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Equipping weapons will affect your physical and magical attack stats. Furthermore, each weapon comes with its own unique ability that can be used when the weapon is equipped. You can also set materia to a weapon which will give you access to a variety of abilities.

Cloud's Buster Sword.
Cloud's Buster Sword.

This is a list of weapons in Final Fantasy VII Remake. They are listed in the order they appear in the menu if sorted by type.

Each weapon in Final Fantasy VII Remake boosts attack power and magic power when equipped, has an associated number of materia slots, as well as associated weapon ability that the character can use by equipping it. This can be learned permanently by maxing one's proficiency with the weapon. Weapons can also be upgraded with SP to unlock several weapon passives that boost its attributes, materia slots, or provide other certain abilities.

All weapons have different materia growth. At Weapon Level 6, each weapon achieves six slots with three pairs of linked slots, but the number of upgrades required to reach this varies.

Abilities[]

Weapon abilities[]

Trophy data
My First Ability
Max out a weapon's proficiency. Bronze trophy
Weapons Expert
Learn all weapon abilities. Silver trophy

Each weapon in Final Fantasy VII Remake boosts attack power and magic power when equipped, and has an associated weapon passive that the character can use. Using a weapon ability repeatedly increases its proficiency; once this is maxed, the character learns the ability permanently, and can use it without needing to equip the weapon.

Learning a single ability unlocks the bronze trophy My First Ability. Learning 16 weapon abilities completes the Battle Intel report "Weapon Abilities", and learning all weapon abilities unlocks the silver trophy Weapons Expert.

Passives[]

Buster Sword upgrade screen from FFVII Remake

Weapon upgrade menu.

SP (skill points) can be allocated to a weapon to unlock its skills, boost its stats, or improve its materia slots. Once a weapon levels up, a new core is added and more skills become available. Special items called manuscripts can also be collected through sidequests and other means, which grants a character 10 SP.

Each weapon has a different number of initial materia slots, and with upgrades, the number of slots grow. At Weapon Level 6, all weapons have an equal number of slots at six slots with three pairs of linked slots, though how many upgrades are required to reach this depends on the weapon.

List of weapons[]

Cloud's broadswords[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
Buster Sword
22 91 22 91 Focused Thrust Initial
A large broadsword that has inherited the hopes of those who fight.
Iron Blade
23 77 31 105 Triple Slash Chapter 3 - "A Job for the Neighborhood Watch"
A greatsword cast from carefully selected iron ore.
Nail Bat
30 30 30 30 None Disorder Chapter 8 - "Kids on Patrol"
A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.
Hardedge
57 137 19 46 Infinity's End Chapter 9 - "The Town That Never Sleeps" (becomes available to purchase for 2000 gil)
A mighty blade able to cleave in one stroke anything foolish enough to stand in the wielder's way.
Mythril Saber
24 46 72 138 Blade Burst Chapter 14 - "In Search of Hope" (becomes available to purchase for 3000 gil)
An immense sword made from magic-infused mythril ore.
Twin Stinger
46 73 46 73 Counterstance Chapter 17 - "Find the Others"
A sword forged from two existing blades. Well suited for materia.

Barret's gun-arms[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
Gatling Gun
19 77 19 77 Focused Shot Initial
A custom-order gun commissioned specifically to take down Shinra forces. Barret's longtime right-hand man.
Light Machine Gun
22 62 33 93 Lifesaver Chapter 6 - "To the Cargo Platform"
A lethal, sturdy firearm with a large magazine.
Big Bertha
45 93 30 62 Maximum Fury Chapter 13 - "A Broken World" (becomes available to purchase for 2500 gil)
A firearm that boasts unrivaled destructive force. Found in the slums' black market.
Steel Pincers
53 101 39 73 Charging Uppercut Moogle Emporium (costs 7 moogle medals)
A close-combat weapon with steel blades designed to slice enemies to ribbons.
Wrecking Ball
65 117 17 31 Smackdown Chapter 14 - "Subterranean Menace"
A close-combat weapon capable of pulverizing enemies with a sphere of solid steel.
EKG Cannon
34 54 65 105 Point Blank Chapter 16 - "A Helping Hand" (bought from Hart)
A firearm whose accuracy is dependent upon the wielder's emotional state.

Tifa's knuckles[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
Leather Gloves
32 109 22 74 Divekick Initial
Well-worn leather gloves that have seen their fair share of fights.
Metal Knuckles
54 164 12 36 Overpower Chapter 5 - "Secret Passageway"
Gloves reinforced with metal to pack an extra punch.
Sonic Strikers
32 87 21 58 Focused Strike Chapter 7 - "Sentenced to Death"
Gloves with a sleek design. Well suited for setting materia.
Feathered Gloves
50 120 33 80 Starshower Chapter 10 - "Follow the Waterway"
Lightweight gloves embellished with feathers.
Mythril Claws
28 55 55 109 Chi Trap Chapter 13 - "Beyond the Fracture"
Gloves with razor-sharp talons made of magic-infused mythril.
Purple Pain
51 82 41 66 True Strike Chapter 16 - "Acquiring the Keycard"
Leather gloves made from the hide of a ferocious beast.

Aerith's staves[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
Guard Stick
29 29 43 109 Arcane Ward Initial
A vintage and well-cared-for staff. Also happens to be eco-friendly.
Silver Staff
27 27 50 120 Sorcerous Storm Moogle Emporium (costs 2 moogle medals)
An elegant staff treated with silver. Perfect for those proficient in magic.
Arcane Scepter
24 24 36 87 Fleeting Familiar Chapter 9 - "A Dynamite Body" or "Shears' Counterattack"
A staff infused with precious gems the color of twilight. Well suited for materia.
Mythril Rod
24 24 92 164 Ray of Judgment Chapter 11 - "Toward the Light"
A rod made of mythril. Said to be a fabled mage's weapon of choice.
Bladed Staff
39 39 34 76 Lustrous Shield Chapter 11 - "Back Amongst Friends" (steal from Eligor)
A staff sporting deadly blades on either end. Handle with care.
Reinforced Staff
50 50 82 131 ATB Ward Chapter 17 - "A Way Out"
A solid and durable staff experimentally produced in Hojo's laboratory.

Yuffie's shuriken[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
4-Point Shuriken
46 82 46 82 Elemental Ninjutsu Initial
An oversized throwing star used by ninja from Wutai.
Boomerang
41 70 56 97 Brumal Form Find: Sector 7 Clinic in "Esteemed Avalanche Colleagues"
Buy: Save Zhijie
A peculiar thrown weapon that was once used to hunt game.
Steel Reaper
59 94 44 70 Banishment Storage depot in "Double Back"
An exceptionally deadly weapon crafted from three scythe blades.
Cacstar
49 49 49 49 Cactuar Caper DLC
A throwing star modeled after a cactuar.

Sonon's staves[]

Weapon Attack Power Attack Power Magic Attack Magic Attack Initial materia slots Ability Obtained
Base Max Base Max
Marshalist's Staff
59 105 43 89 Swirling Storm Initial
A simple, easy-to-wield staff used in Wutaian training exercises.
Indurate Staff
71 121 39 64 Fighting Spirit INTERmission Chapter 1
A battle staff capped with iron ingots heavy enough to shatter bone.
Djinn Staff
52 82 56 96 Incite INTERmission Chapter 2
A numinous staff inside which a shaman is said to have sealed a great evil.

Other appearances[]

Final Fantasy Record Keeper[]

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Gallery[]