Final Fantasy Wiki
No edit summary
(30 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{sideicon|prime=FFVIIR}}
 
{{sideicon|prime=FFVIIR}}
 
{{DISPLAYTITLE:''Final Fantasy VII Remake'' statuses}}
 
{{DISPLAYTITLE:''Final Fantasy VII Remake'' statuses}}
The following is a list of '''[[status effect]]s''' in ''[[Final Fantasy VII Remake]]''. Spells and items can be used to apply beneficial status effects, also referred to in-game as "buffs", while many negative status ailments can be applied by [[Final Fantasy VII Remake enemies|enemies]] or the [[party]]. Negative statuses can be healed using abilities from the [[Cleansing Materia|cleansing materia]].
+
The following is a list of '''[[status effect]]s''' in ''[[Final Fantasy VII Remake]]''. Spells and items can be used to apply beneficial status effects, also referred to in-game as "buffs", while many negative status ailments can be applied by [[Final Fantasy VII Remake enemies|enemies]] or the [[party]]. Negative statuses can be healed using abilities from the {{icon|FFVIIR|materia|cleansing}}.
   
 
Beneficial status effects are marked by blue icons, while negative status ailments are marked by red. Status ailments with a yellow icon can have a positive or negative effect, depending on the situation.
 
Beneficial status effects are marked by blue icons, while negative status ailments are marked by red. Status ailments with a yellow icon can have a positive or negative effect, depending on the situation.
  +
  +
All status effects, whether they're beneficial or ailments, have a set duration. Certain weapon upgrades can increase the duration of beneficial effects and reduce the duration of ailments.
   
 
==Beneficial status effects==
 
==Beneficial status effects==
  +
Positive status effects, or buffs, can be extended by the [[Enchanted Ring]], and by many [[Final Fantasy VII Remake weapons|weapons]] that extend buff duration.
  +
 
===[[Regen (status)|Regen]]===
 
===[[Regen (status)|Regen]]===
[[File:Regen icon from FFVII Remake.png|20px|Regen.]]
+
[[File:Regen from FFVII Remake icon.png|20px|Regen.]]
Regen gradually restores HP. It can be applied by the [[Regen (VII Remake)|Regen]] ability from the [[Healing Materia|healing materia]]. It is opposed to [[#Poison|poison]], overwriting an existing poison status, and vice versa.
+
Regen gradually restores HP at 1% of their maximum HP every two seconds. It can be applied by the {{icon|FFVIIR|spell|regen}} spell from the {{icon|FFVIIR|materia|healing}}, and when cast this way, last three minutes, providing 90 ticks in total, or a full 90% heal of their max HP. It is opposed to [[#Poison|Poison]], overwriting an existing poison status, and vice versa.
   
 
===[[Protect (status)|Barrier]]===
 
===[[Protect (status)|Barrier]]===
[[File:Barrier icon from FFVII Remake.png|20px|Barrier.]]
+
[[File:Barrier from FFVII Remake icon.png|20px|Barrier.]]
Barrier reduces physical damage taken. It can be applied by the [[Barrier (VII Remake ability)|Barrier ability]] from the [[Barrier Materia (VII Remake)|barrier materia]].
+
Barrier reduces physical damage taken. It can be applied by the {{icon|FFVIIR|spell|barrier}} spell from the {{icon|FFVIIR|materia|barrier}}.
   
 
===[[Shell (status)|Manaward]]===
 
===[[Shell (status)|Manaward]]===
[[File:Manaward icon from FFVII Remake.png|20px|Manaward.]]
+
[[File:Manaward from FFVII Remake icon.png|20px|Manaward.]]
Manaward reduces magic damage taken. It can be applied by the [[Manaward (VII Remake)|Manaward ability]] from the barrier materia.
+
Manaward reduces magic damage taken. It can be applied by the {{icon|FFVIIR|spell|manaward}} spell from the barrier materia.
   
 
===[[Shield (status)|Shield]]===
 
===[[Shield (status)|Shield]]===
[[File:Shield icon from FFVII Remake.png|20px|Shield.]]
+
[[File:Shield from FFVII Remake icon.png|20px|Shield.]]
Shield nullifies physical damage entirely. It can be applied by the [[Shield (VII Remake)|Shield ability]] from the barrier materia.
+
Shield nullifies physical damage entirely for one minute. It can be applied by [[Aerith Gainsborough (VII Remake party member)|Aerith]]'s level 2 [[Limit (VII Remake)|limit break]], [[Planet's Protection]].
   
 
===[[Reflect (status)|Reflect]]===
 
===[[Reflect (status)|Reflect]]===
[[File:Reflect icon from FFVII Remake.png|20px|Reflect.]]
+
[[File:Reflect from FFVII Remake icon.png|20px|Reflect.]]
Reflect will bounce magic spells back on the caster.
+
Reflect will bounce magic spells back on the caster. It can be applied by the [[Carbuncle (VII Remake)|Carbuncle]] {{icon|FFVIIR|materia|summoning}}.
   
 
===[[Haste (status)|Haste]]===
 
===[[Haste (status)|Haste]]===
[[File:Haste icon from FFVII Remake.png|20px|Haste.]]
+
[[File:Haste from FFVII Remake icon.png|20px|Haste.]]
Haste will quicken the rate at which an ATB gauge builds. It is opposed to [[#Slow|slow]], overwriting an existing slow status, and vice versa.
+
Haste will quicken the rate at which an ATB gauge builds by 30%. It does not otherwise have an impact on buff or debuff duration. It can be applied by the {{icon|FFVIIR|spell|haste}} spell from the {{icon|FFVIIR|materia|time}}. It is opposed to [[#Slow|Slow]] and [[#Stop|Stop]], overwriting the existing statuses, and vice versa.
   
 
===[[Resist]]===
 
===[[Resist]]===
[[File:Resist icon from FFVII Remake.png|20px|Resist.]]
+
[[File:Resist from FFVII Remake icon.png|20px|Resist.]]
  +
Resist prevents status ailments being inflicted on a character. It can be applied by the {{icon|FFVIIR|spell|resist}} spell from the {{icon|FFVIIR|materia|cleansing}}. Resist prevents all negative statuses on one party member for a duration of two minutes. However, if a character is already afflicted with a negative status at the time Resist is applied to them, that status will still remain on the character for its usual duration.
Resist prevents status ailments being inflicted on a character.
 
   
 
===[[Auto-Life]]===
 
===[[Auto-Life]]===
Line 39: Line 43:
 
==Status ailments==
 
==Status ailments==
 
===[[Poison (status)|Poison]]===
 
===[[Poison (status)|Poison]]===
[[File:Poison icon from FFVII Remake.png|20px|Poison.]]
+
[[File:Poison from FFVII Remake icon.png|20px|Poison.]]
Poison gradually saps HP. It can be cured using [[Poisona (VII Remake)|Poisona]] or [[Esuna (VII Remake)|Esuna]], and can be inflicted with spells from the [[Poison Materia (VII Remake)|poison materia]]. It is opposed to [[#Regen|regen]], overwriting an existing regen status, and vice versa.
+
Poison gradually saps HP. It can be cured using {{icon|FFVIIR|spell|poisona}} or {{icon|FFVIIR|spell|esuna}}, and can be inflicted with spells from the {{icon|FFVIIR|materia|poison}}. It is opposed to [[#Regen|Regen]], overwriting an existing regen status, and vice versa.
   
 
===[[Silence (status)|Silence]]===
 
===[[Silence (status)|Silence]]===
[[File:Silence icon from FFVII Remake.png|20px|Silence.]]
+
[[File:Silence from FFVII Remake icon.png|20px|Silence.]]
Silence prevents a target from being able to cast [[Magic (VII Remake)|spells]]. It can be cured using Esuna.
+
Silence prevents a target from being able to cast [[Magic (VII Remake)|spells]]. It can be applied by the {{icon|FFVIIR|spell|silence}} spell from the {{icon|FFVIIR|materia|binding}}. It can be cured using Esuna.
   
 
===[[Sleep (status)|Sleep]]===
 
===[[Sleep (status)|Sleep]]===
[[File:Sleep icon from FFVII Remake.png|20px|Sleep.]]
+
[[File:Sleep from FFVII Remake icon.png|20px|Sleep.]]
Sleep renders a unit unable to act until awoken by taking physical damage. It can be cured using Esuna.
+
Sleep renders a unit unable to act until awoken. It can be applied by the {{icon|FFVIIR|spell|sleep}} spell from the {{icon|FFVIIR|materia|binding}}. It can be cured using Esuna.
   
 
===[[Slow (status)|Slow]]===
 
===[[Slow (status)|Slow]]===
[[File:Slow icon from FFVII Remake.png|20px|Slow.]]
+
[[File:Slow from FFVII Remake icon.png|20px|Slow.]]
Slow decreases the rate at which a unit's ATB gauge builds. It is opposed to [[#Haste|haste]], overwriting an existing haste status, and vice versa.
+
Slow decreases the rate at which a unit's ATB gauge builds. It can be applied by the {{icon|FFVIIR|spell|slow}} spell from the {{icon|FFVIIR|materia|time}}. It is opposed to [[#Haste|Haste]], and the two overwrite each other.
   
 
===[[Stop (status)|Stop]]===
 
===[[Stop (status)|Stop]]===
[[File:Stop icon from FFVII Remake.png|20px|Stop.]]
+
[[File:Stop from FFVII Remake icon.png|20px|Stop.]]
Stop renders a target unable to act for its duration.
+
Stop renders a target unable to act for its duration. It can be applied by the {{icon|FFVIIR|spell|stop}} spell from the time materia. It is opposed to [[#Haste|Haste]], and the two overwrite each other.
   
 
===[[Toad (status)|Toad]]===
 
===[[Toad (status)|Toad]]===
[[File:Toad icon from FFVII Remake.png|20px|Toad.]]
+
[[File:Toad from FFVII Remake icon.png|20px|Toad.]]
Toad greatly lowers a unit's damage in battle, and severely limits their movement speed. Characters under toad cannot cast spells, cannot use any ability except for Leapfrog, and are only capable of using [[Final Fantasy VII Remake items|items]]. Using a [[Maiden's Kiss (VII Remake)|maiden's kiss]] item can cure toad, as can using Esuna from another character.
+
Toad greatly lowers a unit's damage in battle, and severely limits their movement speed, although they can use dodge roll through the {{button|ps|circle}}, which when used repeatedly is actually faster than normal movement. Characters under toad cannot cast spells, but can use abilities, albeit all are replaced by "[[Leapfrog]]", where the character jumps high in the air and descend with a flying kick. Basic attacks are replaced by tongue lashes and leaps, with the tongue attack actually having very long range that can rival ranged weapons such as Barret's gun-arms. The unique {{button|ps|triangle}} ability is Bubble Breath, which sends three slow-moving projectiles that lingers in the air for very long time, dealing minimal damage upon contact, but being capable of flinching opponents.
  +
  +
Characters under Toad are still capable of using [[Final Fantasy VII Remake items|items]], and using a [[Maiden's Kiss (VII Remake)|maiden's kiss]] item can cure toad, as can using Esuna from another character. In addition, characters under Toad are immune to grab attacks, but will still take damage from such moves.
  +
  +
[[File:Toad status from FFVII Remake gameplay.png|thumb|Cloud, Tifa, and Aerith in toad status.]]
  +
Toad can only be afflicted on the player characters by three enemies: [[Sahagin (VII Remake)|Sahagin]] and [[Sahagin Prince (VII Remake)|Sahagin Prince]] through Salientian Curse and Harpoon Hurl, and [[Malboro (VII Remake)|Malboro]] through Bad Breath. The accessory called [[Enfeeblement Ring]] also puts the wearer in a permanent Toad status, only really useful for potential challenge runs.
  +
  +
Each character has a unique model when afflicted by the Toad status effect, such as [[Cloud Strife (VII Remake party member)|Cloud]] having a tiny {{icon|FFVIIR|weapon|buster sword}} on his back, [[Aerith Gainsborough (VII Remake party member)|Aerith]] having a small pink bow on her head, [[Tifa Lockhart (VII Remake party member)|Tifa]] being a black and white colored toad with suspenders and a skirt, and [[Barret (Final Fantasy VII party member)|Barret]] being a large brown toad with sunglasses and a metal wristband on his right arm.
  +
  +
<gallery>
  +
Aerith toad status from FFVII Remake concept art.jpg|Concept art of Aerith in toad status.
  +
Barret toad status from FFVII Remake concept art.jpg|Concept art of Barret in toad status.
  +
Cloud toad status from FFVII Remake concept art.jpg|Concept art of Cloud in toad status.
  +
Tifa toad status from FFVII Remake concept art.jpg|Concept art of Tifa in toad status.
  +
</gallery>
  +
{{clear}}
   
 
===[[Berserk (status)|Berserk]]===
 
===[[Berserk (status)|Berserk]]===
[[File:Berserk icon from FFVII Remake.png|20px|Berserk.]]
+
[[File:Berserk from FFVII Remake icon.png|20px|Berserk.]]
Berserk reduces a unit's [[Defense (VII Remake)|defense]], but increases their [[Strength (VII Remake)|strength]], meaning they deal more damage, but also receive more damage.
+
Berserk reduces a unit's {{icon|FFVIIR|attribute|defense}}, but increases their {{icon|FFVIIR|attribute|strength}}, meaning they deal more damage, but also receive more damage.
  +
  +
The accessory called [[Fury Ring (VII Remake)|Fury Ring]] puts the wearer in a permanent Berserk status. In addition, [[Cloud Strife (VII Remake party member)|Cloud]] can put himself in a short duration Berserk by holding the {{button|ps|square}} during combos while in [[Punisher Mode]].
   
 
===[[Fury (status)|Fury]]===
 
===[[Fury (status)|Fury]]===
[[File:Fury icon from FFVII Remake.png|20px|Fury.]]
+
[[File:Fury from FFVII Remake icon.png|20px|Fury.]]
Fury quickest a character's [[Limit (VII Remake)|limit gauge]], but causes them to take more damage. It is opposed to [[#Sedate|sedate]], overwriting an existing sedate status, and vice versa.
+
Fury quickens a character's [[Limit (VII Remake)|limit gauge]] build-up, but causes them to take more damage. It is opposed to [[#Sedate|Sedate]], overwriting an existing Sedate status, and vice versa. The status is healed with a [[Sedative]].
   
 
===[[Sadness|Sedate]]===
 
===[[Sadness|Sedate]]===
[[File:Sedate icon from FFVII Remake.png|20px|Sedate.]]
+
[[File:Sedate from FFVII Remake icon.png|20px|Sedate.]]
Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to [[#Fury|fury]], overwriting an existing fury status, and vice versa.
+
Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to [[#Fury|Fury]], overwriting an existing Fury status, and vice versa.
  +
  +
==Gallery==
  +
<gallery>
  +
Cloud KO'd from FFVII Remake.jpg|Cloud KO'd.
  +
Barret KO'd from FFVII Remake.jpg|Barret KO'd.
  +
Tifa KO'd from FFVII Remake.jpg|Tifa KO'd.
  +
Aerith KO'd from FFVII Remake.jpg|Aerith KO'd.
  +
Poison Status from FFVII Remake.jpg|Poison.
  +
Regen Status from FFVII Remake.jpg|Regen.
  +
Toad Cloud from FFVII Remake.jpg|Cloud as a Toad.
  +
Toad Barret from FFVII Remake.jpg|Barret as a Toad.
  +
Toad Tifa from FFVII Remake.jpg|Tifa as a Toad.
  +
Toad Aerith from FFVII Remake.jpg|Aerith as a Toad.
  +
</gallery>
   
 
{{navbox FFVIIR}}
 
{{navbox FFVIIR}}

Revision as of 11:42, 25 June 2020

Template:Sideicon

The following is a list of status effects in Final Fantasy VII Remake. Spells and items can be used to apply beneficial status effects, also referred to in-game as "buffs", while many negative status ailments can be applied by enemies or the party. Negative statuses can be healed using abilities from the Cleansing Materia Cleansing Materia.

Beneficial status effects are marked by blue icons, while negative status ailments are marked by red. Status ailments with a yellow icon can have a positive or negative effect, depending on the situation.

All status effects, whether they're beneficial or ailments, have a set duration. Certain weapon upgrades can increase the duration of beneficial effects and reduce the duration of ailments.

Beneficial status effects

Positive status effects, or buffs, can be extended by the Enchanted Ring, and by many weapons that extend buff duration.

Regen

Regen. Regen gradually restores HP at 1% of their maximum HP every two seconds. It can be applied by the Regen Regen spell from the Healing Materia Healing Materia, and when cast this way, last three minutes, providing 90 ticks in total, or a full 90% heal of their max HP. It is opposed to Poison, overwriting an existing poison status, and vice versa.

Barrier

Barrier. Barrier reduces physical damage taken. It can be applied by the Barrier Barrier spell from the Barrier Materia Barrier Materia.

Manaward

Manaward. Manaward reduces magic damage taken. It can be applied by the Manaward Manaward spell from the barrier materia.

Shield

Shield. Shield nullifies physical damage entirely for one minute. It can be applied by Aerith's level 2 limit break, Planet's Protection.

Reflect

Reflect. Reflect will bounce magic spells back on the caster. It can be applied by the Carbuncle Summoning Materia Summoning Materia.

Haste

Haste. Haste will quicken the rate at which an ATB gauge builds by 30%. It does not otherwise have an impact on buff or debuff duration. It can be applied by the Haste Haste spell from the Time Materia Time Materia. It is opposed to Slow and Stop, overwriting the existing statuses, and vice versa.

Resist

Resist. Resist prevents status ailments being inflicted on a character. It can be applied by the Resist Resist spell from the Cleansing Materia Cleansing Materia. Resist prevents all negative statuses on one party member for a duration of two minutes. However, if a character is already afflicted with a negative status at the time Resist is applied to them, that status will still remain on the character for its usual duration.

Auto-Life

Auto-Life will automatically revive a target from incapacitation during battle. It can be granted by equipping revival earrings.

Status ailments

Poison

Poison. Poison gradually saps HP. It can be cured using Poisona Poisona or Esuna Esuna, and can be inflicted with spells from the Poison Materia Poison Materia. It is opposed to Regen, overwriting an existing regen status, and vice versa.

Silence

Silence. Silence prevents a target from being able to cast spells. It can be applied by the Silence Silence spell from the Binding Materia Binding Materia. It can be cured using Esuna.

Sleep

Sleep. Sleep renders a unit unable to act until awoken. It can be applied by the Sleep Sleep spell from the Binding Materia Binding Materia. It can be cured using Esuna.

Slow

Slow. Slow decreases the rate at which a unit's ATB gauge builds. It can be applied by the Slow Slow spell from the Time Materia Time Materia. It is opposed to Haste, and the two overwrite each other.

Stop

Stop. Stop renders a target unable to act for its duration. It can be applied by the Stop Stop spell from the time materia. It is opposed to Haste, and the two overwrite each other.

Toad

Toad. Toad greatly lowers a unit's damage in battle, and severely limits their movement speed, although they can use dodge roll through the Circle, which when used repeatedly is actually faster than normal movement. Characters under toad cannot cast spells, but can use abilities, albeit all are replaced by "Leapfrog", where the character jumps high in the air and descend with a flying kick. Basic attacks are replaced by tongue lashes and leaps, with the tongue attack actually having very long range that can rival ranged weapons such as Barret's gun-arms. The unique Triangle ability is Bubble Breath, which sends three slow-moving projectiles that lingers in the air for very long time, dealing minimal damage upon contact, but being capable of flinching opponents.

Characters under Toad are still capable of using items, and using a maiden's kiss item can cure toad, as can using Esuna from another character. In addition, characters under Toad are immune to grab attacks, but will still take damage from such moves.

Toad status from FFVII Remake gameplay

Cloud, Tifa, and Aerith in toad status.

Toad can only be afflicted on the player characters by three enemies: Sahagin and Sahagin Prince through Salientian Curse and Harpoon Hurl, and Malboro through Bad Breath. The accessory called Enfeeblement Ring also puts the wearer in a permanent Toad status, only really useful for potential challenge runs.

Each character has a unique model when afflicted by the Toad status effect, such as Cloud having a tiny Buster Sword Buster Sword on his back, Aerith having a small pink bow on her head, Tifa being a black and white colored toad with suspenders and a skirt, and Barret being a large brown toad with sunglasses and a metal wristband on his right arm.


Berserk

Berserk. Berserk reduces a unit's Defense Defense, but increases their Strength Strength, meaning they deal more damage, but also receive more damage.

The accessory called Fury Ring puts the wearer in a permanent Berserk status. In addition, Cloud can put himself in a short duration Berserk by holding the Square during combos while in Punisher Mode.

Fury

Fury. Fury quickens a character's limit gauge build-up, but causes them to take more damage. It is opposed to Sedate, overwriting an existing Sedate status, and vice versa. The status is healed with a Sedative.

Sedate

Sedate. Sedate reduces a character's limit gauge buildup, but causes them to take less damage. It is opposed to Fury, overwriting an existing Fury status, and vice versa.

Gallery