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The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.
The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Template:See Also Template:TOClimit
List of statuses
Death / Sudden Death
Visual
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
Effect
Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the death to the heroes.
Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
Guardian Forces die if they run out of HP.
Dead party members don't gain EXP from battles, but the GFs junctioned to them will. Dead party members' level still affects the enemies' level calculation if they are in the active party.
Duration
Remains until cured.
ST-ATK-J
Spell | Rating | status effects |
---|---|---|
Death | 100% | Death |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Life | 20% | Death |
Full-life | 40% | Death |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Death | 100% | Death |
Means of revival
Game Element | Type | Effect |
---|---|---|
Phoenix Down | Item | Revives a single fallen ally with 10% HP. |
Mega-Phoenix | Item | Revives all fallen allies with 100% HP. |
Phoenix Pinion | Item | Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
G-Returner | Item | Revives a Guardian Force. |
Life | Magic | Revives a single fallen ally with 25% HP. |
Full-life | Magic | Revives a single fallen ally with 100% HP. |
Revive | Command | Revives a single fallen ally with 100% HP. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Death | Magic | Inflicts Death. |
Death Stone | Item | Casts Death. |
Destroy | Enemy Attack | Instantly kills a GF. |
Iai Blow | Enemy Attack | Inflicts Death and physical damage. |
Lv? Death | Blue Magic | Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
|
Lv5 Death | Enemy Attack | Inflicts Death on party members whose levels are a multiple of 5. |
Doom | Status | Once the countdown reaches zero, the afflicted dies. |
Poison
Visual
Afflicted unit has green bubbles above their head.
Effect
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.
Duration
Poison remains if not cured, even after battle.
ST-ATK-J
Spell | Rating | Status Attack Effects |
---|---|---|
Bio | 100% | Poison |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Pain | 100% | Poison, Darkness, Silence, Curse |
Bio | 100% | Poison |
Means of removal
Game Element | Type | Effect |
---|---|---|
Antidote | Item | Cures Poison from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Poison will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Bio | Magic | Inflicts Poison-elemental damage as well as Poison. |
Pain | Magic | Inflicts Poison, Blind, and Silence. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic | Inflicts Poison as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts Poison, Blind, Silence, Sleep or Slow. |
Runaway Train | Summon | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Gastric Juice | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Needle | Enemy Attack | Inflicts minor non-elemental damage and Poison. |
Poison Gas | Enemy Attack | Inflicts Poison-elemental damage as well as Poison and Confuse. |
Bite | Enemy Attack | Inflicts physical damage and Poison to one enemy. |
Poison Mist | Enemy Attack | Inflicts Poison-elemental damage as well as Poison. |
Stare | Enemy Attack | Inflicts Poison, Confuse, Silence, and Blind. |
Tentacle Whip | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Petrify
Visual
Target turns into gray stone and becomes immobilized. Damage and healing do not affect petrified units.
Effect
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.
Duration
The effect remains until cured, even after battle.
ST-ATK-J
Spell | Rating | status effects |
---|---|---|
Break | 100% | Petrify |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Break | 100% | Petrify, Petrifying |
Means of removal
Game Element | Type | Effect |
---|---|---|
Soft | Item | Cures Petrify from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts Petrify. |
Bad Breath | Blue Magic | Inflicts Petrify as well as multiple abnormal statuses to all enemies. |
Blaster | Enemy Attack | Inflicts Petrify. |
Petrify Stare | Enemy Attack | Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks). |
Slow Petrify | Status | Once the countdown reaches zero, the afflicted petrifies. |
Darkness
Visual
The afflicted has a dark cloud over around head, shrouding their vision.
Effect
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger making them unable to deal additional damage.
Duration
Remains until cured, even after battle.
ST-ATK-J
Spell | Rating | status effects |
---|---|---|
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J
Spell | Rating | Protects Against |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse |
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence, Curse |
Means of removal
Game Element | Type | Effect |
---|---|---|
Eye Drops | Item | Cures Darkness from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Darkness will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Blind | Magic | Cause Darkness. |
Pain | Magic | Cause Poison, Darkness, and Silence. |
Bad Breath | Blue Magic | Status change to all enemies. Inflicts Blind as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts Poison, Blind, Silence, Sleep or Slow. |
Runaway Train | Summon | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
"BWAARGGH!" | Enemy Attack | Inflicts non-elemental damage as well as Slow, Blind, and Curse to party. |
Oil Shot | Enemy Attack | Inflicts non-elemental damage as well as Blind. |
Sandstorm | Enemy Attack | Inflicts non-elemental damage as well as Blind to the party. |
Stare | Enemy Attack | Inflicts Blind, Confuse, Silence, and Poison. |
Silence
Visual
The afflicted has a speech bubble with "..." above their head.
Effect
Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.
Duration
Remains until cured, even after battle.
ST-ATK-J
Spell | Rating | status effects |
---|---|---|
Silence | 100% | Silence |
Pain | 100% | Poison, Blind, Silence |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Pain | 100% | Poison, Darkness, Silence, Curse |
Silence | 100% | Silence |
Means of removal
Game Element | Type | Effect |
---|---|---|
Echo Screen | Item | Cures Silence from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Silence will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Pain | Magic | Inflicts Poison, Blind, and Silence. |
Silence | Magic | Inflicts Silence. |
Bad Breath | Blue Magic | Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison. |
Dark Shot | Shot | Inflicts Poison, Blind, Silence, Sleep or Slow. |
Silent Voice | Summon | Inflicts non-elemental damage and Silence. |
Runaway Train | Summon | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Disease Breath | Enemy Attack | Inflicts non-elemental damage and Silence. |
Melting Bubble | Enemy Attack | Inflicts non-elemental damage as well as Silence. |
Stare | Enemy Attack | Inflicts Silence, Poison, Blind, and Confuse. |
Berserk
Visual
The afflicted turns red with steam rising out of their head.
Effect
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
Duration
Remains until the end of battle unless cured.
ST-ATK-J
N/A
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Berserk | 100% | Berserk |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Berserk will be removed. |
End of Battle | Game Element | Berserk is removed when the battle ends. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Berserk | Magic | Casts Berserk on a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Bad Breath | Blue Magic | Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison. |
Runaway Train | Summon | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Zombie
Visual
The afflicted turns green.
Effect
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
Duration
Remains until the end of battle unless cured.
ST-ATK-J
Spell | Rating | Status Attack Effects |
---|---|---|
Zombie | 100% | Zombie |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Zombie | 100% | Zombie |
Means of removal
Game Element | Type | Effect |
---|---|---|
Holy Water | Item | Cures Zombie and Curse from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Zombie will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Sleep
Visual
The afflicted unit leans over with Z's floating above their head.
Effect
Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
While induced with Sleep the Protect, Shell and Regen statuses do not expire. Whereas Protect and Shell still provide physical and magical defense, respectively, Regen and Poison remain dormant until the character is reawaken.
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
ST-ATK-J
Spell | Rating | Status Attack Effects |
---|---|---|
Sleep | 100% | Sleep |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Sleep | 100% | Sleep |
Means of removal
Game Element | Type | Effect |
---|---|---|
Attack | Command | Attacks a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies Sleep will be removed. |
End of Battle | Game Element | Sleep is removed at the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Sleep | Magic | Inflicts Sleep. |
Gas | Enemy Attack | Inflicts non-elemental damage as well as Sleep. |
Hypnotize | Enemy Attack | Inflicts Sleep. |
Sleeping Gas | Enemy Attack | Inflicts Sleep. |
Slow
Visual
The afflicted character moves slower. ATB bars are blue.
Effect
Halves the Speed of the afflicted character.
Duration
Does not expire unless cured.
ST-ATK-J
Spell | Rating | Status Attack Effects |
---|---|---|
Slow | 100% | Slow |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Slow | 100% | Slow |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent haste. |
Death | Status | If a unit dies Slow will be removed. |
End of Battle | Game Element | Slow is removed after the end of battle |
Means of infliction
Stop
Visual
The afflicted character is stopped in place. ATB bar is grayed out and does not move.
Effect
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.
Duration
Expires after 13.3 seconds or when cured.
ST-ATK-J
Spell | Rating | Status Attack Effects |
---|---|---|
Stop | 100% | Stop |
ST-DEF-J
Spell | Rating | Status Defense Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Stop | 100% | Stop |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Slow | Magic | Slows the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent haste. |
Death | Status | If a unit dies Stop will be removed. |
End of Battle | Game Element | Stop is removed after the end of battle. |
Means of infliction
Doom
Visual
The afflicted character has red numbers above their head.
Effect
Instant Death applied as counter expires.
Duration
ST-ATK-J
ST-DEF-J
Means of removal
Means of infliction
Slow Petrify
Visual
Effect
Duration
ST-ATK-J
ST-DEF-J
Means of removal
Means of infliction
Confuse
Visual
The afflicted spins around uncontrollably.
Effect
The afflicted performs random actions against random targets. This makes the status especially hazardous to player characters, who may waste their good items if they have the Item stock equipped. Confused player characters don't summon, however.
Duration
ST-ATK-J
The player can attack the Confuse effect to their weapon by junctioning Confuse spells to ST-ATK-J.
ST-DEF-J
The player can become immune to Confuse by junctioning 100 Confuse spells to ST-DEF-J.
Means of removal
Hit by a physical attack, Esuna, Remedy or Treatment.
Means of infliction
The Confuse spell, Malboro's Bad Breath or Doomtrain.
Drain
Visual
Effect
Duration
ST-ATK-J
ST-DEF-J
Means of removal
Means of infliction
Blow Away
Visual
The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.
Effect
Removes the affected character from battle.
Teaching Quistis the Degenerator blue magic and sending her into combat will allow plenty of quick kills, EXP and AP. This is often used as a method to grind in areas such as the Islands Closest to Heaven and Hell, where all foes are level 100 regardless of party's average level.
There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.
Means of infliction
Game Element | Type | Effect |
---|---|---|
Degenerator | Blue Magic | Ejects the target. |
Rapture | Slot | Ejects all targets. |
Zantetsuken | Summon | When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him. |
Curse
Visual
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
Effect
A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.
The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.
Duration
Remains until cured, removed after battle.
ST-DEF-J
Means of removal
Means of infliction
Vit 0
Visual
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
Effect
Units afflicted by Vit 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.
Unlike most other status ailments, Vit 0 does not appear in status junctions and thus cannot be neither protected against or attacked to physical attacks.
Duration
Remains until the end of battle unless cured.
Gravity
The End
Visual
The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.
Effect
With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.
Aura
Visual
The afflicted unit glows a yellow gold hue.
Effect
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
Protect
Effect
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
Effect
Targets under this effect have any Physical type damage afflicted to them reduced by half.
Shell
Visual
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
Effect
Any Magic based damage afflicted to the target is reduced by half.
Haste
Visual
Player characters' ATB gauge turns red when affected.
Effect
Haste is a status that increases the unit's speed gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. It lasts for 32 seconds, but also makes other buffs wear off faster.
Reflect
Visual
There is no visual change other than that a yellow shield appears to bounce the spell when the Reflected unit is targeted by magic.
Effect
Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It lasts for 32 seconds. It bounces single-target magic spells back to the caster.
Float
Visual
The Floated unit hovers in place slightly aboveground.
Effect
Float grants higher Evasion and protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float their HP-regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.
Regen
Visual
A Regened unit has no visual change other than that green health-regeneration numbers pop over their head periodically.
Effect
Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.
Double
Visual
Being under Double status has no visual change to the character model.
Effect
Double is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and the status it does not expire until the end of battle. The Expend support ability lets the player cast two spells at the cost of only one from the stock.
Triple
Visual
Being under Triple status has no visual change to the character model.
Effect
Triple is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.
Defend
Visual
Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).
Effect
The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will never be applied. Defend lasts until the character picks their next move.
Angel Wing
Visual
There is no visual change while in the status, as the angel wings are only part of the initial animation.
Effect
Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status; players lose control of her until the battle's end, or until she is defeated or petrified. If Rinoa is petrified/defeated, the Angel Wing status will be gone when she is revived/cured. During Angel Wing Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).
When buffed by Angel Wing Rinoa rapidly and relentlessly casts random offensive magic from her stock without expending the spells. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative etc. spells for most junctions.
Invincible
Visual
Affected units appear translucent.
Effect
Invincible makes the affected unit immune to all physical and magical attacks, as well as status change, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the Darkside command. Invincibility is gained from Hero and Holy War and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.