Equipping weapons will affect your physical and magical attack stats. Furthermore, each weapon comes with its own unique ability that can be used when the weapon is equipped. You can also set materia to a weapon which will give you access to a variety of abilities.
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This is a list of weapons in Final Fantasy VII Remake. They are listed in the order they appear in the menu if sorted by type.
Each weapon in Final Fantasy VII Remake boosts attack power and magic power when equipped, has an associated number of materia slots, as well as associated weapon ability that the character can use by equipping it. This can be learned permanently by maxing one's proficiency with the weapon. Weapons can also be upgraded with SP to unlock several weapon passives that boost its attributes, materia slots, or provide other certain abilities.
All weapons have different materia growth. At Weapon Level 6, each weapon achieves six slots with three pairs of linked slots, but the number of upgrades required to reach this varies.
Abilities[]
Weapon abilities[]
Trophy data | |
---|---|
My First Ability | |
Max out a weapon's proficiency. | ![]() |
Weapons Expert | |
Learn all weapon abilities. | ![]() |
Each weapon in Final Fantasy VII Remake boosts attack power and magic power when equipped, and has an associated weapon passive that the character can use. Using a weapon ability repeatedly increases its proficiency; once this is maxed, the character learns the ability permanently, and can use it without needing to equip the weapon.
Learning a single ability unlocks the bronze trophy My First Ability. Learning 16 weapon abilities completes the Battle Intel report "Weapon Abilities", and learning all weapon abilities unlocks the silver trophy Weapons Expert.
Passives[]

Weapon upgrade menu.
SP (skill points) can be allocated to a weapon to unlock its skills, boost its stats, or improve its materia slots. Once a weapon levels up, a new core is added and more skills become available. Special items called manuscripts can also be collected through sidequests and other means, which grants a character 10 SP.
Each weapon has a different number of initial materia slots, and with upgrades, the number of slots grow. At Weapon Level 6, all weapons have an equal number of slots at six slots with three pairs of linked slots, though how many upgrades are required to reach this depends on the weapon.
List of weapons[]
Cloud's broadswords[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
Buster Sword![]() |
22 | 91 | 22 | 91 | ![]() |
Focused Thrust | Initial |
A large broadsword that has inherited the hopes of those who fight. | |||||||
Iron Blade![]() |
23 | 77 | 31 | 105 | ![]() ![]() ![]() |
Triple Slash | Chapter 3 - "A Job for the Neighborhood Watch" |
A greatsword cast from carefully selected iron ore. | |||||||
Nail Bat![]() |
30 | 30 | 30 | 30 | None | Disorder | Chapter 8 - "Kids on Patrol" |
A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything. | |||||||
Hardedge![]() |
57 | 137 | 19 | 46 | ![]() ![]() |
Infinity's End | Chapter 9 - "The Town That Never Sleeps" (becomes available to purchase for 2000 gil) |
A mighty blade able to cleave in one stroke anything foolish enough to stand in the wielder's way. | |||||||
Mythril Saber![]() |
24 | 46 | 72 | 138 | ![]() ![]() ![]() |
Blade Burst | Chapter 14 - "In Search of Hope" (becomes available to purchase for 3000 gil) |
An immense sword made from magic-infused mythril ore. | |||||||
Twin Stinger![]() |
46 | 73 | 46 | 73 | ![]() ![]() |
Counterstance | Chapter 17 - "Find the Others" |
A sword forged from two existing blades. Well suited for materia. |
Barret's gun-arms[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
Gatling Gun![]() |
19 | 77 | 19 | 77 | ![]() |
Focused Shot | Initial |
A custom-order gun commissioned specifically to take down Shinra forces. Barret's longtime right-hand man. | |||||||
Light Machine Gun![]() |
22 | 62 | 33 | 93 | ![]() |
Lifesaver | Chapter 6 - "To the Cargo Platform" |
A lethal, sturdy firearm with a large magazine. | |||||||
Big Bertha![]() |
45 | 93 | 30 | 62 | ![]() ![]() |
Maximum Fury | Chapter 13 - "A Broken World" (becomes available to purchase for 2500 gil) |
A firearm that boasts unrivaled destructive force. Found in the slums' black market. | |||||||
Steel Pincers![]() |
53 | 101 | 39 | 73 | ![]() ![]() ![]() |
Charging Uppercut | Moogle Emporium (costs 7 moogle medals) |
A close-combat weapon with steel blades designed to slice enemies to ribbons. | |||||||
Wrecking Ball![]() |
65 | 117 | 17 | 31 | ![]() ![]() ![]() |
Smackdown | Chapter 14 - "Subterranean Menace" |
A close-combat weapon capable of pulverizing enemies with a sphere of solid steel. | |||||||
EKG Cannon![]() |
34 | 54 | 65 | 105 | ![]() ![]() ![]() ![]() |
Point Blank | Chapter 16 - "A Helping Hand" (bought from Hart) |
A firearm whose accuracy is dependent upon the wielder's emotional state. |
Tifa's knuckles[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
Leather Gloves![]() |
32 | 109 | 22 | 74 | ![]() |
Divekick | Initial |
Well-worn leather gloves that have seen their fair share of fights. | |||||||
Metal Knuckles![]() |
54 | 164 | 12 | 36 | ![]() |
Overpower | Chapter 5 - "Secret Passageway" |
Gloves reinforced with metal to pack an extra punch. | |||||||
Sonic Strikers![]() |
32 | 87 | 21 | 58 | ![]() ![]() |
Focused Strike | Chapter 7 - "Sentenced to Death" |
Gloves with a sleek design. Well suited for setting materia. | |||||||
Feathered Gloves![]() |
50 | 120 | 33 | 80 | ![]() ![]() ![]() |
Starshower | Chapter 10 - "Follow the Waterway" |
Lightweight gloves embellished with feathers. | |||||||
Mythril Claws![]() |
28 | 55 | 55 | 109 | ![]() ![]() |
Chi Trap | Chapter 13 - "Beyond the Fracture" |
Gloves with razor-sharp talons made of magic-infused mythril. | |||||||
Purple Pain![]() |
51 | 82 | 41 | 66 | ![]() ![]() ![]() |
True Strike | Chapter 16 - "Acquiring the Keycard" |
Leather gloves made from the hide of a ferocious beast. |
Aerith's staves[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
Guard Stick![]() |
29 | 29 | 43 | 109 | ![]() ![]() |
Arcane Ward | Initial |
A vintage and well-cared-for staff. Also happens to be eco-friendly. | |||||||
Silver Staff![]() |
27 | 27 | 50 | 120 | ![]() |
Sorcerous Storm | Moogle Emporium (costs 2 moogle medals) |
An elegant staff treated with silver. Perfect for those proficient in magic. | |||||||
Arcane Scepter![]() |
24 | 24 | 36 | 87 | ![]() ![]() |
Fleeting Familiar | Chapter 9 - "A Dynamite Body" or "Shears' Counterattack" |
A staff infused with precious gems the color of twilight. Well suited for materia. | |||||||
Mythril Rod![]() |
24 | 24 | 92 | 164 | ![]() ![]() |
Ray of Judgment | Chapter 11 - "Toward the Light" |
A rod made of mythril. Said to be a fabled mage's weapon of choice. | |||||||
Bladed Staff![]() |
39 | 39 | 34 | 76 | ![]() ![]() ![]() |
Lustrous Shield | Chapter 11 - "Back Amongst Friends" (steal from Eligor) |
A staff sporting deadly blades on either end. Handle with care. | |||||||
Reinforced Staff![]() |
50 | 50 | 82 | 131 | ![]() ![]() |
ATB Ward | Chapter 17 - "A Way Out" |
A solid and durable staff experimentally produced in Hojo's laboratory. |
Yuffie's shuriken[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
4-Point Shuriken![]() |
46 | 82 | 46 | 82 | ![]() ![]() |
Elemental Ninjutsu | Initial |
An oversized throwing star used by ninja from Wutai. | |||||||
Boomerang![]() |
41 | 70 | 56 | 97 | ![]() ![]() ![]() |
Brumal Form | Find: Sector 7 Clinic in "Esteemed Avalanche Colleagues" Buy: Save Zhijie |
A peculiar thrown weapon that was once used to hunt game. | |||||||
Steel Reaper![]() |
59 | 94 | 44 | 70 | ![]() |
Banishment | Storage depot in "Double Back" |
An exceptionally deadly weapon crafted from three scythe blades. | |||||||
Cacstar![]() |
49 | 49 | 49 | 49 | ![]() ![]() ![]() |
Cactuar Caper | DLC |
A throwing star modeled after a cactuar. |
Sonon's staves[]
Weapon | ![]() |
![]() |
Initial materia slots | Ability | Obtained | ||
---|---|---|---|---|---|---|---|
Base | Max | Base | Max | ||||
Marshalist's Staff![]() |
59 | 105 | 43 | 89 | ![]() |
Swirling Storm | Initial |
A simple, easy-to-wield staff used in Wutaian training exercises. | |||||||
Indurate Staff![]() |
71 | 121 | 39 | 64 | ![]() ![]() ![]() ![]() |
Fighting Spirit | INTERmission Chapter 1 |
A battle staff capped with iron ingots heavy enough to shatter bone. | |||||||
Djinn Staff![]() |
52 | 82 | 56 | 96 | ![]() ![]() ![]() |
Incite | INTERmission Chapter 2 |
A numinous staff inside which a shaman is said to have sealed a great evil. |
Other appearances[]
Final Fantasy Record Keeper[]
