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The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.
The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
List of statuses
Death / Sudden Death
Visual
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
Effect
Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the party's death.
Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
Guardian Forces will also die if they run out of HP.
Dead party members don't gain EXP from battles, but the GFs junctioned to them will. The levels of dead party members still affect enemy level calculation if they are in the active party.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Death | 100% | Death |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Life | 20% | Death |
Full-life | 40% | Death |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Death | 100% | Death |
Means of revival
Game Element | Type | Effect |
---|---|---|
Phoenix Down | Item | Revives a single fallen ally with 10% HP. |
Mega-Phoenix | Item | Revives all fallen allies with 100% HP. |
Phoenix Pinion | Item | Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
G-Returner | Item | Revives a Guardian Force. |
Life | Magic | Revives a single fallen ally with 25% HP. |
Full-life | Magic | Revives a single fallen ally with 100% HP. |
Revive | Command | Revives a single fallen ally with 100% HP. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Death | Magic | Inflicts Death. |
Death Stone | Item | Casts Death. |
Destroy | Enemy Attack | Instantly kills a GF. |
Iai Blow | Enemy Attack | Inflicts Death and physical damage. |
Lv? Death | Blue Magic | Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
|
Bad Breath | Blue Magic | Inflicts Death as well as a myriad of other statuses to all enemies. |
Lv5 Death | Enemy Attack | Inflicts Death on party members whose levels are a multiple of 5. |
Doom | Status | Once the countdown reaches zero, the afflicted dies. |
Poison
Visual
Afflicted unit has green bubbles above their head.
Effect
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Bio | 100% | Poison |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Pain | 100% | Poison, Darkness, Silence, Curse |
Bio | 100% | Poison |
Means of removal
Game Element | Type | Effect |
---|---|---|
Antidote | Item | Cures Poison from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Poison will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Bio | Magic | Inflicts Poison-elemental damage as well as Poison. |
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Acid | Blue Magic | Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Poison as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts Poison, Darkness, Silence, Sleep or Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Gastric Juice | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Needle | Enemy Attack | Inflicts minor non-elemental damage and Poison. |
Poison Gas | Enemy Attack | Inflicts Poison-elemental damage as well as Poison and Confuse. |
Bite | Enemy Attack | Inflicts physical damage and Poison to one enemy. |
Poison Mist | Enemy Attack | Inflicts Poison-elemental damage as well as Poison. |
Stare | Enemy Attack | Inflicts Poison, Confuse, Silence, and Darkness. |
Tentacle Whip | Enemy Attack | Inflicts non-elemental damage as well as Poison. |
Petrify
Visual
Target turns into gray stone and becomes immobilized.
Effect
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over.
Damage and healing do not affect petrified units. When petrified, all other statuses are nullified.
When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Break | 100% | Petrify |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Break | 100% | Petrify, Petrifying |
Means of removal
Game Element | Type | Effect |
---|---|---|
Soft | Item | Cures Petrify and Petrifying from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts Petrify. |
Bad Breath | Blue Magic | Inflicts Petrify as well as a myriad of other statuses to all enemies. |
Blaster | Enemy Attack | Inflicts Petrify. |
Petrify Stare | Enemy Attack | Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks). |
Petrifying | Status | Once the countdown reaches zero, the afflicted petrifies. |
Darkness
Visual
The afflicted has a dark cloud over around head, shrouding their vision.
Effect
Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse |
Blind | 100% | Darkness |
Pain | 100% | Poison, Darkness, Silence, Curse |
Means of removal
Game Element | Type | Effect |
---|---|---|
Eye Drops | Item | Cures Darkness from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Darkness will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Blind | Magic | Inflicts Darkness. |
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Darkness as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts Poison, Darkness, Silence, Sleep or Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
"Brrawghh!" | Enemy Attack | Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party. |
Oil Shot | Enemy Attack | Inflicts non-elemental damage as well as Darkness. |
Sandstorm | Enemy Attack | Inflicts non-elemental damage as well as Darkness to the party. |
Stare | Enemy Attack | Inflicts Darkness, Confuse, Silence, and Poison. |
Silence
Visual
The afflicted has a speech bubble with "..." above their head.
Effect
Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Silence | 100% | Silence |
Pain | 100% | Poison, Darkness, Silence |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Pain | 100% | Poison, Darkness, Silence, Curse |
Silence | 100% | Silence |
Means of removal
Game Element | Type | Effect |
---|---|---|
Echo Screen | Item | Cures Silence from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Silence will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Pain | Magic | Inflicts Poison, Darkness, and Silence. |
Silence | Magic | Inflicts Silence. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Silence as well as a myriad of other statuses to all enemies. |
Dark Shot | Shot | Inflicts Poison, Darkness, Silence, Sleep or Slow. |
Silent Voice | GF Attack | Inflicts non-elemental damage and Silence. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Disease Breath | Enemy Attack | Inflicts non-elemental damage and Silence. |
Melting Bubble | Enemy Attack | Inflicts non-elemental damage as well as Silence. |
Stare | Enemy Attack | Inflicts Silence, Poison, Darkness, and Confuse. |
Berserk
Visual
The afflicted turns red with steam rising out of their head.
Effect
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
Duration
The effect remains indefinitely.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Berserk | 100% | Berserk |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Berserk | 100% | Berserk |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Berserk will be removed. |
End of Battle | Game Element | Berserk is removed when the battle ends. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Berserk | Magic | Casts Berserk on a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Berserk as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Zombie
Visual
The afflicted turns green.
Effect
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become halve damage from physical attacks.
Elixirs, Megalixirs, and Full Cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.
The in-game Information menu erroneously states that Zombie increases attack power.
Duration
The effect remains indefinitely, even after battle.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Zombie | 100% | Zombie |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Zombie | 100% | Zombie |
Means of removal
Game Element | Type | Effect |
---|---|---|
Holy Water | Item | Cures Zombie and Curse from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Tent | Item | Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map. |
Cottage | Item | Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Death | Status | If a unit dies, Zombie will be removed. |
Sleeping | Game Element | Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Zombie | Magic | Inflicts Zombie. |
Bad Breath | Blue Magic | Inflicts Zombie as well as a myriad of other statuses to all enemies. |
Sleep
Visual
The afflicted unit leans over with Z's floating above their head.
Effect
Sleep temporarily prevents a character from acting. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
While induced with Sleep, the effects and durations of other statuses are paused.
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
Duration
The effect lasts approximately 13.3 seconds.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Sleep | 100% | Sleep |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Sleep | 100% | Sleep |
Means of removal
Game Element | Type | Effect |
---|---|---|
Attack | Command | Attacks a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Sleep will be removed. |
End of Battle | Game Element | Sleep is removed at the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Sleep | Magic | Inflicts Sleep. |
Gas | Enemy Attack | Inflicts non-elemental damage as well as Sleep. |
Hypnotize | Enemy Attack | Inflicts Sleep. |
Sleeping Gas | Enemy Attack | Inflicts Sleep. |
Slow
Visual
The afflicted character moves slower. ATB bars are blue.
Effect
Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses.
Duration
The effect lasts approximately 6.6 seconds.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Slow | 100% | Slow |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Slow | 100% | Slow |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent haste. |
Death | Status | If a unit dies, Slow will be removed. |
End of Battle | Game Element | Slow is removed after the end of battle |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Slow | Magic | Inflicts Slow. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Stop
Visual
The afflicted character is stopped in place. The ATB bar is grayed out and does not move.
Effect
Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well.
Duration
The effect lasts approximately 13.3 seconds.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Stop | 100% | Stop |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Stop | 100% | Stop |
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Haste | Magic | Increases the speed of a single target. |
Slow | Magic | Slows the speed of a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Mad Rush | Command | Casts Berserk, Protect and Haste on the entire party. |
Full-cure | Slot | Cures all status ailments from all party members. |
Auto Haste | Ability | Character has permanent haste. |
Death | Status | If a unit dies, Stop will be removed. |
End of Battle | Game Element | Stop is removed after the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Stop | Magic | Inflicts Stop. |
Bad Breath | Blue Magic | Inflicts Stop as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Doom
Visual
The afflicted character has red numbers above their head.
Effect
Instant Death is applied once the counter expires.
Duration
The effect lasts 16 seconds.
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Doom will be removed. |
End of Battle | Game Element | Doom is removed after the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Doom | Command | Inflicts Doom. |
Bad Breath | Blue Magic | Inflicts Vit 0 as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Petrifying
Visual
The afflicted character has faint numbers above their head.
Effect
Petrify is applied once the counter expires.
Duration
The effect lasts approximately 13.3 seconds.
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Break | 100% | Petrify, Petrifying |
Means of removal
Game Element | Type | Effect |
---|---|---|
Soft | Item | Cures Petrify and Petrifying from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Petrifying as well as a myriad of other statuses to all enemies. |
Confuse
Visual
The afflicted spins around uncontrollably.
Effect
The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands.
Duration
The effect remains indefinitely.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Confuse | 100% | Confuse |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Confuse | 100% | Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Reflect | 25% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse |
Means of removal
Game Element | Type | Effect |
---|---|---|
Attack | Command | Attacks a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Confuse will be removed. |
End of Battle | Game Element | Confuse is removed at the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Confuse | Magic | Inflicts Confuse. |
Bad Breath | Blue Magic, Enemy Attack | Inflicts Confuse as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Ultrasonic Waves | Enemy Attack | Inflicts non-elemental damage as well as Confuse. |
Drain
Visual
The effect has no visual. When casting the spell, three red orbs are drawn from the target towards the caster.
Effect
Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria.
ST-ATK-J
Spell | Rating | Status Effects |
---|---|---|
Drain | 100% | Drain |
ST-DEF-J
Spell | Rating | Status Effects |
---|---|---|
Drain | 100% | Drain |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Drain | Magic | Absorbs HP from the target. 26 Power. |
Absorb | Command | Absorbs HP from the target. Ignores Shell and Reflect. 14 Power. |
Eject
Visual
The combatant is knocked, blown off, sliced in half or otherwise removed from the battle field.
Effect
Removes the affected character from battle.
Means of infliction
Game Element | Type | Effect |
---|---|---|
Degenerator | Blue Magic | Ejects the target. |
Rapture | Slot | Ejects all targets. |
Zantetsuken | GF Attack | When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him. |
Curse
Visual
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
Effect
A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it.
Duration
The effect lasts approximately 21.3 seconds.
ST-DEF-J
Game Element | Type | Status Effects |
---|---|---|
Esuna | 20% | Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse |
Holy | 40% | Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain |
Pain | 100% | Poison, Darkness, Silence, Curse |
Aura | 100% | Curse |
Means of removal
Game Element | Type | Effect |
---|---|---|
Holy Water | Item | Cures Zombie and Curse from a single target. |
Remedy | Item | Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target. |
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Aura | Magic | Increases the chances of Limit Breaks appearing. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Curse will be removed. |
End of Battle | Game Element | Curse is removed after the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Bad Breath | Enemy Attack | Inflicts Curse as well as a myriad of other statuses to all enemies. |
Maelstrom | Enemy Attack | Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia). |
Vit 0
Visual
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
Effect
Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks.
Duration
The effect remains indefinitely.
Means of removal
Game Element | Type | Effect |
---|---|---|
Remedy+ | Item | Cures all ailments from a single target. |
Elixir | Item | Restores full HP and cures all ailments from a single target. |
Megalixir | Item | Restores full HP and cures all ailments from a all party members. |
Esuna | Magic | Cures all status ailments from a single target. |
Treatment | Command | Cures all status ailments from a single target. |
Full-cure | Slot | Cures all status ailments from all party members. |
Death | Status | If a unit dies, Vit 0 will be removed. |
End of Battle | Game Element | Vit 0 is removed after the end of battle. |
Means of infliction
Game Element | Type | Effect |
---|---|---|
Meltdown | Magic | Inflict non-elemental damage and Vit 0 to an enemy. |
Bad Breath | Blue Magic | Inflicts Vit 0 as well as a myriad of other statuses to all enemies. |
Runaway Train | GF Attack | Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies. |
Gravity
Effect
The target has a percentage of their HP removed.
Most bosses are immune to Gravity attacks.
Means of infliction
Game Element | Type | Effect |
---|---|---|
Demi | Magic | Deals damage equal to 1/4 of the target's current HP. |
Dark Messenger | GF Attack | Deals damage equal to all targets based on Diabolos's level. |
Micro Missiles | Blue Magic, Enemy Attack | Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. When used by enemy, halves target's HP (25% if target has Protect). |
Oil Blast | Enemy Attack | Reduces HP by 62.5%. Counter when HP is below 1/3rd of Max HP. Never misses. |
Gastric Juice | Enemy Attack | Reduces HP by 50% when used by Gayla. |
Gravija | Enemy Attack | Reduces party's HP by 75%. |
Maelstrom | Enemy Attack | Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia). |
The End
Visual
The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending.
Effect
All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored.
Means of infliction
Game Element | Type | Effect |
---|---|---|
The End | Slot | Instantly defeat all opponents. |
Aura
Visual
The afflicted unit glows a yellow-gold hue.
Effect
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
Duration
The effect lasts approximately 6.6 seconds.
Protect
Visual
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
Effect
Targets under this effect have any Physical type damage afflicted to them reduced by half.
Duration
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Shell
Visual
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
Effect
Any Magic based damage afflicted to the target is reduced by half.
Duration
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Haste
Visual
Player characters' ATB gauges turn red when afflicted.
Effect
Haste increases the rate that the ATB gauge fills by 50%. It also speeds up the effects and durations of other statuses. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1.
Duration
The effect lasts 32 seconds.
Reflect
Visual
There is no visual change aside from a yellow shield that appears whenever the status activates.
Effect
Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It bounces single-target magic spells back to the caster.
Duration
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
Float
Visual
The Floated unit hovers in place slightly above the ground.
Effect
Float grants full protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float, their HP-regaining abilities are lost.
Duration
The effect lasts approximately 11.73 seconds.
Regen
Visual
A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads.
Effect
Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (1/60th of a second), resulting in the status restoring up to 80% max HP.
Duration
The effect lasts approximately 21.3 seconds.
Double
Visual
Being under Double status has no visual change to the character model.
Effect
Double is a status gained from the magic spell of same name and from summoning Cerberus. A Doubled unit can cast two spells per turn. The Expend support ability lets the player cast two spells at the cost of only one from the stock.
Duration
The effect remains indefinitely.
Triple
Visual
Being under Triple status has no visual change to the character model.
Effect
Triple is a status gained from the magic spell of same name and from summoning Cerberus. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.
Duration
The effect remains indefinitely.
Defend
Visual
Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).
Effect
The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied.
Duration
The effect remains until the character chooses another action.
Angel Wing
Visual
There is no visual change while in the status, as the angel wings are only part of the initial animation.
Effect
Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions.
During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).
Duration
The effect remains indefinitely.
Invincible
Visual
Affected units appear translucent.
Effect
Invincible makes the affected unit immune to all damage aside from the Darkside command. Any negative statuses will be removed upon application, and no other statuses can be applied. Invincibility is gained from using Hero and Holy War items and Rinoa's Limit Break Invincible Moon.
Duration
The effect lasts 24 seconds.