Final Fantasy Wiki
(probably for ratings purposes, but we don't know any specifics)
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*By default, the English version of the game uses {{button|ps|x}} to confirm, {{button|ps|triangle}} to cancel, {{button|ps|o}} to enter the menu. The Japanese version uses {{button|ps|o}} to confirm, {{button|ps|x}} to cancel, and {{button|ps|triangle}} to enter the menu.
 
*By default, the English version of the game uses {{button|ps|x}} to confirm, {{button|ps|triangle}} to cancel, {{button|ps|o}} to enter the menu. The Japanese version uses {{button|ps|o}} to confirm, {{button|ps|x}} to cancel, and {{button|ps|triangle}} to enter the menu.
 
*Tutorials show up automatically in the game's storyline.
 
*Tutorials show up automatically in the game's storyline.
  +
*Junction exchanging between party members is added.
 
*If the player attempts to leave [[Balamb Garden]] the first time without having obtained [[Quezacotl (Final Fantasy VIII)|Quezacotl]] and [[Shiva (Final Fantasy VIII)|Shiva]] from the [[Study Panel]], [[Quistis Trepe|Quistis]] will give them to the player. In the original version, the player can leave the Garden without any [[Guardian Force]]s.
 
*If the player attempts to leave [[Balamb Garden]] the first time without having obtained [[Quezacotl (Final Fantasy VIII)|Quezacotl]] and [[Shiva (Final Fantasy VIII)|Shiva]] from the [[Study Panel]], [[Quistis Trepe|Quistis]] will give them to the player. In the original version, the player can leave the Garden without any [[Guardian Force]]s.
 
*At the [[Fire Cavern]] in the Japanese version, the player has to defeat [[Ifrit (Final Fantasy VIII boss)|Ifrit]] and return to the entrance before [[Timer|time]] runs out. In the English versions, the player just needs to defeat Ifrit to stop the timer.
 
*At the [[Fire Cavern]] in the Japanese version, the player has to defeat [[Ifrit (Final Fantasy VIII boss)|Ifrit]] and return to the entrance before [[Timer|time]] runs out. In the English versions, the player just needs to defeat Ifrit to stop the timer.
 
*[[Zell Dincht|Zell's]] favorite food has been changed from flavored bread to hot dogs.
 
*[[Zell Dincht|Zell's]] favorite food has been changed from flavored bread to hot dogs.
*The weapon [[Selphie Tilmitt|Selphie]] wields is called nunchaku in the NTSC versions and "shinobou" in the PAL version.
+
*The weapon [[Selphie Tilmitt|Selphie]] wields is called nunchaku in the NTSC versions and "shinobou" in the English PAL version. This doesn't apply to the Italian, Spanish, German and French versions.
 
*Some Guardian Forces can be obtained in [[Ultimecia Castle]] if the player missed them. This is not possible in the Japanese version.
 
*Some Guardian Forces can be obtained in [[Ultimecia Castle]] if the player missed them. This is not possible in the Japanese version.
 
*[[Torama (Final Fantasy VIII)|Torama]], [[Iron Giant (Final Fantasy VIII)|Iron Giant]], [[Elnoyle]] and [[Behemoth (Final Fantasy VIII)|Behemoth]] have different HP formulas.
 
*[[Torama (Final Fantasy VIII)|Torama]], [[Iron Giant (Final Fantasy VIII)|Iron Giant]], [[Elnoyle]] and [[Behemoth (Final Fantasy VIII)|Behemoth]] have different HP formulas.
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The PC versions were released in 2000 with minor changes:
 
The PC versions were released in 2000 with minor changes:
 
*''[[Chocobo World]]'' bonus game can be played on Windows instead of [[PocketStation]].
 
*''[[Chocobo World]]'' bonus game can be played on Windows instead of [[PocketStation]].
  +
{{multiple image
  +
|direction = horizontal
  +
|width = 100
  +
  +
|image1 = TTBehemoth.png
  +
|alt1 = Behemoth card on the PS
  +
  +
|image2 = Behemoth card from FFVIII Remastered.png
  +
|alt2 = Behemoth card on the PC
  +
  +
|footer =
  +
}}
  +
*The [[Triple Triad (Final Fantasy VIII)|Triple Triad]] card faces use the whole render of the subject at times, rather than a close-up.
 
*[[Siren (Final Fantasy VIII)|Siren's]] Tool-RF can refine 1 Dark Matter from 100 Curse Spikes at any time instead of having to get Siren to level 100.
 
*[[Siren (Final Fantasy VIII)|Siren's]] Tool-RF can refine 1 Dark Matter from 100 Curse Spikes at any time instead of having to get Siren to level 100.
 
*[[Omega Weapon (Final Fantasy VIII)|Omega Weapon]] scales around the party levels instead of always being level 100.
 
*[[Omega Weapon (Final Fantasy VIII)|Omega Weapon]] scales around the party levels instead of always being level 100.
 
*Several keys were removed from the organ in [[Ultimecia Castle]]: {{button|ps|l1}} SO, {{button|ps|r1}} LA, {{button|ps|l2}} TE, and {{button|ps|r2}} DO.
 
*Several keys were removed from the organ in [[Ultimecia Castle]]: {{button|ps|l1}} SO, {{button|ps|r1}} LA, {{button|ps|l2}} TE, and {{button|ps|r2}} DO.
  +
*The Credits for the PC version can be viewed from the main menu.
 
*The music was mixed down to MIDI quality to compensate for the sound hardware available at the time.
 
*The music was mixed down to MIDI quality to compensate for the sound hardware available at the time.
 
*The battle UI operates at 15fps.
 
*The battle UI operates at 15fps.
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*Screen resolutions are supported up to 1920x1080.
 
*Screen resolutions are supported up to 1920x1080.
 
*Window mode is available.
 
*Window mode is available.
  +
*The [[full motion video]]s have been reencoded and upscaled to 720p standard HD resolution [1280x896 PAL]
*Background music has been optimized into OGG format, although it's still the MIDI tracks of the original Windows release.
 
*45 [[Final Fantasy VIII achievements|Achievements]] are added to the game.
+
*45 [[Final Fantasy VIII achievements and trophies|achievements]] are added to the game.
*A [[Cloud save|Cloud saving]] feature allows files to be saved to the internet and synced to the web. This does not replace local saves.
+
*A [[cloud save]] feature allows files to be saved to the internet and synced to the web. This does not replace local saves.
 
*A launcher is implemented that serves as a main menu before accessing the game. Here settings can be changed and data not stored in save files viewed (such as achievements).
 
*A launcher is implemented that serves as a main menu before accessing the game. Here settings can be changed and data not stored in save files viewed (such as achievements).
 
*Controls can be set from the launcher as well as in-game. The ability to change controls from the launcher means minigames and menus that use different control setups will still function with the user's chosen controls.
 
*Controls can be set from the launcher as well as in-game. The ability to change controls from the launcher means minigames and menus that use different control setups will still function with the user's chosen controls.
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==''Final Fantasy VIII Remastered''==
 
==''Final Fantasy VIII Remastered''==
An enhanced remaster of ''Final Fantasy VIII'' will be released on September 3rd, 2019 for [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]] and [[Steam]] in celebration of the game's 20th anniversary, featuring a number of major changes whilst incorporating a number of features that were absent in the 2013 Steam version:<ref>{{Refwebsite| page url = https://www.famitsu.com/news/201906/11177654.html| page name = 『FF8』リマスター版キャラモデルをPS版と比較。Steam版の機能も判明| site url = https://www.famitsu.com| site name = Famitsu| access time = 00:58, June 20, 2019 (UTC)}}</ref>
+
An enhanced remaster of ''Final Fantasy VIII'' was released on September 3rd, 2019 for [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]] and [[Steam]] in celebration of the game's 20th anniversary, featuring a number of major changes while incorporating a number of features that were absent in the 2013 Steam version:
*Character models have been completely remade with updated visuals, replacing the original jagged models. Added graphical improvements include new hairstyles, faces and additional animations to accessories. For example, Squall and Rinoa resemble their most recent appearances in ''[[Dissidia Final Fantasy NT]]'', while Laguna resembles his appearance in ''[[Dissidia 012 Final Fantasy]]''.
+
*Character models have been completely remade with updated visuals. Added graphical improvements include new hairstyles, faces and additional animations to accessories. Other non-playable and supporting characters have a more detailed look.
**Weapons also have been visually updated and have more depth; for example, the barrel on Squall's [[Revolver (Final Fantasy VIII)|Revolver]] [[gunblade]] is fully rendered in 3D as opposed to the original version where all gunblades were flat.
+
**Weapons also have been visually updated and have more depth; for example, the barrel on Squall's [[Revolver (Final Fantasy VIII)|Revolver]] [[gunblade]] is fully rendered in 3D as opposed to the original version where all gunblades were flat.[[File:Siren in FFVIII Remastered.png|thumb|Siren's new model.]]
**[[Siren (Final Fantasy VIII)|Siren]] is [[:File:Siren in FFVIII Remastered.png|more covered up by feathers]] compared to [[:File:Siren silent voice.png|her original model]].
+
**Siren is more covered up by feathers compared to [[:File:Siren silent voice.png|her original model]] (summon model only, original model still displayed on [[:File:Siren card from FFVIII Remastered.png|her Triple Triad card]]).
 
*Updated animation effects in spells and command actions.
 
*Updated animation effects in spells and command actions.
*Updated and rescaled backgrounds.
 
 
*Updated font designs for texts.
 
*Updated font designs for texts.
  +
*Significantly improved loading times during area and screen transitions. For example, entering and exiting an area from the [[Final Fantasy VIII world|World Map]] or challenging an [[Non-player character|NPC]] to a game of [[Triple Triad (Final Fantasy VIII)|Triple Triad]] now loads in an instant.
*[[Triple Triad (Final Fantasy VIII)|Triple Triad]] cards have updated appearances featuring new in-game renders of enemies and [[Guardian Force|GF]]. Level 10 Cards retain their illustrated designs.
 
 
*Improved anti-aliasing.
 
*Improved anti-aliasing.
  +
*Most changes made of the PC version stay, such as the Triple Triad cards using the designs that show the subject's full body, Siren not needing to be LV100 to refine a Dark Matter, and Omega Weapon's level depending on the party's.
 
*The music is of the original PlayStation version quality.
 
*The music is of the original PlayStation version quality.
  +
**"The Landing" theme was originally bugged during the Siege of Dollet and Battle of the Gardens events, reverting to the MIDI sequencing from the original PC version
*The [[full motion video]]s have been enhanced at 1080p, but still display at a 4:3 ratio. The same goes with the gameplay and menus.
 
 
*The option to turn off in-game timers during certain events.
 
*The option to turn off in-game timers during certain events.
 
*The option to multiply in-game movement speed by three.
 
*The option to multiply in-game movement speed by three.
*The option to turn off random encounters.
+
*The option to turn off [[random encounter]]s.
 
*The option for "Battle Enhancements".
 
*The option for "Battle Enhancements".
  +
*A brand new [[title screen]] is shown after the Square Enix, Dotemu and Access Games logos on PS4, Switch and Steam.
*Several battle boosters have been added exclusively for the Steam version, including the maximum number of gil, [[Triple Triad (Final Fantasy VIII)|cards]], stocked magic etc.
 
  +
**Pressing any button or key will go straight into the Squaresoft logo.
*The ''Chocobo World'' mini-game has been removed. The exclusive items, however, can still be obtained via [[Combine (Final Fantasy VIII)#Angelo Search|Angelo Search]], with the probability to obtain the items made higher and thus easier to acquire.<ref>{{Refwebsite| page url = https://www.siliconera.com/2019/06/19/final-fantasy-viii-director-yoshinori-kitase-talks-about-the-remaster-and-original-development/| page name = Final Fantasy VIII Director Yoshinori Kitase Talks About The Remaster And Original Development| site url = https://www.siliconera.com| site name = Siliconera| access time = 00:58, June 20, 2019 (UTC)}}</ref>
 
  +
***On Xbox One, the new title screen is right before the Square Enix, Dotemu, Access Games and Squaresoft logos. It is in a reversed order for title screen and the developer logos right before the Squaresoft logo.
<!--Features both English and Japanese voiceovers, and is also text localized into French, Italian, German and Spanish.<ref>{{Refwebsite| page url = https://wccftech.com/ffviii-remaster-voiceovers-physical/| page name = FFVIII Remaster to Feature English & Japanese Voiceovers, Game’s Website States; Allegedly Releasing Physically Later This Year as Well| site url = https://wccftech.com| site name = wccftech| access time = 16:04, July 02, 2019 (UTC)}}</ref>-->
 
  +
*Credits for personnel involved in the port can be viewed in the "Credits" option on the main menu. "The Landing" plays during this sequence.
  +
*A "Select Profile" option is added in the main menu in the Xbox One version. It also shows the current signed-in profile on the top right of the main menu.
  +
*Booster icons are larger in the Switch version.
  +
*Booster icons can be shown on the top left of the game screen without backgrounds in the Steam version.
 
*Several battle boosters have been added exclusively for the Steam version, including the maximum number of [[gil]], [[Triple Triad (Final Fantasy VIII)|cards]], stocked magic etc.
  +
*The ''Chocobo World'' mini-game has been removed. Its exclusive items can still be obtained via [[Angelo Search]]. [[Boko (Final Fantasy VIII)|Boko]] can use his upgraded attacks natively based on Squall's level.
  +
*Controls have been remapped as appropriate for each platform. A screen will detail the remappings upon starting a new game. Some features (e.g. gunblade triggers) are not directly documented, though they still work as closely to the original PlayStation controller as possible:
  +
**The PlayStation 4 version matches the original layout button-for-button with the North American configuration. As in prior ports, the TOUCH PAD replaces SELECT while OPTIONS replaces START. On Xbox One, VIEW replaces SELECT while MENU replaces START. On Nintendo Switch, MINUS replaces SELECT while PLUS replaces START.
  +
*There is no controller vibration option.
  +
  +
===Patch notes===
  +
;1.01
  +
*Fixes issues where the player may get stuck.
  +
*Fixes BGM and other audio bugs.
  +
*Other minor bugs addressed.
  +
   
==References==
 
{{Reflist}}
 
 
{{navbox FFVIII}}
 
{{navbox FFVIII}}
 
[[Category:Final Fantasy VIII]]
 
[[Category:Final Fantasy VIII]]

Revision as of 23:39, 25 May 2020

Template:Sideicon

The following is a list of version differences between releases of Final Fantasy VIII.

PlayStation

Japan

The original version of Final Fantasy VIII was released in Japan on February 11, 1999.

North America and Europe

The western versions of the game released later after the Japanese version underwent a number of changes:

  • By default, the English version of the game uses X to confirm, Triangle to cancel, Circle to enter the menu. The Japanese version uses Circle to confirm, X to cancel, and Triangle to enter the menu.
  • Tutorials show up automatically in the game's storyline.
  • Junction exchanging between party members is added.
  • If the player attempts to leave Balamb Garden the first time without having obtained Quezacotl and Shiva from the Study Panel, Quistis will give them to the player. In the original version, the player can leave the Garden without any Guardian Forces.
  • At the Fire Cavern in the Japanese version, the player has to defeat Ifrit and return to the entrance before time runs out. In the English versions, the player just needs to defeat Ifrit to stop the timer.
  • Zell's favorite food has been changed from flavored bread to hot dogs.
  • The weapon Selphie wields is called nunchaku in the NTSC versions and "shinobou" in the English PAL version. This doesn't apply to the Italian, Spanish, German and French versions.
  • Some Guardian Forces can be obtained in Ultimecia Castle if the player missed them. This is not possible in the Japanese version.
  • Torama, Iron Giant, Elnoyle and Behemoth have different HP formulas.
  • Depictions of blood and gore were toned down:
    • In the original Japanese version, the boss Gerogero's organs were red. The change to blue for the localized versions was probably made because the red makes the organs protruding from the creature look far more real.
    • The Ultimecia Castle's armory has red blood on the wall in the Japanese version, but in the localized versions it has turned green.

Greatest Hits version

  • The first sentence of Bahamut's Scan description in the English language release had a spelling mistake, reading "Called the King of GF; its Mega Flare ignores all defense, giving a powerful blo". In the PlayStation Greatest Hits (Platinum) release this error is corrected so that the first line ends with simply "ignores all defense".

Microsoft Windows

The PC versions were released in 2000 with minor changes:

Behemoth card on the PS
Behemoth card on the PC
  • The Triple Triad card faces use the whole render of the subject at times, rather than a close-up.
  • Siren's Tool-RF can refine 1 Dark Matter from 100 Curse Spikes at any time instead of having to get Siren to level 100.
  • Omega Weapon scales around the party levels instead of always being level 100.
  • Several keys were removed from the organ in Ultimecia Castle: L1 SO, R1 LA, L2 TE, and R2 DO.
  • The Credits for the PC version can be viewed from the main menu.
  • The music was mixed down to MIDI quality to compensate for the sound hardware available at the time.
  • The battle UI operates at 15fps.

Steam

The Steam version released in 2013, and is an upscaled version of the original PC release, with a number of changes:

  • Windows XP/Vista/7/8 and newer are now supported.
  • Screen resolutions are supported up to 1920x1080.
  • Window mode is available.
  • The full motion videos have been reencoded and upscaled to 720p standard HD resolution [1280x896 PAL]
  • 45 achievements are added to the game.
  • A cloud save feature allows files to be saved to the internet and synced to the web. This does not replace local saves.
  • A launcher is implemented that serves as a main menu before accessing the game. Here settings can be changed and data not stored in save files viewed (such as achievements).
  • Controls can be set from the launcher as well as in-game. The ability to change controls from the launcher means minigames and menus that use different control setups will still function with the user's chosen controls.
  • A Magic Booster feature is added.
  • Several other booster cheats have been added: HiSpeed Mode (F1), Battle Assist (F2), 9999 Damage (F3), AP Max (F4), and Magic and Gil Max (F5).
  • The Square Enix logo appears before the Published By Square Electronic Arts text and the Squaresoft logo.

Final Fantasy VIII Remastered

An enhanced remaster of Final Fantasy VIII was released on September 3rd, 2019 for PlayStation 4, Xbox One, Nintendo Switch and Steam in celebration of the game's 20th anniversary, featuring a number of major changes while incorporating a number of features that were absent in the 2013 Steam version:

  • Character models have been completely remade with updated visuals. Added graphical improvements include new hairstyles, faces and additional animations to accessories. Other non-playable and supporting characters have a more detailed look.
    • Weapons also have been visually updated and have more depth; for example, the barrel on Squall's Revolver gunblade is fully rendered in 3D as opposed to the original version where all gunblades were flat.
      Siren in FFVIII Remastered

      Siren's new model.

    • Siren is more covered up by feathers compared to her original model (summon model only, original model still displayed on her Triple Triad card).
  • Updated animation effects in spells and command actions.
  • Updated font designs for texts.
  • Significantly improved loading times during area and screen transitions. For example, entering and exiting an area from the World Map or challenging an NPC to a game of Triple Triad now loads in an instant.
  • Improved anti-aliasing.
  • Most changes made of the PC version stay, such as the Triple Triad cards using the designs that show the subject's full body, Siren not needing to be LV100 to refine a Dark Matter, and Omega Weapon's level depending on the party's.
  • The music is of the original PlayStation version quality.
    • "The Landing" theme was originally bugged during the Siege of Dollet and Battle of the Gardens events, reverting to the MIDI sequencing from the original PC version
  • The option to turn off in-game timers during certain events.
  • The option to multiply in-game movement speed by three.
  • The option to turn off random encounters.
  • The option for "Battle Enhancements".
  • A brand new title screen is shown after the Square Enix, Dotemu and Access Games logos on PS4, Switch and Steam.
    • Pressing any button or key will go straight into the Squaresoft logo.
      • On Xbox One, the new title screen is right before the Square Enix, Dotemu, Access Games and Squaresoft logos. It is in a reversed order for title screen and the developer logos right before the Squaresoft logo.
  • Credits for personnel involved in the port can be viewed in the "Credits" option on the main menu. "The Landing" plays during this sequence.
  • A "Select Profile" option is added in the main menu in the Xbox One version. It also shows the current signed-in profile on the top right of the main menu.
  • Booster icons are larger in the Switch version.
  • Booster icons can be shown on the top left of the game screen without backgrounds in the Steam version.
  • Several battle boosters have been added exclusively for the Steam version, including the maximum number of gil, cards, stocked magic etc.
  • The Chocobo World mini-game has been removed. Its exclusive items can still be obtained via Angelo Search. Boko can use his upgraded attacks natively based on Squall's level.
  • Controls have been remapped as appropriate for each platform. A screen will detail the remappings upon starting a new game. Some features (e.g. gunblade triggers) are not directly documented, though they still work as closely to the original PlayStation controller as possible:
    • The PlayStation 4 version matches the original layout button-for-button with the North American configuration. As in prior ports, the TOUCH PAD replaces SELECT while OPTIONS replaces START. On Xbox One, VIEW replaces SELECT while MENU replaces START. On Nintendo Switch, MINUS replaces SELECT while PLUS replaces START.
  • There is no controller vibration option.

Patch notes

1.01
  • Fixes issues where the player may get stuck.
  • Fixes BGM and other audio bugs.
  • Other minor bugs addressed.