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Final Fantasy VII Remake has five enemy types, which classify each of its enemies in the Enemy Intel screen. Each enemy type has unique properties, and many are resistant to a specific element. There are main five types, which refer to the biology of the enemy, and also two sub-types that refer to their movement.

Main enemy types[]

Human[]

Security Officer.

Human enemies largely include Shinra Electric Power Company infantry and bosses. These enemies are normally weak to Fire Fire and appear in groups.

Human enemies include:


Mechanical[]

Scorpion Sentinel.

Mechanical enemies are machines and robots used by Shinra. They are weak to Lightning Lightning, including all bosses. Mechanical enemies are also immune to Poison and Sleep, with boss-types often being immune to all forms of status effects.

Mechanical enemies include:


Biological[]

Guard Dog.

Biological enemies include a wide variety of monsters and wildlife fought around Midgar. These enemies are normally weak to Ice Ice.

Biological enemies include:


Artificial Life[]

Swordipede.

Artificial Life refers to the monstrosities created and used by Shinra's R&D Division. Generally not weak to any element but may be depending on their sub-type or some other trait.

Artificial Life enemies include:


Unreadable[]

Phantom.

Unreadable includes a variety of unusual enemies, such as ghosts. All the summons fought in Chadley's VR challenge simulations are classified as "unreadable".

Sub enemy types[]

Grounded[]

Sentry Ray.

Grounded refers to enemies that walk on the ground. Stationary enemies, such as Sentry Rays, resist Wind Wind, since they cannot be knocked back or launched in the air.

Flying[]

Cerulean Drake.

Flying refers to enemies capable of flight or hovering. Most of them are weak Wind Wind.


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