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The higher your strength, the more damage swords, guns and fists will do.

The higher your magic, the more damage your magic spells will do.

The higher your vitality, the less damage you will receive from physical attacks.

The higher your spirit, the less damage you will receive from magical attacks.

The following is a list of attributes in Final Fantasy VII Remake.

Attributes[]

Attack Power[]

Attack. Attack Power determines physical damage dealt with blade (for Cloud Strife), gun (for Barret Wallace), and fist (for Tifa Lockhart) weapons. It is governed by a party member's strength attribute, and is boosted by their equipped weapon.

Each point increases the base damage dealt with physical attacks by an amount equal to 2% of the Actions' Power value:[1]

Magic Attack[]

Magic Attack. Magic Attack determines magic damage dealt with spells and abilities. It is governed by a party member's magic attribute, and is boosted by their equipped weapon.

Each point increases the base damage dealt or healed with magic attacks and spells by an amount equal to 2% of the Actions’ Power value:[1]

Defense[]

Defense. Defense determines physical damage resistance. It is governed by a party member's vitality attribute, and is boosted by their equipped armor.

Each point reduces the base damage taken from physical attacks by an amount equal to 1% of the Actions’ Power value:[1]

Magic Defense[]

Magic Defense. Magic Defense determines magical damage resistance. It is governed by a party member's spirit attribute, and is boosted by their equipped armor.

Each point reduces the base damage taken from magical attacks and spells by an amount equal to 1% of the Actions’ Power value:[1]

Strength[]

Strength. Strength is a party member's value that determines their attack power alongside their weapon. Strength provides twice its value to the attack power attribute. It is boosted by leveling up, or by an equipped accessory.

Magic[]

Magic. Magic is a party member's value that determines their magic attack power alongside their weapon. Magic provides twice its value to the magic attack attribute. It is boosted by leveling up, by an equipped accessory, or Magic Up Materia Magic Up Materia.

Vitality[]

Vitality. Vitality is a party member's value that determines their defense alongside their armor. Vitality provides its exact value to the defense attribute. It is boosted by leveling up, or by an equipped accessory.

Spirit[]

Spirit. Spirit is a party member's value that determines their magic defense alongside their armor. Spirit provides its exact value to the magic defense attribute. It is boosted by leveling up, or by an equipped accessory.

Luck[]

Luck. Luck is a party member's value that determines their chance of dealing a critical hit, or successfully stealing from enemies. It is boosted by leveling up, by an equipped accessory, or the Luck Up Materia Luck Up Materia.

Each point increases the base critical hit chance of a party member by a 1 in 512 chance:

Speed[]

Speed. Speed is a party member's value that determines how fast their ATB gauge charges passively. It is boosted by fist weapon upgrades.

Other attributes[]

The game also has numerous other attributes for party member's, materia, and weapons that it does not assign an icon for.

EXP[]

Experience points, shortened to "EXP", is gained from felled enemies, which counts towards leveling up. Only party member who are alive at the end of a battle gain the EXP. EXP Up Materia EXP Up Materia doubles the amount of EXP earned by defeating enemies. In new game plus, enemies give much more EXP than before.

AP[]

Ability points, shortened to AP, are gained from felled enemies. The materia equipped to the alive party member(s) when an enemy is defeated gain the AP, allowing the materia to level up once enough AP has been accumulated. Pairing a materia with the AP Up Materia AP Up Materia gains double the normal AP. In new game plus, enemies give more AP than before. In "Episode INTERmission", some of Yuffie's weapon passives improve AP gain, and some armor have AP-boosting properties.

Level[]

Party members level up by accumulating EXP from felled enemies, up to a cap of 50. The party member's level determines their other attributes. Like in the original, Cloud levels up from LV6 to LV7 in the first encounter.

Summons are the same level as their summoner by default. The Mythical Amulet increases the level of the equipped party member's summon by 5.

HP[]

HP is a unit's health stat. Battle units (besides summons the player has called forth) have HP, and when the HP is depleted to 0, the unit is KO'd.

The player can revive their party members from KO with Phoenix Downs and Raise Raise and Arise Arise. Revival Earrings and Reprieve revive the character automatically as they fall unconscious. HP is depleted by being attacked in battle, or via the passive Poison Poison. HP is gained from restorative items, curative spells, and from sitting the benches found around the field areas. HP can be restored, and sometimes also lost, when outside of a battle situation, such as when the The Valkyrie shoots at the party who need to hide behind debris to shield themselves. Some accessories and the HP Up Materia HP Up Materia elevate the wearer's max HP. Pairing a Magic Materia Magic Materia with a HP Absorption Materia HP Absorption Materia allows the wearer to gain HP for a percentage of damage the paired ability dealt to an enemy.

Barret has the best HP out of the player's party.

MP[]

MP is a unit's magic reserve stat, determining how many spells they can cast. MP is depleted by using spells, and is recovered passively during battle at a rate of 1 per 20 seconds. It can also be restored by using MP-restoring items, finding mako shards from breaking boxes, using Aerith's Soul Drain ability, and resting on benches.

MP is boosted by certain accessories and MP Up Materia MP Up Materia. Pairing a Magic Materia Magic Materia with a MP Absorption Materia MP Absorption Materia allows the wearer to gain MP for a percentage of damage the paired ability dealt to an enemy. Some weapons also have passive abilities that aid in MP restoration.

In hard mode, benches only restore HP and items are unavailable, though MP is still recovered during chapter changes.

SP[]

As a new feature, weapons also "level up" alongside the party members; when the player levels up, buys key items, and/or finishes quests and missions on hard mode, they get skill points (SP) that can be allocated to weapons to improve them with stat boosts, passive abilities and materia slots.

Manuscripts allot their owner some SP, so the player is advised to collect as many as they can find. Many manuscripts are only available in hard mode.

Movement speed[]

Each unit in battle moves at a different speed, party members, and enemies alike. This is specific to the unit and cannot be altered. Tifa is the fastest party member, whereas Barret is the slowest.

Notes[]

Citations[]

References[]

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