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Final Fantasy VI SNES script comprises the full text transcript of the original Super NES release of Final Fantasy VI.

  • § Story dialogue encompasses all dialogue given in the main story of the game. This includes optional in-story events, and events with alternative dialogue depending on the player's actions.
    • The order of events in the World of Ruin are as given in the official Final Fantasy III Nintendo guide.
  • All other dialogue, including notifications, sidequests, and NPC dialogue, is listed under the § Miscellaneous section. Optional dialogue is listed next to event triggers, and NPC dialogue is grouped by world, due to the drastic change in dialogue thereafter.
  • Dialogue is ordered by the earliest possible place it can be triggered.
  • At times, the game does not directly attribute a speaker even if it is apparent who has spoken. For ease of reading, this page will attribute such lines to the apparent speaker with their name italicized to denote the game does not display their name.
    • Dialogue from generic NPCs with no title or name to use will simply denote the speaker as "NPC", with the word italicized.
    • Dialogue where the speaker is unclear will be attributed to "UNKNOWN", with the word italicized.
    • On occasions where the party as a whole speaks without a specific character being given as the speaker, this dialogue will be attributed to "PARTY", with the word italicized.

Story dialogue[]

World of Balance[]

Intro scene[]

On-screen: Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist.
1000 years have passed... Iron, gunpowder, and steam engines have been rediscovered, and high technology reigns...
But there are some who would enslave the world by reviving the dread destructive force known as “magic.”
Can it be that those in power are on the verge of repeating a senseless and deadly mistake?


VICKS: There's the town...
WEDGE: Hard to believe an Esper's been found intact there, 1000 years after the War of the Magi...

VICKS: Think it's still alive?
WEDGE: Probably... ...judging from the urgency of our orders.

VICKS: And this woman, this...sorcerer. Why's she here? I heard she fried 50 of our Magitek Armored soldiers in under 3 minutes.

WEDGE: Not to worry. The Slave Crown on her head robs her of all conscious thought. She'll follow orders.

WEDGE: We'll approach from the east. Move out!

WEDGE: Let's put her on point. No sense taking any risks. Forward!

(Upon attempting to leave Narshe.)
WEDGE: The Esper's gotta be in here. Move out!

(Upon encountering the group of guards left of the inn.)
GUARD: Imperial Magitek Armor? Not even Narshe's safe anymore!

(Upon encountering the group of guards right of the inn.)
GUARD: Machine-riding, self-important swine! Take this!

(Upon encountering the group of guards by the item shop.)
GUARD: Narshe's freedom depends on us!

(Upon encountering the group of guards on the steps leaving the town north.)
GUARD: We've got 'em trapped, now!

(Upon encountering the group of guards on the steps in front of the mines north.)
GUARD: We must defend the mines!

(Upon entering the mines north.)
WEDGE: According to our source, the frozen Esper was found in a new mine shaft. ...Maybe this one...

(Upon reaching the gate in the mines.)
VICKS: I'll handle this. Stand back!

(Upon proceeding through the opened gate.)
GUARD: We won't hand over the Esper!! Whelk! Get them!

(During battle with Whelk.)
VICKS: Hold it! Think back to our briefing......
WEDGE: What about it?!
VICKS: Do you recall hearing about a monster that eats lightning......
WEDGE: ......and stores the energy in its shell!
VICKS: Right. So whatever you do, don't attack the shell!
WEDGE: Alright already!

(Upon reaching Valigarmanda.)
UNKNOWN: This is the frozen Esper...

(During scripted battle with Tritoch.)
WEDGE: Hey! What's the matter? Do you know something we don't......?
GIRL: ......

On-screen: The frozen creature began emitting an eerie light......

WEDGE: Where's that light coming from?! Uwaaaaaaa!!!!
VICKS: Hey! Wedge......where are you? W......what's happening?!
Girl[note 1]: ...... ...... ......

(Upon talking to the man in the house after the battle.)
GIRL: Where am I...?

OLD MAN: Whoa! And I only just removed the crown!
GIRL: ...head...hurts...

OLD MAN: Easy! This is a Slave Crown. The others had complete control over you while you were wearing it.

GIRL: I can't remember a thing...
OLD MAN: Don't worry. It'll all come back to time, that is.
GIRL: .........

On-screen: A mysterious young woman, controlled by the Empire, and born with the gift of magic......

(Upon selecting the name "TERRA".)
TERRA: My name...
OLD MAN: Impressive! I've never heard of anyone recovering this fast...!

SOLDIER: Open up! Give us back the girl and the Empire's Magitek Armor!!

SOLDIER: Open this door! We want that girl! She's an officer of the Empire!

TERRA: Empire...? Magitek Armor...?

OLD MAN: Look, I have to get you out of here! I don't have time to explain!

OLD MAN: Over here!

(Upon attempting to leave through the south entrance.)
SOLDIER: Open this door! We want that girl! She's an officer of the Empire!

(Upon talking to the old man at the exit.)
OLD MAN: Make your way out through the mines! I'll keep these brutes occupied!

(Upon walking across the bridge.)
GUARD: She's up there!

(Upon reaching being surrounded by the guards in the mines.)
GUARD: Got her!

(During the flashback.)
KEFKA: My sweet little magic user...! Uweee, he, he! With this Slave Crown I'll practically OWN you!!

KEFKA: Uwee, hee, hee! Good! Burn up everything!

GESTAHL: We stand on the brink of a major breakthrough! In the days to come, we'll witness a total revival of magic!
GESTAHL: It is our destiny, and ours alone, to take this mystic force and claim what is rightfully ours!

GESTAHL: With our new-found power, nothing can stand in our way!
SOLDIERS: Hurrah!!! Long live Emperor Gestahl!!!

OLD MAN: Took you long enough! How goes the robbing and plundering trade?

On-screen: Treasure hunter and trail-worn traveler, searching the world over for relics of the past...

(Upon selecting the name "LOCKE".)
LOCKE: I PREFER the term treasure hunting!
OLD MAN: Ha! Semantic nonsense!
LOCKE: There's a HUGE difference!

LOCKE: Anyway, were you the one who sent for me?
OLD MAN: Yeah. There's a girl I'd like you to meet.

LOCKE: ......!? This better not have anything to do with that Magitek-riding, imperial...witch!!!

OLD MAN: Imperial troops are pursuing her even as we speak. This town is no match for the Empire. Our independence can only be assured if we join forces with the Returners, an underground resistance movement. That girl wasn't responsible for her actions. We must get her to understand our dilemma!

LOCKE: All right... I think we'd better help her...

OLD MAN: Agreed. Make your way first to Figaro, and talk to the king.

GUARD: Now we gotcha!

LOCKE: Wonderful... There's a whole bunch of 'em...

MOOGLES: Kupo...

LOCKE: Moogles...! Are you saying you want to help me?

MOOGLES: Kupo!!!

MOOGLE: Use us to save Terra from the guards! Need more information?

  • (Upon selecting "Yes".)
    MOOGLE: You'll fight using 3 different groups. Press the Y Button to switch between them. Your job is to defeat the commander of the guards before his men reach Terra. Save her, or else...
  • (Upon selecting "No", skip to battle.)

(Upon talking to Terra.)
TERRA: Unh...

(If the guards reach Terra first.)
LOCKE: Couldn't hold out...?! Uh oh...

(Upon defeating the commander.)
LOCKE: Thanks, Moogles! We're in your debt!

(Upon reaching the exit.)
LOCKE: I think this switch'll...

LOCKE: Eh? You back with us now?!

TERRA: You...saved me?
LOCKE: Save your thanks for the Moogles!

TERRA: Uhh...I can't remember anything...past or present...

LOCKE: You have amnesia?!

TERRA: A man said my memory would come back...
LOCKE: Give it time. You're safe with me! I give you my word!
TERRA: ???
LOCKE: I won't leave you until your memory returns!! By the way, this secret entrance might be useful some day. Don't forget about it!

(Upon attempting to re-enter the town.)
GUARD: Eh?......Who might you be?

LOCKE: This is the pits. We'd better hightail it southward, to Figaro.

Figaro Castle[]

(Upon entering Figaro Castle.)
SOLDIER: Wait! Hey! Oh, it's you. Proceed.

(Upon talking to EDGAR on the castle throne.)
MAN: You mean, THIS young woman...?!

TERRA: Who do you think you are?

MAN: Oh...sorry!

MAN: How rude of me to turn my back to a lady!

On-screen: The young king of Figaro Castle, ally to the Empire, and a master designer of machinery...

(Upon selecting the name "EDGAR".)
EDGAR: I am Edgar, King of Figaro.

LOCKE: Surprised someone like me knows a king?

LOCKE: Talk to you later!

EDGAR:'re an Imperial soldier! No problem. Figaro and the Empire are allies! Please, relax while you're here. It's not in my blood to harm a lady.

TERRA: Look, why are you helping me? Is it because of my...abilities?

EDGAR: I'll give you 3 reasons: First of all, your beauty has captivated me! Second...I'm dying to know if I'm your type...
I guess your...abilities...would be a distant 3rd.

TERRA: ......? What's with you, anyway?

EDGAR: Guess my technique's getting a bit rusty...

TERRA: Hmm...I suppose a normal girl would have found him dashing. But I'm hardly...normal...

(Upon talking to the matron in the bedroom in the left tower.)
MATRON: Edgar has a twin brother. He was such a nice boy...

(During the flashback.)
YOUTH: Brother, What's wrong with father? What's all this talk of his successor?
EDGAR: Are you blind? Look how thin his face has become!

YOUTH: ?......What is it?

YOUTH: Brother!

YOUTH: Tears......?!

On-screen: Edgar's twin brother, who traded the throne for his own freedom...

(Upon selecting the name "Sabin".)
MATRON: Yes... His name is Sabin. Oh, he looked so like his father! When he ran away, he was a sweet little child. I wonder what he's like now?

(Upon talking to EDGAR after previously talking to the matron about SABIN.)
EDGAR: Well? How do you like my castle?

SOLDIER: King Edgar! Someone from the Empire to see you!

EDGAR: Probably Kefka!

KEFKA: Phooey! Emperor Gestahl's stupid orders!

KEFKA: Edgar, you pinhead! Why do you have to live in the middle of nowhere? These recon jobs are the pits!

KEFKA: Ahem...there's SAND on my boots!

SOLDIERS: Yes, Sir! All set, Sir!

KEFKA: Idiots!

SOLDIER: Sir Kefka!? What on earth do...
KEFKA: Outta my way!

(Upon talking to the soldiers next to KEFKA.)

  • EDGAR: I thought we were allies! What are you doing in my domain?
  • EDGAR: You've been busy down south! Looking for more cities to destroy?
    TROOPER: That's for us to know!

(Upon talking to KEFKA.)
EDGAR: What brings Kefka, humble servant of Emperor Gestahl, into our lowly presence?
KEFKA: A girl of no importance recently escaped from us. We heard she found refuge here...

EDGAR: Hmm...this wouldn't have anything to do with this "witch" everyone's been whispering about, would it?
KEFKA: Lies! She...merely stole something of minor value. Is she here?

EDGAR: That's a tough one!

EDGAR: You see, there're more girls here than grains of sand out there. I can't keep track of 'em all!
KEFKA: I'd hate to be you if we find out you're lying... Mwa, ha!

KEFKA: I truly hope nothing happens to your precious Figaro...!

(Upon talking to LOCKE after KEFKA leaves.)
LOCKE: I'd say that guy's missing a few buttons...
EDGAR: ...Where's Terra?

EDGAR: Take her to her room...

EDGAR: I'd love to chat with you, but the Chancellor and I must plan our strategy. Sometimes I hate being a king! If you'll excuse me.

LOCKE: Follow me.

(Upon talking to LOCKE after following him.)
LOCKE: Don't you worry 'bout a thing! I'll...
TERRA: You're Locke, right? Edgar told me about you. Is it true you're a thief?


LOCKE: On the surface, Edgar pretends to support the Empire. The truth is, he's collaborating with the Returners, an organization opposed to the Empire. I am his contact with that group...

LOCKE: The old man you met in Narshe is one of us.
TERRA: Empire...but I'm a soldier of the Empire...!

LOCKE: That's not true! They were using you! Things are different now.

TERRA: I don't understand... What should I do?

LOCKE: I can't tell you what to do. You don't have to decide right now. You'll soon find your way...

TERRA: But how will I know which way is right...

EDGAR: ...? What the...?!

EDGAR: What's happening?
SOLDIER: It's the Empire! It's Kefka!

EDGAR: What are you doing?

(Upon talking to KEFKA.)
KEFKA: Bring me the girl. Now!
EDGAR: I don't know what you're talking about!
KEFKA: Then... welcome to my barbecue!! Uwa ha ha ha!

(Upon talking to either of the two Imperial soldiers.)
TROOPER: Fire! Fire! Heh, heh heh...

(Upon talking to the Figaro soldiers running near KEFKA.)
Soldier: FIRE!!!

(Upon talking to the Figaro soldier atop the castle grounds.)
EDGAR: Get ready...!
SOLDIER: Yes, Sir!

KEFKA: Changed your mind...?

EDGAR: I guess I have no choice...

EDGAR: Or maybe I do!

KEFKA: Ackk! Shameful that a king should flee, leaving his people behind! How utterly delightful!

EDGAR: Jump!

EDGAR: OK! Dive now!!!

LOCKE: Yahoooo!

SOLDIER: Figaro Submerge Mode engaged!

CHANCELLOR: No one can touch the people of Figaro!


(Upon defeating the M-TekArmor boss.)
EDGAR: Bravo, Figaro!!!

KEFKA: Son of a submariner! They'll pay for this...

LOCKE: This is great!

TERRA: Was that a bad person? I... I'm scared...

EDGAR: Terra, there's someone I'd like you to meet...!

LOCKE: We're members of the Returners.
EDGAR: Our mentor, Banon, would certainly like to meet you. "Magic" is going to be the key to winning this war.

TERRA: "Magic"...

EDGAR: Terra has magical powers. That Esper seemed to...react to her. Can there be some connection?
TERRA: I haven't the foggiest! It just seems natural to me that I have the use of this power...

EDGAR: But no HUMAN is born with the powers you seem to have, and...

EDGAR: I apologize.
TERRA: What should I do...?
EDGAR: I'm sure the Empire is going to come after you... If they get their hands on you again, the world's finished... Terra, you want to understand your own powers, right?

EDGAR: Then I think we need to consult with Banon.
TERRA: ......

LOCKE: Please...

EDGAR: OK! To the south there's a cave that leads to South Figaro.

South Figaro Cave[]

(Upon talking to the guard outside South Figaro Cave, if the player has not yet completed Figaro Castle.)
SOLDIER: This cave leads to South Figaro. It's closed now due to construction.

(Upon talking to the guard outside South Figaro Cave, after completing Figaro Castle.)
SOLDIER: King EDGAR! Where are you headed?
EDGAR: Through the cave, and eastward to South Figaro.
EDGAR: Return to the castle, and tell the others we're safe.
SOLDIER: Yes, Sir! Take care!

Mt. Kolts[]

(Upon talking to Vargas.)
VARGAS: SABIN sent you, right?

LOCKE: Who're YOU?

EDGAR: SABIN? Is he here?

LOCKE: You were shadowing us earlier, right?
VARGAS: Brilliant!

VARGAS: And how unlucky it is that you have run into me...!

(Sometimes during battle with Vargas.)
VARGAS: Come on. What's the matter?

(After Vargas loses 700-800 HP.)
VARGAS: Enough!! Off with ya now!

SABIN: Give it up, Vargas!

VARGAS: Is that you, Sabin?!

SABIN: Vargas, why'd you do it? How could you do your own father in like that?!

VARGAS: Fool! He made the mistake of choosing you as his successor! He snubbed me, his only son!

SABIN: No! You were the one he chose!

VARGAS: You're a liar!

SABIN: Our Master wanted you to be his successor, not me. He appreciated your fine spirit......

VARGAS: Enough of your lies! Now, have a taste of my superior technique!

VARGAS: Mortal Attack! Blizzard Fist!

VARGAS: Ahh, Sabin! The master taught you well!

SABIN:: I guess there's no avoiding this!

VARGAS: Fate made us train together, and fate will send you to your doom!

(When Sabin is afflicted by Condemned; occurs once.)
VARGAS: Phew... I tire of this!

(When not using Pummel.)
SABIN: The Master's teachings...... Must use a Blitz technique......

On-screen: Choose Blitz, press the Control Pad left, right, left, then press the A Button!

On-screen: How to use "Blitz":
1. Choose "Blitz" and press the A Button.
2. When the cursor appears, enter your technique.
3. Using the Control Pad, press left, right, and left again.
4. Finally, press the A Button to engage the attack.
5. If you make a mistake, nothing will happen. Relax, there's no need to hurry!

SABIN: Choose Blitz, press the Control Pad left right left, then press A!

(Sometimes during the battle thereafter.)
VARGAS: There's no going back!

(Upon using Pummel.)
VARGAS: W......what the......?! He......already taught you that?!

SABIN:: If only you hadn't been in such a rush for power......

(After the battle ends.)

SABIN: Big brother?

LOCKE: The brothers are reunited!

TERRA: Younger... "brother"? At first glance I thought he was some bodybuilder who had strayed from his gym...

SABIN: Bodybuilder?!

SABIN: I'll...take that as a compliment...

SABIN: Anyway, brother, what are you doing here?
EDGAR: We're on the way to the Sabil mountains.
SABIN: To the Returner hideout, no doubt?

SABIN: I've been watching from afar, hoping that the world might regain some sanity... At this rate, Figaro will be reduced to a puppet state.

EDGAR: Our time to strike back has arrived. The Empire's going to pay for what it has done...

SABIN: Think a "bear" like me could help you in your fight?

EDGAR: You'd...join us? SABIN...!!

SABIN: I think Duncan would rest easier if he knew his disciple played a part in bringing peace to the world.

LOCKE: Let's get going!

(Upon attempting to return to Mt. Kolts after leaving toward the Returner's Hideout.)
TROOPER: Scum! You're Returners!

Returners' Hideout[]

(Upon talking to the Returners inside the entrance.)
RETURNER: King EDGAR! This way, please!

(Upon talking to the Returner in the hideout's main room.)
RETURNER: Not even the Empire'd think of looking here for us!

(Upon talking to the Returner guarding the top-left bridge.)
RETURNER: Did you speak with Banon?

(Upon talking to Banon.)
EDGAR: Banon! We brought the girl with us.

BANON: Is she the girl who can talk to Espers...?!
TERRA: Espers...?
EDGAR: Seemed the Empire had complete control over her.

BANON: Carrier pigeons brought word that she wiped out 50 of the Empire's best soldiers in a few minutes.

TERRA: That's a lie!!!

EDGAR: Banon! She doesn't remember ANYTHING!

BANON: Stay where you are!

BANON: Perhaps you've heard this story? Once, when people were pure and innocent, there was a box they were told never to open. But one man went and opened it anyway. He unleashed all the evils of the world: envy... greed... pride... violence... control... All that was left in the box was a single ray of light: Hope.

TERRA: ......
BANON: We now confront those evils... And you are that last ray of light, our only hope...

EDGAR: Banon!

BANON: I'm so tired... Let me rest a while.

(Upon talking to Locke.)
LOCKE: Someone important to me was jailed by the Empire. I've hated the Empire ever since... I joined the Returners when I realized the Empire was rotten to the core. I wanted to make a difference.

TERRA: But...I have no significant "other" in my life...
LOCKE: That's not entirely true. Besides, I'm sure there are people who feel YOU'RE important to them! They are counting on you...

(Upon talking to the Returner guarding the main entrance.)
RETURNER: We're a small organization now, but our membership is starting to soar.

(Upon talking to the Returner in the hideout's main room.)
RETURNER: The Empire is arresting Returners everywhere. We have to discover some means of fighting back, or...

(Upon interacting with the table in the main room.)
On-screen: Someone dropped a scrap of paper...

  • (Upon selecting "Toss it in the trash.", paper removed.)
  • (Upon selecting "Leave it there.", paper remains.)

(Upon talking to the Returner in the hideout's top room.)
RETURNER: Please join us in our battle!

(Upon talking to Sabin.)
SABIN: The only thing I can add is that you can trust my brother implicitly. He's always been fair with me. You can trust him, TERRA... But don't you DARE tell him I said that!

(Upon talking to Edgar.)
EDGAR: It's gonna be tough to talk you into helping us... If we push you too hard, we're no different than the Empire... So we want you to make up your own mind.

(Upon talking to the Returner guarding the main entrance after talking to LOCKE, SABIN, and EDGAR.)
RETURNER: Banon? He went outside a moment ago.

(Upon talking to Banon outside the hideout, first few times.)
BANON: Have you made a decision? Will you become our last ray of hope?

  • (Upon selecting "Yes".)
    BANON: You will? Really!!
    TERRA: But... I'm scared...
    BANON: The person who possesses this relic need not fear harm.
    BANON: Please, TERRA... I'd like you to take it with you.
    TERRA: What is this???
    BANON: A lucky charm. Take it!
    On-screen: Received "Gauntlet"!
    BANON: I have a plan! Please get everyone together!
    (Proceed to war meeting scene.)
    • (If selected after being asked three times.)
  • (Upon selecting "No". Answer changes each time.)
    • (First time.)
      BANON: I see...
    • (Second time.)
      BANON: I thought as much...
    • (Third time.)
      BANON: You're sure about this?
      TERRA: Hope... How can anyone put their hope in me?
      (Proceed to wounded Returner scene.)

(Upon speaking to the Returner in the top room after rejecting Banon once or twice.)
RETURNER: I understand your unease. But even as we speak, innocent lives are being lost... Please. We need your abilities. This relic will keep you safe.

On-screen: Received "Genji Glove"!

(Upon talking to him again.)
RETURNER: We truly need your help!

(War meeting scene. Only plays if the player selected "Yes" to Banon.)

(If the paper on the table was found by the player, and the player selected "Leave it there." at the start of the meeting.)
BANON: Who did this? Who left this piece of paper here?

BANON: Right...

(After the previous line, or if the paper was removed or never found.)
BANON: We all know that the Empire is using Magitek power in battle. The point is, how has the Emperor created it?

EDGAR: I had LOCKE look into the rumor that the Empire is forcing the world's finest scholars to study Espers.

LOCKE: All the trouble in Narshe is over an Esper, too...

TERRA: You mean there's some connection between Espers and Magitek?
BANON: I can only recall one thing linking Espers with Magitek power...

EDGAR: You don't mean...
BANON: Indeed! The ancient War of the Magi...

UNKNOWN: "No!" "It can't be!"

LOCKE: My Grandma used to tell me stories about magical machines... Could they have been true?

EDGAR: Could that ancient tragedy be playing out once again...
BANON: It's just speculation... But historical studies have provided a number of conflicting and frightening theories... According to one theory, humans and machines were imbued with powers drained from Espers...

TERRA: That could explain Magitek power...

EDGAR: We can only fight Magitek enemies with Magitek weapons...[note 2]

BANON: It's risky, but if we have TERRA...speak with that Esper, it might just wake up...
EDGAR: I wonder if that's wise...?

BANON: Who can say? Regardless, we need TERRA's help.


TERRA: I'll do it!
SABIN: What nonsense! You sound as if you're enjoying this!

BANON: What? What's that noise?

RETURNER: Emergency! Sir Banon...

(Wounded Returner scene. If the player selected "No" three times, this scene plays first. Scene plays either way, with the dialogue ordered slightly differently depending on how the scene was triggered.)

  • (If the scene triggered after the player selected "No" three times.)
    RETURNER: S...South Figaro...
    BANON: What's going on? What happened?
  • (If the scene triggered after the war meeting scene.)
    BANON: What's going on? What happened?
    BANON: Someone did a number on him...
    RETURNER: S...South Figaro...

RETURNER: E...Empire...took Figaro... Coming...this way...unnnh...

BANON: They've found us... We haven't a moment to lose!

LOCKE: I know... "Someone" has to sneak into South Figaro and slow the Empire down, right?
EDGAR: This's right up your alley! Good luck!

LOCKE: TERRA... Please wait for me... And...please... ...don't let a lecherous young king, who shall remain nameless, near you!

SABIN: Big brother... Aren't you EVER going to grow up?

BANON: What're we going to do?
EDGAR: We'll escape down the Lete River, and make our way to Narshe. I want to see that Esper for myself...
BANON: Right. There's a raft by the back entrance. It's a gamble, but we're fresh out of options...

EDGAR: You're in danger here. Come with us to Narshe. You'll probably even gain some understanding of your own abilities...

BANON: We've no time to dilly-dally. Let's make for Narshe!

(After the scene plays, if the player had not already obtained the relic from the Returner in the top room.)
RETURNER: I understand your unease. But even as we speak, innocent lives are being lost... Please. We need your abilities. This relic will keep you safe.

On-screen: Received "Genji Glove"!

Lete River[]

(Upon reaching the raft.)
PARTY: Here we go! This raft'll take us to Narshe!

On-screen: Hop aboard the raft?

  • (Upon selecting "Yes", begin.)
  • (Upon selecting "No", nothing happens.)

(After boarding the raft.)
On-screen: Head toward Narshe, but protect Banon at all costs. If Banon is put out of commission, your journey's over.

(Upon reaching the first fork.)
On-screen: Which way?

  • (Upon selecting "(Straight)", travel straight.)
  • (Upon selecting "(Left)", travel left.)
  • (Upon selecting "(Right)", travel right.)

(Upon reaching the second fork.)
On-screen: Now which way???

  • (Upon selecting "(Left)", travel left.)
  • (Upon selecting "(Right)", travel right.)

(Upon reaching the third fork.)
On-screen: Hey, which way?

  • (Upon selecting "(Up)", travel up.)
  • (Upon selecting "(Left)", travel left.)

(Upon encountering Ultros.)

ULTROS: Uwee hee hee... Game over! Don't tease the octopus, kids!

(Sometimes if Ultros is hit with Fire.)
ULTROS: Yaaooouch! Seafood soup!

(Sometimes before Ultros hits Terra.)
ULTROS: Delicious morsel! Let me get my bib...!

(Sometimes before Ultros hits Sabin.)
ULTROS: Muscle-heads? Hate 'em!

(Sometimes before Ultros hits Banon.)
ULTROS: frighten me!

(Upon defeating Ultros.)
ULTROS: Th...that's all, friends!

SABIN: I guess we thrashed it.

EDGAR: Don't bet on it...... It's probably just hiding from us......

TERRA: Ewww!! Something's stuck to my leg!

EDGAR: TERRA! Over here!

BANON: It's all right now.

SABIN: Watch out! I'm going to hit it with a Blitz!


SABIN: Don't distract me, brother!!

EDGAR: He's always been a tad zealous......

TERRA: SABIN......!!!

BANON: Don't worry about him!

EDGAR: Are you sure he's okay, Banon?

BANON: You should know better than any of us! Any moment he'll flop right onto the raft!

SABIN: What the...?

BANON: ............

EDGAR: Seems a little too perky...... Ha...!


EDGAR: SABIN!!!! Take care of yourself!


MOG: EDGAR and TERRA race toward Narshe while protecting Banon... ...but what about SABIN, who was swallowed by the raging waters...? And... is LOCKE faring, after having penetrated the Empire's defenses in South Figaro... Is all going according to plan...?

MOG: Choose a scenario...kupo!

Locke's scenario[]

On-screen: Locke has worked hard to stymie the efforts of the Imperial troops. But now he desperately needs to escape...

LOCKE: Nuts! Gotta get to Narshe on the fly...

(After being KO'd at any point in the scenario before finding Celes.)
LOCKE: Ouch!! I gotta steal me some new clothes, fast!!

(Upon talking to an Imperial trooper wearing brown armor.)

  • (While in Locke's normal clothes.)
    TROOPER: Scram, you blockhead.
  • (While in merchant's clothes.)
    TROOPER: I'm not buying anything!
  • (While in Imperial armor, depending on the trooper.)
    • (Trooper on the wall.)
      TROOPER: Back to your post.
    • (Trooper in front of the weapon shop.)
      TROOPER: That clown, Kefka, is on the verge of invading Narshe.
    • (Trooper by the rich man's house.)
      TROOPER: A detached force is making its way toward Narshe. We'll link up with them soon.
    • (Trooper to the right of the stable.)
      TROOPER: Time's up? Good! I'll take a break!
    • (All three troopers in front of the stable, including those in Magitek armor.)
      TROOPER: The Empire has taken possession here.

(Upon talking to an Imperial trooper using Magitek armor in Locke's clothes.)

(Upon talking to Duncan's wife.)
DUNCAN'S WIFE: I'm sure there's a hidden passage under the rich man's house. Find the room that's drafty.

(Upon talking to a merchant.)
MERCHANT: You're that thief, Locke, aren't you?
LOCKE: Hey! Call me a treasure hunter, or I'll rip your lungs out!

(Upon talking to the woman in the item shop.)
NPC: Avoid the armored soldiers! They have no sense of humor!

(Upon using Steal on a merchant, after stealing a normal item.)
On-screen: Stole his clothing, too!!

LOCKE: Here we go!

LOCKE: These are a little tight, but the price was right.

B.DAY SUIT: Wh...whew!!


(Upon talking to the merchant after stealing his clothes.)

(Upon talking to the child in the old man's house.)
NPC: My grandfather was a servant for the richest man in town.

  • (While in Locke's normal clothes or Imperial armor.)
    NPC: Only people dressed as merchants may pass through.
  • (While in merchant's clothes.)
    NPC: Merchant, right? You may proceed.

(Upon talking to the old man in his house.)

  • (While in Locke's normal clothes.)
    NPC: I don't like strangers. Bring me some cider, and maybe I'll talk to you.
  • (While in merchant's clothes, without cider.)
    NPC: What?! No cider?!
  • (While in merchant's clothes, with cider.)
    NPC: Ah! Cider! Glug, glug, ...Huh? Secret passage? Well, there is one that leads to the rich man's house. Go downstairs and give my grandson the password. It's...uh, umm... I forget!
  • (While in Imperial armor.)
    NPC: Hurumph...DOG!

(Upon talking to the boy in the weapon shop.)

  • (While in Locke's normal clothes or merchant clothes.)
    NPC: Lower ranking soldiers like to brawl. Try humiliating them by stealing their clothes!
  • (While in Imperial armor.)
    NPC: Uh huh!

(Upon talking to the man walking in the weapon shop.)

  • (While in Locke's normal clothes or merchant clothes.)
    NPC: Imperial soldiers are pigs! Green Suits live to brawl...
  • (While in Imperial armor.)
    NPC: Uh huh!

(Upon talking an Imperial trooper in green armor.)

  • (While in Locke's normal clothes or merchant clothes.)
    TROOPER: Scram, you blockhead.
  • (While wearing Imperial armor.)
    TROOPER: Back to your post.

(Upon using Steal on an officer, after stealing a normal item.)
On-screen: Stole his clothing, too!!

LOCKE: Here we go!

LOCKE: These are a little too big, but they'll do.

B.DAY SUIT: Wh...whew!!

(Upon talking to the troopers in the cafe while wearing Imperial armor. The troopers otherwise use the default lines for talking to troopers in brown armor depending on Locke's current clothes.)

  • I heard they grabbed a famous general who turned traitor! She's locked up somewhere in this town.
  • Never a dull moment... Time to guard the passage under the big mansion... Oh, well. Life is tough...
  • I heard there are 2 secret tunnels under the rich man's house. One leads out of town, the other to one of these houses... Thanks to our informer, this town fell instantly!

(Upon talking to the merchant in the inn.)

  • (While in Locke's normal clothes or merchant clothes.)
    MERCHANT: Thanks to the Empire, my business is up!
  • (While in Imperial armor.)
    MERCHANT: Look! As luck would have it, I'm fresh out of merchandise!
    • (Upon selecting "(I'm gonna pound your face!)", battle begins.)
    • (Upon selecting "(Guess I'm out of luck!)", conversation ends.)

(Upon talking to the merchant in the room below the pub.)
MERCHANT: Hey you! Come to steal my cider?

MERCHANT: You thief!

(Upon stealing the cider on the table in the room below the pub.
On-screen: Took the old man's cider!

(Upon talking to the boy in the old man's house after giving the old man cider.)
NPC: The password is...

  • (Upon selecting "Rose bud" or "Failure".)
    NPC: You're an Imperial spy! Can't fool me!
  • (Upon selecting "Courage".)
    NPC: Secret entrance.

(Upon talking to the boy after the entrance is unlocked.)
NPC: Good luck!

(Upon talking to the woman in the big room in the rich man's house.)
NPC: The Imperial Troops have turned this house into their headquarters.

(Upon talking to the troopers in big room in the rich man's house.)
TROOPER: Thanks to our informer, this town fell instantly!

(Upon talking to the trooper in the children's room in the rich man's house.)
TROOPER: Rascals! Knock it off!

(Upon talking to the boy in the rich man's house.)
NPC: Chung chung... Chung chung... Magitek Armor!!!!

(Upon talking to the girl in the rich man's house.)
NPC: Wind the clock! Wind the clock! Uh, that was just a jump-rope rhyme!

(Upon talking to the rich man in his house.)
NPC: Oh, what have I done?! I betrayed the town, and I didn't even need the money!

(Upon entering the basement of the rich man's house while wearing merchant's clothes or Imperial armor.)

  • (Upon selecting "(Change clothes?)", return to Locke's normal clothing.)
  • (Upon selecting "(These are fine.)", keep current clothing.)

(Upon interacting with the door to Celes's cell.)
LOCKE: I've seen her before... Of course! She's one of the Empire's generals!

GUARD: This's what happens to traitors!

On-screen: Product of genetic engineering, battle-hardened Magitek Knight, with a spirit as pure as snow...

(Upon selecting the name "CELES".)
GUARD: So, the mighty CELES has fallen!

CELES: How can you serve those cowards...
GUARD: Hold your tongue!

CELES: Isn't it true Kefka's going to poison the people of Doma, to the east?
GUARD: Shuddap!

GUARD: I'd hate to be in your shoes tomorrow!

GUARD (1): Keep a close eye on her!

GUARD (2): Yes, Sir! I can go for days without sleep!

(Upon interacting with Celes.)

  • (Upon selecting "(Remove her chains?)".)
    • (While in Locke's normal clothes.)
      CELES: And you are...
    • (While in merchant's clothes.)
      CELES: What do you hope to peddle down here?
      LOCKE: Oops! Forgot I was wearing these clothes.
    • (While in Imperial armor.)
      CELES: You're awfully short for a soldier.
      LOCKE: Oh, I forgot I was wearing a uniform!
  • (Upon selecting "(Wait a few minutes.)", nothing happens.)

(After removing Celes' chains.)
LOCKE: I'm with the Returners. Name's Locke.
CELES: Returners!!! I used to be General CELES... Now I'm just a common traitor...

LOCKE: Let's go!
CELES: !? You'd take me along?

CELES: Thanks, but no thanks. I can barely walk...

CELES: I'm grateful, but... Even if you got me out, you'd never be able to protect me. No, I think I'm better off here.

LOCKE: I'll protect you!

LOCKE: Trust me! You'll be fine!

LOCKE: Let's go!

CELES: Wait.

CELES: This soldier has something important on him...

(Upon interacting with the sleeping guard.)
GUARD: Zzz...zzz...

On-screen: There's a clock key in his pocket...

  • (Upon selecting "(Take it.)".)
    On-screen: Took the Clock Key!
    SOLDIER:[note 3] ...'n some bread, too... Mumble Mumble...
  • (Upon selecting "(Stealing is wrong.)", nothing happens.)

(Upon interacting with the guard sleeping in Celes' cell after taking the clock key.)
SOLDIER:[note 3] ...more soup...'n...

(Upon attempting to leave the basement to return to South Figaro with Celes in the party.)
CELES: This passage leads out.

(Upon interacting with the normal clock in the basement.)
On-screen: An old clock... It's ticking...

(Upon interacting with the broken clock in the basement.)
On-screen: An old clock... It's not ticking...

  • (Upon selecting "(Wind the clock?)", open passage.)
  • (Upon selecting "(Leave it.)", nothing happens.)

(Upon leaving the rich man's house to exit to Figaro.)
CELES: Why are you helping me?
LOCKE: You remind me of someone...

LOCKE: But what's it matter, anyway? I just want to, okay?!

(While leaving South Figaro Cave.)
LOCKE: What IS that noise?

(Upon reaching the exit to South Figaro Cave.)
CELES: Something's coming outta the wall!!

(Upon beginning the battle with TunnelArmr.)
CELES: TunnelArmr!! I'll draw its magic attack. It won't hurt us.

LOCKE: Come again?!

CELES: I can simply absorb the attack with my Runic Blade.

LOCKE: Are you sure you'll be okay?!

CELES: Just you watch!!

(Upon defeating TunnelArmr.)
LOCKE: Whew!!! Looks like we're in the clear!

Terra's scenario[]

On-screen: Fleeing the Empire's troops, Banon, EDGAR and TERRA ride the rapids toward Narshe. But the going won't be easy...

(Upon attempting to enter Narshe through the main town entrance.)
GUARD: Hey, lady...didn't you just bust in here wearing Magitek armor?

BANON: Wait a sec!

GUARD: Get out of here! If you don't...

EDGAR: Hold on. I'm King EDGAR of Figaro...
GUARD: Liar!!!

BANON: Aye yai yai...
EDGAR: That kind of attitude is deadly! He won't even listen!
TERRA: It's all my fault...

(Upon attempting to enter again.)
GUARD: Get out of here! If you don't...

(Upon reaching the entrance to the Narshe Mines southern passage.)
TERRA: When LOCKE first helped me, he fiddled with something right around here.

EDGAR: Knowing him there's probably some secret switch in this rock wall...

(Upon reaching the room of the mines with the seurity check point.)
EDGAR: Goodness...
TERRA: What's that...?
EDGAR: I think this's a security check point. If we follow the light exactly, we'll probably be okay. If we make a mistake, the light'll surround us. To proceed safely we must "tag" the glimmering light.

(Upon talking to any of the moogles in their den.)

(Upon talking to Mog.)
MOG: Kupo... ... po!

(Upon reaching Arvis' house.)
ARVIS: Banon! King EDGAR! ...and TERRA!!!

BANON: Arvis! What's happening here in Narshe?
ARVIS: The town's neutral. I've tried to get the people to side with the Returners, but... Anyway, why on earth have you come here?

EDGAR: First, how are your people doing?
ARVIS: They all went...slightly berserk when the Esper was discovered.

BANON: We believe this young woman is our only hope of reaching out to that Esper.
ARVIS: My people are dying to know what the Esper looks like. Maybe TERRA can help restore some order to our town...?

EDGAR: That Esper is either going to save us...or dig us an early grave...

Sabin's scenario[]

On-screen: What dire fate has befallen Sabin, who fell from the raft after the fight with Ultros?...

(Upon talking to Shadow by the cabin.)
SABIN: You...on a journey? I got separated from my friends. Say, can you tell me how to get to Narshe?

  • (If Shadow has not been named.)
    MAN: The Empire has set up a base somewhere beyond the forest, and to the east.
    SABIN: ...Empire!?
    MAN: They seem to have their sights set on Doma Castle.

SABIN: Doma, huh? I have to reach Narshe immediately!
MAN: Your only chance is through Doma. I'll show you the way. Just know that I may take off at any time, if I feel like it.
On-screen: He owes allegiance to no one, and will do anything for money. He comes and goes like the wind...

  • (If Shadow has been named.)
    SHADOW: Imperial soldiers have built a base somewhere beyond the forest.
    SABIN: ...Already!?
    SHADOW: They seem to have their sights set on Doma Castle.
    SABIN: So Doma's next, huh? I have to reach Narshe immediately!
    SHADOW: Your only hope is through Doma. I'll show you the way. Just know that I may take off at any time, if I feel like it.

(After the previous dialogue. If the player had not met Shadow in South Figaro, occurs upon selecting the name "SHADOW".)
On-screen: Welcome a partner?

  • (Upon selecting "Yes" and adding Shadow to the party.)
    SHADOW: The Reaper is always just a step behind me...
  • (Upon selecting "No", conversation ends. Talking to Shadow again will cause the full conversation to repeat.)

(Upon talking to Interceptor by Shadow.)
SHADOW: Whoa... The dog just can't stand strangers.

(Upon talking to the traveling merchant by the cabin.)
PARTY: Who're you?

MERCHANT: Howdy. I own the dry goods business out here!

MERCHANT: You're...not from these parts, huh? W

MERCHANT: We'll, no matter!

  • (Upon selecting "See the goods", browse merchant's inventory.)
  • (Upon selecting "Not interested", conversation ends.)

(After ending the conversation with the merchant.)
MERCHANT: See you around.

(Upon talking to the merchant again.)
MERCHANT: Welcome! Need anything?

  • (Upon selecting "What have you?", browse merchant's inventory.)
  • (Upon selecting "No thanks", conversation ends.)

(Upon talking to the man in the cabin.)
AGED MAN: Hey!!?

AGED MAN: You the clock maker? I been waitin' for ages!

PARTY: I'm not the clock maker.

AGED MAN: There it is, on the wall. Ain't been tickin' for 1, 5, shucks, maybe even 10 years!

(Upon talking to the man again.)
AGED MAN: Got it!

AGED MAN: Lawnmower repairman, eh? Couldn't provide worse service! Grass's 25 feet high out back!

(Upon talking to him again.)

  • AGED MAN: You're here to fix my bed! It's squeakin' like all git-out!
  • AGED MAN: No more lip, repairman! Fix that stove, on the double!!!
  • AGED MAN: Goodness! Then you must be... You've come to fix the door!?

(Upon interacting with the stove in the cain.)
PARTY: Yaaaouch!!!!

AGED MAN: Phew! No child could be this mischievious!

AGED MAN: Child...? Ain't no child 'round here! Bolderdash! I'm ready for you to leave! Go on, git! I'm tossin' ya out onta the Veldt!

PARTY: ??? I'd rather take a stick in the eye than deal with that guy again...

(Upon entering the Imperial Base.)

  • (If the player has not met and named Shadow.)[note 4]
    SABIN: What the...? Where'd these soldiers come from?
  • (If the player has met Shadow.)
    PARTY: This's an Imperial base. Too many soldiers...

SOLDIER A: Hey, have you heard?
SOLDIER B: Oh, you mean...
SOLDIER A: Shhh! Quiet down. If Kefka catches us, we're toast.

SOLDIER A: If he drives General Leo out of our battalion, he'll probably become the next general!
SOLDIER B: Don't make me laugh! If someone like him becomes a general, I'll go home!

SOLDIER A: Shhhhh! What if he hears you? You'll be jailed!
SOLDIER B: Alright, alright!

SOLDIER B: Uh, oh... Here he comes... Back to the waiting zone!

KEFKA: Hey, you! You keeping a sharp lookout?
SOLDIER A: Yes, Sir. You're Kefka, correct? How are you, Sir?
KEFKA: Please! Save your petty small talk! Just do your job!

SOLDIER B: Phew...! Someone's gotta put that guy away! I'd like to tell him to his face he's no General Leo!

SOLDIER A: Shhhh! Do I always have to tell you to keep it down?! You're hopeless...!
SOLDIER A: I hate that weirdo, Kefka. I don't even think he's human, not like General Leo...
SOLDIER B: Agreed.

COMMANDER: You two! We're about to storm Doma Castle...
You will join the assault team!


DOMA SENTRY (1): It's hopeless. We can't keep them out.

DOMA SENTRY (2): So, it's finally happening...

CYAN: A moment, Sir!

CYAN: Allow me the honor!

On-screen: Faithful retainer to his family's liege, with the courage and strength of a hundred men...

(Upon selecting the name "CYAN".)
CYAN: If we can fell their commander, they'll surely give up.

CYAN: Let us give it a try.

DOMA SENTRY: Sir CYAN! Let their commander have it!

CYAN: Thou musn't give up the fight!

(Upon talking to one of the Doma sentries.)
DOMA SENTRY: Sir CYAN! Let their commander have it!

(Upon talking to the commander.)
CYAN: I am CYAN, retainer to the King of Doma. I am your worst nightmare...

(Upon defeating the commander.)
TROOPER: The general's been defeated! Run!!!

CYAN: Walled up in there, we can wait out our enemy!

(Upon attempting to open the top-right treasure chest in the right camp.)
PARTY: Urrgh! The top won't open. Right...

  • (Upon selecting "(Kick it)".)
    PARTY: Yeeeouch!
    PARTY: No! A sentry!
    (Battle begins.)
  • (Upon selecting "(Hit it)".)
    PARTY: Yeeeouch!
    SOLDIER: Who goes there?
    PARTY: No! A sentry!
    SOLDIER: ...??? I knew I heard something...
    PARTY: Meoooow
    SOLDIER: Just a lousy cat...
    PARTY: That was too close...!
  • (Upon selecting "(Leave it)", nothing happens.)

(Upon progressing further into the camp.)
SOLDIER: General Leo. The citizens of Doma seem to be playing a waiting game...
LEO: So, that's their strategy.

SOLDIER: General. We're ready to take the castle. Just give the order...
LEO: Patience! If we attack now, we'll have to sacrifice too many lives.

SOLDIER: But, General! I'm ready to lay my life down at any time for the Empire!

LEO: You're from Maranda, right?
SOLDIER: Y...yes Sir. Why?

LEO: And your family lives there? Fall in battle, and I'll have to deliver the bad news... What shall I say to them? You have a life to go back to someday. Don't throw it all away for nothing. Emperor Gestahl wouldn't want that.

SOLDIER: Yes, Sir!

SOLDIER: General Leo! A carrier pigeon from Emperor Gestahl.

LEO: What...?

LEO: The Emperor summons me. I must return immediately.

SOLDIER: I understand, Sir.

LEO: Right. I'll leave Doma in your hands.
SOLDIER: Yes, Sir.
LEO: Okay... Just don't jump the gun. Please...

SOLDIER: Sir! Leave it to us, Sir!

LEO: Right.

PARTY: So that's General Leo... He could be my friend, if he weren't my enemy...

(Upon attempting to head forward again.)
KEFKA: Now that Leo's gone, I'll turn this water into a flowing river of poison!

LEO: The Emperor has ordered me to return home. I don't want any trouble here!
KEFKA: You loser! I'll take care of this situation in no time!

LEO: Don't be pompous! And DON'T forget that they are PEOPLE, just like you and me.
KEFKA: We need not spare those lands that gave rise to the Returners!

KEFKA: You just go and be a good little boy...!

KEFKA: Is the poison ready?
SOLDIER: But, General Leo said...
KEFKA: He's no longer here! I'm in charge now. Pour it!
SOLDIER: Some of our people are prisoners inside the castle! If we poison the river...
KEFKA: Do it! Take 'em all out!

PARTY: That's inhuman!

KEFKA: Unh? Silence! You're history, bub...

(Upon hitting Kefka in battle.)
KEFKA: Yeouch!!
SABIN: Kefka! Wait!!!
KEFKA: "Wait," he says...... Do I look like a waiter?

(Upon attempting to leave.)
PARTY: NO!! Unless we act now, Kefka'll use the poison to...

(After the battle with Kefka ends, or upon talking to him while he is running.)
PARTY: Wait!!!

(Upon talking to Kefka when he stops by the parked Magitek armor.)
KEFKA: Ha, ha, ha! ...What a toad!

(After the second battle with Kefka ends .)
KEFKA: Huh!? How long do you expect me to put up with you? Next time, you're a goner.

(Upon talking to Kefka when he stands by the Imperial trooper.)
KEFKA: Oh, gripe! Hey! If you know what's good for you...

(After the battle ends.)
KEFKA: Hee, hee! Nothing can beat the music of hundreds of voices screaming in unison! Uwa, ha, ha!

DOMA SENTRY: Sir CYAN! The Empire's base is bustling with activity. Something must be up!

CYAN: Huh? The water looks odd...


CYAN: This is... POISON!

DOMA SENTRY: What lowdown, contemptible...!

CYAN: Guard our liege!

(Upon talking to the sentry.)
DOMA SENTRY: To the King, on the double!

(Upon approaching the throne room.)
DOMA SENTRY: To the King, on the double!

CYAN: Right! The King's room is near!

(Upon entering the throne.)
CYAN: Your Highness! Fear not!
KING DOMA: Who's there?

CYAN: CYAN, Excellency.
KING DOMA: Indeed! My sight is going fast... Can't see a thing...
CYAN: Excellency! Hang on!
KING DOMA: CYAN... You have defended the realm since my father's days...hack, cough... Thank you... It's over... Our kingdom is through.

CYAN: Not yet, Highness!
KING DOMA: I fear for your family. Uhh...chest is on
CYAN: Save your strength! Don't talk!
KING DOMA: to your family...hack... gasp... ......
CYAN: Highness!!


CYAN: There have to be some survivors in the castle!
DOMA SENTRY: Let's split up...

(Upon attempting to talk to King Doma again.)
CYAN: Highness...

(Upon entering the room next to the sentry.)
CYAN: Here, too...

(Upon talking to the sentry again.)
DOMA SENTRY: Sir CYAN! We're through.

(Upon entering Elayne's room.)
CYAN: Elayne! Elayne! Wake up!

CYAN: This... This...can't be happening!

CYAN: ! Owain... NOT YOU TOO! can't BOTH leave me!

CYAN: D... Dear me...

CYAN: I...impossible! Idiotic!!!

CYAN: We can't forgive this! The Empire must pay!

WARRIOR:[note 5] I am CYAN, retainer to King Doma!

SOLDIER: The enemy! Get ready, everyone!


(Upon attempting to return to the camp while Cyan is fighting.)
SABIN: That guy's a sitting duck! Gotta help him, fast!

(Upon attempting to leave to Doma while Cyan is fighting.)
SABIN: Uwaaa! It's that poison! This isn't gonna be easy...

(Upon stepping in the crossfire of Cyan and the fighting soldiers.)
CYAN: Eeoooa! Be you friend or enemy?!

SABIN: Ouuuch! ...didn't MEAN to step in there...

(Upon talking to Cyan while battling the first group of soldiers.)
SABIN: May I give you a hand?!

CYAN: Thank you... whomever you are.

(After defeating the first group of soldiers.)
CYAN: Ohhh! This is too much!

(Upon talking to Cyan while battling the second group of soldiers.)
SABIN: Let me have at it!

CYAN: What a mess!! Be careful, Sir!!

(After defeating the second group of soldiers.)
CYAN: Urgh!!! Who released this poison?

(Upon talking to Cyan while battling the third group of soldiers.)
PARTY: Look...we're gonna have to do this together!

CYAN: The thought had occurred to me as well!

(After defeating the third group of soldiers.)
CYAN: Thank you, kind sir!

SABIN: Allow me to thank you! I am SABIN, from Figaro. Now, let's scram!

CYAN: But what of my home, my friends?
SABIN: Look... If we stick around any longer we'll have a regiment of troops down our throats.

SOLDIER: Got 'em! Over here!

SABIN: Hoo, boy... I have a great idea... Come over here.

CYAN: Sir SABIN! What on earth are these?

SABIN: I'll explain later! Relax. Just climb in!

CYAN: Sir SABIN! How might these abominations be manipulated?

SABIN: I'm getting sick of this! Thou art such a pain in the...! Confound it all! I'm starting to talk like you! Now listen! Just use those levers located by your hands.

CYAN: Sir SABIN!! It is I who is in your debt!

SABIN: Forget it. Now, come on!

SOLDIER: Hey! What are you doing?

CYAN: Aaahhh! We can't stop now!

SABIN: Then let's just bust through!

(Upon attempting to leave to Doma while in Magitek armor.)
SABIN: Nothing but poison this way!

(Upon reaching the other parked Magitek armor.)
SOLDIER: End of the line!

(Upon progressing further to the exit.)
SOLDIER: There's nowhere to run!

(Upon reaching the bridge to the exit.)
SOLDIER: Who said anything about running?!

(Upon reaching the exit.)
SABIN: Can't believe we've made it this far... Say, how do we get to Narshe from here?
CYAN: Narshe, eh? Only one route, through the forest to the south.

SABIN: All right! It's decided. Let's get going!

(If Shadow leaves the party. Can occur in any battle after the Imperial camp.)
SHADOW: My job here's over. I've earned my fee! Ta-ta......!

(Upon reaching Phantom Train.)
CYAN: A train's there!? But I thought Doma's railway had been destroyed...?
SABIN: May be survivors inside. Let's take a look.

(Upon reaching the entrance to the train.)
SABIN: Hey! We can get in right here!


SABIN: We can't just wander around out here! We have to go on board!


SABIN: Don't worry!


SABIN: What on earth...?

CYAN: Let me off! This train's haunted!

SABIN:'s moving!
CYAN: If we don't get off now...

SABIN: Won't open!

CYAN: We're too late.

SABIN: What's with this train?

CYAN: This is the Phantom Train... It carries the departed to...the other side.

SABIN: Wait a sec... I don't want to go THERE!
CYAN: We all have to go sometime...

SABIN: I have things to do HERE. We have to stop this thing. Let's make for the engine.

(Upon attempting to leave the train through the door.)
SABIN: Won't open!

(Upon attempting to leave the train through the sides.)
PARTY: Can't leave the train now!

(Upon talking to a friendly ghost.)
SABIN: What is it?
CYAN: Seems to want to come with us.
On-screen: Bring it along?

  • (Upon selecting "(Sure)".)
    • (If a party slot is available, ghost joins.)
    • (If all four party slots are full.)
      SABIN: But... The greater our number, the slower we can move. Forget it!
  • (Upon selecting "(No way)", nothing happens.)

(Upon talking to an unfriendly ghost.)
PARTY: Look out!

(Upon talking to a ghost that sells items.)
GHOST: Howdy, folks. I have some great, value-priced items!

  • (Upon selecting "(Shop)", view shop menu.)
  • (Upon selecting "(Don't shop)", nothing happens.)

(Upon talking to the train's impresario in the farthest right car.)
IMPRESARIO: I manage this train! What business have you here? Hmmm...

  • (Upon selecting "(Tell us about the train.)".)
    IMPRESARIO: This train ferries the dear departed to the "other side." There they can take their eternal rest.
  • (Upon selecting "(How do we stop it?)".)
    IMPRESARIO: Wanna stop the train? Just use the controls in the engineer's compartment!
  • (Upon selecting "(Leave us in peace.)", conversation ends.)

(Upon interacting with the book on the impresario's desk.)
CYAN: Be these time schedules?
SABIN: Hmmm... They're all blank!

IMPRESARIO: The Phantom Train guides "the departed ones" to the spirit world. They have no need of schedules!

(Upon interacting with the lever in the impresario's room.)
SABIN: What's this? Let me just give it a...

CYAN: Sir SABIN! Maybe we shouldn't fumble with that!

SABIN: Gave it my best shot.

CYAN: How can you...!?

CYAN: How could you...

SABIN: CYAN... You're not...scared, are you!?

CYAN: How dare you?! Just because I respect other beings' property doesn't mean I'm not mechanically minded!

SABIN: CYAN... You're a total klutz when it comes to machines.

CYAN: SILENCE...! could you tell?

(Upon talking to the ghost at the door in the third car from the left.)
GHOST: N.o...e.s.c.a.p.e...!

(Upon defeating the ghost.)
PARTY: Ha, ha ha... What ever did you think you were doing?

GHOST: N.o...e.s.c.a.p.e...!

PARTY: Huh!?

GHOST: N.o...e.s.c.a.p.e...!

PARTY: Who's there!?

GHOST: N.o...e.s.c.a.p.e...!

PARTY: It came from this direction.

GHOST: N.o...e.s.c.a.p.e...!

PARTY: Whoa! They're coming...!

GHOST: N.o...e.s.c.a.p.e...!

PARTY: This way too!

GHOST: You can't escape... Nowhere to run... Nowhere to hide...

(Upon talking to one of the surrounding ghosts.)
GHOST: N.o...e.s.c.a.p.e...!

(Upon climbing the car's ladder.)
GHOST: You can't escape... Nowhere to run... Nowhere to hide...

GHOST: You can't escape... Nowhere to run... Nowhere to hide...

PARTY: Bloody persistent...!

CYAN: I believe we're stuck!

SABIN: I know!
CYAN: You have an idea?

SABIN: Okay... The time has come to see if all my training has paid off. Come, CYAN!

SABIN: Yahoooo!!

(Upon attempting to enter the car where Sabin lands after the scene ends.)
GHOST: N.o...e.s.c.a.p.e...!

PARTY: Hey... Uh, oh...?

PARTY: We have to detach the rear train cars!

(Upon viewing the cars detaching after pulling the lever to detach.)
PARTY: Can't follow us now.

(Upon talking to the waiter in the restaurant car.)
WAITER: Please order at the table...

(Upon sitting at the restaurant car table the first time.)
SABIN: Food! Food! Bring me everything ya got!

CYAN: A...are you going to be okay if you eat THIS?

SABIN: Worried? Can't wage war on an empty stomach!

CYAN: Hummm... Sir! I won't hear any more of this kind of talk!

SABIN: Gobble... snarf... snap...

On-screen: HP and MP recovered, and status ailments, like Poison, cured!

SABIN: Well! I've stuffed down all I can... Let's go!

(Upon sitting at the table again.)
WAITER: Care for something?

  • (Upon selecting "(Yes, please!)".)
    WAITER: One moment, please.
    (Depending on overworld character.)
    • SABIN: Food! Chop! Let's go slop the hogs!
    • CYAN: A...are you going to be okay if you eat THIS?
    • SHADOW: ...... Interceptor...are you hungry?
    • (Ghost has no dialogue.)
  • (Upon selecting "(No, thanks)", nothing happens.)

(After eating again.)
PARTY: Gobble... snarf... snap...

On-screen: HP and MP recovered, and status ailments, like Poison, cured!

(Upon attempting to upon the treasure chest guarded by Ziegfried.)
VOICE: Stop where you are!

MAN: I am Ziegfried, the world's greatest swordsman! That treasure chest is mine. If I were you, Ox, I'd grab grandpa, here, and run!

SABIN: You look more like a manicurist. Now SCRAM!!!
ZIEGFRIED:[note 6] Aha! The ox bellows! Allow me to introduce my blade!

(During battle with Siegfried.)
SIEGFRIED: Go! Guys!! Ha, ha, ha! Give up?

SIEGFRIED: Ha, ha, ha! Give up?

(Upon defeating Siegfried.)
PARTY: "What a bag of wind..."

SIGFRIED:[note 6] Impossible! I...I'm the greatest... But I'll still laugh last!

SIGFRIED: Uwa, ha, ha! This treasure is mine! Ta ta, cretins!

(Upon reaching the save point car in front of the engine car with one or more ghosts in the party.)
PARTY: Shall we be off?

PARTY: Guess we're on our own now...

(Upon entering the engine room.)
PARTY: This is the engineer's room. Gotta stop this thing...!

(Upon reading the writing on the left of the engine room.)
PARTY: Something's written here! What? What?
On-screen: To stop the train, shut the first and third pressure valves, and operate the switch outside, near the smoke stack.

(Upon attempting to throw the switch to stop Phantom Train without shutting the correct pressure valves.)
PARTY: Just throw this switch, and... Huh? Nothing's happening!

(Upon attempting to throw the switch to stop Phantom Train without shutting the correct pressure valves.)
PARTY: Press this switch and the train'll stop.

PHANTOM TRAIN: So! You've been slowing my progress!

(Upon defeating Phantom Train.)
PHANTOM TRAIN: I will let you go... ...but first there is something I must do...

CYAN: Gulp...where are we?

SABIN: Hoo, boy! Finally got off...

SABIN: We shouldn't be here. Let's go NOW!

CYAN: No!!! Elayne! Owain!!

SABIN: Cyan! Is that your wife and child?

PARTY: Departing?!

CYAN: Please, wait!

CYAN: Elayne!

CYAN: Owain...

ELAYNE: My love... You made me so happy. Don't forget me...

OWAIN: Dad! I'll make sure Mom's all right!

(Upon talking to Cyan.)
CYAN: ......

(Upon talking to Shadow.)
SHADOW: Leave 'em alone.

(Upon reaching the edge of Baren Falls.)
SABIN: This must be Baren Falls.

CYAN: To the south is the Veldt. Dangerous creatures there.
SABIN: And the Empire's right on our tails.
CYAN: If we can slip through the Veldt, we can reach the town of Mobliz, to the east...

(If Shadow was still in the party.)
SHADOW: I have served my purpose...

SABIN: Shadow!

SABIN: Thanks for your help! Let's join ranks again some time!

(Upon interacting with the edge of the falls.)
On-screen: Jump?

  • (Upon selecting "(Why not?)", jump.)
  • (Upon selecting "(You crazy?)", nothing happens.)

(After the end of Baren Falls.)
On-screen: Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds...

(Upon selecting the name "GAU".)
PARTY: And you are?

(Upon finding Gau in battle.)
GAU: Uwaoo~!!

(During battle with Gau before giving him Dried Meat.)
GAU: Ooh...I'm hungry!

(Upon hitting Gau during battle.)
GAU: Uwaou!!! You......strangers...! Go away! You scare animals!

(Upon giving Gau Dried Meat in battle.)
SABIN: What the......

CYAN: Thou art so......odd.

CYAN: I'm CYAN and he's SABIN.

GAU: You SABIN...... you CYAN, me want more food!!

SABIN: No more for you.

GAU: You go......get more for me.

SABIN: You're a regular munchkin!

GAU: And you......afraid of me!

SABIN: You wanna fight?

GAU: Me not wanna hurt you......

SABIN: Stop looking at me like that!

SABIN: Wheeze......puff......! You're pretty tough!

GAU: Wah, ha! That fun! You strong!

GAU: Me like dancing! You good leader!

SABIN: Shut up!!

CYAN: Simmer down, sirs! And thou, o wild one...... who might thou be?

GAU: Thou?

GAU: Thou! Thou!

GAU: Thou! Thou!

GAU: Thou! Thou!

GAU: Thou! Thou!

GAU: You angry?




SABIN: Listen, his family was just......

GAU: Me sorry. Me not mean person......

CYAN: Look! We can't have ye two prancing 'round all day! GAU, I think we're going to get on well together. Why don't you join us?

GAU: Ah! I give you present! GAU give CYAN and SABIN nice gift in thanks for food!

SABIN: What manner of rubbish do you suppose he's gonna...?

GAU: GAU's treasure...... shiny, shiny!! Shiny, shiny, shiny!!!

SABIN: Can anything be THAT shiny?

GAU: Does Mr. Thou like shiny thing?

SABIN: Mr. Thou's that one, over THERE!!

SABIN: A shiny thing, eh...? Think how jealous LOCKE's gonna be when he hears about this!

GAU: Who be LOCKE? He bad man? Maybe he try steal my treasure!

SABIN: LOCKE? Well, he's......

SABIN: Listen when someone's talking to you!

CYAN: I think he's trying to tell us something!

SABIN: Urgh......all right......carry on......

GAU: Here! Here! Shiny thing here!!

GAU: SABIN, place where you buy food... it called Mobliz!

GAU: CYAN, place where you stand...... river brought you there......

GAU: Now, we go Crescent Mountain! Shiny thing, there!

CYAN: Look, let's just go along with him to this Crescent Mountain.

SABIN: Phew......why'd we invite him along, anyway...?

GAU: Mr. Thou! Hurry up! We're leaving!!

SABIN: Hey! I told you once, I'm not Mr. Thou!!!

KAPPA: Here's how to build up GAU's skills.
1. Choose "Leap", a command that only appears when you are on the Veldt.
2. Keep fighting on the Veldt, and GAU will reappear. He'll have learned the...
3. ...attacks of the monsters you were fighting when he leapt and returned!

GAU: Uwaau~!!

KAPPA: 4. Choose the command "Rage" and you can use any of the attacks he's learned.
And now, please continue your quest!

(Upon entering Crescent Mountain.)
SABIN: CYAN! The shiny thing GAU spoke of is in here.

CYAN: Uh, Sir GAU, where exactly is it?

GAU: GAU...forget!!

SABIN: Shall we look around?
CYAN: Indeed!

(Upon interacting with an area with no treasure.)
SABIN: Not over here...

(Upon interacting with an area with Tonic.)
SABIN: Tonic...

CYAN: T...this is Sir GAU's treasure?!

(Upon reaching the top-left part of the mountain's main room.)
SABIN: Hey, GAU. What's wrong?


SABIN: G'uh! My pouch! There was 500 GP in it...!


  • (If the player has more than 500 GP.)
    CYAN: Oh, dear. Sir SABIN, let me handle this.
    SABIN: Urggggh!
  • (If the player has less than 500 GP.)
    'CYAN: 'Sir SABIN... Recall that you had me hold onto your pouch. Here.

(Upon reaching the helmet.)
CYAN: Is this it? GAU's "treasure"?

GAU: Treasure...yesss...
CYAN: Looks like glass...
SABIN: Looks like it just might fit...

SABIN: Hummm... Is this of any use?

SABIN: Will this really let us breathe underwater?

SABIN: Let's go!

CYAN: Current'
SABIN: No kidding.
SABIN: But unless we hop in, we won't see our friends again...

SABIN: Let's go!

(Upon talking to the dancer in the pub in Nikeah.)
DANCER: Yoo hoo! You handsome thing. How 'bout joining me? Tee hee!

CYAN: dare you... you licentious howler!

DANCER: Geez, don't blow an artery, baby!


SABIN: Cyan... Don't let it get to you.
CYAN: I'm not like that!

SABIN: No one thinks you are. Just let it go.

DANCER: Stop whispering! My ears are burnin', baby!

CYAN: Enough! Have you no shame? I'll have you know...etc...etc.

DANCER: Goodness!

(Upon talking to the sailor at Nikeah.)
NPC: South Figaro-bound ferry.

  • (Upon selecting "(Still need to shop.)", do not travel.)
  • (Upon selecting "(Hop aboard?)", travel.)

(While on the ferry to Narshe.)
CYAN: Narshe is just a stone's throw away!

SABIN: I hope the others arrived safely!

CYAN: I'm sure they did.

GAU: Me hope so, too...

Narshe (siege)[]

On-screen: The three have reached Narshe, and a decisive battle is about to take place...

ELDER: I understand all of it... Except... How can WE be encouraging bloodshed?
ARVIS: I never said...that!
ELDER: Something like it.

BANON: Ha! He's right you know!

ARVIS: Banon!
BANON: Our blood will spill because of you.

BANON: Emperor Gestahl's racing to acquire Magitek power. He's set his sights on the Esper that was found here! The increased use of magitek power'll surely lead to global destruction...

ELDER: The War of the Magi...

UNKNOWN: The mythical battle that set mankind back a thousand years... Can this really be happening?
ELDER: People will never learn...

SABIN: Brother!

EDGAR: SABIN! You're all right!

EDGAR: Who's with you?

CYAN: I'm CYAN, retainer to the lord of Doma!


SABIN: The people of Doma were wiped out by the Empire...

CYAN: Kefka poisoned...everyone...

ELDER: Barbaric!

BANON: Elder!
ELDER: But...that was only because Doma was collaborating with the Returners! If we make that mistake...

LOCKE: That's nonsense!!

LOCKE: The Empire's poised to attack Narshe right now!
EDGAR: What?!

BANON: LOCKE. Where'd you hear that?
LOCKE: CELES, here, was one of the Empire's generals...

CYAN: Grrr! I knew she seemed familiar. Sir GAU, out of my way!

CYAN: This's General CELES! She torched Maranda! She's an Imperial spy! Now, stand aside!

LOCKE: WAIT! CELES has joined the Returners! She's fighting with us, now!
CYAN: But...!
LOCKE: I promised I'd protect her. I WILL NOT back out on my word.

EDGAR: LOCKE... Are you still thinking about... that?

TERRA: I was also an Imperial soldier.

EDGAR: The Empire's evil. But not ALL of its citizens are!

SABIN: Oh, this is...

GUARD: Emergency!! The Empire cometh!!

KEFKA: I don't care what you do here, JUST GET ME THAT ESPER!!

SOLDIER: Lord Kefka! There're civilians here...!
KEFKA: Exterminate everyone!

SOLDIER: But Narshe is neutral...
KEFKA: Idiot!!

KEFKA: Read my lips!! Dispose of any who oppose us! March!

ELDER: We really have no choice. Let's make ready for war!

BANON: They're after the Esper.
ELDER: We moved it into the hills.

EDGAR: Then we're going up after it!

EDGAR: LOCKE has a complicated past. I wouldn't go thinking he's fallen for you or something!

CELES: I'm a soldier, not some love-starved twit!
EDGAR: Cold as ice......

CELES: So, you were born with the power of magic!? Isn't it a lovely gift...
TERRA: You...can use magic, too?
CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
TERRA: Have you...loved anyone?
CELES: ??? What's that supposed to mean?!

CYAN: Don't think for a moment I trust you!
CELES: Fine. Use your own eyes, then decide.

(Upon talking to Banon.)
BANON: Prepared?

  • (Upon selecting "Yes", begin siege.)
  • (Upon selecting "No", nothing happens.)

(When siege begins.)
MOG: Save the Esper from Kefka! Need some info?

  • (Upon selecting "Yes".)
    MOG: You'll fight in 3 groups. Use the Y Button to switch between them. Defeat Kefka before his men reach Banon. Otherwise, you lose!
  • (Upon selecting "No", skip.)

(After forming three parties.)
BANON: They're coming!

KEFKA: Oho!! It's General CELES, the traitor! How delightful! This'll be fun!

KEFKA: Go!! Get those vile insects!

(Upon talking to Banon during the siege.)
BANON: We're history if they reach me! Good luck!

(Upon talking to other party leaders during the siege. Line depends on the party's leader being spoken to.)

  • TERRA: Kefka... He stuck that crown on me?
  • LOCKE: Bloody Empire!! We are your worst enemy!
  • CELES: I'm free... The Empire can't control me!
  • EDGAR: Kefka...grr... What's he up to...?
  • SABIN: Master Duncan's techniques mustn't fail me.
  • CYAN: I will avenge the people of Doma!!
  • GAU: Gau hit hard!!!

(If Imperial soldiers reach Banon.)
BANON: Couldn't hold out!? I have a bad feeling about this...

(Upon defeating Kefka.)
KEFKA: Don't think you won. I'll be back!

KEFKA: Aack!! I won't forget this!

EDGAR: Where's the Esper?
LOCKE: Is it okay?

EDGAR: That was a close call!
CYAN: Can it still be alive?
SABIN: Impossible...right?!

LOCKE: TERRA!! What is it!?

TERRA: Nooo!!

SABIN: TERRA 'n the Esper...
EDGAR: There's...some kinda reaction!

TERRA: What!? What am I feeling?!

TERRA: Huh? W......what's going on......?

TERRA: Please......tell me! Who am I? WHO?!


CELES: An Esper......I can actually feel its mind......

EDGAR: TERRA......Step away from the Esper......

LOCKE: Unhh...
CELES: You're awake?

LOCKE: ... Where's TERRA?!

CELES: She changed into a...something, and...took off. She looked like...

CELES: She looked like... an Esper...

EDGAR: LOCKE! You okay?

EDGAR: Something happened to TERRA... There seems to be some connection between Espers and her... Anyway, we need to find her. Witnesses saw her screaming across the sky to the west.

LOCKE: Let's go! I promised her I'd...

EDGAR: Think, people! The Empire still wants that Esper.
SABIN: Banon needs our help, too...

CYAN: A former Imperial soldier... But we've no choice. We must help her!

EDGAR: Let's split up. Those who aren't searching for TERRA will stay and guard Narshe. Figaro Castle can shuttle us to the western province. Then we'll make for Kohlingen or Jidoor.


(Upon encountering Dadaluma.)
DADALUMA: Good day, gentle folks. Can I be of service? I hate fighting, so I'd better let you pass!

(Upon finding Terra.)
TERRA: Oooooh...gurururu...


RAMUH: She's scared, you know.

PARTY: Who're you?

RAMUH: This girl is your friend?

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • CYAN: Is Miss TERRA okay?
  • CELES: Is TERRA okay?
  • GAU: TERRA...she ok?
  • (Generic.)
    PARTY: Is TERRA all right?

RAMUH: You call her TERRA... ...TERRA?? How odd...

RAMUH: She is undamaged. But I fear she can't understand you. As for me, I am Ramuh. The Esper, Ramuh.


(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • CELES: But don't Espers live in another world?
  • GAU: Espers...from other world?
  • (Generic.)
    PARTY: "But don't Espers live in another world?"

RAMUH: That doesn't mean we don't live here, too. Espers take a variety of forms. Sometimes we live here, taking the shape of humans. You have nothing to fear from us.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • GAU: Why hide fact you Esper?
  • (Generic.)
    PARTY: "Why do you hide the fact that you're Espers?"

RAMUH: Humans and Espers can't survive together.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • LOCKE: But my grandma told me that Espers and people once lived side by side! Was that just a fairy tale?
  • CELES:[note 8] I heard that Espers and people once lived side by side. Was that just a fairy tale...?
  • GAU: Gau hear fairy tale. People...Esper once live together peacefully...
  • (Generic.)
    PARTY: "But grandmother once told me that Espers and people once lived side by side. Was that just a fairy tale?"

RAMUH: No, that was no fairy tale. That was true. We started out as friends. Then along came the War of the Magi...

PARTY: War of the Magi...

RAMUH: It took place...long ago. Espers fought humans who were infused with magical power extracted from Espers...

RAMUH: Fearing our magical powers would once again become a target, we fashioned a new realm, and moved there.

RAMUH: About 20 years ago, humans stumbled upon it...humans who knew about Espers, and the secret to Magitek power.

RAMUH: Thus began a hunt for Espers. Only in this way could Emperor Gestahl create his invincible army. In response to this, we erected a doorway, and threw the humans out.

RAMUH: Even as we speak, many of my kind are trapped in the Empire's Magitek Research Facility, being... ...drained of their powers... I fled here to avoid a similar fate.

RAMUH: That's right, relax.

RAMUH: I sensed that TERRA was in trouble. My magic...summoned her here.

PARTY: "TERRA' Esper?"

RAMUH: No, she's actually quite different.

PARTY: "TERRA looks like she's in pain."
RAMUH: Her very existence strikes fear into her own heart.

PARTY: "How can we help her?"

RAMUH: When she accepts this aspect of herself, I think she'll be all right.

PARTY: "We have to do something!"
RAMUH: Then free those of my kind imprisoned in Gestahl's Magitek Research Facility. One of them can surely help her.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • CELES: The Magitek Research Facility...? Your people are still there?!
  • GAU: Magitek Research Facility...? There...your people?
  • (Generic.)
    PARTY: "If we find the Magitek Research Facility, you're sure we'll find your people?"
    (If Celes is present in the party, but was not the allocated speaker.)
    CELES: Magitek Research Facility... Your people are...

RAMUH: Like a coward, I escaped leaving the others there. It'll be the end of them...

PARTY: "What do you mean?"

RAMUH: Gestahl's methods are incorrect. You can't drain a live Esper of all its power. It is only when we are reduced to Magicite that our abilities can be transferred in total...

PARTY: "Pardon?!"
RAMUH: When we transform into Magicite, our power can be relocated.
PARTY: "Magicite...?!"
RAMUH: That's what's left of us when we...pass away.

RAMUH: These are my comrades who fell while escaping the Empire. And I will give you my power, as well...

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • CELES: Ramuh... Why...?
  • CYAN: He's...gone...
  • SHADOW: You old fool... Why throw it all away?
  • GAU: R.a.m.u.h... You leave...?
  • (Generic.)
    PARTY: "Old man..." Are you really gone...?

PARTY: Magicite...?

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 7])

  • CELES: He traded his power, so that others might live...
  • CYAN: He traded his power, so that others might live...
  • GAU: Awoooo...!
  • (Generic.)
    PARTY: He traded his power, so that others might live...

(Upon talking to Terra.)
PARTY: TERRA...wait for us. We'll be back!

(Upon picking up Ramuh's magicite.)
PARTY: "Why are you doing this...?"

RAMUH: We few can help save many. The War of the Magi must not be repeated...

On-screen: Received the Magicite "Ramuh."

(Upon picking up the other magicite.)

  • On-screen: Received the Magicite "Siren."
  • On-screen: Received the Magicite "Kirin."
  • On-screen: Received the Magicite "Stray."

(Upon leaving.)
PARTY: Everyone here? I was thinking, ...
EDGAR: Let's talk on the way!

EDGAR: The Empire's trying to drain magic from Espers...

SABIN: This can't be true... CELES...?

CELES: I don't remember because I was asleep when they...augmented me. But I've heard rumors to that effect.

CYAN: Then we're going in...
EDGAR: We'd best split into 2 groups. We still need to beef up our defenses in Narshe.

CYAN: Indeed.

CELES: I'll go to the Empire. I know it well...
SABIN: But alone...?

LOCKE: Don't worry, I'll go with her.


CYAN: You need a hand?

(If Shadow was in the party.)
SHADOW: There's no need for me to remain with you.

(After selecting a new party.)
LOCKE: Please wait for us in Narshe. We'll find our way back safely.
PARTY: "If you wish to change group members, head for Narshe."

CELES: we gonna get there? The Empire's on the continent to the south. No boats go there...
LOCKE: The people of Jidoor, a town to the south, can probably help us.

CELES: Why are you coming with me?

LOCKE: Well... There're bound to be treasures there. And besides, I've always wanted an inside look at the Empire!


(Upon talking to the impresario.)

CELES: Are you talking to me?

IMPRESARIO: mistake. Wow, you could pass for Maria in a heartbeat! Hoo boy, now I really am in trouble...

PARTY: CELES looks just like Maria...?

(Upon interacting with the letter on the floor.)
PARTY: That PERSON dropped it off.

MASTER: He's the director of the operas here. Everyone just calls him "Impresario." He's been in a tizzy ever since that letter arrived.

LETTER: My Dear Maria, I want you for my wife. I'm coming for you... The Wandering Gambler

LOCKE: Who's this "Wandering..."? what's-his-name?
MASTER: You born on a farm, son?

On-screen: A blackjack-playing, world-traveling, casino-dwelling free spirit...

(Upon selecting the name "SETZER".)
MASTER: That's SETZER, owner of the world's only airship.

CELES: If we could get that airship, we'd make the Empire in no time.
LOCKE: Let's set up a meeting...with SETZER...

Opera House[]

(Upon talking to the impresario at the entrance.)
IMPRESARIO: Ah! You again!

LOCKE: I read that letter. SETZER's coming to steal her...
IMPRESARIO: He'll probably appear right at the climax of Scene 1. He loves an entrance...

LOCKE: Right! If we could only grab him then...!

IMPRESARIO: Dear me, NO! You'll ruin the performance! I'll lose my job!

CELES: Then you're history!
IMPRESARIO: This is simply horrid! I want the performance to be a success! But I don't want Maria to be abducted...!

LOCKE: We'll let him grab her...

LOCKE: We'll use CELES as a decoy. After she's abducted, I'll follow 'em right to his airship!

IMPRESARIO: Are you mad?!! If something should happen to Maria...

LOCKE: That's why the decoy! We'll hide Maria somewhere safe!
IMPRESARIO: Come again?

LOCKE: You said SHE looks like Maria, right?

CELES: Now just a minute...

LOCKE: Celes will be our Maria! She'll lead us to the airship!

IMPRESARIO: Brilliant!

CELES: W...wait! I'm a GENERAL, not some opera floozy!

CELES: Mii... Mii... Do, re, mi... Faa...hack, cough...

CELES: Maa... rii aaaa

LOCKE: Not bad, CELES!

ULTROS: Mwa, ha, ha! I'll pretend to be SETZER and foil their little plan!

LOCKE: Let's get ready! CELES, it's show time!

ULTROS: D'haaaaa! Come on! Read it...!

NPC: The West and East were waging war...
Draco, the West's great hero, thinks of his love, Maria.
Is she safe? Is she waiting?

DRACO: ♫ Oh Maria
Oh Maria
Please, hear my voice!
How I long to be with you! ♫

(Upon talking to the impresario before Celes's performance.)

  • (If Shadow was not in the party.)
    LOCKE: I'm going to the dressing room.
    IMPRESARIO: Is everything okay?
  • (If Shadow was in the party.)
    IMPRESARIO: Your friend left. Said he'd have fallen asleep in another 5 minutes...

(Upon talking to other party members seated before Celes's performance.)

  • EDGAR: Go right ahead.
  • SABIN: Uh? Why's everyone singing?
  • CYAN: Going somewhere? I'm going to relax!
  • GAU: Pretty song!

(Upon talking to the stage master before Celes's performance.)
STAGE MASTER: Off limits! Please turn around.

(Upon talking to the man at the entrance while the opera is ongoing.)
NPC: Performance underway.

(Upon talking to Celes backstage.)
LOCKE: Aye yai yai!!?

CELES: LOCKE. Why did you help me escape back there?
LOCKE: I...once abandoned someone when she needed me...

CELES: Somewhere inside you were saving...her, weren't you...?

LOCKE: That ribbon suits you.

CELES: On with the show! This is a big scene in which Maria senses that something's happened to Draco!

LOCKE: You'd better check the score one last time.

(Upon interacting with the score.)
On-screen: Read the score?

  • (Upon selecting "(Yes)".)
    On-screen: Scene 1 Oh my hero, so far away now. Will I ever see your smile? Love goes away, like night into day. It's just a fading dream... I'm the darkness, you're the stars. Our love is brighter than the sun. For eternity, for me there can be, only you, my chosen one... Must I forget you? Our solemn promise? Will autumn take the place of spring? What shall I do? I'm lost without you. Speak to me once more!
    On-screen: you pick up the flowers. Climb the stairs to the balcony high atop the castle. Raise the flowers to the stars. (Hurry! You have just moments before Scene 2 starts! The Impresario)
    On-screen: Scene 2 ..............................
  • (Upon selecting "(No)", nothing happens.)

(Upon entering the stage.)
NPC: The forces of the West fell,
and Maria's castle was taken.
Prince Ralse, of the East, took her hand by force.
But she never stopped yearning for Draco...

On-screen: The next line is...?

  • (Upon selecting "(Oh my hero...)", continue.)
  • (Upon selecting "(Alas, Draco...)".)
    CELES: ♫ Alas, Draco! You're outta here!

CELES: ♫ Oh my hero, so far away now. Will I ever see your smile?
♫ Love goes away, like night into day.
♫ It's just a fading dream... ♫

  • (Upon selecting "(I wish I...)".)
    CELES: ♫ I wish I...uh?
  • (Upon selecting "(I'm the darkness)", continue.)

CELES: ♫ I'm the darkness, you're the stars. Our love is brighter than the sun.
♫ For eternity, for me there can be
♫ only you, my chosen one... ♫

  • (Upon selecting "(Must I...)", continue.)
  • (Upon selecting "(Prince Ralse...)".)
    CELES: ♫ Prince Ralse...yeah, so? I hate him! Everyone does.

CELES: ♫ Must I forget you? Our solemn promise? Will autumn take the place of spring?
♫ What shall I do? I'm lost without you. Speak to me once more! ♫

DRACO: Come, Maria! Follow my lead...

DRACO: Ha, ha, ha...

CELES: ♫ We must part now. My life goes on. But my heart won't give you up.
♫ Ere I walk away, let me hear you say. I meant as much to you... ♫

CELES: ♫ So gently, you touched my heart. I will be forever yours.
♫ Come what may, I won't age a day, I'll wait for you, always... ♫

CHANCELLOR: Prince Ralse is looking for a dance partner. Leave the past behind! Our kingdom is adopting the spirit of the East...!

(After failing a line.)

  • (If this is the first, second, or third failure.)
    CELES: Something's Oops...sorry!
  • (If this is the fourth failure.)
    NPC: You don't have enough acting ability to convince your own mama!

(If Celes missed a cue.)
CELES: Uhnn...not in time... We messed up.

(Upon talking to the impresario after failing the opera scene. Occurs after Celes fails a line, or if Ultros drops the weight on the stage.)

  • (After first failure.)
    IMPRESARIO: Sorry, but yesterday's performance was awful! I'll give you just 3 more chances!
    IMPRESARIO: We're all in this together!
  • (After second failure.)
    IMPRESARIO: You have 2 more chances.
    IMPRESARIO: We're all in this together!
  • (After third failure.)
    IMPRESARIO: You have 1 more chance.
    IMPRESARIO: We're all in this together!

(Upon talking to Celes backstage to redo the opera scene after failing.)
LOCKE: Don't make any more mistakes!

LOCKE: You'd better check the score one last time.

(After completing the opera successfully.)
LOCKE: Well done, CELES.

(Upon interacting with the letter on the floor.)
LETTER: I owe you one, so I'm gonna jam up your opera! Ultros

  • (If this is the first time seeing the letter.)
    LOCKE: Uh oh...Better tell the Impresario!
  • (If the letter was already read on a previous attempt.)
    LOCKE: Again!

(Upon talking to the impresario.)

NPC: "The survivors of the West attack!"
RALSE: Impossible!

NPC: Attack!!

DRACO: Wait!!

DRACO: ♫ Maria

CELES: ♫ Draco, I've waited so long.
I knew you'd come. ♫

RALSE: ♫ Maria will finally
have to become my queen! ♫

DRACO: ♫ For the rest of my life
I'll keep you near... ♫

RALSE: It's a duel! ♫

  • (If this is a repeat attempt.)
    ULTROS: N'ghooo! And it only weighs 4 tons...!

IMPRESARIO: But how might he disrupt the opera? ...With that?!

ULTROS: Mwa ha ha! Let's see if Maria can shrug THIS off!

ULTROS: N'ghaaa! This is heavier than I thought! It'll take me 5 minutes to drop it!

LOCKE: We haven't a second to lose!
IMPRESARIO: Talk to the man in the room to the far right! He'll help you get up there!
LOCKE: It's as good as done!

(Upon talking to the stage master.)
STAGE MASTER: The Impresario asked me to have you press the far right switch.

(If the timer expires and Ultros drops the weight.)
ULTROS: N'ghaa, ha, ha! Whooooopie!!

(Upon reaching Ultros.)
ULTROS: Phew! Rats!

IMPRESARIO: Disaster! If the two heroes are flattened, the opera's over! Then who'll win the girl?!

LOCKE: Neither Draco nor Ralse will save CELES!

LOCKE: I, LOCKE, the world's premier adventurer, will save her!

IMPRESARIO: Aya... What awful acting!

ULTROS: Silence! You are in the presence of octopus royalty! A lowborn thug like you could never defeat me!

IMPRESARIO: Hmm... Might as well make the most of this. MUSIC!!

(When the battle with Ultros begins.)
ULTROS: Long time no see! You've changed! Did ya miss me?

(When Ultros casts Imp Song.)
ULTROS: Imp! Pal! Buddy!

(Sometimes when Ultros changes positions during battle.)

  • Here! Over here!
  • Havin' fun?
  • Have ya read it?
  • I ain't octopus!
  • How sweet it is!
  • I ain't ready ta go yet.

(After defeating Ultros begins.)
ULTROS: What an unlucky day! Adios!

SETZER: Just a darn minute!

SETZER: What a performance!!

SETZER: I'm a man of my word, music man!

CELES: That's HIM...?!

IMPRESARIO: What a reversal! Thinking she's Locke's new queen, Maria is instead nabbed by SETZER! What fate lies in store for her? Stay tuned for Part 2!


SETZER: I'll deal with you in a minute!

LOCKE: What a performance!
CELES: Enough already!

LOCKE: But this is the tough one! Part 2 begins now!

LOCKE: ... Where's SETZER?

CELES: He's coming.

SETZER: W...who're YOU? You're not Maria!

CELES: SETZER, we need your help. We have to go to Vector. We need this ship to get there.

SETZER: Look, if you're not Maria, I don't want you aboard.

CELES: Wait! We were told your ship is the finest vessel in the world.

LOCKE: And that you were the world's most notorious gambler...

(Depending on other party members, one of these lines will be spoken based on the priority of who is present.)

  • EDGAR: I'm the King of Figaro. If you cooperate, you'll be well rewarded...
  • SABIN: My brother's the King of Figaro. Cooperate, and you'll be well rewarded!
  • CYAN: I'm one of Doma's Knights. Please, help us.

SETZER: Come here.

CELES: Yeah...
SETZER: Don't misunderstand me. I'm still not sure if I'm going to help you.

(Upon talking to Setzer.)
SETZER: Phew... The Empire's made me a rich man.

CELES: Stop thinking of yourself. Many towns and villages have been smashed by the Empire.

LOCKE: The Empire's also totally rotten! It's using magic to enslave the world.

(Depending on other party members, each will speak their line if present.)

  • EDGAR: The Empire and my realm were allies... until recently.
  • SABIN: The Empire'll end up owning you!
  • CYAN: ...I lost my friends... and my family.

SETZER: The Empire ...evil...?

CELES: We all hate the Empire for the same reasons. That's why...
SETZER: You're even more stunning than Maria.
CELES: ????

SETZER: Enough! If you... If CELES becomes my wife, I'll help. Otherwise...

LOCKE: WHAT! Are you stupid!?

CELES: We haven't any choice.

SETZER: Yes! It's settled!

CELES: But I have conditions...

CELES: We'll decide with a coin toss. If it's heads, you'll help us. If it's tails, I'll go with you. Well, Mr. Gambler...?

SETZER: Oho! Fine! I accept!

LOCKE: Listen to yourself! can't become his wife! You just can't!

  • (If Cyan is present.)
    CYAN: That man uses people...

CELES: Ready?

CELES: I win! Now, honor your part of the bargain!

SETZER: How...unusual! A coin with identical sides...!

  • (If Sabin is present.)
    SABIN: That coin...!? BIG BROTHER!!! Don't tell me...!

CELES: I think you've been hustled, Mr. Gambler.

SETZER: Ha! How low can you get?! I love it! All right, I'll help you. Nothing to lose but my life...

SETZER: My life is a chip in your pile! Ante up!

LOCKE: This unwieldy-looking ship really moves! Could it crash?

SETZER: When things fall, they fall! It's all a matter of fate...

LOCKE: This ship's going to stick out like a sore thumb. Better land some distance away.
SETZER: Right. I'll wait on board in case of an emergency.


(Upon talking to the man hiding behind the crates in front of the Magitek Research Facility entrance.)
MAN: Shh! I'm a Returner sympathizer! I've heard of you!

MAN: While I distract the soldiers, climb onto the steel tower from this box, and enter the facility!

MAN: All ready?

  • (Upon selecting "Yes".)
    MAN: I...I'm gonna be sick!
    SOLDIER: Get outta here!
  • (Upon selecting "No", nothing happens.)

(Upon talking to the man during the infiltration.)
MAN: I...I'm gonna be sick!
SOLDIER: Get outta here!

(While passing the man on the way to the facility.)
MAN: Urghh... Gonna toss it all...

(Upon walking back to the guards at the entrance after sneaking in.)
SOLDIER: You!? How'd you get in here?

Magitek Research Facility[]

(Upon reaching the room with Shiva and Ifrit.)
KEFKA: I'm all-powerful! Hee, hee, haw! I'm collecting Espers! I'm extracting magic! And... ... ... I'll restore the...Statues!

KEFKA: You've been completely drained of your powers! Now you're useless to me!

KEFKA: And you! Take a hike!

(After defeating Ifrit and Shiva.)
IFRIT:[note 9] I sensed a kindred spirit...

SHIVA:[note 9] Who're you...?

IFRIT:[note 9] You have Ramuh's power...? Wait! We're...Espers...

IFRIT: Hmmm...
SHIVA: Well, Ramuh DID entrust them with his power.

(Upon talking to Ifrit after battle.)
IFRIT: Gestahl has grabbed our friends and is trying to drain them of their power. I, too, suffered my turn in one of the glass tubes...

(Upon talking to Shiva after battle.)
SHIVA: They drained our powers, then threw us away to... We haven't long to live...

(After talking to either Ifrit or Shiva after battle.)
IFRIT / SHIVA: We will follow Ramuh's lead, and give to you our power...

IFRIT / SHIVA: Our friends are all gone... We haven't much time left... No choice but to entrust you with our essences...

(Upon collecting their magicite.)
On-screen: Received the Magicite "Ifrit."

On-screen: Received the Magicite "Shiva."

(Upon pulling the lever to release the espers.)
ESPER: You want to help me... But... I haven't long to live. Just as Ifrit did before me, I'll give to you my power...

CID: What are you doing there?

CID: W...what's this!?

CID: So...Esper magical power can only truly be transferred when one of them passes away...

On-screen: Received Magicite!

CELES: Professor Cid.
CID: General CELES! And who might these dubious characters be? Your troops?

CELES: No... You see, ...
CID: Can it be true that you came here as a spy, seeking to cause an uprising?!


KEFKA: So that's it! Magicite... Cid, you miserable blockhead! Now...

KEFKA: General CELES!! The game's over. Bring me those Magicite shards!

LOCKE: CELES! You...deceived me?!
CELES: Of course not! Have a little faith!

  • (If Cyan is in the party.)
    CYAN: See! I knew she couldn't be trusted!

KEFKA: G'hee, hee, hee! She has tricked you all! CELES, that's so...YOU!

CELES: LOCKE... Please believe me...
LOCKE: I... ... ...


KEFKA: Exterminate all of them!

CELES: LOCKE... Let me protect you for once... Maybe now... Now you'll believe me...

KEFKA: CELES! W...what are you doing? Stop it!!!


CID: Ooh, ooh... What happened?

CID: This is a disaster! Your fighting has caused the capsules to rupture! Their contents are spilling out!

CID: Quick! Over here!

(Upon taking the elevator and following Cid.)
CID: Kefka has used me... used the Empire. What have I done...?

CID: The life-energy of those Espers...

CID: You've helped me come to a decision. I'm going to talk to the Emperor and have this stupid war stopped!

(Upon talking to Cid.)
CID: CELES... I've known her since she was a baby. I raised her as if she was my own daughter! But she was forced to become a Magitek Knight, and has done some awful things. If I could only talk to her... I'd apologize for the way her life has turned out.

CID: No! It's Kefka!


(Upon fleeing the Magitek Research Facility.)
SETZER: I was starting to worry...

SETZER: ? What's up with CELES?
LOCKE: ......


SETZER: We'll talk later. Let's get outta here!

KEFKA: Crud! What a mess!!

KEFKA: I don't think so...! You won't get away!

LOCKE: Let's not overstay our visit. We're outta here on the double!

SETZER: Right. Speaking of which... Maybe we should be leaving.

(Depending on the third and fourth party members, both will speak their line based on order.)

  • CYAN: Whoa! What IS that?!
  • EDGAR: Something horrible's coming!!
  • SABIN: Uwaaoo! What in the...?
  • GAU: Gau! GAU go!!

(Sometimes during the crane battle.)

  • The crane shook the deck!
  • Electrified LV 1
  • Electrified LV 2
  • Electrified LV 3
  • Unleashed electric energy!
  • Heat source LV 1
  • Heat source LV 2
  • Heat source LV 3
  • Unleashed thermal energy!

(After defeating both cranes.)
LOCKE: I'm worried about TERRA. Let's return to Zozo.

SETZER: TERRA? Who's that?
LOCKE: I'll explain on the way... ...about TERRA...Espers...the Returners...

Zozo (After Magitek Research Facility)[]

PARTY: We're all here...


LOCKE: Magicite!!

TERRA: Father...?

TERRA: I remember it all... I was raised in the Esper's world.

(During Terra's flashback.)
On-screen: The Esper World...

(Upon talking to the esper youth at the gate before finding Madonna.)
YOUTH: Emergency! Something's coming through the gate!

(Upon talking to the esper in the house on the southwest before finding Madonna.)
ESPER: You okay Maduin?

(Upon talking to the espers in the first house on the east before finding Madonna.)

  • Strong winds... Be careful, Maduin.
  • You're the Gate Keeper, Maduin?

(Upon talking to the elder in the second house on the east before finding Madonna.)
ELDER: This evening is an ill omen...

(Upon talking to the other esper in the second house on the east before finding Madonna.)
ESPER: You okay, Maduin?

(Upon finding Madonna.)
MADUIN: Listen well, and think clearly! What will you do?

  • (Upon selecting "(Return together?)", progress to next scene.)
  • (Upon selecting "(Leave her here?)", nothing happens.)

(After rescuing Madonna, or upon talking to the esper by Madonna's bed after rescuing her.)
ESPER: She's pretty weak. Better let her rest for a moment.

(Upon talking to the elder after rescuing Madonna.)
ELDER: Did I hear there was a human here?
MADUIN: Probably... ...wandered in here by mistake.

(Upon talking to the other esper in the second house on the east after finding Madonna.)
ESPER: You'd better do away with it. Humans and Espers are incompatible...

(Upon talking to the esper youth at the gate after finding Madonna.)
YOUTH: Elder's orders... No one passes through the gate.

(Upon talking to espers in the central area after finding Madonna.)

  • ......
  • They say a human girl's here...
  • Why has this happened now after all these years?

(Upon talking to the esper in the house on the southwest after finding Madonna.)
ESPER: Do you even know what you've done?

(Upon talking to the espers in the first house on the east after finding Madonna.)

  • The link between worlds has surely weakened over the past 1000 years.
  • Everyone here's feeling uneasy.

(Upon talking to Madonna after rescuing her.)
MADUIN: Did I awaken you?

GIRL: You' Esper? What's that pendant for?

MADUIN: It's...yours now! It helps protect the Esper World.
GIRL: Esper World... Boy, did I take the low road or what?
MADUIN: The Esper folk are pretty upset, you being a human and all...
GIRL: You the one who...saved me?

ESPER:[note 10] I am Maduin. I tired living in the human world... That world is filled with desire, greed and loathing. It's highly infectious...

MADUIN: Are humans and Espers different?

MADONNA: So...I'm an example of the evil in this world, huh?
MADUIN: No, I mean...

MADONNA: I'll return to my world tomorrow!
MADUIN: You'll need a guide.

(Upon talking to the elder outside Maduin's house after Madonna flees.)
ELDER: Everything all right? WHAT? The human's gone?

(Upon talking to espers in the central area after finding Madonna.)

  • A human girl made it all the way to the gate!
  • If this generation of humans knew about our abilities... And decided they wanted to utilize our powers... It would be a total disaster!

(Upon talking to the esper by Madonna after she flees.)
ESPER: A human girl made it all the way to the gate!

(Upon talking to the esper youth in front of the gate after Madonna flees.)
YOUTH: What's wrong, Maduin?

(Upon talking to Madonna at the cave after she attempts to flee.)
MADUIN: If you don't want to return to your world, you may stay here.
MADONNA: But humans and Espers can never coexist...!

MADUIN: How do we know for sure unless we observe for ourselves?

MADUIN: How do we know... unless we... observe for ourselves...?

MADUIN: We've given her a name...
MADUIN: It's TERRA. Not bad, huh?

On-screen: 2 years later...

ESPER: Humans!!!!! The nexus between our worlds has opened again!! The wind... so odd...just like 2 years ago...

ESPER: But something's different now... Troops have come seeking our magical power.

ESPER: Blast it! They've made it as far as the Elder's house!

GESTAHL: Aha! We've finally found it! Those ancient writings told us of this world, and described the awesome magical properties of these beasts!

GESTAHL: Grab them! Riches to any man who captures an Esper! GO!

(Upon talking to Madonna during the Imperial attack.)
MADONNA: TERRA's all right.

(Upon talking to the other esper in the second house on the east during the Imperial attack.)
ESPER: Soon the humans will arrive!

(Upon talking to the esper guarding the door outside the house during the Imperial attack.)
NPC: It's dangerous out there!

(Upon talking to the elder during the Imperial attack.)
ELDER: We've no choice... We must do what we've been avoiding...
MADUIN: You mean... the magic barrier?

ELDER: Here's the plan. We'll cause a tempest that'll sweep all the nasty creatures out of our realm. Then we'll seal the gate... I am the last of our kind able to cast this magical seal.

MADUIN: But in your state, you might just...
ELDER: Pass away... but at least we will finally be safe.
MADUIN: Madonna......

MADONNA: I, for one, will not miss the other side...

ELDER: Let's do it. We have no other choice.

(Upon attempting to leave the house after talking to the elder.)
ESPER: This is all because of that human girl!
MADUIN: Nonsense!
ESPER: I'm sure she helped the others find us!

MADUIN: Get a grip on yourself!
ESPER: No! She's one of them! Soon she'll be wearing our hide!

MADUIN: Urghhh!

(Upon talking to the espers in the house after Madonna runs out.)
ESPER: Madonna took TERRA to the gate!

(Upon talking to the elder at the entrance after Madonna runs out.)
ELDER: Where are you going?! D' goh!
MADUIN: Madonna's getting drawn into the next world...!
ELDER: Impossible! It's too late! I've already begun casting the barrier. There's no turning back!
MADUIN: That fool...

(Upon reaching the soldiers at the entrance.)
SOLDIER: Look what popped out!

GESTAHL: Shriek!!! Just when we were in reach of a veritable bonanza...!

(Upon talking to Madonna at the entrance.)
MADONNA: Maduin... I'm not their friend...
MADUIN: I understand that!
MADONNA: Thank you...
MADUIN: Can you make it back here?
MADONNA: Sure...


MADUIN: Madonna!!

GESTAHL: A...human girl? Wh... Who is she?

MADONNA: Please... take care...of my baby...
GESTAHL: YOUR girl!? Eh!? Hmmm...Then she's half human and half... How absolutely fascinating! Mwa, ha, ha... She will help us realize our dream faster than we ever imagined!

MADONNA: N...noooo!!!
GESTAHL: Quiet, my dear!!

GESTAHL: We will own this world! Ha, ha, ha...

(After flashback ends.)
TERRA: That was my father...?

TERRA: I'm the product of an Esper and a human... That's where I got my powers... Now I understand... I finally feel I can begin to control this power of mine...

EDGAR: So Gestahl must've known the secret of the Espers' power back then.
LOCKE: And those Espers at the facility were grabbed during that expedition! That means CELES's power came...... at the expense of an Esper...

SABIN: They can't get away with this! We have to strike back!

TERRA: What's happening in Narshe?
LOCKE: Hmm... Maybe we should head back that way.

SETZER: The airship's ready!

TERRA: Come on!

SETZER: By all means! Take a turn at the wheel!

On-screen: Operating instructions:
Control Pad:
L/R = direction
Up/down = Altitude
Press the A Button to move forward. Press the X Button to go amidships. There you can change your party, or purchase items.
Press the B Button to land.
Press the A Button to lift off.

On-screen: All right?

  • (Upon selecting "Yes", continue.)
  • (Upon selecting "No", repeat instructions.)

On-screen: Shall I teach you a technique, too?

  • (Upon selecting "Yes".)
    On-screen: Press the Start Button to view the world map.
    Hold the Y Button down and use the Control Pad to move in all directions.
    Use the L and R Buttons with the Control Pad for high speed turns.
  • (Upon selecting "No", skip.)

Narshe (after Magitek Research Facility)[]

(Upon entering Narshe.)
NPC: We've been waiting for you. This way, please...

BANON: Oh, you're here! The people of Narshe have finally decided to battle the Empire. How did it go at Vector...?

ARVIS: I see... Your plan would combine Narshe's money with Figaro's machinery to storm the Empire... not enough manpower, though...

BANON: We have to open the sealed gate...

TERRA: To the Esper World...?

  • (If Terra was not originally in the party whe entering Narshe.)

ARVIS: We'll never beat the Empire without them.

BANON: When the gate has been opened, the Espers can attack from the east. We'll storm in at the same time, from the north.

UNKNOWN: No way around it.

BANON: We MUST get the Espers to understand. We have to establish a bond of trust between humans and Espers. Only one person can do this...


TERRA: Half human, half Esper... My existence is proof that such a bond CAN exist...

TERRA: I'll do it. I'm the only one who can!

Imperial Base[]

(Upon entering the base on the way to the Sealed Gate.)

  • (If Terra is not in the party.)
    PARTY: The Espers wouldn't give us the time of day without... TERRA...
  • (If Terra is in a party by herself.)
    TERRA: I can do it... But why do I feel so wretched?
  • (With Terra a party with others.)
    PARTY: That's odd... No Imperial soldiers...
    TERRA: Let's get this over with.

Cave to the Sealed Gate[]

(Upon interacting with one of the switches.)
On-screen: Heard a distant sound...

(After defeating the Ninja.)
NPC: N...nuts!!! I thought I had the monopoly on the stuff buried in the plaza beneath the grand stairway...

(Upon interacting with buried items.)
On-screen: There's something buried under the ground...

(Upon interacting with the chest with a switch.)
On-screen: There's a switch inside. What will you do?

  • (Upon selecting "(Flick the switch.)", flip.)
  • (Upon selecting "(Leave it alone.)", nothing happens.

(Upon reaching the Sealed Gate.)
PARTY: This is the sealed gate...

(If any of these party members are present, each will say their line.)

  • LOCKE: Beyond is the Esper World...
  • CYAN: What an eerie place...
  • EDGAR: From here on, it's all up to TERRA...
  • SABIN: We're counting on you, TERRA...
  • SETZER: Why'd you bring me to such an awful place!?

TERRA: ......

PARTY: TERRA! ...the gate...quickly!

(During the scripted battle with Kefka.)
PARTY: K......Kefka!! You followed us!

KEFKA: U'hee, hee, heeee!!!! The Emperor was right! Let TERRA fall into your hands, and you'd open the gate for us...!

PARTY: ......!

KEFKA: How does it feel to know you've been working for us?!

KEFKA: Now I fear you've outlived your usefulness......

PARTY: You'd better think again, Kefka!

KEFKA: Oh dear...... you wanna fight me?! This is just dreadful!

On-screen: Keep Kefka busy until Terra slips through the gate!!

(After a few attacks.)
UNKNOWN: Look! The, the door's opening!

TERRA: Espers... Please heed my call...

KEFKA: It opened!!


KEFKA: I, I, I, I feel so anxious.

UNKNOWN: Something's coming!!!

KEFKA: Frightful energy!!

KEFKA: Uwaaa!


TERRA: .........

PARTY: Hey! The gate!!!

PARTY: What about those Espsers...?

TERRA: Look, let's return to the airship.

Imperial Base (after Cave to the Sealed Gate)[]

PARTY: What happened?

PARTY: The Espers flew off together...

PARTY: Then, the Empire's citizens ran off, as though they were terrified.

PARTY: Which way did the Espers go?

PARTY: Toward the capital...

PARTY: Vector...

Blackjack (after Cave to the Sealed Gate)[]

SETZER: We're almost at Vector.

PARTY: There! What's that?

LOCKE: What's wrong, TERRA?

TERRA: I can feel it......It's coming closer and closer...

LOCKE: What do you mean you can feel it?

TERRA: It was......glowing!

LOCKE: What's that?

LOCKE: It can't be......! An Esper???

LOCKE: It's coming!!! Watch out, TERRA!!

SETZER: What was that!?

LOCKE: SETZER, get down!

SETZER: Gulp......Espers......?

LOCKE: Where are they going?

TERRA: They were mad......

TERRA: No......Stop...! Please, don't go!!

LOCKE: They seemed......angry.

SETZER: Forget that...... what's with this vibration?! Is it from the Espers?

EDGAR: Um......SETZER!!!! I've lost control!!!

Vector (after Cave to the Sealed Gate)[]

(Upon reaching the stairs to the Imperial castle.)
NPC: The Emperor's expecting you. This way...

(Upon talking to the troopers outside the Emperor's throne room.)

  • Emperor Gestahl waits inside.
  • The Espers that emerged from the gate are terrifying the Empire!
  • We've lost our will to fight.
  • The war's over...

(Upon talking to the two sentries next to Gestahl.)

  • The power of the Espers... Phenomenal...
  • Peace at last...

(Upon talking to Gestahl in his throne room.)
GESTAHL: I've lost my will to fight...

CID: The Emperor's had a change of heart...

PARTY: Cid!!

CID: The Espers came to save their friends. When they learned the others had perished, they went berserk, and trashed the town... Never will I forget their shrieks of rage...

SENTRY: We're hanging up our weapons and armor for good.

GESTAHL: The power of those Espers... I had no idea...They'll shred the world...! We must get them to understand that we are no longer at war.

CID: No human's going to make them sit down and listen...

GESTAHL: But for now my friends...Let us feast and rejoice!

CID: There're some people here who'd prefer to keep fighting. Please, before we dine, talk to as many soldiers as you can! Make them understand!

TROOPER: Please talk to as many soldiers as you can. You have 4 minutes until dinner.

(Upon talking to the sentries in Gestahl's throne room before banquet.)
SENTRY: Dinner preparations underway. One moment, please.

(Upon talking to troopers around the Imperial castle before banquet. Those outside the throne room have the same lines as if they were spoken to before first meeting Gestahl.)

  • I've slain too many people. I'll never live a normal life.
  • I heard you're the strongest of the just how strong are you...?
    • (After defeating him.)
      Not bad...pretty strong!
  • Someone outta thrash ya!
  • When the Emperor learned that Kefka used poison in battle, he imprisoned the fiend!
  • Phepppp. Returner scum!
    • (After defeating him.)
      Hm. Not bad!
  • The Espers surely came to free their friends...
  • The Empire's talking peace now!
  • Everything'll be settled after the banquet...
  • The Magitek Research Facility's been dismantled.
  • I oppose peace!
    • (After defeating him.)
      Some people fight harder after they're cast down!
  • The Empire'll never die!
  • You're not wanted!
  • Kefka's scum... It serves him right!
  • My whole family was lost in the war...
  • The war ended before we could use this machine...
  • Kefka's in jail!
  • You deserve a thrashing!
    • (After defeating him.)
      You're strong... Maybe you really CAN defeat the Espers...
  • We'll never knuckle under...
  • Espers... Who'd have dreamed they were that powerful...
  • Kefka! Using poison... how low can you get?! I've always hated you!

(Upon talking to Kefka in jail.)
KEFKA: Grrr! How DARE they put me in a place like this!

KEFKA: I don't believe this!

KEFKA: What a bore.

(After the timer concludes, beginning the banquet.)
On-screen: That evening, the banquet with the Emperor took place...

TROOPER: This way, please.

CID: You can count me in as a Returner!

GESTAHL: Imagine! All of us here together, sharing a meal! First we must have a toast!

  • (Upon selecting "To the Empire...".)
    GESTAHL: Well then... To the Empire!
  • (Upon selecting "To the Returners...".)
    GESTAHL: Well then... To the Returners!
  • (Upon selecting "To our hometowns...".)
    GESTAHL: Well then... To our hometowns!

GESTAHL: As you know, Kefka's in jail for war crimes. What shall we do with him?

  • (Upon selecting "Leave him in jail...", "Pardon him...", or "Execute him...", continue with the same Gestahl response.)

GESTAHL: Hmm... Well, let's let him stew in his cell for a while. Then we'll decide what to do.

GESTAHL: I truly apologize about the poisoning of Doma. No one dreamed Kefka would use poison.

  • (Upon selecting "What's done is done...", "That was inexcusable.", or "Apologize again!!", continue with the same Gestahl response.)

GESTAHL: I'm so terribly sorry! Kefka's being severely punished, and we're cleaning up the poison.

GESTAHL: By the way... With regard to General CELES...

  • (Upon selecting "Was she an Imperial spy?", "CELES is one of us!", or "We trust CELES!" continue with the same Gestahl response.)

GESTAHL: Kefka was lying. General CELES realized the war was stupid before anyone else. That's why she joined the returners. Any other questions for me?

  • (Upon selecting "Why'd you start the war?".)
    GESTAHL: My desire for power got the best of me. Now I've come to my senses.
  • (Upon selecting "Why do you want peace now?".)
    GESTAHL: I feel we need each other's help at this time...
  • (Upon selecting "Why'd we have to talk to your men?".)
    GESTAHL: Some of my men refuse to embrace peace. I felt they'd understand if they actually met you face to face.

(After Gestahl's answer to any of the player's questions.)
GESTAHL: With your permission, I'd like to talk about the Espers...

  • (Upon selecting "One more question please!", reopen the options for the questions for Gestahl.)
    (After his answer.)
    • (Upon selecting "One more question please!", reopen the options for the questions for Gestahl.)
      • (Upon asking any of the same questions twice.)
        GESTAHL: I assure you, I have answered your questions truthfully.
    • (Upon selecting "Let's talk about Espers...", continue.)
  • (Upon selecting "Okay.", continue.)

GESTAHL: My Empire's been decimated by the Espers that emerged from the sealed gate. They're acting spiteful. Unless they're stopped, they'll rip the world asunder!

  • (Upon selecting "Yes, the Espers have gone too far." or "But you unleashed their power!!", continue with the same Gestahl response.)

GESTAHL: After the Espers went on their rampage, I knew I couldn't go on with my war. I asked myself why I had started it in the first place. By the way... About those questions you asked me... which did you ask first?

  • (Upon selecting "Why'd you start the war?", "Why do you want peace now?", or "Why'd we have to talk to your men?", continue with the same Gestahl response.)

GESTAHL: Right. Anyway, more than anything I want peace. That's my true dream. I want you to understand that!

CID: You seem a bit tired. Care for a rest break?

  • (Upon selecting "Yes, let's take a break.", begin break.)
  • (Upon selecting "Let's keep talking.", skip break.)

(Upon talking to Gestahl during the break.)
GESTAHL: ......

(Upon talking to Cid during the break.)
CID: All will be put right if we can achieve peace...!

(Upon talking to the sentries at the table during the break.)
TROOPERS: We want to test your strength! Won't you fight with us for a couple of minutes?

  • (Upon selecting "Sure", begin battle.)
    • (Upon defeating them.)
      TROOPER: Just as we thought...
  • (Upon selecting "Sorry", conversation ends.)

(Upon talking to one of the troopers after battling and defeating them.)
TROOPER: Just as we thought...

(Upon returning to the table during a break.)
UNKNOWN: Shall we begin again?

  • (Upon selecting "Yes", resume.)
  • (Upon selecting "No", nothing happens.)

(When the banquet continues, either after ending the break or if the break was skipped.) GESTAHL: Is there anything you wish to hear me say?

  • (Upon selecting "That all you really want is peace.")
    GESTAHL: I understand. My only dream in life is...peace! Now I must ask for a favor...
  • (Upon selecting "That your war's truly over."
    GESTAHL: I understand. I've ordered this war to be over! Now I must ask for a favor...
  • (Upon selecting "That you're sorry...")
    GESTAHL: I understand. I'm truly sorry for what I've done! Now I must ask for a favor...

GESTAHL: After they devastated my Empire, the Espers headed northward, toward Crescent Island. They must be found...! We must tell them we're no longer their enemy. After all that I have put them through, it is up to me to set things right. That is why... I need to borrow TERRA's power.

GESTAHL: Only TERRA can bridge the gap between Esper and human.

GESTAHL: We must make for Crescent Island aboard the freighter from Albrook. Will you accompany me?

  • (Upon selecting "Yes", continue.)
  • (Upon selecting "No".)
    GESTAHL: We cannot simply ignore the Espers!! Please...come with me!
    • (Upon selecting "Yes", continue.)
    • (Upon selecting "No", repeat.)

GESTAHL: I'll have my finest warrior accompany us! General Leo!

LEO: I'm General Leo. Nice to meet you.

  • (If Sabin is in the party.)
    SABIN: Didn't I see you at Doma? ...I'm SURE I did... So that was General Leo...
  • (If Cyan is in the party.)
    LEO: You! You're Cyan, liege to the king of Doma! Please forgive me for not being there to stop Kefka...
    CYAN: ...... That wasn't your fault.

LEO: I'll be waiting for you in Albrook.

GESTAHL: We must find the Espers and come to terms with them! You are our last hope!

LOCKE: If TERRA goes, I'll go.

TERRA: LOCKE... Thank you...

LOCKE: The rest of you wait here. I smell a rat...

EDGAR: Agreed... It's hard to trust the Emperor just like that...

CYAN: We'll stay here and investigate.

LOCKE: Please do. Leave no stone unturned!

EDGAR: Right. And you be careful!

(Upon leaving the throne room.)
SENTRY: A message from the Emperor... Because you were able to talk to so many soldiers, you are to be rewarded as follows.

(Depending on how many points the player scored during the banquet, a line will be added.)

  • (1-49 points.)
    SENTRY: Imperial troops have withdrawn from South Figaro.
  • (50-66 points.)
    SENTRY: In addition, our troops have also pulled out of Doma.
  • (67-76 points.)
    SENTRY: We hereby give you the right to take any weapons you desire from the Imperial base to the east, near the sealed gate.
  • (77-89 points.)
    SENTRY: And this is from the Emperor himself...
    On-screen: Received "Tintinabar."
  • (90-93 points.)
    SENTRY: Your behavior at the banquet was impeccable. Please take this as well!
    On-screen: Received "Charm Bangle."

SENTRY: Well...


(Upon talking to the troopers around the port before talking to Leo.)

  • General Leo's waiting for you.
  • The Magitek Armor's being refurbished.
  • General Leo's holding a meeting.
  • Once we find an Esper, we'll be able to restore peace!
  • Stay clear of the engine room. It's dangerous.

(Upon talking to Leo.)
LEO: There you are. Another of the Empire's generals, and a person I hired in town will be traveling with us.

LEO: Let me introduce... General CELES...and SHADOW.

LEO: Is something wrong?
LOCKE: No...

LEO: Our departure isn't till tomorrow. I've arranged some lodging for you. Please, get some rest.

CELES: ......


(Upon talking to Leo again.)
LEO: Please, get some rest.

(Upon talking to Shadow.)
SHADOW: I'm working for the Empire. But don't worry...I'm not going to garrote you!

(Upon talking to the innkeeper.)
NPC: General Leo told us about you. By all means...


LOCKE: Come on...! Why won't you speak to me?

LOCKE: Even if it was only a little...I doubted you... But I'm still your friend...


(Upon talking to Leo the next morning.)
LEO: Right...let's go.

SOLDIER: All systems A-O-K.

LEO: We should arrive tomorrow morning. Why not rest until then?

(Upon talking to the two troopers on the ship.)
TROOPER: Stay clear of the engine room. It's dangerous.

(Upon talking to Leo on the ship.)
LEO: You all right?

LEO: Looks like you're feeling better...

TERRA: Funny, isn't it... I was used by the Empire... even had my thoughts ripped from me... But here I am cooperating with the "enemy"...

LEO: People are people. Not all of us are like Kefka.

TERRA: What...what's with you?

LEO: I knew you were being used as a kind of biological weapon...And because I didn't do anything about it, I'm no different than Kefka...

TERRA: I'm the product of a human and an Esper... Will I ever be able to love someone?

LEO: Of course!

TERRA: But... I haven't felt that way yet...

LEO: You're just young. ...but I understand what you mean. I understand only too well...

TERRA: But... I want to know what love!

TERRA: Who is it?

SHADOW: Thought I'd sleep out under the stars.

TERRA: Did you hear... ...what we were just talking about?

SHADOW: I didn't mean to overhear anything.

TERRA: Umm...

SHADOW: I can't help you. You must look within for answers.


SHADOW: In this world are many like me who've killed their emotions. Don't forget that.

LOCKE: Urgh... Uooh... Argh...

LOCKE: Ooh... Ohhhhhhh...

LOCKE: I think I'm gonna...

LOCKE: Not a word of this to anyone else, o shrouded one...

LOCKE: I think I'm gonna...

(Upon talking to the troopers on the ship the next day.)

  • Once we find an Esper, we'll be able to restore peace!
  • Rumor has it that the power of magic still exists on Crescent Island.
  • We're almost to Crescent Island.
  • General Leo's holding a meeting.

(Upon talking to Leo the next day.)
LEO: We're almost at Crescent Island. When we disembark, we'll split into two groups. CELES and I will form one group. TERRA, you go with LOCKE and SHADOW. If you spot the Espers, report at once!

(Upon talking to Leo again.)
LEO: TERRA, we'll continue yesterday's conversation later...

(Upon talking to Locke.)
LOCKE: Let's go.



CELES: Um, I...

LOCKE: Come on.


(Upon talking to Strago.)
STRAGO: Whatcha want with me?

On-screen: An elderly gentleman, pure of heart, and learned in the ways of monsters...

(Upon selecting the name "STRAGO".)
STRAGO: Espers? Espers...Hmm...Not really familiar with that word.
LOCKE: But you've heard it before?

STRAGO: Nope, uhn uhn... Can't say I have. Honestly can't say I have!

PARTY: That's odd...

RELM: Grandpa!


STRAGO: What in blazes... What're you doing?

On-screen: In her pictures she captures everything: forests, water, light...the very essence of life...

(Upon selecting the name "RELM".)
RELM: Grandpa. Who are these people? Friends? Can they use magic, too?
STRAGO: Yaa! Hush!

RELM: What a cute doggy!
SHADOW: Get away. He bites.

STRAGO: Go to your room!
RELM: I will not! What a fussy old man!

STRAGO: Please...leave us!
RELM: Well...all right...

STRAGO: Hoo boy... Seems to like your dog...

RELM: What a sweet puppy!

STRAGO: This is terrible...

STRAGO: Sorry.
SHADOW: No problem. The dog usually doesn't like people, though...

STRAGO: Please excuse her. She's just young.
LOCKE: Hmmm...
STRAGO: This is just a back-water village. We can tell you nothing about your Espers...

LOCKE: I see... There's something wrong here...
TERRA: Let's have a look around.

LOCKE: Thanks for your time!
STRAGO: Sorry I couldn't have been more helpful!

SHADOW: Interceptor! Come!

RELM: Oh, all right...

(Upon talking to the innkeeper.) NPC: 1 GP per night. Why not relax for a spell?

  • (Upon selecting "Yes", rest and continue.)
  • (Upon selecting "No", nothing happens.)

(After resting.)
STRAGO: This is awful! RELM...she's...

TERRA: RELM's in danger?
STRAGO: Yes! She was at a neighbor's house when a fire broke out. I won't be able to stand it if something happens to her!

STRAGO: Please! Won't you help?!


SHADOW: Interceptor... Where are you?!

(Upon talking to the people running around during the fire.)

(Upon talking to the child in front of his house during the fire.)
NPC: beautiful house...!

(Upon talking to Strago in front of the house during the fire.)
STRAGO: RELM's inside that house!


LOCKE: What're you doing?

STRAGO: Flames be GONE!!!

MAYOR: Magic is forbidden!
TERRA: Magic...?!

STRAGO: I don't care! RELM's inside!!!

NPC: Mayor!!

MAYOR: All right. We really have no choice.

MAYOR: Stand back.

STRAGO: Flames be GONE!!!

MAYOR: Flames be GONE!!!

NPC: Flames be GONE!!!

STRAGO: It's no use. The fire's too strong!
MAYOR: I think that's because they keep so many Fire Rods in here...

STRAGO: I'm going in!

TERRA: Wait...I'm going too.
LOCKE: Count me in. You'd better stay out here, gramps.
STRAGO: Fool! I may be old, but I'm not powerless!

PARTY: Quickly!

Burning House[]

LOCKE: Try to avoid the flames.
TERRA: Easier said than done.
STRAGO: Hurry! We have to find RELM!

(Upon reaching FlameEater.)
PARTY: Is this the source of our blaze...?

(After defeating FlameEater.)
STRAGO: RELM!!! Where are you?!


PARTY: Uwaaa!! Too late!

SHADOW: Let's get outta here! I'll use a Smoke Bomb!!

Thamasa (after Burning House)[]

STRAGO: Are you okay?
RELM: Yes. Thanks, Grandpa!

STRAGO: Save your thanks for these people. RELM: Thank you...

STRAGO: I guess our town's little secret is out now...

LOCKE: Can everyone here use magic? What's going on here?

STRAGO: This is......the village of the Mage Warriors...

STRAGO: Long ago humans used Magicite to gain magical powers. They came to be known as Mage Warriors.

LOCKE: But I thought they perished centuries ago...

STRAGO: After the War of the Magi, the Espers fled to their new world behind the sealed gate. They wished to live peacefully, without fear of being used by humans. They left us here to fend for ourselves… But we were despised by normal people. Everyone felt we had begun that war...

STRAGO: They sent people to hunt us down like animals. There weren't even any trials...
TERRA: Even though the only difference was that you could use magic...?

STRAGO: A few Mage Warriors escaped and found their way here. They were our ancestors. Our powers have weakened over time, but some of it remains.

TERRA: Look, if you're up to it, we could use your help.
STRAGO: So, you're after the Espers, eh...?

STRAGO: Well, I owe you for saving RELM. I'll help you find your Espers.

RELM: Me too!
STRAGO: I don't think so.

RELM: What a fuddy duddy...

LOCKE: But...where do we start looking?
STRAGO: Hmm...If they're here, they must be hiding in the mountains to the west.

LOCKE: Why there?
STRAGO: Those mountains have powerful magical properties. They say the Espers were created there...

TERRA: Maybe they're drawn to that place?

LOCKE: I think it's worth a look.

(Upon leaving Strago's house.)
SHADOW: Don't misunderstand me. I just wanted my dog back.

LOCKE: Going somewhere?
SHADOW: I'll search for the Espers in my own way.

SHADOW: Interceptor! Come!

Esper Caves[]

(Upon reaching the statue.s)
STRAGO: I can't believe it... The Statues...!
TERRA: "The" Statues?!

LOCKE: Some faint letters are carved on the back of the stone figures...

LOCKE: Say, old man, what else can you tell us about these goddesses?

STRAGO: They quite literally created magic, as we know it.
LOCKE: So, they're the goddesses of magic, then?
STRAGO: You could say that.

TERRA: I can feel their power...
STRAGO: The Statues are the source of all magic. It's said the Espers made these images, and put them in a very special place. These represent power beyond all comprehension...

TERRA: Our Espers no doubt came to this island to bask in all this magical power!

LOCKE: Say, old timer, what happened to the stone goddesses?
STRAGO: Legend has it that they're hidden somewhere beyond the reach of humans. I'd say they're beyond the sealed gate...

TERRA: I wonder if the barrier that protects that place is generated by those stone goddesses?

LOCKE: Phew...what a story.
TERRA: If the Espers were attracted here by these statues, they must be around here somewhere!

LOCKE: I think it's worth a look.

(Upon interacting with the statues.)

  • The birth of magic...
    3 goddesses were banished here. In time they began quarreling, which led to all-out war.
    Those unlucky humans who got in the way were transformed into Espers, and used as living war machines...
  • The goddesses finally realized that they were being laughed at by those who had banished them here.
    In a rare moment of mutual clarity, they agreed to seal themselves away from the world.
    With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves...
    ...into stone.
    Their only request was that the Espers keep them sealed away for all eternity.
  • The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace.
    The Espers have sworn to keep the goddesses' power from being abused.

(Upon leaving.)
ULTROS: G'heh, heh...these shiny statues are all mine! These'll get Ziegfried's attention!

ULTROS: Oh! They're glowing!! They're...beautiful!

LOCKE: Hey, squidball! Don't you ever learn?
ULTROS: Uh, well they always said I was a slow learner... but I eat FAST!!

(During battle with Ultros.)

  • I was just thinking about you! I've more lives than I do arms!
  • Hope I'm not making a nuisance of myself! So sorry!

(After Ultros takes several thousand HP damage.)
RELM: Grandpa! I'm here......!

STRAGO: RELM! I told you to stay at home!

RELM: I couldn't miss the chance to practice my drawing!

RELM: Say, sweetie, who are you?

ULTROS: How dare you! I'm Ultros!!

LOCKE: Relm and Ultros......What ARE you doing......?

RELM: Listen, Ulty...... Why don't you pose for me?

ULTROS: I'm not one of your kiddy friends! Don't talk to me as if I were!! I don't want a portrait!

RELM: Forget it! I don't wanna draw it anymore!

RELM: It's okay......I'll just jump down from here.

TERRA: No!! You can't do that!!!

On-screen: Whisper, whisper......

TERRA: How dare you bother that little girl! I'm not going to forgive you if you hurt her!!

ULTROS: Well, whadduya want I should do?

LOCKE: Ask her to draw your portrait. She may actually make you look pleasant!

LOCKE: Don't be so heartless!

ULTROS:........................................................................Oh, all right, Uncle Ulty REALLY wants you to do his portrait!!!

RELM: Hee, hee, hee... You're gonna love it!

(Upon using Sketch.)
ULTROS: How can this be? I...I'm nothing more than a stupid octopus!

(After the fight ends.)
STRAGO: At any rate, come here!

RELM: Hey! Did you see me? I was awesome! Wouldn't I be more helpful than Gramps?

TERRA: I suppose it wouldn't hurt to have you along...

STRAGO: All right all ready! If you insist...
RELM: That's better!

(Upon reaching the espers.)
RELM: Are these...Espers?!

STRAGO: What about you?

TERRA: I didn't think they'd look so...
LOCKE: Gramps, take RELM and clear outta here!

YURA: Halt!

RELM: What is it?
STRAGO: I sense some immense magical power in TERRA... It...frightens me...

LOCKE: I wonder if she's gonna go ballistic again?!

YURA: You're somehow different... I sense a familiar power radiating from you...

STRAGO: You're the Espers that fled through the sealed gate?
YURA: As a rule, we are not allowed to visit to your world. We few had gathered near the gate, and were wondering how we could save the Espers that had been kidnapped. It was just a coincidence that TERRA appeared when she did...

TERRA: I felt...your presence...through the gate.
YURA: We bolted the moment TERRA opened the gate. But once in your world, we lost control of our powers.

YURA: We completely leveled a city...and took some innocent lives...

TERRA: That's what happened to me! I lost all control of my power...

STRAGO: There must be something in your world that allows you to focus your power differently. You must use caution while in our world...

YURA: We are deeply sorry to have caused you humans such suffering and pain.

LOCKE: The past is history. The Empire seems to want to talk peace with you. Why not come with us?
YURA: They would forgive us so easily?

LOCKE: Let's go to Thamasa and talk with General Leo.
TERRA: Right!

Thamasa (after Esper Caves)[]

LOCKE: General Leo.
LEO:'re back! And you've made the Espers understand our desire for peace!

LEO: I am General Leo. May I have your name, please?
YURA: I am called Yura.

YURA: We have done something inexcusable to your people. This probably isn't the time or place to ask for your forgiveness, but...

LEO: Speak no further. It is we who owe you an apology. We hungered for your power...How close we came to reenacting the War of the Magi!!!
YURA: We must put this all behind us.

LOCKE: I believe our job is finally over! I, for one, could use some peace and quiet...
CELES: Let's return to Vector.


CELES: Please, not another word.

RELM: I'm too hot, Grandpa.
STRAGO: Kids!!

KEFKA: Hee, hee...! How 'bout a little Magitek mayhem!

LEO: Kefka! What ARE you doing?!
KEFKA: G'ha, ha, ha! Emperor's orders! I'm to bring the Magicite remains of these Espers to his excellency! Behold! A Magicite mother lode!!

KEFKA: Idiots!

KEFKA: I don't care for the appearance of this pitiful little hamlet...So burn it!!

LEO: Kefka! No!

KEFKA: Shut up!

(Upon talking to a Magitek Trooper.)
M.TEK TROOPER: General Leo, prepare yourself!

(After fleeing from battle with them.)
LEO: No. I won't let this happen!

(Upon talking to Kefka.)
LEO: Kefka! Your behavior is dishonorable! I can't allow this!

(After defeating Kefka.)
KEFKA: Ah......Leo......always the consummate soldier......

LEO: Where are you, Kefka......Show yourself!!

KEFKA: EMPEROR GESTAHL......I need you here......


LEO: My liege!

GESTAL: I'm sorry I deceived even you, Leo. My purpose has been to gather Magicite, and grow powerful......Please understand me......

LEO: But, Emperor...!

GESTAHL: Don't say anything. I understand how you feel.

KEFKA: Uwee, hee, hee......That's right! What we have to do now is to collect Magicite!

LEO: But my liege......what have I been fighting for...?

GESTAHL: Leo, I'd like you to take a nice, long snooze...! Very long! Uwa, ha!

LEO: !!!

KEFKA: think you hit me?! That was simply my shadow! And how did you like my Gestahl? I should've been on the stage! Well, General......

KEFKA: You're such a goody two-shoes!

LEO: Shut up, Kefka! I oughtta......

KEFKA: Oh! A threat...? You're such a violent little brute! I'll tell your "liege" I had to exterminate a traitor...!

KEFKA: Hate......hate......HATE!!

KEFKA: Whoa! Yes, I feel some incredible magic power here, today! Wave after wave of pure, magical energy...

ESPERS: Wait! We're here to help!

ESPERS: Hurry!

ESPERS: Get going!

KEFKA: I'd say you're all charged up, boys and girls...or whatever...Say, remind me to show you my Magicite collection someday! You might see a few familiar faces!!!

KEFKA: Now for a little Magicite hocus-pocus...!

KEFKA: First, let's neutralize your abilities.

KEFKA: Now, little Espers... Let's see whatcha got!

KEFKA: Eh?! You wanna take me on? Fine. Here I am...

KEFKA: Imagine! Thinking you could defeat ME!! This is rich! Mwa, ha, ha!

KEFKA: Now, my little Magicite pretties......come, and help me build the magical empire of "Kefka"!

KEFKA: G'haw, haw...... Ooh! They're warm to the touch! What treasures!

KEFKA: This is ridiculous! I had no idea you were such wimps! Time to put a stop to all of this.

KEFKA: Phew... I think I have plenty of Magicite for the time being... that is, until I make my way through your precious sealed gate!!

KEFKA: I don't believe this!

TERRA: General Leo...

TERRA: People only seem to want power. Do they really want to be like me?

TERRA: I...I wanted to learn so much more from you...

PARTY: Interceptor!? That's a nasty wound!

LOCKE: We not only lost Leo, but Shadow, too... Curse the Empire!

LOCKE: This'll have to do...

CELES: He was so gentle...

RELM: I’ll go with you.

LOCKE: Now I'm worried about EDGAR and the others...
TERRA: I wish I could say they were safe...

SETZER: We've been had!! The Emperor is a liar!

CYAN: Thanks to EDGAR, we escaped before anything bad happened...

LOCKE: Way to go, EDGAR!

EDGAR: I got to know the gal who brought us tea. After a while, she just blurted out the whole crooked plan.

SABIN: finally hit pay dirt, eh?

EDGAR: Watch your mouth! There're ladies present! I was a perfect gentleman.

LOCKE: General Leo's gone...Kefka did him in...

CYAN: Sir Leo?! Gone?! What a waste...He was their finest soldier...

EDGAR: We need to rethink our plans. Let's return to the airship.

STRAGO: May I accompany you?

EDGAR: Who're you?

LOCKE: He's one of this town's citizens.

TERRA: He's descended from the Mage Warriors of yore... I think he can be a big help.

STRAGO: We must expect the Empire to flex its new-found muscle soon.

RELM: I'm coming along, too.

SABIN: Yeah, right kid!

RELM: What? Who is this puffed up aerobics instructor, anyway?
SABIN: Kid's got quite a lip!

RELM: Aaack! I'm gonna paint your portrait!

PARTY: Uwaaa! S...stop!

STRAGO: All right all ready! If you insist...
RELM: That's better!

SABIN: Let's go!

RELM: What's wrong, lover boy?
EDGAR: How old are you?
RELM: 10...why?

RELM: I'm coming along, too.

EDGAR: You've grown up entirely too fast! Lighten up, okay?!

Blackjack (after Thamasa)[]

SETZER: The Empire's after the sealed gate! They're looking for some statues or something.

GESTAHL: Oh, those silly Espers! To think they opened the gate themselves! The Statues should be just ahead. If we can just get our hands on them, we'll have everything we ever dreamed of!

GESTAHL: Come quickly!

CELES: What's wrong, TERRA?
TERRA: The island... The world is groaning in pain...

GESTAHL: Fuwa, ha, ha! Now THIS is power! This, and my Magicite... now nothing can stop me!

STRAGO: The beginning of all magic...
TERRA: Those?
STRAGO: It is said that they somehow neutralized each other's power, then sealed themselves away... the 3 statues should ever be moved out of alignment, the resulting inbalance of power would... ...rearrange the face of our planet...
TERRA: What?!

(Upon interacting with the wheel.)

  • (Upon selecting "(Find the Floating Continent)", continue.)
  • (Upon selecting "(Lift-off)", control the airship as normal.)
  • (Upon selecting "(Not just yet)", nothing happens.)

(After selecting to continue to the Floating Continent.)
SETZER: Quick! Let's jump onto that thing!
On-screen: Only 3 allowed in your party. The others must stay on board.

(After selecting a party, when the first group of enemies attack.)
PARTY: Uh, oh!!! The Imperial Airforce (IAF)! We're surrounded! Let's give 'em a bloody lip!

(Before Ultros approaches.)
PARTY: Something...curious...approaches!!

(When Ultros attacks.)
ULTROS: No, really, this us our LAST battle! Trust me!

(After deallng heavy damage to Ultros.)
ULTROS: I lose AGAIN! Well, today I've brought a pal! Mr. Chupon! Come on down!

CHUPON: Fungahhh!

(During battle with Ultros and Chupon.)

  • Mr. Chupon's taciturn, but terribly powerful!
  • Better not irritate him! He gets hungry when he's irritated...
  • I was drowsing the other day when Mr. Chupon gnawed on my head! He needed something to polish his teeth on!

(During battle with Air Force.)
On-screen: Air Force launched a Speck. A Speck absorbs magic!

Floating Continent[]

PARTY: Kefka, Gestahl...and the Statues are just ahead.

(Upon talking to Shadow.)
SHADOW: Down with the Empire! Once I outlived my usefulness, they tried to off me!
PARTY: "We thought you were a goner!"

SHADOW: Is Interceptor all right?
PARTY: "He's fine. Come on, let's go!"

SHADOW: Forget about me.
PARTY: "We can't just leave you!"

(Upon talking to Shadow on a return visit to the Floating Continent.)
SHADOW: We meet again.

(Upon reaching the airship.)
On-screen: The airship's below! Do you wish to return?

  • (Upon selecting "(No)", nothing happens.)
  • (Upon selecting "(Yes)", leave the dungeon.)

(Upon encountering AtmaWeapon.)
ATMA WEAPON: My name is Atma......I am pure energy...and as ancient as the cosmos. Feeble creatures, GO!

(Sometimes during the AtmaWeapon battle.)
On-screen: Vast energy focused

(After defeating AtmaWeapon.)
SHADOW: I sold my skills to the Empire... I have no right to fight together with you.

(Upon reaching Gestahl.)
GESTAHL: Well, well...

PARTY: CELES!! Welcome back!
CELES: I came to stop you!

GESTAHL: Fwa, ha, ha... Then you're just in time to perish. Behold! The Statues!!

GESTAHL: Ooh! I've got goose bumps! What power...
CELES: Emperor Gestahl! Please, stop this madness!

GESTAHL: CELES... Come to me, my pretty! You and Kefka were given life to serve me!! It is your birthright to rule the world with me!!

KEFKA: Kill the others and we'll overlook your treachery!

KEFKA: Take this sword! Take care of them. Immediately!!

GESTAHL: CELES...together we can rule an entire world! Think of it...!

CELES: Power only breeds war... I wish I'd never been...born.

KEFKA: Ouch!!

KEFKA: B...blood!?

KEFKA: You...vicious brat! Grrr... Aargh... I hate hate hate hate hate hate...hate hate hate hate hate hate hate hate hate hate HATE YOU! Grrr...

KEFKA: were born only to fight. I implore me your power!!

KEFKA: I command you! Give me your power! Arrrgh! Curses!

KEFKA: Listen to me, or you'll regret it! Give me...POWER!

GESTAHL: Kefka, stop it! Revive those statues, and you'll destroy the very world we're trying to possess!
KEFKA: Shuddap!

GESTAHL: Kefka! Are you nuts?!

KEFKA: Nuts...?! Emperor! Don't disturb me! I'm showing them the meaning of power!

GESTAHL: I don't think so, friend. Your days are now over.

GESTAHL: Now relax......I'm simply going to put you to sleep with the very power you unleashed......

GESTAHL: What's so funny?!

GESTAHL: Very well. It is only fitting that you go to sleep laughing!

GESTAHL: Fire 3!!!

GESTAHL: Flare!!!

GESTAHL: N......noooo!! Why isn't my magic working?!

GESTAHL: Merton!!!

GESTAHL: K......Kefka!!!!!!

GESTAHL: How are you doing this?!

KEFKA: How? Simple! I'm standing within the field of the Statues! Their strong field absorbs all magic sent their way! Or didn't you notice?!

GESTAHL: ............!!!

KEFKA: And now, Statues! You've shown me a sign! It is time you show this old man your true power!

GESTAHL: No! Kefka!! Don't do something stupid......

KEFKA: I command you, Statues!!!

KEFKA: I......incredible!

KEFKA: You're way off!!!! Where're you aiming?!

KEFKA: Whoa! More to the right!

KEFKA: Run! Run! Or you'll be well done!


KEFKA: Poor old......Oh well, what a worthless excuse of an Emperor!!

GESTAHL: There'll be no one to worship us...

CELES: Snap out of it, Kefka!

CELES: Oh, that's really smart, Kefka! Disturb their delicate balance, and they'll go haywire...!

KEFKA: Who're you?!

KEFKA: Noooo!

SHADOW: Go! There are people counting on you!

SHADOW: Don't worry about me! Run!! I can't stop this chain reaction! I'll see you again. Count on it!
KEFKA: You can't escape me!!

PARTY: Shadow......Get outta here on the double!

(Upon battling Nelapa.)
NELAPA: Mwa ha ha......You can't run!

(Upon reaching the airship.)
On-screen: The airship's below.

  • (Upon selecting "(Jump!!)", continue.)
  • (Upon selecting "(Wait!!)", nothing happens.)

(Upon reaching the airship again after declining the first time.)

  • (Upon selecting "(Jump!!)", continue.)
  • (Upon selecting "(Gotta wait for Shadow...)", nothing happens.)

(While near the airship when the timer ends.)
PARTY: "Shadow!!"
SHADOW: I'll be blown to bits before I can even collect my pay...

(After jumping onto the airship.)
UNKNOWN: Can't you diffuse the statues?!

SETZER: Hang on!

On-screen: On that day, the world was changed forever...

World of Ruin[]

Solitary Island / Tzen[]

CID: last...!

CID: You're finally awake!
CELES: I...feel like I've been sleeping for ever...
CID: For one year, actually... I thought you were out for good.
CELES: A whole year...You've watched over me the whole time?

CID: Yes, and I'm about out of energy.

CID: We're on a tiny, deserted island. After the world crumbled, I awoke to find us here together with......a few strangers.
CELES: The world...! So, it wasn't just a dream.

CELES: Where are my friends? Where's Locke...?
CID: I don't know. I only know we're here... Maybe we're the only people left alive...Since that day, the world's continued its slide into ruin. Animals and plants are dying...The few others who washed up here with us passed away of boredom and despair.

CELES: My friends...they're probably all gone...

CID:'re the closest thing to family that I have...we could just live out our lives here peacefully...
CELES: I suppose so, Cid...Or should I say, Granddad?! May I call you that?
CID: Gramps, eh? I'm overwhelmed! All of a sudden I have a granddaughter! Cough... Wheeze...
CELES: My long-lost Granddad...

CID: Ha, ha...hack...cough! CELES: Hey, are you hungry?
CID: I...haven't eaten in 3 or so days, ever since I became ill.
CELES: What would you like?
CID: Well, unless I ask for fish, I won't get anything! That's all there is here! CELES: I'll go catch some.

SABIN: If I move...The whole house'll collapse. First... save the child that's in there...I can't hold this up forever, so...Get out on the hum...urgh...

NPC: "I'm scared...!"
PARTY: "Don't worry, you're safe now."

SABIN: But of course! You think a minor thing like the end of the world was gonna do me in?

SABIN: I know, I know...We smash Kefka, and deliver peace unto the world...

Nikeah / South Figaro[]

NPC: From out of nowhere a bunch of huge sandworms burrowed into the prison! We followed their tunnels back to the surface and escaped.

NPC: Our last boss perished that day. We met up with Gerad in this town.

NPC: The boss wants to sneak into Figaro Castle. He wants to get our booty back from the storage room there.

NPC: We'll enter da castle through a secret cave dat only we knows about!

NPC: All right, let's go!

GERAD: What's your problem?
CELES: Y... you're Edgar, aren't you?!

CELES: Edgar?
GERAD: Enough of this nonsense! I have things to do.

GERAD: I'll be busy getting ready for our departure to Figaro.
CELES: Don't play possum with me! Edgar? Or have you somehow lost your memory?

GERAD: Listen, my lady, I've been "Gerad" all my life!

CELES: Only Edgar would say, "my lady."

GERAD: What's all the bloomin' fuss about? The words, "my lady" are used the world over!

GERAD: Oh, yeah, you know how to get into Figaro Castle, don't you?!
HENCHMAN: G'ho ho, do we ever!

GERAD: Yeah, You lead the way since it's buried.

GERAD: Let's go help 'em... Hang on a sec... ......? Are you people STILL here?
CELES: Be polite now... Edgar!

NPC: Boss, everything's ready. Let's go!
GERAD: Case of mistaken identity, my dear. Give it up!

SIGFRIED: Pretty dangerous from here on. I'll go in first and clear out all the monsters. Wait here.

GERAD: Now, where were we...?

NPC: Here, boy... Here's some nice food for you!

NPC: Presto!
GERAD: Good Job! I used to have a turtle...!

Figaro Castle[]

GERAD: You all right? You were almost a goner. was awful...

GERAD: Here's the problem... What a mess...
NPC: Boss! What're we gonna do? Our treasure's stored in the room back there!

GERAD: You guys get in there while I keep this thing busy!
NPC: "But boss! That's dangerous!"
GERAD: Get going!

CELES: Edgar!

EDGAR: What're ya waiting for, Celes? Give me a hand!!
CELES: Edgar! It IS you!

CELES: Why the stupid farce?
EDGAR: Well, I heard that Figaro had had an accident. I wanted to help, but didn't know where to look. Then I heard that those idiots had escaped from the prison.
CELES: You needed to use them...
EDGAR: Bingo. I had to wait until they led me to their secret cave.
CELES: Amazing, considering that you threw most of 'em in jail to begin with!

EDGAR: Uh, oh...! Let's hide!

NPC: Boss! ......? Boss?

NPC: Must have been eaten by that thing...

NPC: It wasn't even much of a monster... Well, let's go...

PARTY: "You don't want that treasure back...?" EDGAR: It's completely worthless. Besides, Kefka's the one we need to worry about. Those guys haven't committed any serious crimes...
CELES: Come on, let's go...

NPC: Nonsense! It's been fixed! Next stop, the surface!

Kohlingen / Darill's Tomb[]

CELES: Setzer! SETZER: You're alive!?

CELES: Come along with us! We're after Kefka!
SETZER: Phew... I don't know if I have it in me anymore...
CELES: What are you saying?! SETZER: I'm just a gambler...I just want to be left alone...This world is too chaotic for me. What's worse, I've lost my wings...

CELES: But before the world collapsed, you fought with all your heart! You were absolutely fearless...
SETZER: That was then... We can never have that world back!
CELES: You want to live in this world as it is? No? Then do something about it!

SETZER: Mwa ha!All win! I'm starting to feel lucky!!

SETZER: Thanks... I needed that. Now, let's go visit Daryl's Tomb.

SETZER: ......We're gonna get us another one... Airship, that is...!

CELES: This person...She was your friend?
SETZER: Yeah. She was a piece of work. Nothing scared her...

SETZER: Could be anything lurking down here, so keep your eyes peeled!


SETZER: This brings back a lot of memories.

DARYL: This experimental airship is probably a bit unstable...

SETZER: You can't be serious! What are you trying to prove?!

SETZER: Watch your step.

DARYL: If something should happen to me, the Falcon's yours!

SETZER: Nonsense! I'll win the Falcon from you when I whip you in a race! You'd better clear outta my way!
DARYL: Big talk, buster!

SETZER: There's nothing like flying!

DARYL: Come on! Stop lagging back there!

DARYL: Or do you like chewing on my wake!

SETZER: Listen to you!

DARYL: This time's for real. I'm going to break every record! I'll be known as the woman who flew closest to the stars!

SETZER: Be back before sunset! I'll be waiting for you on our hill.

The wreck of the Falcon was found a full year later, in a distant land...

SETZER: I restored the craft, and then put it to rest down here.

EDGAR: This is THE Falcon?

SETZER: I put it in storage. I couldn't bear to look at it. But now it just may save us... The Falcon.

EDGAR: I finally think we're gonna pull this off!
CELES: We can attack Kefka's tower from the air!
EDGAR: The Falcon's going to give us one last chance at that guy...

SETZER: But first we need to find our friends!

EDGAR: Right. First things first. For once I feel hopeful!

CELES: Hey! A bird!

CELES: Setzer! Follow that bird!
SETZER: But why?
CELES: I...don't know...! Something inside just tells me it's important...

Maranda / Zozo[]

LOLA: Look! My boyfriend in Mobliz sent me all these flowers! They're all hand-made of silk. And these are letters he has written to me...

PARTY: ??? But wasn't Mobliz demolished by Kefka? Somebody else must have written these...

Read the letter? > Yes > No

My beloved Lola, We're still busy trying to rebuild this town... If all goes well I'll be able to come home to you soon...

...this handwriting... It looks a lot like Cyan's... But where is he mailing them from?

LOLA: Could you please attach this reply to a carrier pigeon?
Do this favor for Lola? > Yes > No

LOLA: Thank you.

NPC: Climb the stairs of the building with the CAFE sign on it, and you can find a path leading to Mt. Zozo.

NPC: With this Rust-Rid you can open that door. Yours for 1000 GP!
> Yes
> No

NPC: Purchased Rust-Rid!

The world before the fall... Delightful is the light of dawn... Noble is the heart of man...

PARTY: Cyan!!

CYAN: Hey!! You're alive!?

PARTY: Cyan...

CYAN: I shall go with you! I shan't leave the world as it is! But how did you find me? W...wait! Tell me you didn't read my letters...!!

CYAN: These... they're... um... Merely a diversion of mine...

PARTY: Cyan. These flowers are gorgeous!

CYAN: Mm...m...!? This is an outrage...!

CYAN: Seriously?

CYAN: I learned of that poor girl when I passed through Maranda. When I heard that she sent a letter each day, but never received any replies... Something inside me snapped...

CYAN: As I wrote to that girl, I realized I was very much like her. I was looking behind...full of despair. My eyes were closed... And then something changed...

CYAN: I bumped into Sir Gau in Maranda. He said he had to become stronger if he was to face Kefka. He probably returned to the Veldt.

The Veldt[]

PARTY: You're...coming with us?

PARTY: Look at those wounds...

Enemy's coming from behind! Another monster appeared!

PARTY: We can't do anything for her here. Let's take her back to Thamasa using the airship.

PARTY: You were having a nightmare...

PARTY: Let's rest here for a moment.

Jidoor / Fanatics Tower / Colosseum[]

OWZER: P...please... Help that painting!!
PARTY: "The painting!?"
OWZER: It's...there's a monster hiding in my prized painting of a goddess...
PARTY: "A monster?!"
OWZER: Yes... And now it's nearly impossible to get it to show itself...

RELM: Ahhhhh!!
OWZER: Relm! We can't attack this masterpiece! It would be inexcusable!

CHADARNOOK: G'fu, fu, fu... Who're these numbskulls? No one...NO going to remove me from this fine new painting!!

DEMON: The girl in the picture is mine! You can't have her!

RELM: Hey! Relax! The monster croaked!

OWZER: Thanks for saving the day! This picture's more precious to me than my own life!
RELM: Huh?! What are you talking about?

PARTY: "Now...what was a monster doing in that picture?!"
OWZER: It all started when I bought a stone at the Auction House. I took one look at it and suddenly felt I needed a portrait of Starlet. I asked several artists, but none could muster enough skill. It was then that I heard about Relm's amazing ability. I brought her here, and put her to work. But while she was painting, that thing came along... It must have been enticed here by that stone.

PARTY: Where is the stone...?
OWZER: The stone? Over on that bookshelf.

PARTY: "This is Magicite..."
OWZER: Phew. I don't need any more bad luck. Just take it and go!
Received the Magicite "Starlet."

RELM: I have to go! But fear not, I'll be back to finish this painting!
OWZER: I'll be waiting for you!

RELM: You!! You old fool!!! You're still standing?!

STRAGO: Relm! Is that you, my dear? You're alive!!

RELM: Idiot! Of course I'm all right!
STRAGO: Oh...I'm so happy...
RELM: Did you think I was gonna check out before you, old man?! <D>Ah, ha, ha...

STRAGO: You're as foul-mouthed as ever, bless your heart!
RELM: Come along now...We're all glad to see you!

STRAGO: Whoa! Well I'll be... All right, make room for me!

NPC: Care to fight in the colosseum? >(With pleasure.) >(No thanks.) >(Explanation, please!)

PARTY: "What're you doing here?"

SHADOW: The only thing I know how to do is fight...

PARTY: "Why not come with us?" SHADOW: Well...

SHADOW: First I need to see how far I can get here...


NPC: Uwaaa! Someone's coming!!

NPC: You're gonna have to fight your way in here, chumps!!

TERRA: Wait!

PARTY: Terra!!

NPC: Mama! Are these your friends?!

TERRA: Oh! I'm so glad to see that you're safe! I've missed you!

PARTY: "Terra...come one, let's go! Unless we stop Kefka, all's lost..."

TERRA: That is I... um...I can't fight any longer...

TERRA: The very day the world fell, Kefka turned some kind of beam on this town. Almost all of the adults perished trying to save their children...

NPC: It's heading this way! Protect the kids!!!

NPC: Papa!! Mama!!!

TERRA: There were only children here... The moment I arrived, I felt needed...

DUANE: You can't take Terra away!

KATARIN: Duane... Please excuse him. It's just that if Terra goes, she takes with her the very spirit of our survival...

TERRA: I don't know why these kids need me...But they've made me feel things I've never felt before. The moment I sensed this, I lost my will to fight.

TERRA: I can honestly say I don't know what's going on inside of me...And the more I try to understand it, the less inclined I am to fight.

NPC: Help!!! Run!!! Phunbaba's coming!!

TERRA: Phunbaba's an ancient demon who was released when the world was undone.

NPC: Terra!! Wake up! Uh, it comes!!

TERRA: I've really lost it... My fighting edge...

NPC: Mama! Are you okay?!

TERRA: I'm staying here. As you can see, I can't be of any help to you. And besides, the children really need me. PARTY: "But Terra...!"

TERRA: Maybe after a little more time passes...I need to understand what's happening to me...

NPC: Thanks for scaring Phunbaba away! In his haste, he dropped this. Here!
Received the Magicite "Fenrir."

TERRA: Hey you guys!

TERRA: Katarin's having a baby.

KATARIN: I'm so happy to have had a child...But Duane seems miserable...

DUANE: Katarin... ... I'm sorry. I didn't know how to handle this. I've been an awful husband... But I'm learning. Please, come back with me.

NPC: Waaaaa! Phunbaba's back again!

TERRA: Monster again...I'm afraid...I'm always afraid...

NPC: Mama...It is you, isn't it! I can tell...

NPC: Huh? Mama?
NPC: Terra?

NPC: Mama!!
NPC: Terra!!!

TERRA: I...I can fight!

TERRA: Finally...I understand that feeling...Even though I kept it buried for so long. I'm sure it's called... ...... ...... "Love!" I now realize that we must fight for the future of our children.

TERRA: Duane... Katarin needs your help... so does your new baby. Listen children, your "Mama" has to go away for a while. I'll return when I feel your future's guaranteed!

NPC: "Mama... I'm not gonna cry!"
NPC: "Me either!"
TERRA: I'll be back. I promise! Till behave!

TERRA: Thank you... You helped me to understand a part of myself. Now I must go to war. We must all believe we have a future. We must fight for those who aren't even born yet!

Phoenix Cave / Kohlingen[]

Split up into 2 parties. Use the Y Button to switch between groups.

PARTY: Locke!!

LOCKE: You're all safe! Behold...A legendary relic that can restore life...

PARTY: That looks like... Magicite...
LOCKE: Correct! Legend has it that ages ago the Phoenix was turned to stone...And many legends are based on facts...This has some major cracks in it though...I fear it may have lost its power over time...

CELES: Locke...That's for Rachel, isn't it...?

LOCKE: I wasn't able to save Rachel...I've lost all sense of purpose...My life will have no meaning until I can right this terrible wrong...

PARTY: Will you come with us? Only as far as Kohlingen...

The village of Kohlingen...

PATRIARCH: If only the Magicite didn't bear those deep cracks...I think you've been wasting your time, young man!

LOCKE: Rachel!!!

PATRIARCH: Uwaaaaaa! The Magicite's gonna shatter!

RACHEL: Locke...

RACHEL: Locke...I've dreamed of seeing you.I wanted to hear your voice.
LOCKE: Rachel...
RACHEL: The Phoenix has given me so little time...I have to leave again soon...But I have something I must tell you...

LOCKE: ......
RACHEL: Locke... ... With you I was so happy...In the instant that the accident occurred, I thought only of you...And about the joy you brought me. Thank you, Locke...I'll never forget you...

RACHEL: I have to go now... ...I'll always love you...You must now cast off the anguish you've been harboring inside for so long... Today I set your heart free. You must learn to love yourself again, and regain your self respect....... Phoenix! Be reborn again!! And give your Locke!!

LOCKE: Rachel!!!!

CELES: Locke...

LOCKE: Thanks, I'm okay...I feel lighter than air...From here on...I'll be all right. Let's go! We have work to do!!

CELES: What's up?

LOCKE: The treasures of the Phoenix Cave!

LOCKE: Right, let's move out! We have an appointment with Kefka!


PICKPOCKET: Eh!? What're you doing here? Doesn't matter, really... nothing left anyway...There's only one Moogle still around, and only a treasure hunter could pick that lock...

MOG: Kupoppo! You're alive! I thought you were all feeding the worms, kupo! Kupohoho! Let's go!

MOG: Say, we could use some sasquatch muscle!! Besides, he'd be helpless here without me! He's somewhere in the mines. Once we find him, I'll order him to join us!

Kefka's Tower / Ending[]

PARTY: Right. We're going in!

EDGAR: It's time to break into Kefka's domain!

SETZER: What's wrong? Celes......

CELES: The Statues give the Espers the magical energy they need to live. If we destroy the Statues...

EDGAR: What'll happen?

CELES: I'm really not sure, but...

STRAGO: The Espers...and magic, too, will most definitely disappear from this world.

EDGAR: And then...

CELES: What will happen to ... Terra...?

The Statues are up ahead...

Divide into 3 groups. Use the Y Button to switch between them.

PARTY: Defeat the Statues, and magical power will not disappear... Kefka drained the Statues' power, the source of magic...?

KEFKA: Welcome, friends!

KEFKA: I knew you'd make it here, so I've prepared some suitable entertainment for you!

PARTY: How long are you going to let the destruction continue?
KEFKA: I've tapped into the ultimate power. Observe...!

KEFKA: Such magnificent power! You are like insects to me!

KEFKA: I will exterminate everyone, and everything!

PARTY MEMBER[note 11]: People will keep rebuilding the things you take from them!

KEFKA: Then I'll destroy those too. Why do people rebuild things they know are going to be destroyed? Why do people cling to life when they know they can't live forever? Think how meaningless each of your lives is!

PARTY MEMBER[note 11]: It's not the net result of one's life that's important! It's the day-to-day concerns, the personal victories, and the celebration of life...and love!

PARTY MEMBER[note 11]: It's enough if people are able to experience the joy that each day can bring!

KEFKA: And have you found your #joy#, in this nearly dead world of ours?

PARTY MEMBER[note 11]: Yes!

TERRA: I know what love is...!

LOCKE: And I have learned to celebrate life...and the living.

CYAN: My family lives on inside of me.

SHADOW: I know what friendship is... and family...

EDGAR: It is my dream to build a kingdom in which I can guarantee freedom, and dignity.

SABIN: I have come to experience anew the love of my brother!

CELES: I've met someone who can accept me for what I am.

SETZER: My friend's airship... and her love!

STRAGO: I have a special little Granddaughter!

RELM: And I have a brave Grandpa who'll stand by me through it all.

MOG: I have my friends here!

GAU: You my friends! Me uwaooo all of you!

KEFKA: This is sickening... You sound like chapters from a self-help booklet! Prepare yourselves!

KEFKA: Now, for my next trick, I will make you all...disappear!

PARTY: Kefka, you don't know what you're doing! Stop!

KEFKA: I command the greatest power in the universe! You are all helpless before me!

KEFKA: I will destroy everything... I will create a monument to non-existence!

PARTY MEMBER[note 11]: Life will go on! There will always be people, and dreams!

KEFKA: No! I will hunt them down. I will destroy it all! Destroy! Destroy! Destroy!!

PARTY MEMBER[note 11]: We will not allow you to harm another living thing.

KEFKA: Hee, hee, hee!! But what fun is destruction if no #precious# lives are lost!

PARTY: It's over, Kefka!

KEFKA: Life... Dreams... Hope... Where'd they come from? And where are they headed...? These things... I am going to destroy!!

PARTY: It's breaking up!

CELES: Come on, everybody! We have to work together!

CELES: Terra! What's wrong?

PARTY: The Magicite... Magic is disappearing from this world...

EDGAR: The Espers...They no longer exist...

CELES: You mean Terra too?

TERRA: Come with me. I can lead you out with my last ounce of strength.

EDGAR: Cyan! Think you can handle that switch?!
CYAN: Machines... I HATE machines!

CYAN: You just have to show technology who's boss!!

SETZER: Wait! Let's go that way!! Sometimes in life you just have to FEEL your way through a situation!

SETZER: Daryl...I'm starting to sound just like you!

MOG: Heeeeelp! Save me!

MOG: The hair!! Watch the hair!!!

CELES: It won't open!

UMARO: U'ghaaaa!

UMARO: U'ghaaaa!

SABIN: I didn't turn my back on the kingdom, big brother... I knew you'd be a better king. I trained hard knowing I might have to help you one day... Now I know why I have these stupid muscles!

CELES: Both buttons have to be pressed simultaneously...

SETZER: Gogo! Watch Celes and do exactly what she does!

GAU: Gau find short cut!

Come on! This floor's about to break apart!

CELES: Locke!!

LOCKE: I will not let go... <D>...I promise!

You almost ate it trying to pick up that silly trinket!

TERRA: Father......?

MADUIN: Terra...we must part now. We Espers will disappear from this world...forever. But if the human part of you is very strongly attached to something or someone...You will probably be able to remain in this world as a human being...

RELM: Grandpa! Stop goofing around!!

STRAGO: Sorry, dear... RELM: If I hear even a peep out of you, I'm gonna draw your portrait!

STRAGO: No! Anything but that!

RELM: ... ...but you know... Just once I'd really like to do a portrait of you...on canvas, of course!

STRAGO: Relm! How can you be thinking about pictures at a time like this?!

SHADOW: Interceptor! Get going!

SHADOW: Stay well...

SHADOW: Baram! I'm going to stop running. I'm going to begin all over again...

STRAGO: No...NO!!!! A "kid" like me doesn't know the meaning of defeat!

STRAGO: Gotcha!!

EDGAR: The last piece of Magicite!

CELES: Terra! It's okay! Your power! It's fading...

CELES: Terra, your strength is going!

TERRA: Do it right, Katarin...!

TERRA: Gotta hang in there...

TERRA: ...for a while longer...

TERRA: Just a little longer...

CELES: Where's Terra!?

CELES: Terra!

TERRA: Thank you, Setzer!

SETZER: Didn't I say it before?! This is the world's fastest ship!


General interactions[]

(Upon opening a treasure chest, where XXXX is the item name.)
On-screen: Received "XXXX"!

(Upon opening a treasure chest with GP, where XXXX is the amount.)
On-screen: Found XXXX GP!

(Upon opening an empty treasure chest.)
On-screen: Empty!

(Upon opening a monster-in-a-box treasure chest.)
On-screen: Monster-in-a-box!

(Upon completing a battle, where XX is the number of EXP/AP/gil earned.)
On-screen: Got XX Exp. point(s)

On-screen: Got XX GP

(Upon interacting with a locked door.)
On-screen: Locked.

(Upon reaching a recovery spring.)
On-screen: Recovery spring

(Upon talking to an innkeeper charging 80 GP.)
NPC: 80 GP per night! Well?

  • (Upon selecting "Yes", rest.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to an innkeeper charging 100 GP.)
NPC: You look tired! 100 GP for a snooze.

  • (Upon selecting "Yes", rest.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to an innkeeper charging 200 GP.)
NPC: 200 GP per night! Need a rest?

  • (Upon selecting "Yes", rest.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to an innkeeper charging 250 GP.)
NPC: You can stay for 250 GP. Well?

  • (Upon selecting "Yes", rest.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to a stable master, where XXX is the price of a ride.)
NPC: Chocobo ride for XXX GP. Hop aboard?

  • (Upon selecting "Yes", rent.)
  • (Upon selecting "No", nothing happens.)

(Upon attempting to pay for something with insufficient GP.)
On-screen: Not enough money...

First events[]

(Upon stepping on a save point for the first time.)
On-screen: An eerie glow surrounds you. Want info about Save Points?

  • (Upon selecting "Yes".)
    At Save Points you can use a "Sleeping Bag" or "Tent", and also save a game. If you should perish, you'll automatically be able to play from your last save. Though any GP, treasures, etc. you found will have to be found again, your Level and Exp. data will be retained. You can save a game anywhere on the world map.
  • (Upon selecting "No", nothing happens.)

(Upon using magic as TERRA, in any battle from Figaro Castle until exiting South Figaro Cave.)
LOCKE: EDGAR, What's the matter? You look positively spooked!

EDGAR: Dddddddid you just see what I saw...?

LOCKE: Yeah......this kid seems loaded for bear......

EDGAR: She's amazing! That was magic! MAGIC!

LOCKE: M M M M M M M MAGIC?! She used magic?

EDGAR LOCKE: Pswswswsw! pswswswsw!!

EDGAR: TERRA......where on earth did you learn that?

TERRA: ......... Sorry......I...... um......

LOCKE: Look, I didn't mean to make such a big deal of this......

EDGAR: Me's just that I've never actually SEEN magic before! Where did you...?

TERRA: ......

LOCKE: EDGAR, TERRA can use magic, and we can't. That's the only difference between us. The fact is......we could use her help!

TERRA: Thank you, LOCKE! Thank you, EDGAR!

TERRA: Stop swooning...!

Narshe optional dialogue[]

World of Balance and World of Ruin

(Upon talking to the man at the Adventuring School's reception desk.)

  • (In the World of Balance, also spoken by the man in front of the building.)
    NPC: This is a classroom for the beginner. Here we answer your questions about the world. Think of us as your advisors..
  • (In the World of Ruin.)
    NPC: Welcome to this classroom. We'll be here for you even if the world should crumble.

(Upon talking to the man next to the recovery spring in the Adventurer's School.)
NPC: This is water from a recovery spring. It'll restore your HP and MP. Such springs are located throughout the world.

(Upon talking to the man next to the middle door of the first room of the Adventurer's School.)
NPC: If you select the "Wait" Battle Mode from the Config Menu... You can take all the time you need to select spells or items without being attacked.

(Upon talking to the man next to the left door of the first room of the Adventurer's School.)
NPC: Might want to go out and get some experience in the world before coming in here!

(Upon talking to NPCs in the Environmental Science room of the Adventurer's School.)

  • This is a Save Point. At Save Points you can use a "Sleeping Bag" or "Tent", and also save a game. If you should perish, you'll automatically be able to play from your last save. Though any GP, treasures, etc. you found will have to be found again, your Level and Exp. data will be retained. You can save a game anywhere on the world map.
  • Valuables are often hidden in pots such as this one.
  • Heard about Relics? Relics give your party members a variety of abilities. For example... "Sprint Shoes" double your speed. "True Knight" lets you shield others during battle. "Dragoon Boots" add the "Jump" command to your battle list. "Gauntlet" allows you to hold a sword with both hands. Use the Main Menu to equip up to 2 relics per person.
  • Use curative items to restore your HP. Staying at an Inn will revive your party in full.
  • Ha! Sometimes monsters lurk inside of treasure chests!
  • Choose with the A Button. Cancel a choice with the B Button. View the Main Menu with the X Button.
  • Wanna know how to ride a chocobo? Press the A Button, or up on the Control Pad, to go forward. Steer with the Control Pad. Press the B Button to dismount. Careful! Once you get off, the bird'll return to its pen!
  • When buying armor and weapons you'll see some symbols next to your characters: Triangles pointing up indicate increasing battle power. Triangles pointing down indicate decreasing battle power. "=" indicates no change in battle power. "E" means the item is already equipped on that character. A symbol under a character means that person is now in your party.

(Upon talking to NPCs in the Battle Tactics room of the Adventurer's School.)

  • White numerals appearing during battle are damage points. Green numerals are recovery points.
  • In the back row, damage and attack power are halved. Change rows using the Main Menu: press left on the Control Pad, then press the A Button.
  • Damage is more severe when caught in a pincer attack! Use care when running!
  • Run from some battles by pressing (and holding) both the L and R Buttons.
  • A full meter in the lower right means that character will be next to accept battle commands. Press the X or Y button to pass that character's battle opportunity to the next character.
  • When selecting a spell, press the L or R Button to select multiple targets.
  • During a battle, press left or right on the control pad to select "Row" or "Defense." "Defense" cuts received damage in half, and works until your next command input.
  • Color changes indicate changes in status. Blue = Rflect Spells are reflected. Yellow = "Safe" Defense up! Green = "Shell" Magic defense up! Red = "Haste" Speed up! White = "Slow" Speed way down! Pink = "Stop" Time stops!

(Upon talking to NPCs in the Adv. Battle Tactics room of the Adventurer's School.)

  • Near-fatal status can result in special hidden skills. See what happens if you select command "Fight"...
  • Each SwdTech sword has its own unique name. You'll gain more SwdTech skills over time.
  • Use a curative spell or item on an undead creature for maximum damage.
  • "Life 3" Automatically brought back even if status is affected. "Regen" HP gradually come back.
  • "Runic" Turns many magic attacks into MP! Can be used repeatedly. "Morph" Increases Attack and Magic power. Duration increases with battles fought. "Dance" and "Rage" Once selected, will continue until the battle is over.
  • "Rflect" spells will fade over time, and can't block certain magic attacks.
  • 3-way attack indicates a fire, ice and lightning attack.
  • When multiple images of your characters flash on the screen, weapons won't touch you.
  • Need status info?
    • (Upon selecting "Yes".)
      "Clear" Enemy can't strike you, but you're an easy target for spells. You'll revert to normal if a spell hits you. "Imp" Lose use of spells and commands. "Zombie" HP drops to 0, and you attack party members. Use "Revivify" to reverse. For "Muddled" and "Psyche" You'll revert to normal when struck by a weapon.
    • (Upon selecting "No", conversation ends.)
  • "About Rflect" "Rflect" doesn't block spells that have been "Rflected" off others. Enemy protected by Rflect? Try bouncing an attack off a Rflect-protected individual in your party!

(Upon talking to the ghost in the school.)
NPC: Seems you have a piece of Magicite. Want to learn more about Espers?

  • (Upon selecting "Yes".)
    NPC: To use an Esper it must be equipped. Choose "Skills" from the menu, then select "Espers." During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.
    NPC: Learning Magic Learn new spells by equipping Espers. Switch Espers to learn different sets of spells. The higher the "Learning Speed" the faster a spell is learned. When equipped, some Espers will raise qualities (Strength, HP, MP etc.) to their maximum limits at the next "level up."

Remember, an Esper can only be used once per battle.

  • (Upon selecting "No", nothing happens.)
World of Balance

(Upon talking to the people in the town square.)

  • (At all times.)
    • Geothermal devices keep this town warm!
    • Magic?! Pshaw! What nonsense!
    • So...magic really DOES exist!?
    • We follow our Elder's advice!
    • I saw some Moogles walkin' with a sasquatch.
    • Moogles live deep within the mines!
  • (Before Magitek Research Facility.)
    • A glowing form soared off toward Figaro Castle. It seemed almost...human.
    • The house to the far right contains the treasures I've collected! Take them, before the Empire does! Only one of them is locked. Now what do ya suppose is inside...?!
    • Narshe is a neutral city. We want no war here. But that #@%!* Empire won't listen...
    • Curse the day we dug up that Esper! That's what brought the Empire here!
  • (After Magitek Research Facility.)
    • Weapon and Armor shops are selling some new stuff for the coming war.
    • Lone Wolf, the infamous thief, has been sighted here. Are my treasures safe?
    • Looks like war's a'comin'!
    • Can we harness the Esper's power? I think not...!

(Upon talking to the man in the pirate outfit in the town square.)

  • (Before Magitek Research Facility.)
    NPC: Figaro Castle can burrow under the desert, and take you to Kohlingen!
  • (After Magitek Research Facility.)
    NPC: There's a sasquatch that lives inside the mine...or so I heard.

(Upon talking to the elder.)

  • (Before Magitek Research Facility.)
    ELDER: I'm troubled...I want to avoid fighting...But...
  • (After Magitek Research Facility.)
    ELDER: Our battle lies before us. We must make ourselves ready.

(Upon talking to the other possible party members, available before acquiring the airship. The question "Change group members?" appears after their line of dialogue, with "Yes" to open the screen, and "No" to end the conversation.)

  • (Before Zozo.)
    • LOCKE: I promised TERRA I'd...keep her safe...
    • CELES: She ripped outta here! Looked just Esper...
    • CYAN: We have to help her!
    • EDGAR: Find TERRA!
    • SABIN: I'll watch over Narshe! Go quickly!
    • GAU: GAU...GAU do his best!
  • (After Zozo. Locke and Celes cannot be removed from the party at this point.)
    • CYAN: Can we just march right into the Empire?
    • EDGAR: The Empire's Magitek Research Facility... Could the secret lie therein?
    • SABIN: Leave Narshe to me!
    • GAU: GAU...GAU do his best!

(Upon talking to Banon.)

  • (Before Magitek Research Facility.)
    BANON: Go find TERRA! She holds the future to our survival.
  • (After Magitek Research Facility.)
    BANON: Get the Espers to understand, and we can bring this war to a screeching halt. TERRA... I know you can do this...

(Upon talking to Arvis.)

  • (Before Magitek Research Facility.)
    ARVIS: Heard Terra turned into light and streaked away toward the west. Make your way to Figaro Castle. Maybe they can help you, there.
  • (After Magitek Research Facility.)
    ARVIS: The sealed gate stands at the eastern edge of the Empire. There's a base there, but somehow we'll have to slip through...

(Upon talking to the man in the house with treasure.)
NPC: Only the chest in the back is locked. Can it be opened...?

(Upon returning to Narshe with Shadow in the party, when Shadow was recruited in Kohlingen.)
SHADOW: I've worn out my welcome...

(Upon entering the house on the right with treasure after completing the Magitek Research Facility.)
LONE WOLF: G'whoa! I've been made!

(While chasing Lone Wolf the Pickpocket.)
LONE WOLF: I am Lone Wolf, the pickpocket! I wanted that treasure!


LONE WOLF: Persistent, aren't you!

(Upon catching up to Lone Wolf the Pickpocket when he has Mog captive.)
LONE WOLF: Halt! Don't move or this one's dust...!

MOG: Kupo!!

LONE WOLF: G'heh! Got a wild one, here...! Uwaaa!

LONE WOLF: Grrrr... You'll never get this "Gold Hairpin"!

  • (Upon taking the treasure from Lone Wolf.)
    On-screen: Took the treasure from Lone Wolf, the pickpocket!
    Got "Gold Hairpin"!
    MOG: Kupo...
  • (Upon rescuing Mog.)
    MOG: Thankupo!
    PARTY: Can you talk?!
    On-screen: Human-loving, fast-talking,street-smart, SLAM-dancing...Moogle...
    (Upon selecting the name "MOG".)
    MOG: That old psycho, Ramuh, came to me in a dream and told me to be expectin' you! And now... I'm... gonna join your party!
    MOG: I'll wait in the airship, kupo!
    WOLF: Hmmm...if this is how it's gonna be then...take this!
World of Ruin

(Upon talking to the man in the weapon shop.)
NPC: I've been waiting for you! I wanted to give you this. I ran a Weapon Shop for 70 years! This stone gives off an eerie aura! If I melted it, and forged a sword, it'd be powerful! Well? Make this stone into a sword?

  • (Upon selecting 'Leave it the stone "Ragnarok"', becomes a magicite.)
  • (Upon selecting 'Make it the sword "Ragnarok"', becomes a sword.)

NPC: Right.

(Upon talking to him again.)
NPC: I'll stay here. This is my home.

(Upon talking to the man in the upper-left house.)
NPC: Cough... Take...this...

NPC: "Cursed Shld"... If we could break its curse... Imagine its defensive power!

Figaro Castle optional dialogue[]

World of Balance and World of Ruin

(Upon talking to the guards at the front entrance.)

  • (If Edgar is not in the party.)
    NPC: This is Figaro, the desert castle.
  • (If Edgar is in the party.)
    NPC: King EDGAR! Welcome back!

(Upon talking to the engineer in the left basement.)

  • (Before unlocking the route to Kohlingen.)
    NPC: The Figaro Castle engine room is down those stairs. The engines are currently undergoing maintenance so we can be ready to move at a moment's notice if the need arises.
  • (After unlocking the route to Kohligen.)
    NPC: Lots of requests this month! If it's your wish, I'll take you beyond the mountains.
    • (Upon selecting "(Go to Kohlingen?)".)
      NPC: Urgggh!
      NPC: Next stop, Kohlingen! Watch your step!
    • (Upon selecting "(Go to South Figaro?)".)
      NPC: Urgggh!
      NPC: Next stop, South Figaro. Watch your step!
    • (Upon selecting "(Stop?)", don't travel.)

(Upon attempting to travel further down the left basement.)
NPC: That's dangerous!

(Upon talking to the merchants with Edgar or Sabin in the party.)

  • (With EDGAR in the party.)
    MERCHANT: I can't take money from the King!
    EDGAR: Look, don’t you have a family? Just shut up and take it.
  • (With SABIN in the party.)
    MERCHANT: Sir SABIN, I can't take your money!
    SABIN: Take it! Havent you heard? My brother says I’m a notorious spendthrift!

(Upon talking to the first woman in the inn in the left tower.) NPC: Though EDGAR showers his attentions on women, most are too smart to pay any attention to him.

(If Edgar is in the party after this line.)
NPC: Ah! King EDGAR!

(Upon talking to the second woman in the inn in the left tower.)

  • (On first visit.)
    NPC: He recently tried to hit on the high priestess... Surely, he's...talked to you?
    TERRA': ...
  • (On second visit.)
    NPC: Who'd have thought a person could fly over a mountain range?

(Upon talking to the matron in the bedroom in the left tower.)

  • (After the first conversation about SABIN.)
    MATRON: EDGAR's at it again!? He hits on anything that moves!
  • (On second visit.)
    MATRON: SABIN... Every bit an adult, now... I remember that time so vividly. I was so angry... I learned something important on that day...

(Upon talking to the child in the bedroom in the left tower.)

  • (On first visit and during the World of Ruin.)
    NPC: His highness said he'd marry me when I get older!
  • (On second visit.)
    NPC: I wanna marry the king!

(Upon talking to the guard atop the right tower.)
NPC: Weapons and items manufactured here are sent to South Figaro.

(Upon entering Figaro Castle after recruiting Sabin, when Edgar is in the party but Sabin is not, if the flashback has not been seen.)
EDGAR: If only Sabin were here...

(Upon entering Figaro Castle grounds with Sabin in the party, if the flashback has not been seen.)
SABIN: This's like old times! I have to wander around for a while!

(Upon talking to the guard in the room below the library after Sabin has ran off.)
GUARD: You must be tired! How about a rest?

(Upon leaving Figaro Castle after Sabin has ran off, if the party did not stay at South Figaro.)
SABIN: Hey! Wait. I'm going too!

(Upon resting with both Edgar and Sabin in the party, if the flashback has not already been seen.)

SABIN: Hmm... Castle hasn't changed much...

SABIN: And yet it's all different... Mom and Dad are gone... Everyone's gone... Since that day...

(During the flashback.)
UNKNOWN: ...tonight...
...took a turn for the worse...
...there's a chance he might...

SABIN: Nooo...!'re wrong...! This can't be...

GUARD: Matron... ...The King...he's...

EDGAR: ...SABIN... ...SABIN!!!!!

SABIN: ...My father... ...I don't believe this...

SABIN: Waa, ahhh, ahhh...
EDGAR: So... They went and told you...

MATRON: EDGAR! Here you are...

MATRON: Your father... He just uttered his last wish that Figaro be divided between you...

SABIN: This is NONSENSE!! Everyone's saying that the Empire poisoned Dad... And the only thing on your minds is "Who's going to be the next king?!" You're all pathetic!

SABIN: No one cared when Mom passed away, either...
MATRON: That's not...

SABIN: You were as bad as any of 'em!
SABIN: Empire of murderers... They won't get away with this!

EDGAR: Matron... Please leave us...

SABIN: I'm outta here! I'm forsaking this war-sick realm for my dignity and freedom.
SABIN: You said you were sick of it too, right?!
EDGAR: ...freedom...

EDGAR: What'll happen to this realm if we both leave? And what would Dad say...?

EDGAR: SABIN, let's settle this with a toss of a coin.

EDGAR: If it's heads, you win. We'll choose whichever path we want, without any regrets. Okay?

EDGAR: This is for Dad!

(After the flashback ends.)
EDGAR: And then, you opted for your freedom.

EDGAR: It's been...10 years. The little shrimp's grown into a whopping lobster!
SABIN: And you're a king crab!

EDGAR: SABIN... I often wonder if he'd be proud of me...

SABIN: Don't you ever doubt that!

EDGAR: 10 years...
SABIN: Where has the time gone...?

EDGAR: Here's to a couple of confused grownups!

EDGAR: Here's to Dad...

SABIN: Mom... ...and to Figaro.

World of Balance

(Upon talking to the two guards at the bottom of the castle grounds.)

  • (Before first meeting EDGAR, as said by both.)
    Go see the King!
  • (After first meeting EDGAR.)
    • Figaro and the Empire are allies!
    • Figaro Castle is the most modern structure in the world!
  • (On second visit, available before the flashback.)
    • We sighted Kefka in the area.
    • That girl... wrapped in a fireball... Headed off to the west...

(Upon talking to the guard atop the castle grounds.)
NPC: It doesn't look like it, but this castle incorporates some of the most high-tech devices in existence. For example, ... Oops...they're all top-secret!

(Upon talking to the guard in the right basement.)
NPC: These thieves have been terrorizing the vicinity. Stay away from 'em!

(Upon talking to the thieves in the left cells in the right basement.)

  • Hey! Let us outta here!
  • I demand to see EDGAR! How dare they keep us in this stinking pit!
  • Relax, they're just blowing off steam. But I'm telling you, there's no sense keeping us here! We're just small potatos compared to the real threat lurking out there! And King EDGAR knows it!

(Upon talking to Lone Wolf in the right cell in the far right basement.)
WOLF: I'm Lone Wolf, the pickpocket!

(Upon talking to the chancellor in the room before the throne room.)

  • (On first visit.)
    CHANCELLOR: The whole business of the succession was so repugnant to Sabin, the King's brother, that...... ......he fled the castle forever. The succession was settled with a coin toss...
  • (On subsequent visits.)
    • (Added before normal dialogue if EDGAR is in the party.)
      CHANCELLOR: Welcome back, King EDGAR!
    • (Added before normal dialogue if SABIN is in the party.)
      CHANCELLOR: Huh!? SABIN... What a splendid young man you've become!
    • (Normal dialogue.)
      CHANCELLOR: Make yourselves at home here.

(Upon talking to the two guards in the throne room.)

  • (Before first meeting EDGAR.)
    NPC: Go see the King!
  • (After first meeting EDGAR.)
    NPC: Feel free to wander about.
  • (On second visit.)
    NPC: The Empire is no longer our ally!

(Upon talking to the guards in the room before the throne room.)

  • (On first visit.)
    • I heard the Empire is using something called "magic"...
    • Gestahl has harnessed the power of magic. Who can stop him now?!
  • (On second visit, before the flashback. Same line is spoken by both guards.)
    Submerged, this castle could even travel under a mountain range!

(Upon talking to the guard atop the left tower.)
NPC: The Empire has smashed the 3 cities on the southern continent. Just a matter of time 'til they come up here...

(Upon talking to the walking scholar in the library in the right tower.)
NPC: Scholars the world over are doing research on magic. Silly people, scholars...

(Upon talking to the reading scholar in the library in the right tower.)

  • (On first visit.)
    NPC: Long ago, a force called "magic" existed. People who used magic were called "Mage Knights."
  • (On second visit.)
    NPC: Wanna get past the mountains? This castle can't fly, but it can submerge! Find the person in charge of the Engine Room!
World of Ruin

(Upon talking to the two guards at the bottom of the castle grounds. Both are removed if Sabin's flashback is complete.)

  • Who'd have thought air could be so precious!
  • You've seen it, haven't you?

(Upon talking to the two guards in the throne room.) NPC: No more more Empire. Now who am I gonna side with?

(Upon talking to the guard in the right basement.)

  • (Before finding the Ancient Castle.)
    NPC: I know someone who deserves to be locked up in here!
  • (After finding the Ancient Castle.)
    NPC: You found an ancient text at the library, right?

(Upon talking to the second woman in the inn in the left tower.)
NPC: Several of the castle's citizens left to join the Cult of Kefka. If a loved one should call out a cult member's name, however...

(Upon talking to the guard atop the left tower.)
NPC: Kefka's "one shy of a six pack!"

(Upon talking to the reading scholar in the library in the right tower.)

  • (Before finding the Ancient Castle.)
    NPC: Has magic really made a comeback...
  • (After finding the Ancient Castle.)
    NPC: Ancient texts I'm studying speak of a "1000 year-old city beneath the sand." I wonder what this means, "...when the queen stands and takes 5 steps..."

(Upon talking to the walking scholar in the library in the right tower.) NPC: Magicite gives humans magical powers? Amazing!

South Figaro optional dialogue[]

(South Figaro's dialogue changes drastically after Locke's scenario. As such, instead of simply being split by World of Balance/World of Ruin, it will be divided by "World of Balance (Before and after Locke's scenario)", "World of Balance (Before Locke's scenario)", "World of Balance (After Locke's scenario)", and World of Ruin. NPC dialogue during Locke's scenario is included under story dialogue.)
World of Balance and World of Ruin

(Upon talking to either of the two men on the boat.)

  • (Before ship routes are unlocked.)
    NPC: The ship isn't going anywhere.
  • (After ship routes are unlocked.)
    NPC: Nikeah-bound ferry.
    • (Upon selecting "(Still need to shop.)", don't travel.)
    • (Upon selecting "(Hop aboard?)", travel to Nikeah.)

(Upon talking to the boy in the old man's house.)
NPC: My grandfather was a servant for the richest man in town.

(Upon talking to the engineer in the pub.)

  • (Before the battle with Vargas.)
    NPC: The guy at the counter... He's kinda creepy...
  • (After the battle with Vargas.)
    NPC: That guy at the counter...HEY! Where'd he go?
World of Balance (Before and after Locke's scenario)

(Upon talking to the people in the town square.)

  • Welcome to South Figaro!
  • You'll find lots of excellent weapons, armor and relics in our shops.
  • This town'll go down fighting! Even with their Magitek Armor, we'll make it tough on 'em!
  • Mt. Kolts is to the east.

(Upon talking to the old man outside the inn.)
NPC: Beyond Mt. Kolts you'll find the Sabil mountain range.

(Upon talking to the boy behind the old man's house.)
NPC: Did you hear? Figaro Castle sank into the sand! You couldn't find it even if you knew where to look!

(Upon talking to the boy in front of the old man's house.)
NPC: The house in the northern part of town belongs to our wealthiest citizen.

(Upon talking to the man by the relic shop counter.)
NPC: Equip relics to gain a variety of abilities! These double my walking speed!

MOOGLE: Relics give your party members a variety of abilities. For example... "Sprint Shoes" double your speed. "True Knight" lets you shield others during battle. "Dragoon Boots" add the "Jump" command to your battle list. "Gauntlet" allows you to hold a sword with both hands. Use the Main Menu to equip up to 2 relics per person.

(Upon talking to the man sleeping in the inn.)
NPC: The Empire attacked Figaro Castle?! Now we'll all be drawn into the battle!

(Upon talking to the child in the pub.)
NPC: Are kids allowed in here? ......What do you think? Oh, all right...

(Upon talking to the boy in the rich man's house.)
NPC: Chung chung... Chung chung... Magitek Armor!!!!

(Upon talking to the woman in the rich man's room.)
NPC: There's always a nasty draft in this room. Where's it coming from?

World of Balance (Before Locke's scenario)

(Upon talking to the girl near the stable.)
NPC: I can't believe it! The Empire'll smash us!

(Upon talking to the old man in the pub.)

  • (Before the battle with Vargas.)
    NPC: Duncan's students have no peers!
  • (After the battle with Vargas.)
    NPC: I'm so sorry to hear about Duncan.

(Upon talking to the dancer in the pub.)
NPC: The Empire's been invading one town after the next. We're not safe here!

(Upon talking to the thief in the pub.)
NPC: Duncan made his son, Vargas, practice a strict martial arts lifestyle. Vargas resented it.

(Upon talking to SHADOW.)
SHADOW: ....

LOCKE: At the very least you could give me a response...

EDGAR: Stand back! He seems vaguely familiar... Wait a minute...!

On-screen: He owes allegiance to no one, and will do anything for money. He comes and goes like the wind...

(Upon selecting the name "SHADOW".)
EDGAR: That's SHADOW...! He'd slit his mama's throat for a nickel!

LOCKE: Better steer clear of him, I guess.

(Upon talking to SHADOW again.)
SHADOW: Leave us. The dog eats strangers...

(Upon talking to the merchant in the pub.)
MERCHANT: Outta the way! I gotta get this cider over to the old man! That's my job! Now scram!

(Upon talking to the merchant after he delivers the cider.)
MERCHANT: I'm off work. Get lost!

(Upon talking to the woman in the big room in the rich man's house.)
NPC: Has war really begun? I'd better return home...

(Upon talking to the girl in the rich man's house.)
NPC: My Dad's VERY important! Why, not so long ago he even dined with General Leo... ...Uh, I, uh, just made that up!

(Upon talking to the rich man in his house.)
NPC: Attack from the east. That way, ......?! Hey! Whaddaya think you're doin'? Barging in here while I'm trying to write a letter! Harumph!

NPC: Oh, uh, sorry... Even a millionaire can be... startled.

(Upon talking to the old man in his house.)
NPC: I don't like strangers. Bring me some cider, and maybe I'll talk to you.

(Upon talking to Duncan's wife in Duncan's house.)
DUNCAN'S WIFE: My husband, Duncan, is a world-famous martial artist! He's taking his disciples to Mt. Kolts for meditation and training.

(Upon talking to Duncan's wife after Vargas battle.)
DUNCAN'S WIFE: Sabin, where's Vargas? Where's my husband?

SABIN: Master was... Vargas...

DUNCAN'S WIFE: I'll never understand Vargas... Fortunately, my husband taught his most secret techniques to you.

SABIN: For 10 years you've treated me like a son. I am eternally grateful!

World of Balance (After Locke's scenario)

(Upon talking to the girl near the stable and the old man in the pub.)
NPC: There's nothing like being free!

(Upon talking to the dancer in the pub, the woman in the big room in the rich man's house, and the rich man.)
NPC: I'm so relieved the Empire's finally outta here!

(Upon talking to the thief in the pub.)
NPC: You say peace is really here to stay?

(Upon talking to the girl in the rich man's house.)
NPC: Wind the clock! Wind the clock! Uh, that was just a jump-rope rhyme!

(Upon talking to the old man in his house.)
NPC: Now I can relax and drink my cider.

(Upon talking to Duncan's wife in Duncan's house.)
DUNCAN'S WIFE: Peace has been restored, but my husband never returned.

(Upon entering the town from ferry from Nikeah while Imperial occupation is still ongoing.)
PARTY: Imperial troops are milling about. Gotta jam without being seen!

World of Ruin

(Upon talking to the old man outside the inn.)
NPC: The boss of these thieves is on the second floor.

(Upon talking to the boy behind the old man's house.)
NPC: If the "Light of Judgment" should burn our town down 100 times, we'll rebuild it 100 times!

(Upon talking to the old woman outside the old man's house.)
NPC: Did you hear that Duncan's alive? His wife said so!

(Upon talking to the old man in the pub.)
NPC: Figaro Castle disappeared the day the world became... unzipped..

(Upon talking to the dancer in the pub.)
NPC: Now all these thieves are demanding all our time. Phew...I'm exhausted.

(Upon talking to the thief in the pub.)
NPC: Figaro Castle had an accident under the desert. Don't know what happened to its people...

(Upon talking to the girl in the rich man's house.)
NPC: Jump on the turtle. Oh, jump on the turtle... Oops...never mind.

(Upon talking to the woman in the big room in the rich man's house.)
NPC: There's nothing left of my home town.

(Upon talking to the rich man in his house.)
NPC: Just when we thought the Empire was gone...heeeeeres Kefka!

(Upon talking to the old man in his house.)
NPC: I'm so relieved to know my grandchild's alive!

(Upon talking to Duncan's wife in Duncan's house.)
DUNCAN'S WIFE: No, dear! Duncan's still alive and well! He's meditating just north of Narshe.

Duncan's Cabin optional dialogue[]

World of Balance

(Upon entering Duncan's Cabin before first meeting Sabin.)
EDGAR: Hm... What's that smell...?

(Upon interacting with the table to the right of the door.)
EDGAR: Flowers... His favorite...

(Upon interacting with the cupboard.)
EDGAR: These dishes! They were his favorite!

(Upon interacting with the pot.)
EDGAR: And this... His favorite tea...

(Upon attempting to leave the cabin.)

(Upon talking to the man outside the cabin after entering and leaving it.)
EDGAR: What the...

EDGAR: You know this guy?

MAN: Of course. He left a couple of days ago after he heard Master Duncan was slain. He headed into the mountains. I heard Duncan's son, Vargas, is missing as well. I have a bad feeling about this...

World of Ruin

(Upon entering Duncan's Cabin without SABIN.)
DUNCAN: Look out! Move! Cough...wheeze... Darn this old body... deaf?

(Upon entering Duncan's Cabin with SABIN.)
SABIN: Duncan!!

DUNCAN: Wa, ha, ha... Why the surprised face? Did you think I'd...gone?

SABIN: Duncan... I'm so glad you're safe!!!

DUNCAN: Whoa?! SABIN, this can't be... Tears??

DUNCAN: Wa, ha, ha... Nothing happened to me! The earth yawned right open to take me but I scrambled to safety!

DUNCAN: SABIN!! It is now time to complete your training. Use these new skills to smash Kefka!

DUNCAN: Put 'em up!

DUNCAN: I call this the "Bum Rush"!!

DUNCAN: Go! Give Kefka the boot!

DUNCAN: Cough...wheeze... Don't worry about me! Go! Destroy Kefka!

Returners' Hideout optional dialogue[]

(Because the quest in the Returners' Hideout revolves around talking to NPCs, dialogue for NPCs before meeting Banon and when talking to Returners as Terra are included in the story section. Optional dialogue will include dialogue when the raft to leave the hideout is available, and when revisiting the hideout. The hideout is not present for the World of Ruin.)
At any point

(Upon talking to the Returner operating the hideout's inn.)
RETURNER: Take a nap?

  • (Upon selecting "Yes", sleep.)
  • (Upon selecting "No", nothing happens.)
When the raft to leave the hideout is available

(Upon talking to the Returner in the hideout's main room.)
RETURNER: We'll handle things here... Please leave for Narshe!

(Upon talking to the Returner in Banon's room.)
RETURNER: Give our regards to Banon.

(Upon stepping on a specific tile in the room with the wounded Returner in bed.)
RETURNER: Uwaaaa! The Empire's invading! Urgh...uhnn...

PARTY: What the...? Sleep talking?

(Upon talking to the wounded Returner in the bed.)
RETURNER: Urgh...uhnn...

(Upon talking to the Returner in the hideout's top room.)
RETURNER: The Lete River runs through some underground caverns.

When revisiting the hideout

(Upon talking to the Returner in the hideout's main room.)
RETURNER: Welcome back! Glad you're okay.

(Upon talking to the Returner in Banon's room.)
RETURNER: Is Banon well?

(Upon talking to the wounded Returner in the bed.)
RETURNER: My wounds are healing.

(Upon talking to the Returner in the hideout's top room.)
RETURNER: Welcome back!

Doma optional dialogue[]

(Upon attempting to travel to Doma while it is occupied.)
TROOPER: This is off limits.

Veldt optional dialogue[]

(Upon finding Gau in battle.)
GAU: Uwaoo~!!

(Upon hitting Gau during battle.)
GAU: Uwaou!!! You......strangers...! Go away! You scare animals!

(Upon encountering Gau in battle and not attacking; occurs any encounter after initial recruitment.)
GAU: Uwao, aooh! I'm GAU! I'm your friend! Let's travel together!

Mobliz optional dialogue[]

World of Balance

(Upon talking to the people in the town square.)

  • You came via Baren Falls? Unbelievable! It's flowing like there's no tomorrow...!
  • You stop by the house up in the far north? The guy there's a tad psycho. Threw his own kid out, thinking it was a monster!
  • This region's called the Veldt. Monsters from all over the world migrate here.
  • Letters tell us that war has broken out!
  • Out hunting, I noticed a kid running with a herd of beasts! His parents know where he is?
  • I threw some "Dried Meat" into a herd of hungry animals, and some kid emerged and grabbed it!
  • Duane and Katrin are both 16 and in love!

(Upon talking to the man running around the town.)
NPC: Only carrier pigeons link our village to the outside.

(Upon talking to the man next to the carrier pigeon house.)
NPC: Strong currents run through the Serpent Trench. Heard about it?

  • (Upon selecting "Yes".)
    NPC: If you had a helmet you could make it to Nikeah.
  • (Upon selecting "No".)
    NPC: Hop into the current, and you'll be swept to Nikeah! Too bad our under water breathing device was stolen!

(Upon talking to the boy next to the house with the injured soldier.)
NPC: Keep your voices down!

(Upon talking to the girl next to the house with the injured soldier.)
NPC: The soldier in here is hurt pretty bad.

(Upon talking to the woman next to the house with the injured soldier.)
NPC: Some soldier wandered here. Busted up pretty bad, too. It doesn't look good... Only the letters coming from the town of Maranda are keeping him going...

(Upon talking to Katarin.)
KATARIN: ......

(Upon talking to Duane.)
DUANE: ......

(Upon talking to the man in the carrier pigeon house top floor, when no letter is available to send.)
NPC: I am at your service. I send things all over the world.

(Upon talking to the man in the carrier pigeon house basement.)
NPC: The entrance to the Serpent Trench is south of Crescent Mountain.

(Upon talking to the inured soldier, first time.)
INJURED LAD: I'm from Maranda. The Empire invaded, and made me join their army. I fled when I heard we were making for Doma. They caught me...and did this... Now I can't even move. I'll never see Lola again... On the desk is a letter. Will you please read it?

(Upon bringing the first letter to the injured soldier.)
LETTER: I can't get used to Imperial troopers walking the streets of Maranda, but otherwise things are okay. Flowers are blooming in the garden, telling me spring is here. How are you doing? I'm so worried. I wish I could fly to your side! Rest, and know that I think about you constantly. Come back to me. Lola

(Upon talking to the injured soldier after giving him the first letter.)
INJURED LAD: I'd like to write her back, but I can't even pick up a pen.

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the first letter.)
NPC: Postage to Maranda is 500 GP. Gonna send a letter for that soldier, right?

  • (Upon selecting "(Send it)", pay and send.)
  • (Upon selecting "(Forget it)", nothing happens.)

(Upon talking to the injured soldier after sending a letter, but before receiving one.)
INJURED LAD: I want to get better! I want to see Lola...

(Upon talking to the injured soldier after the second letter has arrived.)
INJURED LAD: Another letter has arrived. Could you read it?

(Upon bringing the second letter to the injured soldier.)
LETTER: I can't find your favorite record... I thought I'd play it and you'd be with me, but...

(Upon talking to the injured soldier after giving him the second letter.)
INJURED LAD: I'd give Lola everything... If only I could move...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the second letter.)
NPC: For 500 GP you can send a record.

  • (Upon selecting "(Send it)", pay and send.)
  • (Upon selecting "(Forget it)", nothing happens.)

(Upon bringing the third letter to the injured soldier.)
LETTER: Mother's taken ill. We can't afford medicine. If only we had some Tonic...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the third letter.)
NPC: For 500 GP you can send Tonic.

  • (Upon selecting "(Send it)", pay and send.)
  • (Upon selecting "(Forget it)", nothing happens.)

(Upon bringing the fourth letter to the injured soldier.)
LETTER: I haven't heard from you. I'm so worried...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the fourth letter.)
NPC: For 500 GP you can send a letter.

  • (Upon selecting "(Send it)", pay and send.)
  • (Upon selecting "(Forget it)", nothing happens.)

(Upon bringing the fifth letter to the injured soldier.)
LETTER: You said you were reading a book. If only I could read it, too...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the fifth letter.)
NPC: For 500 GP you can send a book.

  • (Upon selecting "(Send it)", pay and send.)
  • (Upon selecting "(Forget it)", nothing happens.)

(Upon talking to the injured soldier after sending all five letters.)
INJURED LAD: I heard... In my name you send Lola many things... I wish to thank you. Please accept this as a token of my appreciation.

On-screen: Received "Tintinabar."

Nikeah optional dialogue[]

World of Balance and World of Ruin

NPC: South Figaro-bound ferry.

  • (Upon selecting "(Still need to shop.)", don't travel.)
  • (Upon selecting "(Hop aboard?)", travel to South Figaro.)

(Upon talking to the relic store merchant.)
NPC: You took one look at me and thought I was a loser, right? You're obligated to buy from me, now!

World of Balance

(Upon talking to the people in the town square.)

  • Have any imported goods?
  • The land to the east, Doma, fell to the Empire.
  • Move along, now. You're in the way!
  • Looks like junk, but...

(Upon talking to the person running around the town square.)
NPC: No one can reach Nikeah unless they have a ship!

(Upon talking to the old woman near the inn.)

  • (During Sabin's scenario.)
    NPC: A rock slide has blocked the path leading north.
  • (Upon revisiting after Sabin's scenario.)
    NPC: The path leading north is now clear.

(Upon talking to the old woman in the pub.)
NPC: Ya met that odd man, lives near the Lete River? His wife bore 'im a son 13 years ago. It was a problem birth, and the woman passed away. The man totally lost it. He thought the newborn was a monster. Wonder what happened to the poor little baby?

(Upon talking to the bartender in the pub.)
NPC: There used to be ships sailing to the southern continent. Tzen, Albrook, Maranda... They've all been smashed.

(Upon talking to the dancer in the pub.)
DANCER: Yoo hoo! You handsome thing. How 'bout joining me? Tee hee!

World of Ruin

(Upon talking to the people in the town square.)

  • The ship to South Figaro's about to leave.
  • While traveling under the desert, Figaro Castle hit an obstacle and came to a halt.
  • The thieves are hanging out at the coffee shop. They all escaped from Figaro Castle.
  • After the end of the world, I awoke all alone in Doma Castle. When I would try to sleep there, demons would come for me... Oh! I don't want to remember that!

(Upon talking to the person running around the town square.)
NPC: The road you followed here used to be under water.

(Upon talking to the old woman near the inn.)
NPC: I'm hiding away from Kefka.

(Upon talking to the bartender in the pub.)
NPC: I understand they escaped from Figaro Castle's prison.

(Upon talking to the dancer in the pub.)
DANCER: I've been chatting with the boss of this gang, Gerad. He's kinda handsome!

Dragon's Neck Cabin optional dialogue[]

(Upon talking to the man in the cabin.)
NPC: We can't let the world become too peaceful! People are at their best when they're at war... My colosseum will be a monument to war! If I can ever get the help I need to finish it, that is!

Kohlingen optional dialogue[]

World of Balance

(Upon talking to the people in the town square.)

  • Everyone was scared when the glowing creature stopped here. It left to the south, toward Jidoor.
  • That shining creature! So frightening to us all! But I found it... beautiful!
  • Was it really a ghost? It stopped right in front of me. I could see it had gentle eyes...
  • My dream is to see an opera at the opera house south of Jidoor. I'd wear a sequined dress... And bring a handsome escort...!
  • My brother's a bit...touched. Lives alone to the north, and dreams of building a colosseum!
  • Oh...! It came to my house! A monster of light... Looked somehow human!
  • Best stay away from the house on the eastern edge of town. The old coot there spends his days mixing curious herbs. I heard he keeps ghosts under his house!

(Upon talking to the old woman in the southwest of town.)

  • (If Locke is not in the party.)
    NPC: You a friend of Locke's? He always stops by Rachel's house when he comes here!
  • (If Locke is in the party.)
    NPC: Hey, 'zat you, Locke? Have you stopped to see Rachel?

(Upon talking to the old woman in the northwest of town.)

  • (Before viewing Locke's flashback.)
    NPC: A girl named Rachel used to live in that house. Now it's deserted.
  • (After viewing Locke's flashback.)
    NPC: Rachel's... ...memory returned just before she passed away. She said, "If a man named Locke returns, please tell him I love him..."

(Upon talking to the man in the pub.)

  • (While Shadow is sitting at the table.)
    NPC: Stay away from that guy. He's an assasin!
  • (While Shadow is not at the table.)
    NPC: I never want to return to Zozo! Phew!

(Upon talking to the bartender.)

  • (While Shadow is sitting at the table.)
    NPC: Some pretty bad sorts come in here. That guy's an assasin!
  • (While Shadow is not at the table.)
    NPC: 'Till a moment ago, an assasin sat over there!

(Upon talking to Shadow in the pub, available up to the opera scene.)
SHADOW: We meet again...

SHADOW: Just need 'nough to feed my dog. Say, oh...3000 GP.

On-screen: Buy Shadow's help?

  • (Upon selecting "Yes".)
    • (If there is enough space and the player has enough gil, Shadow joins the party.)
    • (If there is not enough space in the party.)
      SHADOW: Leave me alone...
  • (Upon selecting "No", nothing happens.)

(Upon entering Rachel's house with Locke in the party.)
LOCKE: ...wasn't able to... save her when she needed me...

(During flashback.)
RACHEL: LOCKE! What are we off to find today?

LOCKE: Soon, you'll...

LOCKE: You're not going to believe what awaits us up here! Come on, it's worth a fortune!

RACHEL: LOCKE! Look out!


LOCKE: Rachel! Are you awake?

RACHEL: ... ......? I... I can't remember anything...

RACHEL'S DAD: Get outta here! It's your fault she's lost her memory!
LOCKE: Wait a minute! She said "Yes!" We were gonna...

RACHEL: Go! I don't know who you are, but ever since you came here my parents have been upset!

NPC: You'd best leave Rachel alone. She's going to have to make a new start of it. LOCKE... Your being here doesn't help.

(After flashback ends.)
LOCKE: A year passed... When I returned here, I learned that Rachel had perished in an Imperial attack. Her memory returned just before she passed away. The last thing she uttered was... my name... I should never have left her side. I... I failed her...

(Upon entering the house with Rachel in the basement.)

  • (While Locke is not in the party.)
    NPC: That? Oh, that's Locke's... Dear, me! Almost spilled the beans! Kwa, ha!
  • (While Locke is in the party.)
    NPC: Oh! Is that you, LOCKE? It's been a while! Uh? Oh, that?! Worry not! Your treasure's quite safe! Uwa, ha, ha!

(Upon talking to him again.)
NPC: Are we through here? All done? Finished? Mwa, ha, ha!

(Upon interacting with Rachel in a coma while Locke is in the party.)
NPC: I used some herbs to put her into suspended animation. She won't age a day! Uwaa, ha! That's what you wanted, right? Had to use my herbs, I did!

(During flashback.)
LOCKE: Rachel...

LOCKE: You mean those herbs have actually saved her?

NPC: Of course! The love of your life will sleep here like this forever. Kwa, ha, ha!

LOCKE: What if there were some way her back?

NPC: If you could call her back... ...she'd come back! Wah, ha, ha! I'm sure you'll find something that'll bring her around! Kuha, ha, ha!!

(After flashback ends.)
LOCKE: I... failed her...

(If Celes is in the party.)

World of Ruin

(Upon talking to the people in the town square. Only the first two return from the World of Balance, while all other NPCs are new.)

  • A handsome man with a quaint way of talking visited our village recently. He kept saying, "Thou" to everyone!
  • There're still some people with vision, even in this world. Like my brother up north.
  • Those beautiful days will never return...
  • We planted some seeds, but nothing's growing...
  • It's as if the plants have lost their will to live...

(Upon walking in front of the girl.)
NPC: Don't step there! Give the seedlings a chance!

(Upon talking to the old woman in the southwest of town.)
NPC: There's a real mean guy fighting at the colosseum. Seems he's looking for a weapon called the "Striker"...

(Upon talking to the Narshe guard in the town square.)

  • (Before recruiting Setzer.)
    NPC: Narshe is filled with monsters. I don't have any place to go home to...
  • (After recruiting Setzer.)
    NPC: But I refuse to give up! I'm going back to Narshe. There's that frozen Esper... With you guys along, we'll be able to wake that thing up!

(Upon talking to the man in the pub.)

  • (Before recruiting Setzer.)
    NPC: Cough... This world's already on the heap!
  • (After recruiting Setzer.)
    NPC: I overheard your conversation... I, too, still have faith in this world!

(Upon talking to the bartender.)

  • (Before recruiting Setzer.)
    NPC: Hope...
  • (After recruiting Setzer.)
    NPC: Hope...We must never give up hope!

(Upon entering the house with Rachel in the basement, before recruiting Locke.)
NPC: Huh?! LOCKE? He must be searching the world over for that fabled treasure... Find the treasure, and you'll find LOCKE!

(Upon talking to him again.)

  • (Before recruiting Locke.)
    NPC: Are we through here? All done? Finished? Mwa, ha, ha!
  • (After recruiting Locke.)
    NPC: Have you heard of something called the Exp. Egg? Huh? Have ya? Long ago it was buried in a tomb to the west.

Shadow flashbacks[]

(During the first dream, after sleeping in an inn with Shadow in the party.)
BARAM: Clyde...I'm... done for... F...find me here... Please, Clyde...

(During the second dream,.)
BARAM: Yahoooo! We did it, Clyde!
CLYDE: A million GP! What a blast! I love this!

BARAM: Guess it's time to change our name.
CLYDE: Our name?
BARAM: We need something more...appropriate. Such as...? ... SHADOW! Not bad, huh?

CLYDE: Great train robbers of the century... SHADOW...?

(During the third dream, after sleeping in an inn with Shadow in the party.)
CLYDE: Open your eyes!
BARAM: I'm scared...hack, cough... this MY blood...?
CLYDE: You're gonna be okay!

BARAM: I've let you down... I'm sorry...
CLYDE: Save your strength. We're almost to a town.
BARAM: You don't have to pretend. I know. I've lost...too much blood.

BARAM: Get going! I'm gonna slow you down.
CLYDE: But...!
BARAM: You wanna get caught?

BARAM: Before you go... You have to use your knife...

BARAM: Think what they'll do to me if I get caught. I don't want to go through that. Do me this favor.

BARAM: Are you...shaking? I can't believe it! You're acting like a coward! Come on, you weakling! Grab a knife and...

BARAM: Clyde!!!

CLYDE: I'm sorry...

BARAM: Clyde! How dare you!?

(During the fourth dream, after sleeping in an inn with Shadow in the party.)
NPC: Hey...HEY! Stay with me now!

NPC: A small village called Thama... Hang in there!

Jidoor optional dialogue[]

World of Balance and World of Ruin

(Upon talking to the man inside the Auction House at the entrance.)

  • (While an auction is not available.)
    NPC: Today's auction is over.
  • (While an auction is available.)
    NPC: See anything you want? The auction's about to start!
    • (Upon selecting "(Bid on items!)", begin auction.)
    • (Upon selecting "(Another time.)", skip.)

(Upon talking to the woman in the first row of the Auction House audience.)
NPC: You can get some priceless things at this auction. Whether you can appreciate them or not, who knows!

(Upon talking to the child in the Auction House.)
NPC: Papa! Let's buy lot's of stuff today, too!

(Upon talking to the child's father in the Auction House.)
NPC: Oh, how could I refuse those cute little eyes?! Ho, ho, ho...

(Upon talking to the woman in the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: Ho, ho, ho... There's nothing I can't buy!
  • (After an auction takes place, if she did not buy an item.)
    NPC: Arrrgh! I HATE it when that happens!

(Upon talking to the thief in the Auction House audience.)
NPC: First time I've been here...This ain't the kinda place a poor person usually comes!

(Upon talking to the scholar in the second row of the Auction House audience.)
NPC:'re not from around here! You look...ah...dorky!

(Upon beginning an auction.)
AUCTIONEER: Okay! Here's our next item!

(Depending on the item being sold.)

  • (Magicite.)
    • ZoneSeek: The Magicite, "ZoneSeek"! Who'll give me 500 GP?
    • Golem: The Magicite, "Golem"! Who'll give me 1000 GP?
  • (Relics.)
    • Cherub Down: Here's a splendid chest. Inside is... Some "Cherub Down"! Do I hear 500 GP?!
    • Cure Ring: Here's a splendid chest. Inside is... "Cure Ring"! Do I hear 1500 GP?!
    • Hero Ring: Here's a splendid chest. Inside is...A "Hero Ring"! Do I hear 3000 GP?!
    • Zephyr Cape: Here's a splendid chest. Inside is... A "Zephyr Cape"! Do I hear 3000 GP?!
  • (Joke items.)
    • This is astounding! A real, talking Chocobo!! Do I hear 1000 GP?
    • 1/1200 of an airship! Do I hear 5000 GP?
    • You're not gonna believe this! Quality, high-tech merchandise! An "Imp Robot"!! Do I hear 5 GP?

(Where XXXX is the GP value the NPC proposes, varying dependant on the item. Either 10, 50, 100, 500, 1000, 1500, 2000, 3000, 4000, 5000, 7000, 10000, 12000, 15000, 18000, 20000, 30000, 40000, 50000, or 70000.)

(Before offering the bidding round to the player.)
AUCTIONEER: Well, how 'bout it?

(Where XXXX is the GP value the player bids, varying dependant on the item. Either 5000, 7000, 8000, 10000, 12000, 15000, 30000, 40000, 50000, or 60000.)

  • (Upon selecting "Buy it for XXXX GP.", place bid.)
  • (Upon selecting "I'll pass...", allow another person to bid.)

(After the second round of bidding, if one of the joke items.)
CHILD: Papa!! I want that! Please!

PAPA: No, you don't! Now, pipe down!

CHILD: I want it...I want it! Buy it! Pretty please!!

AUCTIONEER: Are there any more bids?

(After the third round of bids on a joke item.)

  • (If the item is a talking chocobo.)
    PAPA: 500000 GP!
    CROWD: G'huh?! 500000 GP?!
  • (If the item is 1/1200 of an airship or the imp robot.)
    PAPA: 1000000 GP!
    CROWD: WHAT?! 1000000 GP?!

(After an item is purchased by an NPC or the player.) AUCTIONEER: Sold, to this lucky person. Take it away, please!

(After a joke item is purchased by the child's father.)
CHILD: Yahoo!!! Thanks, Papa! Yahoo!

  • (If the item is a talking chocobo.)
    PAPA: Well, we have our treat for the day. Let's go home!
    CHILD: Yahoo! Yippy!!!!
  • (If the item is 1//1200 of an airship or the imp robot.)
    PAPA: Ho, ho, ho...All right! But just this once! And... ... Keep it a secret from Mama!

(If the player purchased an item.)

  • Cherub Down: Bought some "Cherub Down"!
  • Cure Ring: Bought a "Cure Ring"!
  • Hero Ring: Bought a "Hero Ring"!
  • Zephyr Cape: Bought a "Zephyr Cape"!
  • ZoneSeek: Received the Magicite "ZoneSeek."
  • Golem: Received the Magicite "Golem."

(After auction closes.)
AUCTIONEER: Well, that's all for today! Come back again real soon!

(Upon inspecting the paintings in the mansion.)

  • Looks like a treasure chest.
  • Picture of an old urn.
  • A still-life of flowers. They almost look alive...
  • A lamp, maybe?
  • Looks awfully familiar...
  • This looks ancient...
  • Ah! Some armor.
  • Picture of a lovely lady.
  • Emperor Gestahl’s portrait.
World of Balance

(Upon talking to the people in the town square.)

  • This is Jidoor, the western most town on the world map!
  • The poor people have all left here for the mountains to the north. There they've built a town.
  • Once in a while one of the idiots from Zozo'll wander down here, lookin' for an easy mark. Watch your wallet!

(Upon talking to the woman in front of the Auction House.)

  • (Before finding Terra in Zozo.)
    NPC: A girl wrapped in fire sped off to the north, into the mountains.
  • (After finding Terra in Zozo.)
    NPC: Ain't no easy way to make the Imperial lands...!

(Upon talking to the man at the entrance to the Auction House.)

  • (If Celes is not in the party.)
    NPC: This is the Auction House. Bunch of rich yokels inside...
  • (If Celes is in the party.)
    NPC: Maria, the opera singer, is gorgeous!

(Upon talking to the child near the Auction House.)
NPC: I wanna be an opera singer when I grow up! Opera house? It's far to the south.

(Upon talking to the scholar near the Auction House.)

  • (Before finding Terra in Zozo.)
    NPC: This region is very class-conscious. In the south part of town live the middle classes. The rich folks live to the north.
  • (After finding Terra in Zozo.)
    NPC: Only way to reach the Empire's by air. Of course you realize you'd need an airship!

(Upon talking to the woman in the trees to the left of the mansion.)
NPC: To the north is the town of Zozo. Watch out for the people there.

(Upon talking to the woman in the first row of the Auction House audience.)
NPC: You can get some priceless things at this auction. Whether you can appreciate them or not, who knows!

(Upon talking to the man in the inn.)

  • (Before finding Terra in Zozo.)
    NPC: Bunch o' liars up in Zozo! Never can trust 'em.
  • (After finding Terra in Zozo.)
    NPC: The gambler likes flashy shows. He's always at the opera. I think he likes the beautiful divas...

(Upon talking to the scholar in the first row of the Auction House audience.)
NPC: I need something that will bring back wayward spirits. I heard only in the Imperial capital of Vector does such a thing exist.

(Upon talking to the man on the left end of the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: You like art? No?! Philistines!
  • (After an auction takes place, if he did not buy an item.)
    NPC: Didn't get anything today, eh?!

(Upon talking to the other man in the mansion.)

  • (Before finding Terra in Zozo.)
    NPC:'re not from around here! You look...ah...dorky!
  • (After finding Terra in Zozo.)
    NPC: You're the spittin' image of Maria! Huh? Haven't heard of her? She's a famous opera singer!
World of Ruin

(Upon talking to the people in the town square.)

  • This is Jidoor, the western most town on the world map! The world's so different now...
  • I saw the Emperor recently! A painting of him, that is... It's in Owzer's house.
  • Lately I've seen a lot of carrier pigeons flying towards Maranda. Who can be sending all the letters?
  • In a world like this you have to keep an open mind.
  • Owzer sought out a highly skilled artist to come and paint for him.

(Upon talking to the woman in front of the Auction House.)

  • (Before killing Chadarnook.)
    NPC: The other day I read Owzer's diary. It was just laying there!
  • (After killing Chadarnook.)
    NPC: T...that was a spirit!

(Upon talking to the man at the entrance to the Auction House.)
NPC: Art that evokes the end of the world is popular now.

(Upon talking to the child near the Auction House.)

  • (Before killing Chadarnook.)
    NPC: A while ago a little girl entered the art-collector's house...
  • (After killing Chadarnook.)
    NPC: Yes! Now I'll be able to go play at the art-lover's house again!

(Upon talking to the scholar near the Auction House.)
NPC: The house to the north belongs to Owzer. He's a collector of fine paintings.

(Upon talking to the woman in the trees to the left of the mansion.)
NPC: The people here love the opera!

(Upon talking to the man in the inn.)
NPC: You're gonna love this! Doom Gaze can't restore his HP after battle! Just keep fighting him, and in time you'll defeat him!

(Upon talking to the scholar in the first row of the Auction House audience.)
NPC: Every once in a while something very rare is sold here...

(Upon talking to the man on the left end of the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: If you want to participate in the bidding, talk to the man near the entrance.
  • (After an auction takes place, if he did not buy an item.)
    NPC: Didn't get anything today, eh?!

Zozo optional dialogue[]

(Upon talking to the man at the entrance.)
NPC: Zozo!? Never heard of it.

(Upon talking to the man in front of the inn.)
NPC: This place is dangerous! And don't you dare think about jumping between buildings!

(Upon talking to the bartender in the pub.)
NPC: Clock's second hand's pointin' at 30.

(Upon interacting with the clock in the inn.)
On-screen: Clock's hands have stopped. Please reset the hour.

(Upon selecting an hour. Options for the hour are "(2:00)", "(4:00)", "(6:00)", "(8:00)", "(10:00)", and "(12:00)".)
On-screen: Clock's hands have stopped. Please reset the minute.

(Upon selecting a minute. Options for the minute are "(0:10)", "(0:20)", "(0:30)", "(0:40)", and "(0:50)".)
On-screen: Clock's hands have stopped. Please reset the second.

(Options for the second are "(0:00:10)", "(0:00:20)", "(0:00:30)", "(0:00:40)", and "(0:00:50)".)

(Upon failing the clock puzzle.)
NPC: Didn't reset clock...

(Upon talking to the man in the weapons store.)
NPC: That clock has no minute hand. It's never pointing to the right time anyway!

(Upon interacting with the clock in the weapons store.)
On-screen: Hand's pointin' at the two.

(Upon talking to the man behind the counter in the relic store.)
NPC: Girl? Haven't seen any girls here. Might wanna check the top of this building.

(Upon talking to the people on the second floor of the relic store.)

  • Phew...! How long we gonna have ta do this!?
  • Great people, here!
  • It's now 2:00.
  • It's already 12:00.
  • 10:00! Time to go home!
  • You can trust me! It's 8:00.
  • Time? It's 4:00.

(Upon talking to the man behind the counter on the second floor of the relic store.)
NPC: Get in line!

(Upon talking to the man behind the counter in the tall building.)
NPC: The second hand of my watch is pointing at four.

(Upon talking to the man at the top of the tall building.)
NPC: The seconds? They're divisible by 20!

(Upon interacting with the door to Mt. Zozo.)
On-screen: Rusted shut.

(Upon interacting with the door to Mt. Zozo after dissolving rust.)
On-screen: Rust dissolved.

(Upon talking to the man at the bottom of the tower where Ramuh was met, as available in the World of Ruin.)
NPC: It's safe here!

Opera House optional dialogue[]

(Upon talking to the man at the entrance to the Opera House when a quest is not available.)
NPC: The Opera House's closed.

Blackjack optional dialogue[]

(Upon interacting with the wheel.)

  • (Before the Floating Continent is available.)
    • (Upon selecting "(Lift-off)", control the airship.)
    • (Upon selecting "(Not just yet)", nothing happens.)
  • (When the Floating Continent is available.)
    • (Upon selecting "(Find the Floating Continent)", continue.)
      • (If a party to the Floating Continent was formed with four members.)
        On-screen: Only 3 members, please.
    • (Upon selecting "(Lift-off)", control the airship as normal.)
    • (Upon selecting "(Not just yet)", nothing happens.)

NPC: G'ho! Customers! Need any refreshment?

  • (Upon selecting "Yes", fully restore HP and MP of all members.)
  • (Upon selecting "No", nothing happens.)

NPC: Unequip some party members?

  • (Upon selecting "Those not now in your party.", unequip all outside the current party.)
  • (Upon selecting "All members.", unequip all.)
  • (Upon selecting "Don't do a thing!", nothing happens.)

(Upon interacting with the door at the front during a flight.)
On-screen: Can't open or shut during flight

(Upon talking to Setzer while the Blackjack is landed before arriving to Vector.)
SETZER: What's going on? The Empire's becoming paranoid!

(Upon talking to characters not in the party to change party members.)

  • (In most circumstances.)
    • TERRA: I'm all right. I'm sure peace is within our grasp!
    • LOCKE: I can't believe we played a major role in it all!
    • CYAN: The Empire deserves the worst!
    • EDGAR: We can't be smug. We must be thinking of our strategy.
    • SABIN: Let me at the Empire!
    • STRAGO: In all my travels, and in all my years...
    • RELM: I know. Let me draw their portraits!
    • SETZER: What's the most important thing in life? Being free of obligations! Otherwise, you lose the ability to gamble...
    • MOG: Kupoppo!!
    • GAU: Gau become stronger on the Veldt.
  • (After Cave to the Sealed Gate.)
    • TERRA: ...the Espers... Something happened...
    • LOCKE: I'm sure the Espers were headed for Vector...
    • CYAN: I could feel the warrior spirits of those Espers!
    • EDGAR: Somehow we need to tap in to the power of those Espers...
    • SABIN: Let's see what's become of the Empire! Hurry!
    • SETZER: Urghh! For the time being, I don't own the skies...
    • MOG: ...puuh...
    • GAU: ...ooh... Gau...high place... Not good...don't like...

(After their line.)
On-screen: Change party members?

  • (Upon selecting "No", nothing happens.)
  • (Upon selecting "Yes", open selection screen.)

(Upon talking to Setzer and Cid in the Blackjack crash site after the Imperial banquet.)
CID: Wow, what a ship!
SETZER: That landing really messed up the engine. It'll take a while to fix...

CID: I'll help. No machine can stump me!

SETZER: Don't touch anything!

CID: Go kill time in the casino! I can speed this crate up!

SETZER: ...... You little...!! Get outta my sight!

CID: But I could really make this thing hum...!

TERRA: You love this ship, more than anything, huh?
SETZER: Actually, when I was young there was something I was mad about...

TERRA: ...huh?

SETZER: In my youth I dreamed of having the world's fastest airship.

TERRA: You mean......
SETZER: At that time there was a young girl who piloted the Falcon, the fastest vessel ever made. Sometimes we were the worst of rivals...but other times we were the best of friends. We always egged each other on to go faster and higher. When she disappeared along with her ship... I felt like I lost my spirit.

SETZER: ... Poor Daryl...

(Upon talking to Setzer again after the scene with him and Cid.)
SETZER: Repairs aren't finished yet. You'd better take the boat from Albrook.

Albrook optional dialogue[]

World of Balance

(Upon talking to the two guards at the town entrance.)

  • (Before the Imperial banquet.)
    • 3 cheers for the Empire!
    • The Empire strings up anyone who opposes it.
  • (After the Imperial banquet.)
    • Now maybe we can get on with our lives.
    • Look out if you're caught working with the Returners.

(Upon talking to people in the town square.)

  • (Before the Imperial banquet.)
    • This is Albrook, the occupied city...
    • They say there's something valuable to the east... The Empire built a base there, and no one may enter.
    • We have to bribe the troopers to do business here...
    • Mess with the Empire and...!
    • You'll find some good weapons and items in Tzen and Maranda.
  • (After the Imperial banquet.)
    • Business is picking up in the port! Maybe economy will make a recovery!
    • I heard some Espers flew outta the mountains near the base and thrashed the troopers there!
    • And they're such TIGHTWADS! They're raking in the cash!
    • Wouldn't want to be in their shoes, though!
    • Some strange guy's tryin' to sell glowing stones... When I wouldn't take one, he said he was going to Tzen.
  • (After the Floating Continent rises.)
    • How could an island float in the sky?!
    • People're disappearing, islands are flying... I have a bad feeling about this...
    • Yeah, thanks to that flying island, this town was shrouded in darkness!

(Upon talking to the woman in between the pub's entrance and the relic store entrance.)
NPC: Vector, capital of the Empire, is at the center of this continent.

(Upon talking to the guards by the staircase up to the relic store.)

  • (Before the Imperial banquet.)
    • Everything belongs to the Empire!
    • You're in the way! Git!
  • (After the Imperial banquet.)
    • All's well!
    • I heard that Espers attacked the Empire...

(Upon talking to the guard blocking the port.)
TROOPER: No entry into the port!

(Upon talking to the scholar by the inn.)
NPC: I'm a scholar of magic. Monsters on this continent have only weak magical power.

(Upon talking to the bartender in the pub.)

  • (Before the Imperial banquet.)
    NPC: This cafe is like an Imperial soldiers' dormitory!
  • (After the Imperial banquet.)
    NPC: Since the soldiers are leaving, business is bound to pick up. Oops...better keep my mouth shut.

(Upon talking to the man by the bar in the pub.)
NPC: Nuts! These soldiers are absolutely insane!

(Upon talking to soldiers in front of the dancers in the pub.)
TROOPER: Sure! No problem!

(Upon talking to the dancers in the pub.)

  •'re not of the Empire! Get outta here!
  • In any case, you're probably broke!
  • Ah...welcome!
  • Ahaaa!! Whooopie!

(Upon talking to the soldier at a table with one dancer in the pub.)
TROOPER: You're in the way! Git!

(Upon talking to the scholar in the weapon store.)
NPC: I'm a scholar of weapons. 1000 years ago, during the War of the Magi, 2 so-called Atma Weapons existed. One changed a person's power into a sword, the other was an monster, bred for mass destruction.

(Upon talking to the man in the top floor of the armor store.)
NPC: Emperor Gestahl himself asked me to do his portrait... What if he doesn't like it...?

World of Ruin

(Upon talking to people in the town square.)

  • Did you see that tower...?
  • How can ya make a GP in a world like this?
  • When the world was ripped apart, many long-sealed monsters were released...Phunbaba...Doom Gaze...And the 8 Dragons...
  • I saw Doom Gaze soaring through the sky! I'd rather take an acid bath than fight that thing!
  • Uh? You again...? Oh, sorry. You look just like a man who was here searching for his friends...He said he was going north, to Tzen.

(Upon talking to the scholar by the inn.)
NPC: I found this in a 1000 year-old text: 8 dragons seal away this awesome beast. Its name is Crusader... Defeat these dragons, and its power can be released...

(Upon talking to the bartender in the pub.) NPC: Oh...I think back on how nice the world used to be...
...and realize it'll never be the same again...

(Upon talking to the man in the top floor of the armor store.)
NPC: I finished the Emperor's portrait. It was a true representation of the Emperor... but he hated it. I ended selling it to Owzer, a rich man who lives in Jidoor.

Tzen optional dialogue[]

World of Balance (before Imperial banquet)

(Upon talking to the two guards at the town entrance.)

  • The Empire strings up anyone who opposes it.
  • 3 cheers for the Empire!

(Upon talking to people in the town square.)

  • Most of the town's youths were led off to serve as Imperial troopers.
  • Our royal family was slaughtered by the Empire.
  • I said it's dangerous outside, so you can't go out!
  • Some friendly advice! There's a weapon called the Guardian. It can't move, but it's very powerful. Run, if you meet it!
  • I heard there's a huge gate deep inside a cave to the east.
  • Our kid's still not home. Even though we said it was dangerous outside!

(Upon talking to the trooper patrolling the south side of town.)
TROOPER: Everything belongs to the Empire!

(Upon talking to the trooper patrolling in the Magitek armor.)
TROOPER: You're in the way! Git!

(Upon talking to the trooper patrolling the northeast side of town.)
TROOPER: Mess with the Empire and...!

(Upon talking to the bandit in the forest, appearing after completing the Magitek Research Facility.)
NPC: Oh, NO! Whew...don't SCARE people like that! I thought you were a trooper! A while ago someone broke into the Magitek Research Facility, and raised a ruckus! I took the opportunity to grab this. For 3000 GP this glowing stone's yours.

  • (Upon selecting "Yes".)
    On-screen: Received the Magicite "Sraphim."
  • (Upon selecting "No", nothing happens.)

(Upon talking to him after purchasing.)
NPC: Got any juicy gossip?!

World of Balance (after Imperial banquet)

(Upon talking to people in the town square.)

  • Our poor kids'll be back soon, won't they?
  • Thanks to you people peace has been achieved!
  • Waaah! I wanna play outside!
  • The world seems to be getting back to normal...
  • Time to put Tzen back together!
  • The Imperial troopers are gone. Now we can live in peace.
World of Ruin

(Upon talking to the bandit in the forest, if he has not been purchased from.)
NPC: The world's going to heck in a hand basket...just look at this weird stone! If you want it, just give me 10 GP.

  • (Upon selecting "Yes.")
    On-screen: Received the Magicite "Sraphim."
  • (Upon selecting "No", nothing happens.)

(Upon talking to him after purchasing.)
NPC: Got any juicy gossip?!

Maranda optional dialogue[]

World of Balance

(Upon talking to people in the town square.)

  • (Before the Imperial banquet.)
    • Maranda used to be this continent's most beautiful town! Look what the Empire's done to it!
    • These troopers are crazy! How long can things keep going on like this?
  • (After the Imperial banquet.)
    • We must begin to rebuild!
    • When peace was reached, the soldiers left our town.
    • I was forced into the Empire's army. They made me do some awful things...

(Upon talking to the old woman left of the weapons store.)

  • (Before the Imperial banquet.)
    NPC: My son's being forced to serve in the Empire's army.
  • (After the Imperial banquet.)
    NPC: That boy made to serve as a soldier has returned!

(Upon talking to people gathered around the dog fighting match.)

  • My dog's the fiercest!
  • Phew!
  • Scram!!
  • This is our only means of recreation.
  • You should hear the gossip floating around here!
  • Hee, hee... This town is ours to play with!
  • Place all bets here!

(Upon talking to the woman to the right of the inn.)

  • (Before the Imperial banquet.)
    NPC: Tzen and Albrook, too, fell to the Empire.
  • (After the Imperial banquet.)
    NPC: The Imperial troopers are gone! Let's dance! Let's sing!

(Upon talking to the trooper chasing after the woman.)
TROOPER: Aishya, no!!

(Upon talking to the woman in the southeast of town.)

  • (Before the Imperial banquet, while chasing the trooper.)
    NPC: Say, you wanna get hitched?
  • (After the Imperial banquet.)
    NPC: I feel a little down...

(Upon talking to Lola in her house on the east side of the town.)

  • (Most times.)
    My love hasn't sent me back any letters since he's been gone. I'm sick with worry...
  • (If she recently received the letter from Mobliz.)
    A letter came from him! He's all right!
  • (If she recently received the record from Mobliz.)
    He sent me a record! I'm so happy!
  • (If she recently received the Tonic from Mobliz.)
    He sent some Tonic for Mom! He's so kind!
  • (If she recently received the book from Mobliz.)
    He sent that book! I'll read it every evening, before bed!
World of Ruin

(Upon talking to people in the town square.)

  • A Knight came through here recently...He was amazing! But his heart was full of chaos...When he can cope with his pain, he'll be the mightiest warrior alive.
  • A spell ago, some oddball came strolling through here. Kept callin' people "thou."
  • I used to be a thief. But one day I uncovered a secret so awesome, I had to run and hide!
  • I'm a former thief. My old accomplice used to mumble this in his sleep, "To the right of the treasure chest..."
  • I used to be a thief. I climbed the tower of Kefka's followers, in spite of the danger. But I got hurt, and had to turn back after the first treasure room...
  • You know that guy in Zozo who says, "This place is dangerous!"? He's the only one guy in that town who tells the truth. Maybe he can help you.

(Upon talking to the old woman left of the weapons store.)
NPC: I've learned a lot about our new world from the thieves and travelers that have come through here. What shall I talk about?

  • (Upon selecting "(Narshe)", view Narshe on the world map.)
  • (Upon selecting "(The Veldt)", view the Veldt on the world map.)
  • (Upon selecting "(Doma Castle)", view Doma Castle on the world map.)
  • (Upon selecting "(Nothing, thanks!)", conversation ends.)

(Upon talking to the woman to the right of the inn.)

  • (If Cyan is not in the party.)
    NPC: Your own past can be your worst enemy. let 'em all go...
  • (If Cyan is in the party.)
    NPC: Could that have been you, CYAN...? You look so confused, maybe you'd better go back home.

(Upon talking to the woman in the southeast of town.)
NPC: Recently Lola has been receiving a lot of letters. Must be from that guy in Mobliz...?

(Upon talking to Lola in her house on the east side of the town.)

  • (The first time, before recruiting Cyan.)
    LOLA: Look! My boyfriend in Mobliz sent me all these flowers! They're all hand-made of silk. And these are letters he has written to me...
    PARTY: ??? But wasn't Mobliz demolished by Kefka? Somebody else must have written these...
  • (Again, before recruiting Cyan.)
    LOLA: I hope his reply comes soon!
  • (After recruiting Cyan.)
    LOLA: I knew that these flowers and letters weren't sent by my boyfriend. I just didn't want to admit it. I was lying to myself... But I'm all right now. As I read those letters......the pain I felt in my heart became bearable...I'm sure whoever wrote them has suffered greatly...I wish I could meet him...
    • (If Cyan is in the party.)
      PARTY: Actually, ...
      CYAN: Look to the future...We have a lot of life left to live...
  • (After speaking to Lola with Cyan.)
    LOLA: I feel like I have a future now! I'll take your words to heart... I'll be okay.

(Upon interacting with the flowers in Lola's house.)
On-screen: Silk flowers... Beautifully made, too...

(Upon interacting with the letters in Lola's house.)

  • (In most cases.)
    On-screen: Read the letter?
    • (Upon selecting "Yes".)
      • (Before swapping the letters.)
        LETTER: My beloved Lola, We're still busy trying to rebuild this town... If all goes well I'll be able to come home to you soon...
      • (After swapping the letters.)
        LETTER: Dear Lola, I am writing to beg for your forgiveness. I am guilty of perpetuating a terrible lie...I have only now realized the error of my ways. I hope I can correct a great wrong. Your boyfriend, who you thought was in Mobliz, passed away some time ago. I have been writing in his stead...We humans tend to allow the past to destroy our lives. I implore you not to let this happen. It is time to look forward, to rediscover love, and embrace the beauty of life. You have so much of life left to live...Cyan
    • (Upon selecting "No", nothing happens.)
  • (If Cyan is exchanging letters.)
    On-screen: Cyan exchanged the letters...

Vector optional dialogue[]

Before Cave to the Sealed Gate

(Upon talking to people in the city streets.)

  • Ugly brute... Better make tracks!
  • General CELES turned traitor! Why? The other side's sure to lose!
  • Cid, the director of Magitek research, is a genius! He gave my child the gift of cure magic!
  • And...CURE!!!

(Upon talking to the guards blocking the path to the Magitek Research Facility.)
TROOPER: Magitek Research Facility. No Entry!

(Upon talking to the bandit on the higher level of the city streets.)
NPC: General Leo refused a Magitek infusion! He's a warrior's warrior!

(Upon talking to a trooper patrolling.)
TROOPER : Hey, YOU! ... ... You're Returners!!

(After beating the trooper in battle.)
PARTY: Danger...danger...

(Upon talking to the owner of the inn.)
NPC: It's on the house. Have a snooze!

  • (Upon selecting "Yes", after resting.)
    On-screen: 1000 GP stolen!
  • (Upon selecting "No", nothing happens.)

(Upon talking to the man sleeping in the inn.)
NPC: Guess I'll stay here and volunteer to be a soldier...

(Upon talking to the woman sleeping in the inn.)
NPC: In the army that destroyed our village??? What about your promise to begin anew in Maranda?

(Upon talking to the woman in the house.)
NPC: Pledge your allegiance to the Empire?

  • (Upon selecting "Yes".)
    NPC: Fine.
  • (Upon selecting "No".)
    NPC: What!!
    • (After defeating both guards.)
      NPC: Right... I'm sure you can do it!
      • (Upon talking to her again.)
        NPC: Young people... Hang in there!

(Upon talking to the scholar in the pub.)
NPC: Tzen...Maranda...Albrook... They're all controlled by the Empire. It's all because of the Returners...

(Upon talking to the trooper in the pub.)
TROOPER: General Leo's a good man. Compared to him, Kefka's a... Oh! What am I saying?!

(Upon talking to the bartender in the pub.)
NPC: Is it true they extract magic from monsters inside the facility?

(Upon talking to the man in the bottom-left corner of the pub.) NPC: You're Returners?

NPC: Not a problem by me. Shall I tell you something neat?

  • (Upon selecting "Yes".)
    NPC: All the soldiers in the Magitek Research Facility can use magic! That Prof. Cid is truly a genius!
    NPC: Here's one for you... That guy Kefka? He was Cid's first experimental Magitek Knight. But the process wasn't perfected yet. Something in Kefka's mind snapped that day...!
  • (Upon selecting "No".)
    NPC: Phew!

(Upon attempting to enter the Imperial castle.)
SOLDIER: Returner scum!

(During subsequent battle with Guardian.)
On-screen: Won't let you pass!!

(Upon attempting to attack Guardian.)
On-screen: No use!

After Cave to the Sealed Gate

(Upon talking to the Returners running around.)
RETURNER: What on earth...

(Upon talking to the Narshe guards running around.)
NARSHE GUARD: What's going on?

(Upon talking to Banon.)
BANON: What ARE you talking about...?! ......!! Talking with...Espers...?

(Upon talking to Arvis.)
ARVIS: It was like this when we got here.

After Imperial Banquet

(Upon talking to the Returners running around.)
RETURNER: The war... It's over...right?

(Upon talking to the Narshe guards running around.)
NARSHE GUARD: We didn't have to do a thing! The Empire's troops just ran away in terror!

(Upon talking to Banon.)
BANON: Could Gestahl have meant such a thing? Team up with the Empire to track down an Esper... Hmm...

(Upon talking to Arvis.)
ARVIS: Makes sense. Can't just forget about Espers...

(Upon talking to party members around Vector directly after the banquet.)

  • EDGAR: Albrook's a port to the south of the Empire. A Magitek Armor hauling ship plies the waters between...... ......there and Crescent Island... We'll penetrate the Imperial base. You deal with the Espers!
  • SABIN: Can we really trust the Empire?! I have an awful feeling about this...
  • CYAN: Never will I be able to forgive Kefka...
  • GAU: Smells like parents' house here...why so familiar?
  • MOG: Kupo!

(Upon talking to Gestahl again before meeting Leo.)
MAJESTY:[note 12] General Leo’s waiting in Albrook. Please head for Crescent Island and look for the Espers...

Imperial Base optional dialogue[]

(After a battle with a trooper at the base.)
On-screen: Chucked out...!

Thamasa optional dialogue[]

World of Balance

(Upon talking to the woman near the entrance.)

  • (Before Imperial banquet.)
    NPC: ...... Right!
  • (After banquet.)
    NPC: Oh, wow!!! Strangers!!
  • (After Kefka's attack.)
    NPC: The Espers...are they all...?

(Upon talking to the man in the center of town.)

  • (Before Imperial banquet.)
    NPC: I've never seen you before.
  • (After banquet, before meeting Strago.)
    NPC: Espers? What in blazes are they? If they're animals, talk to the old guy that lives on the edge of town.
  • (After meeting Strago.)
    NPC: Old man STRAGO looks like he's on his last legs, but he used to be a powerful warrior.
  • (After the Burning House.)
    NPC: STRAGO is a Blue Mage by training. He can memorize the attacks of monsters he has fought...
  • (After Kefka's attack.)
    NPC: Curse the Empire...Curse Kefka!

(Upon talking to the man near the inn.)

  • (Before meeting Strago.)
    NPC: For some reason the inn keeper doesn't like strangers!
  • (After meeting Strago.)
    NPC: Have you talked to old man STRAGO? Do so, and the inn keeper may be more reasonable.
  • (After the Burning House.)
    NPC: Use rods as items during battle for some amazing results! Only problem is they break after being used once!

(Upon talking to the child near the mansion.)

  • (Before Imperial banquet.)
    NPC: Get outta the way!
  • (After banquet, before meeting Strago.)
    NPC: Ha! No admittance!
  • (After meeting Strago.)
    NPC: Have you met little RELM? She loves to paint pictures! Wonder if she'd do my portrait?
  • (After Burning House.)
    NPC: My house burned down!
  • (After Kefka's attack.)
    NPC: It hurts...

(Upon walking behind the house in the northeast any time before Burning House; occurs once.)
NPC: Uh?! What was that?

NPC: hurts...

NPC: Oh all right. Cure...

NPC: ...medicine...where is my cure medicine?!

NPC: Mama! Please use cure on me!

(Upon walking behind the house in the east any time before Burning House; occurs once.)

NPC: N'ga! Oh no!

(Upon talking to the woman in the items shop.)

  • (Before Imperial banquet.)
    NPC: ...... Right!
  • (After banquet, before meeting Strago.)
    NPC: Listen, I have to tell you... Naaah...never mind.
  • (After meeting Strago.)
    NPC: Actually, Relm isn't Strago's real grandchild. I heard she's his friend's daughter.

(Upon talking to the innkeeper.)

  • (Before meeting Strago.)
    NPC: You're strangers... 1500 GP if you wanna stay.
    • (Upon selecting "(Well, okay.)", rest.)
    • (Upon selecting "(No way!)", conversation ends.)
  • (After meeting Strago.)
    NPC: 1 GP per night. Why not relax for a spell?
    • (Upon selecting "(Yes)", rest.)
    • (Upon selecting "(No)", conversation ends.)

(Upon talking to the mayor in his house.)

  • (Before Imperial banquet.)
    MAYOR: I've never seen you before.
  • (After banquet, before meeting Strago.)
    MAYOR: Welcome, welcome! Magic...? What is this "magic"?
  • (After the Burning House.)
    MAYOR: No one is to divulge that we are able to use magic!
  • (After Kefka's attack.)
    MAYOR: I can only take some comfort in the fact that there were so few casualties.

(Upon talking to Strago in his house.)

  • (Before Imperial banquet.)
    STRAGO: And who might YOU be?
  • (After first meeting him.)
    STRAGO: What a beautiful day.

(Upon talking to Relm in her house.)

  • (Before Burning House.)
    RELM: Interceptor, please come back again and play!
  • (After Burning House.)
    RELM: What a fuddy duddy...

(Upon inspecting General Leo's tombstone after Kefka's attack.)
PARTY: General Leo...

(Upon talking to Gungho, appearing near the inn after Kefka's attack.)

  • (If Strago is in the party.)
    GUNGHO: I am Gungho. Warrior extraordinaire from the town of Thamasa.
    GUNGHO: First time I've been back in a while, and the village looks trashed. What on earth happened?
  • (If Strago is not in the party.)
    GUNGHO: I've got STRAGO on my side now, but what a monumental bag of hot air!

(Upon talking to him again with Strago in the party.)
STRAGO: G...Gungho?!

GUNGHO: Is that you, STRAGO? Have you come back to hunt Hidon?

GUNGHO: He'll never change. That's who he is! When you were younger you hunted Hidon, the legendary monster. But you quit before you found it...

STRAGO: I didn't really quit! It's just that, well, the monster lives only on Ebot's Rock, which has been submerged for some time.
GUNGHO: You never could give me an honest answer.

GUNGHO: What a buffoon!!

(Upon talking to him again.)
GUNGHO: What a buffoon!!

World of Ruin

(Upon talking to the child near the mansion.)
NPC: All the fun places are gone now.

(Upon talking to the mayor in his house.)
MAYOR: It's only been a year since the world changed...But it feels like forever.

World of Ruin optional dialogue[]

Solitary Island[]

CID: I feel much better! Thanks, Celes!

CID: My dear, I...feel I'm not going to be around much longer...

CID: Celes, thanks for all you've done for me!

CID: Hackack!! I feel a little better!

CID: Cough...wheeze...I can't bear this any longer...

CID: I...I'm not long for this cruel new world...

CID: My worst nightmare is to think of you alone here on this wretched island...hack...wheeze!!

CID: Cough...hack...ACK!! While I can still talk, I...wheeze...pant...want to thank you...cough!

CID: Good-bye...


CELES: Granddad, here's a fish! Eat up!
CID: Oh! Yum... Chomp, munch, chew...

CELES: What's up?
CID: Celes...the project that kept me going over the past year is down below. Go have a look at it!

CELES: Granddad. You have to eat, or else... W...what's the matter?

CELES: Cid...

CELES: No...NO!! You promised you'd stay here with me!!

CELES: Granddad, ANSWER ME! Tell me you're just joking!

CELES: Cid...Granddad...!

CELES: Granddad.
CID: Celes... You must leave this place. You have to find your friends!
CELES: I know... But I'll bring 'em all back to meet you!
CID: That Locke fellow, too, no doubt...

CELES: I'll make you proud of me...Granddad...

CID: Those others who were here... when they were feeling down they'd take a leap of faith from the cliffs up north...perked 'em right up!

CELES: Everyone's gone...Even Locke, who promised to watch over me...The world's slowly ebbing away...

CELES: Phew...Why did you nurse me back to health? Did I ever ask you to help me?!

CELES: A bandana??? can't be... Hey, you! Where'd you get this?! Is the person who healed you still alive? Answer me!

CELES: He's alive... Locke's still alive!!!

You need to leave! The others are surely waiting for you! Find the stairs next to the stove. Down them lies your road to freedom. Love, Granddad

Received the Magicite "Palidor"!

Albrook / Tzen[]

NPC: Kefka's up there, 'n he's using the power of the Statues...He's like a god...

NPC: Everything changed on that day...

NPC: Anyone who opposes Kefka gets his or her town fried by the "Light of Judgment."

NPC: On THAT day, debris from all over the world floated eerily to the center of this land mass, and formed that tower...

NPC: You...the sparkle in your eye...You're the spittin' image of a man who came through here recently.

NPC: Thanks for saving the child!

NPC: I was on lookout duty for Kefka...But I lost my nerve...

NPC: Anyone who opposes Kefka is doomed. He uses his "Light of Judgment" from high atop his tower to burn whole towns.

NPC: I saw it! Kefka used a light beam to burn the village of Mobliz, to the east. Most of the adults there perished trying to save their children...

NPC: The "Serpent Trench" used to be deep under water. Now it's above sea level. Some "Cult of Kefka" members have built a tower there...

NPC: Many monsters nowadays attack with "Zombie", "Petrify" and the like. Have you equipped suitable Relics?

NPC: To the east you'll find the "Serpent Trench." Further east you'll find the village of Mobliz.
Boy, the Light of Judgment really fried that town...

NPC: Head north on the Serpent Trench and you'll reach Nikeah. Ships still sail from there.

NPC: Heeeeee...I've never been more frightened!

NPC: My child's inside! Do something!

NPC: Must have irritated Kefka...

NPC: There are monsters inside! They keep petrifying everyone who goes in to help. You using suitable Relics?

NPC: We resisted Kefka, so he unleashed his Light of Judgment on us!

NPC: Hurry, or the house'll collapse!

CELES: Sabin!
SABIN: Hey! Celes!
CELES: Let's head in!
SABIN: Wait!!

PARTY: "Sabin!!"
SABIN: Hey! You're alive!!! Get in there, quick!

SABIN: I...I...I'm losing my grip...Keep up the fight, brother!

SABIN: Wait!

CELES: Sabin! You're alive!

PARTY: Sabin! You're alive!

CELES: I thought everyone was gone...I had given up all hope...But... fortunately, I was wrong! Now I know they're all alive! We need to find everyone! Then...

PARTY: We thought everyone was gone...We'd given up all hope...But... fortunately, I was wrong! Now I know they're all alive! We need to find everyone! Then...

NPC: Come on!! Please help!

NPC: All I can do now is restore your health. Please...go back inside and save that child!!

Nikeah / South Figaro[]

NPC: The ship to South Figaro's about to leave.

NPC: This ship belongs to the Crimson Robbers.

NPC: The thieves are hanging out at the coffee shop. They all escaped from Figaro Castle.

NPC: The road you followed here used to be under water.

NPC: After the end of the world, I awoke all alone in Doma Castle. When I would try to sleep there, demons would come for me... Oh! I don't want to remember that!

NPC: There's an eerie tower at the end of the Serpents Trench.

NPC: What're ya doin'? Get away!

NPC: Figaro Castle disappeared the day the world became... unzipped...

NPC: Figaro Castle had an accident under the desert. Don't know what happened to its people...

NPC: That sweet little girl stopped coming around right after the world ended...

NPC: Souvenir of the Empire, anyone?!

NPC: We're storming Figaro Castle! That treasure's rightfully ours!

NPC: We won't stop 'till we get our treasure back!

NPC: We mustn't rest now! We have to start rebuilding!

NPC: We may be thieves, but at least we have goals in life!

NPC: For each life lost, a new one arrives to fill the void! Okay! Nothing's gonna stop us!

NPC: Oh...! That person!

NPC: Whoa! Am I dizzy!

NPC: If the "Light of Judgment" should burn our town down 100 times, we'll rebuild it 100 times!

NPC: Did you hear that Duncan's alive? His wife said so!

NPC: Some guy came through here a little while ago looking for some secret treasure.

NPC: The boss of these thieves is on the second floor.

NPC: The thieves have all left town!

SIEGFRIED: On the hum, let's go!!!!

Figaro Castle[]

SABIN: Don't treat us like strangers anymore!

SABIN: There's only one little problem, eh, brother!

Kohlingen / Darill's Tomb[]


The tombstone is blank. Carve something?
> Yes
> No

Nothing appropriate comes to mind...

Letters have been carved here...





Find the "Exp. Egg" hidden in a back room in the 3rd basement...

Maranda / Zozo[]

Silk flowers... Beautifully made, too...

Dear Lola, I am writing to beg for your forgiveness. I am guilty of perpetuating a terrible lie...I have only now realized the error of my ways. I hope I can correct a great wrong. Your boyfriend, who you thought was in Mobliz, passed away some time ago. I have been writing in his stead...We humans tend to allow the past to destroy our lives. I implore you not to let this happen. It is time to look forward, to rediscover love, and embrace the beauty of life. You have so much of life left to live...Cyan

CYAN: W...why...A child could use this machine! This is a joke! I'll never be afraid of machines again! Found "Machinery Manual" ......and...... "Book of Secrets."

CYAN: No! That's mine!!!

Found the key to Cyan's treasure chest.

The Veldt[]

NPC: We 3 recently went hunting on the Veldt. We saw some weird kid there dressed all in hides...

NPC: For some reason he never came near when all 4 of us were together.

NPC: Reduce the number of people in your party if you want him to approach you.

NPC: In a forest north of the Veldt dwells a frightful dragon. I suppose no human could ever defeat it...but oh, how free we would be if someone could...

NPC: You came to fetch me...But I won't be coming back...I want you, and the girl, to live in a peaceful world...

NPC: Papa...? Where'd he go? Is he ever coming back?

NPC: Are you okay?

RELM: I'm still a bit groggy...But I'm okay. Interceptor always makes me happy!

SHADOW: No need to worry. It's just a scratch. Also, he's gonna stand guard, so you just relax.

Jidoor / Fanatics Tower / Colosseum[]


It's Owzer's diary...Read it?
> Yes
> No

Just spent an absolute fortune. It's my largest painting yet, so I won't be able to put it with the others. I'll decide later where to display it.

> (Read the next page.)
> (Read it later.)

An artist came from Zozo today. He wanted me to see his work. What a waste of time.

Bought a new stairway lamp at the Item Shop. Expensive, but one flip of the switch and everything's bright and cheery.

I invited over an artist from Kohlingen. About as talented as a bucket...

Something's happening to me. It started when I had that picture painted...And I've started hearing odd noises coming from downstairs.

The diary ends here...

NPC: Emperor Gestahl's portrait.

Received the "Emperor's Letter."
The letter reads as follows: The treasure is hidden where the mountains form a star...

NPC: The members of the "Cult of Kefka" live in this tower. There's something wondrous atop it! You can only use magic attacks inside, so unless your magic's strong, you'll never make it to the top!

NPC: Treasure...treasure...

NPC: For 100000 GP I'll tell ya 'bout a secret treasure!
> (Hand over 100000 GP!)
> (No way!)

NPC: Hooey!!!! Right, here's the scoop: Beneath the Desert of Figaro lies an ancient castle... ...loaded with treasure. By the way, an old man who lives in the Weapon Shop in Narshe is looking for you...

NPC: No use talking to them. They've sold their hearts to Kefka. All they do is mope around, thinking of him...

NPC: Master Kefka's treasure...Return it... Now...!

NPC: We fight for items, etc. here. First choose the thing you want to wager.
Next, your opponent will appear. Choose someone from your party to fight this opponent.
A one-on-one auto-battle will then take place. The item you wagered covers your participation fee.
If you win, you'll be rewarded with an even better item! That's all there is to it!

NPC: Creatures from all over the world come here to compete.

NPC: I'm an Imperial Trooper! Probably, the last of 'em...I have some valuable information for you! "Talk to the Emperor twice." Use this when you've found the place where the Emperor hid a secret treasure.

NPC: Get a load of the crowds!

NPC: There's some guy here who's dressed all in black! He's looking for a blade known as the Striker...

NPC: This is my colosseum. Finally, the whole world is at war! I'm so happy! And I owe it all to Kefka!

PARTY: Ultros is your receptionist?
NPC: He couldn't pay his debt, so I put him to work! I figure he'll be here about another 100 years.

ULTROS: Look at me! I'm a receptionist! G'fa, ha, ha! Now, you'd better watch what ya bet, or master Chupon'll just come and take it from ya!

NPC: The more precious the item wagered, the better your prize will be!

NPC: Battles at the colosseum are one-on-one.

SIGFRIED: Someone's been pretending to be me! Don't be fooled!

NPC: This is Dragon's Neck Colosseum. Champions from all over the world come here to fight for prizes.


NPC: Mama...are you all right?

NPC: You can't take Mama away!

NPC: I'll have you if something happens to Mama!!

TERRA: I'm sorry...I'm staying! The children need me.

NPC: Katarin's gone...

NPC: Duane was being mean to her, so Katarin took off!

NPC: Katarin's belly's growing bigger!

NPC: I know! Katarin's gonna have a baby! My Mom looked like that before my brother appeared!

DUANE: I...don't know what to do. Katarin's pregnant...

TERRA: Please! Save this village! I simply can't fight...

DUANE: I'll keep Katarin safe.

KATARIN: I feel safe when Duane's around.

NPC: Please!! Rid us of Phunbaba once and for all!

NPC: Our papas and mamas are gone...

NPC: But we'll be happy, if Terra'll come back to us!

NPC: A badly wounded soldier passed away here in Mobliz.

NPC: Everyone here calls Terra, "Mama."

NPC: Duane and Katarin are the oldest ones here.

NPC: I saw Duane kissing Katarin!

NPC: You're not gonna take Terra away, are you?

NPC: The light took everyone... ...everyone... ... Dad...Mom...

DUANE: This is our village. You can't just waltz in here and start barking out orders!

KATARIN: Terra's helped us all to survive. Ever since she's been here, we've felt hopeful for the future.

NPC: I wanna see Katarin's baby!

NPC: We'll be okay 'till mama comes back!

NPC: Mama... Don't feel sad. We'll be okay.

NPC: Duane and Katarin'll take good care of us.

NPC: I'm not gonna cry. If I do, Terra'll feel sad...

NPC: The baby in Katarin's belly is kicking!

NPC: See! It just did it again!

NPC: Say, Katarin. What're you gonna name the baby?

DUANE: A new life... I've got to do my best to help make the world a safer place...

KATARIN: We'll be okay. Just make sure these kids'll have a world to grow up in!


MOG: Kupo!!! Don't scare me like that!

ESPER: You HUMANS freed me from that prison of ice? You possess Magicite?! Who are you?! I sense war and destruction...Could that stupid war possibly have lasted a thousand years? I can tell that you want to put a stop to the madness...Let's see if you are worthy!

Received the Magicite "Tritoch!"

There's an opening in the cliff. Hop into it? > Yes > No

PARTY: What's with this carving? Looks like bone... Something... in that eye...... Magicite?!
Remove the Magicite from the eye of the carving?
> Yes
> No

Received the Magicite "Terrato"

Power 100 times up! Defense up Mag Def up Speed up Recovery up

UMARO: Ooh...

MOG: I'm your boss, kupo! You're gonna join us, kupo!!!

Admirer of bone-carvings, as strong as a gigas, a sasquatch pal with muscle!

UMARO: Umaro... Yes, boss... Me join you!
MOG: Umaro! No slouching, now!

UMARO: wait for you in big airship!

Triangle Island[]

Shrouded in odd clothing, this a man...? ...a woman...? ...or should we ask...?

CREATURE: I am Gogo, master of the simulacrum... My miming skills will astonish you.

GOGO: Yes...I have been idle for too long. If I deem you worthy, I'll mime your actions in battle. But first you must tell me what you're doing here.

GOGO: What an unusual tale...But I sense that you're trying to help make things right again. This should be fun. When do we leave?


CURLEY: I'm Curley!
LARRY: I'm Larry.
MOE: I'm Moe!
DREAM STOOGES: We're the 3 Dream Stooges!

CURLEY: This man's soul is ours!
LARRY: This man's soul is ours!
MOE: This man's soul is ours!

CURLEY: Today we dine well!!!
LARRY: Today we dine well!!!
MOE: Today we dine well!!!


DREAM STOOGE: Back off! I'm not gonna mess with ya unless my brothers are here! See ya!

DREAM STOOGES: We're the 3 Dream Stooges! Good, everyone's here! Let's rumble!

Larry ran away

Larry came back

Memorize the positions. This knowledge might save you.

Received "Lump of Metal."

ELAYNE Please...Save my husband...Save Cyan...

PARTY: Where are we?!

ELAYNE We're inside...Cyan's soul...

ELAYNE My husband... Cyan continues to torture himself...He failed to defend Doma...The world's slowly dying...and then there's his family...

OWAIN: A beast known as Wrexsoul is taking advantage of him.

ELAYNE Wrexsoul is a composite monster, made up of wretched spirits who were dispatched in meaningless wars.

OWAIN: They're wreaking havoc on Papa! Please help him!!

ELAYNE Please... help Cyan...
OWAIN: Papa doesn't deserve this...!

OWAIN: is boring!

CYAN: This is part of your training. We must all learn patience.

OWAIN: I love fishing!

CYAN: Excellent concentration! With a little more practice, you'll be Doma's best fencer!

OWAIN: Yippee! Papa praised me! I'm gonna go tell Mama!

ELAYNE: Sweetheart......Do you love me?

CYAN: What do you want from me? A soldier doesn't say things like that!

CYAN: I......I...loveth you. ...More than anything...

OWAIN: I heard that! Yipee! "I loveth you...I loveth you..." Papa loves Mama!

ELAYNE: Owain!! Hush!!

OWAIN: I heard that!

PARTY: You must be Wrexsoul! We want Cyan back!!

WREXSOUL: You're too late! His pain has reached critical mass! Nothing can stop his feelings of rage and despair! I grow stronger now, with his anger, hatred and guilt! And I hunger for... you!

WREXSOUL: I'm gonna possess your body! I'll only appear in this form again when you're about to expire!

CYAN: Thanks be to you.

CYAN: I heard my wife and children calling out to me! Their voices finally gave me the strength and courage to come to grips with my own suffering.

ELAYNE Thank you, my love...

OWAIN: Papa's strong!!!

CYAN: No...I didn't do anything...then...and I can't now...I'm a man with no honor...

ELAYNE No! You have entirely too much...

ELAYNE My beloved...We'll always be together...

OWAIN: Papa...We love you!

ELAYNE We'll always be at your side...

CYAN: Elayne and Owain live on in my heart. I must leave the past behind. I have much to live for...

Cyan's soul cleared itself of all doubt and confusion.

Cyan's swordsmanship attained its peak level of skill.

Received the Magicite "Alexandr."

Opera House / Ancient Castle[]

NPC: Shriek!!! Help...HELP!!! Talk to the Impresario!

NPC: Thank goodness!

IMPRESSARIO: A dragon is sitting smack in the middle of the stage!

IMPRESSARIO: Looks like we're gonna have to save the day once again!

STAGE MASTER: Don't press the wrong switch, or...

NPC: There's something odd about this stratum... It's as if we've bumped into something...
> (Continue journey)
> (Stop and explore)

PARTY: What the...?

NPC: It's an Esper attack! Let's show him some of OUR Esper magic!

NPC: A 1000 years in the past, a battle was waged here...

NPC: "Only Odin is here!"
NPC: "Are your wounds healed?"

NPC: We're fresh outta options. We'll have to leave this battle in Odin's hands...

PARTY: A city, ruined during the War of the Magi...

ODIN: Atom Edge!

ODIN: Don't do it... You can't turn me into Magicite...

PARTY: There's an ancient legend... It tells of a battle between Odin and a powerful sorcerer that took place in a great hall of the castle...

KatanaSoul's power up!

Odin turned into a Magicite shard...

A book, with a gem- encrusted cover... "Queen's Diary"
I realize, now, that I am in love with Odin... This...breaks every rule of our society. But my heart longs for this noble, elegant man. How could anyone blame me? After the fighting is over I'm going to bare my soul to him...

TERRA: Love between a human and an Esper...

PARTY: Even the Queen was turned to stone...

PARTY: A tear comes... From the stone...?

The Magicite "Odin" gains a level... and becomes the Magicite "Raiden!"

Thamasa / Ebot's Rock[]

NPC: If you're looking for the man dressed all in black, he left for the colosseum.

NPC: One day, a man working for an aristocrat in Jidoor came and took that young woman back with him!

NPC: I saw a monster floating in the sky! It looked just like a fish.

NPC: For the first time in 50 year, Ebot's Rock is above water! Head north of town if you want to see it.

RELM: Yea!! We're back! It's like old times!

STRAGO: Time to relax! Home sweet home!

RELM: This is terrible! Gungho's hurt!

STRAGO: G...Gungho?!

STRAGO: Gungho, wake up!

STRAGO: Who did this to you?
GUNGHO: It was...Hidon, the beast you and I used to hunt. I almost had it...

STRAGO: You took on Hidon...?

GUNGHO: Oooh...cough, cough...

GUNGHO: Strago... must avenge me...

RELM: Gramps! Why are you hesitating!

STRAGO: Well... I spent my youth chasing that creature. To do it again at this age is more than I bargained for.

STRAGO: Gungho... rest easy, I'll do it for you!

RELM: Just a minute! You don't think you're going alone, do you?

STRAGO: I spent too many years of my life hunting that thing. It is my obsession, not yours.

RELM: But Grandpa! This "obsession" of yours could easily slay you! You're my Grandfather. I can't just sit idly by and watch you go.

STRAGO: Sorry, Relm. I'm so grateful that you care! But as its name implies, the Hidon is extremely difficult to find. Unless I go alone, it will not show itself.

STRAGO: Next stop, Ebot's Rock.

RELM: Phew...

TREASURE: I'm hungry! Hungry hungry hungry hungry hungry hungry hungry hungry hungry hungry hungry hungry!! Feed me! Otherwise, I won't let you by!

TREASURE: I like to eat "Coral"! Have any?
Hand over some "Coral"?
>(I don't think so.)

TREASURE: Skinflint! Git outta here!

TREASURE: You must have more than one of those!

TREASURE: Munch munch munch Muurp...that was great. Bring me some more!! I'm not happy unless I have plenty to eat!

TREASURE: Munch munch munch G'nnnaa! What a feast! I'm stuffed. Completely full!

TREASURE: Bluuurp! Whew!

TREASURE: Oh, yeah, you wanna pass through here, right?

TREASURE: Eh!! What the...!

STRAGO: That's Hidon!

STRAGO: I did it! I...I...I actually beat Hidon!

STRAGO: I have to tell Gungho he is avenged!

STRAGO: Gungho...!

GUNGHO: What's all the hullabaloo?!
STRAGO: Listen to me! I DEFEATED Hidon!

GUNGHO: You WHAT?! You b...beat Hidon?! You're lying! LYING!

RELM: No, he's not! He really defeated Hidon.

STRAGO: Ho, ho, ho! If I didn't know better, I'd say that Hidon wasn't my only enemy!

GUNGHO: I don't believe this. This has to be a joke!
STRAGO: Ho, ho, ho!! the way, how are your wounds healing, Gungho?

GUNGHO: Eh? Oh, they're fine...

That evening......

STRAGO: There I was, in a cave that seemed endless. Then, before I knew it, Hidon appeared!

STRAGO: I stared Hidon straight in the eye, lifted my staff, and let him have it! G'Pow!! Thwack!! Crash!!

STRAGO: I wanted to show my enemy the true meaning of the word, "hero"!

STRAGO: And then......

RELM: What happened to Grandpa?
GUNGHO: Huh? Finally! He nodded off.

GUNGHO: However... Let's let him be! He's nice and...quiet... Now, about my "wounds"...

RELM: Wait! First let me thank you. You gave Grandpa a reason to go and defeat something that had tormented him for decades! Even if YOU were faking, that creature meant business!

GUNGHO: What a granddaughter he's raised! Amazing!
RELM: And what a terrible actor you are!

RELM: Only Strago could have been taken in by that performance!

GUNGHO: What the...!

GUNGHO: Everything okay?

GUNGHO: Hidon's appeared at Ebot's Rock again!

NPC: During the past year I've traveled the world over. Wanna hear some of my stories?
> Yes
> No

NPC: North of the Veldt is a small, triangular island. The island is home to a monster that could suck up an entire ocean. What do you suppose might happen if it sucked you inside? That much I don't know!

Kefka's Tower / Ending[]

CELES: The Espers, and magic, too, will cease to exist.

ATMA: I'm Atma...Left here since birth...Forgotten in the river of time...I've had an eternity to...ponder the meaning of things...And now I have an answer...

Unknown light surrounded Atma!

PARTY: Look out! Get outta the way!

GUARDIAN: Ran basic program!

GUARDIAN: Included battle program! Ran Ultros's battle program!

GUARDIAN: Included battle program! Ran battle program!

GUARDIAN: Included battle program! Ran Air Force's battle program!

GUARDIAN: Included battle program! Ran Atma's battle program!

Doom's aura is shaking!

NPC: Terra!!!!

TERRA: Everyone's calling me.

KEFKA: Oh! But it hasn't yet begun! And I'm giving you a front-row seat!

KEFKA: The end comes...beyond chaos.

PARTY: There's no time to lose! Airship's just ahead.

CELES: Terra! You're back!

TERRA: Come with me!

EDGAR: Where's Sabin when you need him...?

EDGAR: Ladies first!

SETZER: Don't fall! Remember, you promised me you'd do your #Maria# act again!

SETZER: What a woman! Your life is hanging by a bandana!

CELES: This is my good luck charm... <D>When I found this, my life took a turn for the better...

CELES: Locke... Promise me someday you'll look after me again?!

RELM: I won't be done in by an older woman!

RELM: Wait a minute, lover boy!

RELM: You can't just throw me aside!

RELM: How about a nice portrait for you, hmm?!



(when renting a chocobo from a chocobo stable for the first time)

NPC: Wanna know how to ride a chocobo? Press the A Button, or up on the Control Pad, to go forward. Steer with the Control Pad. Press the B Button to dismount. Careful! Once you get off, the bird'll return to its pen!

(from a certain chocobo stable)

The Chocobo is the noblest of creatures!

(Relic explanation)

Relics give your party members a variety of abilities. For example...
"Sprint Shoes" double your speed.
"True Knight" lets you shield others during battle.
"Dragoon Boots" add the "Jump" command to your battle list.
"Gauntlet" allows you to hold a sword with both hands.
Use the Main Menu to equip up to 2 relics per person.

(when meeting Shadow for the first time in Kohlingen or Albrook)

NPC: I've forsaken the world. Some people call me...
NPC: People call me...Shadow...

(when Shadow leaves the party during battle)
SHADOW: My job here's over. I've earned my fee! Ta-ta......!

(when fighting Cactrot)

Bundling up something

Work load up 10 times!

(when defeating Doom Gaze[note 13])
A piece of Magicite popped out of Doom Gaze's mouth!
Received the Magicite "Bahamut."

(As the eight legendary dragons are defeated)

7 dragons left.

6 dragons left.

5 dragons left.

4 dragons left.

3 dragons left.

2 dragons left.

1 dragon left.

Defeated all 8 dragons... Dragon Seal broken!!
Received the Magicite "Crusader"!!

(airship interactions)

TERRA: General Leo... I believe I understand what you're trying to say.

LOCKE: As long as there're people who need to be protected, I'll fight!

CYAN: What an amazing device!

SHADOW: ......

EDGAR: If something happens to me, all the world's women will grieve!

SABIN: Riiiiiight!

CELES: I'm glad I made it this far...I feel I have a lot to live for...

STRAGO: Hey everyone! Let me see the light in your eyes! The old man, here, hasn't given up yet!

RELM: Let's do it! Let's go get that madman!

SETZER: Something good will come of it all!

MOG: Kupoppo!!

GAU: Gau become stronger on the Veldt.

GOGO: ......

UMARO: Uhhhh...

Change party members?
> No
> Yes

>(Not just yet)

Gau's Father[]

AGED MAN: Oh, hello again! Yep, you were tops!
SABIN: That's why we...
AGED MAN: Quick! Fix that chair! Then you can use it to reach the roof.

SABIN: You don't suppose... Can this be Gau's father?

SABIN: You don't suppose...Gau, could this be your father?
GAU: Uooo...

SABIN: Come on, Gau. It's true, right?
GAU: ...fffatherrr...?
SABIN: Yes. This is definitely your father.
GAU: ......??? ...Gau's...father?! Oooogauooooo!

SABIN: Right!! Let's go tell your father the news! He needs to know you're his son!

SABIN: Just a minute... We can't just go there with you looking like this. I know! Let's go to Jidoor and give you a make-over!

SABIN: No, Gau! Don't eat with your fingers!

GAU: Yaoooo...

SABIN: Don't say "Yaoooo" when you mean "Yes!"

GAU: Ho!

SABIN: ......

(if Terra is currently in the active party)
TERRA: How do you like these? Wait! What about those? Hm...oh well...

TERRA: Did you say something?
UNKNOWN: "! Nothing... ...Uh huh..."

(if Celes is currently in the active party)
CELES: Which is it gonna be? Oh! This is nice...but...Do you think it becomes Gau? Well...

CELES: What?!
UNKNOWN: "...Nothing..."

(if Cyan is currently in the active party)
CYAN: What a jaunty hat!
UNKNOWN: "Not at..."

CYAN: Wait a minute! Where's the hat?
UNKNOWN: "......"

SABIN: This is it!
GAU: Me go to funeral?
SABIN: Perfect! Functional yet sporty! Done!
UNKNOWN: "I don't think..."

(if Setzer is currently in the active party)
SETZER: Phew! Completely lacking in fashion... Excuse me, sir. Could you order some clothes like the ones I'm wearing?
UNKNOWN: Impossible!
UNKNOWN: Setzer! How dare you think of sticking him in that kinda getup?!

(if Locke is currently in the active party)
EDGAR: I got it! A tuxedo, silk hat...and... ...a rose in his teeth!
LOCKE: I think that's overdoing it just a bit... He should have a bandana on his head!
EDGAR: What's so great about a bandana? Most of the time I see 'em tied around dogs at the beach!
LOCKE: HEY! What do you mean by that?

SABIN: Okay, Gau? Now, any father'd be glad to have a son like you!
GAU: Hooo...

SABIN: Excuse me, Sir.
AGED MAN: Who'n blazes 'r you? Oh! The repairman!
SABIN: Sir...You...had a son, right? You with me!

AGED MAN: ...son?
SABIN: Right. The truth is, he's alive! Come here, Gau!

GAU: Fffatherrr...

AGED MAN: What is this?! What's with this "son" business? I never had a son!

AGED MAN: But now that you mention it, I once had a terrible dream. In it, a demon-child was born! I grabbed the creature, and rushed off to the Veldt with it…It was crying like crazy when I arrived on the Veldt.
SABIN: But, Sir...

AGED MAN: I left the child there... And without looking back, I turned and started to run.
SABIN: I'm trying to tell you...

AGED MAN: Suddenly the crying stopped. I turned around and saw a frightful monster... Hideous! Still gives me the shakes. SABIN: I give up...

AGED MAN: But you, young man, your parents must be proud of you! I still have dreams of that demon child...Frightening...

SABIN: Why! You old... He's completely lost his mind! Gau, I'm gonna clobber him!!

GAU: Uwaooo...ooooo...

SABIN: I...I'm sorry...

GAU: Fffatherrr...alive...H... a... p... p... y...

AGED MAN: Eh? Say, is everything fixed yet?

AGED MAN: The repairman, at last!
PARTY: "Uh, no. I was wondering if you knew anything about Emperor Gestahl's map..."
AGED MAN: Map...?! Everyone's askin' 'bout that map!
PARTY: Pardon?!
AGED MAN: Little while ago, some guy wearin' a bandana asked for the map. So I told him!
PARTY: W...where is it?

AGED MAN: It's where the mountains form a star-shape! You should have just come out and asked me. No need to be shy!

AGED MAN: Got it?! Where the mountains form the shape of a star!


  1. Speaker is uncapitalized in-game
  2. In the SNES release, the dialogue line where Edgar proposes building Magitek weapons (347 in code) ends after the proposal, due to an error using an "end of message" code after Edgar's first line rather than "end of text box" code that would proceed to Banon's objections and counter-proposal to have Terra communicate with an esper. The Advance script fixes this error.
  3. 3.0 3.1 Despite previously being labeled "GUARD", the guard sleeping in Celes' cell is labeled "SOLDIER" after taking the key.
  4. Due to an oversight, Sabin's line upon entering the camp triggers based on if the player has named Shadow at all, meaning if the player met Shadow in South Figaro but not in Sabin's scenario, this line still does not play.
  5. Despite Cyan being the speaker, the line in which he confronts the soldiers after the poisoning is incorrectly attriuted to "WARRIOR".
  6. 6.0 6.1 Ziegfried is labeled inconsistently as Ziegfried, Siegfried, and Sigfried.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 When talking to Ramuh, the order it checks to determine if the generic dialogue or a speaker's unique dialogue is used is: Locke, Edgar, Celes, Sabin, Cyan, Shadow, or Gau (as he is lowest in priority, his lines will only be used if he is the only party member present). The dialogue will be spoken by the party member who is the highest priority; if they have no unique dialogue assigned to them, they will use the generic dialogue over a unique dialogue spoken by a party member who is lower in the priority.
  8. Despite this line not being labeled, it only plays if Celes is the allocated speaker to Ramuh in the scene.
  9. 9.0 9.1 9.2 Though not explicitly ascribed to Ifrit or Shiva in the SNES translation, the Advance script ascribes the lines to Ifrit and Shiva.
  10. Though this line is attributed to Maduin and spoken from his perspective in the SNES version, the Advance script corrects the line to be spoken from Madonna (renamed Madeline)'s perspective).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Which party member speaks depends on which ones the player recruited and their party formations
  12. Gestahl is identified as "MAJESTY" for only this line.
  13. Deathgaze in later releases