Final Fantasy Wiki
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'''Locke''': They'll spot us in the\nair from miles away if we try to fly this thing into the Empire. We'd better land a safe distance away.<br>
 
'''Locke''': They'll spot us in the\nair from miles away if we try to fly this thing into the Empire. We'd better land a safe distance away.<br>
 
'''Setzer''': That sounds like a good idea. I'll stay on board and keep the ship ready to take off at a moment's notice.
 
'''Setzer''': That sounds like a good idea. I'll stay on board and keep the ship ready to take off at a moment's notice.
  +
  +
====Vector====
  +
(Upon talking to the man hiding behind the crates in front of the Magitek Research Facility entrance.)<br>
  +
''Man'': Shhh! I'm a Returner. I've heard all about you.
  +
  +
''Man'': I'll distract the soldiers. Use this box to climb up onto those steel beams and sneak into the research facility.
  +
  +
''Man'': Are you ready?
  +
* (Upon selecting "Yes".)<br>'''Man''': Man: Ohhh...! Musta...hadda...few too many...
  +
* (Upon selecting "No", nothing happens.)
  +
  +
(Upon talking to the man during the infiltration.)<br>
  +
'''Man''': Man: Ohhh...! Musta...hadda...few too many...
  +
  +
(While passing the man on the way to the facility.)<br>
  +
'''Man''': Urghhh... Gonna toss it all...<br>
  +
'''Soldier''': Oh, geez...
  +
  +
(Upon walking back to the guards at the entrance after sneaking in.)<br>
  +
''Soldier'': Hey! How'd you get back there!?
   
 
===World of Ruin===
 
===World of Ruin===

Revision as of 17:30, 26 June 2022

Final Fantasy VI Advance script comprises the full text transcript of the original Game Boy Advance release of Final Fantasy VI.

Notes
  • § Story dialogue encompasses all dialogue given in the main story of the game. This includes optional in-story events, and events with alternative dialogue depending on the player's actions.
    • The order of events in the World of Ruin are as given in the official Final Fantasy III Nintendo guide.
  • All other dialogue, including notifications, sidequests, and NPC dialogue, is listed under the § Miscellaneous section. Optional dialogue is listed next to event triggers, and NPC dialogue is grouped by world, due to the drastic change in dialogue thereafter.
  • Dialogue is ordered by the earliest possible place it can be triggered.
  • At times, the game does not directly attribute a speaker even if it is apparent who has spoken. For ease of reading, this page will attribute such lines to the apparent speaker with their name italicized to denote the game does not display their name.
    • Dialogue from generic NPCs with no title or name to use will simply denote the speaker as "NPC", with the word italicized.
    • Dialogue where the speaker is unclear will be attributed to "Unknown", with the word italicized.
    • On occasions where the Party as a whole speaks without a specific character being given as the speaker, this dialogue will be attributed to "Party", with the word italicized.

Story dialogue

World of Balance

Intro scene

On-screen: The ancient War of the Magi... When its flames at last receded, only the charred husk of a world remained. Even the power of magic was lost...
In the thousand years that followed, iron, gunpowder, and steam engines took the place of magic and life slowly returned to the barren land...
Yet there now stands one who would reawaken the magic of ages past, and use its dread power as a means by which to conquer all the world...
...Could anyone truly be foolish enough to repeat that mistake?

Narshe

Biggs: There's the city...
Wedge: Hard to believe an esper's been found frozen there a thousand years after the War of the Magi...

Biggs: Bah! Probably just another wild goose chase...
Wedge: I don't know... They wouldn't have let us use her unless they were confident that the information was good.

Biggs: Ah, yes...our witch. I hear she fried fifty of our Magitek armored soldiers in three minutes... Kinda makes your skin crawl, don't it?

Wedge: Relax. With that thing on her head, she's a mindless puppet. The girl won't even breathe unless we tell her to.

Wedge: We'll approach from the east. Move out!

Wedge: The girl takes point. And don't waste time on the riffraff! Remember what we're here for. Let's move!

(Upon attempting to leave Narshe.)
Wedge: The esper's gotta be here. Let's keep looking!

(Upon encountering the group of Guards left of the inn.)
Guard: Imperial Magitek Armor? Not even Narshe's safe anymore!

(Upon encountering the group of Guards right of the inn.)
Guard: The Empire's got no business here!

(Upon encountering the group of Guards by the item shop.)
Guard: For Narshe!

(Upon encountering the group of Guards on the steps leaving the town north.)
Guard: We've got 'em trapped now!

(Upon encountering the group of Guards on the steps in front of the mines north.)
Guard: Defend the mines!

(Upon entering the mines north.)
Wedge: According to our source, they unearthed the frozen esper in a new mine shaft they were digging... This must be it.

(Upon reaching the gate in the mines.)
Biggs: I'll handle this. Stand back!

(Upon proceeding through the opened gate.)
Guard: We're not handing over the esper! Ymir! Get them!

(During battle with Ymir.)
Biggs: Hold it! This thing's a...! They must have trained it to Guard the mines!
Wedge: What are you talking about? You know what this is?
Biggs: Ever heard of a lightning whelk? It's a monster that absorbs lightning...
Wedge: ...and stores the energy in its shell!
Biggs: Right. So whatever you do, don't attack the shell!
Wedge: Got it!

(Upon reaching Valigarmanda.)
Biggs: So...this is the frozen esper?

(During scripted battle with Frozen Esper.)
Wedge: This thing's giving me the creeps. Something's not right...!
Girl: ...

On-screen: The frozen creature began emitting an eerie light......

Wedge: Wh-where's that light coming from!? Uwaaagh!
Biggs: Wh-what was that!? ...Wedge? Wedge, where are you? H-hey! What's going on!?
Girl: .........

(Upon talking to the man in the house after the battle.)
Girl: Where...am I?

Old Man: My, my! And I just removed the crown!
Girl: My head...hurts...

Old Man: Easy, there! This is a slave crown. The others were using it to control you. It was robbing you of your thoughts-- making it so you'd do whatever they told you.

Girl: I can't remember a thing...
Old Man: Don't worry. It'll all come back to you... In time, that is.
Girl: ...

On-screen: A mysterious young woman, born with the gift of magic, and enslaved by the Gestahlian Empire...

(Upon selecting the name "Terra".)
Terra: My name is...Terra...
Old Man: Impressive! I've never heard of anyone recovering so fast. You must be made of tougher stuff than most...

Soldier: Open up! We're here for the Magitek armor pilot!

Soldier: Open this door right now, and hand over that girl! She's an agent of the Empire!

Terra: Empire...? Magitek armor...?

Old Man: There's no time to explain! You need to get out of here! These fools aren't going to listen to reason...

Old Man: This way! Quickly!

(Upon attempting to leave through the south entrance.)
Soldier: Open this door right now, and hand over that girl! She's an agent of the Empire!

(Upon talking to the old man at the exit.)
Old Man: Make your way out of town through the mines! I'll try to buy you some time.

(Upon walking across the bridge.)
Guard: Up there!

(Upon reaching being surrounded by the Guards in the mines.)
Guard: There she is!

(During the flashback.)
Kefka: My sweet little magic user... Uwee-hee-hee! With this slave crown, you'll be all mine!

Kefka: Uwee-hee-hee! Good, good! Burn them all to a crisp!

Gestahl: Soldiers of the Empire! We stand at the dawn of a new age!
Gestahl: The lost power of magic has returned to us! We are the chosen ones!

Gestahl: The time has come for us to claim our rightful dominion over the world!
Gestahl: Nothing shall stand in our way!
Soldiers: Hurrah! Long live Emperor Gestahl!

Old Man: Took you long enough! Busy with all the robbing and plundering, I presume?

On-screen: A treasure hunter and trail-worn traveler, searching the world over for relics of the past...

(Upon selecting the name "Locke".)
Locke: I prefer the term "treasure hunting"!
Old Man: Ha! Semantic nonsense!
Locke: There's a huge difference!

Locke: Anyway, is there something you need me to do?
Old Man: There is indeed. ...I met the girl.

Locke: ...!? You don't mean...?

Old Man: The city Guard is pursuing her as we speak. This city has the strength to stand up to the Empire, but it won't use it... The people are just too stubbornly independent to join an underground resistance group like the Returners. I tried to explain that the Empire was controlling the girl, but they wouldn't even listen...

Locke: All right... So, you want me to get her out of Narshe?

Old Man: That would be the idea. Make your way to Figaro for the time being...

Guard: Now we've got her!

Locke: Wonderful... There's a whole bunch of 'em...

Moogles: Kupo...

Locke: Moogles... Are you saying you want to help?

Moogles: Kupo!!!

Moogle: Use us to save Terra from the Guards! Need more information?

  • (Upon selecting "Yes".)
    You'll fight using 3 different groups. Press Select to switch between them. Defeat the leader of the Guards before his men reach Terra, or the battle's lost!
  • (Upon selecting "No", skip to battle.)

(Upon talking to Terra.)
Terra: Uhhhn...

(If the Guards reach Terra first.)
Locke: No...! I failed her...

(Upon defeating the commander.)
Locke: Thanks, moogles! We're in your debt!

(Upon reaching the exit.)
Locke: This switch oughta...

Locke: Eh? You back with us now?

Terra: You...saved me?
Locke: Save your thanks for the moogles!

Terra: Ugh... I can't remember a thing... It's like my mind's trapped in a fog...

Locke: You lost your memory!?

Terra: A man said it would come back...eventually...
Locke: So, you've got amnesia... Don't worry! I won't leave your side until your memory returns!
Terra: ...?
Locke:I'm not gonna up and abandon someone just because they lost their memory! I'll keep you safe! I promise!

(Upon attempting to re-enter the town.)
Guard: Hmmm...? Is that...? Hey!!!

Locke: It's not safe here. We'd better hightail it south to Figaro!

Figaro Castle

(Upon entering Figaro Castle.)
Soldier: Halt! ...Oh, it's you. Proceed.

(Upon talking to Edgar on the castle throne.)
King: You mean, this young woman is...?

Terra: Who are you?

King: Oh...my apologies!

King: How rude of me to turn my back to a lady on our very first meeting!

On-screen: The young king of Figaro Castle, Imperial ally, and champion of the technological revolution...

(Upon selecting the name "Edgar".)
Edgar: I am Edgar, King of Figaro.

Locke: Heh... Surprised that someone like me knows a king?

Locke: Well, I'll catch you two later!

Edgar: So, you're an Imperial soldier, right? Don't worry. Figaro and the Empire are allies. Feel free to rest here for as long as you'd like. It's not in my blood to harm a lady!

Terra: Why are you being so kind to me? Is it because of my...abilities?

Edgar: I'll give you three reasons. First of all, your beauty has captivated me! Second...I'm dying to know if I'm your type!
I guess your...abilities...would be a distant third.

Terra: ...? What's the matter?

Edgar: Guess my technique's getting a bit rusty...

Terra: Hmm... I suppose a normal girl would have felt something from those words. But...not me...

(Upon talking to the high priestess in the bedroom in the left tower.)
High Priestess: Edgar has a twin brother, you know. He was such a nice boy, always thinking of his family...

(During the flashback.)
Youth: Edgar, what's wrong with Dad? Why's everyone talking about a successor?
Edgar: Are you blind? Haven't you seen how thin his face has become?

Youth: ...? ...What do you mean?

Youth: Edgar!

Youth: Are you...crying?

On-screen: Edgar's twin brother, who traded the throne for his own freedom...

(Upon selecting the name "Sabin".)
High Priestess: Ah, yes...Sabin. I'm sure he's a fine young man by now. He was just a boy when he left—even smaller than his brother. I often wonder where he is now, and what he's doing...

(Upon talking to Edgar after previously talking to the high priestess about Sabin.)
Edgar: Well? How do you like my castle?

Soldier: King Edgar! There's someone from the Empire here to see you, sire!

Edgar: Kefka, no doubt!

Kefka: Phooey! Emperor Gestahl's stupid orders!

Kefka: Edgar, you pinhead! Why do you have to live out in the middle of a stinking desert? These recon jobs are the pits!

Kefka: Ahem! There's SAND on my boots!

Soldiers: All gone, sir!

Kefka: How pathetic!

Soldier: What in the world brings you—
Kefka: Out of my way!

(Upon talking to the soldiers next to Kefka.)

  • Edgar: You wouldn't be thinking of invading my kingdom next, would you? We have an alliance...
    Soldier: An alliance? With this miserable little sandpit? Don't make me laugh!
  • Edgar: I hear you've been busy down south, taking over a country or three! Just what is the Empire up to?
    Soldier: That's none of your concern.

(Upon talking to Kefka.)
Edgar: What brings Emperor Gestahl's own court mage, Kefka, to my humble castle?
Kefka: A girl of no importance recently escaped from us. We heard she found refuge here.

Edgar: This wouldn't have to do with that "witch" everyone's been whispering about, would it?
Kefka: Lies! She merely stole something of minor value. Is she here?

Edgar: That's a tough one...

Edgar: There are more girls in here than grains of sand in the desert. A man couldn't possibly keep track of them all!
Kefka: Oh, Edgar... You know you only stand to lose by trying to hide her from us! Hee-hee-hee...

Kefka: I truly hope nothing happens to your precious Figaro!

(Upon talking to Locke after Kefka leaves.)
Locke: I didn't like the sound of that...
Edgar: Where's Terra?

Edgar: Take her to her room...

Edgar: I'd love to stay and chat, but the chancellor and I need to do some planning now. Being a king's not all tea and crumpets. If you'll excuse me...

Locke: Follow me.

(Upon talking to Locke after following him.)
Locke: Sorry, I didn't mean to drag you around like this without giving you a chance to rest. I'm—
Terra: Locke, right? ...Edgar told me about you. Is it true you're a thief?

Locke: I'm a TREASURE HUNTER!

Locke: On the surface, Edgar pretends to support the Empire. Truth is, he's collaborating with an underground resistance group called the Returners. I serve as their go-between.

Locke: The old man you met in Narshe is one of us, too.
Terra: The Empire... But I'm an Imperial soldier...!

Locke: Not anymore. They were using you. That's all! Things are different now.

Terra: It's just... I don't know what I should do. Whenever I try to think, it just makes my head hurt even worse...

Locke: All that matters is that you make your own decisions from now on. You don't have to think too hard right now. You'll know what you want to do when the time comes.

Terra: But how will I know which choice is right...?

Edgar: ...? What in the—

Edgar: What's happening?
Soldier: It's the Empire! Kefka, he—

Edgar: What do you think you're doing!?

(Upon talking to Kefka.)
Kefka: Bring me the girl. Now!
Edgar: I have no idea what you're talking about!
Kefka: Oh? Then...enjoy the barbecue! Hee-hee-hee!

(Upon talking to either of the two Imperial soldiers.)
Trooper: Fire! Fire! Heh-heh-heh...

(Upon talking to the Figaro soldiers running near Kefka.)
Soldier: The castle's on fire!

Trooper: Fire! Fire! Heh, heh heh...

(Upon talking to the Figaro soldier atop the castle grounds.)
Edgar: Get her ready...
Soldier: Yes, sire!

Kefka: Had a change of heart?

Edgar: It seems I have no choice...

Edgar: ...Or perhaps I do!

Kefka: Oh, my! The brave and noble king abandons his people to save his own skin! How utterly delightful! Hee-hee-hee!

Edgar: Jump!

Edgar: All right! Sink her into the sand!

Locke: Yahoo!

Soldier: Figaro Dive Mode engaged!

Chancellor: Witness the glory of Figaro!

Kefka: Go! KILL THEM!!!

(Upon defeating the Magitek Armor boss.)
Edgar: Bravo, Figaro!

Kefka: Son of a sandworm! You'll pay for this!

Locke: That was great!

Terra: Were those bad people? I...I'm scared...

Edgar: Terra, there's someone we'd like you to meet...

Locke: Like I told you before, we're members of the Returners...
Edgar:: Would you be willing to meet our leader? Magic is going to be the key to winning this war.

Terra: Magic...

Edgar: That esper reacted to your magical powers. There's got to be a relationship...
Terra: I don't know any more than you do. These powers just come naturally to me.

Edgar: But no human is born with the powers you seem to have!

Edgar: Forgive me.
Terra: ...What should I do?
Edgar: The Empire will be coming after us. They want your powers for their own. And if they get them, the world is done for... Terra, you want to understand your own powers, don't you?

Edgar: Then I think you should meet with Banon. He may be able to help you find out more about why you have them.
Terra: ...

Locke: Please... Edgar's right.

Edgar: There's a cave just south of here that leads to South Figaro... Let's head in that direction.

South Figaro Cave

(Upon talking to the Guard outside South Figaro Cave, if the player has not yet completed Figaro Castle.)
Soldier: This cave leads to South Figaro. I'm afraid I can't let you through, though.

(Upon talking to the Guard outside South Figaro Cave, after completing Figaro Castle.)
Soldier: King Edgar! Where are you headed, sire?
Edgar: Through the cave, and eastward to South Figaro. We'll then make for the Returner headquarters in the north. Return to the castle and pass the word along.
Soldier: Understood, sire! Take care!

Mt. Kolts

(Upon talking to Vargas.)
Vargas: Sabin sent you, didn't he?

Locke: Who're you?

Edgar: Sabin? Is he here?

Locke: You were the one sneaking around us the whole way up here, weren't you?
Vargas: And if I was?

Vargas: Hmph. Well, it doesn't really matter who you are. I've got no plans to surrender. Woe is the day you met me...it'll be the last day of your lives!

(Sometimes during battle with Vargas.)
Vargas: Come on! What's the matter?

(After Vargas loses 700-800 HP.)
Vargas: Enough of this! I'll send you all to the great beyond!

Sabin: That's enough, Vargas!

Vargas: Ah, if it isn't Sabin!

Sabin: Why, Vargas? Why did you kill Master Duncan? How could you kill your own father!?

Vargas: The fool snubbed me, his only son! He chose you as his successor!

Sabin: That's not true! Our master—

Vargas: It's true and you know it! It's written in that ugly sneer across your face!

Sabin: He wanted you to be his successor, not me! He knew you had the most potential...

Vargas: I'm sick of listening to your lies! I've got far more than just potential! Why don't you see for yourself?

Vargas: Blizzard Fist!

Vargas: Ah, Sabin! My father was right to see so much in you!

Sabin:: I guess there's no avoiding this...

Vargas: Fate made us train together, and now fate will send you to your doom!

(When Sabin is afflicted by Doom; occurs once.)
Vargas: Now... Get ready to join your beloved master!

(When not using Pummel.)
Sabin: I need to use a blitz technique, like the master taught me...

On-screen: Select "Blitz," press Left, Right, Left, then press the A Button!

On-screen: How to use "Blitz":
1. Choose "Blitz" and press the A Button.
2. When the cursor appears, enter the command for your technique.
3. Using the Control Pad, press Left, Right, then Left again.
4. Finally, press the A Button to perform the technique.
5. If you make a mistake, nothing will happen. Be careful!

Sabin: Select "Blitz," press Left, Right, Left... ...then press the A Button!

(Sometimes during the battle thereafter.)

Vargas
  • Why hold back, Sabin? Your time's almost up!
  • Time to put an end to this!

(Upon using Raging Fist.)
Vargas: Uaaagh! You...already learned...that technique...!?

Sabin:: Vargas... If only you hadn't been so consumed by pride...

(After the battle ends.)
Edgar: Sabin!

Sabin: Brother?

Locke: ...Brother? You're his twin brother!?

Terra: His...brother? At first, I thought you were another one of Vargas's bears...

Sabin: You thought I was a...bear?

Sabin: I guess I'll, uh...take that as a compliment!

Sabin: Anyway... Edgar, what are you doing here?
Edgar: We're on our way to the Sabre Mountains.
Sabin: To the Returner hideout, no doubt?

Sabin: So, the wheels are finally turning... I've been watching from a distance, hoping the world would come to its senses. The way things were going, I was afraid Figaro would end up as a puppet state.

Edgar: A means of striking back has presented itself. There will be no more playing lapdog to the Empire... I'm through with that act.

Sabin: Think a "bear" like me could be of any help?

Edgar: You'd join us? Sabin...!

Sabin: I think Duncan would rest easier knowing his training helped bring peace to the world.

Locke: Well then, let's get going!

(Upon attempting to return to Mt. Kolts after leaving toward the Returners Hideout.)
Trooper: You! You're Returners!

Returners Hideout

(Upon talking to the Returners inside the entrance.)
Returner: King Edgar! This way, please!

(Upon talking to the Returner in the hideout's main room.)
Returner: The Empire wouldn't even think of looking for our headquarters here.\

(Upon talking to the Returner Guarding the top-left bridge.)
Returner: Have you spoken with Banon?

(Upon talking to Banon.)
Edgar: Banon! We brought her with us.

Banon: So, this is the girl... The one to whom the esper responded.
Terra: Esper...?
Edgar: It seems the Empire had complete control over her.

Banon: Carrier pigeons have kept me informed. I also heard that she wiped out fifty Imperial soldiers in mere minutes...

Terra: No, that's not...!

Locke: Terra!
Edgar: For heaven's sake, Banon! The girl doesn't remember anything!

Banon: Hiding from the truth won't change it!

Banon: Perhaps you've heard this story before? Once, when people were still pure and innocent, there was a box they were told never to open... But someone went and opened it anyway, unleashing all the evils of the world... Pride... envy... greed... wrath... gluttony... The only thing that remained in the box was a single ray of light: hope.

Terra: ...br> Banon: Your power is a gift, not a curse. No matter what happens, you must remember that. You are this world's last ray of light...our final hope.

Edgar: Banon!

Banon: I've grown weary with the hour... Allow me to rest for a while.

(Upon talking to Locke.)
Locke: The Empire stole someone important from me. I've hated it ever since... If no one stands up to the Empire, more people will be left like me. That's why I joined the Returners.

Terra: But, there's no one important in my life. I have no family...no friends...
Locke: That's not true! And besides, I'm sure there are people who feel you're important to them. Those people are counting on you, too...

(Upon talking to the Returner Guarding the main entrance.)
Returner: We're a small organization, but we've been gaining more and more sympathizers around the world. Freedom is almost within our grasp...

(Upon talking to the Returner in the hideout's main room.)
Returner: The Empire is snuffing out Returners wherever it finds them. We must find a way to strike back before it's too late...

(Upon interacting with the table in the main room.)
On-screen: There's a scrap of paper lying here...

  • (Upon selecting "(Toss it in the trash.)", paper removed.)
  • (Upon selecting "Leave it.", paper remains.)

(Upon talking to the Returner in the hideout's top room.)
Returner: Please, have the courage to join us in our battle!

(Upon talking to Sabin.)
Sabin: I don't know what to tell you... But I do know that I trust my brother completely. He's always thought of my needs before his own, ever since we were little. I think you should trust him, too. But don't tell him I said that! He'll turn red as a tomato!

(Upon talking to Edgar.)
Edgar: It's not easy asking so much of you... And if we force our ideas on you, we're no different from the Empire. So...we want you to decide for yourself.

(Upon talking to the Returner Guarding the main entrance after talking to Locke, Sabin, and Edgar.)
Returner: Banon? He went outside just a moment ago.

(Upon talking to Banon outside the hideout, first few times.)
Banon: Have you made your decision? Will you become our last ray of hope?

  • (Upon selecting "Yes".)
    Banon: Really? You will?
    Terra: But... I'm scared...
    Banon: The uncertainty you're feeling is only natural.
    Banon: Terra... I want you to have this.
    Terra: What is it?
    Banon: A charm to help keep you safe. Take it!
    On-screen: Obtained Gauntlet!
    Banon: I have a plan. Would you please gather everyone together?
    (Proceed to war meeting scene.)
    • (If selected after being asked three times.)
  • (Upon selecting "No". Answer changes each time.)
    • (First time.)
      Banon: I see...
    • (Second time.)
      Banon: I thought as much...
    • (Third time.)
      Banon: So, there's really no convincing you?
      Terra: Hope... How could anyone put their hope in me?
      (Proceed to wounded Returner scene.)

(Upon speaking to the Returner in the top room after rejecting Banon once or twice.)
Returner: I understand your apprehension. But too many innocent lives are being lost to the Empire while we stand here and do nothing... Please, lend us your strength! This relic will help keep you safe.

On-screen: Obtained Genji Glove!

(Upon talking to him again.)
Returner: We need your help.

(War meeting scene. Only plays if the player selected "Yes" to Banon.)

(If the paper on the table was found by the player, and the player selected "Leave it there." at the start of the meeting.)
Banon: Who threw this here? Don't you people know what a wastebasket looks like?

Banon: Well then...

(After the previous line, or if the paper was removed or never found.)
Banon: We all know that the Gestahlian Empire is using its Magitek power to wage war. The question is, where did they get that power?

Edgar: I had Locke dig around for information. It seems the Empire has been gathering scholars from around the world to study espers.

Locke: Narshe's esper was also the reason for the Imperial assault there.

Terra: Are you saying there's some kind of connection between espers and Magitek?
Banon: Espers and Magitek... Only one possible link comes to mind.

Edgar: You don't mean...
Banon: The War of the Magi.

UNKNOWN: "No!" "That's impossible...!"

Locke: My grandma used to tell me bedtime stories about magical machines... ...Those stories were true?

Edgar: You're saying we're on the verge of a second War of the Magi?
Banon: It's only a guess. The war took place a thousand years ago, and every historian has a different theory. But one theory says that energy drained from espers was used to power machines... ...and that ordinary humans were also infused with that same energy.

Terra: So that's what Magitek power is...

Edgar: If we're going to fight Magitek enemies, we need Magitek weapons of our own.
Banon: No! That would bring about another War of the Magi!
Edgar: Then what do you propose?
Banon: I was wondering if we might not be able to have a chat with an esper...
Edgar: ...With an esper!?[note 1]

Banon: It's risky, but that esper reacted to Terra before... If we could get it to react to her again, we just might be able to wake it up.
Edgar: Do you really think that would work...?

Banon: I can't say for sure, but I believe it's our best shot... Of course, we can't do anything without Terra's help.

Locke: Terra...

Terra: I'll do it.
Sabin: I'm not entirely sure I understand the plan...but what the hey! This sounds like it'll be fun!

Banon: What was that? That noise just now...?

Returner: Banon, sir...!

(Wounded Returner scene. If the player selected "No" three times, this scene plays first. Scene plays either way, with the dialogue ordered slightly differently depending on how the scene was triggered.)

  • (If the scene triggered after the player selected "No" three times.)
    Returner: S-South...Figaro...
    Banon: What's wrong? What's happened!?
  • (If the scene triggered after the war meeting scene.)
    Banon: What's wrong? What's happened!?
    Banon: Those wounds look awful...
    Returner: S-South...Figaro...

Returner: Th-the Empire's...t-taken South Figaro... They're headed...this way...

Banon: So they've found us... We haven't a moment to lose!

Edgar: Locke!
Locke: I know... "Someone" has to sneak into South Figaro to slow down the enemy, right?
\ Edgar: This is right up your alley. We're counting on you.

Locke: Terra... Wait for me... I won't be gone long. ...And watch out for a certain lecherous young king who shall remain nameless. The guy moves in like a hawk!
Edgar: Locke!

Sabin: Edgar... Old habits die hard, eh?

Banon: What about us?
Edgar: We can escape down the Lethe River and make our way to Narshe. I'm curious about that esper they found in the mines...
Banon: Very well. I'll ready the raft by the back entrance. It's risky, but we don't have much of a choice at this point.

Edgar: It's not safe here. Come with us to Narshe... It could be a chance for you to gain a better understanding of your abilities.

Banon: We've no time to dilly-dally. Let's make for Narshe!

(After the scene plays, if the player had not already obtained the relic from the Returner in the top room.)
Returner: I understand your apprehension. But too many innocent lives are being lost to the Empire while we stand here and do nothing... Please, lend us your strength! This relic will help keep you safe.

On-screen: Obtained Genji Glove!

Lete River

(Upon reaching the raft.)
Party: Here we go! This raft will carry us to Narshe!

On-screen: Hop aboard the raft?

  • (Upon selecting "Yes", begin.)
  • (Upon selecting "No", nothing happens.)

(After boarding the raft.)
On-screen: Head towards Narshe while protecting Banon at all costs. If Banon falls in battle, the journey's over!

(Upon reaching the first fork.)
On-screen: Which way should we go!?

  • (Upon selecting "(Straight)", travel straight.)
  • (Upon selecting "(Left)", travel left.)
  • (Upon selecting "(Right)", travel right.)

(Upon reaching the second fork.)
On-screen: Now which way!?

  • (Upon selecting "(Left)", travel left.)
  • (Upon selecting "(Right)", travel right.)

(Upon reaching the third fork.)
On-screen: Hey, which way now?

  • (Upon selecting "(Up)", travel up.)
  • (Upon selecting "(Left)", travel left.)

(Upon encountering Ultros.)
Party: Hey, what've we got here?

Ultros: Gwee-hee-hee... You're up the creek without a paddle! And I'm not gonna let you through! ...Does that make me a bad octopus?

(Sometimes if Ultros is hit with Fire.)
Ultros: Yeeeouch! Seafood soup is NOT on the menu!

(Sometimes before Ultros hits Terra.)
Ultros: Oh, that one's a tasty morsel! I'd love to get my tentacles around her... *sluuuuuurp*!

(Sometimes before Ultros hits Sabin.)
Ultros: Muscle heads? Hate 'em!

(Sometimes before Ultros hits Banon.)
Ultros: Your ugly mug gives me the creeps!

(Upon defeating Ultros.)
ULTROS: *sploosh*! *blub blub*...

Sabin: I guess it got the point...?

Edgar: I wouldn't bet on it... It's probably just hiding down there.

Terra: Ewww!! Something's stuck to my leg!

Edgar: Terra! Get away from there!

Banon: We should be all right now.

Sabin: Eight-armed freak... I'm gonna smash it with a blitz!

Edgar: No! Sabin!!!

Sabin: Out of my way, Edgar!

Edgar: Well, he's always been a bit rash...

Terra: Sabin...

Banon: Oh, he'll be fine!

Edgar: Are you sure, Banon? ...Sir?

Banon: You're his brother! You should know better than any of us. Any second now he'll flop back up onto the raft, right as rain!

Sabin: Whaaa—

Banon: ......

Edgar: Think he missed the "onto the raft" part. Ha-ha...

Terra: Sabin!!!

Edgar: Sabin! You're on your own now!

Party: Sabin!

Mog: Edgar and Terra race toward Narshe while protecting Banon... But what of Sabin, who was swept away by the raging waters? And how is Locke faring after having penetrated the Empire's defenses in South Figaro? Is all going according to plan...?

Mog: Choose a scenario, kupo!

Locke's scenario

On-screen: Locke has worked hard to stymie the efforts of the Imperial troops in South Figaro. But now he desperately needs to escape...

Locke: Dammit! Gotta get to Narshe on the fly...

(After being KO'd at any point in the scenario before finding Celes.)
Locke: Ouch! Back to square one...

(Upon talking to an Imperial Trooper wearing brown armor.)

  • (While in Locke's normal clothes.)
    Trooper: What are you doing here? Scram!
  • (While in merchant's clothes.)
    Trooper: I'm not buying anything!
  • (While in Imperial armor, depending on the Trooper.)
    • (Trooper on the wall.)
      Trooper: Get back to your post.
    • (Trooper in front of the weapon shop.)
      Trooper: That idiot, Kefka, is about to invade Narshe. ...Oh, of course I know better than to call him that to his face!
    • (Trooper by the rich man's house.)
      Trooper: A detachment should be making its way toward Narshe as we speak. We'll be linking up with them soon.
    • (Trooper to the right of the stable.)
      Trooper: Oh, is my shift up already? Great! I'll go take a break.
    • (All three Troopers in front of the stable, including those in Magitek armor.)
      Trooper: This town's under Imperial occupation.

(Upon talking to an Imperial Trooper using Magitek armor in Locke's clothes.)
Trooper: Halt! What do you think you're doing?

(Upon talking to Duncan's wife.)
Duncan's Wife: Rich people's homes always have secret passages. You just have to search until you find a place where you can feel a draft!

(Upon talking to a merchant.)
Merchant: ...You're that infamous thief, Locke, aren't you?
Locke: Oh, now that was just plain rude. I'm a treasure hunter...and don't you forget it!

(Upon talking to the woman in the item shop.)
NPC: Stay away from those armored soldiers. They'll kill you just for talking to them.

(Upon using Steal on a merchant, after stealing a normal item.)
On-screen: Stole his clothes, too!

Locke: Here we go!

Locke: They're a little tight, but the price was right!

Birthday Suit: Wh-whew!!!

Merchant: Why do I always have to go and open my mouth...

(Upon talking to the merchant after stealing his clothes.)
Merchant: Why do I always have to go and open my mouth...

(Upon talking to the child in the old man's house.)
NPC: My grandpa used to be a servant for the richest family in town.

  • (While in Locke's normal clothes or Imperial armor.)
    NPC: But he said I'm only supposed to let merchants through here now.
  • (While in merchant's clothes.)
    NPC: You're a merchant, right? Okay, go ahead.

(Upon talking to the old man in his house.)

  • (While in Locke's normal clothes.)
    NPC: I don't like strangers. Bring me some cider and maybe I'll talk to you.
  • (While in merchant's clothes, without cider.)
    NPC: No cider? Then what are you doing here?
  • (While in merchant's clothes, with cider.)
    NPC: Ah, cider! *glug, glug*... Hmm? Secret passage? Well, yes, there is a tunnel from here to the mansion on the north end of town... Go downstairs and tell my grandson the password. It's, uh...ummm... I forget!
  • (While in Imperial armor.)
    NPC: Hmph... Cur!

(Upon talking to the boy in the weapon shop.)

  • (While in Locke's normal clothes or merchant clothes.)
    NPC: Those low-ranking soldiers in green love to start fights, even though they never win. They're so slow, you could steal the clothes right off their backs!
  • (While in Imperial armor.)
    NPC: Hmph!

(Upon talking to the man walking in the weapon shop.)

  • (While in Locke's normal clothes or merchant clothes.)
    NPC: Soldiers in the Imperial army have different ranks. The ones in green are the low-ranking grunts.
  • (While in Imperial armor.)
    NPC: Hmph!

(Upon talking an Imperial Trooper in green armor.)

  • (While in Locke's normal clothes or merchant clothes.)
    Trooper: What are you doing here? Scram!
  • (While wearing Imperial armor.)
    Trooper: Get back to your post.

(Upon using Steal on an officer, after stealing a normal item.)
On-screen: Stole his clothes, too!

Locke: Here we go!

Locke: They're a bit too large, but he didn't charge!

Birthday Suit: Wh-whew!!!

(Upon talking to the Troopers in the pub while wearing Imperial armor. The troopers otherwise use the default lines for talking to troopers in brown armor depending on Locke's current clothes.)

Trooper
  • It seems our famous lady general turned traitor. I heard they have her locked up somewhere in this town.
  • Oh no! I'm late for my shift guarding the underground passage to the mansion! Oh well... Better never than late!
  • I heard there are two tunnels beneath the northern mansion. One leads to another house, and the other leads out of town.

(Upon talking to the merchant in the inn.)

  • (While in Locke's normal clothes or merchant clothes.)
    Merchant: Business has slowed to a crawl thanks to the Empire.
  • (While in Imperial armor.)
    Merchant: Terribly sorry, I just ran out of everything I had to sell!
    • (Upon selecting "Lie to me will you!? Let's go!", battle begins.)
    • (Upon selecting "Guess I'm out of luck...", conversation ends.)

(Upon talking to the merchant in the room below the pub.)
Merchant: Hey, you! Came to steal my cider, did you?

Merchant: You dirty little thief!

(Upon stealing the cider on the table in the room below the pub.)
On-screen: Obtained Cider!

(Upon talking to the boy in the old man's house after giving the old man cider.)
NPC: The password is...

  • (Upon selecting "Rose bud" or "Failure".)
    NPC: Can't fool me! I know you're an Imperial spy!
  • (Upon selecting "Courage".)
    NPC: I'll show you the secret entrance.

(Upon talking to the boy after the entrance is unLocked.)
NPC: Cool, huh?

(Upon talking to the woman in the big room in the rich man's house.)
NPC: The Imperial troops have turned this house into their headquarters.

(Upon talking to the Troopers in big room in the rich man's house.)
Trooper: Thanks to our inside informant, this town fell with almost no resistance.

(Upon talking to the Trooper in the children's room in the rich man's house.)
Trooper: Gah! These kids are driving me nuts! Can't they keep quiet for two minutes!?

(Upon talking to the boy in the rich man's house.)
NPC: Clang, clang... Clang, clang... I'm Magitek armor!

(Upon talking to the girl in the rich man's house.)
NPC: Wind the clock... Wind the clock... Uh, that was just a jump-rope rhyme!

(Upon talking to the rich man in his house.)
NPC: Oh, what have I done? I betrayed my town to the Empire! All I could think of was the money...

(Upon entering the basement of the rich man's house while wearing merchant's clothes or Imperial armor.)

  • (Upon selecting "(Remove disguise.)", return to Locke's normal clothing.)
  • (Upon selecting "(These clothes are fine.)", keep current clothing.)

(Upon interacting with the door to Celes's cell.)
Locke: I know I've seen her before... Wait a second... She's one of the Empire's generals!

Guard: This is what happens to traitors!

On-screen: A Magitek knight forged by the Empire and tempered in battle. None have ever truly known the woman beneath the general's guise...

(Upon selecting the name "Celes".)
Guard: So, the mighty Celes has fallen!

Celes: Not as far as those who'd use their strength to oppress the weak...
Guard: Quiet!

Celes: Kefka's planning to poison every last man, woman, and child in the kingdom of Doma.
Guard: Shaddup!

Guard: Hmph! Run that mouth of yours while you still can... Your execution's tomorrow.

Guard (1): Keep a close eye on her!

Guard (2): Yes, sir! I can stand guard for days without sleep!

(Upon interacting with Celes.)

  • (Upon selecting "(Remove her bindings.)".)
    • (While in Locke's normal clothes.)
      Celes: And you are...?
    • (While in merchant's clothes.)
      Celes: What could you possibly hope to peddle in a place like this?
      Locke: Oops! Forgot I was still wearing these clothes.
    • (While in Imperial armor.)
      Celes: Aren't you a little short to be an Imperial trooper?
      Locke: What? Oh...the uniform.
  • (Upon selecting "(Just keep looking.)", nothing happens.)

(After removing Celes' chains.)
Locke: Name's Locke. I'm with the Returners.
Celes: You're a Returner!? I'm...or at least I was...General Celes. Now I'm nothing but a traitor...

Locke: Well, let's get going!
Celes: ...!? You'd take me with you?

Celes: ...No. I can barely walk. I'd never make it out of\nhere.

Celes: I appreciate it, but... Even if you got me out, you wouldn't be able to protect me. I'm better off waiting here for the executioner. At least that way I'll keep my pride...

Locke: I'll protect you!

Locke: Trust me! You'll be fine!

Locke: Let's go!

Celes: Wait.

Celes: This soldier might have something on him that could help us get out of here.

(Upon interacting with the sleeping guard.)
Guard: Zzz...zzz...

On-screen: There's a clock key in his pocket...

  • (Upon selecting "(Take it.)".)
    On-screen: Obtained Old Clock Key!
    Soldier:[note 2] ...more soup...'n... *mumble*... *mumble*...
  • (Upon selecting "(Stealing is wrong.)", nothing happens.)

(Upon interacting with the Guard sleeping in Celes' cell after taking the clock key.)
SOLDIER:[note 2] ...'n some bread, too...

(Upon attempting to leave the basement to return to South Figaro with Celes in the party.)
Celes: Wait! There's a secret way out through the back.

(Upon interacting with the normal clock in the basement.)
On-screen: An old clock... It's ticking...

(Upon interacting with the broken clock in the basement.)
On-screen: An old clock... It's not ticking...

  • (Upon selecting "(Wind the clock.)", open passage.)
  • (Upon selecting "(Leave it.)", nothing happens.)

(Upon leaving the rich man's house to exit to Figaro.)
Celes: Why are you helping me?
Locke: You remind me a lot of someone...

Locke: What's it matter, anyway? I'm helping you because I want to!

(While leaving South Figaro Cave.)
Locke: What is that noise?

(Upon reaching the exit to South Figaro Cave.)
Locke: What is that?
Celes: Something's coming through the wall!

(Upon beginning the battle with Tunnel Armor.)
Celes: Tunnel armor! If that thing hits us with its magic... ...they'll be scrubbing two big scorch marks off the wall!

Locke: So what are we supposed to do!?

Celes: Don't worry! I'll draw its magic with my runic blade!

Locke: And you'll be okay?!

Celes: Just you watch!

(Upon defeating Tunnel Armor.)
Locke: Whew! Looks like we're finally in the clear.

Terra's scenario

On-screen: Fleeing the Empire's troops, Banon, Edhar, and Terra ride the rapids toward Narshe. But the going won't be easy...

(Upon attempting to enter Narshe through the main town entrance.)
Guard: You... You're that Imperial officer from before!

Banon: Please, I can explain!

Guard: Get out of here now, or you'll regret it!

Edgar: Let's not get hasty here! I'm King Edgar of Figaro...
Guard: Liar!

Banon: My goodness...
Edgar: And that, my friends, is why I can't stand men. It's like they don't even have ears!
TERRA: I'm sorry, it's all my fault...

(Upon attempting to enter again.)
Guard: Get out of here now, or you'll regret it!

(Upon reaching the entrance to the Narshe Mines southern passage.)
Terra: When Locke first rescued me, we came out of the mines right around here. He fiddled with something...

Edgar: Yes, he told me. Twist this stone like so, and...

(Upon reaching the room of the mines with the seurity check point.)
Edgar: This must be the place...
Terra: What place?
Edgar: There's a room in here they use to test applicants to the city guard. We should be fine as long as we follow the light. If we make a mistake, lights will surround us. Then we'll have to tag the glimmering orange light to proceed.

(Upon talking to any of the moogles in their den.)
Moogle: Kupo!

(Upon talking to Mog.)
MOG: Kupo......po!

(Upon reaching Arvis' house.)
Arvis: Banon! King Edgar! Oh, and Terra, too!

Banon: Arvis! How do things stand here in Narshe?
Arvis: Same as always. The town's neutral. I've tried to convince them to side with the Returners, but it's no use. Of course, maybe with you and the king of Figaro here...

Edgar: How are the townspeople?
Arvis: Everyone's been a little on edge since the esper was discovered.

Banon: We believe Terra may be able to help us get answers to our questions about the esper.
Arvis: Well, the townspeople are still quite curious about it as well. If we approach them in the right way, there's a good chance they'll agree to let her see it.

Edgar: That esper is either going to save us...or dig us an early grave.

Sabin's scenario

On-screen: What dire fate has befallen Sabin, who leapt from the raft after the fight with Ultros...?

(Upon talking to Shadow by the cabin.)
Sabin: You...another traveler? You don't happen to know how I could get to Narshe, do you? I got separated from my friends.

  • (If Shadow has not been named.)
    Man: The Empire has set up camp just beyond the forest to the east.
    Sabin: The Empire!? What are they doing here?
    Man: They seem to have their eyes on Doma Castle.
    Sabin: So Doma's next, huh...? But I need to get to Narshe right away!
    Man: Your only road passes through Doma. I can take you there if you'd like. Just know that I may leave you at any time...
    On-screen: He owes allegiance to no one, and will do anything for money. He comes and goes like the wind...
  • (If Shadow has been named.)
    Shadow: The Empire has set up camp just beyond the forest to the east.
    Sabin: The Empire!? What are they doing here?
    Shadow: They seem to have their eyes on Doma Castle.
    Sabin: So Doma's next, huh...? But I need to get to Narshe right away!
    Shadow: Your only road passes through Doma. I can take you there if you'd like. Just know that I may leave you at any time...

(After the previous dialogue. If the player had not met Shadow in South Figaro, occurs upon selecting the name "Shadow".)
On-screen: Take on a traveling companion?

  • (Upon selecting "Yes" and adding Shadow to the party.)
    Shadow: Death is always just a step behind me...
  • (Upon selecting "No", conversation ends. Talking to Shadow again will cause the full conversation to repeat.)

(Upon talking to Interceptor by Shadow.)
Shadow: Don't get too close... He doesn't like strangers.

(Upon talking to the traveling merchant by the cabin.)
Party: Who're you!?

Merchant: Howdy there! I run a mobile item shop of sorts in these parts. Everyone around here knows me!

Merchant: You're, uh... not from around here, are you?

Merchant: Well, no matter! Need anything?

  • (Upon selecting "(Take a look.)", browse merchant's inventory.)
  • (Upon selecting "(Maybe another time.)", conversation ends.)

(After ending the conversation with the merchant.)
Merchant: See you around.

(Upon talking to the merchant again.)
Merchant: Welcome. Need anything?

  • (Upon selecting "What've you got?", browse merchant's inventory.)
  • (Upon selecting "No thanks", conversation ends.)

(Upon talking to the Man in the cabin.)
Aged Man: Hmm?

Aged Man: You the clockmaker? I been waitin' for ages!

Party: Uh, no, I'm not the clockmaker...

Aged Man: There she is, hangin' up on that wall over there! Ain't been tickin' for a year now! Five years, was it? Shucks, maybe it's been ten, I don't remember!

(Upon talking to the Man again.)
Aged Man: Oh, got it!

Aged Man: Lawnmower repairman, eh? Couldn't provide worse service! Grass's fifty feet high out back!

(Upon talking to him again.)

  • Aged Man: You're here to fix my bed! It's been creakin' like all git-out!
  • Aged Man: No more lip, repairman! Fix that stove, on the double! It'll be on your conscience when I freeze to death!
  • Aged Man: Goodness! Then you must be... You've come to fix the door!?

(Upon interacting with the stove in the cain.)
Party: Yeeeouch!

Aged Man: Oh, for pity's sake...! And you call yourself a repairman! Causing trouble just like a kid...

Aged Man: A kid? I don't have any kids! Ugh, why'd you have to bring up kids? Makes me sick just thinkin' about it! I think it's time for you to leave now! Go on, git! Or I'll toss you out onto the Veldt, too!

Party: "...? I think this old chocobo's missing a few feathers..."

(Upon entering the Imperial Base.)

  • (If the player has not met and named Shadow.)[note 3]
    Sabin: What the...? Why are there so many troops here?
  • (If the player has met Shadow.)
    Party: An Imperial camp... There are an awful lot of soldiers here...

Soldier A: Hey, did you hear?
Soldier B: Oh, you mean—
Soldier A: Shhh! Keep your voice down! If Kefka catches us, we're toast!

Soldier A: They say Kefka's plotting to drive away General Leo so he can take over his position as general...
Soldier B: Don't even joke about something like that. If that freak becomes our general, I'll quit!

Soldier A: Shhh! What if he hears you? You'll be locked up!
Soldier B: All right, all right!

Soldier B: Uh-oh... Here he comes! Quick, back to your post!

Kefka: Hey, you! You keeping a\nsharp lookout? Hmm?
Soldier A: Yes, sir! Kefka, sir! What a pleasant surprise! How are you today, sir?
Kefka: Please, spare me your petty small talk! Just do your job! And don't let me catch you slacking, or I'll make you regret being born!

Soldier B: Hmph! Like we're gonna listen to you, you pompous little... What's wrong with that guy, anyway? It's like General Leo got all the good qualities a man could have, and Kefka got stuck with the rest...

Soldier A: Shhh! I just told you to keep it down! How many times are you gonna make me say it? You've gotta be more careful! General Leo may be a decent man, but Kefka...that guy's twisted!
Soldier B: Tell me about it...

Captain: You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!

Captain: Charge!

Doman Sentry (1): It's hopeless! We can't keep them all out.

Doman Sentry (2): So, this is it...

Cyan: Wait!

Cyan: The battle is not yet lost!

On-screen: A noble warrior of a foreign land. A faithful retainer to his lord and master, he fears not even death...

(Upon selecting the name "Cyan".)
Cyan: If we can but fell their commander, they should break rank and withdraw.

Cyan: I shall meet him on the field of battle.

Doma Sentry: Sir Cyan! Please, defeat their commander!

Cyan: I must not turn my back to the battle at hand!

(Upon talking to one of the Doma sentries.)
Doma Sentry: Sir Cyan! Please, defeat their commander!

(Upon talking to the captain.)
Cyan: I am Cyan, retainer to the king of Doma. Ready thy axe!

(Upon defeating the captain.)
Soldier: The captain's been defeated! Retreat!

Cyan: Withdraw into the castle. We shall wait within its walls, while our enemies grow tired without.

(Upon attempting to open the top-right treasure chest in the right camp.)
Party: Urgh! It won't open.

  • (Upon selecting "(Kick it)".)
    Party: Ow!
    Party: Uh-oh! Must've heard that!
    (Battle begins.)
  • (Upon selecting "(Hit it)".)
    Party: Ow!
    Soldier: Who's there!?
    Party: Uh-oh! Must've heard that!
    Soldier: Soldier: ...? I know I heard something...
    Party: Meooow!
    Soldier: Oh. Just a stupid cat...
    Party: Whew... That was close!
  • (Upon selecting "(Leave it)", nothing happens.)

(Upon progressing further into the camp.)
Soldier: General Leo, sir. The Domans appear to be playing a waiting game.
Leo: So, they're using their favorite strategy...

Soldier: General... We're ready to storm the castle as soon as you give the order...
Leo: Patience! If we attack now, there will be too many unnecessary casualties.

Soldier: But...General! I'm prepared to lay down my life for the Empire at any time!

Leo: You're from Maranda, are you not?
Soldier: Huh? I mean, yes, sir, I am, but...why do you ask, sir?

Leo: You would have me go there and deliver the news of your passing to your family? What would I say when I handed them your sword? How could I even look at them? You're a human being before you're a soldier. Don't be so eager to throw away your life. Emperor Gestahl wouldn't want you to die for nothing.

Soldier: Yes, sir!

Soldier: General Leo, sir! A carrier pigeon arrived from Emperor Gestahl!

Leo: What...?

Leo: The emperor summons me. I must return at once.

Soldier: Understood, sir.

Leo: I'll leave the rest in your hands.
Soldier: Yes, sir.
Leo: Listen to me... Don't rush things. That's all I ask.

Soldier: Sir! Leave it to us, sir!

Leo: I'm counting on you.

Party: So that's General Leo... He may be an enemy, but he seems like a decent man.

(Upon attempting to head forward again.)
Kefka: Once Leo's gone, I can turn this water into a flowing river of poison! Anyone who touches it'll be pushing up daisies! Hee-hee...

Leo: I'm afraid the emperor has called me back home. Try not to cause any trouble in my absence.
Kefka: Hmph! I'll take care of things faster than you ever would!

Leo: Nothing dirty, Kefka! They may be our enemies, but they're still human beings. Try not to forget that.
Kefka: We needn't show mercy to those who side with the Returners. ...Which is good, because I never seem to have any of the stuff.

Kefka: Yes, you just go off and be a good little boy...

Kefka: Is the poison ready?
Soldier: But, General Leo said—
Kefka: Leo's not here anymore. I'm in charge now. Fork it over!
Soldier: Some of our people are being held prisoner inside the castle! If any of them were to drink the water...
Kefka: Who cares? They're the ones who were stupid enough to get caught by the enemy!

Party: You're inhuman!

Kefka: Gah...! Pests at every turn! Guess I'll have to take care of you, too!

(Upon hitting Kefka in battle.)
Kefka: Yeouch!!!
Sabin: Kefka! Wait!
Kefka: "Wait," he says... Do I look like a waiter?

(Upon attempting to leave.)
Party: No! Gotta hurry, or Kefka will dump the poison into the river!

(After the battle with Kefka ends, or upon talking to him while he is running.)
Party: Wait!

(Upon talking to Kefka when he stops by the parked Magitek armor.)
Kefka: *gasp*... *pant*... You just don't give up, do you?

(After the second battle with Kefka ends .)
Kefka: Gah! How long do you expect me to put up with this? Next time I won't hold back!

(Upon talking to Kefka when he stands by the Imperial trooper.)
Kefka: Oh, gripe! This is getting tiresome. Hey, you! Handle the rest!

(After the battle ends.)
Kefka: Hee-hee... Nothing beats the sweet music of hundreds of voices screaming in unison! Uwee-hee-hee!

Doman Sentry: There's a great deal of activity in the Imperial camp. I think they may be preparing another assault!

Cyan: Hmm...? Does the water not look a bit...odd?

Doman Sentry: Sir Cyan!

Cyan: It must be...poison!

Doman Sentry: What low-down, contemptible...!

Cyan: We must warn the king!

(Upon talking to the sentry.)
Doman Sentry: To the king, with all haste!

(Upon approaching the throne room.)
Doman Sentry: To the king, with all haste!

Cyan: Yes! The throne room is just ahead!

(Upon entering the throne.)
Cyan: Your Highness!
King: Who's there...?

Cyan: Cyan, Your Excellency!
King: Oh, Cyan... My sight is failing... I cannot see your face...
Cyan: Excellency! Please, you must be strong!
King: Cyan... You have defended this realm since the days of my father before me... I thank you...for your service. Urgh... Forgive me... I failed to protect our kingdom...

Cyan: No, Excellency, the fault lies not with thee!\
King: I fear for your family... Ohhh...my chest burns...with every breath...
Cyan: Speak not, my lord! Save thy strength!
King: Go...to your family... *cough*... *gasp*... ...
Cyan: Excellency!

Doman Sentry: Sir Cyan!

Cyan: There may still be survivors in the castle!
Doman Sentry: Let's split up and search...

(Upon attempting to talk to King Doma again.)
Cyan: Excellency...

(Upon entering the room next to the sentry.)
Cyan: Here, too...

(Upon talking to the sentry again.)
Doman Sentry: Sir Cyan! We were...too late...

(Upon entering Elayne's room.)
Cyan: Elayne! Do not leave me, Elayne!

Cyan: This... This is unpardonable...

Cyan: ...! Owain!!!

Cyan: No... No...!

Cyan: This is not possible...

Cyan: I will not forgive them...! The Empire must pay for this!

Cyan: I am Cyan, retainer to the king of Doma!

Soldier: Enemy!!! All men, to your positions!

Sabin: !!!

(Upon attempting to return to the camp while Cyan is fighting.)
Sabin: That guy's a goner on his own! Gotta help him...and fast!

(Upon attempting to leave to Doma while Cyan is fighting.)
Sabin: Whoa! There's still poison all over the place! Going through here would be suicide!

(Upon stepping in the crossfire of Cyan and the fighting soldiers.)
Cyan: Grrr! Art thou an enemy as well!?

Sabin: Ouch! Probably shouldn't have gotten in the middle of that...

(Upon talking to Cyan while battling the first group of soldiers.)
Sabin: Let me give you a hand!

Cyan: I know not thy name or allegiance, but I welcome thy aid!

(After defeating the first group of soldiers.)
Cyan: Grrr! There will be no mercy for thee!

(Upon talking to Cyan while battling the second group of soldiers.)
Sabin: These ones next!?

Cyan: Grrr! They are tougher than they would appear!

(After defeating the second group of soldiers.)
Cyan: Gaaah! Who poisoned the river!?

(Upon talking to Cyan while battling the third group of soldiers.)
Party: Look, I think we're gonna have to do this together!

Cyan: The thought had occurred to me as well!

(After defeating the third group of soldiers.)
Cyan: I am in thy debt!

Sabin: No need for thanks! I'm Sabin, from the kingdom of Figaro. We should get out of here!

Cyan: But I must avenge my family and my countrymen...!
Sabin: If we stick around any longer, we'll have an entire regiment down our throats!

Soldier: There they are! This way!

Sabin: Hoo, boy... I have an idea... Follow me.

Cyan: Sir Sabin! What manner of armored beasts might these be?

Sabin: I'll explain later! Just climb in!

Cyan: Sir Sabin! How does one manipulate these abominations?

Sabin: Oh, for...! Thou art getting to be quite a pain in the— Great, now I'm even starting to talk like you! Listen! See that lever? The one right by your hand? Push it down.

Cyan: Sir Sabin! It appears to be in reverse!

Sabin: Yeah, yeah... Come on!

Soldier: Hey! What do you think you're doing!?

Cyan: Aaahhh! I cannot stop this monstrosity!!!

Sabin: Okay, let's bust our way out of here!

(Upon attempting to leave to Doma while in Magitek armor.)
Sabin: There's nothing but poison that way!

(Upon reaching the other parked Magitek armor.)
Soldier: Hold it right there!

(Upon progressing further to the exit.)
Soldier: Here they come! Stop them!

(Upon reaching the bridge to the exit.)
Soldier: Did you really think you'd get away?

(Upon reaching the exit.)
Sabin: Okay, I think we should be safe now! So, how do I get to Narshe from here?
Cyan: I believe the only route passes through the forest to the south, but—

Sabin: All right! If we're going into the woods, I guess we won't be needing these hunks of scrap metal anymore. Let's get going!

(If Shadow leaves the party. Can occur in any battle after the Imperial camp.)
Shadow: My job is done. I've earned my pay. So long...

(Upon reaching Phantom Train.)
Cyan: A train!? I thought all of Doma's railways had been destroyed in the fighting...
Sabin: There could be survivors. Let's take a look inside.

(Upon reaching the entrance to the train.)
Sabin: Hey! Looks like we can get in through here.

Cyan: Sir Sabin!

Sabin: We can't just wander around out here! We have to go on board!

Cyan: Sir Sabin!

Sabin: Don't worry, it'll only take a second!

Cyan: Sir Sabin!

Sabin: What in the world...?

Cyan: We must leave at once! This is the Phantom Train!

Sabin: It's moving!
Cyan: We must get off this train at once!

Sabin: The door won't open!

Cyan: I fear we are too late.

Sabin: What did you say this train was?

Cyan: This is the Phantom Train... It carries the souls of the departed to their...final destination.

Sabin: ...Wait a second. You're saying this train's giving us a one-way ride to...the afterlife!?
Cyan: Unless we find a way off, I am afraid that is exactly where we will end up...

Sabin: Well, I'm afraid that's a trip I'm going to have to pass on! If it won't let us off, then we'll stop it ourselves. Let's make for the engine.

(Upon attempting to leave the train through the door.)
Sabin: The door won't open!

(Upon attempting to leave the train through the sides.)
Party: We need to get off the train!

(Upon talking to a friendly ghost.)
Sabin: What's with this guy?
Cyan: He seems to want to accompany us.
On-screen: Bring the ghost along?

  • (Upon selecting "(Sure)".)
    • (If a Party slot is available, Ghost joins.)
    • (If all four Party slots are full.)
      Sabin: But... The greater our numbers, the slower we'll move. ...Maybe another time!
  • (Upon selecting "(No way!)", nothing happens.)

(Upon talking to an unfriendly ghost.)
Party: Look out!

(Upon talking to a Ghost that sells items.)
Ghost: Howdy, folks! I've got top-quality items at rock-bottom prices! No reason to be overcharging now...like they say, you can't take it with you!

  • (Upon selecting "(Shop.)", view shop menu.)
  • (Upon selecting "(Don't shop.)", nothing happens.)

(Upon talking to the train's conductor in the farthest right car.)
Conductor: I'm this train's conductor. What business brings you here?

  • (Upon selecting "Tell us about the train.".)
    Conductor: The Phantom Train ferries the souls of the departed to the other side. Once the souls arrive, they are granted their eternal rest.
  • (Upon selecting "How do we stop this thing?".)
    Conductor: You want to stop the train? Search every corner of the engineer's compartment... I'm sure there's a way
  • (Upon selecting "Nothing, sorry to bother you.", conversation ends.)

(Upon interacting with the book on the conductor's desk.)
Cyan: Might these be timetables?
Sabin: These? ...Huh? They're all blank!

Conductor: This train carries the dead to the afterlife. It's a little tough to be making timetables with as much conflict in the world as there is right now.

(Upon interacting with the lever in the impresario's room.)
Sabin: Wonder what this is for...? Why don't we see what happens if we pull it?

Cyan: Sir Sabin! I think it would be best not to touch that!

Sabin: Oops! My hand must've slipped!

Cyan: Wh-what!?

Cyan: Oh, thou art truly insufferable...

Sabin: Cyan... You're not...scared, are you!?

Cyan: Wh-what dost thou mean? It's not as though I have an aversion to machines... ...or try to stay away from them as much as humanly possible...or anything like that!

Sabin: Cyan... So, you're afraid of machines!

Cyan: Argh! Wh-what gave it away?

(Upon talking to the ghost at the door in the third car from the left.)
Ghost: . . . N o . . . e s c a p e . . .

(Upon defeating the Ghost.)
Party: Whew... What do you suppose that was all about?

Ghost: . . . N o . . . e s c a p e . . .

Party: Huh!?

Ghost: . . . N o . . . e s c a p e . . .

Party: Who's there!?

Ghost: . . . N o . . . e s c a p e . . .

Party: It came from over here.

Ghost: . . . N o . . . e s c a p e . . .

Party: Gah! They're coming after us...!

Ghost: . . . N o . . . e s c a p e . . .

Party: There are more of them this way!

Ghost: You can't escape... Nowhere to run... Nowhere to hide...

(Upon talking to one of the surrounding Ghosts.)
Ghost: . . . N o . . . e s c a p e . . .

(Upon climbing the car's ladder.)
Ghost: Nowhere to run... Nowhere to hide... No escape for you...

Ghost: Nowhere to run... Nowhere to hide... No escape for you...

Party: They just don't let up!

Cyan: I believe we have reached a dead end, Sir Sabin!

Sabin: All right!
Cyan: Hast thou an idea?

Sabin: Yes... The time has come to put my training to use! Come, Cyan!

Sabin: Yahoooo!

(Upon attempting to enter the car where Sabin lands after the scene ends.)
Ghost: . . . N o . . . e s c a p e . . .

Party: Hey... They couldn't still be...?

Party: We'll have to detach the rear cars!

(Upon viewing the cars detaching after pulling the lever to detach.)
Party: That should be the end of that...

(Upon talking to the waiter in the restaurant car.)
Waiter: Please be seated if you wish to order.

(Upon sitting at the restaurant car table the first time.)
Sabin: Food! Food! Bring me everything you've got!

Cyan: Is this train's food tr-truly safe to eat?

Sabin: What are you worried about? Can't wage war on an empty stomach!

Cyan: *sigh*... Do what thou wilt, sir. I'm sure there is no stopping thee...

Sabin: *gobble*... *snarf*... *slurp*...

On-screen: HP and MP restored! Status effects removed!

Sabin: Whew! I'm stuffed! Shall we get moving?

(Upon sitting at the table again.)
Waiter: Will you be dining with us?

  • (Upon selecting "Yes, please!".)
    Waiter: One moment, please.
    (Depending on overworld character.)
    • Sabin: All right! Dinner time! I'm gonna eat till I burst!
    • Cyan: Is this train's food tr-truly safe to eat?
    • Shadow: ... Interceptor... Are you hungry, too, boy?
    • (Ghost has no dialogue.)
  • (Upon selecting "No thanks.", nothing happens.)

(After eating again.)
Party: *gobble*... *snarf*... *slurp*...

On-screen: HP and MP restored! Status effects removed!

(Upon attempting to upon the treasure chest guarded by Siegfried.)
Voice: Hold it right there!

Man: I am Siegfried, the greatest swordsman in all the world! And that treasure belongs to me! If I were you, you overmuscled moose, I'd grab Grandpa there and run away while you still can!

Sabin: "Greatest windbag" is more like it... You're the one who had best beat a brave retreat.
Siegfried: What!? Brazen words for a man about to be spitted upon my blade like a plump and juicy pig! En garde!

(During battle with Siegfried.)
Siegfried: Here I come! You kids had better get ready! Hi-yaaaaaa!!!

Siegfried: *gasp*! *wheeze*! *huff*! Heh...heh... Had enough yet?

(Upon defeating Siegfried.)
Party: "What a bag of wind..."

Siegfried: N-no! It cannot be! But...the last laugh belongs to me!

Siegfried: Uwa-ha-ha! The treasure is mine! Au revoir, my friends!

(Upon reaching the save point car in front of the engine car with one or more Ghosts in the Party.)
Party: You're leaving?

Party: Guess we're on our own again...

(Upon entering the engine room.)
Party: This is the engineer's compartment. We've gotta find a way to stop this thing, fast!

(Upon reading the writing on the left of the engine room.)
Party: Something's written here! Hmm...
On-screen: "To stop the train, shut the first and third pressure valves, then throw the switch located by the smokestack."

(Upon attempting to throw the switch to stop Phantom Train without shutting the correct pressure valves.)
Party: Just push this switch, and... Huh? Nothing happened!

(Upon attempting to throw the switch to stop Phantom Train without shutting the correct pressure valves.)
Party: The train should stop if we throw this switch.

Phantom Train: So! You're the ones who have been slowing me down!

(Upon defeating Phantom Train.)
Phantom Train: I will let you go... But first there is something I must do...

Cyan: It seems we have arrived.

Sabin: Whew! Glad to be off that thing!

Sabin: The faster we leave that train behind, the better!

Cyan: Is that...!? Elayne! Owain!

Sabin: Cyan! Was that your wife and son!?

Party: ...The train's leaving!?

Cyan: Please, wait!

Cyan: Elayne!

Cyan: Owain...

Elayne: My love... You made me so happy. Thank you...

Owain: Dad! I'll make sure Mom's all right!

(Upon talking to Cyan.)
Cyan: ...

(Upon talking to Shadow.)
Shadow: Best leave him be.

(Upon reaching the edge of Baren Falls.)
Sabin: This must be Baren Falls...

Cyan: To the south of here lies the Veldt. 'Tis a wild and dangerous land, inhabited by all manner of ferocious beasts...
Sabin: But if we turn around and go back, the Empire will be waiting for us.
Cyan: Hmm... The village of Mobliz lies on the eastern coast. If we can make it through the Veldt, we could head there...

(If Shadow was still in the Party.)
Shadow: I have served my purpose...

Sabin: Shadow!

Sabin: Thanks for your help! Let's team up again sometime!

(Upon interacting with the edge of the falls.)
On-screen: Dive into the falls?

  • (Upon selecting "(Jump.)", jump.)
  • (Upon selecting "(Stay put.)", nothing happens.)

(After the end of Baren Falls.)
On-screen: A youth draped in monster hides, his eyes shining with a warm and gentle light...

(Upon selecting the name "Gau".)
Party: Who...are...?

(Upon finding Gau in battle.)
Gau: Uwaoo~!!

(During battle with Gau before giving him Dried Meat.)
Gau: Oooh... I'm hungry!

(Upon hitting Gau during battle.)
Gau: Uwaou! Waoooh! You...strangers! Go away! Go away from Veldt!

(Upon giving Gau Dried Meat in battle.)
Sabin: Wh-what the...?

Cyan: What a...peculiar child!

Cyan: I am Cyan, and this is Sabin.

Gau: You Sabin...you Cyan... Me want more food!!!

Sabin: Sorry, all gone!

Gau: You go...get more for me.

Sabin: You're a regular little munchkin, huh?

Gau: And you... afraid of me!

Sabin: You want some of this?

Gau: Me not want hurt you...

Sabin: Stop looking at me like that!

Sabin: *gasp*... *wheeze*... You're pretty tough... for a little guy!

Gau: Wah-ha-ha! That fun! You strong!

Gau: You fall for it! Fall for trick!

Sabin: Shut up!

Cyan: Oh, dear... Do simmer down, sirs! And thou, o wild one... Who might thou be?

Gau: Thou?

Gau: Thou! Thou!

Gau: Thou! Thou!

Gau: Thou! Thou!

Gau: Thou! Thou!

Gau: You angry?

Gau: Cyan! You angry...me?

Gau: Cyan! You angry...me?

Gau: Cyan! You angry...me?

Sabin: Listen, his family was just... *whisper whisper* *whisper whisper* ...Okay?

Gau: Me understand...me sorry. Gau not mean person...

Cyan: Water under the bridge! Let us not dwell on such things. Sir Gau, I have a feeling we will get along quite well. Wilt thou join us?

Gau: Oh!!! Gau give you present! Gau give Cyan and Sabin nice present, thanks for food!

Sabin: Right... What manner of rubbish do you suppose he's gonna give us?

Gau: Gau's treasure...shiny, shiny! Shiny, shiny, shiny!!!

Sabin: ...Can anything be THAT shiny?

Gau: Mr. Thou like shiny thing?

Sabin: Mr. Thou's that one—over THERE!

Sabin: A shiny thing, eh? Locke's gonna be jealous when he hears about this!

Gau: Who Locke? He bad man? Maybe he try steal Gau's treasure!

Sabin: Well, he's...

Sabin: Listen when someone's talking to you!

Cyan: I believe he's trying to tell us something!

Sabin: ...*sigh* Fine... Well, what is it?

Gau: Here! Here! Shiny thing here!

Gau: Where Sabin is, that Mobliz!

Gau: Cyan stand place river bring you...

Gau: Gau stand... Crescent Mountain! Moon-shape mountain! Shiny thing there!

Cyan: Well then, shall we be off? We might as well see what's at this Crescent Mountain of his.

Sabin: *sigh*... Why'd we have to invite someone like him along?

Gau: Mr. Thou! Hurry up! We leave you behind!

Sabin: I told you before... My name is NOT "Mr. Thou"!

Kappa: Here's how to build up Gau's skills.
1. Choose "Leap," a command that appears only when you are on the Veldt.
2. Keep fighting on the Veldt, and eventually Gau will reappear.
3. When he reappears, he will have learned the attacks of the monsters you were fighting when he leapt, as well as those you were fighting when he returned!

Gau: Uwaaau~!

Kappa: 4. Choose "Rage" to have Gau use any of the attacks he has learned.
And now, please continue your quest!

(Upon entering Crescent Mountain.)
Sabin: Cyan! That "shiny, shiny" thing of Gau's is in here.

Cyan: And where exactly\nmight it be found, Sir Gau?

Gau: Gau...forget!

Sabin: Shall we look around?
Cyan: It seems we have no choice!

(Upon interacting with an area with no treasure.)
Sabin: Doesn't seem to be over here...

(Upon interacting with an area with Tonic.)
Sabin: A potion...

Cyan: C-could this be Sir Gau's treasure!?

(Upon reaching the top-left part of the mountain's main room.)
Sabin: What is it, Gau...? Did you see something?

Gau: WAOU!!!

Sabin: Gah! My money pouch! There was five hundred gil in there!

Sabin: Gau, you little...!

  • (If the player has more than 500 gil.)
    Cyan: Oh, dear... Sir Sabin, please let it go... For all of our sakes.
    Sabin: Grrrrr!
  • (If the player has less than 500 gil.)
    Cyan: Sir Sabin... Recall that thou entrusted me with thy coin. Your gil is right here, safe and sound.

(Upon reaching the helmet.)
Cyan: Is this it? The shiny treasure?

Gau: Treasure, treasure!
Cyan: 'Tis nothing but a dirty glass bowl...
Sabin: Kind of looks like it would fit over your head...

Sabin: Hmm...! I wonder if we could use this?

Sabin: It might let us breathe underwater.

Sabin: All right, let's go!

Cyan: These rapids look quite...rapid.
Sabin: No kidding.
Sabin: But it's the only way to make it in time to meet up with the others...

Sabin: All right, let's go!

(Upon talking to the dancer in the pub in Nikeah.)
Dancer: Hey, you handsome young thing... Why don't you come have a drink with me? Tee-hee!

Cyan: H-how dare you!? Licentious howler! Off...off with thee!

Dancer: Oh, don't be a stick in the mud! Let's just have some fun! Hey, do you like these? I call this one Humpty, and this one Dumpty!

Cyan: H-Humpty!? D-Dumpty!?

Sabin: Cyan, you're too easy!
Cyan: Th-thou art unaffected by these...charms!?

Sabin: One of the benefits of all my years of ascetic training!

Dancer: Oh, don't leave me standing here\nall alone!

Cyan: Enough of that! A proper woman should have modesty, and...and decency! And... ...*rant*...*rant*...*rant*...

Dancer: Oh, Cyan...!

(Upon talking to the sailor at Nikeah.)
NPC: This ferry's bound for South Figaro.

  • (Upon selecting "(Still need to shop.)", do not travel.)
  • (Upon selecting "(Hop aboard.)", travel.)

(While on the ferry to Narshe.)
Cyan: Narshe is just a stone's throw away.

Sabin: I wonder if the others arrived safely...

Cyan: I am sure they did.

Gau: Uwao...

Narshe (siege)

On-screen: The three groups have arrived in Narshe, and now a decisive battle is about to unfold...

Elder: I understand what you're saying. But...you're asking us to spill our blood for you.
Arvis: That's not what we asked!
Elder: What you ask is the same.

Banon: Ha! You're absolutely right.

Arvis: Banon!
Banon: We're asking you to spill your blood.

Banon: Emperor Gestahl is racing to acquire ever greater Magitek power. That's the reason he wants the esper that was discovered here. If we allow the Empire to continue amassing weapons of Magitek destruction... ...history's greatest mistake will be repeated.

Elder: The War of the Magi...

Unknown: "The legendary conflict that laid waste to the world..."
Unknown: "You're saying it could happen again?"
Elder: I had thought humans to be wiser creatures...

Sabin: Edgar!

Edgar: Sabin! You're all right!

Edgar: Who have you brought along?

Cyan: I am Cyan, a warrior of the kingdom of Doma.

Gau: Uwao...Gau!

Sabin: The Empire killed everyone in Doma, down to the last child...

Cyan: Kefka...poisoned them...

Elder: Barbaric!

Banon: Elder!
Elder: But...that was because Doma was collaborating with the Returners. As long as we remain neutral, we have nothing to fear from the Empire.

Locke: Think again!

Terra: Locke!
Locke: The Empire's poised to attack Narshe as we speak!
Edgar: What?!

Banon: Locke, where did you manage to get your hands on information like that?
Locke: Celes here was one of the Empire's gener—

Cyan: So it is her! I thought she looked familiar. Sir Gau, step aside!

Cyan: The infamous General Celes... The woman single-handedly responsible for the decimation of Maranda... Stand and meet thy judgment, Imperial b—

Locke: Wait! has promised to join the Returners! She's fighting on our side now!
Cyan: Be that as it may...!
Locke: I promised I'd protect her, and I won't give up a woman I've sworn to protect!

Edgar: Locke... You still haven't gotten over that, have you...?

Terra: I was also an Imperial soldier.
Cyan: WHAT!?

Edgar: The Empire is evil, but that doesn't mean that all of its citizens are.

Sabin: I'm going to have to defer to my brother on this one...

Guard: The Empire is here! We're under attack!!!

Kefka: I don't care what you have to do, just get me that esper!

Soldier: Kefka, sir... What about the civilians?
Kefka: What about them? Kill them all!
Soldier: But, sir, Narshe is a neutral city...!
Kefka: Idiot!

Kefka: Read my lips—mercy is for wimps! There's a reason "oppose" rhymes with "dispose"... If they get in your way, kill them! March!

Elder: It seems the choice has been made for us. Let us make ready for war!

Banon: They're here for the esper...
Elder: We moved it up into the cliffs above the valley.

Edgar: Then that's where we'll make our stand!

Edgar: Locke has a complicated past... Don't go falling for him now, thinking he was protecting you out of love back there.

Celes: Thanks for your concern, but I'm a soldier, not some love-starved twit.
Edgar: So much for my next suggestion...

Celes: Terra... Who'd have thought we'd meet again...like this?
Terra: You can use magic, too...can't you? But...it's different from mine.
Celes: I was raised to be an Imperial Magitek knight. When I was still very young, I was artificially infused with magic.
Terra: ...Is it possible for you to love other people?
Celes: ...? Are you mocking me?

Cyan: Do not think even for a moment that I trust thee!
Celes: Fine. Use your own eyes, and see for yourself which side I'm on.

(Upon talking to Banon.)
Banon: Are you ready?

  • (Upon selecting "Yes", begin siege.)
  • (Upon selecting "No", nothing happens.)

(When siege begins.)
Mog: Protect the esper from Kefka! Would you like an explanation?

  • (Upon selecting "Yes".)
    Mog: You'll fight using 3 different groups. Press Select to switch between them. Defeat Kefka before his men reach Banon, or the battle is lost! After you've made 3 parties on the party formation screen, press Start to begin the battle.
  • (Upon selecting "No", skip.)

(After forming three parties.)
Banon: Here they come!

Kefka: Oh...! If it isn't General Celes, the traitor! Excellent! Now I won't have to hunt you down later!

Kefka: Go! Get those vile insects!

(Upon talking to Banon during the siege.)
Banon: If they reach me, we've lost. It's all up to you!

(Upon talking to other party leaders during the siege. Line depends on the party's leader being spoken to.)

  • Terra: Kefka... Is he the one who put the slave crown on me...?
  • Locke: Curse the Empire! I'm not gonna let them walk all over people!
  • Celes: My past is behind me... I have nothing to do with the Empire now!
  • Edgar: Kefka...! What do you hope to gain from all this?
  • Sabin: It's time to put everything Master Duncan taught me to use...
  • Cyan: I will avenge the people of Doma!
  • Gau: Gau fight hard!

(If Imperial soldiers reach Banon.)
Banon: We've failed... This is the end...

(Upon defeating Kefka.)
Kefka: Grr...! Don't think you've won!

Kefka: Grr! I won't forget this!

Edgar: Where's the esper?
Locke: Is it all right?

Edgar: Whew... The esper's safe.
Cyan: It also appears to be...alive.
Sabin: Is that even possible...?

Locke: Terra! What is it!?

Terra: No!!!

Sabin: Terra and the esper...!
Edgar: They're reacting to each other!

Terra: What...? What is this I'm feeling!?

Terra: Hmm? Wh-what's going on...?

Terra: Please...tell me! Who am I? Who!?

Locke: Terra!

Celes: The esper... It's responding to her!

Edgar: Terra... Get away from that thing...!

Locke: Uhhhn...
Celes: Are you awake?

Locke: ...Where's Terra!?

Celes: She turned into a...something...and flew off. She looked like...

Celes: She looked like an esper.

Edgar: Locke! Are you okay?

Edgar: Something happened to Terra... There must be some sort of connection between her and that esper... We need to find her! Witnesses said she went streaking westward across the sky, beyond Figaro.

Locke: We've gotta hurry! I promised I'd protect her!

Celes: Locke...
Edgar: Let's not get ahead of ourselves. The Empire will be back again for that esper.
Sabin: And someone needs to protect Banon...

Cyan: A former Imperial soldier... But still... We must help her!

Edgar: Let's split up. Those who aren't searching for Terra will stay here to guard against further attacks. Figaro Castle can shuttle the others to the western province. It shouldn't be hard to track down clues in Kohlingen or Jidoor as to Terra's whereabouts.

Zozo

(Upon encountering Dadaluma.)
Dadaluma: What brings you up here on this fine day? Do you need to get through here? I'm sorry, I didn't mean to be in the way! I'm not very strong in a fight and I'd hate for there to be any trouble, so why don't I just let you pass?

(Upon finding Terra.)
Terra: Uhrrr... Grrr...

Party: Terra?

Ramuh: She's frightened.

Party: Who are you?

Ramuh: This girl is your friend, I presume?\

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Cyan: Is Lady Terra all right?
  • Celes: Is Terra okay?
  • Gau: Terra...she okay?
  • (Generic.)
    Party: Terra... Is she all right?

Ramuh: So, her name is Terra... ...Terra, you say? Interesting...!

Ramuh: Her life is in no danger. She simply used a power she didn't know she had, and it overwhelmed her. Now her body won't listen to what she's telling it to do. As for myself, I am Ramuh—the esper, Ramuh.

Party: You're an esper!?

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Celes: But don't espers live in another world?
  • Gau: Espers...live other world...right?
  • (Generic.)
    Party: Don't espers live in another world?

Ramuh: That doesn't mean there's anything stopping us from living in this one. Espers come in a variety of forms. My appearance is similar to your own, so I can live here as one of you... ...without fear of anyone discovering the truth.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Gau: Why you not tell people you esper?
  • (Generic.)
    Party: Why hide the fact that you're an esper?

Ramuh: Humans and espers are incompatible creatures.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Locke: But my grandma told me that humans and espers once lived side by side... Of course, that was only a bedtime story...
  • Celes:[note 5] I've heard that long ago, humans and espers lived side by side in this world. I'd always thought it was just a fairy tale, but...
  • Gau: Gau hear fairy tale... People...espers...before, live same place!
  • (Generic.)
    Party: My grandmother told me that humans and espers used to live here together, side by side... Of course, that was only a bedtime story...

Ramuh: No, that was no fairy tale. That was the truth. Humans and espers used to live together in harmony. At least...until the War of the Magi.

Party: Until the War of the Magi...?

Ramuh: It took place long ago... Espers fought humans who had been infused with magical powers extracted from other espers.

Ramuh: After the meaningless war had ended, the espers fashioned a new realm to which they exiled themselves. They feared that if they remained, it would only be a matter of time before their powers were targeted again.

Ramuh: But then one day about twenty years ago, humans stumbled upon the entrance to that hidden realm... Humans who knew of espers and the secrets of our powers.

Ramuh: And thus began the hunt. For Gestahl, the leader of the men, knew that he could use the powers extracte from us to create an invincible army.

Ramuh: As soon as we realized what was happening, we erected a massive gate and forced the humans out.

Ramuh: Those who were captured are now in the Empire's Magitek Research Facility, being drained of their powers. I narrowly escaped that same fate, and now I am here with you.

Ramuh: She seems to have calmed down a bit...

Ramuh: I called Terra here to me when I sensed that she had lost control. She responded to that call.

Party: So Terra's...an esper?

Ramuh: No, she's a bit different from us...

Party: She looks like she's in pain...
Ramuh: She is afraid of what she is, and that is a painful thing.

Party: What can we do to help her?

Ramuh: Once she understands her true nature, the fear and doubt should subside.

Party: Is there nothing we can do?
Ramuh: The others of my kind who are trapped in Gestahl's Magitek Research Facility may be able to help her.

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Celes: ...Huh? The Magitek Research Facility? Your people are in there!?
  • Gau: Ma-gi-tek Re-search Fa...ci-luh-tee? ...Your friends there?
  • (Generic.)
    Party: And if we can get inside that facility, you're sure we'll find them?
    (If Celes is present in the party, but was not the allocated speaker.)
    Celes: ...The Magitek Research Facility? Your people are in there?

Ramuh: I escaped alone, abandoning my friends and hiding here like a coward. But I fear I can remain here no longer.

Party: What do you mean?

Ramuh: Gestahl's methods are mistaken. You can't drain an esper's powers by force—that weakens them. Only when we become magicite can our powers be transferred in full.

Party: What are you saying?
Ramuh: I am going to turn myself into magicite so that I may lend you my strength.
Party: Magicite...?
Ramuh: Magicite is an esper's power in its purest form. When an esper dies, magicite is all that is left behind... But...!

Ramuh: These are my companions who fell as we fled the Empire... And I will give you my power as well...

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Celes: Ramuh... Why...?
  • Cyan: He's...gone, isn't he?
  • SHADOW: You old fool... Why throw it all away?
  • Gau: Ra...muh... You leave...not come back?
  • (Generic.)
    Party: Old man... You're really gone, aren't you...?

Party: He turned himself to magicite...

(Depending on the party members present, based on a priority for who speaks to Ramuh as checked by the game.[note 4])

  • Celes: He gave up his own life so that we'd have the power to stop them...
  • Cyan: He sacrificed himself to give us the strength with which to fight the Empire...
  • Gau: Waoooh...
  • (Generic.)
    Party: He gave up his life to help us...

(Upon talking to Terra.)
Party: Terra...wait for us. We'll be back for you!

(Upon picking up Ramuh's magicite.)
Party: Why would you do such a thing...?

Ramuh: If our power is used for destruction, the skies will darken and life will fade from the earth... You must stop them. There must not be a second War of the Magi...

On-screen: Obtained Ramuh magicite!

(Upon picking up the other magicite.)

  • On-screen: Obtained Siren magicite!
  • On-screen: Obtained Kirin magicite!
  • On-screen: Obtained Cait Sith magicite!

(Upon leaving.)
Party: Everyone's here? I was just thinking...
Edgar: Let's talk on the way back down!

Edgar: So, the Empire's been draining magic from espers...

Sabin: Celes, was all of that true?

Celes: I was asleep when they performed my infusion, so I don't know for sure. But...I've heard rumors to that effect.

Cyan: Then I suppose we must find a way to slip into the Empire...
Edgar: We'd best split up again. We still need to beef up our defenses in Narshe.

Cyan: That would indeed be wise.

Celes: I'll go to the Empire. I know it inside and out.
Sabin: But alone...?

Locke: Don't worry. I'll go with her.

Celes: Locke!

Cyan: It may not hurt to have a few more people along.

(If Shadow was in the party.)
Shadow: I can't remain with you any longer.

(After selecting a new party.)
Locke: Wait for us back in Narshe. Don't worry, we'll be fine!
Party: If we need to change party members, I guess we'll just head back to Narshe...

Celes: So...how are we going to get there? The Empire's on the southern continent... They've closed down all the harbors, so there aren't even any ships sailing there anymore.
Locke: The town of Jidoor to the south is full of wealthy aristocrats... One of them might know a way in. "Where there's a gil..."

Celes: Locke.
Locke: Yeah?
Celes: Why are you coming with me?

Locke: Hmm? Well...there's the rumor about that legendary treasure being there and all... ...I just wanted to have a look around.

Jidoor

(Upon talking to the impresario.)
Impresario: Maria...!?

Celes: ...M-me?

Impresario: Sorry, I mistook you for someone else. Wow, you could pass for Maria in a heartbeat! ...Oh dear, we're really in trouble this time...

Party: Celes looks like Maria...?

(Upon interacting with the letter on the floor.)
PARTY: That man must've dropped this...

Maestro: That man is the director of the troupe that performs at the opera house. Everyone just calls him "Impresario." He's been in a tizzy ever since that letter arrived.

Letter: Dearest Maria, I've decided to take you as my wife, so I'll be coming to kidnap you. The Wandering Gambler

Locke: Who's this "Wandering What's-His-Face"?
Maestro: Were you born on a farm, son?

On-screen: A gambling vagabond who finds freedom from society's narrow views of morality aboard his airship, the Blackjack...

(Upon selecting the name "Setzer".)
Maestro: That would be Setzer, owner of the world's only airship!\key

Celes: If we had that airship, we'd have our way into the Empire...
Locke: Let's set up a meeting with this Setzer.

Opera House

(Upon talking to the impresario at the entrance.)
Impresario: Ah! It's you again!

Locke: We read that letter. So, Setzer is coming to snatch Maria away...
Impresario: He'll probably appear right at the climax of the first act. He loves to make an entrance... *sigh*...

Locke: All right! When he shows up, we'll jump out and nab him!

Impresario: Dear me, no! You'll ruin the performance! I'll lose my job!

Celes: But if you don't do anything...!
Impresario: Oh, this is simply horrible! I want the performance to be a success...but I don't want Maria to be abducted!

Locke: Let him grab her.

Locke: We'll use a decoy. Once he's got her, we'll follow him right back to his airship. And if all goes well, we should be able to commandeer it!

Impresario: Are you mad!? If anything should happen to Maria...

Locke: That's why we use the decoy! We can hide Maria someplace safe!
Impresario: Come again?

Locke: You said Celes looks like Maria, right?

Celes: Now just a minute...

Locke: She can be our Maria! We'll let Setzer kidnap her and lead us to his airship!

Impresario: Brilliant!

Celes: H-hold on here! I'm a former general, not some opera floozy!

Celes: Mi... Mi... Do, re, mi... Faaa...*hack* *cough*...

Celes: Maaa...riii...aaaaaa!

Locke: That's the spirit!

Ultros: Mwa-ha-ha! I gots my own little surprise planned for y'all, just like Setzer! It'll be TONS of fun!

Locke: Better get to work! We've gotta make a star out of you, Celes!

Ultros: Gaaaah! Isn't anyone gonna read it!?

NPC: The war between the East and the West was growing more violent by the day...
Draco, a soldier from the West,
thinks of his love, Maria,
back at home...

Draco: O Maria!
O Maria!
My beloved, do you hear
My words whispered in your ear
As if I were by your side?

(Upon talking to the impresario before Celes's performance.)

  • (If Shadow was not in the party.)
    Locke: I'm gonna go check on things in the dressing room.
    Impresario: Oh, I hope this works...
  • (If Shadow was in the party.)
    Impresario: Your friend left. Said he'd fall asleep if he had to sit here for more\nthan five minutes...

(Upon talking to other party members seated before Celes's performance.)

  • Edgar: Go on! Give her some encouragement!
  • Sabin: Huh? Why's everyone singing?
  • Cyan: Where art thou going? Thou should relax and enjoy the show!
  • Gau: Uwao! Pretty song, pretty song!

(Upon talking to the stage master before Celes's performance.)
Stagehand: I can't let you up here. It's too dangerous.

(Upon talking to the man at the entrance while the opera is ongoing.)
NPC: There's a performance underway.

(Upon talking to Celes backstage.)
Locke: Have you...always been that pretty?

Celes: Locke... Why did you stand up for me when you did?
Locke: ...Because I'm tired of standing by and doing nothing while I lose the girls I like.

Celes: Am I just a replacement...for her?

Locke: ...That ribbon looks nice on you.

Celes: I have to go on stage soon. This next scene's an important one. Maria starts to worry that something's happened to Draco, and pours her feelings into song.

Locke: Shouldn't you check the score one last time?

(Upon interacting with the score.)
On-screen: Read the score?

  • (Upon selecting "(Yes)".)
    On-screen: O my hero, my beloved, Shall we still be made to part, Though promises of perennial love Yet sing here in my heart? I'm the darkness, you're the starlight Shining brightly from afar. Through hours of despair, I offer this prayer To you, my evening star. Must my final vows exchanged Be with him and not with you? Were you only here to quiet my fear... O speak! Guide me anew.
    On-screen: ...This is where you pick up the flowers. Climb the stairs and toss the flowers from the highest balcony.
    On-screen: (Be sure to finish by the end of\nthe interlude! There isn't much time before the start of Scene 2.) -Impresario
    On-screen: Scene 2 ........................
  • (Upon selecting "(No)", nothing happens.)

(Upon entering the stage.)
NPC: The Western armies were defeated, and Maria's castle fell into the hands of the East.
Forced to wed the Eastern Prince Ralse, Maria still thinks only of Draco as she gazes at the stars each night...

On-screen: The next line is...

  • (Upon selecting "(O my hero...)", continue.)
  • (Upon selecting "(Alas, Draco...)".)
    Celes: Alas, Draco! You have left me...

Celes: O my hero, my beloved,
Shall we still be made to part,
Though promises of perennial love
Yet sing here in my heart?

  • (Upon selecting "(I wish I...)".)
    Celes: I wish I...uh?
  • (Upon selecting "(I'm the darkness...)", continue.)

Celes: I'm the darkness,
You're the starlight
Shining brightly from afar.
Through hours of despair,
I offer this prayer
To you, my evening star.

  • (Upon selecting "(Must my...)", continue.)
  • (Upon selecting "(Prince Ralse...)".)
    Celes: Prince Ralse will be my groom. I know...that this isn't the right line.

Celes: Must my final vows exchanged
Be with him and not with you?
Were you only here
To quiet my fear...
O speak! Guide me anew.

Draco: Come, Maria! Dance with me...

Draco: Ha-ha-ha...!

Celes: I am thankful, my beloved,
For your tenderness and grace.
I see in your eyes,
So gentle and wise,
All doubts and fears erased!

Celes: Though the hours take no notice
Of what fate might have in store,
Our love, come what may,
Will never age a day.
I'll wait forevermore!

Chancellor: Price Ralse is looking for his dance partner. Please, leave the past behind! Our kingdom is part of the East now...

(After failing a line.)

  • (If this is the first, second, or third failure.)
    Celes: Oops... That wasn't it, was it? Sorry!
  • (If this is the fourth failure.)
    NPC: It looks like you weren't exactly born to be on stage...

(If Celes missed a cue.)
Celes: Ah, I'm too late! So much for that...

(Upon talking to the impresario after failing the opera scene. Occurs after Celes fails a line, or if Ultros drops the weight on the stage.)

  • (After first failure.)
    Impresario: Yesterday was a royal mess, but we managed to keep the stage. The show's still on for the next three days.
    Impresario: Let's make this happen!
  • (After second failure.)
    Impresario: We still have two shows left.
    Impresario: Let's make this happen!
  • (After third failure.)
    Impresario: Today's the last chance for both of us.
    Impresario: Let's make this happen!

(Upon talking to Celes backstage to redo the opera scene after failing.)
Locke: Don't slip up this time.

Locke: Shouldn't you check the score one last time?

(After completing the opera successfully.)
Locke: You were wonderful, Celes.

(Upon interacting with the letter on the floor.)
Letter: I owe you guys one, so I'm gonna jam up your opera! Ultros

  • (If this is the first time seeing the letter.)
    Locke: Uh-oh... Better tell the impresario!
  • (If the letter was already read on a previous attempt.)
    Locke: Not again!

(Upon talking to the impresario.)
Impresario: What!?

Soldier: The Western survivors attack!
Ralse: Impossible!

NPC: Attack!!

Draco: Wait!!

Draco: Maria!

Celes: Oh, Draco!
I knew you would
Come for me, my love!

Ralse: Insolent rogue!
Knave of the Western horde!
You would address my queen to be,
Maria?

Draco: Never shall you have Maria's hand!
I would die before that day comes!

Ralse: Then it's a duel!

  • (If this is a repeat attempt.)
    Ultros: N'ghaaa! This one's four tons, too!?

Impresario: But how is he planning to disrupt the opera? ...With that!?

Ultros: Mwa-ha-ha! Let's see if Maria can shrug this off!

Ultros: N'ghaaa! This is heavier than I thought! It's gonna take me 5 minutes to push this thing off!

Locke: We haven't a second to lose!
Impresario: Talk to the stagehand in the room up on the right! He'll help you get up there!
Locke: Leave it to us!

(Upon talking to the stage master.)
Stagehand: The impresario sent you? You need to get up to the catwalks? Lower the switch on the far right. But don't touch any of the others!

(If the timer expires and Ultros drops the weight.)
Ultros: Gwaaah-ha-ha! Bombs away!

(Upon reaching Ultros.)
Ultros: Huh...? Oh, rats!

Impresario: Oh no, this'll never do! With those two flattened, there's no one to win the girl! How can the story possibly continue!?

Locke: Neither Draco nor Ralse will win Celes's hand!

Locke: It is I, Locke, the world's premier adventurer, who shall take her as my wife!

Impresario: Oh, dear... What dreadful acting!

Ultros: Silence, knave! You stand in the presence of octopus royalty! A lowborn thief like you could never defeat me! I challenge you to a duel!

Impresario: Hmm... Might as well make the most of this. MUSIC!

(When the battle with Ultros begins.)
Ultros: It's me again! Long time no see! Did ya miss me?

(When Ultros casts Imp Song.)
Ultros: Imp! Buddy! Pal!

(Sometimes when Ultros changes positions during battle.)

Ultros
  • Here! Over here!
  • Havin' fun yet?
  • You called?
  • I ain't no garden-variety octopus!
  • You must hate it when I show up... Too bad!
  • Don't worry, I ain't goin' nowhere!

(After defeating Ultros begins.)
Ultros: Thwarted again! I feel like such a sucker. Well, kids, hate to ink and run... ...but I AM an octopus!

Setzer: Hold it right there!

Setzer: My compliments on a most impressive performance!

Impresario: Setzer!
Setzer: I'm a man of my word, Impresario. I'm taking Maria!

Celes: Whaaa—

Impresario: Unforeseen twists at every turn! Just as we think Maria is to become Locke's new bride, she's dragged off by Setzer instead! What fate lies in store for her now? Be sure to come back and see Part Two!

Blackjack

Setzer: Don't worry, I'll give you plenty of attention later.

Locke: What a performance! You're a great fake actress, Celes.
Celes: Enough!

Locke: But the real show\nstarts now. It's time for Act Two!

Locke: Where's Setzer?

Celes: He should be right back.

Setzer: Wh-what are you doing in here? Y-you're not Maria, are you!?

Celes: Setzer, we need your help. We need to get to Vector. Your ship is the only—

Setzer: If you're not Maria, then we have nothing to talk about.

Celes: Wait! We heard that your ship is the finest vessel in the world.

Locke: And that you were the world's greatest gambler...

(Depending on other party members, one of these lines will be spoken based on the priority of who is present.)

  • Edgar: I'm the king of Figaro. If you help us, you'll be well rewarded...
  • Sabin: My brother's the king of Figaro. If you help us, I can ask him to reward you.
  • Cyan: I am a warrior of Doma. Please, I humbly beg for thy aid!

Setzer: Come with me.

Celes: Then you'll...?
Setzer: Don't misunderstand me. I still haven't said I'll help you.

(Upon talking to Setzer.)
Setzer: Hmmm... Business has been awfully slow lately, thanks to the Empire...

Celes: You're not the only one suffering. The Empire has been toppling towns and villages left and right...

Locke: They're abusing their Magitek power and trying to take over the world.

(Depending on other party members, each will speak their line if present.)

  • Edgar: My kingdom was allied with the Empire...until recently.
  • Sabin: Maybe you want to be a slave to the Empire, but I sure don't.
  • Cyan: I lost my friends, my family...

Setzer: ...Hmm.

Celes: We're at least together in hating the Empire, right? So, please...
Setzer: You know, I think you may be even cuter than Maria.
Celes: Huh?

Setzer: All right! If you... If Celes becomes my wife, I'll help you. Otherwise...

Locke: WHAT!? Are you crazy!?

Celes: ...Fine.

Setzer: Great! It's settled!

Celes: But I have some\nconditions...

Celes: We flip this coin. If it's heads, you help us. If it's tails, I'm yours. Well, Mr. Gambler?

Setzer: Ha! I like it! I accept.

Locke: Celes...Are you serious...? If you marry that guy...

  • (If Cyan is present.)
    Cyan: There is no telling what manner of dishonorable things he might do to thee...

Celes: Ready?

Celes: Heads... I win. Now it's time for you to hold up your end of the bargain.

Setzer: ...A valuable trinket indeed. I've never seen a double-headed coin before.

  • (If Sabin is present.)
    Sabin: That coin...!? Edgar! Don't tell me...!

Celes: I'm afraid you've been hustled, Mr. Gambler. But that's part of the game, now, isn't it?

Setzer: Ha! How low can you stoop? ...I love it! All right, I'll help you. Gambling against the Empire, with nothing to lose but my life... I haven't felt so excited in years!

Setzer: My life's a chip in your pile! Ante up!

Locke: I can't believe this clunky old thing can fly... You sure it'll stay in the air?

Setzer: When things fall, they fall... Life's a game of chance. You play your cards, and Fate plays hers...

Locke: They'll spot us in the\nair from miles away if we try to fly this thing into the Empire. We'd better land a safe distance away.
Setzer: That sounds like a good idea. I'll stay on board and keep the ship ready to take off at a moment's notice.

Vector

(Upon talking to the man hiding behind the crates in front of the Magitek Research Facility entrance.)
Man: Shhh! I'm a Returner. I've heard all about you.

Man: I'll distract the soldiers. Use this box to climb up onto those steel beams and sneak into the research facility.

Man: Are you ready?

  • (Upon selecting "Yes".)
    Man: Man: Ohhh...! Musta...hadda...few too many...
  • (Upon selecting "No", nothing happens.)

(Upon talking to the man during the infiltration.)
Man: Man: Ohhh...! Musta...hadda...few too many...

(While passing the man on the way to the facility.)
Man: Urghhh... Gonna toss it all...
Soldier: Oh, geez...

(Upon walking back to the guards at the entrance after sneaking in.)
Soldier: Hey! How'd you get back there!?

World of Ruin

Miscellaneous

General interactions

(Upon opening a treasure chest, where XXXX is the item name or amount of gil.)
On-screen: Obtained XXXX!

(Upon opening a treasure chest with gil, where XXXX is the amount.)
On-screen: Obtained XXXX gil!

(Upon opening an empty treasure chest.)
On-screen: Empty!

(Upon opening a monster-in-a-box treasure chest.)
On-screen: Monster-in-a-box!

(Upon completing a battle, where XX is the number of EXP/gil earned.)
On-screen: Earned XX EXP.

On-screen: Obtained XX gil.

(Upon interacting with a Locked door.)
On-screen: It's Locked.

(Upon reaching a recovery spring.)
On-screen: Recovery spring!

(Upon talking to an innkeeper, where XXX is the price of a stay.)
NPC: Rooms are XXX gil per night. Will you be staying?[note 6]

  • (Upon selecting "Yes", rest.)
  • (Upon selecting "No", nothing happens.)

(Upon talking to a stable master, where XXX is the price of a ride.)
NPC: XXX gil for a chocobo ride! How about it?

  • (Upon selecting "Yes", rent.)
  • (Upon selecting "No", nothing happens.)

(Upon attempting to pay for something with insufficient gil.)
On-screen: Not enough gil...

First events

(Upon stepping on a save point for the first time.)
On-screen: A strange light fills the air. Do you want to learn about save points?

  • (Upon selecting "Yes".)
    At save points, you can use tents and sleeping bags, and also save the game. If your Party should happen to be defeated in battle, you'll automatically restart from the last place you saved. Any gil or items you obtained will have to be found again, but your level and experience point total will not change. You can also save the game anywhere on the overworld map.
  • (Upon selecting "No", nothing happens.)

(Upon using magic as Terra, in any battle from Figaro Castle until exiting South Figaro Cave.)
Locke: What's the matter, Edgar? What made you jump like that all of a sudden?

Edgar: D-d-did y-y-you just see what I saw? You did, right? Right!?

Locke: Yeah, this kid's really something, huh?

Edgar: Really...something!? That was magic! MA-GIC!

Locke: M-M-M-M-MAGIC!? She used magic!?

Edgar, Locke: *whisper, whisper*...*whisper, whisper*

Edgar: Terra...Your name was Terra, right? What...what exactly was that just now?

Terra: I'm sorry, I...

Locke: No, we should be apologizing. I didn't mean to make such a big deal out of it.

Edgar: Nor did I, it just...surprised me. I mean I've never actually seen magic before! Where did you...?

Terra: ...

Locke: It doesn't matter, does it, Edgar? Terra can use magic and we can't. That's all there is to it. The fact is...her magic could really help us right now.

Terra: Thank you, Locke! Thank you, Edgar!

Terra: Ahhh...

Narshe optional dialogue

World of Balance and World of Ruin

(Upon talking to the man at the Adventuring School's reception desk.)

  • (In the World of Balance, also spoken by the man in front of the building.)
    NPC: This is a school for the beginning adventurer. Despite all of our recent advances in technology, the outside world remains full of monsters we know little about. Here, we provide advice to travelers brave enough to face its many dangers.
  • (In the World of Ruin.)
    NPC: Welcome to our school for budding adventurers. We're always here to help you find your way in the world...or at least what's left of it.

(Upon talking to the man next to the recovery spring in the Adventuring School.)
NPC: This is water from a recovery spring. It will restore your HP and MP. Such springs are located all throughout the world, so always be on the lookout!

(Upon talking to the man next to the middle door of the first room of the Adventuring School.)
NPC: If you set the battle mode to "Wait" in the Config menu... ...you can take all the time you want to select spells or items in battle without having to worry about being attacked!

(Upon talking to the man next to the left door of the first room of the Adventuring School.)
NPC: You might find this room more useful after you've gained some experience out in the world. A lot of the things you'll hear in here might not make much sense until you've gotten your feet wet.

(Upon talking to NPCs in the Field Science room of the Adventuring School.)

NPC
  • This is a save point. At save points, you can use tents and sleeping bags, and also save the game. If your Party should happen to be defeated in battle, you'll automatically restart from the last place you saved. Any gil or items you obtained will have to be found again, but your level and experience point total will not change. You can also save the game anywhere on the overworld map.
  • Valuables are sometimes hidden in pots such as this one.
  • Have you heard about relics? Relics can grant you a variety of abilities. For example... Sprint shoes double your walking speed. A gauntlet lets you hold a weapon with both hands to increase damage. The Knight's Code makes you shield others in combat. Dragoon boots allow you to perform jump attacks. A person can equip up to two relics at the same time.
  • Potions may taste funny, but they also heal injury. If you are hurt, drink one to restore some HP. Staying at an inn will completely heal your entire Party.
  • Be careful! Sometimes monsters lurk inside of treasure chests!
  • Make selections using the A Button. Cancel them with the B Button. Press Start to open the main menu.
  • Let me teach you how to ride a chocobo! Press the A Button or <Up key> to go forward. Steer by pressing <Left key> or <Right key>. Press the B Button to dismount. Careful! The bird will return to its pen as soon as you leave the saddle.
  • When selecting armor or weapons in a shop, symbols will appear next to characters that can equip them. An upward-pointing triangle indicates an increase in attack or defense power. A downward-pointing triangle indicates a decrease in attack or defense power. "=" indicates no change. "E" means that the item is already equipped on that character. A symbol beneath a character means that person is currently in your Party.

(Upon talking to NPCs in the Battle Tactics room of the Adventuring School.)

NPC
  • The white numbers that appear during battle are damage points. Green numbers are recovery points.
  • Damage received by characters in the back row is halved, but so is the attack power of those characters. To change rows from the main menu, press <Left key>, then select a character and press the A Button twice.
  • Damage is more severe when enemies have you surrounded--especially if your back is to the one attacking!
  • You can run from most battles by holding down both the L and R Buttons.
  • Turn meters are located in the lower right-hand corner of the battle screen. When a character's turn meter becomes full, you will be able to enter battle commands for that character. Press Select to skip to the next character without entering a command.
  • When selecting the target for a spell, press the L or R Button to target all enemies or allies.
  • When the battle menu appears, press <Left key> or <Right key> to select "Row" or "Defend." "Row" moves the character from the front row to the back, or vice versa. "Defend" cuts received damage in half, and lasts until the character's next turn.
  • Status effects are represented by different colors. Blue = Reflect Spells are reflected back at enemies. Yellow = Protect Defense is increased.Green = Shell Magic defense is increased. Red = Haste Speed is increased. White = Slow Speed is decreased. Pink = Stop Time is frozen.

(Upon talking to NPCs in the Advanced Battle Tactics room of the Adventuring School.)

NPC
  • Desperate times can bring out strength you never knew you had! Critically wounded characters may occasionally perform powerful, hidden techniques when you select "Attack."
  • Bushido techniques take time to master. New ones will be learned over time.
  • Undead creatures such as ghosts are damaged by curative spells and items.
  • Reraise automatically revives a character if KO'd. Regen gradually restores a character's HP.
  • Allow me to explain a few of the specialized battle commands. -Runic- Absorbs magic and turns it into MP. Runic remains active until a spell is absorbed or another battle command is given. -Trance- Boosts attack and magic. The duration increases as more battles are fought. -Dance and Rage- Once selected, these commands are used continuously until the end of battle.
  • The Reflect spell remains active for only a short time and will not reflect lore magic.
  • Fire, ice, and lightning are the three principle elements. They are represented by the spells Fire, Blizzard, and Thunder, respectively.
  • Image status creates illusionary images of a character, making it difficult for enemies to hit the character.
  • Shall I teach you about status effects?
    • (Upon selecting "Yes".)
      -Invisibility- Physical attacks will miss you, but spells will always strike true. You'll revert to normal if hit by magic. -Imp- Prevents you from using special skills and magic. -Zombie- Zombies attack friend and foe alike. Only holy water can reverse the status. If your skin is ashen, your HP is 0, and you're still moving, there's a good chance you're a zombie. -Sleep and Confusion- These status ailments are cancelled when the character is attacked.
    • (Upon selecting "No", conversation ends.)
  • Something to note about the Reflect spell... Reflect doesn't block spells that have already been reflected once. You can use this to your advantage. Cast Reflect on an ally, then cast attack spells on that same person to bounce them at an enemy! ...Get it?
World of Balance

(Upon talking to the people in the town square.)

NPC
  • (At all times.)
    • This city is warmed by the heat of our steam engines.
    • Magic? I don't believe in that nonsense!
    • Magic's real, I tell ya!
    • We obey the elder's will.
    • I sawr me some moogleses playin' with one-a them big ol' yetis the other day! 'Course, no one believes me... Hic!
    • There are moogles living in a cave deep within the mines.
  • (Before Magitek Research Facility.)
    • I saw a ball of light shoot off towards Figaro Castle. It almost looked like...a person.
    • The house on the far right holds all the treasures I've collected over the years. Take them, before the Empire does! One of the boxes is Locked and won't open, though. It's too bad... I think that one had something good inside.
    • Narshe is a neutral city. We've taken no part in the war, yet still we are not spared from the Empire's aggression!
    • The only thing that esper's brought us is trouble with the Empire. Curse the day they dug up that freakish thing!
  • (After Magitek Research Facility.)
    • The weapon and armor shops have started selling some new things in preparation for the coming war.
    • Lone Wolf, the infamous thief, was sighted in town recently. I hope my treasures are safe...
    • It looks like war is finally upon us...
    • Asking the espers to fight with us? I don't know if that's such a good idea...

(Upon talking to the man in the pirate outfit in the town square.)

  • (Before Magitek Research Facility.)
    NPC: Figaro Castle can burrow through the sand all the way west to Kohlingen? That's incredible!
  • (After Magitek Research Facility.)
    NPC: They say a yeti lives somewhere inside the mines, but who'd believe a tale like that?

(Upon talking to the elder in his house.)

  • (Before Magitek Research Facility.)
    Elder: To be honest, I'm still not sure what I should do... I want to avoid war. But, on the other hand...
  • (After Magitek Research Facility.)
    Narshe Elder:[note 7] Now we are left with no choice but to take up arms against the Empire. I suppose this was inevitable...

(Upon talking to the other possible party members, available before acquiring the airship. The question "Change group members?" appears after their line of dialogue, with "Yes" to open the screen, and "No" to end the conversation.)

  • (Before Zozo.)
    • Locke: I told Terra I'd keep her safe...
    • Celes: When she flew off, she almost looked like...an esper.
    • Cyan: Do thy best! We must save Terra!
    • Edgar: We're counting on you to find Terra!
    • Sabin: Hurry and find Terra! I'll keep an eye on things here in Narshe.
    • Gau: Gau do his best!
  • (After Zozo. Locke and Celes cannot be removed from the party at this point.)
    • Cyan: So, we will infiltrate the Empire...
    • Edgar: The Imperial Magitek Research Facility... Could the secret lie within?
    • Sabin: Leave Narshe to me!
    • Gau: Gau...Gau do his best!

(Upon talking to Banon, available before Magitek Research Facility.)

  • (Before Magitek Research Facility.)
    Banon: Please find Terra... The future of the world rests in her hands.
  • (After Magitek Research Facility.)
    Banon: If we can get the espers to understand, we can put an end to this war once and for all. Terra... I know you can do it...

(Upon talking to Arvis, available before Magitek Research Facility.)

  • (Before Magitek Research Facility.)
    Arvis: I heard Terra turned into a ball of light and shot away towards the west. Perhaps someone at Figaro Castle saw where she went.
  • (After Magitek Research Facility.)
    Arvis: The Sealed Gate lies far to the Empire's east, but they keep it under tight surveillance. Please, find a way to slip through and open the gate!

(Upon talking to the man in the house with treasure.)
NPC: Only that chest in the back corner is locked. Wonder if there's a way to open it...?

(Upon returning to Narshe with Shadow in the party, when Shadow was recruited in Kohlingen.)
Shadow: My job is done...

World of Ruin

(Upon talking to the man in the weapon shop.)
NPC: I've been waiting for you. I wanted to give you this. I ran a weapon shop for seventy years, but I've never felt a power like the one I feel in this stone. If I were to grind it down into the shape of a blade, I'm sure it would make a very powerful weapon... What do you say? Shall I make a sword out of it?

  • (Upon selecting 'Leave it as the magicite, "Ragnarok."', becomes a magicite.)
  • (Upon selecting 'Turn it into the sword "Ragnarok"', becomes a sword.)

NPC: All right.

(Upon talking to him again.)
NPC: I'm staying here. Narshe is my home.

(Upon talking to the man in the upper-left house.)
NPC: *cough*... Here... Take it...

NPC: The Cursed Shield... If only there were a way to lift the curse, it would be the finest shield in the world...

Figaro Castle optional dialogue

World of Balance and World of Ruin

(Upon talking to the Guards at the front entrance.)

  • (If Edgar is not in the Party.)
    NPC: This is Figaro, the desert castle.
  • (If Edgar is in the Party.)
    NPC: King Edgar! Welcome back!

(Upon talking to the engineer in the left basement.)

  • (Before unlocking the route to Kohlingen.)
    NPC: The Figaro Castle engine room is down those stairs. The engines are currently undergoing maintenance so we can be ready to move at a moment's notice if the need arises.
  • (After unlocking the route to Kohligen.)
    NPC: Lots of requests this month! I can take you to the desert beyond the mountains if you'd like.
    • (Upon selecting "(Go to Kohlingen.)".)
      NPC: Urghhh!
      NPC: Welcome to Kohlingen! Enjoy your visit.
    • (Upon selecting "(Go to Figaro.)".)
      NPC: Urghhh!
      NPC: Welcome to Figaro! Enjoy your visit.
    • (Upon selecting "(Stay put.)", don't travel.)

(Upon attempting to travel further down the left basement.)
NPC: I'm sorry, I can't let you go down there. It's too dangerous.

(Upon talking to the merchants with Edgar or Sabin in the Party.)

  • (With Edgar in the Party.)
    Merchant: I can't take money from the King!
    Edgar: You have a family, don't you? Just be quiet and take it.
  • (With Sabin in the Party.)
    Merchant: Sir Sabin, I couldn't possibly accept your money!
    Sabin: You can and you will! I'll never hear the end of it from Edgar if I run around here acting like I own the place!

(Upon talking to the first woman in the inn in the left tower.) NPC: Our king showers his attention on women. Young, old, pretty, or plain... No one is safe!

(If Edgar is in the Party after this line.)
NPC: Oh! King Edgar!

(Upon talking to the second woman in the inn in the left tower.)

  • (On first visit.)
    NPC: Not too long ago, the king tried to hit on the high priestess. Oh, did she ever let him have it! I'm sure he's made a pass or two at you already, hasn't he?
    Terra: ...
  • (On second visit.)
    NPC: Who'd have thought we'd see the day when a human flew over a mountain range? Unbelievable, isn't it?

(Upon talking to the matron in the bedroom in the left tower.)

  • (After the first conversation about Sabin.)
    High Priestess: Edgar is simply unbelievable! First the nurse, now me! The man hits on anything that moves!
  • (On second visit.)
    High Priestess: Oh, Sabin...You sure have grown up, haven't you? I still remember that time, you know. The time you really let me have it... I think you taught me something very important that day.

(Upon talking to the child in the bedroom in the left tower.)

  • (On first visit and during the World of Ruin.)
    NPC: His highness said he'd marry me when I got old enough!
  • (On second visit.)
    NPC: King Edgar, how long do you 'spect me to keep waiting for you to propose? Sheesh!

(Upon talking to the Guard atop the right tower.)
NPC: The advanced weapons and other items we manufacture here are shipped to South Figaro.

(Upon entering Figaro Castle after recruiting Sabin, when Edgar is in the party but Sabin is not, if the flashback has not been seen.)
Edgar: Sabin should come back here with me one time...

(Upon entering Figaro Castle grounds with Sabin in the party, if the flashback has not been seen.)
Sabin: Ah, this is just like old times! I'm gonna wander around for a bit!

(Upon talking to the guard in the room below the library after Sabin has ran off.)
Guard: You've had a long and difficult journey. You must be tired... Why don't you rest for a while?

(Upon leaving Figaro Castle after Sabin has ran off, if the party did not stay at South Figaro.)
Sabin: Hey, wait for me! I'm going, too!

(Upon resting with both Edgar and Sabin in the party, if the flashback has not already been seen.)
Sabin: Hmm... Castle hasn't changed much...

Sabin: And yet it's different... Mom and Dad are gone... Nothing can ever really be the same... Not after what happened...

(During the flashback.)
Unknown: ...tonight...
...worst he's been...
...so...if he should...

Sabin: No...! Y-you're wrong! ...It's not true

Guard: Priestess... ...The king, he's...

Edgar: Sabin... Sabin...!

Sabin: ...Dad...couldn't have...

Sabin: Edgar... ...*sob*...*sniffle*...
Edgar: So... Dad...didn't make it...

High Priestess: Edgar! There you are!

High Priestess: Your father just said he would entrust Figaro to the two of you. Those were his...final words.

Sabin: You all make me sick! Everyone's saying that the Empire had Dad poisoned... ...and the only thing any of you can think about is who'll be the next king! No one's even sad!

Sabin: None of you probably cared when Mom died after we were born, either...
High Priestess: That's not—

Sabin: You're just as bad as the rest of them!
Edgar: Sabin...
Sabin: Empire of murderers...! They won't get away with this!

Edgar: Priestess... Leave us.

Sabin: Let's leave this place! Let's forget this crazy kingdom, and live our lives how we want to!
Sabin: You said you didn't want to be a king, right?
Edgar: A life of freedom, huh...?

Edgar: ...What do you think would happen to Figaro if both of us left? There'd be no one to take the throne. Dad was counting on us to take care of the kingdom...

Edgar: Sabin... Let's settle this with the toss of a coin. Dad gave me this one.

Edgar: If it's heads, you win. Tails, I win. The winner chooses whichever path he wants...no regrets, no hard feelings. Okay?

Edgar: Here we go...!

(After the flashback ends.)
Edgar: And...you chose your freedom.

Edgar: It's already been ten years... That little shrimp has grown into a whopping lobster!
Sabin: And you're a king crab!

Edgar: Sabin... Do you think Dad would be proud of me?

Sabin: Don't you ever doubt that! I'm sure he's beaming with pride, wherever he is.

Edgar: Ten years...
Sabin: Where has the time gone...?

Edgar: Here's to a couple of confused grownups! Drink!

Edgar: Here's to Dad!

Sabin: To Mom! And...to Figaro!

World of Balance

(Upon talking to the two Guards at the bottom of the castle grounds.)

NPC
  • (Before first meeting Edgar, as said by both.)
    Go and speak to the king.
  • (After first meeting Edgar.)
    • Figaro has an alliance with the Empire.
    • Figaro Castle is the most advanced structure in the world!
  • (On second visit, available before the flashback.)
    • If only you could have seen the look on Kefka's face as we sank into the sand!
    • I saw a girl blaze across the sky like a cat on fire! ...Well, more like a flying cat on fire, I suppose. Anyway, it looked like she was headed towards the mountains in the west.

(Upon talking to the Guard atop the castle grounds.)
NPC: You wouldn't know by looking at it, but this castle is loaded with advanced technology. For example... Whoops! Heh... It's all top-secret!

(Upon talking to the Guard in the right basement.)
NPC: These good-for-nothing brigands have been Locked up for thievery...and worse! You'd best keep a safe distance.

(Upon talking to the thieves in the left cells in the right basement.)

NPC
  • Ugh, something smells terrible in here! ...Oh! I think it's me!
  • I demand to see Edgar! How dare they keep us in this stinking pit!
  • Relax, my boys are just blowing off some steam. I'm sure King Edgar will let us out of here in no time. We're just small potatoes compared to the real threat lurking out there. King Edgar knows that.

(Upon talking to Lone Wolf in the right cell in the far right basement.)
Wolf: I'm Lone Wolf the pickpocket!

(Upon talking to the chancellor in the room before the throne room.)

  • (On first visit.)
    Chancellor: The king's brother was so disgusted by the succession that he fled the castle, never looking back. I've heard tell that the entire matter was settled by the flip of a coin...
  • (On subsequent visits.)
    • (Added before normal dialogue if Edgar is in the Party.)
      Chancellor: Welcome home, King Edgar!
    • (Added before normal dialogue if Sabin is in the Party.)
      Chancellor: Sabin? My, my...! What a splendid young man you've become!
    • (Normal dialogue.)
      Chancellor: Please, take your time and\nrelax within the castle!

(Upon talking to the two Guards in the throne room.)

  • (Before first meeting Edgar.)
    NPC: Go and speak to the king.
  • (After first meeting Edgar.)
    NPC: Feel free to wander about the castle.
  • (On second visit.)
    NPC: We've broken off our alliance with the Empire.

(Upon talking to the Guards in the room before the throne room.)

NPC
  • (On first visit.)
    • I heard the Gestahlian Empire got its hands on something called "magic"...
    • Now that Gestahl has the power of Magitek at his command, he's set his sights on world domination.
  • (On second visit, before the flashback. Same line is spoken by both guards.)
    This castle can move freely through the sand. We can even go under mountains if there's a desert on the other side.

(Upon talking to the Guard atop the left tower.)
NPC: The Gestahlian Empire has already overthrown all three of the other nations on the southern continent. It's only a matter of time before they make their way up here...

(Upon talking to the walking scholar in the library in the right tower.)
NPC: Scholars all over the world are studying magic. But you can only learn so much about something without seeing it...

(Upon talking to the reading scholar in the library in the right tower.)

  • (On first visit.)
    NPC: The ancients once wielded a force known as "magic." Those who mastered the art were called "magi."
  • (On second visit.)
    NPC: You need to get beyond the mountains? Well, this castle can't fly over them, but it can dive under them. Talk to the man in charge of the engine room.
World of Ruin

(Upon talking to the two guards at the bottom of the castle grounds. Both are removed if Sabin's flashback is complete.)

NPC
  • Who'd have thought air could ever be so precious?
  • You saw it, didn't you?

(Upon talking to the two Guards in the throne room.) NPC: Both the Empire and the Returners are gone now. It's time to give some serious thought to what's really important.

(Upon talking to the Guard in the right basement.)

  • (Before finding the Ancient Castle.)
    NPC: I think we all know who really deserves to be Locked up in here...
  • (After finding the Ancient Castle.)
    NPC: It seems they discovered an ancient text in the library.

(Upon talking to the second woman in the inn in the left tower.)
NPC: Several residents of our castle left to join the Cult of Kefka. Maybe they'd return if a loved one went and pleaded with them...

(Upon talking to the Guard atop the left tower.)
NPC: I hear that some fanatical members of the Cult of Kefka insist on spelling Kefka's name with Cs instead of Ks. That just seems silly to me. Kefka's Kefka. He's still the same villain, no matter how you spell his name!

(Upon talking to the reading scholar in the library in the right tower.)

  • (Before finding the Ancient Castle.)
    NPC: I still can't believe that the power of magic has returned...
  • (After finding the Ancient Castle.)
    NPC: To think that a thousand-year-old city would be lying buried beneath the sands of this very desert! I found a short passage about the city in an ancient text, but I haven't been able to make much sense of it. "When the queen stands and takes five steps..."

(Upon talking to the walking scholar in the library in the right tower.) NPC: Magicite can impart magical powers to humans... Amazing!

South Figaro optional dialogue

(South Figaro's dialogue changes drastically after Locke's scenario. As such, instead of simply being split by World of Balance/World of Ruin, it will be divided by "World of Balance (Before and after Locke's scenario)", "World of Balance (Before Locke's scenario)", "World of Balance (After Locke's scenario)", and World of Ruin. NPC dialogue during Locke's scenario is included under story dialogue.)
World of Balance and World of Ruin

(Upon talking to either of the two men on the boat.)

  • (Before ship routes are unLocked.)
    NPC: This ship isn't going anywhere.
  • (After ship routes are unLocked.)
    NPC: This ferry's bound for Nikeah.
    • (Upon selecting "(Still need to shop.)", don't travel.)
    • (Upon selecting "(Hop aboard.)", travel to Nikeah.)

(Upon talking to the boy in the old man's house.)
NPC: My grandpa used to be a servant for the richest family in town.

(Upon talking to the engineer in the pub.)

  • (Before the battle with Vargs.)
    NPC: That man at the counter's got a nasty look about him...
  • (After the battle with Vargs.)
    NPC: That man at the counter... ...Hey! Where'd he go!?
World of Balance (Before and after Locke's scenario)

(Upon talking to the people in the town square.)

NPC
  • Welcome to South Figaro!
  • Our shops carry weapons, armor, and relics of the utmost quality!
  • This town's defenses are tight. Even with their Magitek armor, the Imperials won't find it easy to get inside.
  • Head east and you'll see Mt. Kolts.

(Upon talking to the old man outside the inn.)
NPC: Beyond Mt. Kolts lie the Sabre Mountains.

(Upon talking to the boy behind the old man's house.)
NPC: Did you see how cool Figaro Castle looked as it moved along through the sand? ...No? Well, I suppose that would have been kind of hard, what with it being underground and all...

(Upon talking to the boy in front of the old man's house.)
NPC: The big house at the north end of town belongs to the richest family here

(Upon talking to the man by the relic shop counter.)
NPC: You can gain all kinds of abilities by equipping relics. These shoes double my walking speed!

Moogle: Relics can grant you a variety of abilities. For example... Sprint shoes double your walking speed. A gauntlet lets you hold a weapon with both hands to increase damage. The Knight's Code makes you shield others in combat. Dragoon boots allow you to perform jump attacks. A person can equip up to two relics at the same time.

(Upon talking to the man sleeping in the inn.)
NPC: Figaro Castle stood up to the Empire? Great, now we'll all be drawn into this!

(Upon talking to the child in the pub.)
NPC: Huh? Kids aren't allowed in here? Okay, okay, fine...

(Upon talking to the boy in the rich man's house.)
NPC: Clang, clang... Clang, clang... I'm Magitek armor!

(Upon talking to the woman in the rich man's room.)
NPC: There's always a nasty draft in this room. Oh, where is it coming from? I'm afraid I'll catch a cold!

World of Balance (Before Locke's scenario)

(Upon talking to the girl near the stable.)
NPC: What kind of dummies would go and make the Empire mad?

(Upon talking to the old man in the pub.)

  • (Before the battle with Vargas.)
    NPC: You look just like that student of Duncan's.
  • (After the battle with Vargas.)
    NPC: I heard about Duncan... It's unfortunate.

(Upon talking to the dancer in the pub.)
NPC: I hear the Empire's been invading one town after another. I wonder how safe we are in South Figaro...

(Upon talking to the thief in the pub.)
NPC: Duncan's been training his boy, Vargas, along with his other students. He's always grumbling about how the kid never seems to be making any progress.

(Upon talking to Shadow.)
Shadow: ...

Locke: Right, ignore us and maybe we'll just disappear...

Edgar: Back off, Locke. That guy looks familiar... Yeah, that's him, all right...

On-screen: He comes and goes like the wind, swearing allegiance to no one. Hidden behind his wintry gaze lies a face known to none who live...

(Upon selecting the name "Shadow".)
Edgar: That's Shadow... He's an assassin. He'd kill his own best friend for the right price...

Locke: Guess we'd better steer clear of him.

(Upon talking to Shadow again.)
Shadow: Leave us. The dog eats strangers...

(Upon talking to the merchant in the pub.)
Merchant: Outta the way! I've gotta get this cider over to the old-timer! 'Cause, see, some of us have jobs! Now scram!

(Upon talking to the merchant after he delivers the cider.)
Merchant: My work here is done! You're in my way. Move it!

(Upon talking to the woman in the big room in the rich man's house.)
NPC: I wonder if it'll really come to war? Maybe I should return home now, before it's too late...

(Upon talking to the girl in the rich man's house.)
NPC: My dad's super-important, so important people come here for dinner all the time! Even General Le— I mean, um...general-ly... Uh, I forgot what I was going to say!

(Upon talking to the rich man in his house.)
NPC: "The city's eastern border...so attacking from there would..." ...!? H-hey! Wh-what do you think you're doing!? Barging in here when I'm trying to write a letter! Hmph!

NPC: Oh, uh, sorry... I may be the richest man in town, but even that doesn't keep me from being startled!

(Upon talking to the old man in his house.)
NPC: I don't like strangers. Bring me some cider and maybe I'll talk to you.

(Upon talking to Duncan's wife in Duncan's house.)
Duncan's Wife: My husband, Duncan, is a martial artist. He's famous even in Figaro, to the north. He took his students to Mt. Kolts for some meditation and training, so he probably won't be back for a while.

(Upon talking to Duncan's wife after Vargas battle.)
Duncan's Wife: Sabin where are Vargas and Duncan...?

Sabin: Vargas...turned on our master... Vargas, he...

Duncan's Wife: Oh, Vargas... Why would you do such a thing? But my husband was able to pass his techniques along to you, Sabin... I'm sure he'd have no regrets.

Sabin: For the past ten years you've treated me like a son. I'll never forget all the things you've done for me!

World of Balance (After Locke's scenario)

(Upon talking to the girl near the stable and the old man in the pub.)
NPC: We're free!

(Upon talking to the dancer in the pub, the woman in the big room in the rich man's house, and the rich man.)
NPC: I'm so glad the Imperials are finally gone.

(Upon talking to the thief in the pub.)
NPC: You say you really managed to make peace with the Empire?

(Upon talking to the girl in the rich man's house.)
NPC: Wind the clock... Wind the clock... Uh, that was just a jump-rope rhyme!

(Upon talking to the old man in his house.)
NPC: Now I can relax and drink my cider.

(Upon talking to Duncan's wife in Duncan's house.)
Duncan's Wife: Peace has returned, but I fear my husband is gone forever...

(Upon entering the town from ferry from Nikeah while Imperial occupation is still ongoing.)
Party: The town's crawling with Imperial troops. Gotta slip through without being seen!

World of Ruin

(Upon talking to the old man outside the inn.)
NPC: The boss of that gang of thieves is in the inn on the second floor.

(Upon talking to the boy behind the old man's house.)
NPC: If the Light of Judgment burns down our town a hundred times, we'll rebuild it two hundred times! ...Wait, does that even make sense?

(Upon talking to the old woman outside the old man's house.)
NPC: Did you hear? Duncan's alive! I heard it from his wife!

(Upon talking to the old man in the pub.)
NPC: Figaro Castle disappeared the day the world was torn asunder...

(Upon talking to the dancer in the pub.)
NPC: This time it's thieves! Phew... A girl just doesn't get any rest!

(Upon talking to the thief in the pub.)
NPC: Figaro Castle is stuck below the desert. With no air to breathe, the people are probably all...

(Upon talking to the girl in the rich man's house.)
NPC: Jump on the turtle! Oh, jump on the turtle! ...Oh, uh, that's just a song.

(Upon talking to the woman in the big room in the rich man's house.)
NPC: Now there's nothing left of my hometown, even if I wanted to go back...

(Upon talking to the rich man in his house.)
NPC: Just when we thought we'd be able to rest easier with the Empire gone...now we have Kefka to worry about!

(Upon talking to the old man in his house.)
NPC: In these dark times, I take solace in the fact that my grandson survived. So many others didn't...

(Upon talking to Duncan's wife in Duncan's house.)
Duncan's Wife: No, dear! My husband's still alive and well! He's off training now, to the north of Narshe.

Duncan's Cabin optional dialogue

World of Balance

(Upon entering Duncan's Cabin before first meeting Sabin.)
Edgar: Hmm...? What's that smell...?

(Upon interacting with the table to the right of the door.)
Edgar: These flowers... He always liked these...

(Upon interacting with the cupboard.)
Edgar: These dishes... They're just like the ones he always used!

(Upon interacting with the pot.)
Edgar: This tea... It was his favorite.

(Upon attempting to leave the cabin.)
Edgar: Could Sabin be living here...?

(Upon talking to the man outside the cabin after entering and leaving it.)
Edgar: Hey...

Edgar: Do you happen to know where I could find the man who lives here?

Man: Sure do! Left a couple of days ago, soon as he heard Master Duncan had been killed. Headed up into the mountains! They say Duncan's son Vargas is missing, too... I don't like it one bit!

World of Ruin

(Upon entering Duncan's Cabin without Sabin.)
Duncan: Move it! You're in my way! *cough*... *wheeze*... Darn this old body of mine... Won't do what I tell it to anymore...

(Upon entering Duncan's Cabin with Sabin.)
Sabin: Master Duncan!

Duncan: Wah-ha-ha! Why the surprised face? Did you think I'd died or something?

Sabin: Master Duncan... I'm so glad you're safe...!

Duncan: Oh, dear... Sabin, you aren't...crying, are you?

Duncan: Wah-ha-ha! Did you think a little thing like the end of the world was gonna do me in? The earth tried to swallow me up once or twice, but I just pried its jaws open and climbed back out!

Duncan: Sabin! It's time for me to teach you my ultimate technique! Use this to knock some sense into Kefka!

Duncan: Get ready!

Duncan: I call it...the "Phantom Rush"!

Duncan: Now go on! Hit Kefka with every blitz I taught you!

Duncan: *cough*... *wheeze*... Don't worry about me! Go! Defeat Kefka!

Returners Hideout optional dialogue

(Because the quest in the Returners' Hideout revolves around talking to NPCs, dialogue for NPCs before meeting Banon and when talking to Returners as Terra are included in the story section. Optional dialogue will include dialogue when the raft to leave the hideout is available, and when revisiting the hideout. The hideout is not present for the World of Ruin.)
At any point

(Upon talking to the Returner operating the hideout's inn.)
Returner: Rest for a while?

  • (Upon selecting "Yes", sleep.)
  • (Upon selecting "No", nothing happens.)
When the raft to leave the hideout is available

(Upon talking to the Returner in the hideout's main room.)
Returner: We'll handle things here. Please head on to Narshe!

(Upon talking to the Returner in Banon's room.)
Returner: We're counting on you to protect Banon!

(Upon stepping on a specific tile in the room with the wounded Returner in bed.)
Returner: The Empire! The Empire's invading!

Party: What the...? ...Sleeptalking?

(Upon talking to the wounded Returner in the bed.)
Returner: Uhnnn... Urgh...

(Upon talking to the Returner in the hideout's top room.)
Returner: The Lethe River runs through a series of huge, underground caverns.

When revisiting the hideout

(Upon talking to the Returner in the hideout's main room.)
Returner: Welcome back! Glad to see you're okay.

(Upon talking to the Returner in Banon's room.)
Returner: Is Banon all right?

(Upon talking to the wounded Returner in the bed.)
Returner: My wounds are healing.

(Upon talking to the Returner in the hideout's top room.)
Returner: Welcome back!

Doma optional dialogue

(Upon attempting to travel to Doma while it is occupied.)
Soldier: This area's off-limits.

Veldt optional dialogue

(Upon finding Gau in battle.)
GAU: Uwaoo~!!

(Upon hitting Gau during battle.)
GAU: Uwaou! Waoooh! You...strangers! Go away! Go away from Veldt!

(Upon encountering Gau in battle and not attacking; occurs any encounter after initial recruitment.)
GAU: Uwao, aooh! I'm Gau! Gau your friend! Frieeend!!! I join you again!

Mobliz optional dialogue

World of Balance

(Upon talking to the people in the town square.)

NPC
  • You came down Baren Falls? Unbelievable! It's flowing even stronger than usual this year. No one's been able to get here lately!
  • Did you see the house on the far northern plains? That old man has lost his marbles. They say he threw out his own kid, thinking he was some kind of monster!
  • This region's known as the Veldt. Monsters migrate here from all over the world, so it can be quite dangerous outside of town. You never know what you might run into.
  • Is it true that war has broken out? I got a letter saying that it had!
  • Out hunting yesterday, I could've sworn I saw a kid running along with a pack of monsters! Wonder if it was just my overactive imagination...
  • I threw some dried meat to a herd of hungry animals last time I was out on the Veldt, and—would you believe it? Some kid scrambled out of the herd and ran off with it!
  • Duane and Katarin are both sixteen. Ah, what a magical age! The springtime of love...

(Upon talking to the man running around the town.)
NPC: Carrier pigeons are our only link to the outside world.

(Upon talking to the man next to the carrier pigeon house.)
NPC: Powerful ocean currents run through the Serpent Trench. Have you ever heard about them?

  • (Upon selecting "Yes".)
    NPC: If you had a diving helmet, you could make it all the way to Nikeah.
  • (Upon selecting "No".)
    NPC: Hop into the current, and you'd be swept straight to Nikeah! Too bad our only diving helmet was stolen...

(Upon talking to the boy next to the house with the injured soldier.)
NPC: Shhh! You have to be quiet!

(Upon talking to the girl next to the house with the injured soldier.)
NPC: The soldier inside this house is hurt real bad, so Mom says we have to keep our voices down.

(Upon talking to the woman next to the house with the injured soldier.)
NPC: A grievously injured soldier wandered into the village not too long ago. I dressed his wounds, but his condition doesn't seem to be improving... Those letters coming from the town of Maranda are the only things keeping him going...

(Upon talking to Katarin.)
Katarin: ...

(Upon talking to Duane.)
Duane: ...

(Upon talking to the man in the carrier pigeon house top floor, when no letter is available to send.)
NPC: Let me know if you need anything. I can send letters and packages to any corner of the world for you!

(Upon talking to the man in the carrier pigeon house basement.)
NPC: The entrance to the Serpent Trench lies within Crescent Mountain, near the southern tip of the continent.

(Upon talking to the inured soldier, first time.)
Injured Lad: I'm a soldier from Maranda. When our town fell to the Empire, I was forced to join the Imperial army. I tried to flee, rather than help them attack Doma, but they came after me... I barely escaped alive. Now I can't even move. I'll never see Lola again... There's a letter on the desk. Would you be kind enough to bring it to me?

(Upon bringing the first letter to the injured soldier.)
Letter: There are even more Imperial soldiers walking the streets of Maranda these days, but things are peaceful otherwise. The flowers in the garden will soon bloom, and announce the arrival of spring. How are you doing? I'm worried. I so wish that I could fly to your side and be with you! Please think only about getting better, and try not to push yourself too hard. Rest knowing that I spend every day thinking only of you, and wishing I could see you... Lola

(Upon talking to the injured soldier after giving him the first letter.)
Injured Lad: I'd like to write her back, but I don't even have the strength to pick up a pen.

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the first letter.)
NPC: So, you want to send a letter to Lola for that injured soldier... Postage to Maranda is 500 gil.

  • (Upon selecting "(Send it.)", pay and send.)
  • (Upon selecting "(Forget it.)", nothing happens.)

(Upon talking to the injured soldier after sending a letter, but before receiving one.)
Injured Lad: I want to get better so I can return to Maranda... I want to see Lola...

(Upon talking to the injured soldier after the second letter has arrived.)
Injured Lad: Another letter arrived. Could you bring it to me?

(Upon bringing the second letter to the injured soldier.)
Letter: ...I can't find your favorite record. I thought if I played it, it might feel like you were here with me again...

(Upon talking to the injured soldier after giving him the second letter.)
Injured Lad: I'd do anything for Lola... If only I could move...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the second letter.)
NPC: You can send a record for 500 gil.

  • (Upon selecting "(Send it.)", pay and send.)
  • (Upon selecting "(Forget it.)", nothing happens.)

(Upon bringing the third letter to the injured soldier.)
Letter: ...Mother has taken ill, and we can't afford to buy medicine. If only we had some more potion...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the third letter.)
NPC: You can send a potion for 500 gil.

  • (Upon selecting "(Send it.)", pay and send.)
  • (Upon selecting "(Forget it.)", nothing happens.)

(Upon bringing the fourth letter to the injured soldier.)
Letter: ...I haven't heard from you for some time now, and I'm beginning to worry...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the fourth letter.)
NPC: You can send a letter for 500 gil.

  • (Upon selecting "(Send it.)", pay and send.)
  • (Upon selecting "(Forget it.)", nothing happens.)

(Upon bringing the fifth letter to the injured soldier.)
Letter: ...You mentioned a book in your last letter. Someday you'll have to let me read it, too...

(Upon talking to the man in the carrier pigeon house top floor after the injured soldier has read the fifth letter.)
NPC: You can send a book for 500 gil.

  • (Upon selecting "(Send it.)", pay and send.)
  • (Upon selecting "(Forget it.)", nothing happens.)

(Upon talking to the injured soldier after sending all five letters.)
Injured Lad: I heard. You've been sending Lola all kinds of things in my name... I wish to thank you from the bottom of my heart. Please, accept this as a token of my appreciation.

On-screen: Obtained Tintinnabulum!

Nikeah optional dialogue

World of Balance and World of Ruin

NPC: This ferry's bound for South Figaro.

  • (Upon selecting "(Still need to shop.)", don't travel.)
  • (Upon selecting "(Hop aboard.)", travel to South Figaro.)

(Upon talking to the relic store merchant.)
NPC: Pretty impressive that a kid like me can run a business, don't ya think? You should buy something to encourage me!

World of Balance

(Upon talking to the people in the town square.)

NPC
  • I'm shopping for imported goods.
  • So, the kingdom of Doma to the east has fallen into the hands of the Empire as well?
  • Get out of my way! Hmph! Standing around in the street like that, all oh covered in filth...!
  • All this stuff looks like junk to me...

(Upon talking to the person running around the town square.)
NPC: This island's isolated from the rest of the world, so you can't get anywhere without a ship! By the way... ...what does "isolated" mean?

(Upon talking to the old woman near the inn.)

  • (During Sabin's scenario.)
    NPC: A rockslide has blocked the route that used to lead north along the coast.
  • (Upon revisiting after Sabin's scenario.)
    NPC: The route north is finally clear again.

(Upon talking to the old woman in the pub.)
NPC: Know that strange old man—lives in a little cabin near the Lethe? I 'elped deliver 'is son thirteen years ago. It was a problem birth. The mother didn't survive, and the man couldn't take it...went loony, 'e did! Thought 'is baby was some kind of monster and threw it out! Poor little thing never even 'ad a chance...

(Upon talking to the bartender in the pub.)
NPC: Ships used to sail to the towns of the southern continent as well. Tzen, Albrook, Maranda... All of them have been lost to the Empire...

(Upon talking to the dancer in the pub.)
Dancer: Hey, you handsome young thing... Why don't you come have a drink with me? Tee-hee!

World of Ruin

(Upon talking to the people in the town square.)

NPC
  • The South Figaro ferry has somehow managed to stay in business.
  • I heard Figaro Castle ran into some kind of trouble and got stuck beneath the desert.
  • There's a bunch of thieves hanging out in the pub. They say they all escaped from Figaro Castle.
  • After the cataclysm, I awoke to find myself all alone in Doma Castle. When I tried to sleep there, monsters came for me in my dreams... Oh, it still frightens me just to think of it!

(Upon talking to the person running around the town square.)
NPC: The road you took to get here used to be at the bottom of the ocean!

(Upon talking to the old woman near the inn.)
NPC: We try to keep a low profile here so we won't draw Kefka's ire.

(Upon talking to the bartender in the pub.)
NPC: They say they all escaped from Figaro Castle's dungeons.

(Upon talking to the dancer in the pub.)
Dancer: The head of that gang of thieves, Gerad, was flirting with me! He's kinda handsome... Tee-hee-hee!

Dragon's Neck Cabin optional dialogue

(Upon talking to the man in the cabin.)
NPC: We can't let the world become too peaceful. Don't you see? People shine their brightest when they're at war. My coliseum will be a monument to the glory of battle! ...If I can ever finish it, that is. No one'll help me.

Kohlingen optional dialogue

World of Balance

(Upon talking to the people in the town square.)

NPC
  • A strange, glowing creature flew through here. Scared the living daylights out of me! It took off southward, towards Jidoor...
  • I saw a pretty light! It came here, and everyone else was afraid of it, but... I liked it!
  • Was that thing really a monster? It stopped right in front of my little girl, and I could see it had gentle eyes...
  • It's my dream to see an opera at the opera house south of Jidoor. With a handsome date, of course! I'd get all dolled up, put on a sequined dress...
  • My younger brother's a bit...eccentric. Lives alone up north—says he's going to build a coliseum, or some such nonsense.
  • That...thing! I don't know what it was, but it tore up my house! Some kind of glowing monster...
  • Best stay away from that house on the eastern edge of town. Crazy old coot sits in there mashing up smelly old herbs all day... I even heard he's got a ghost in his basement!

(Upon talking to the old woman in the southwest of town.)

  • (If Locke is not in the party.)
    NPC: Are you a friend of Locke's? He always visits Rachel's house when he's in town...
  • (If Locke is in the party.)
    NPC: Oh, Locke, is that you? Have you stopped by Rachel's house?

(Upon talking to the old woman in the northwest of town.)

  • (Before viewing Locke's flashback.)
    NPC: A girl named Rachel used to live in that house up there. No one lives there anymore, though...
  • (After viewing Locke's flashback.)
    NPC: Rachel... Her memory returned just before she passed away. She said, "If a man named Locke returns, please tell him that I love him..."

(Upon talking to the man in the pub.)

  • (While Shadow is sitting at the table.)
    NPC: I wouldn't talk to that guy if I were you. He's an assassin.
  • (While Shadow is not at the table.)
    NPC: I'm never goin' back to Zozo! ...Hic!

(Upon talking to the bartender.)

  • (While Shadow is sitting at the table.)
    NPC: We get some rather unsavory sorts in here. That guy over there's an assassin!
  • (While Shadow is not at the table.)
    NPC: There was an assassin sitting at that table just a short while ago!

(Upon talking to Shadow in the pub, available up to the opera scene.)
Shadow: We meet again...

Shadow: I could lend you a hand. Just need enough to feed my dog. Say...3000 gil?

On-screen: Hire Shadow?

  • (Upon selecting "Yes".)
    • (If there is enough space and the player has enough gil, Shadow joins the party.)
    • (If there is not enough space in the party.)
      Shadow: Leave me alone...
  • (Upon selecting "No", nothing happens.)

(Upon entering Rachel's house with Locke in the party.)
Locke: I... I couldn't protect her...

(During flashback.)
Rachel: Locke! What are we off to find today?

Locke: It's almost your...

Locke: There's supposed to be an amazing treasure hidden somewhere in this mountain. We're gonna find it!

Rachel: Locke! Look out!

Locke: RACHEL!!!

Locke: Rachel! Are you awake?

Rachel: ... ...? I... I can't remember anything...

Rachel's Father: Get out of my house! It's your fault Rachel lost her memory!
Locke: Wait! Just let me talk to her...!

Rachel: Please, just go away! I don't know who you are, but my parents get upset whenever you come here!

NPC: Rachel would be better off without you hanging around, Locke. She's going to have to make a new start of it. With you here, she can't even do that...

(After flashback ends.)
Locke: A year went by... When I finally returned, I found out that Rachel had been killed in an Imperial attack. Her memory had returned just before she died. The last thing she said was... my name. I never should have left her side. I... I failed her...

(Upon entering the house with Rachel in the basement.)

  • (While Locke is not in the party.)
    NPC: That? Oh, that's Locke's... ...Dear me, I almost spilled the beans! Hee-hee-hee...
  • (While Locke is in the party.)
    NPC: Oh, Locke! It's been a while! Ages even! Oh, that? Worry not, worry not! Your treasure's quite safe! Hee-hee-hee...

(Upon talking to him again.)
NPC: Are we through here? Finished? All done? Hee-hee-hee...

(Upon interacting with Rachel in a coma while Locke is in the party.)
NPC: It's a good thing I'd just happened to have finished this herbal concoction back then! Now she'll never age a day! Hee-hee-hee... Had to use my herbs, I did! Couldn't very well refuse with you begging me like that...

(During flashback.)
Locke: Rachel...

Locke: You're sure the stuff will work?

NPC: Of course, of course! The love of your life will sleep here just like this forever... ...and ever...and ever! Hee-hee-hee...

Locke: If there were a way to...call her spirit back...

NPC: A way to call her back, eh? ...You mean like that legendary treasure? Hee-hee-hee... Oh yes, I suppose if you had that...you might be able to bring her around! Gwee-hee-hee-hee!

(After flashback ends.)
Locke: I...failed her...

(If Celes is in the party.)
Celes: Locke...

World of Ruin

(Upon talking to the people in the town square. Only the first two return from the World of Balance, while all other NPCs are new.)

NPC
  • A charming man with a mustache came through town recently. He kept saying "thou" to everyone! I think he said he was headed for Maranda...
  • There're still some people with vision, even in a world like this. Like my brother up north! He built just the thing for a world like this...
  • Those beautiful days will never return...
  • We planted some flower seeds, but they won't sprout...
  • The plants have all stopped growing and flowering. It's as if they've lost their will to live...

(Upon walking in front of the girl.)
NPC: Don't step there! You have to give the seeds a chance to sprout!

(Upon talking to the old woman in the southwest of town.)
NPC: There's a real tough fellow fightin' in the coliseum. Seems he's tryin' to get a weapon called an "Itchy Gecky." ...What, am I sayin' it wrong?

(Upon talking to the Narshe guard in the town square.)

  • (Before recruiting Setzer.)
    NPC: Narshe is crawling with monsters. I have nowhere to go now. I lost my home...
  • (After recruiting Setzer.)
    NPC: I overheard you talking. And you know what? You're right. It's too early to give up on the world! Why don't you pay Narshe a visit sometime? You guys just might be able to wake up that frozen esper!

(Upon talking to the man in the pub.)

  • (Before recruiting Setzer.)
    NPC: Thish world'sh on itsh lasht legsh... ...Hic!
  • (After recruiting Setzer.)
    NPC: I was listening in on your conversation... I think I'm gonna take one last shot at making my own dreams come true!

(Upon talking to the bartender.)

  • (Before recruiting Setzer.)
    NPC: So much for all my hopes and dreams...
  • (After recruiting Setzer.)
    NPC: Perhaps I was too quick to abandon hope... People need to have dreams to hold on to!

(Upon entering the house with Rachel in the basement, before recruiting Locke.)
NPC: Hmm? Locke? He's probably searching the world over for that fabled treasure... So, in other words...you find where that treasure's hidden, and that's where you'll find Locke!

(Upon talking to him again.)

  • (Before recruiting Locke.)
    NPC: Are we through here? Finished? All done? Hee-hee-hee...
  • (After recruiting Locke.)
    NPC: Have you ever heard of something called a Growth Egg? Have you? Hmmm? It was buried in a tomb to the west a looong, long time ago!

Shadow flashbacks

(During the first dream, after sleeping in an inn with Shadow in the party.)
Baram: Clyde...how could you...? I was your partner... You should be here with me... Join me, Clyde...

(During the second dream,.)
Baram: Yahooo! We did it, Clyde!
Clyde: A million gil! What a blast! This is the life!

Baram: Guess it's time we start thinking of a name, huh?
Clyde': A name?
Baram: All good bandit duos need a name! I, uh... I sort of have one in mind...
Clyde: Well? Let's hear it!
Baram: ..."The Shadow Bandits"! What do you think? Not bad, eh?

Clyde: The Shadow Bandits, great train robbers of the century...

(During the third dream, after sleeping in an inn with Shadow in the party.)
Clyde: Open your eyes!
Baram: How bad is it? ...This isn't m-my blood...is it, Clyde?
Clyde: Don't worry, you're gonna be okay!

Baram: I'm sorry... I...I let my guard down...
Clyde: Don't talk! The town's just a bit farther...
Baram: You don't have to pretend. I know. This is...my blood, isn't it? I'm done for...

Baram: Get going! Leave me here. I'd only slow you down.
Clyde: But...!
Baram: You wanna get caught?

Baram: But, before you go... Please, finish me off with your knife!

Clyde: How could you ask me to do something like that...?
Baram: You know what they'll do to me if they catch me alive! I don't want to have to go through that... Touch my arm.

Baram: Feel it shaking? I've never been afraid in my life, and now I'm quivering like a little girl. Please, before I wet myself and have to die a coward... Just take your knife, and—
Clyde: I can't do it!

Baram: Clyde!!!

Clyde: I'm sorry...

Baram: Clyde! How could you!?

(During the fourth dream, after sleeping in an inn with Shadow in the party.)
Woman: Hey... Hey, are you all right?

Clyde: Where...am I?
Woman: In a small village called Tha...sa... Come on now, pull yourself together!

Jidoor optional dialogue

World of Balance and World of Ruin

(Upon talking to the man inside the Auction House at the entrance.)

  • (While an auction is not available.)
    NPC: Today's auction is over.
  • (While an auction is available.)
    NPC: Looking for something special? Today's featured auction is just about to start!
    • (Upon selecting "(Join in the bidding.)", begin auction.)
    • (Upon selecting "(Maybe another time.)", skip.)

(Upon talking to the woman in the first row of the Auction House audience.)
NPC: Some truly valuable works of art can be had at this auction house. Probably not by the likes of you, though!

(Upon talking to the child in the Auction House.)
NPC: Daddy! Let's buy lots of stuff today, too!

(Upon talking to the child's father in the Auction House.)
NPC: Oh, how could I say no to those cute little eyes? Ho-ho-ho...

(Upon talking to the woman in the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: Ho-ho-ho! There's nothing I can't buy!
  • (After an auction takes place, if she did not buy an item.)
    NPC: Arrrgh! I knew I should have bid higher!!

(Upon talking to the thief in the Auction House audience.)
NPC: First time I've been here... Doesn't look like the kinda place a down-and-out bum like me belongs!

(Upon talking to the scholar in the second row of the Auction House audience.)
NPC: You're obviously not from around here... Straighten your back! Don't slump so much!

(Upon beginning an auction.)
Auctioneer: Okay! Here's our next item up for bid!

(Depending on the item being sold.)

Auctioneer
  • (Magicite.)
    • Zona Seeker: Zona Seeker magicite! Do I hear 500 gil?
    • Golem: Golem magicite! Do I hear 1000 gil?
  • (Relics.)
    • Angel Wings: Here we have a lovely chest. And inside... ...a gorgeous pair of Angel Wings! Do I hear 500 gil?
    • Angel Ring: Here we have a lovely chest. And inside... ...a beautiful Angel Ring! Do I hear 1500 gil?
    • Hero's Ring: Here we have a lovely chest. And inside... ...a fabulous Hero's Ring! Do I hear 3000 gil?
    • Zephyr Cape: Here we have a lovely chest. And inside... ...a fine Zephyr Cloak! Do I hear 3000 gil?
  • (Joke items.)
    • This one'll knock your socks off! A state-of-the-art Talkobo! Your own lifelike, talking chocobo pal! Do I hear 1000 gil?
    • A 1/1200 scale airship! Do I hear 5000 gil?
    • You're not going to believe this one! A fully robotic imp! The peak of high technology! Do I hear 5 gil?
  • Excalipoor: Here we have a lovely chest. And inside... ...Excalipoor! Do I hear 10,000 gil?

(Where XXXX is the gil value the NPC proposes, varying dependant on the item. Either 10, 50, 100, 500, 1000, 1500, 2000, 3000, 4000, 5000, 7000, 10000, 12000, 15000, 18000, 20000, 30000, 40000, 50000, or 70000.)
NPC: XXXX gil!

(If the item was Excalipoor.)
NPC: 100,000 gil!

Auctioneer: Oh, we've got a high bid right off the bat!

Auctioneer: Do I hear any more bids?

(Before offering the bidding round to the player.)
Auctioneer: Come on now, don't be shy!

(Where XXXX is the GP value the player bids, varying dependant on the item. Either 5000, 7000, 8000, 10000, 12000, 15000, 30000, 40000, 50000, or 60000.)

  • (Upon selecting "(Bid XXXX gil.)", place bid.)
    Party: XXXX gil!
  • (Upon selecting "(Don't bid.)", allow another person to bid.)

(After the second round of bidding, if one of the joke items.)
Child: Daddy, I want that! Please!!!

Father: No, you don't! Now pipe down!

Child: I want it! I want it! Buy it, Daddy! Please! Pretty please!

Auctioneer: Are there any more bids?

(After the third round of bids on a joke item.)

  • (If the item is a talking chocobo.)
    Father: 500,000 gil!
    Crowd: 5...500,000 gil!?
  • (If the item is 1/1200 of an airship or the imp robot.)
    Father: One million gil!
    Crowd: One m-million gil!?

(After an item is purchased by an NPC or the player.) Auctioneer: Sold, to this lucky bidder! Take it away, please!

(After a joke item is purchased by the child's father.)
Child: Yay!!! Thanks, Dad! Yahoo!!!

  • (If the item is a talking chocobo.)
    Father: Well, we have our little treat for the day! Let's go home.
    Child: Yahoo! Yippee!
  • (If the item is 1//1200 of an airship or the imp robot.)
    Father: Ho-ho-ho... All right! But just this once! And... ... ...don't tell your mother!

(If the player purchased an item.)

On-screen
  • Angel Wings: Obtained Angel Wings!
  • Angel Ring: Obtained Angel Ring!
  • Hero's Ring: Obtained Hero's Ring!
  • Zephyr Cape: Obtained Zephyr Cloak!
  • Zona Seeker: Obtained Zona Seeker magicite!
  • Golem: Obtained Golem magicite!
  • Excalipoor: Obtained Excalipoor!

(After auction closes.)
Auctioneer: Well, that's all for today! Come back again soon!

(Upon inspecting the paintings in the mansion.)

Party
  • A treasure chest on canvas.
  • A picture of an old urn.
  • A beautiful still life of flowers. It's almost as if they were alive...
  • It appears to be a lamp.
  • This one looks awfully familiar...
  • A very old painting.
  • A suit of armor, it would seem.
  • A picture of a lovely lady.
  • A portrait of Emperor Gestahl...
World of Balance

(Upon talking to the people in the town square.)

NPC
  • This is Jidoor, the westernmost town on the world map!
  • All the poor people were forced out of town. I hear they built a new town in the valley between the mountains up north.
  • Every once in a while one of those shady kids from Zozo wanders down here, looking for an easy mark. Be careful.

(Upon talking to the woman in front of the Auction House.)

  • (Before finding Terra in Zozo.)
    NPC: I saw a girl bathed in light speed off toward the northern mountains...
  • (After finding Terra in Zozo.)
    NPC: No one would be crazy enough to go to the Imperial continent these days unless they had no choice.

(Upon talking to the man at the entrance to the Auction House.)

  • (If Celes is not in the party.)
    NPC: This is the Jidoor Auction House. It's always full of wealthy aristocrats.
  • (If Celes is in the party.)
    NPC: Maria, the famous opera diva, is absolutely gorgeous!

(Upon talking to the child near the Auction House.)
NPC: I'm gonna be an opera singer when I grow up! Huh? You don't know where the opera\nhouse is? It's waaay south of here!

(Upon talking to the scholar near the Auction House.)

  • (Before finding Terra in Zozo.)
    NPC: The class divide is quite visible here. All of the middle-class families live in the southern part of town. The richer folks live up in the north. You can see one of their enormous mansions from here!
  • (After finding Terra in Zozo.)
    NPC: The only way to reach the Empire now is by air. Of course, you'd need an airship for that. ...What, did you think I was going to suggest launching yourself from a catapult? Are you daft?

(Upon talking to the woman in the trees to the left of the mansion.)
NPC: The town of Zozo is nestled between the mountains to the north. It's a den of thieves and ne'er-do-wells.

(Upon talking to the woman in the first row of the Auction House audience.)
NPC: Some truly valuable works of art can be had at this auction house. Probably not by the likes of you, though!

(Upon talking to the man in the inn.)

  • (Before finding Terra in Zozo.)
    NPC: Those folks in Zozo don't have an ounce of honesty among the lot of them... Don't trust a word they say!
  • (After finding Terra in Zozo.)
    NPC: The Gambler always conducts his business with pomp and pageantry. He's also a big fan of the opera. Of course, I heard he only goes there to see the leading lady...

(Upon talking to the scholar in the first row of the Auction House audience.)
NPC: I want one of those legendary treasures that bring back departed souls! None of the other rich folks have one yet... I've heard you can get one in the Imperial capital of Vector...

(Upon talking to the man on the left end of the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: Oh, are you an admirer of art as well? ...No? How utterly uncivilized!
  • (After an auction takes place, if he did not buy an item.)
    NPC: Blast it, I got outbid again...

(Upon talking to the other man in the mansion.)

  • (Before finding Terra in Zozo.)
    NPC: You're obviously not from around here... Straighten your back! Don't slump so much!
  • (After finding Terra in Zozo.)
    NPC: You're the spitting image of Maria! Huh? Haven't heard of her, you say? She's a famous opera singer!
World of Ruin

(Upon talking to the people in the town square.)

NPC
  • This is Jidoor, the westernmost town on the world map! Of course, the world map's a lot different now...
  • I saw Emperor Gestahl the other day! ...Well, at least a painting of him. Owzer has it hanging up in his house. I must say, it's a perfect likeness!
  • I've seen a lot of carrier pigeons flying towards Maranda lately. I wonder who's sending all those letters?
  • In a world like this, you have to keep an open mind.
  • Owzer found a skilled young artist and brought her back to his mansion to paint for him.

(Upon talking to the woman in front of the Auction House.)

  • (Before killing Chadarnook.)
    NPC: I read Owzer's diary the last time I was at his house. Tee-hee! I mean, it was just lying there! What else was I supposed to do?
  • (After killing Chadarnook.)
    NPC: Oh, so it wasn't a ghost after all!

(Upon talking to the man at the entrance to the Auction House.)
NPC: Art that evokes a sense of the world's slide into ruin is all the rage these days.

(Upon talking to the child near the Auction House.)

  • (Before killing Chadarnook.)
    NPC: I saw a little girl go into the art collector's house not too long ago.
  • (After killing Chadarnook.)
    NPC: Yay! Now I can go play at the art collector's house again!

(Upon talking to the scholar near the Auction House.)
NPC: The house on the northern end of town belongs to Owzer. He's an art collector with a taste for fine paintings.

(Upon talking to the woman in the trees to the left of the mansion.)
NPC: There are a lot of opera fans in this town.

(Upon talking to the man in the inn.)
NPC: I stumbled across something incredible—Deathgaze's little secret! ...He can't recover his health after battle! If you just keep fighting him over and over, you should be able to wear him down and eventually defeat him.

(Upon talking to the scholar in the first row of the Auction House audience.)
NPC: Every once in a while, something rare comes up for auction. You just have to keep your eyes peeled!

(Upon talking to the man on the left end of the second row of the Auction House audience.)

  • (Before an auction takes place.)
    NPC: There's an auction going on right now. If you'd like to participate in the bidding, talk to the man by the door.
  • (After an auction takes place, if he did not buy an item.)
    NPC: Blast it, I got outbid again...

Zozo optional dialogue

(Upon talking to the man at the entrance.)
NPC: Zozo? Never heard of it!

(Upon talking to the man in front of the inn.)
NPC: This place is dangerous! Be careful! And don't go doing anything stupid like trying to jump between the buildings!

(Upon talking to the bartender in the pub.)
NPC: The second hand on my watch is pointin' at 30.

(Upon interacting with the clock in the inn.)
On-screen: The clock's hands have stopped. Set the hour hand.

(Upon selecting an hour. Options for the hour are "(2:00)", "(4:00)", "(6:00)", "(8:00)", "(10:00)", and "(12:00)".)
On-screen: Set the minute hand.

(Upon selecting a minute. Options for the minute are "(0:10)", "(0:20)", "(0:30)", "(0:40)", and "(0:50)".)
On-screen: Set the second hand.

(Options for the second are "(0:00:10)", "(0:00:20)", "(0:00:30)", "(0:00:40)", and "(0:00:50)".)

(Upon failing the clock puzzle.)
NPC: The clock just keeps ticking away...

(Upon talking to the man in the weapons store.)
NPC: That clock doesn't have a minute hand. Of course, it never points to the right time, anyway!

(Upon interacting with the clock in the weapons store.)
On-screen: The clock's hand is pointing at the 2...

(Upon talking to the man behind the counter in the relic store.)
NPC: A girl? Nope, haven't seen any girls lately. And there's definitely not one on the top floor of this building, so don't bother checking.

(Upon talking to the people on the second floor of the relic store.)

NPC
  • Phew...! How long do we hafta keep this up?
  • Great people here! You can trust everything they say!
  • It's 2:00.
  • It's already 12:00.
  • Oh, it's 10:00! I'd better be getting home.
  • Don't listen to the others! Trust me, it's 8:00!
  • Time, you say? It's 4:00.

(Upon talking to the man behind the counter on the second floor of the relic store.)
NPC: Hey, no cutting! Get in line!

(Upon talking to the man behind the counter in the tall building.)
NPC: My watch's second hand is pointing at the 4.

(Upon talking to the man at the top of the tall building.)
NPC: The seconds? They're divisible by 20!

(Upon interacting with the door to Mt. Zozo.)
On-screen: The door is rusted shut.

(Upon interacting with the door to Mt. Zozo after dissolving rust.)
On-screen: The rust dissolves.

(Upon talking to the man at the bottom of the tower where Ramuh was met, as available in the World of Ruin.)
NPC: You won't find a safer town anywhere!

Opera House optional dialogue

(Upon talking to the man at the entrance to the Opera House when a quest is not available.)
NPC: The opera house is closed.

Blackjack optional dialogue

NPC: Oh, it's nice having guests on board again! Need a little refreshment?

  • (Upon selecting "Yes", fully restore HP and MP of all members.)
  • (Upon selecting "No", nothing happens.)

NPC: Unequip some party members?

  • (Upon selecting "Those not now in your party.", unequip all outside the current party.)
  • (Upon selecting "All members.", unequip all.)
  • (Upon selecting "Don't do a thing!", nothing happens.)

(Upon interacting with the door at the front during a flight.)
On-screen: "Do not open door during flight."

(Upon talking to Setzer while the Blackjack is landed before arriving to Vector.)
Setzer: What's the matter? Lost your nerve to take on the Empire?

Albrook optional dialogue

World of Balance

(Upon talking to the two guards at the town entrance.)

Trooper
  • (Before the Imperial banquet.)
    • Obey the Empire!
    • Anyone who opposes the will of the Empire will be strung up for treason!
  • (After the Imperial banquet.)
    • Now we can all live in peace again.
    • Who would've thought we'd end up allied with the Returners?

(Upon talking to people in the town square.)

NPC
  • (Before the Imperial banquet.)
    • Welcome to Albrook, the occupied city...
    • There's something important on the eastern edge of the continent... The Imperials built an observation post there and won't let anyone beyond it.
    • We have to bribe the Imperial soldiers or they won't let us do business here... In our own city! *sob*...
    • Defy us and you'll regret it!
    • You can find excellent weapons and armor in the shops in Tzen, to the north, and Maranda, to the west.
  • (After the Imperial banquet.)
    • They said they would be reopening the harbor soon. Some life should start flowing back into this town now.
    • I heard monsters flew out of the mountains behind the Imperial observation post and attacked Vector!
    • "I've got nothing to sell to Imperial scum!" ...Sorry, I've just wanted to say that for so long!
    • Now it's us bribing them to let us do business here... *sob*...
    • A guy came here trying to sell me some strange, glowing stone... When I didn't buy it, he told me he was going to Tzen.
  • (After the Floating Continent rises.)
    • Where in the world did that floating island in the sky come from!?
    • They say there's no one left in the Empire, and now there's an island floating in the sky... I've got a bad feeling about this...
    • Yeah, this is what we get, thanks to that big, floating island up there blotting out the sun. Lovely, ain't it?

(Upon talking to the woman in between the pub's entrance and the relic store entrance.)
NPC: The Imperial capital of Vector is right at the center of this continent.

(Upon talking to the guards by the staircase up to the relic store.)

Trooper
  • (Before the Imperial banquet.)
    • This town belongs to the Empire!
    • Shove off! Can't you see I'm busy?
  • (After the Imperial banquet.)
    • Nothing out of the ordinary to report! All's well!
    • I couldn't believe it when I heard the news that espers had attacked the Empire...

(Upon talking to the guard blocking the port.)
Trooper: The port's off-limits!

(Upon talking to the scholar by the inn.)
NPC: I study monsters. The ones on this continent seem to be exceptionally vulnerable to magic...

(Upon talking to the bartender in the pub.)

  • (Before the Imperial banquet.)
    NPC: This pub's pretty much an Imperial clubhouse these days.
  • (After the Imperial banquet.)
    NPC: Business has gone down the drain with all the soldiers gone... ...Oops, better watch what I say. Wouldn't want anyone questioning my loyalties!

(Upon talking to the man by the bar in the pub.)
NPC: Sheesh... Those soldiers think they own this place!

(Upon talking to soldiers in front of the dancers in the pub.)
Trooper: Yeah, baby! Wh-whew!

(Upon talking to the dancers in the pub.)

NPC
  • Hey, you're not an Imperial! Get out of here!
  • You probably don't even have any money!
  • Welcome! Tee-hee-hee!
  • ...Hic! I shink I've hadda bit too druch to mink...

(Upon talking to the soldier at a table with one dancer in the pub.)
Trooper: Shove off! Can't you see I'm busy?

(Upon talking to the scholar in the weapon store.)
NPC: I'm a scholar of ancient weaponry. Two weapons known as Ultima Weapons were used during the War of the Magi a thousand years ago. One was a sword whose blade sprang from its wielder's strength. The other was a monster born for destruction.

(Upon talking to the man in the top floor of the armor store.)
NPC: Emperor Gestahl commissioned a painting, but what kind of painting should I do...?

World of Ruin

(Upon talking to people in the town square.)

NPC
  • Did you see that tower...?
  • With things the way they are now, business is the last thing on my mind.
  • Many ancient monsters that had long been sealed away were released when the world was ripped apart... Humbaba, Deathgaze...even the eight legendary dragons.
  • I saw Deathgaze soaring up among the clouds the other day! I'd hate to think what would happen if some poor sod in an airship ran across that thing...
  • Hmm? You wouldn't be...? No, never mind. It's just...a man came through here looking for someone recently, and you match the description perfectly. The man already left, though. He said he was going to head north, to Tzen.

(Upon talking to the scholar by the inn.)
NPC: I found this passage in a thousand-year-old text: "Eight dragons seal away its awesome might...the might of the one called Crusader..." "And when the eight shall fall, the one again shall rise..."

(Upon talking to the bartender in the pub.) NPC: Oh, those wondrous days of plenty...
I wonder if we'll ever see days like those again?

(Upon talking to the man in the top floor of the armor store.)
NPC: I finished the emperor's painting. I ended up turning it into a portrait. I have no idea why he didn't like it... I even painted that thing he originally asked for in the background! Anyway, I sure didn't need a painting of the emperor, so I sold it to a rich man in Jidoor named Owzer.

Tzen optional dialogue

World of Balance (before Imperial banquet)

(Upon talking to the two guards at the town entrance.)

Trooper
  • Anyone who opposes the will of the Empire will be strung up for treason!
  • Obey the Empire!

(Upon talking to people in the town square.)

NPC
  • Most of the town's youths were led off to serve in the Imperial army.
  • Our royal family was slaughtered by the Empire.
  • Mom says I'm not s'posed to play outside 'cause it's dangerous!
  • I'll tell you a secret... The Empire has a weapon called the Guardian. It's immobile, but ridiculously powerful. If you ever see it, run away and don't look back!
  • My grandfather once told me there's a huge gate deep inside the cave on the eastern edge of the continent.
  • Where's that boy of mine? I told him not to play outside! It's dangerous with all these soldiers around...

(Upon talking to the trooper patrolling the south side of town.)
Trooper: This town belongs to the Empire!

(Upon talking to the trooper patrolling in the Magitek armor.)
Trooper: Shove off! Can't you see I'm busy?

(Upon talking to the trooper patrolling the northeast side of town.)
Trooper: Defy us and you'll regret it!

(Upon talking to the bandit in the forest, appearing after completing the Magitek Research Facility.)
NPC: Uh-oh...! Whew...don't scare people like that! I thought you were an Imperial trooper! Not too long ago, some people broke into the Magitek Research Facility and raised a huge ruckus. I used the opportunity to sneak in and grab this glowing stone. For 3000 gil, it's yours!

  • (Upon selecting "(Buy it.)".)
    On-screen: Obtained Seraph magicite!
  • (Upon selecting "(Don't buy it.)", nothing happens.)

(Upon talking to him after purchasing.)
NPC: Haven't heard any juicy gossip, have you?

World of Balance (after Imperial banquet)

(Upon talking to people in the town square.)

NPC
  • All of those young people who were forced to join the Imperial army should be coming back home soon.
  • Thanks to you, we're finally at peace with the Empire!
  • Yay! I'm allowed to play outside again!
  • Now we should be able to enjoy another long age of peace!
  • It's time to put Tzen back together!
  • The Imperial troops are gone. Now we can relax and get back to our normal lives.
World of Ruin

(Upon talking to the bandit in the forest, if he has not been purchased from.)
NPC: With the world falling apart like it is, I guess it doesn't do me much good to hold on to this glowing stone... Look, how's 10 gil sound for this thing?

  • (Upon selecting "(Buy it.)".)
    On-screen: Obtained Seraph magicite!
  • (Upon selecting "(Don't buy it.)", nothing happens.)

(Upon talking to him after purchasing.)
NPC: Haven't heard any juicy gossip, have you?

Maranda optional dialogue

World of Balance

(Upon talking to people in the town square.)

NPC
  • (Before the Imperial banquet.)
    • Maranda used to be the most beautiful town on this continent...then the Empire came along. Now look at it!
    • These soldiers are out of control, and there's nothing we can do about it. How long do we have to put up with this?
  • (After the Imperial banquet.)
    • We must begin rebuilding!
    • The soldiers left our town as soon as the peace agreement was reached.
    • I was forced to become a soldier in the Imperial army. I can't believe the awful things they made me do...

(Upon talking to the old woman left of the weapons store.)

  • (Before the Imperial banquet.)
    NPC: My son was forced into the Imperial army. Oh, I hope he comes home safe...
  • (After the Imperial banquet.)
    NPC: My son has returned! I was so worried when they forced him into the Imperial army...

(Upon talking to people gathered around the dog fighting match.)

NPC
  • My dog's the strongest!
  • Fight! Fight!
  • Yeah! Get 'im!
  • How else are we supposed to have fun in a backwater town like this?
  • Why'd I have to get stuck guarding a town way out in the boondocks? How am I supposed to get a promotion now?
  • Heh-heh... We can do anything we want in this town!
  • Place your bets here!

(Upon talking to the woman to the right of the inn.)

  • (Before the Imperial banquet.)
    NPC: Tzen and Albrook were invaded by the Empire, too.
  • (After the Imperial banquet.)
    NPC: The Imperial troops are gone! Now I can go back to dancing and raking in the gil!

(Upon talking to the trooper chasing after the woman.)
Trooper: Aisha, my love!

(Upon talking to the woman in the southeast of town.)

  • (Before the Imperial banquet, while chasing the trooper.)
    NPC: He won't stop asking me to marry him!
  • (After the Imperial banquet.)
    NPC: I kind of miss that soldier now that he's gone...

(Upon talking to Lola in her house on the east side of the town.)

NPC
  • (Most times.)
    My beloved hasn't replied to my letter... I'm sick with worry...
  • (If she recently received the letter from Mobliz.)
    He wrote me back! He's all right... Oh, thank goodness...
  • (If she recently received the record from Mobliz.)
    He sent me a record! I'm so happy!
  • (If she recently received the Tonic from Mobliz.)
    He sent a potion for Mother... He's so kind...
  • (If she recently received the book from Mobliz.)
    He sent me the book he'd been reading! I've been reading a little bit every night before bed. I'll treasure it forever!
World of Ruin

(Upon talking to people in the town square.)

NPC
  • A swordsman came through here recently. His skills were impressive enough, but I could tell his heart was full of turmoil... If he could rid himself of that confusion and doubt, his technique would probably reach a whole new level!
  • A man with a strange manner of speech came through town not long ago. Kept calling people something funny... Thoo...? Tao...? Yow...? ...Meow???
  • I was a thief once. But then I uncovered a secret so terrible that I had to go into hiding!
  • I'm an ex-thief. My old accomplice always used to mumble, "To the right of the treasure chest..." in his sleep.
  • I used to be a thief. Out of desperation, I tried to climb the Cult of Kefka's tower to steal their treasure... I barely made it out of the first treasure room alive and had to turn back.
  • You know the guy in Zozo who says, "This place is dangerous"? He's the only honest guy in that town! If you need something there, he's the one to ask.

(Upon talking to the old woman left of the weapons store.)
NPC: I've learned a lot about how things stand in this ruined world from the thieves and travelers who pass through. Anywhere you need to know how to find?

  • (Upon selecting "(Narshe.)", view Narshe on the world map.)
  • (Upon selecting "(The Veldt.)", view the Veldt on the world map.)
  • (Upon selecting "(Doma.)", view Doma Castle on the world map.)
  • (Upon selecting "(No thanks!)", conversation ends.)

(Upon talking to the woman to the right of the inn.)

  • (If Cyan is not in the party.)
    NPC: The sources of people's misery always lie in their pasts. Lost friends, families, and homelands... Those are the things that torment people the most.
  • (If Cyan is in the party.)
    NPC: Cyan, was it? You wear the face of a troubled man. Perhaps a visit home would help you clear your mind.

(Upon talking to the woman in the southeast of town.)
NPC: Lola's been receiving a lot of letters lately. I wonder if they're from her boyfriend in Mobliz?

(Upon talking to Lola in her house on the east side of the town.)

  • (The first time, before recruiting Cyan.)
    Lola: Look at all these flowers! My boyfriend in Mobliz sent them to me! Look closely—they're all handmade! Real flowers won't bloom anymore, so he made me these from silk! And he just sent me this letter!
    Party: But...wasn't Mobliz destroyed by Kefka? Someone else must have written that letter...
  • (Again, before recruiting Cyan.)
    Lola: Oh, I hope his reply comes soon!
  • (After recruiting Cyan.)
    Lola: I knew the letters and flowers weren't from my boyfriend. I was just afraid to admit it. I didn't want to accept what that meant... I was lying to myself... But it's all right now. I don't know who wrote those letters, but reading them helped to ease the pain in my heart. I'm sure whoever wrote them must have suffered the same kind of pain... I wish I could meet him...
    • (If Cyan is in the party.)
      Party: Actually...
      Cyan: Look to the future. No matter how dark it may be, there will always come another dawn. And after it, another day...
  • (After speaking to Lola with Cyan.)
    Lola: There's always more light ahead... Thank you. I'll take your words to heart.

(Upon interacting with the flowers in Lola's house.)
On-screen: These flowers are made of silk... Quite beautifully, too...

(Upon interacting with the letters in Lola's house.)

  • (In most cases.)
    On-screen: Read the letter?
    • (Upon selecting "Yes".)
      • (Before swapping the letters.)
        Letter: My beloved Lola, Art thou well? We have rebuilt as much of the village as we could hope to... I believe I should be able to return to thy side before too long...
      • (After swapping the letters.)
        Letter: Dear Lola, I am writing to beg for your forgiveness. I am guilty of perpetuating a terrible lie. I have only now realized the error of my ways, and taken up this quill in hopes of correcting a great wrong. Your boyfriend, who you believed to be in Mobliz, passed away some time ago. I have been writing to you in his stead. We humans have a tendency to become trapped in the past and refuse to move on. I implore you not to let this happen. Now is a time for you to look forward, and rediscover love and all of the other joys of life... Cyan
    • (Upon selecting "No", nothing happens.)
  • (If Cyan is exchanging letters.)
    On-screen: Cyan replaced the letter with a different one...

Imperial Base optional dialogue

(After a battle with a trooper at the base.)
On-screen: The party was thrown out...

Vector optional dialogue

Before Cave to the Sealed Gate

(Upon talking to people in the city streets.)

NPC
  • Haven't seen you around here before... Why don't you go climb back down whatever hole you crawled out of?
  • I heard General Celes went over to the Returners... Why join the side that has no hope of winning?
  • Cid, the director of Magitek research, is a genius! He gave my son the gift of Cure magic!
  • And...Cure!

(Upon talking to the guards blocking the path to the Magitek Research Facility.)
Trooper: The Magitek Research Facility is just beyond here. Entry beyond this point is forbidden.

(Upon talking to the bandit on the higher level of the city streets.)
NPC: General Leo's never had a Magitek infusion. He's a warrior's warrior!

(Upon talking to a trooper patrolling.)
Trooper : You......... You're Returners!

(After beating the trooper in battle.)
Party: That was close...

(Upon talking to the owner of the inn.)
NPC: Stay the night! It's on the house!

  • (Upon selecting "Okay.", after resting.)
    On-screen: 1000 gil was stolen!
  • (Upon selecting "No thanks.", nothing happens.)

(Upon talking to the man sleeping in the inn.)
NPC: I think I'm going to stay here and apply to become a soldier...

(Upon talking to the woman sleeping in the inn.)
NPC: In the same army that destroyed our village? What about your promise to start over in Maranda?

(Upon talking to the woman in the house.)
NPC: Are you loyal to the Empire?

  • (Upon selecting "Yes".)
    NPC: Fine.
  • (Upon selecting "No".)
    NPC: What!?
    • (After defeating both guards.)
      NPC: Hmm... You just might be able to do it...
      • (Upon talking to her again.)
        NPC: Young people... Hang in there!

(Upon talking to the scholar in the pub.)
NPC: Albrook, Maranda, and Tzen are all controlled by the Empire now. It's for their own good, really.

(Upon talking to the trooper in the pub.)
Trooper: General Leo's a good man. Compared to him, Kefka's a... Uh-oh! Please, forget I said that!

(Upon talking to the bartender in the pub.)
NPC: Wonder if those rumors about them extracting magic from monsters at the research facility are true?

(Upon talking to the man in the bottom-left corner of the pub.) NPC: You're Returners, aren't you?

NPC: Hey, that's cool, I don't judge! Wanna hear something juicy?

  • (Upon selecting "Yes".)
    NPC: All the soldiers at the Magitek Research Facility can use magic now. All thanks to that genius, Cid, apparently...
    NPC: Here's another one for you... That Kefka guy? They say he was Cid's first experimental Magitek knight. The process hadn't been perfected yet. Kefka ended up with extraordinary magic power, but it shattered his mind...
  • (Upon selecting "No".)
    NPC: Hmph!

(Upon attempting to enter the Imperial castle.)
Soldier: Filthy Returner scum!

(During subsequent battle with Guardian.)
On-screen: You will go no farther!

(Upon attempting to attack Guardian.)
On-screen: No effect!

Other

Notes

  1. In the SNES release, the dialogue line where Edgar proposes building Magitek weapons (347 in code) does not include any objections from Banon or a suggestion to talk to an esper instead, due to an error using an "end of message" code after Edgar's first line rather than "end of text box" code that would proceed to Banon's objections.
  2. 2.0 2.1 Despite previously being labeled "Guard", the Guard sleeping in Celes' cell is labeled "SOLDIER" after taking the key.
  3. Due to an oversight, Sabin's line upon entering the camp triggers based on if the player has named Shadow at all, meaning if the player met Shadow in South Figaro but not in Sabin's scenario, this line still does not play.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 When talking to Ramuh, the order it checks to determine if the generic dialogue or a speaker's unique dialogue is used is: Locke, Edgar, Celes, Sabin, Cyan, Shadow, or Gau (as he is lowest in priority, his lines will only be used if he is the only party member present). The dialogue will be spoken by the party member who is the highest priority; if they have no unique dialogue assigned to them, they will use the generic dialogue over a unique dialogue spoken by a party member who is lower in the priority.
  5. Despite this line not being labeled, it only plays if Celes is the allocated speaker to Ramuh in the scene.
  6. Unlike the SNES translation, all innkeepers have the same text regardless of the price of the inn.
  7. The Elder is referred to as "Narshe Elder" for only this line of dialogue, and named "Elder" for every other line.