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FFVIII Status Screen 1

A list of statuses in the status screen in Final Fantasy VIII.

The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.

The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.

List of statuses

Death / Sudden Death

FFVIII Death Symbol

Visual

Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.

Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.

Effect

Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the party's death.

Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.

Guardian Forces will also die if they run out of HP.

Dead party members don't gain EXP from battles, but the GFs junctioned to them will. The levels of dead party members still affect enemy level calculation if they are in the active party.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Death 100% Death

ST-DEF-J

Spell Rating Status Effects
Life 20% Death
Full-life 40% Death
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Death 100% Death

Means of revival

Game Element Type Effect
Phoenix Down Item Revives a single fallen ally with 10% HP.
Mega-Phoenix Item Revives all fallen allies with 100% HP.
Phoenix Pinion Item Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
G-Returner Item Revives a Guardian Force.
Life Magic Revives a single fallen ally with 25% HP.
Full-life Magic Revives a single fallen ally with 100% HP.
Revive Command Revives a single fallen ally with 100% HP.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.

Means of infliction

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Destroy Enemy Attack Instantly kills a GF.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Bad Breath Blue Magic Inflicts Death as well as a myriad of other statuses to all enemies.
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Doom Status Once the countdown reaches zero, the afflicted dies.

Poison

FFVIII Poison Status Symbol

Visual

Afflicted unit has green bubbles above their head.

Effect

When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Bio 100% Poison
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Bio 100% Poison

Means of removal

Game Element Type Effect
Antidote Item Cures Poison from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Poison will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Darkness, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic, Enemy Attack Inflicts Poison as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Darkness, Silence, Sleep or Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Darkness.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Petrify

FFVIII Petrify Symbol

Visual

Target turns into gray stone and becomes immobilized.

Effect

Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over.

Damage and healing do not affect petrified units. When petrified, all other statuses are nullified.

When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Break 100% Petrify

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify and Petrifying from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Break Magic Inflicts Petrify.
Bad Breath Blue Magic Inflicts Petrify as well as a myriad of other statuses to all enemies.
Blaster Enemy Attack Inflicts Petrify.
Petrify Stare Enemy Attack Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
Petrifying Status Once the countdown reaches zero, the afflicted petrifies.

Darkness

FFVIII Blind Symbol

Visual

The afflicted has a dark cloud over around head, shrouding their vision.

Effect

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence, Curse

Means of removal

Game Element Type Effect
Eye Drops Item Cures Darkness from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Darkness will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Blind Magic Inflicts Darkness.
Pain Magic Inflicts Poison, Darkness, and Silence.
Bad Breath Blue Magic, Enemy Attack Inflicts Darkness as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Darkness, Silence, Sleep or Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
"Brrawghh!" Enemy Attack Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Darkness.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Darkness to the party.
Stare Enemy Attack Inflicts Darkness, Confuse, Silence, and Poison.

Silence

FFVIII Silence Symbol

Visual

The afflicted has a speech bubble with "..." above their head.

Effect

Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Silence 100% Silence
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Pain 100% Poison, Darkness, Silence, Curse
Silence 100% Silence

Means of removal

Game Element Type Effect
Echo Screen Item Cures Silence from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Silence will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Pain Magic Inflicts Poison, Darkness, and Silence.
Silence Magic Inflicts Silence.
Bad Breath Blue Magic, Enemy Attack Inflicts Silence as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Darkness, Silence, Sleep or Slow.
Silent Voice GF Attack Inflicts non-elemental damage and Silence.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Darkness, and Confuse.

Berserk

FFVIII Berserk Symbol

Visual

The afflicted turns red with steam rising out of their head.

Effect

The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.

Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.

Duration

The effect remains indefinitely.

ST-ATK-J

Spell Rating Status Effects
Berserk 100% Berserk

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Berserk 100% Berserk

Means of removal

Game Element Type Effect
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Berserk will be removed.
End of Battle Game Element Berserk is removed when the battle ends.

Means of infliction

Game Element Type Effect
Berserk Magic Casts Berserk on a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Bad Breath Blue Magic, Enemy Attack Inflicts Berserk as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Zombie

FFVIII Zombie Symbol

Visual

The afflicted turns green.

Effect

The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become halve damage from physical attacks.

Elixirs, Megalixirs, and Full Cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.

The in-game Information menu erroneously states that Zombie increases attack power.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Zombie 100% Zombie

ST-DEF-J

Spell Rating Status Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Death Status If a unit dies, Zombie will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Zombie Magic Inflicts Zombie.
Bad Breath Blue Magic Inflicts Zombie as well as a myriad of other statuses to all enemies.

Sleep

FFVIII Sleep Symbol

Visual

The afflicted unit leans over with Z's floating above their head.

Effect

Sleep temporarily prevents a character from acting. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.

While induced with Sleep, the effects and durations of other statuses are paused.

Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.

Duration

The effect lasts approximately 13.3 seconds.

ST-ATK-J

Spell Rating Status Effects
Sleep 100% Sleep

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Sleep 100% Sleep

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Sleep will be removed.
End of Battle Game Element Sleep is removed at the end of battle.

Means of infliction

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

Slow

FFVIII Slow Symbol

Visual

The afflicted character moves slower. ATB bars are blue.

Effect

Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses.

Duration

The effect lasts approximately 6.6 seconds.

ST-ATK-J

Spell Rating Status Effects
Slow 100% Slow

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Slow 100% Slow

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies, Slow will be removed.
End of Battle Game Element Slow is removed after the end of battle

Means of infliction

Game Element Type Effect
Slow Magic Inflicts Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Stop

FFVIII Stop Symbol

Visual

The afflicted character is stopped in place. The ATB bar is grayed out and does not move.

Effect

Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well.

Duration

The effect lasts approximately 13.3 seconds.

ST-ATK-J

Spell Rating Status Effects
Stop 100% Stop

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Stop 100% Stop

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Slow Magic Slows the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies, Stop will be removed.
End of Battle Game Element Stop is removed after the end of battle.

Means of infliction

Game Element Type Effect
Stop Magic Inflicts Stop.
Bad Breath Blue Magic Inflicts Stop as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Doom

Visual

The afflicted character has red numbers above their head.

Effect

Instant Death is applied once the counter expires.

Duration

The effect lasts 16 seconds.

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Doom will be removed.
End of Battle Game Element Doom is removed after the end of battle.

Means of infliction

Game Element Type Effect
Doom Command Inflicts Doom.
Bad Breath Blue Magic Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Petrifying

FFVIII Gradual Petrify Status Symbol

Visual

The afflicted character has faint numbers above their head.

Effect

Petrify is applied once the counter expires.

Duration

The effect lasts approximately 13.3 seconds.

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify and Petrifying from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Bad Breath Blue Magic, Enemy Attack Inflicts Petrifying as well as a myriad of other statuses to all enemies.

Confuse

FFVIII Confuse Symbol

Visual

The afflicted spins around uncontrollably.

Effect

The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands.

Duration

The effect remains indefinitely.

ST-ATK-J

Spell Rating Status Effects
Confuse 100% Confuse

ST-DEF-J

Spell Rating Status Effects
Confuse 100% Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Confuse will be removed.
End of Battle Game Element Confuse is removed at the end of battle.

Means of infliction

Game Element Type Effect
Confuse Magic Inflicts Confuse.
Bad Breath Blue Magic, Enemy Attack Inflicts Confuse as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Ultrasonic Waves Enemy Attack Inflicts non-elemental damage as well as Confuse.

Drain

FFVIII Drain Symbol

Visual

The effect has no visual. When casting the spell, three red orbs are drawn from the target towards the caster.

Effect

Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria.

ST-ATK-J

Spell Rating Status Effects
Drain 100% Drain

ST-DEF-J

Spell Rating Status Effects
Drain 100% Drain
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain

Means of infliction

Game Element Type Effect
Drain Magic Absorbs HP from the target. 26 Power.
Absorb Command Absorbs HP from the target. Ignores Shell and Reflect. 14 Power.

Eject

FFVIII Blow Away

Visual

The combatant is knocked, blown off, sliced in half or otherwise removed from the battle field.

Effect

Removes the affected character from battle.

Means of infliction

Game Element Type Effect
Degenerator Blue Magic Ejects the target.
Rapture Slot Ejects all targets.
Zantetsuken GF Attack When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.


Curse

FFVIII Curse Symbol

Visual

The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.

Effect

A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it.

Duration

The effect lasts approximately 21.3 seconds.

ST-DEF-J

Game Element Type Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Aura 100% Curse

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Aura Magic Increases the chances of Limit Breaks appearing.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Curse will be removed.
End of Battle Game Element Curse is removed after the end of battle.

Means of infliction

Game Element Type Effect
Bad Breath Enemy Attack Inflicts Curse as well as a myriad of other statuses to all enemies.
Maelstrom Enemy Attack Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia).

Vit 0

Visual

The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.

Effect

Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks.

Duration

The effect remains indefinitely.

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Vit 0 will be removed.
End of Battle Game Element Vit 0 is removed after the end of battle.

Means of infliction

Game Element Type Effect
Meltdown Magic Inflict non-elemental damage and Vit 0 to an enemy.
Bad Breath Blue Magic Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Gravity

Effect

The target has a percentage of their HP removed.

Most bosses are immune to Gravity attacks.

Means of infliction

Game Element Type Effect
Demi Magic Deals damage equal to 1/4 of the target's current HP.
Dark Messenger GF Attack Deals damage equal to all targets based on Diabolos's level.
Micro Missiles Blue Magic, Enemy Attack Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. When used by enemy, halves target's HP (25% if target has Protect).
Oil Blast Enemy Attack Reduces HP by 62.5%. Counter when HP is below 1/3rd of Max HP. Never misses.
Gastric Juice Enemy Attack Reduces HP by 50% when used by Gayla.
Gravija Enemy Attack Reduces party's HP by 75%.
Maelstrom Enemy Attack Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia).

The End

Visual

The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending.

Effect

All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored.

Means of infliction

Game Element Type Effect
The End Slot Instantly defeat all opponents.

Aura

Visual

The afflicted unit glows a yellow-gold hue.

Effect

The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.

Duration

The effect lasts approximately 6.6 seconds.

Protect

Protect status from FFVIII Remastered

Visual

When the target is struck by a Physical attack, a steep concave blue light shield manifests.

Effect

Targets under this effect have any Physical type damage afflicted to them reduced by half.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Shell

Visual

When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.

Effect

Any Magic based damage afflicted to the target is reduced by half.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Haste

FFVIII Haste Status Symbol

Visual

Player characters' ATB gauges turn red when afflicted.

Effect

Haste increases the rate that the ATB gauge fills by 50%. It also speeds up the effects and durations of other statuses. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1.

Duration

The effect lasts 32 seconds.

Reflect

FFVIII Reflect Status Symbol

Visual

There is no visual change aside from a yellow shield that appears whenever the status activates.

Effect

Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It bounces single-target magic spells back to the caster.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Float

FFVIII Float Status Symbol

Visual

The Floated unit hovers in place slightly above the ground.

Effect

Float grants full protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float, their HP-regaining abilities are lost.

Duration

The effect lasts approximately 11.73 seconds.

Regen

FFVIII Regen Status Symbol

Visual

A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads.

Effect

Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (1/60th of a second), resulting in the status restoring up to 80% max HP.

Duration

The effect lasts approximately 21.3 seconds.

Double

Visual

Being under Double status has no visual change to the character model.

Effect

Double is a status gained from the magic spell of same name and from summoning Cerberus. A Doubled unit can cast two spells per turn. The Expend support ability lets the player cast two spells at the cost of only one from the stock.

Duration

The effect remains indefinitely.

Triple

Visual

Being under Triple status has no visual change to the character model.

Effect

Triple is a status gained from the magic spell of same name and from summoning Cerberus. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.

Duration

The effect remains indefinitely.

Defend

FFVIII Irvine Defend

Visual

Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).

Effect

The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied.

Duration

The effect remains until the character chooses another action.

Angel Wing

Visual

There is no visual change while in the status, as the angel wings are only part of the initial animation.

Effect

Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions.

During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).

Duration

The effect remains indefinitely.

Invincible

FFVIII Invincible Status

Visual

Affected units appear translucent.

Effect

Invincible makes the affected unit immune to all damage aside from the Darkside command. Any negative statuses will be removed upon application, and no other statuses can be applied. Invincibility is gained from using Hero and Holy War items and Rinoa's Limit Break Invincible Moon.

Duration

The effect lasts 24 seconds.

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