The higher your strength, the more damage swords, guns and fists will do.

The higher your magic, the more damage your magic spells will do.

The higher your vitality, the less damage you will receive from physical attacks.

The higher your spirit, the less damage you will receive from magical attacks.

The following is a list of attributes in Final Fantasy VII Remake.

Attributes[edit | edit source]

Attack Power[edit | edit source]

Attack. Attack Power determines physical damage dealt with blade (for Cloud Strife), gun (for Barret Wallace, and fist (for Tifa Lockhart) weapons. The attribute is boosted by the equipped weapon, and the characters' strength values.

Magic Attack[edit | edit source]

Magic Attack. Magic Attack Power determines magic damage dealt with spells and abilities. The attribute is modified by the characters' equipped weapon and magic values.

Defense[edit | edit source]

Defense. Defense determines physical damage resistance, and each point reduces physical damage by roughly 0.36%. It is modified by a characters' equipped armor and vitality value.

Magic Defense[edit | edit source]

Magic Defense. Magic Defense determines magical damage resistance. It is modified by a characters' equipped armor and spirit value.

Strength[edit | edit source]

Strength. Strength is a characters' value that determines their attack power alongside their weapon. It is boosted by leveling up or by equipped accessories.

Magic[edit | edit source]

Magic. Magic is a characters' value that determines their magic attack power. It is boosted by leveling up or by an equipped accessory or Magic Up Materia Magic Up Materia.

Vitality[edit | edit source]

Vitality. Vitality is a characters' value that determines their defense. It is boosted by leveling up or by an equipped accessory.

Spirit[edit | edit source]

Spirit. Spirit is a characters' value that determines their magic defense. It is boosted by leveling up or by an equipped accessory.

Luck[edit | edit source]

Luck. Luck determines a characters' chance of dealing a critical hit, or successfully stealing from enemies. It is boosted by leveling up, or by an equipped accessory or the Luck Up Materia Luck Up Materia.

Speed[edit | edit source]

Speed. Speed determines how fast a characters' ATB gauge charges passively.

Other attributes[edit | edit source]

The game also has numerous other attributes for characters, materia and weapons that it does not assign an icon for.

EXP[edit | edit source]

Experience points, shortened to "EXP", is gained from felled enemies, which counts towards leveling up. Only characters who are alive at the end of a battle gain the EXP. EXP Up Materia EXP Up Materia doubles the amount of EXP earned by defeating enemies. In new game plus, enemies give much more EXP than before.

AP[edit | edit source]

Ability points, shortened to AP, are gained from felled enemies. The materia equipped to the alive character(s) when an enemy is defeated gain the AP, allowing the materia to level up once enough AP has been accumulated. Pairing a materia with the AP Up Materia AP Up Materia gains double the normal AP. In new game plus, enemies give more AP than before.

Level[edit | edit source]

Characters level up by accumulating EXP from felled enemies, up to a cap of 50. The character's level determines their other attributes. Like in the original, Cloud levels up from LV6 to LV7 in the first encounter.

Summons are the same level as their summoner. The Mythical Amulet increases the level of the equipped character's summon by 5.

HP[edit | edit source]

HP is a unit's health stat. Battle units (besides summons the player has called forth) have HP, and when the HP is depleted to 0, the unit is KO'd.

The player can revive their characters from KO with Phoenix Downs and Raise Raise and Arise Arise, and with Revival Earrings. HP is depleted by being attacked in battle, or via the passive Poison Poison. HP is gained from restorative items, curative spells, and from sitting the benches found around the field areas. HP can be restored, and sometimes also lost, when outside of a battle situation, such as when the The Valkyrie shoots at the party who need to hide behind debris to shield themselves. Some accessories and the HP Up Materia HP Up Materia elevate the wearer's max HP. Pairing a Magic Materia Magic Materia with a HP Absorption Materia HP Absorption Materia allows the wearer to gain HP for a percentage of damage the paired ability dealt to an enemy.

Barret has the best HP out of the player's party.

MP[edit | edit source]

MP is a unit's magic reserve stat, determining how many spells they can cast. MP is depleted by using spells, and is gained by using MP-restoring items, from mako stones found randomly from breaking the boxes littered on the field, from Aerith's Soul Drain ability, and from sitting on the benches around the field. In hard mode, sitting on benches only restores HP, but MP is filled during chapter changes. Pairing a Magic Materia Magic Materia with a MP Absorption Materia MP Absorption Materia allows the wearer to gain MP for a percentage of damage the paired ability dealt to an enemy. Some weapons also have passive abilities that restore MP passively faster by simply attacking enemies.

MP is a scarce resource in hard mode games, but the player can grind for it by repeatedly breaking the boxes that respawn in hopes for finding mako stones. MP is boosted by certain accessories and the MP Up Materia MP Up Materia.

SP[edit | edit source]

As a new feature, weapons also "level up" alongside the player characters; when the player levels up, buys key items, and/or finishes quests and missions on hard mode, they get skill points (SP) that can be allocated to weapons to improve them with stat boosts, passive abilities and materia slots.

Manuscripts allot their owner some SP, so the player is advised to collect as many as they can find. Many manuscripts are only available in hard mode.

Movement speed[edit | edit source]

Each unit in battle moves at a different speed, player characters and enemies alike. This is specific to the unit and can't be altered. Tifa is the fastest player character, whereas Barret is the slowest.

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