The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-Atk-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Ribbon and Defend can also be used to protect against status abnormalities, though the latter only works perfectly against statuses inflicted from physical attacks.
Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.
The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
List of statuses[]
Death / Sudden Death[]
Visual[]
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
Effect[]
Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the party's death.
Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
Guardian Forces will also die if they run out of HP.
Dead party members do not gain EXP from battles, but GFs junctioned to them will. The levels of dead party members still affect enemy level calculation if they are in the active party.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Death | 100% | Death |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Life | 20% | Death |
Full-life | 40% | Death |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Death | 100% | Death |
Means of revival[]
Game Element | Type | Effect |
---|---|---|
Phoenix Down | Item | Revives a single fallen ally with 10% HP. |
Mega Phoenix | Item | Revives all fallen allies with 100% HP. |
Phoenix Pinion | Item | Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
G-Returner | Item | Revives a Guardian Force. |
Life | Magic | Revives a single fallen ally with 25% HP. |
Full-life | Magic | Revives a single fallen ally with 100% HP. |
Revive | Command | Revives a single fallen ally with 100% HP. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Death | Magic | Inflicts Death. |
Death Stone | Item | Casts Death. |
Iai Blow | Enemy Attack | Inflicts Death and physical damage. |
LV?Death | Blue Magic | Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
|
Bad Breath | Blue Magic | Inflicts Death as well as a myriad of other statuses to all enemies. |
Lv5 Death | Enemy Attack | Inflicts Death on party members whose levels are a multiple of 5. |
Poison[]
Visual[]
Afflicted unit has green bubbles above their head.
Effect[]
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Bio | 100% | Poison |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Pain | 100% | Poison, Darkness, Silence, Curse |
Bio | 100% | Poison |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Antidote | Item | Cures Poison from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Poison will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Bio | Magic | Inflicts Poison-elemental damage as well as Poison. |
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Poison as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Gastric Juice | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Needle | Enemy Attack | Inflicts minor non-elemental damage and Poison. |
Poison Gas | Enemy Attack | Inflicts Poison-elemental damage as well as Poison and Confuse. |
Poison Mist | Enemy Attack | Inflicts Poison-elemental damage as well as Poison. |
Stare | Enemy Attack | Inflicts Poison, Confuse, Silence, and Darkness. |
Tentacle | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Petrify[]
Visual[]
Target turns into gray stone and becomes immobilized. Enemies do not turn gray.
Effect[]
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over.
Damage and healing do not affect petrified units. When petrified, all other statuses are nullified.
When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. AP and items are not earned.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Break | 100% | Petrify |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Break | 100% | Petrify, Petrifying |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Soft | Item | Cures Petrify and Petrifying from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts Petrify. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Petrify and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic | Inflicts Petrify as well as a myriad of other statuses to all enemies. |
Blaster | Enemy Attack | Inflicts Petrify. |
Petrify Stare | Enemy Attack | Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks). |
Petrifying | Status | Once the countdown reaches zero, the afflicted petrifies. |
Darkness[]
Visual[]
The afflicted has a dark cloud over around head, shrouding their vision.
Effect[]
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage. The sound effect of hitting the trigger will play, but the hit will lack the explosion around the enemy and damage will not be increased.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse |
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence, Curse |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Eye Drops | Item | Cures Darkness from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Darkness will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Blind | Magic | Inflicts Darkness. |
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Darkness and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
"Brrawghh!" | Enemy Attack | Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. |
Dark Mist | Enemy Attack | Inflicts non-elemental damage and Darkness to the party. |
Oil Shot | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Sandstorm | Enemy Attack | Inflicts non-elemental damage as well as Darkness to the party. |
Stare | Enemy Attack | Inflicts Darkness, Confuse, Silence, and Poison. |
Silence[]
Visual[]
The afflicted has a speech bubble with "..." above their head.
Effect[]
Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Silence | 100% | Silence |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Pain | 100% | Poison, Darkness, Silence, Curse |
Silence | 100% | Silence |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Echo Screen | Item | Cures Silence from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Silence will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Silence | Magic | Inflicts Silence. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Silence and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Silence as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. |
Silent Voice | GF Attack | Inflicts non-elemental damage and Silence. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Disease Breath | Enemy Attack | Inflicts non-elemental damage and Silence. |
Melting Bubbles | Enemy Attack | Inflicts non-elemental damage as well as Silence. |
Stare | Enemy Attack | Inflicts Silence, Poison, Darkness, and Confuse. |
Berserk[]
Visual[]
The afflicted turns red with steam rising out of their head.
Effect[]
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed, though reaction abilities like Counter and Auto-Potion can still activate.
Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
Duration[]
The effect remains indefinitely.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Berserk | 100% | Berserk |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Berserk | 100% | Berserk |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Berserk will be removed. |
End of Battle | Game Element | Berserk is removed when the battle ends. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Berserk | Magic | Casts Berserk on a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Berserk as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Fart | Enemy Attack | Inflicts non-elemental damage and Berserk. |
Ultra Waves | Enemy Attack | Inflicts non-elemental damage and Berserk to the party. |
Zombie[]
Visual[]
The afflicted turns green.
Effect[]
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Absorption abilities' effects are reversed. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and halve damage from physical attacks.
Elixirs, Megalixirs, and Full-cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.
The in-game Information menu erroneously states that Zombie increases attack power.
Duration[]
The effect remains indefinitely, even after battle.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Zombie | 100% | Zombie |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Zombie | 100% | Zombie |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Holy Water | Item | Cures Zombie and Curse from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Death | Status | If a unit dies, Zombie will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Zombie | Magic | Inflicts Zombie. |
Bad Breath | Blue Magic | Inflicts Zombie as well as a myriad of other statuses to all enemies. |
Sleep[]
Visual[]
The afflicted unit leans over with Z's floating above their head.
Effect[]
Sleep temporarily prevents a character from acting. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
While induced with Sleep, the effects and durations of other statuses are paused.
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
Duration[]
The effect lasts approximately 13.3 seconds.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Sleep | 100% | Sleep |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Sleep | 100% | Sleep |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Attack | Command | Attacks a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Sleep will be removed. |
End of Battle | Game Element | Sleep is removed at the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Sleep | Magic | Inflicts Sleep. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Sleep as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. |
Gas | Enemy Attack | Inflicts non-elemental damage as well as Sleep. |
Hypnotize | Enemy Attack | Inflicts Sleep. |
Sleeping Gas | Enemy Attack | Inflicts Sleep. |
Ultrasonic Waves | Enemy Attack | Inflicts non-elemental damage and Sleep. |
Slow[]
Visual[]
The afflicted character moves slower. ATB bars are blue.
Effect[]
Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses.
Duration[]
The effect lasts approximately 6.6 seconds.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Slow | 100% | Slow |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Slow | 100% | Slow |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent Haste. |
Death | Status | If a unit dies, Slow will be removed. |
End of Battle | Game Element | Slow is removed after the end of battle |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Slow | Magic | Inflicts Slow. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Slow as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Masamune | GF Attack | Inflicts non-elemental damage and Slow to all enemies. |
"Brrawghh!" | Enemy Attack | Inflicts non-elemental magical damage to target as well as Slow. |
Evil-Eye | Enemy Attack | Inflicts non-elemental magical damage to target as well as Slow. |
Ochu Dance | Enemy Attack | Inflicts Slow to party. |
Sticky Icky | Enemy Attack | Inflicts non-elemental damage to target as well as Slow. |
Sticky Web | Enemy Attack | Inflicts Slow. |
Stop[]
Visual[]
The afflicted character is stopped in place. The ATB bar is grayed out and does not move.
Effect[]
Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well.
Duration[]
The effect lasts approximately 13.3 seconds.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Stop | 100% | Stop |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Stop | 100% | Stop |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Slow | Magic | Slows the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent haste. |
Death | Status | If a unit dies, Stop will be removed. |
End of Battle | Game Element | Stop is removed after the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Stop | Magic | Inflicts Stop. |
Bad Breath | Blue Magic | Inflicts Stop as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Sticky Web | Enemy Attack | Inflicts Stop. |
Doom[]
Visual[]
The afflicted character has red numbers above their head.
Effect[]
Instant Death is applied once the counter expires.
Duration[]
The effect lasts 16 seconds.
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Doom will be removed. |
End of Battle | Game Element | Doom is removed after the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Doom | Command, Enemy Attack | Inflicts Doom. |
Bad Breath | Blue Magic | Inflicts Vit 0 as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Curse | Enemy Attack | Inflicts Doom. |
Petrifying[]
Visual[]
The afflicted character has faint numbers above their head.
Effect[]
Petrify is applied once the counter expires.
Duration[]
The effect lasts approximately 13.3 seconds.
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Break | 100% | Petrify, Petrifying |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Soft | Item | Cures Petrify and Petrifying from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Petrifying as well as a myriad of other statuses to all enemies. |
Beak Strike | Enemy Attack | Inflicts non-elemental damage and Petrifying. |
Magma Breath | Enemy Attack | Inflicts Petrifying as well as a myriad of other statuses to all enemies. |
Confuse[]
Visual[]
The afflicted spins around uncontrollably.
Effect[]
The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands.
Duration[]
The effect remains indefinitely.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Confuse | 100% | Confuse |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Confuse | 100% | Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Attack | Command | Attacks a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Confuse will be removed. |
End of Battle | Game Element | Confuse is removed at the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Confuse | Magic | Inflicts Confuse. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Confuse as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Poison Gas | Enemy Attack | Inflicts non-elemental damage as well as Confuse. |
Stare | Enemy Attack | Inflicts non-elemental damage as well as Confuse. |
Ultrasonic Waves | Enemy Attack | Inflicts non-elemental damage as well as Confuse. |
Drain[]
Visual[]
The effect has no visual. When casting the spell, three red orbs are drawn from the target towards the caster.
Effect[]
Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria.
ST-ATK-J[]
Spell | Rating | Status Effects |
---|---|---|
Drain | 100% | Drain |
ST-DEF-J[]
Spell | Rating | Status Effects |
---|---|---|
Drain | 100% | Drain |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Drain | Magic | Absorbs HP from the target. 26 Power. |
Absorb | Command | Absorbs HP from the target, ignoring Shell. 14 Power. |
Eject[]
Visual[]
The combatant is knocked, blown off, sliced in half or otherwise removed from the battlefield.
Effect[]
Removes the affected character from battle.
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Kamikaze | Command | Deals damage and ejects the user. |
Degenerator | Blue Magic, Enemy Attack | Ejects the target. |
Rapture | Slot | Ejects all targets. |
Suicide | Enemy Attack | Deals damage and ejects the user. |
Escape | Enemy Attack | Flees from battle. |
Escaped... | Enemy Attack | Flees from battle. |
Zantetsuken | GF Attack, Enemy Attack | Ejects all targets. |
Absorbed into time... | Enemy Attack | Ejects the target. |
Curse[]
Visual[]
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
Effect[]
A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it.
Duration[]
The effect lasts approximately 21.3 seconds.
ST-DEF-J[]
Game Element | Type | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Pain | 100% | Poison, Darkness, Silence, Curse |
Aura | 100% | Curse |
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Holy Water | Item | Cures Zombie and Curse from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Aura | Magic | Increases the chances of Limit Breaks appearing. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Curse will be removed. |
End of Battle | Game Element | Curse is removed after the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Bad Breath | Enemy Attack | Inflicts Curse as well as a myriad of other statuses to all enemies. |
"Brrawghh!" | Enemy Attack | Inflicts non-elemental magical damage to target as well as Curse. |
Evil-Eye | Enemy Attack | Inflicts non-elemental magical damage to target as well as Curse. |
Lick | Enemy Attack | Inflicts non-elemental damage to target as well as Curse. |
Maelstrom | Enemy Attack | Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia). |
Ochu Dance | Enemy Attack | Inflicts Curse to party. |
Saliva | Enemy Attack | Inflicts non-elemental damage to target as well as Curse. |
Vit 0[]
Visual[]
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
Effect[]
Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks.
Duration[]
The effect remains indefinitely.
Means of removal[]
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Vit 0 will be removed. |
End of Battle | Game Element | Vit 0 is removed after the end of battle. |
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Meltdown | Magic | Inflict non-elemental damage and Vit 0 to an enemy. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Vit 0 and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic | Inflicts Vit 0 as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Dissolving Acid | Enemy Attack | Reduces HP by 37.5% and inflicts Vit 0. |
Gravity[]
Effect[]
The target has a percentage of their HP removed.
Most bosses are immune to Gravity attacks.
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
Demi | Magic | Deals damage equal to 1/4 of the target's current HP. |
Dark Messenger | GF Attack | Deals damage equal to all targets based on Diablos's level. |
Micro Missiles | Blue Magic, Enemy Attack | Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. When used by enemy, halves target's HP (25% if target has Protect). |
Meteor Strike | Duel | Deals damage equal to 25% of current HP. Physical attack. |
Dissolving Acid | Enemy Attack | Reduces HP by 37.5% and inflicts Vit 0. |
Gastric Juice | Enemy Attack | Reduces HP by 50% when used by Gayla. |
Gravija | Enemy Attack | Reduces party's HP by 75%. |
Maelstrom | Enemy Attack | Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia). |
Oil Blast | Enemy Attack | Reduces HP by 62.5%. Counter when HP is below 1/3rd of Max HP. Never misses. |
The End[]
Visual[]
The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending.
Effect[]
All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored.
Means of infliction[]
Game Element | Type | Effect |
---|---|---|
The End | Slot | Instantly defeat all opponents. |
Aura[]
Visual[]
The afflicted unit glows a yellow-gold hue.
Effect[]
The Crisis Level of an afflicted party member greatly escalates, allowing the player to easily access Limit Breaks. When used on enemies, it increases their Strength.
Duration[]
The effect lasts approximately 6.6 seconds.
Protect[]
Visual[]
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
Effect[]
Targets under this effect have any Physical type damage afflicted to them reduced by half.
Duration[]
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Shell[]
Visual[]
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
Effect[]
Any Magic based damage afflicted to the target is reduced by half.
Duration[]
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Haste[]
Visual[]
Player characters' ATB gauges turn red when afflicted.
Effect[]
Haste increases the rate that the ATB gauge fills by 50%. It also speeds up the effects and durations of other statuses. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1.
Duration[]
The effect lasts 32 seconds.
Reflect[]
Visual[]
There is no visual change aside from a yellow shield that appears whenever the status activates.
Effect[]
Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It bounces most single-target magic spells onto the opposing party, bar Dispel, which removes the status, and Drain and Scan. The Reflect spell itself reflects, rather than replenishing duration. Spells from Slot and Angel Wing can be reflected.
Duration[]
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Float[]
Visual[]
The Floated unit hovers in place slightly above the ground.
Effect[]
Float grants full protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float, their HP-regaining abilities are lost.
Duration[]
The effect lasts approximately 11.73 seconds.
Regen[]
Visual[]
A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads.
Effect[]
Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (1/60th of a second), resulting in the status restoring up to 80% max HP.
Duration[]
The effect lasts approximately 21.3 seconds.
Double[]
Visual[]
Being under Double status has no visual change to the character model.
Effect[]
Double is a status gained from the magic spell of same name and from summoning Cerberus. A Doubled unit can cast two spells per turn. The Expend support ability lets the player cast two spells at the cost of only one from the stock. Apocalypse has a shortened recast animation for the second cast that only plays the final explosion.
Duration[]
The effect remains indefinitely for the duration of the battle.
Triple[]
Visual[]
Being under Triple status has no visual change to the character model.
Effect[]
Triple is a status gained from the magic spell of same name and from summoning Cerberus. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock. Apocalypse has a shortened recast animation for the second/third casts that only plays the final explosion.
Duration[]
The effect remains indefinitely for the duration of battle.
Defend[]
Visual[]
Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).
Effect[]
The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will not be applied, but statuses from magic attacks can still take effect.
Duration[]
The effect remains until the character chooses another action.
Angel Wing[]
Visual[]
There is no visual change while in the status, as the angel wings are only part of the initial animation.
Effect[]
Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions.
During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).
Duration[]
The effect remains indefinitely.
Invincible[]
Visual[]
Affected units appear translucent.
Effect[]
Invincible makes the affected unit immune to all damage aside from the Darkside command. Any negative statuses will be removed upon application, and no other statuses can be applied. Dispel will also not remove Invincible. The status is gained from using Hero and Holy War items, their trial versions, and Rinoa's Invincible Moon Limit Break.
Duration[]
The effect lasts 24 seconds.