Map[edit | edit source]
- Move mouse cursor over a location for a link to that location's article. Note numerous locations are absent on this map due to their precise location not being specified
List of locations[edit | edit source]
Eastern Continent[edit | edit source]
- Midgar Wasteland
Western Continent[edit | edit source]
Northern Continent[edit | edit source]
- Bone Village
- Sleeping Forest
- Corel Valley
- Forgotten City
- Corel Valley Cave
- Icicle Inn
- Great Glacier
- Gaea's Cliff
- North Crater
- Whirlwind Maze
- Northern Cave
- Chocobo Sage's House
Other[edit | edit source]
Debug Room[edit | edit source]
- Debug Room
Behind the scenes[edit | edit source]
Early concept art of the World Map shows the general layout has remained the same for much of development. Islands notably missing from the concept are Round Island and Cactus Island, while all the Goblin Islands are present. In the final game, the former two islands do not appear on the player's on-screen map, and the World Map at the top of this article has the two islands added later at an incorrect size and not in their ordinary positions. This could suggest that the islands were added later in development, and their omission from the in-game World Map may be due to using old renders.
The concept has several other points of interest. The names used for Nibelheim and Kalm are different, with Nibelheim using the standard transliteration of Niflheim into Japanese (ニヴルヘイム, Nivuruheimu?), and Kalm being named "Elm" (エルム, Erumu?). Kalm also appears closer to Midgar, located south of it. The Woodlands Area is connected to the Junon Area via land which may explain why in the final game part of the main Woodlands Area island is considered part of the Junon Area. The Grasslands Area is referred to as the 大草原 (Daisōgen?), the Sleeping Forest is referred to as the "confusing forest" (迷いの森, Mayoi no Mori?) (this is the same name as the Phantom Forest in Final Fantasy VI), the Mythril Mine simply as "Cave" (洞窟, Dōkutsu?), the Temple of the Ancients as "Pyramid" (ピラミッド, Piramiddo?) (this is the same name as the Pyramid of Moore in Final Fantasy V), the Great Glacier as "glacier mountain range" (氷河山脈, Hyōga Sanmyaku?), and the Forgotten City as "ruins" (遺跡, iseki?).
Elements of the map that aren't in the final version include places marked "volcanic areas" (火山地帯, kazan chitai?) on the island of Wutai, and a place marked "Art Gallery" (美術館, Bijutsukan?) where Lucrecia's Cave is in the final game. Many areas in the final game are not listed, among the most notable being the Chocobo Farm, North Corel, Bone Village, and Mideel (although the islands it resides on are there).
Some of these old names for the locations are evident within the game's file names for the field, with Kalm areas using "elm", Nibel areas using "nivl"/"niv"/"nvl", and Great Glacier using "hyou".
A pre-release screenshot of the game shows an image of a house in the Midgar Area that is not there in the final game. The minimap also appears to have a number of differences to the final game, with additional dots for the Grasslands Area-side entrance to Mythril Mine and Gongaga, but missing dots for Costa del Sol and Mt. Corel.