Final Fantasy Wiki
Register
Advertisement

Template:Sideicon

FFVIII Status Screen 1

A list of statuses in the status screen in Final Fantasy VIII.

The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.

The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Template:See Also Template:TOClimit

List of statuses

Death / Sudden Death

FFVIII Death Symbol

Visual

Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.

Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.

Effect

Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the death to the heroes.

Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.

Guardian Forces die if they run out of HP.

Dead party members don't gain EXP from battles, but the GFs junctioned to them will. Dead party members' level still affects the enemies' level calculation if they are in the active party.

Duration

Remains until cured.

ST-ATK-J

Spell Rating status effects
Death 100% Death

ST-DEF-J

Spell Rating Status Defense Effects
Life 20% Death
Full-life 40% Death
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Death 100% Death

Means of revival

Game Element Type Effect
Phoenix Down Item Revives a single fallen ally with 10% HP.
Mega-Phoenix Item Revives all fallen allies with 100% HP.
Phoenix Pinion Item Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
G-Returner Item Revives a Guardian Force.
Life Magic Revives a single fallen ally with 25% HP.
Full-life Magic Revives a single fallen ally with 100% HP.
Revive Command Revives a single fallen ally with 100% HP.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.

Means of infliction

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Destroy Enemy Attack Instantly kills a GF.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Doom Status Once the countdown reaches zero, the afflicted dies.

Poison

FFVIII Poison Status Symbol

Visual

Afflicted unit has green bubbles above their head.

Effect

When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.

Duration

Poison remains if not cured, even after battle.

ST-ATK-J

Spell Rating Status Attack Effects
Bio 100% Poison
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Bio 100% Poison

Means of removal

Game Element Type Effect
Antidote Item Cures Poison from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Poison will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Blind, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Poison as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Blind.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Petrify

FFVIII Petrify Symbol

Visual

Target turns into gray stone and becomes immobilized. Damage and healing do not affect petrified units.

Effect

Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.

Duration

The effect remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Break 100% Petrify

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Break Magic Inflicts Petrify.
Bad Breath Blue Magic Inflicts Petrify as well as multiple abnormal statuses to all enemies.
Blaster Enemy Attack Inflicts Petrify.
Petrify Stare Enemy Attack Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
Slow Petrify Status Once the countdown reaches zero, the afflicted petrifies.

Darkness

FFVIII Blind Symbol

Visual

The afflicted has a dark cloud over around head, shrouding their vision.

Effect

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger making them unable to deal additional damage.

Duration

Remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Protects Against
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence, Curse

Means of removal

Game Element Type Effect
Eye Drops Item Cures Darkness from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Darkness will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Blind Magic Cause Darkness.
Pain Magic Cause Poison, Darkness, and Silence.
Bad Breath Blue Magic Status change to all enemies.
Inflicts Blind as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
"BWAARGGH!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

Silence

FFVIII Silence Symbol

Visual

The afflicted has a speech bubble with "..." above their head.

Effect

Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.

Duration

Remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Silence 100% Silence
Pain 100% Poison, Blind, Silence

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Pain 100% Poison, Darkness, Silence, Curse
Silence 100% Silence

Means of removal

Game Element Type Effect
Echo Screen Item Cures Silence from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Silence will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Pain Magic Inflicts Poison, Blind, and Silence.
Silence Magic Inflicts Silence.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Silent Voice Summon Inflicts non-elemental damage and Silence.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Blind, and Confuse.

Berserk

FFVIII Berserk Symbol

Visual

The afflicted turns red with steam rising out of their head.

Effect

The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.

Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.

Duration

Remains until the end of battle unless cured.

ST-ATK-J

N/A

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Berserk 100% Berserk

Means of removal

Game Element Type Effect
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Berserk will be removed.
End of Battle Game Element Berserk is removed when the battle ends.

Means of infliction

Game Element Type Effect
Berserk Magic Casts Berserk on a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Zombie

FFVIII Zombie Symbol

Visual

The afflicted turns green.

Effect

The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.

Duration

Remains until the end of battle unless cured.

ST-ATK-J

Spell Rating Status Attack Effects
Zombie 100% Zombie

ST-DEF-J

Spell Rating Status Defense Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Zombie will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Sleep

FFVIII Sleep Symbol

Visual

The afflicted unit leans over with Z's floating above their head.

Effect

Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.

While induced with Sleep the Protect, Shell and Regen statuses do not expire. Whereas Protect and Shell still provide physical and magical defense, respectively, Regen and Poison remain dormant until the character is reawaken.

Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.

ST-ATK-J

Spell Rating Status Attack Effects
Sleep 100% Sleep

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Sleep 100% Sleep

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Sleep will be removed.
End of Battle Game Element Sleep is removed at the end of battle.

Means of infliction

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

Slow

FFVIII Slow Symbol

Visual

The afflicted character moves slower. ATB bars are blue.

Effect

Halves the Speed of the afflicted character.

Duration

Does not expire unless cured.

ST-ATK-J

Spell Rating Status Attack Effects
Slow 100% Slow

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Slow 100% Slow

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies Slow will be removed.
End of Battle Game Element Slow is removed after the end of battle

Means of infliction

Stop

FFVIII Stop Symbol

Visual

The afflicted character is stopped in place. ATB bar is grayed out and does not move.

Effect

Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.

Duration

Expires after 13.3 seconds or when cured.

ST-ATK-J

Spell Rating Status Attack Effects
Stop 100% Stop

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Stop 100% Stop

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Slow Magic Slows the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies Stop will be removed.
End of Battle Game Element Stop is removed after the end of battle.

Means of infliction

Doom

Visual

The afflicted character has red numbers above their head.

Effect

Instant Death applied as counter expires.

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Slow Petrify

FFVIII Gradual Petrify Status Symbol

Visual

Effect

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Confuse

FFVIII Confuse Symbol

Visual

The afflicted spins around uncontrollably.

Effect

The afflicted performs random actions against random targets. This makes the status especially hazardous to player characters, who may waste their good items if they have the Item stock equipped. Confused player characters don't summon, however.

Duration

ST-ATK-J

The player can attack the Confuse effect to their weapon by junctioning Confuse spells to ST-ATK-J.

ST-DEF-J

The player can become immune to Confuse by junctioning 100 Confuse spells to ST-DEF-J.

Means of removal

Hit by a physical attack, Esuna, Remedy or Treatment.

Means of infliction

The Confuse spell, Malboro's Bad Breath or Doomtrain.

Drain

FFVIII Drain Symbol

Visual

Effect

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Blow Away

FFVIII Blow Away

Visual

The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.

Effect

Removes the affected character from battle.

Teaching Quistis the Degenerator blue magic and sending her into combat will allow plenty of quick kills, EXP and AP. This is often used as a method to grind in areas such as the Islands Closest to Heaven and Hell, where all foes are level 100 regardless of party's average level.

There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.

Means of infliction

Game Element Type Effect
Degenerator Blue Magic Ejects the target.
Rapture Slot Ejects all targets.
Zantetsuken Summon When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.


Curse

FFVIII Curse Symbol

Visual

The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.

Effect

A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.

The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.

Duration

Remains until cured, removed after battle.

ST-DEF-J

Means of removal

Means of infliction

Vit 0

Visual

The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.

Effect

Units afflicted by Vit 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.

Unlike most other status ailments, Vit 0 does not appear in status junctions and thus cannot be neither protected against or attacked to physical attacks.

Duration

Remains until the end of battle unless cured.

Gravity

The End

Visual

The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.

Effect

With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.

Aura

Visual

The afflicted unit glows a yellow gold hue.

Effect

The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.

Protect

Effect

When the target is struck by a Physical attack, a steep concave blue light shield manifests.

Effect

Targets under this effect have any Physical type damage afflicted to them reduced by half.

Shell

Visual

When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.

Effect

Any Magic based damage afflicted to the target is reduced by half.

Haste

FFVIII Haste Status Symbol

Visual

Player characters' ATB gauge turns red when affected.

Effect

Haste is a status that increases the unit's speed gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. It lasts for 32 seconds, but also makes other buffs wear off faster.

Reflect

FFVIII Reflect Status Symbol

Visual

There is no visual change other than that a yellow shield appears to bounce the spell when the Reflected unit is targeted by magic.

Effect

Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It lasts for 32 seconds. It bounces single-target magic spells back to the caster.

Float

FFVIII Float Status Symbol

Visual

The Floated unit hovers in place slightly aboveground.

Effect

Float grants higher Evasion and protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float their HP-regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.

Regen

FFVIII Regen Status Symbol

Visual

A Regened unit has no visual change other than that green health-regeneration numbers pop over their head periodically.

Effect

Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.

Double

Visual

Being under Double status has no visual change to the character model.

Effect

Double is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and the status it does not expire until the end of battle. The Expend support ability lets the player cast two spells at the cost of only one from the stock.

Triple

Visual

Being under Triple status has no visual change to the character model.

Effect

Triple is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.

Defend

FFVIII Irvine Defend

Visual

Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).

Effect

The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will never be applied. Defend lasts until the character picks their next move.

Angel Wing

Visual

There is no visual change while in the status, as the angel wings are only part of the initial animation.

Effect

Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status; players lose control of her until the battle's end, or until she is defeated or petrified. If Rinoa is petrified/defeated, the Angel Wing status will be gone when she is revived/cured. During Angel Wing Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).

When buffed by Angel Wing Rinoa rapidly and relentlessly casts random offensive magic from her stock without expending the spells. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative etc. spells for most junctions.

Invincible

FFVIII Invincible Status

Visual

Affected units appear translucent.

Effect

Invincible makes the affected unit immune to all physical and magical attacks, as well as status change, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the Darkside command. Invincibility is gained from Hero and Holy War and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Protect added. You can help the Final Fantasy Wiki by uploading images.
Toad FFVThis section about a status effect is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Advertisement