tell her you saw me leave, all right? It'll be our little secret.

Bartz: Okay, Daddy.

Dorgann: Now it's time for good little boys to go to sleep. Stella! Worry about that tomorrow and come get some rest.

Dorgann: Stella?

Dorgann: STELLA!!!

(Upon talking to the Bard after playing it.)
NPC: That's a beautiful melody. It brings to mind a poem... Here, this is for you—and your memories.

On-screen: Learned Alluring Air!

(Upon talking to the innkeeper.)
NPC: Bartz! For you, son, it's free. Stay and rest a spell!

Faris: Bartz... You okay?

Bartz: Oh, Faris...

On-screen: Here Lies Stella

Bartz: Meet my mom.

Faris: Eh?

Bartz: You know, I was born here in this village. Mom passed on when I was still young... After that I traveled with Dad for a long time. But three years ago, he got real sick...

Bartz: That should do it...

On-screen: Here Lies Stella and Dorgann, Devoted Husband

Bartz: He always wanted to be buried here with Mom. Dad was so strong...

Faris: A father, huh... wonder what that's like.

Bartz: Faris?

Faris: Let's head back. Lenna'll worry if she wakes and finds us gone.

Jachol optional dialogue[]

(Upon talking to the villagers in the village square.)

  • Welcome to Jachol. We who live in this village are descended from the ancient Ronkans... Heh, sounds like a big deal, don't it!
  • The shops here sell weapons and armor that were excavated from caves to the north.
  • My pa's an adventurer! He's off adventuring right now!
  • My grandpap was an adventurer. He told me there was something kept underneath Crescent Island.
  • Ever been to Istory Falls? They're huge, and supposed to be breathtaking... Man, I wanna go!
  • The ancient ruins... Ain't no one allowed to go in there, but them young folks nowadays don't pay no heed to nothing!
  • Five hundred years ago, our ancestors had a great civilization...
  • They say you can hear weird sounds coming from the ground on Crescent Island... Freaky!

(Upon talking to the villagers in the pub.)

  • You kids and your foolhardy sense of adventure! Pfah!
  • The caves up north are full of traps left by the Ancients. Watch your step!
  • Wait patiently on the road with the skull switches, and the truth will be revealed...
  • If you go all the way into the cave and then climb the wall, it takes you outside.
  • The caves have been pretty run through by now, so most of the treasure chests you'll see have already been looted. You wouldn't think there's much point in checking them out, but try it... Might have something to do with the Ancients' traps...

(Upon talking to the bartender.)
NPC: This pub's always full of adventurers trying to find treasure in the northern cave.

(Upon talking to the dancer in the pub.)
NPC: Come on up and join us!

NPC: And you, on the other side of the screen! Let's dance!

NPC: One more time!

Regole optional dialogue[]

Galuf's world

(Upon talking to the villagers in the village square.)

  • This is the frontier town of Regole.
  • Well, I'll be! We haven't had a visitor in town for years!
  • Is it true that Exdeath has returned?
  • Better not get too close to that castle down south...
  • I heard Exdeath has returned... But he'd never both with an out-of-the-way, podunk town like this.
  • Uh-huh! I did too see a moogle! Really true!
  • That big fat liar says he saw a moogle! He's a liar liar pants on fire!
  • This town's got the best brew in the whole world! You should try a glass!
  • That castle to the south is the sealed castle of Kuza. The weapons used in the legendary war a thousand years ago are sealed away in there.
  • There's tons of monsters outside the town!

(Upon talking to the girl in the middle of the weapon/armor shop.)
NPC: Now, where'd my ribbon get off to?

(Upon talking to the villagers in the pub.)

  • Ever heard of the Kornago Gourd? It helps you catch monsters, slick as a whistle!
  • There ain't no dancers in this tiny one-horse 'bout you dance for us?
  • Ahhh, this stuff's great! It doesn't shines!
  • Mmm, such a rich and full-bodied flavor!

(Upon entering the stage in the pub.)
On-screen: If you're on stage, you gotta dance!

  • (Upon selecting "Yes".)
    Master: Hey, not too shabby.
    On-screen: Received 100 gil!
  • (Upon selecting "No", nothing happens.)

Moogle Village optional dialogue[]

(Upon talking to any moogle during normal events.)
Moogle: Kupo!

(Upon finding the moogle costume.)
Bartz: A moogle...costume!?

On-screen: Try it on?

  • (Upon selecting "Yes", use moogle costume.)
  • (Upon selecting "No", nothing happens.)

Castle of Bal optional dialogue[]

Galuf's world

(Upon talking to the soldiers in the castle gates.)

  • Exdeath's castle is protected by a super-strong barrier. We can't even get close to it.
  • Exdeath has really been giving our men a beating... Now we don't have many soldieres left.
  • Not long after she was born, Krile's parents went to save a wind drake in the Gloceana Desert. They were never heard from again...
  • Lady Krile is at the top of the tower, crying...
  • King Galuf has returned, so I know things will turn out all right!

(Upon talking to the wizard on the first floor.)
NPC: When equipment is "Optimized," that only takes into account items' attack and defense, not other effects. Thus, accessories like the Elven Mantle or the Gold Hairpin may be unequipped. Be careful when Optimizing equipment that items with special status buffs but lower stats aren't removed by mistake!

(Upon entering the weapon and item shops through the door.)
NPC: Welcome, come right in!

NPC: Don't interrupt me while I'm working!

NPC: Fine. I'm not in the habit of giving gifts like this, but here you go.

On-screen: Received Lamia's Harp!

(Upon talking to the soldiers on the first floor.)

  • Castle Bal has a long and rich history. It's so old, we don't even know all the secrets it holds.
  • Curse that Gilgamesh! Our troops have been decimated, thanks to him!

(Upon talking to the soldier on B1.)
NPC: That door in the basement won't open, no matter what you try.

(Upon talking to the soldiers in the throne room.)

  • Your Majesty, don't forget to take the Teleport spell with you!
  • The barrier is totally blocking Big Bridge. Without a wind drake, there's no way you can get near Exdeath's castle.

(Upon talking to the wizard on the third floor.)
NPC: Lady Krile is such a good kid! She's got the same big heart as the king.

(Upon talking to the moogle on the third floor.)
Moogle: Kupopopo!

(Upon talking to the woman on the third floor.)
NPC: Lady Krile can speak with this moogle, just like it was a person! What a mysterious talent.

(Upon talking to the soldiers at the front gate after leaving to the castle and returning.)
Soldier: Next time, I'll check to make certain it's the king, then open the gate!

Quelb optional dialogue[]

(Upon talking to a sheep.)
Sheep: Baa-aaa!

(Upon talking to the villagers in the village square.)

  • No one has ever returned from Drakenvale alive.
  • You want to go to Drakenvale!? Insanity! That's a veritable monster's den!
  • I see... Tsuze tried to protect the fire crystal, but...
  • Exdeath set his monster hordes against us... Now there's hardly anyone left in the village who can fight.

(Upon talking to the villager beside the well.)
NPC: Frooooooooog... A froooooooooog...

(Upon talking to the wizard who leaves the well after first talking to the villager.)
NPC: Ohhh! If you give me 10,000 gil and that frog, I'll give you this pot! What a deal, huh? What do ya say?

  • (Upon selecting "Yes".)
    NPC: Sweeto! I'll eat like a king tonight!
    On-screen: Received Kornago Gourd!

(Upon talking to the villager in the inn.)
NPC: Sit down, sit down! I've prepared some of Quelb's finest dishes for you!

NPC: Here! Please, eat your fill!

On-screen: HP and MP restored! All status ailments removed! KO'd allies revived!

NPC: Dessert is on the house!

On-screen: Received 8 Potions!

(Upon talking to the villager in Kelger's house on the first floor.)
NPC: Lord Kelger is very sick... Overexerting himself earlier didn't help.

Surgate Castle optional dialogue[]

(Upon talking to the Chief Guard in the throne room.)
Chief Guard: Please, take anything within the castle that might help you.

(Upon reading the book in the King's Chamber.)
On-screen: Ahh...this song brings back so many memories. Back then, Xezat used to sing it all the time.

On-screen: Learned Swift Song!

(Upon talking to the soldiers in B1.)

  • You should be able to land your dragon on the king's ship.
  • Exdeath's castle is well fortified on the Big Bridge side, but the eastern side is relatively unprotected.
  • King Xezat is away, leading the fleet to Exdeath's castle.
  • If we can't destroy that barrier around Exdeath's castle...
  • We'll defend the castle until King Xezat returns!

(Upon talking to the scholars in Surgate Castle - Library's first room.)

  • I feel like there's something quite important within these pages...
  • This is the library's oldest tome. However, half of its pages have been lost, so it cannot be read.
  • We've found a book that is over one thousand years old. However, we've only been able to recover half of it, so we cannot read it. It's entitled the "Sealed Tome."
  • This is a book chronicling the horrible atrocities visited upon the land by Exdeath, thirty years ago... Such a nightmare must never be allowed to happen again!
  • We can't find the remaining half of that book anywhere! We've looked over every book on the planet!

(Upon opening the book in Surgate Castle - Library.)
Bartz: I swear I've seen a book that looks just like this...

(Upon talking to the woman in Surgate Castle - Library's lower room before reshelving the books.)
NPC: Oooh, everyone just flips through books and leaves them lying around! That just burns me up! You there, help me put some of these away.

(Upon selecting one of the books in Surgate Castle - Library's lower room.)

  • Picked up "Forbidden Book"!
  • Picked up "Register of Monsters"!
  • Picked up "Weird Ronka"!

(Upon interacting with one of the shelves in Surgate Castle - Library's lower room, where X and Y are the first and last letter of the shelf range.)
On-screen: X-Y Shelf

On-screen: Put the book on the shelf?

  • (Upon selecting "Yes".)
    On-screen: Reshelved the book.
  • (Upon selecting "No", nothing happens.)

(Upon picking up a book in Surgate Castle - Library while already carrying one.)
Bartz: This book is too heavy... I can't carry two at the same time.

(Upon talking to the woman in Surgate Castle - Library's lower room after correctly reshelving the books.)
NPC: Thank you. Now I'm going back to my room.

(Upon looking at the A-C shelf after reshelving the books.)
Bartz: Let's see... A...An...As...oh, here we go! —Hey, this is all about donkeys!

Lenna: ...Er, Bartz? What were you trying to look up?

Bartz: Eh? Oh, nothing! Nothing at all!

(Upon reading the book in Surgate Castle - Library's third room.)
On-screen: The Book of Magick, Vol. III I'm a mage who knows how to Lance... This is the secret to my strength...'

(Upon talking to the woman in Surgate Castle - Library's third room.)
NPC: Thanks for your help back there. ...Oh, now that I think of it, they say there's some strange magic that allows you to levitate, and it's hidden somewhere in the castle.

(Upon talking to the man in the room below the library.)
NPC: I just got back from the northern lake, and whoa... You know it's all surrounded by mountains, right? Well, I was up there, and this huge eye started glaring at me! It's amazing I made it back alive!

Moore optional dialogue[]

Galuf's world

(Upon talking to the villagers in the village square.)

  • Where're you from? I can't believe you'd come all the way out here...
  • Legend has it that five hundred years ago, they sealed something beautiful in the forest to the east.
  • From desire ofttimes comes evil...
  • The sentient forest of Moore protects the seals.
  • No one can enter the great forest to the east.

(Upon talking to the villagers in the pub.)

  • The trees in the forest are alive. They understand human speech and can read minds!
  • Wood sprites usually are too shy to show themselves. But if you peep into holes in tree trunks, they might talk to you.
  • Wood sprites hide along the road leading into the forest.
  • They say that in the deepest part of the Forest of Moore is the Guardian Tree, which protects the seals.
  • When I got lost in the forest, a strange little critter had helped me out... Kept calling "kopu kopu" or something.

Sealed Castle optional dialogue[]

Merged world

(Upon talking to the chancellor.)
Chancellor: Princess Lenna! Thank goodness you're unharmed! What is that book?

Chancellor: Ohhh... Shall I read it for you?

  • (Upon selecting "Yes".)
    On-screen: After Enuo's defeat, the weapons of legend were sealed within the Castle Kuza. To break the seals, the four tablets must be assembled. One rests alongside spirits of the past, blessed by soil... One rests within an island shrine, kissed by wind... One rests beneath the ocean's floor, engulfed by flames... One rests beyond the river's torrents, protected by water... Along with the keys to open the seals—the four tablets—are sealed our servants. If the tablets are moved, our servants will awaken... The ultimate spells of white and black... The magic of time and space, Meteor... The sea king, Leviathan, and the dragon king, Bahamut... Present this book unto the gate and the way to the seals will be opened...
  • (Upon selecting "No", conversation ends.)

(Upon talking to the scholar in the bottom-right corner.)
NPC: Here. We brought some water from the recovery spring in the Wind Shrine.

On-screen: HP and MP restored! All status ailments removed! KO'd allies revived!

(Upon talking to the other scholars.)

  • An island shrine protected by wind... Perhaps it refers to the shrine on the island to the west of Tycoon.
  • That castle suddenly appeared at the place where Exdeath was sealed...
  • Beyond the river's torrents... Torrents of water... A waterfall?
  • Is it true that the rift between dimensions opened up directly above Castle Tycoon?

Phantom Village optional dialogue[]

(Upon talking to the villagers in the village square.)

  • We're time travelers, living between dimensions...
  • This is the town that floats within the Rift... That's why it's called the Phantom Village.
  • Since we're talking to you like this...does that mean that we're back in the real world?
  • Trapped between dimensions, time has stopped in this town.
  • Have you been to the Phoenix Tower? I heard that a dead dragon went there and was reborn as a phoenix.
  • A strange bird wandered through town a while back.
  • The evil warlock Enuo tried to use the power of the Void to make the world his... Instead, the Void engulfed him!

(Upon talking to the villagers in the pub.)

  • Appearing and disappearing like a desert mirage... A town where a thousand years pass as if a single day... Not a bad song, eh?
  • Time has returned to our town. That can only mean... ...The Void is trying to return as well!
  • I hear there's hidden stairwells and monsters in the Phoenix Tower. Try checking the walls.

(Upon talking to the bartender.)
NPC: The warlock Enuo was immortal. But he traded his immortality to obtain the Void's power.

(Upon talking to the villager in the room below the back of the pub.)
NPC: I'll give you somethin' good... But not for nothin'! First, ya gotta...hmm...ya gotta ride around the world on a yellow chocobo! Howzat!?

(Upon talking to him after riding around the world in a chocobo.)
NPC: Whoa, ya really went around the whole world!? Yer nuts, mister! Still, a promise is a promise...

On-screen: Received Mirage Vest!

(Upon talking to the villager in the southwest end of the village square, below the pub's back entrance, between the weapon shop and house.)
NPC: I'm fairly certain there's a piano somewhere in this town... Not that anyone plays it anymore...

(Upon talking to the villager in the house on the southwest end of the town.)
NPC: This town has two merchants in every store.

(Upon talking to the wizard in the hidden room in the armor shop.)
NPC: I'll tell you about rings... Flame Rings absorb fire and protect against frost, but are weak against water attacks. Coral Rings absorb water and protect against flame, but are weak against lightning attacks. Angel Rings protect against aging and zombification. While I'm at it, I'll tell you about the ultimate accessory, the Ribbon! It prevents most status ailments!

Great Sea Trench optional dialogue[]

(Upon talking to the dwarf on the north end of B7.)
NPC: Lali-ho! There may be only five of us, but welcome to the great Dwarven Kingdom!

(Upon talking to the two dwarves in the room on the left of B7.)

  • Lali-ho! Know anything about the Magic Lamp? If you take it back where it's from, the lamp's power will be refreshed-ali.
  • Lali-ho! Rallybo is digging a tunnel-lali. He said it would let you go around the world, but why would you want to?

(Upon talking to the dwarf on the south end of B7.)
NPC: I never worried about it much until now, seems like something odd is happening Above Ground-lali. I'm sure a forest is above us...

Unknown Cave optional dialogue[]

(Upon talking to Mr. Clio.)
NPC: Oh, 'ello babies! I'm Mr. Clio, your psychic friend. I know all kinds of t'ings, even 'bout your journey... C'mon babies, the cards never lie! I know you wan' to 'ear...

  • (Upon selecting "Yes", display screen with battles fought, monsters slain, average experience, treasures looted, and times saved.)
  • (Upon selecting "No", conversation ends.)

Sealed Temple[]

(Upon passing the Sealed Temple entrance with the submarine.)
Bartz: Geh—some incredible force is coming up from the sea floor!

Bartz: Urg... It's like time and space are being twisted! It's sucking us in!

On-screen: You've finally arrived...

Bartz: ... Come on, let's check it out.

(Upon obtaining the shards.)
On-screen: Resting within the shard, a warrior's spirit...

(After obtaining all shards.)
NPC: Heya! I'm a traveling merchant...ever searching the world for rare and wonderful items. Recently my ship was caught in a big storm, and I washed up here... On the bright side, a mysterious cavern under the sea is just bound to be full of great loot, or so I figured...

NPC: Hmm? Oh, you kids have got those crystal fragments, eh? That's the rarest of the rare. Ohh, and it seems you don't even understand what powers are hidden inside those shards, huh... All righty the, I'll tell you!

NPC: First are oracles. They have the power to Predict, foretelling helpful or harmful phenomena that will happen to themselves or those around them. Earthquakes. Tsunami. Illness. All of these can be predicted and made to befall enemies... but be careful, sometimes they'll affect the oracle himself. As for the necessary conditions to spark each phenomenon...well, that's something you'll just have to find out yourself. Predictions come in three ranks. Higher ranks take longer to come true, but have much more drastic effects. It's like they say, good things come to those who wait, right? Anyway, after a little practice—and maybe a little luck—effectively using Predict will be a breeze. Next we've got gladiators. Gladiators fight like they were born with a blade in their hands. Between their Bladeblitz technique and their Finishers, they've got the power to take down almost any foe. Last but not least, the cannoneers. These explosives experts use their ability to Combine to always get the most bang for their buck. Combine lets cannoneers put together ammunition with various other items to cause different effects. There are three types of ammo: Buckshot, Blastshot, and Blitzshot. Try combining different ammo with different items, and see what happens!

NPC: Actually, I'd love to help you guys get started by selling you some ammo right now...but I'm all sold out. How 'bout this: I'll go talk to my supplier, and then I'll be more than happy to help you with all your ammunition needs! I'm always on the go, so look for me when you're in towns or castles. I'm usually lurking around the equipment shops...gotta keep tabs on the competition! I hope this is the beginning of a beautiful—and profitable— relationship. See you around!

(Upon interacting with the switch in the center of the room.)
On-screen: There's a switch on the wall. Will you press it?

  • (Upon selecting "Yes".)
    On-screen: The entire room is moving!
    On-screen: You've finally arrived...
  • (Upon selecting "No", nothing happens.)

(Upon using the door to the Sealed Temple after pressing the switch.)
On-screen: A strong, evil presence spills out around you! Will you go inside?

  • (Upon selecting "Yes", enter the dungeon.)
  • (Upon selecting "No", leave the dungeon.)

(Upon attempting to use the Cloister of the Dead door before defeating Enuo.)
On-screen: It won't open! It's being sealed by a mysterious power.

(Upon talking to the man in the River of Souls B3 before capturing a behemoth.)
NPC: You're a long way from home, kiddies... Ya scared? Some of the most evilly evil beings are sealed up in here, y'know. Not running yet, huh? Well, if you wanna get to where the REAL bad stuff is, you gotta prove yourselves to me, first. So, to test your might, I want you to go out and catch me a strong monster, like...ehhh...a behemoth, that'll do! Got it? I don't want you to kill it—just capture it and bring it back here. Try checking the Titans' Grotto, it's crawling with behemoths! It's past the caves with the waterfalls.

(Upon talking to the man in the River of Souls B3 after capturing a behemoth.)
NPC: Ohhh, you got one! He's a big one, too. Nice work. Well, a promise is a promise. I'll let you move on to the "next level," heh heh.

NPC: Sim, sim, salabim! That pesky gate in the Sealed Temple? Open. So obviously, that's where you gotta head next!

(Upon talking to the man in the Heart of Ronka.)
NPC: Check out this miracle of medicine! It'll make anything in the world jelly-soft for hours on end! Just one dose is enough to soften petrification curses that're so strong, even gold needles just bounce off. Huh? You want some? There's a big stone statue in your way? Well, it's a sure thing that this stuff can soften it right up!

NPC: Okay, I'll give you some-but there's some, er, small print. Remember when I said it lasted for "hours on end"? I actually meant "five mintues." So, whatever you want moved, you'd better get done within five minutes, capiche? ...You still want it, right?

  • (Upon selecting "Yes".)
    NPC: All right, then, here you go! Don't dawdle! Good things come to those who, uh, get a move on.
  • (Upon selecting "No", nothing happens.)

(Upon reaching the warp zone.)
On-screen: Welcome to the warp zone! This will return you to the gate of the Sealed Temple. Will you warp?

  • (Upon selecting "Yes", warp.)
  • (Upon selecing "No", nothing happens.)

(Upon attempting to enter the blocked entrance to Shinryu's Lair in Abyssal Falls before opening it with the Tomb of Memory switch.)
On-screen: It's been sealed by powerful magic. Still, the switch to remove the magical barrier must be around here somewhere...

(Upon talking to the man in the Hall of Tranquility.)
NPC: Well met, warriors of light. I have long awaited your coming. To the left lurks a mechanical beast; to the right, a fearsome dragon. Choose a path, or go beneath, where he who would thrust the world into darkest despair rests. Take care, warriors. If you truly wish to go forward, you must defeat he who is locked in the dungeons of the Sealed Temple. Defeat him, and all barriers to your progress will fall. Here, the key to the dungeons...I trust you can take care of the rest. I pray for your success.

On-screen: HP and MP restored! All status ailments removed! KO'd allies revived!

(Upon talking to him again.)
NPC: If you truly wish to go forward, you must defeat he who is locked in the dungeons of the Sealed Temple. Defeat him, and all barriers to your progress will fall.

(Upon attempting to use the teleporter in the Hall of Tranquility before defeating Archeodemon.)
On-screen: You feel yourself beginning to warp someplace...but a strong magical barrier prevents it.

(Upon interacting with Omega Mk.II.)
On-screen: Surprise attack!

(Upon opening Archeodemon's cell door.)
On-screen: The cell door opens!

(Upon talking to Archeodemon.)
Archeodemon: In return for opening the jail, I'll rip you limb from limb! Whatta deal!

(Upon talking to the man in the Hall of Tranquility after defeating Archeodemon.)
NPC: It seems the barrier has fallen. Now you may go on to the deepest bowels of these caverns, and find that which you seek.

(Upon encountering Enuo.)
Enuo: Who enters my demesne?

Enuo: Humans, is it? To have come all the way here, the ending point of both light and darkness... What do you seek from this place? Power? Fame? Foolish humans. Those do not await you here. Here, there is nothing. No past, no future, no present. All that is sealed within this beautiful darkness is the stillness of eternity.

Enuo: I see you've begun to understand my glorious existence here. Yet, perhaps it is best if you see for yourself my power... Power that held the whole world in fear... ...the power of the Void!

(After defeating Enuo.)
Bartz: What the— i-is this an earthquake!? Yipes!

Bartz: Urrrgh—Something's!

(Upon interacting with the crystal shard after defeating Enuo.)
On-screen: Resting within the shard, the power of darkness... Necromancer

NPC: Zounds, this is terrible! Lend me your assistance, please! As you can see, a dread monster has invaded the Cloister of the Dead. It stands brazenly before the gate. You four are warriors, are you not? Surely you can vanquish the beast!

NPC: Egad! That crystal shard... It is! You have gained the power of the Necromancer, haven't you. The forbidden power has finally been released... The necromancer learns dark arts by extinguishing the lives of monsters steeped in darkness. That which stands before the Cloister's gate is one such beast! Defeat it, I beg of you!

(Upon talking to the man again before fighting the monster.)
NPC: Hurry and defeat the monster! If you deliver the final blow as a necromancer, you can learn the secrets of Dark Arts!

(Upon defeating the monster.)
NPC: Excellent work. I see you have defeated that foul beast. With this, you may pass to the Cloister of the Dead. The Cloister of the Dead is a gathering place for restless souls.

NPC: Your task is simple: enemies will appear before you, one by one. You must defeat them all. After five adversaries have fallen, you may advance to the next stage. You will also be given time to prepare for the battles to come. If necessary, you may leave the cloister. However, in such a case you forfeit the challenge, and upon your next entrance, even those you had defeated will return. To emerge victorious, you must press on and defeat the beasts in one fell swoop!

(Upon talking to the man again.)
NPC: This room exists within a structure constructed by the Ancients themselves. From without, it appears to be no more than an old statue of a head; some ruin of cultures long past. In truth it is a transportation device between dimensions, accessible now due to earthquakes that rent the sea floor. Pressing the switch on the central pillar of this room will transport you from your world to that of the Sealed Temple.

(Upon entering the Cloister of the Dead.)
NPC: Hordes of strong enemies traverse the Cloister of the Dead. Those who are negligent will quickly perish. Are you certain you wish to enter?

  • (Upon selecting "Yes", enter.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to the man after pressing the switch to return to the merged world.)
NPC: It seems we have returned to your world.

(Upon completing the Cloister of the Dead.)
NPC: I see you've returned safely...I assume that means you have defeated the monster hordes, correct? Then I bestow upon you this token extolling your triumph.

On-screen: Received "Medal of Smiting"!


  1. Galuf is referred to in-game as "Old Man" until he gives his name.
  2. Krile is named "Girl" when she is first seen.