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The following is a list of status effects in Final Fantasy VII Rebirth. Spells and items can be used to apply beneficial status effects, while many detrimental status effects can be applied by enemies or the party. Detrimental status effects can be cured by remedial spells.

Beneficial status effects are marked by blue icons, while negative status effects are marked by red. Status effects with a yellow icon can have a positive or negative effect, depending on the situation.

All status effects, whether they are beneficial or ailments, have a set duration.

Beneficial status effects[]

Bravery[]

Bravery. Bravery boosts a target's Attack Power Attack Power. It can be applied by the Bravery Bravery spell from the Empowerment Materia Empowerment Materia and the Sonic Boom ability in Enemy Skill Materia Enemy Skill Materia. It is opposed to Debrave.

Faith[]

Faith. Faith boosts a target's Magic Attack Magic Attack. It can be applied by the Faith Faith spell from the empowerment materia and the Sonic boom ability from enemy skill materia. It is opposed to Defaith.

Protect[]

Protect. Protect boosts a target's Defense Defense. It can be applied by the Protect Protect spell from the Fortification Materia Fortification Materia. It is opposed to Deprotect, one nullifying the other. Protect lasts around 90 seconds.

Shell[]

Shell. Shell boosts a target's Magic Defense Magic Defense. It can be applied by the Shell Shell spell from the fortification materia. It is opposed to Deshell, one nullifying the other. Shell lasts around 90 seconds.

Barrier[]

Barrier. Barrier halves physical damage taken. It can be applied by the Barrier Barrier spell from the Barrier Materia Barrier Materia and Yuffie's Precision Defense: Barrier weapon passive. Barrier lasts around 25 seconds.

Manaward[]

Manaward. Manaward halves magic damage taken. It can be applied by the Manaward Manaward spell from the barrier materia and lasts around 25 seconds.

Shield[]

Shield. Shield nullifies physical damage for around 80 seconds. Magic damage still works. It is applied with Aerith's Planet's Protection limit break and Cait Sith's Roll o' the Dice when the die lands on a six.

Reflect[]

Reflect. Reflect will bounce magic spells back on the caster, both single-targeting and multi-cast spells. Only enemies can use it.

Haste[]

Haste. Haste will quicken the rate at which an ATB gauge fills by 30%. It is opposed to Slow and Stop, nullifying the existing statuses, and vice versa. Haste is applied with Haste Haste from the Time Materia Time Materia, the Hermes Shoes, and Red XIII's Supernal Fervor. Haste does not affect the duration of other statuses that can exist concurrently. Haste has a base duration of around 100 seconds.

Resist[]

Resist. Resist prevents detrimental status effects being inflicted on the target. It is applied with the Resist Resist spell from the Cleansing Materia Cleansing Materia and Cait Sith's Lucky Slots "three hearts" outcome. Resist has a base duration for around two minutes.

Regen[]

Regen. Regen restores HP at a rate of 1% of the character’s maximum HP every two seconds for a base duration of around three minutes, or 90 ticks. Regen is opposed to Poison, nullifying an existing poison status, and vice versa. It is applied with Regen Regen from the Healing Materia Healing Materia, Yuffie's Precision Defense: Regen weapon passive, and Cait Sith's Roll o' the Dice when the die lands on a five.

Auto-Life[]

Auto-Life. Auto-Life will automatically revive a target from incapacitation, after which the status wears off. It is applied with Reraise Reraise from Reraise Materia Reraise Materia and Phoenix when the summoning materia is mastered. Other instant revive tools are the Revival Earrings accessory and the Reprieve weapon passive.

Reprieve[]

Reprieve. Reprieve ensures that receiving otherwise fatal damage will leave the target with 1 HP remaining, and not outright kill them. Reprieve is granted as weapon skills or by some party member's folios.

Critical Hit Rate Up[]

Reprieve. Critical hit rate up boosts the rates of critical hits for its duration. This is applied by Cait Sith's Lady Luck.

Darkness[]

Reprieve. Darkness will increase the damage output of attacks, but also drain the user's HP in the process. Darkness is applied by the Darkness ability from the darkness.

Detrimental status effects[]

Poison[]

Poison. Poison gradually saps HP, but cannot bring the afflicted below 1 HP. It is opposed to Regen. It is applied with Bio Bio, Biora Biora, and Bioga Bioga, randomly from he Rancid Breath skill from Enemy Skill Materia Enemy Skill Materia, and certain enemy abilities and environmental effects. Poison is cured with Antidote, Remedy, Poisona Poisona, Esuna Esuna, and Chakra, and mitigated/avoided with Resist, star pendant, rebirth, and Warding Materia Warding Materia.

Venom[]

Venom. Venom is an enhanced version of poison, which drains HP at a faster rate. It is cured by the same means.

Silence[]

Silence. Silence prevents a target from being able to cast spells. It is applied with Silence Silence from the Binding Materia Binding Materia, randomly from the Rancid Breath enemy skill, and certain enemy abilities. Affected enemy abilities are marked as vulnerable to silence in their assessment. Silence is cured with Echo Mist, Remedy, and Esuna, and can be mitigated/avoided with Resist, warding materia, Psychic's Charm, and Ribbon.

Sleep[]

Sleep. Sleep renders a unit unable to act or evade until awoken or the status wears off. It is applied with Sleep Sleep from the binding materia, randomly bu the Rancid Breath enemy skill, and by certain enemy abilities. Sleep is cured via being hit with physical damage, Remedy, and Esuna, and can be mitigated/avoided with Resist, warding materia, Headband, and Ribbon.

Slow[]

Slow. Slow decreases the rate at which a unit's ATB gauge fills. It is opposed to Haste, and the two overwrite each other. Slow is applied with Slow Slow from the time materia and certain enemy abilities. It can be mitigated/avoided with warding materia, Protective Boots, and Ribbon.

Stop[]

Stop. Stop renders a target unable to act for its duration. If used on a staggered target, it locks the stagger in place for its duration. Stop is applied with Stop Stop from the time materia and randomly from the Rancid Breath enemy skill. It can be removed with Esuna Esuna and cannot co-exist with Haste or Slow. It can be mitigated/avoided with warding materia, Protective Boots, and Ribbon.

Stun[]

Stun. Stun renders a target unable to act or evade for its duration, similar to Stop. It can be removed with Remedy and Esuna, and Yuffie can break out of it with her Blindside. Many enemy attacks inflict it, but the player can usually avoid it by evasive maneuvers.

Toad[]

Toad. Toad greatly lowers a unit's damage in battle, and severely limits their movement speed. Toads can only use ATB to perform a Leapfrog attack, and Triangle to blow bubbles; if the bubbles hit enemies, the player is healed for a small amount. The player's normal attack is a tongue lash. Every party member has a unique look:

  • Cloud is a bright green toad with a miniature buster sword on his back.
  • Aerith is an olive green toad with a little pink ribbon on her head.

Toad is inflicted with enemy abilities and Enfeeblement Rings, rewards for doing the frog-jumping minigame in Under Junon.

  • Barret becomes a dark brown toad with sunglasses and a metallic wristband.
  • Tifa becomes a a black and white toad with a black skirt on suspenders.
  • Red XIII becomes a red toad with one eye closed and tiny feathers on his head.
  • Yuffie becomes a turquoise green toad with a headband, a protective gauntlet, and a miniature 4-point shuriken on her back.
  • Cait Sith becomes a black and white toad with a tiny crown and a red cape.

Jumpfrog is a minigame played at Under Junon where the player controls Cloud as a toad and tries to stay on a moving platform for as long as possible.

There is not much point in deliberately making the party into toads with enfeeblement rings apart from challenge or if the player wants to have party members but for them not to be able to kill the enemies. There are also challenge rounds in Musclehead Colosseum where the player must win as toads.

Toad (unless from the enfeeblement ring) is cured with Maiden's Kiss, Remedy, Esuna, and resisted with Resist, White Cape, and Ribbon.

Debrave[]

Debrave. Debrave reduces a unit's attack power. It is opposed to Bravery. It is applied with Debrave Debrave from the Disempowerment Materia Disempowerment Materia, and cured with Esuna and Remedy and resisted with Resist and warding materia.

Defaith[]

Defaith. Defaith reduces a unit's magic power. It is opposed to Faith and applied with Defaith Defaith from the disempowerment materia. It is cured with Esuna and Remedy and resisted with Resist and warding materia.

Deprotect[]

Protect. Protect reduces a target's Defense Defense. It can be applied by the Deprotect Deprotect spell from the Enervation Materia Enervation Materia. It is opposed to Protect, one nullifying the other.

Deshell[]

Deshell. Shell reduces target's Magic Defense Magic Defense. It can be applied by the Deshell Deshell spell from the enervation materia. It is opposed to Shell, one nullifying the other.

Petrify[]

Petrify. Petrify is applied with Quake Quake, Quakera Quakera, and Quaga Quaga, and randomly from the Rancid Breath enemy skill, and always from the Gorgon Shield enemy skill when struck by a susceptible enemy when the shield is up. Some enemies also inflict it with their abilities, such as the cockatrice-type enemies and Crown Lance.

Petrify and Stone work together in a two-part effect: Petrify does not hinder the afflicted, but any damage taken with the petrification in effect will fill up a gauge on the status icon; when fully filled, the afflicted turns to stone. Warding materia can shorten the duration of petrify, making it easier to avoid turning to stone. It can also be avoided with Resist, Safety Pin, and Ribbon and cured with Gold Needle, Remedy, and Esuna.

Enemies can be inflicted with petrify but still be immune to stone, meaning nothing will happen when they enter "stage 2" of the status. Bosses and other tough foes are immune to stone.

Stone[]

Stone. Stone status is the second stage of Petrify: after taking enough damage when in above status, the afflicted turns to stone and is defeated. If two party members have stone of a three-member party, backline synergy abilities become available, and if all party members turn to stone, the player is defeated.

Mixed status effects[]

Berserk[]

Berserk. Berserk increases damage dealt by 30%, but also increases damage received by 30%. Berserk is applied with Berserk Berserk, the Fury Ring accessory, and the "hold attack button" Punisher Mode/Prime Mode combos for Cloud. Berserk does not affect the bonus damage added by Elemental Materia Elemental Materia when paired to a weapon.

Fury[]

Fury. Fury quickens a character's limit gauge build-up, but causes them to take 50% more damage. It is opposed to Sedate, nullifying an existing Sedate status, and vice versa. It is applied by certain enemies' Irate attack. Fury is cured with Esuna, Sedative, and Remedy, and resisted with Resist and Ribbon. Though Fury does build limit breaks faster, it is safer to use accessories and Limit Siphon for this purpose instead.

Sedate[]

Sedate. Sedate reduces a character's limit gauge buildup, but causes them to take 10% less damage. It is opposed to Fury, nullifying an existing Fury status, and vice versa. Sedate is cured with Esuna, Adrenaline, and Remedy, and resisted with Resist and Ribbon.

Morphable Items[]

Morphable Items. The target is immune to the effects of Morph while this status is active.

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