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===[[Regen (status)|Regen]]=== |
===[[Regen (status)|Regen]]=== |
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− | [[File:Regen |
+ | [[File:Regen from FFVII Remake icon.png|20px|Regen.]] |
− | Regen gradually restores HP at 1% of their maximum HP every two seconds. It can be applied by the |
+ | Regen gradually restores HP at 1% of their maximum HP every two seconds. It can be applied by the {{icon|FFVIIR|spell|regen}} spell from the {{icon|FFVIIR|materia|healing}}, and when cast this way, last three minutes, providing 90 ticks in total, or a full 90% heal of their max HP. It is opposed to [[#Poison|Poison]], overwriting an existing poison status, and vice versa. |
===[[Protect (status)|Barrier]]=== |
===[[Protect (status)|Barrier]]=== |
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− | [[File:Barrier |
+ | [[File:Barrier from FFVII Remake icon.png|20px|Barrier.]] |
− | Barrier reduces physical damage taken. It can be applied by the |
+ | Barrier reduces physical damage taken. It can be applied by the {{icon|FFVIIR|spell|barrier}} spell from the {{icon|FFVIIR|materia|barrier}}. |
===[[Shell (status)|Manaward]]=== |
===[[Shell (status)|Manaward]]=== |
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− | [[File:Manaward |
+ | [[File:Manaward from FFVII Remake icon.png|20px|Manaward.]] |
− | Manaward reduces magic damage taken. It can be applied by the |
+ | Manaward reduces magic damage taken. It can be applied by the {{icon|FFVIIR|spell|manaward}} spell from the barrier materia. |
===[[Shield (status)|Shield]]=== |
===[[Shield (status)|Shield]]=== |
||
− | [[File:Shield |
+ | [[File:Shield from FFVII Remake icon.png|20px|Shield.]] |
− | Shield nullifies physical damage entirely. It can be applied by [[Aerith Gainsborough (VII Remake party member)|Aerith]]'s level 2 [[Limit (VII Remake)| |
+ | Shield nullifies physical damage entirely for one minute. It can be applied by [[Aerith Gainsborough (VII Remake party member)|Aerith]]'s level 2 [[Limit (VII Remake)|limit break]], [[Planet's Protection]]. |
===[[Reflect (status)|Reflect]]=== |
===[[Reflect (status)|Reflect]]=== |
||
− | [[File:Reflect |
+ | [[File:Reflect from FFVII Remake icon.png|20px|Reflect.]] |
Reflect will bounce magic spells back on the caster. It can be applied by the [[Carbuncle (VII Remake)|Carbuncle]] {{icon|FFVIIR|materia|summoning}}. |
Reflect will bounce magic spells back on the caster. It can be applied by the [[Carbuncle (VII Remake)|Carbuncle]] {{icon|FFVIIR|materia|summoning}}. |
||
===[[Haste (status)|Haste]]=== |
===[[Haste (status)|Haste]]=== |
||
− | [[File:Haste |
+ | [[File:Haste from FFVII Remake icon.png|20px|Haste.]] |
− | Haste will quicken the rate at which an ATB gauge builds by 30%. It does not otherwise have an impact on buff or debuff duration. It can be applied by the |
+ | Haste will quicken the rate at which an ATB gauge builds by 30%. It does not otherwise have an impact on buff or debuff duration. It can be applied by the {{icon|FFVIIR|spell|haste}} spell from the {{icon|FFVIIR|materia|time}}. It is opposed to [[#Slow|Slow]] and [[#Stop|Stop]], overwriting the existing statuses, and vice versa. |
===[[Resist]]=== |
===[[Resist]]=== |
||
− | [[File:Resist |
+ | [[File:Resist from FFVII Remake icon.png|20px|Resist.]] |
− | Resist prevents status ailments being inflicted on a character. It can be applied by the |
+ | Resist prevents status ailments being inflicted on a character. It can be applied by the {{icon|FFVIIR|spell|resist}} spell from the {{icon|FFVIIR|materia|cleansing}}. Resist prevents all negative statuses on one party member for a duration of two minutes. However, if a character is already afflicted with a negative status at the time Resist is applied to them, that status will still remain on the character for its usual duration. |
===[[Auto-Life]]=== |
===[[Auto-Life]]=== |
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==Status ailments== |
==Status ailments== |
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===[[Poison (status)|Poison]]=== |
===[[Poison (status)|Poison]]=== |
||
− | [[File:Poison |
+ | [[File:Poison from FFVII Remake icon.png|20px|Poison.]] |
− | Poison gradually saps HP. It can be cured using |
+ | Poison gradually saps HP. It can be cured using {{icon|FFVIIR|spell|poisona}} or {{icon|FFVIIR|spell|esuna}}, and can be inflicted with spells from the {{icon|FFVIIR|materia|poison}}. It is opposed to [[#Regen|Regen]], overwriting an existing regen status, and vice versa. |
===[[Silence (status)|Silence]]=== |
===[[Silence (status)|Silence]]=== |
||
− | [[File:Silence |
+ | [[File:Silence from FFVII Remake icon.png|20px|Silence.]] |
− | Silence prevents a target from being able to cast [[Magic (VII Remake)|spells]]. It can be applied by the |
+ | Silence prevents a target from being able to cast [[Magic (VII Remake)|spells]]. It can be applied by the {{icon|FFVIIR|spell|silence}} spell from the {{icon|FFVIIR|materia|binding}}. It can be cured using Esuna. |
===[[Sleep (status)|Sleep]]=== |
===[[Sleep (status)|Sleep]]=== |
||
− | [[File:Sleep |
+ | [[File:Sleep from FFVII Remake icon.png|20px|Sleep.]] |
− | Sleep renders a unit unable to act until awoken. It can be applied by the |
+ | Sleep renders a unit unable to act until awoken. It can be applied by the {{icon|FFVIIR|spell|sleep}} spell from the {{icon|FFVIIR|materia|binding}}. It can be cured using Esuna. |
===[[Slow (status)|Slow]]=== |
===[[Slow (status)|Slow]]=== |
||
− | [[File:Slow |
+ | [[File:Slow from FFVII Remake icon.png|20px|Slow.]] |
− | Slow decreases the rate at which a unit's ATB gauge builds. It can be applied by the |
+ | Slow decreases the rate at which a unit's ATB gauge builds. It can be applied by the {{icon|FFVIIR|spell|slow}} spell from the {{icon|FFVIIR|materia|time}}. It is opposed to [[#Haste|Haste]], and the two overwrite each other. |
===[[Stop (status)|Stop]]=== |
===[[Stop (status)|Stop]]=== |
||
− | [[File:Stop |
+ | [[File:Stop from FFVII Remake icon.png|20px|Stop.]] |
− | Stop renders a target unable to act for its duration. It can be applied by the |
+ | Stop renders a target unable to act for its duration. It can be applied by the {{icon|FFVIIR|spell|stop}} spell from the time materia. It is opposed to [[#Haste|Haste]], and the two overwrite each other. |
===[[Toad (status)|Toad]]=== |
===[[Toad (status)|Toad]]=== |
||
− | [[File:Toad |
+ | [[File:Toad from FFVII Remake icon.png|20px|Toad.]] |
Toad greatly lowers a unit's damage in battle, and severely limits their movement speed, although they can use dodge roll through the {{button|ps|circle}}, which when used repeatedly is actually faster than normal movement. Characters under toad cannot cast spells, but can use abilities, albeit all are replaced by "[[Leapfrog]]", where the character jumps high in the air and descend with a flying kick. Basic attacks are replaced by tongue lashes and leaps, with the tongue attack actually having very long range that can rival ranged weapons such as Barret's gun-arms. The unique {{button|ps|triangle}} ability is Bubble Breath, which sends three slow-moving projectiles that lingers in the air for very long time, dealing minimal damage upon contact, but being capable of flinching opponents. |
Toad greatly lowers a unit's damage in battle, and severely limits their movement speed, although they can use dodge roll through the {{button|ps|circle}}, which when used repeatedly is actually faster than normal movement. Characters under toad cannot cast spells, but can use abilities, albeit all are replaced by "[[Leapfrog]]", where the character jumps high in the air and descend with a flying kick. Basic attacks are replaced by tongue lashes and leaps, with the tongue attack actually having very long range that can rival ranged weapons such as Barret's gun-arms. The unique {{button|ps|triangle}} ability is Bubble Breath, which sends three slow-moving projectiles that lingers in the air for very long time, dealing minimal damage upon contact, but being capable of flinching opponents. |
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Toad can only be afflicted on the player characters by three enemies: [[Sahagin (VII Remake)|Sahagin]] and [[Sahagin Prince (VII Remake)|Sahagin Prince]] through Salientian Curse and Harpoon Hurl, and [[Malboro (VII Remake)|Malboro]] through Bad Breath. The accessory called [[Enfeeblement Ring]] also puts the wearer in a permanent Toad status, only really useful for potential challenge runs. |
Toad can only be afflicted on the player characters by three enemies: [[Sahagin (VII Remake)|Sahagin]] and [[Sahagin Prince (VII Remake)|Sahagin Prince]] through Salientian Curse and Harpoon Hurl, and [[Malboro (VII Remake)|Malboro]] through Bad Breath. The accessory called [[Enfeeblement Ring]] also puts the wearer in a permanent Toad status, only really useful for potential challenge runs. |
||
− | Each character has a unique model when afflicted by the Toad status effect, such as [[Cloud Strife (VII Remake party member)|Cloud]] having a tiny |
+ | Each character has a unique model when afflicted by the Toad status effect, such as [[Cloud Strife (VII Remake party member)|Cloud]] having a tiny {{icon|FFVIIR|weapon|buster sword}} on his back, [[Aerith Gainsborough (VII Remake party member)|Aerith]] having a small pink bow on her head, [[Tifa Lockhart (VII Remake party member)|Tifa]] being a black and white colored toad with suspenders and a skirt, and [[Barret (Final Fantasy VII party member)|Barret]] being a large brown toad with sunglasses and a metal wristband on his right arm. |
<gallery> |
<gallery> |
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===[[Berserk (status)|Berserk]]=== |
===[[Berserk (status)|Berserk]]=== |
||
− | [[File:Berserk |
+ | [[File:Berserk from FFVII Remake icon.png|20px|Berserk.]] |
Berserk reduces a unit's {{icon|FFVIIR|attribute|defense}}, but increases their {{icon|FFVIIR|attribute|strength}}, meaning they deal more damage, but also receive more damage. |
Berserk reduces a unit's {{icon|FFVIIR|attribute|defense}}, but increases their {{icon|FFVIIR|attribute|strength}}, meaning they deal more damage, but also receive more damage. |
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===[[Fury (status)|Fury]]=== |
===[[Fury (status)|Fury]]=== |
||
− | [[File:Fury |
+ | [[File:Fury from FFVII Remake icon.png|20px|Fury.]] |
− | Fury quickens a character's [[Limit (VII Remake)|limit gauge]] build-up, but causes them to take more damage. It is opposed to [[#Sedate|Sedate]], overwriting an existing Sedate status, and vice versa. |
+ | Fury quickens a character's [[Limit (VII Remake)|limit gauge]] build-up, but causes them to take more damage. It is opposed to [[#Sedate|Sedate]], overwriting an existing Sedate status, and vice versa. The status is healed with a [[Sedative]]. |
===[[Sadness|Sedate]]=== |
===[[Sadness|Sedate]]=== |
||
− | [[File:Sedate |
+ | [[File:Sedate from FFVII Remake icon.png|20px|Sedate.]] |
Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to [[#Fury|Fury]], overwriting an existing Fury status, and vice versa. |
Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to [[#Fury|Fury]], overwriting an existing Fury status, and vice versa. |
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Line 104: | Line 104: | ||
Regen Status from FFVII Remake.jpg|Regen. |
Regen Status from FFVII Remake.jpg|Regen. |
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Toad Cloud from FFVII Remake.jpg|Cloud as a Toad. |
Toad Cloud from FFVII Remake.jpg|Cloud as a Toad. |
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− | + | Toad Barret from FFVII Remake.jpg|Barret as a Toad. |
|
− | + | Toad Tifa from FFVII Remake.jpg|Tifa as a Toad. |
|
− | + | Toad Aerith from FFVII Remake.jpg|Aerith as a Toad. |
|
</gallery> |
</gallery> |
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Revision as of 11:42, 25 June 2020
Template:Sideicon
The following is a list of status effects in Final Fantasy VII Remake. Spells and items can be used to apply beneficial status effects, also referred to in-game as "buffs", while many negative status ailments can be applied by enemies or the party. Negative statuses can be healed using abilities from the Cleansing Materia.
Beneficial status effects are marked by blue icons, while negative status ailments are marked by red. Status ailments with a yellow icon can have a positive or negative effect, depending on the situation.
All status effects, whether they're beneficial or ailments, have a set duration. Certain weapon upgrades can increase the duration of beneficial effects and reduce the duration of ailments.
Beneficial status effects
Positive status effects, or buffs, can be extended by the Enchanted Ring, and by many weapons that extend buff duration.
Regen
Regen gradually restores HP at 1% of their maximum HP every two seconds. It can be applied by the Regen spell from the Healing Materia, and when cast this way, last three minutes, providing 90 ticks in total, or a full 90% heal of their max HP. It is opposed to Poison, overwriting an existing poison status, and vice versa.
Barrier
Barrier reduces physical damage taken. It can be applied by the Barrier spell from the Barrier Materia.
Manaward
Manaward reduces magic damage taken. It can be applied by the Manaward spell from the barrier materia.
Shield
Shield nullifies physical damage entirely for one minute. It can be applied by Aerith's level 2 limit break, Planet's Protection.
Reflect
Reflect will bounce magic spells back on the caster. It can be applied by the Carbuncle Summoning Materia.
Haste
Haste will quicken the rate at which an ATB gauge builds by 30%. It does not otherwise have an impact on buff or debuff duration. It can be applied by the Haste spell from the Time Materia. It is opposed to Slow and Stop, overwriting the existing statuses, and vice versa.
Resist
Resist prevents status ailments being inflicted on a character. It can be applied by the Resist spell from the Cleansing Materia. Resist prevents all negative statuses on one party member for a duration of two minutes. However, if a character is already afflicted with a negative status at the time Resist is applied to them, that status will still remain on the character for its usual duration.
Auto-Life
Auto-Life will automatically revive a target from incapacitation during battle. It can be granted by equipping revival earrings.
Status ailments
Poison
Poison gradually saps HP. It can be cured using Poisona or Esuna, and can be inflicted with spells from the Poison Materia. It is opposed to Regen, overwriting an existing regen status, and vice versa.
Silence
Silence prevents a target from being able to cast spells. It can be applied by the Silence spell from the Binding Materia. It can be cured using Esuna.
Sleep
Sleep renders a unit unable to act until awoken. It can be applied by the Sleep spell from the Binding Materia. It can be cured using Esuna.
Slow
Slow decreases the rate at which a unit's ATB gauge builds. It can be applied by the Slow spell from the Time Materia. It is opposed to Haste, and the two overwrite each other.
Stop
Stop renders a target unable to act for its duration. It can be applied by the Stop spell from the time materia. It is opposed to Haste, and the two overwrite each other.
Toad
Toad greatly lowers a unit's damage in battle, and severely limits their movement speed, although they can use dodge roll through the , which when used repeatedly is actually faster than normal movement. Characters under toad cannot cast spells, but can use abilities, albeit all are replaced by "Leapfrog", where the character jumps high in the air and descend with a flying kick. Basic attacks are replaced by tongue lashes and leaps, with the tongue attack actually having very long range that can rival ranged weapons such as Barret's gun-arms. The unique ability is Bubble Breath, which sends three slow-moving projectiles that lingers in the air for very long time, dealing minimal damage upon contact, but being capable of flinching opponents.
Characters under Toad are still capable of using items, and using a maiden's kiss item can cure toad, as can using Esuna from another character. In addition, characters under Toad are immune to grab attacks, but will still take damage from such moves.
Toad can only be afflicted on the player characters by three enemies: Sahagin and Sahagin Prince through Salientian Curse and Harpoon Hurl, and Malboro through Bad Breath. The accessory called Enfeeblement Ring also puts the wearer in a permanent Toad status, only really useful for potential challenge runs.
Each character has a unique model when afflicted by the Toad status effect, such as Cloud having a tiny Buster Sword on his back, Aerith having a small pink bow on her head, Tifa being a black and white colored toad with suspenders and a skirt, and Barret being a large brown toad with sunglasses and a metal wristband on his right arm.
Berserk
Berserk reduces a unit's Defense, but increases their Strength, meaning they deal more damage, but also receive more damage.
The accessory called Fury Ring puts the wearer in a permanent Berserk status. In addition, Cloud can put himself in a short duration Berserk by holding the during combos while in Punisher Mode.
Fury
Fury quickens a character's limit gauge build-up, but causes them to take more damage. It is opposed to Sedate, overwriting an existing Sedate status, and vice versa. The status is healed with a Sedative.
Sedate
Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to Fury, overwriting an existing Fury status, and vice versa.