All spells have an elemental affinity. Fire deals fire damage, Blizzard deals ice damage, and Thunder deals lightning damage.
Most enemies have elemental weaknesses that can be exploited to deliver lethal attacks.Loading screen tip
The following is a list of all elements in Final Fantasy VII Remake. The element of one's attack determines the damage it deals depending on the target's weakness or resistance; if the target absorbs the element of the attack, they gain health rather than lose it. Several Magic Materia also have an element; if a character has the Elemental Materia equipped, they can pair it with said magic materia to imbue their attacks with the element, or resist against it.
Fire is effective against most of the human enemies, save for a few bosses.
In "Episode INTERmission" Yuffie can use Ice Ninjutsu to imbue her ninjutsu attacks with the Ice element.
Ice is effective against most of the biological enemies, save for a few bosses,
In "Episode INTERmission" Yuffie can use Lightning Ninjutsu to imbue her ninjutsu attacks with the Lightning element.
Lightning is effective against all mechanical enemies, including bosses.
Wind can be used by characters with the Wind Materia equipped. It is also the element of the chocobo aspect of the summon Chocobo & Moogle, and a command for Chocobo Chick. In Final Fantasy VII Remake Intergrade, Aero spells now stick to enemies, and thus always hit.
Wind is effective against most of the flying enemies, save for a few bosses.