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The number of status ailments on player characters is a determining factor in calculating their [[Crisis Level]], which affects the potency of certain [[Limit Break (Final Fantasy VIII)|Limit Breaks]]. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
 
The number of status ailments on player characters is a determining factor in calculating their [[Crisis Level]], which affects the potency of certain [[Limit Break (Final Fantasy VIII)|Limit Breaks]]. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
{{See Also|Status effect}}
+
{{See|Status effect}}
{{TOClimit|3}}
+
{{Toclimit|3}}
   
== List of statuses ==
+
==List of statuses==
=== [[Instant Death|Death / Sudden Death]] ===
+
===[[Instant Death|Death / Sudden Death]]===
 
[[File:FFVIII Death Symbol.PNG|right]]
 
[[File:FFVIII Death Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
 
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
   
 
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
 
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
   
==== Effect ====
+
====Effect====
Sudden death is when a character is instantly killed, whereas normal Death occurs when [[HP (stat)|HP]] reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a [[Game Over (term)|Game Over]]. There are no scripted battles which call for the death to the heroes.
+
Sudden death is when a character is instantly killed, whereas normal Death occurs when [[HP (stat)|HP]] reaches 0. When all enemies are dead, it is considered a [[Battle (term)|Battle]] Victory. When the entire party is dead, it is a [[Game Over (term)|Game Over]]. There are no scripted battles which call for the party's death.
   
 
[[Final Fantasy VIII items#Phoenix Down|Phoenix Downs]] and [[Life (Final Fantasy VIII)|Life magic]] revive fallen allies, but may cause instant death to [[undead]], including targets that have the [[#Zombie|Zombie]] status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
 
[[Final Fantasy VIII items#Phoenix Down|Phoenix Downs]] and [[Life (Final Fantasy VIII)|Life magic]] revive fallen allies, but may cause instant death to [[undead]], including targets that have the [[#Zombie|Zombie]] status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
   
Guardian Forces die if they run out of HP.
+
Guardian Forces will also die if they run out of HP.
   
Dead party members don't gain [[Experience Points|EXP]] from battles, but the GFs junctioned to them will. Dead party members' [[level]] still affects the enemies' level calculation if they are in the active [[party]].
+
Dead party members don't gain [[Experience Points|EXP]] from battles, but the GFs junctioned to them will. The [[level]]s of dead party members still affect enemy level calculation if they are in the active [[party]].
   
==== Duration ====
+
====Duration====
  +
The effect remains indefinitely, even after battle.
Remains until cured.
 
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|-class="a"
 
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
  +
!Status Effects
!status effects
 
 
|-
 
|-
!class="b"|[[Death (Final Fantasy VIII)|Death]]
+
!class="b" |[[Death (Final Fantasy VIII)|Death]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Death
 
|Death
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|-class="a"
 
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Life (Final Fantasy VIII)|Life]]
+
!class="b" |[[Life (Final Fantasy VIII)|Life]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
 
|Death
 
|Death
 
|-
 
|-
!class="b"|[[Full-Life (Final Fantasy VIII)|Full-Life]]
+
!class="b" |[[Full-life (Final Fantasy VIII)|Full-life]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death
 
|Death
 
|-
 
|-
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
+
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Death (Final Fantasy VIII)|Death]]
+
!class="b" |[[Death (Final Fantasy VIII)|Death]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Death
 
|Death
 
|}
 
|}
   
==== Means of revival ====
+
====Means of revival====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Phoenix Down|Phoenix Down]]
+
!class="b" |[[Final Fantasy VIII items#Phoenix Down|Phoenix Down]]
 
|Item
 
|Item
 
|Revives a single fallen ally with 10% HP.
 
|Revives a single fallen ally with 10% HP.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Mega-Phoenix|Mega-Phoenix]]
+
!class="b" |[[Final Fantasy VIII items#Mega-Phoenix|Mega-Phoenix]]
 
|Item
 
|Item
 
|Revives all fallen allies with 100% HP.
 
|Revives all fallen allies with 100% HP.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Phoenix Pinion|Phoenix Pinion]]
+
!class="b" |[[Final Fantasy VIII items#Phoenix Pinion|Phoenix Pinion]]
 
|Item
 
|Item
 
|Revives all fallen allies with 100% HP. Also causes [[Fire (element)|Fire]] damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
 
|Revives all fallen allies with 100% HP. Also causes [[Fire (element)|Fire]] damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Tent (Final Fantasy VIII)|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#G-Returner|G-Returner]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[G-Returner]]
 
|Item
 
|Item
 
|Revives a Guardian Force.
 
|Revives a Guardian Force.
 
|-
 
|-
!class="b"|[[Raise (Life 1)#Final Fantasy VIII|Life]]
+
!class="b" |[[Life (Final Fantasy VIII)|Life]]
 
|Magic
 
|Magic
 
|Revives a single fallen ally with 25% HP.
 
|Revives a single fallen ally with 25% HP.
 
|-
 
|-
!class="b"|[[Arise#Final Fantasy VIII|Full-Life]]
+
!class="b" |[[Full-life (Final Fantasy VIII)|Full-life]]
 
|Magic
 
|Magic
 
|Revives a single fallen ally with 100% HP.
 
|Revives a single fallen ally with 100% HP.
 
|-
 
|-
!class="b"|[[Revive (ability)|Revive]]
+
!class="b" |[[Revive (Final Fantasy VIII)|Revive]]
 
|Command
 
|Command
 
|Revives a single fallen ally with 100% HP.
 
|Revives a single fallen ally with 100% HP.
 
|-
 
|-
!class="b"|Sleeping
+
!class="b" |Sleeping
 
|Game Element
 
|Game Element
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px" style="color:white"|Game Element
+
!style="color:white" |Game Element
!style="width:100px" style="color:white"|Type
+
!style="color:white" |Type
!style="color:white"|Effect
+
!style="color:white" |Effect
 
|-
 
|-
!class="b"|[[Death (ability)#Final Fantasy VIII|Death]]
+
!class="b" |[[Death (ability)#Final Fantasy VIII|Death]]
 
|Magic
 
|Magic
 
|Inflicts Death.
 
|Inflicts Death.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Death Stone|Death Stone]]
+
!class="b" |[[Final Fantasy VIII items#Death Stone|Death Stone]]
 
|Item
 
|Item
 
|Casts Death.
 
|Casts Death.
 
|-
 
|-
!class="b"|Destroy
+
!class="b" |Destroy
 
|Enemy Attack
 
|Enemy Attack
 
|Instantly kills a GF.
 
|Instantly kills a GF.
 
|-
 
|-
!class="b"|[[Iainuki|Iai Blow]]
+
!class="b" |[[Iainuki|Iai Blow]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Death and physical damage.
 
|Inflicts Death and physical damage.
 
|-
 
|-
!class="b"|[[Blue Magic (Final Fantasy VIII)#Lv? Death|Lv? Death]]
+
!class="b" |[[Blue Magic (Final Fantasy VIII)#Lv? Death|Lv? Death]]
 
|Blue Magic
 
|Blue Magic
 
|Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
 
|Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  +
* Crisis Lv 1: LV4 Death
 
* Crisis Lv 2: LV3 Death
+
*Crisis Lv 1: LV4 Death
* Crisis Lv 3: LV2 Death
+
*Crisis Lv 2: LV3 Death
* Crisis Lv 4: LV1 Death
+
*Crisis Lv 3: LV2 Death
  +
*Crisis Lv 4: LV1 Death
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic
  +
|Inflicts Death as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|[[Level 5 Death|Lv5 Death]]
+
!class="b" |[[Level 5 Death|Lv5 Death]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Death on party members whose [[level]]s are a multiple of 5.
 
|Inflicts Death on party members whose [[level]]s are a multiple of 5.
 
|-
 
|-
!class="b"|[[#Doom|Doom]]
+
!class="b" |[[Doom (Final Fantasy VIII)|Doom]]
 
|Status
 
|Status
 
|Once the countdown reaches zero, the afflicted dies.
 
|Once the countdown reaches zero, the afflicted dies.
 
|}
 
|}
   
=== [[Poison (status)|Poison]] ===
+
===[[Poison (status)|Poison]]===
 
[[File:FFVIII Poison Status Symbol.PNG|right]]
 
[[File:FFVIII Poison Status Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
Afflicted unit has green bubbles above their head.
 
Afflicted unit has green bubbles above their head.
   
==== Effect ====
+
====Effect====
 
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb [[Poison (element)|Poison]] damage, they still take damage.
 
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb [[Poison (element)|Poison]] damage, they still take damage.
   
==== Duration ====
+
====Duration====
Poison remains if not cured, even after battle.
+
The effect remains indefinitely, even after battle.
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Attack Effects
+
! Status Effects
 
|-
 
|-
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
+
!class="b" |[[Bio (Final Fantasy VIII)|Bio]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison
 
|Poison
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison, Darkness, Silence
 
|Poison, Darkness, Silence
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
+
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|-
 
|-
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
+
!class="b" |[[Bio (Final Fantasy VIII)|Bio]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison
 
|Poison
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Antidote|Antidote]]
+
!class="b" |[[Final Fantasy VIII items#Antidote|Antidote]]
 
|Item
 
|Item
 
|Cures Poison from a single target.
 
|Cures Poison from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
 
|Command
 
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
 
|Slot
 
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Poison will be removed.
+
|If a unit dies, Poison will be removed.
 
|-
 
|-
!class="b"|Sleeping
+
!class="b" |Sleeping
 
|Game Element
 
|Game Element
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px" style="color:white"|Game Element
+
!style="color:white" |Game Element
!style="width:100px" style="color:white"|Type
+
!style="color:white" |Type
!style="color:white"|Effect
+
!style="color:white" |Effect
 
|-
 
|-
!class="b"|[[Bio (ability)#Final Fantasy VIII|Bio]]
+
!class="b" |[[Bio (ability)#Final Fantasy VIII|Bio]]
 
|Magic
 
|Magic
 
|Inflicts Poison-elemental damage as well as Poison.
 
|Inflicts Poison-elemental damage as well as Poison.
 
|-
 
|-
!class="b"|[[Pain (ability)#Final Fantasy VIII|Pain]]
+
!class="b" |[[Pain (ability)#Final Fantasy VIII|Pain]]
 
|Magic
 
|Magic
|Inflicts Poison, Blind, and Silence.
+
|Inflicts Poison, Darkness, and Silence.
 
|-
 
|-
!class="b"|[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
+
!class="b" |[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
 
|Blue Magic
 
|Blue Magic
 
|Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
 
|Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
 
|-
 
|-
!class="b"|[[Bad Breath#Final Fantasy VIII|Bad Breath]]
+
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
|Blue Magic
+
|Blue Magic, Enemy Attack
 
|Inflicts Poison as well as a myriad of other statuses to all enemies.
 
|Inflicts Poison as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
+
!class="b" |[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
 
|Shot
 
|Shot
|Inflicts Poison, Blind, Silence, Sleep or Slow.
+
|Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
 
|-
 
|-
!class="b"|[[Doomtrain|Runaway Train]]
+
!class="b" |[[Runaway Train]]
  +
|GF Attack
|Summon
 
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Gastric Juice|Gastric Juice]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Gastric Juice|Gastric Juice]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Poison.
 
|Inflicts non-elemental damage as well as Poison.
 
|-
 
|-
!class="b"|[[Needle (ability)|Needle]]
+
!class="b" |[[Needle (ability)|Needle]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts minor non-elemental damage and Poison.
 
|Inflicts minor non-elemental damage and Poison.
 
|-
 
|-
!class="b"|[[Poison Gas]]
+
!class="b" |[[Poison Gas]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Poison-elemental damage as well as Poison and Confuse.
 
|Inflicts Poison-elemental damage as well as Poison and Confuse.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Bite|Bite]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Bite|Bite]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts physical damage and Poison to one enemy.
 
|Inflicts physical damage and Poison to one enemy.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Poison Mist|Poison Mist]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Poison Mist|Poison Mist]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Poison-elemental damage as well as Poison.
 
|Inflicts Poison-elemental damage as well as Poison.
 
|-
 
|-
!class="b"|[[Stare]]
+
!class="b" |[[Stare]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Poison, Confuse, Silence, and Blind.
+
|Inflicts Poison, Confuse, Silence, and Darkness.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Tentacle Whip|Tentacle Whip]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Tentacle Whip|Tentacle Whip]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Poison.
 
|Inflicts non-elemental damage as well as Poison.
 
|}
 
|}
   
=== [[Petrify (status)|Petrify]] ===
+
===[[Petrify (status)|Petrify]]===
 
[[File:FFVIII Petrify Symbol.PNG|right]]
 
[[File:FFVIII Petrify Symbol.PNG|right]]
==== Visual ====
+
====Visual====
Target turns into gray stone and becomes immobilized. Damage and healing do not affect petrified units.
+
Target turns into gray stone and becomes immobilized.
   
==== Effect ====
+
====Effect====
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the [[#Death / Sudden Death|Death]] status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns [[Experience Points|EXP]] based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain [[Ability Points|AP]] but not so much EXP.
+
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the [[#Death / Sudden Death|Death]] status. If all player characters become petrified, it is a Game Over.
   
  +
Damage and healing do not affect petrified units. When petrified, all other statuses are nullified.
==== Duration ====
 
The effect remains until cured, even after battle.
 
   
  +
When an enemy is petrified in battle, the player earns [[Experience Points|EXP]] based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain [[Ability Points|AP]] but not so much EXP.
==== ST-ATK-J ====
 
  +
  +
====Duration====
  +
The effect remains indefinitely, even after battle.
  +
  +
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
  +
!Status Effects
!status effects
 
 
|-
 
|-
!class="b"|[[Break (Final Fantasy VIII)|Break]]
+
!class="b" |[[Break (Final Fantasy VIII)|Break]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Petrify
 
|Petrify
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Break (Final Fantasy VIII)|Break]]
+
!class="b" |[[Break (Final Fantasy VIII)|Break]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Petrify, Petrifying
 
|Petrify, Petrifying
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
!Effect
+
! Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Soft|Soft]]
+
!class="b" |[[Final Fantasy VIII items#Soft|Soft]]
 
|Item
 
|Item
|Cures Petrify from a single target.
+
|Cures Petrify and Petrifying from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
 
|Command
 
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
 
|Slot
 
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Break (ability)#Final Fantasy VIII|Break]]
+
!class="b" |[[Break (ability)#Final Fantasy VIII|Break]]
 
|Magic
 
|Magic
 
|Inflicts Petrify.
 
|Inflicts Petrify.
 
|-
 
|-
!class="b"|[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
+
!class="b" |[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
  +
|Blue Magic
  +
|Inflicts non-elemental damage as well as Petrify and other statuses based on Crisis Level to one enemy.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
 
|Blue Magic
 
|Blue Magic
|Inflicts Petrify as well as multiple abnormal statuses to all enemies.
+
|Inflicts Petrify as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Blaster|Blaster]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Blaster|Blaster]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Petrify.
 
|Inflicts Petrify.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Petrify Stare|Petrify Stare]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Petrify Stare|Petrify Stare]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
 
|Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
 
|-
 
|-
!class="b"|[[#Slow Petrify|Slow Petrify]]
+
!class="b" |[[Petrifying]]
 
|Status
 
|Status
 
|Once the countdown reaches zero, the afflicted petrifies.
 
|Once the countdown reaches zero, the afflicted petrifies.
 
|}
 
|}
   
=== [[Blind (status)|Darkness]] ===
+
===[[Blind (status)|Darkness]]===
 
[[File:FFVIII Blind Symbol.PNG|right]]
 
[[File:FFVIII Blind Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted has a dark cloud over around head, shrouding their vision.
 
The afflicted has a dark cloud over around head, shrouding their vision.
   
==== Effect ====
+
====Effect====
Darkness reduces a character's [[Accuracy|Hit Rate]] by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]], although Darkness disables the [[Gunblade (weapon type)|gunblade's]] trigger making them unable to deal additional damage.
+
Darkness reduces a character's [[Accuracy|Hit Rate]] by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]], although Darkness disables the [[Gunblade (weapon type)|gunblade's]] trigger, making them unable to deal additional damage.
   
==== Duration ====
+
====Duration====
Remains until cured, even after battle.
+
The effect remains indefinitely, even after battle.
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
  +
!Status Effects
!status effects
 
 
|-
 
|-
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
+
!class="b" |[[Blind (Final Fantasy VIII)|Blind]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Darkness
 
|Darkness
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison, Darkness, Silence
 
|Poison, Darkness, Silence
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
  +
!Status Effects
!Protects Against
 
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
 
|-
 
|-
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
+
!class="b" |[[Blind (Final Fantasy VIII)|Blind]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Darkness
 
|Darkness
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Eye Drops|Eye Drops]]
+
!class="b" |[[Final Fantasy VIII items#Eye Drops|Eye Drops]]
 
|Item
 
|Item
 
|Cures Darkness from a single target.
 
|Cures Darkness from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
 
|Command
 
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
 
|Slot
 
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Darkness will be removed.
+
|If a unit dies, Darkness will be removed.
 
|-
 
|-
!class="b"|Sleeping
+
!class="b" |Sleeping
 
|Game Element
 
|Game Element
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Blind (ability)#Final Fantasy VIII|Blind]]
+
!class="b" |[[Blind (ability)#Final Fantasy VIII|Blind]]
 
|Magic
 
|Magic
|Cause Darkness.
+
|Inflicts Darkness.
 
|-
 
|-
!class="b"|[[Pain (ability)#Final Fantasy VIII|Pain]]
+
!class="b" |[[Pain (ability)#Final Fantasy VIII|Pain]]
 
|Magic
 
|Magic
|Cause Poison, Darkness, and Silence.
+
|Inflicts Poison, Darkness, and Silence.
 
|-
 
|-
!class="b"|[[Bad Breath]]
+
!class="b" |[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
 
|Blue Magic
 
|Blue Magic
|Status change to all enemies.<br/>Inflicts Blind as well as a myriad of other statuses to all enemies.
+
|Inflicts non-elemental damage as well as Darkness and other statuses based on Crisis Level to one enemy.
 
|-
 
|-
!class="b"|[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
+
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Darkness as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
 
|Shot
 
|Shot
|Inflicts Poison, Blind, Silence, Sleep or Slow.
+
|Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
 
|-
 
|-
!class="b"|[[Doomtrain|Runaway Train]]
+
!class="b" |[[Runaway Train]]
  +
|GF Attack
|Summon
 
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#BWAARGGH!|"BWAARGGH!"]]
+
!class="b" |[["Brrawghh!"]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
+
|Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Oil Shot|Oil Shot]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Oil Shot|Oil Shot]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts non-elemental damage as well as Blind.
+
|Inflicts non-elemental damage as well as Darkness.
 
|-
 
|-
!class="b"|[[Sandstorm (ability)|Sandstorm]]
+
!class="b" |[[Sandstorm (ability)|Sandstorm]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts non-elemental damage as well as Blind to the party.
+
|Inflicts non-elemental damage as well as Darkness to the party.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Stare|Stare]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Stare|Stare]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Blind, Confuse, Silence, and Poison.
+
|Inflicts Darkness, Confuse, Silence, and Poison.
 
|}
 
|}
   
=== [[Silence (status)|Silence]] ===
+
===[[Silence (status)|Silence]]===
 
[[File:FFVIII Silence Symbol.PNG|right]]
 
[[File:FFVIII Silence Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted has a speech bubble with "..." above their head.
 
The afflicted has a speech bubble with "..." above their head.
   
==== Effect ====
+
====Effect====
 
Silence disables the [[Magic (command)#Final Fantasy VIII|Magic]], [[Draw (Final Fantasy VIII)|Draw]] and [[Summon (command)#Final Fantasy VIII|GF]] commands. [[Rinoa Heartilly|Rinoa]] is immune to this status during her [[#Angel Wing|Angel Wing]] Limit Break.
 
Silence disables the [[Magic (command)#Final Fantasy VIII|Magic]], [[Draw (Final Fantasy VIII)|Draw]] and [[Summon (command)#Final Fantasy VIII|GF]] commands. [[Rinoa Heartilly|Rinoa]] is immune to this status during her [[#Angel Wing|Angel Wing]] Limit Break.
   
==== Duration ====
+
====Duration====
Remains until cured, even after battle.
+
The effect remains indefinitely, even after battle.
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
  +
!Status Effects
!status effects
 
 
|-
 
|-
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
+
!class="b" |[[Silence (Final Fantasy VIII)|Silence]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Silence
 
|Silence
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
|Poison, Blind, Silence
+
|Poison, Darkness, Silence
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
+
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|-
 
|-
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
+
!class="b" |[[Silence (Final Fantasy VIII)|Silence]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Silence
 
|Silence
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Echo Screen|Echo Screen]]
+
!class="b" |[[Final Fantasy VIII items#Echo Screen|Echo Screen]]
 
|Item
 
|Item
 
|Cures Silence from a single target.
 
|Cures Silence from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
 
|Command
 
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
 
|Slot
 
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Silence will be removed.
+
|If a unit dies, Silence will be removed.
 
|-
 
|-
!class="b"|Sleeping
+
!class="b" |Sleeping
 
|Game Element
 
|Game Element
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Pain (ability)#Final Fantasy VIII|Pain]]
+
!class="b" |[[Pain (ability)#Final Fantasy VIII|Pain]]
 
|Magic
 
|Magic
|Inflicts Poison, Blind, and Silence.
+
|Inflicts Poison, Darkness, and Silence.
 
|-
 
|-
!class="b"|[[Silence (ability)#Final Fantasy VIII|Silence]]
+
!class="b" |[[Silence (ability)#Final Fantasy VIII|Silence]]
 
|Magic
 
|Magic
 
|Inflicts Silence.
 
|Inflicts Silence.
 
|-
 
|-
!class="b"|[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
+
!class="b" |[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
 
|Blue Magic
 
|Blue Magic
|Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
+
|Inflicts non-elemental damage as well as Silence and other statuses based on Crisis Level to one enemy.
  +
|-
  +
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Silence as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
+
!class="b" |[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
 
|Shot
 
|Shot
|Inflicts Poison, Blind, Silence, Sleep or Slow.
+
|Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
 
|-
 
|-
!class="b"|[[Siren (Final Fantasy VIII)|Silent Voice]]
+
!class="b" |[[Siren (Final Fantasy VIII)|Silent Voice]]
  +
|GF Attack
|Summon
 
 
|Inflicts non-elemental damage and Silence.
 
|Inflicts non-elemental damage and Silence.
 
|-
 
|-
!class="b"|[[Doomtrain|Runaway Train]]
+
!class="b" |[[Runaway Train]]
  +
|GF Attack
|Summon
 
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Disease Breath|Disease Breath]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Disease Breath|Disease Breath]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage and Silence.
 
|Inflicts non-elemental damage and Silence.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Melting Bubble|Melting Bubble]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Melting Bubble|Melting Bubble]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Silence.
 
|Inflicts non-elemental damage as well as Silence.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#Stare|Stare]]
+
!class="b" |[[Final Fantasy VIII enemy abilities#Stare|Stare]]
 
|Enemy Attack
 
|Enemy Attack
|Inflicts Silence, Poison, Blind, and Confuse.
+
|Inflicts Silence, Poison, Darkness, and Confuse.
 
|}
 
|}
   
=== [[Berserk (status)|Berserk]] ===
+
===[[Berserk (status)|Berserk]]===
 
[[File:FFVIII Berserk Symbol.PNG|right]]
 
[[File:FFVIII Berserk Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted turns red with steam rising out of their head.
 
The afflicted turns red with steam rising out of their head.
   
==== Effect ====
+
====Effect====
 
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
 
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
   
 
Rinoa's [[#Angel Wing|Angel Wing]] Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
 
Rinoa's [[#Angel Wing|Angel Wing]] Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
   
==== Duration ====
+
====Duration====
  +
The effect remains indefinitely.
Remains until the end of battle unless cured.
 
   
==== ST-ATK-J ====
+
====ST-ATK-J====
  +
{|class="full-width article-table FFVIII"
N/A
 
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Berserk (Final Fantasy VIII)|Berserk]]
  +
|style="text-align:center" |100%
  +
|Berserk
  +
|-
  +
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
+
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Berserk (Final Fantasy VIII)|Berserk]]
+
!class="b" |[[Berserk (Final Fantasy VIII)|Berserk]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Berserk
 
|Berserk
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
  +
|Item
  +
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
 
|Command
 
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
 
|Slot
 
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Berserk will be removed.
+
|If a unit dies, Berserk will be removed.
 
|-
 
|-
!class="b"|End of Battle
+
!class="b" |End of Battle
 
|Game Element
 
|Game Element
 
|Berserk is removed when the battle ends.
 
|Berserk is removed when the battle ends.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Berserk (ability)#Final Fantasy VIII|Berserk]]
+
!class="b" |[[Berserk (ability)#Final Fantasy VIII|Berserk]]
 
|Magic
 
|Magic
 
|Casts Berserk on a single target.
 
|Casts Berserk on a single target.
 
|-
 
|-
!class="b"|[[Mad Rush]]
+
!class="b" |[[Mad Rush]]
|Command
+
|Command
 
|Casts Berserk, Protect and Haste on the entire party.
 
|Casts Berserk, Protect and Haste on the entire party.
 
|-
 
|-
!class="b"|[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
+
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
|Blue Magic
+
|Blue Magic, Enemy Attack
|Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
+
|Inflicts Berserk as well as a myriad of other statuses to all enemies.
 
|-
 
|-
!class="b"|[[Doomtrain|Runaway Train]]
+
!class="b" |[[Runaway Train]]
  +
|GF Attack
|Summon
 
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|}
 
|}
   
=== [[Zombie (status)|Zombie]] ===
+
===[[Zombie (status)|Zombie]]===
 
[[File:FFVIII Zombie Symbol.PNG|right]]
 
[[File:FFVIII Zombie Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted turns green.
 
The afflicted turns green.
   
==== Effect ====
+
====Effect====
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from [[Holy (element)|Holy]]-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
+
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from [[Holy (element)|Holy]]-elemental attacks, and become halve damage from physical attacks.
   
  +
Elixirs, Megalixirs, and Full Cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.
==== Duration ====
 
Remains until the end of battle unless cured.
 
   
  +
The in-game Information menu erroneously states that Zombie increases attack power.
==== ST-ATK-J ====
 
  +
  +
====Duration====
  +
The effect remains indefinitely, even after battle.
  +
  +
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Attack Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
+
!class="b" |[[Zombie (Final Fantasy VIII)|Zombie]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Zombie
 
|Zombie
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
+
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
+
!class="b" |[[Zombie (Final Fantasy VIII)|Zombie]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Zombie
 
|Zombie
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Holy Water|Holy Water]]
+
!class="b" |[[Final Fantasy VIII items#Holy Water|Holy Water]]
 
|Item
 
|Item
 
|Cures Zombie and Curse from a single target.
 
|Cures Zombie and Curse from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Tent|Tent]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a single target.
+
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Cottage (Final Fantasy VIII)|Cottage]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
  +
|Magic
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
 
|Magic
 
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
|Command
+
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[#Death / Sudden Death|Death]]
|Slot
 
|Cures all status ailments from all party members.
 
|-
 
!class="b"|[[#Death / Sudden Death|Death]]
 
 
|Status
 
|Status
|If a unit dies Zombie will be removed.
+
|If a unit dies, Zombie will be removed.
 
|-
 
|-
!class="b"|Sleeping
+
!class="b" |Sleeping
 
|Game Element
 
|Game Element
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.
 
|}
 
|}
   
  +
====Means of infliction====
=== [[Sleep (status)|Sleep]] ===
 
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Zombie (Final Fantasy VIII)|Zombie]]
  +
|Magic
  +
|Inflicts Zombie.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic
  +
|Inflicts Zombie as well as a myriad of other statuses to all enemies.
  +
|-
  +
|}
  +
  +
===[[Sleep (status)|Sleep]]===
 
[[File:FFVIII Sleep Symbol.PNG|right]]
 
[[File:FFVIII Sleep Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted unit leans over with Z's floating above their head.
 
The afflicted unit leans over with Z's floating above their head.
   
==== Effect ====
+
====Effect====
Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
+
Sleep temporarily prevents a character from acting. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
   
  +
While induced with Sleep, the effects and durations of other statuses are paused.
While induced with Sleep the [[Protect (status)|Protect]], [[Shell (status)|Shell]] and [[Regen (status)|Regen]] statuses do not expire. Whereas Protect and Shell still provide physical and magical defense, respectively, Regen and [[Poison (status)|Poison]] remain dormant until the character is reawaken.
 
   
 
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
 
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
   
==== ST-ATK-J ====
+
====Duration====
  +
The effect lasts approximately 13.3 seconds.
  +
  +
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Attack Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
+
!class="b" |[[Sleep (Final Fantasy VIII)|Sleep]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Sleep
 
|Sleep
 
|}
 
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
+
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
|style="text-align:center"|40%
+
|style="text-align:center" |40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
+
!class="b" |[[Sleep (Final Fantasy VIII)|Sleep]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Sleep
 
|Sleep
 
|}
 
|}
   
==== Means of removal ====
+
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Attack (command)|Attack]]
+
!class="b" |[[Attack (command)|Attack]]
 
|Command
 
|Command
 
|Attacks a single target.
 
|Attacks a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy|Remedy]]
+
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
 
|Item
 
|Item
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
|Magic
+
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
|Command
+
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slot
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Sleep will be removed.
+
|If a unit dies, Sleep will be removed.
 
|-
 
|-
!class="b"|End of Battle
+
!class="b" |End of Battle
|Game Element
+
|Game Element
 
|Sleep is removed at the end of battle.
 
|Sleep is removed at the end of battle.
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|Sleep
+
!class="b" |[[Sleep (Final Fantasy VIII)|Sleep]]
 
|Magic
 
|Magic
 
|Inflicts Sleep.
 
|Inflicts Sleep.
 
|-
 
|-
  +
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
!class="b"|Gas
 
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Sleep as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
  +
|Shot
  +
|Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
  +
|-
  +
!class="b" |Gas
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Sleep.
 
|Inflicts non-elemental damage as well as Sleep.
 
|-
 
|-
!class="b"|Hypnotize
+
!class="b" |Hypnotize
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Sleep.
 
|Inflicts Sleep.
 
|-
 
|-
!class="b"|Sleeping Gas
+
!class="b" |Sleeping Gas
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts Sleep.
 
|Inflicts Sleep.
Line 1,048: Line 1,127:
 
|}
 
|}
   
=== [[Slow (status)|Slow]] ===
+
===[[Slow (status)|Slow]]===
 
[[File:FFVIII Slow Symbol.PNG|right]]
 
[[File:FFVIII Slow Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted character moves slower. ATB bars are blue.
 
The afflicted character moves slower. ATB bars are blue.
   
==== Effect ====
+
====Effect====
Halves the Speed of the afflicted character.
+
Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses.
   
==== Duration ====
+
====Duration====
  +
The effect lasts approximately 6.6 seconds.
Does not expire unless cured.
 
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Attack Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
+
!class="b" |[[Slow (Final Fantasy VIII)|Slow]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Slow
 
|Slow
 
|}
 
|}
  +
==== ST-DEF-J ====
 
  +
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
+
!class="b" |[[Slow (Final Fantasy VIII)|Slow]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Slow
 
|Slow
 
|}
 
|}
  +
==== Means of removal ====
 
  +
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
|Magic
+
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Haste (ability)#Final Fantasy VIII|Haste]]
+
!class="b" |[[Haste (ability)#Final Fantasy VIII|Haste]]
 
|Magic
 
|Magic
 
|Increases the speed of a single target.
 
|Increases the speed of a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
|Command
+
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Mad Rush]]
+
!class="b" |[[Mad Rush]]
 
|Command
 
|Command
|Casts Berserk, Protect and Haste on the entire party.
+
|Casts Berserk, Protect and Haste on the entire party.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slot
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[Auto-Haste|Auto Haste]]
+
!class="b" |[[Auto-Haste|Auto Haste]]
|Ability
+
|Ability
|Character has permanent haste.
+
|Character has permanent Haste.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Slow will be removed.
+
|If a unit dies, Slow will be removed.
 
|-
 
|-
!class="b"|End of Battle
+
!class="b" |End of Battle
 
|Game Element
 
|Game Element
 
|Slow is removed after the end of battle
 
|Slow is removed after the end of battle
Line 1,142: Line 1,223:
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Slow (Final Fantasy VIII)|Slow]]
  +
|Magic
  +
|Inflicts Slow.
  +
|-
  +
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Slow as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Shot (Final Fantasy VIII)#Dark Shot|Dark Shot]]
  +
|Shot
  +
|Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
|}
   
=== [[Stop (status)|Stop]] ===
+
===[[Stop (status)|Stop]]===
 
[[File:FFVIII Stop Symbol.PNG|right]]
 
[[File:FFVIII Stop Symbol.PNG|right]]
==== Visual ====
+
====Visual====
The afflicted character is stopped in place. ATB bar is grayed out and does not move.
+
The afflicted character is stopped in place. The ATB bar is grayed out and does not move.
   
==== Effect ====
+
====Effect====
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.
+
Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well.
   
==== Duration ====
+
====Duration====
Expires after 13.3 seconds or when cured.
+
The effect lasts approximately 13.3 seconds.
   
==== ST-ATK-J ====
+
====ST-ATK-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Attack Effects
+
!Status Effects
 
|-
 
|-
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
+
!class="b" |[[Stop (Final Fantasy VIII)|Stop]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Stop
 
|Stop
 
|}
 
|}
  +
==== ST-DEF-J ====
 
  +
====ST-DEF-J====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Spell
+
!style="width:150px" |Spell
!style="width:64px"|Rating
+
!style="width:64px" |Rating
!Status Defense Effects
+
! Status Effects
 
|-
 
|-
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
+
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
|style="text-align:center"|20%
+
|style="text-align:center" |20%
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
+
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
 
|-
 
|-
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
+
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
|style="text-align:center"|25%
+
|style="text-align:center" |25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
+
!class="b" |[[Stop (Final Fantasy VIII)|Stop]]
|style="text-align:center"|100%
+
|style="text-align:center" |100%
 
|Stop
 
|Stop
 
|}
 
|}
  +
==== Means of removal ====
 
  +
====Means of removal====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
!Effect
+
! Effect
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Remedy+|Remedy+]]
+
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
 
|Item
 
|Item
 
|Cures all ailments from a single target.
 
|Cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Elixir|Elixir]]
+
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
 
|Item
 
|Item
 
|Restores full HP and cures all ailments from a single target.
 
|Restores full HP and cures all ailments from a single target.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Megalixir|Megalixir]]
+
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
 
|Item
 
|Item
|Restores full HP and cures all ailments from a all party members.
+
|Restores full HP and cures all ailments from all party members.
 
|-
 
|-
!class="b"|[[Esuna (ability)#Final Fantasy VIII|Esuna]]
+
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
|Magic
+
|Magic
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Haste (ability)#Final Fantasy VIII|Haste]]
+
!class="b" |[[Haste (ability)#Final Fantasy VIII|Haste]]
 
|Magic
 
|Magic
 
|Increases the speed of a single target.
 
|Increases the speed of a single target.
 
|-
 
|-
!class="b"|[[Slow (ability)#Final Fantasy VIII|Slow]]
+
!class="b" |[[Slow (ability)#Final Fantasy VIII|Slow]]
 
|Magic
 
|Magic
 
|Slows the speed of a single target.
 
|Slows the speed of a single target.
 
|-
 
|-
!class="b"|[[Treatment]]
+
!class="b" |[[Treatment]]
|Command
+
|Command
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Mad Rush]]
+
!class="b" |[[Mad Rush]]
 
|Command
 
|Command
|Casts Berserk, Protect and Haste on the entire party.
+
|Casts Berserk, Protect and Haste on the entire party.
 
|-
 
|-
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
+
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slot
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
!class="b"|[[Auto-Haste|Auto Haste]]
+
!class="b" |[[Auto-Haste|Auto Haste]]
|Ability
+
|Ability
|Character has permanent haste.
+
|Character has permanent haste.
 
|-
 
|-
!class="b"|[[#Death / Sudden Death|Death]]
+
!class="b" |[[#Death / Sudden Death|Death]]
 
|Status
 
|Status
|If a unit dies Stop will be removed.
+
|If a unit dies, Stop will be removed.
 
|-
 
|-
!class="b"|End of Battle
+
!class="b" |End of Battle
 
|Game Element
 
|Game Element
 
|Stop is removed after the end of battle.
 
|Stop is removed after the end of battle.
Line 1,242: Line 1,348:
 
|}
 
|}
   
==== Means of infliction ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |Stop
  +
|Magic
  +
|Inflicts Stop.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic
  +
|Inflicts Stop as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
|}
   
=== [[Doom (status)|Doom]] ===
+
===[[Doom (status)|Doom]]===
==== Visual ====
+
====Visual====
 
The afflicted character has red numbers above their head.
 
The afflicted character has red numbers above their head.
   
==== Effect ====
+
====Effect====
  +
Instant Death is applied once the counter expires.
   
==== Duration ====
+
====Duration====
  +
The effect lasts 16 seconds.
   
==== ST-ATK-J ====
+
====Means of removal====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
! Effect
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
  +
|Item
  +
|Cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from all party members.
  +
|-
  +
!class="b" |[[Treatment]]
  +
|Command
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
  +
|Cures all status ailments from all party members.
  +
|-
  +
!class="b" |[[#Death / Sudden Death|Death]]
  +
|Status
  +
|If a unit dies, Doom will be removed.
  +
|-
  +
!class="b" |End of Battle
  +
|Game Element
  +
|Doom is removed after the end of battle.
  +
|-
  +
|}
   
==== ST-DEF-J ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Doom (Final Fantasy VIII)|Doom]]
  +
|Command
  +
|Inflicts Doom.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic
  +
|Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
|}
   
  +
===[[Gradual Petrify (status)|Petrifying]]===
==== Means of removal ====
 
 
==== Means of infliction ====
 
 
=== [[Gradual Petrify (status)|Slow Petrify]] ===
 
 
[[File:FFVIII Gradual Petrify Status Symbol.PNG|right]]
 
[[File:FFVIII Gradual Petrify Status Symbol.PNG|right]]
==== Visual ====
+
====Visual====
  +
The afflicted character has faint numbers above their head.
   
==== Effect ====
+
====Effect====
  +
Petrify is applied once the counter expires.
   
==== Duration ====
+
====Duration====
  +
The effect lasts approximately 13.3 seconds.
   
==== ST-ATK-J ====
+
====ST-DEF-J====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
  +
|style="text-align:center" |20%
  +
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
  +
|-
  +
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
  +
|style="text-align:center" |25%
  +
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
  +
|-
  +
!class="b" |[[Break (Final Fantasy VIII)|Break]]
  +
|style="text-align:center" |100%
  +
|Petrify, Petrifying
  +
|}
   
==== ST-DEF-J ====
+
====Means of removal====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
! Effect
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Soft|Soft]]
  +
|Item
  +
|Cures Petrify and Petrifying from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
  +
|Item
  +
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
  +
|Item
  +
|Cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from all party members.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
  +
|Magic
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Treatment]]
  +
|Command
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
  +
|Cures all status ailments from all party members.
  +
|}
   
==== Means of removal ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
! Effect
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
!class="b" |[[Bad Breath#Final Fantasy VIII|Bad Breath]]
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Petrifying as well as a myriad of other statuses to all enemies.
  +
|-
  +
|}
   
  +
===[[Confuse (status)|Confuse]]===
==== Means of infliction ====
 
 
=== [[Confuse (status)|Confuse]] ===
 
 
[[File:FFVIII Confuse Symbol.PNG|right]]
 
[[File:FFVIII Confuse Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The afflicted spins around uncontrollably.
 
The afflicted spins around uncontrollably.
   
==== Effect ====
+
====Effect====
The afflicted performs random actions against random targets. This makes the status especially hazardous to player characters, who may waste their good items if they have the [[Item]] stock equipped. Confused player characters don't summon, however.
+
The afflicted performs random actions against random targets. For the party, these actions include the [[Attack (command)|Attack]]/[[Mug]], [[Magic (command)|Magic]], and [[Item]] commands.
   
==== Duration ====
+
====Duration====
  +
The effect remains indefinitely.
   
==== ST-ATK-J ====
+
====ST-ATK-J====
  +
{|class="full-width article-table FFVIII"
The player can attack the Confuse effect to their weapon by junctioning Confuse spells to ST-ATK-J.
 
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Confuse (Final Fantasy VIII)|Confuse]]
  +
|style="text-align:center" |100%
  +
|Confuse
  +
|-
  +
|}
   
==== ST-DEF-J ====
+
====ST-DEF-J====
  +
{|class="full-width article-table FFVIII"
The player can become immune to Confuse by junctioning 100 Confuse spells to ST-DEF-J.
 
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Confuse (Final Fantasy VIII)|Confuse]]
  +
|style="text-align:center" |100%
  +
|Confuse
  +
|-
  +
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
  +
|style="text-align:center" |40%
  +
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
  +
|-
  +
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
  +
|style="text-align:center" |20%
  +
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
  +
|-
  +
!class="b" |[[Reflect (Final Fantasy VIII)|Reflect]]
  +
|style="text-align:center" |25%
  +
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
  +
|-
  +
|}
   
==== Means of removal ====
+
====Means of removal====
  +
{|class="full-width article-table FFVIII"
Hit by a physical attack, Esuna, Remedy or Treatment.
 
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Attack (command)|Attack]]
  +
|Command
  +
|Attacks a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
  +
|Item
  +
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
  +
|Item
  +
|Cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from all party members.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
  +
|Magic
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Treatment]]
  +
|Command
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
  +
|Cures all status ailments from all party members.
  +
|-
  +
!class="b" |[[#Death / Sudden Death|Death]]
  +
|Status
  +
|If a unit dies, Confuse will be removed.
  +
|-
  +
!class="b" |End of Battle
  +
|Game Element
  +
|Confuse is removed at the end of battle.
  +
|}
   
==== Means of infliction ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
The [[Confuse (Final Fantasy VIII)|Confuse]] spell, Malboro's Bad Breath or Doomtrain.
 
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Confuse (Final Fantasy VIII)|Confuse]]
  +
|Magic
  +
|Inflicts Confuse.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic, Enemy Attack
  +
|Inflicts Confuse as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
!class="b" |Ultrasonic Waves
  +
|Enemy Attack
  +
|Inflicts non-elemental damage as well as Confuse.
  +
|-
  +
|}
   
=== Drain ===
+
===Drain===
 
[[File:FFVIII Drain Symbol.PNG|right]]
 
[[File:FFVIII Drain Symbol.PNG|right]]
==== Visual ====
+
====Visual====
  +
The effect has no visual. When casting the spell, three red orbs are drawn from the target towards the caster.
   
==== Effect ====
+
====Effect====
  +
Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria.
   
==== Duration ====
+
====ST-ATK-J====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Drain (Final Fantasy VIII)|Drain]]
  +
|style="text-align:center" |100%
  +
|Drain
  +
|-
  +
|}
   
==== ST-ATK-J ====
+
====ST-DEF-J====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Spell
  +
!style="width:64px" |Rating
  +
!Status Effects
  +
|-
  +
!class="b" |[[Drain (Final Fantasy VIII)|Drain]]
  +
|style="text-align:center" |100%
  +
|Drain
  +
|-
  +
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
  +
|style="text-align:center" |40%
  +
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
  +
|-
  +
|}
   
==== ST-DEF-J ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Drain (Final Fantasy VIII)|Drain]]
  +
|Magic
  +
|Absorbs HP from the target. 26 Power.
  +
|-
  +
!class="b" |[[Vampire (ability)|Absorb]]
  +
|Command
  +
|Absorbs HP from the target. Ignores Shell and Reflect. 14 Power.
  +
|-
  +
|}
   
==== Means of removal ====
+
===[[Eject]]===
 
==== Means of infliction ====
 
 
=== [[Eject|Blow Away]] ===
 
 
[[File:FFVIII Blow Away.PNG|right]]
 
[[File:FFVIII Blow Away.PNG|right]]
==== Visual ====
+
====Visual====
The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.
+
The combatant is knocked, blown off, sliced in half or otherwise removed from the battle field.
   
==== Effect ====
+
====Effect====
 
Removes the affected character from battle.
 
Removes the affected character from battle.
   
  +
====Means of infliction====
Teaching Quistis the Degenerator blue magic and sending her into combat will allow plenty of quick kills, EXP and AP. This is often used as a method to grind in areas such as the Islands Closest to Heaven and Hell, where all foes are level 100 regardless of party's average level.
 
 
There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.
 
 
==== Means of infliction ====
 
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
|- class="a"
+
|-class="a"
!style="width:150px"|Game Element
+
!style="width:150px" |Game Element
!style="width:100px"|Type
+
!style="width:100px" |Type
 
!Effect
 
!Effect
 
|-
 
|-
!class="b"|[[Degenerator (ability)|Degenerator]]
+
!class="b" |[[Degenerator (ability)|Degenerator]]
 
|Blue Magic
 
|Blue Magic
 
|Ejects the target.
 
|Ejects the target.
 
|-
 
|-
!class="b"|[[Rapture (Final Fantasy VIII)|Rapture]]
+
!class="b" |[[Rapture (Final Fantasy VIII)|Rapture]]
 
|Slot
 
|Slot
 
|Ejects all targets.
 
|Ejects all targets.
 
|-
 
|-
!class="b"|[[Zantetsuken (ability)#Final Fantasy VIII|Zantetsuken]]
+
!class="b" |[[Zantetsuken (ability)#Final Fantasy VIII|Zantetsuken]]
  +
|GF Attack
|Summon
 
 
|When used by either [[Odin (Final Fantasy VIII)|Odin]] or [[Gilgamesh (Final Fantasy VIII)|Gilgamesh]] it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time [[Odin (Final Fantasy VIII boss)|while battling him]].
 
|When used by either [[Odin (Final Fantasy VIII)|Odin]] or [[Gilgamesh (Final Fantasy VIII)|Gilgamesh]] it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time [[Odin (Final Fantasy VIII boss)|while battling him]].
 
|-
 
|-
 
|}
 
|}
{{-}}
+
{{clear}}
   
=== [[Curse (status)|Curse]] ===
+
===[[Curse (status)|Curse]]===
 
[[File:FFVIII Curse Symbol.PNG|right]]
 
[[File:FFVIII Curse Symbol.PNG|right]]
==== Visual ====
+
====Visual====
 
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
 
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
   
==== Effect ====
+
====Effect====
A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.
+
A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it.
   
  +
====Duration====
The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.
 
  +
The effect lasts approximately 21.3 seconds.
   
==== Duration ====
+
====ST-DEF-J====
  +
{|class="full-width article-table FFVIII"
Remains until cured, removed after battle.
 
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Status Effects
  +
|-
  +
!class="b" |[[Esuna (Final Fantasy VIII)|Esuna]]
  +
|style="text-align:center" |20%
  +
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
  +
|-
  +
!class="b" |[[Holy (Final Fantasy VIII)|Holy]]
  +
|style="text-align:center" |40%
  +
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
  +
|-
  +
!class="b" |[[Pain (Final Fantasy VIII)|Pain]]
  +
|style="text-align:center" |100%
  +
|Poison, Darkness, Silence, Curse
  +
|-
  +
!class="b" |[[Aura (Final Fantasy VIII)|Aura]]
  +
|style="text-align:center" |100%
  +
|Curse
  +
|-
  +
|}
   
==== ST-DEF-J ====
+
====Means of removal====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
! Effect
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Holy Water|Holy Water]]
  +
|Item
  +
|Cures Zombie and Curse from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy|Remedy]]
  +
|Item
  +
|Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
  +
|Item
  +
|Cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a all party members.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
  +
|Magic
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Aura (Final Fantasy VIII)|Aura]]
  +
|Magic
  +
|Increases the chances of Limit Breaks appearing.
  +
|-
  +
!class="b" |[[Treatment]]
  +
|Command
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
  +
|Cures all status ailments from all party members.
  +
|-
  +
!class="b" |[[#Death / Sudden Death|Death]]
  +
|Status
  +
|If a unit dies, Curse will be removed.
  +
|-
  +
!class="b" |End of Battle
  +
|Game Element
  +
|Curse is removed after the end of battle.
  +
|-
  +
|}
   
==== Means of removal ====
+
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Final Fantasy VIII enemy abilities#Bad Breath|Bad Breath]]
  +
|Enemy Attack
  +
|Inflicts Curse as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Final Fantasy VIII enemy abilities#Maelstrom|Maelstrom]]
  +
|Enemy Attack
  +
|Halves party's HP and inflicts [[Curse (status)|Curse]] (62.5% of current HP when used by Ultimecia).
  +
|-
  +
|}
   
  +
===[[Break (status)#Final Fantasy VIII|Vit 0]]===
==== Means of infliction ====
 
  +
====Visual====
 
=== [[Break (status)#Final Fantasy VIII|Vitality 0]] ===
 
==== Visual ====
 
 
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
 
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
   
==== Effect ====
+
====Effect====
Units afflicted by Vitality 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.
+
Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks.
   
  +
====Duration====
Unlike most other status ailments, Vitality 0 does not appear in status junctions and thus cannot be neither protected against or attacked to physical attacks.
 
  +
The effect remains indefinitely.
   
==== Duration ====
+
====Means of removal====
  +
{|class="full-width article-table FFVIII"
Remains until the end of battle unless cured.
 
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
! Effect
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Remedy+|Remedy+]]
  +
|Item
  +
|Cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Elixir|Elixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a single target.
  +
|-
  +
!class="b" |[[Final Fantasy VIII items#Megalixir|Megalixir]]
  +
|Item
  +
|Restores full HP and cures all ailments from a all party members.
  +
|-
  +
!class="b" |[[Esuna (ability)#Final Fantasy VIII|Esuna]]
  +
|Magic
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Treatment]]
  +
|Command
  +
|Cures all status ailments from a single target.
  +
|-
  +
!class="b" |[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
  +
|Cures all status ailments from all party members.
  +
|-
  +
!class="b" |[[#Death / Sudden Death|Death]]
  +
|Status
  +
|If a unit dies, Vit 0 will be removed.
  +
|-
  +
!class="b" |End of Battle
  +
|Game Element
  +
|Vit 0 is removed after the end of battle.
  +
|-
  +
|}
   
  +
====Means of infliction====
=== [[Gravity (status)|Gravity]] ===
 
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Meltdown (Final Fantasy VIII)|Meltdown]]
  +
|Magic
  +
|Inflict non-elemental damage and Vit 0 to an enemy.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Acid|Acid]]
  +
|Blue Magic
  +
|Inflicts non-elemental damage as well as Vit 0 and other statuses based on Crisis Level to one enemy.
  +
|-
  +
!class="b" |[[Blue Magic (Final Fantasy VIII)#Bad Breath|Bad Breath]]
  +
|Blue Magic
  +
|Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
  +
|-
  +
!class="b" |[[Runaway Train]]
  +
|GF Attack
  +
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
  +
|-
  +
|}
   
=== [[The End (Final Fantasy VIII)|The End]] ===
+
===[[Gravity (ability)|Gravity]]===
==== Visual ====
+
====Effect====
  +
The target has a percentage of their HP removed.
The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.
 
   
  +
Most bosses are immune to Gravity attacks.
==== Effect ====
 
With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.
 
   
  +
====Means of infliction====
=== [[Aura (status)|Aura]] ===
 
  +
{|class="full-width article-table FFVIII"
==== Visual ====
 
  +
|-class="a"
The afflicted unit glows a yellow gold hue.
 
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[Demi (Final Fantasy VIII)|Demi]]
  +
|Magic
  +
|Deals damage equal to 1/4 of the target's current HP.
  +
|-
  +
!class="b" |[[Dark Messenger (Final Fantasy VIII)|Dark Messenger]]
  +
|GF Attack
  +
|Deals damage equal to all targets based on Diabolos's level.
  +
|-
  +
!class="b" |[[Micro Missiles (Final Fantasy VIII)|Micro Missiles]]
  +
|Blue Magic, Enemy Attack
  +
|Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. When used by enemy, halves target's HP (25% if target has [[Protect (status)|Protect]]).
  +
|-
  +
!class="b"|Oil Blast
  +
|Enemy Attack
  +
|Reduces HP by 62.5%. Counter when HP is below 1/3rd of Max HP. Never misses.
  +
|-
  +
!class="b"|Gastric Juice
  +
|Enemy Attack
  +
|Reduces HP by 50% when used by Gayla.
  +
|-
  +
!class="b"|Gravija
  +
|Enemy Attack
  +
|Reduces party's HP by 75%.
  +
|-
  +
!class="b"|Maelstrom
  +
|Enemy Attack
  +
|Halves party's HP and inflicts [[Curse (status)|Curse]] (62.5% of current HP when used by Ultimecia).
  +
|-
  +
|}
   
  +
===[[The End (Final Fantasy VIII)|The End]]===
==== Effect ====
 
  +
====Visual====
  +
The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending.
  +
  +
====Effect====
  +
All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored.
  +
  +
====Means of infliction====
  +
{|class="full-width article-table FFVIII"
  +
|-class="a"
  +
!style="width:150px" |Game Element
  +
!style="width:100px" |Type
  +
!Effect
  +
|-
  +
!class="b" |[[The End (Final Fantasy VIII)|The End]]
  +
|Slot
  +
|Instantly defeat all opponents.
  +
|-
  +
|}
  +
  +
===[[Aura (status)|Aura]]===
  +
====Visual====
  +
The afflicted unit glows a yellow-gold hue.
  +
  +
====Effect====
 
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
 
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
   
  +
====Duration====
=== [[Protect (status)|Protect]] ===
 
  +
The effect lasts approximately 6.6 seconds.
==== Effect ====
 
  +
  +
===[[Protect (status)|Protect]]===
  +
[[File:Protect status from FFVIII Remastered.png|thumb]]
  +
====Visual====
 
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
 
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
   
==== Effect ====
+
====Effect====
 
Targets under this effect have any Physical type damage afflicted to them reduced by half.
 
Targets under this effect have any Physical type damage afflicted to them reduced by half.
   
  +
====Duration====
=== [[Shell (status)|Shell]] ===
 
  +
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
==== Visual ====
 
  +
{{clear}}
  +
  +
===[[Shell (status)|Shell]]===
  +
====Visual====
 
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
 
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
   
==== Effect ====
+
====Effect====
 
Any Magic based damage afflicted to the target is reduced by half.
 
Any Magic based damage afflicted to the target is reduced by half.
   
  +
====Duration====
=== [[Haste (status)|Haste]] ===
 
  +
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
  +
  +
===[[Haste (status)|Haste]]===
 
[[File:FFVIII Haste Status Symbol.PNG|right]]
 
[[File:FFVIII Haste Status Symbol.PNG|right]]
 
====Visual====
 
====Visual====
Player characters' ATB gauge turns red when affected.
+
Player characters' ATB gauges turn red when afflicted.
   
 
====Effect====
 
====Effect====
Haste is a status that increases the unit's speed gained through [[Haste (Final Fantasy VIII)|the spell of the same name]], from the [[Mad Rush]] command ability, from the [[Auto-Haste]] support ability, and from Quistis's Limit Break Mighty Guard when the [[Crisis Level]] is anything above level 1. It lasts for 32 seconds, but also makes other buffs wear off faster.
+
Haste increases the rate that the ATB gauge fills by 50%. It also speeds up the effects and durations of other statuses. It is gained through [[Haste (Final Fantasy VIII)|the spell of the same name]], from the [[Mad Rush]] command ability, from the [[Auto-Haste]] support ability, and from Quistis's Limit Break Mighty Guard when the [[Crisis Level]] is anything above level 1.
  +
{{-}}
 
  +
====Duration====
  +
The effect lasts 32 seconds.
  +
{{clear}}
   
=== [[Reflect (status)|Reflect]] ===
+
===[[Reflect (status)|Reflect]]===
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
 
====Visual====
 
====Visual====
There is no visual change other than that a yellow shield appears to bounce the spell when the Reflected unit is targeted by magic.
+
There is no visual change aside from a yellow shield that appears whenever the status activates.
   
 
====Effect====
 
====Effect====
Reflect is achieved through the [[Reflect (Final Fantasy VIII)|spell of the same name]], summoning [[Carbuncle (Final Fantasy VIII)|Carbuncle]], and the support ability [[Auto-Reflect]]. It lasts for 32 seconds. It bounces single-target magic spells back to the caster.
+
Reflect is achieved through the [[Reflect (Final Fantasy VIII)|spell of the same name]], summoning [[Carbuncle (Final Fantasy VIII)|Carbuncle]], and the support ability [[Auto-Reflect]]. It bounces single-target magic spells back to the caster.
{{-}}
 
   
  +
====Duration====
=== [[Float (status)|Float]] ===
 
  +
The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.
  +
{{clear}}
  +
  +
===[[Float (status)|Float]]===
 
[[File:FFVIII Float Status Symbol.PNG|right]]
 
[[File:FFVIII Float Status Symbol.PNG|right]]
 
====Visual====
 
====Visual====
The Floated unit hovers in place slightly aboveground.
+
The Floated unit hovers in place slightly above the ground.
   
 
====Effect====
 
====Effect====
Float grants higher Evasion and protection against ground-based attacks and magic. When [[Minotaur (Final Fantasy VIII)|Minotaur]] and [[Sacred (Final Fantasy VIII)|Sacred]] are afflicted with Float their HP-regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.
+
Float grants full protection against ground-based attacks and magic. When [[Minotaur (Final Fantasy VIII)|Minotaur]] and [[Sacred (Final Fantasy VIII)|Sacred]] are afflicted with Float, their HP-regaining abilities are lost.
{{-}}
 
   
  +
====Duration====
=== [[Regen (status)|Regen]] ===
 
  +
The effect lasts approximately 11.73 seconds.
  +
{{clear}}
  +
  +
===[[Regen (status)|Regen]]===
 
[[File:FFVIII Regen Status Symbol.PNG|right]]
 
[[File:FFVIII Regen Status Symbol.PNG|right]]
 
====Visual====
 
====Visual====
A Regened unit has no visual change other than that green health-regeneration numbers pop over their head periodically.
+
A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads.
 
====Effect====
 
====Effect====
Regen is bestowed through the [[Regen (Final Fantasy VIII)|spell of the same name]] or through [[Quistis Trepe/Gameplay|Quistis's]] [[Blue Magic (Final Fantasy VIII)#Mighty Guard|Mighty Guard]]. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.
+
Regen is bestowed through the [[Regen (Final Fantasy VIII)|spell of the same name]] or through [[Quistis Trepe/Gameplay|Quistis's]] [[Blue Magic (Final Fantasy VIII)#Mighty Guard|Mighty Guard]]. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (1/60th of a second), resulting in the status restoring up to 80% max HP.
  +
{{-}}
 
  +
====Duration====
  +
The effect lasts approximately 21.3 seconds.
  +
{{clear}}
   
=== [[Dualcast|Double]] ===
+
===[[Dualcast|Double]]===
 
====Visual====
 
====Visual====
 
Being under Double status has no visual change to the character model.
 
Being under Double status has no visual change to the character model.
   
 
====Effect====
 
====Effect====
Double is a status gained from the [[Double (Final Fantasy VIII)|magic spell of same name]], and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Doubled unit can cast three spells per turn and the status it does not expire until the end of battle. The [[Expend]] support ability lets the player cast two spells at the cost of only one from the stock.
+
Double is a status gained from the [[Double (Final Fantasy VIII)|magic spell of same name]] and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Doubled unit can cast two spells per turn. The [[Expend]] support ability lets the player cast two spells at the cost of only one from the stock.
   
  +
====Duration====
=== [[Triple (ability)|Triple]]===
 
  +
The effect remains indefinitely.
  +
  +
===[[Triple (ability)|Triple]]===
 
====Visual====
 
====Visual====
 
Being under Triple status has no visual change to the character model.
 
Being under Triple status has no visual change to the character model.
   
 
====Effect====
 
====Effect====
Triple is a status gained from the [[Triple (Final Fantasy VIII)|magic spell of same name]], and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Doubled unit can cast three spells per turn and does not expire until the end of battle. The [[Expend]] support ability lets the player cast three spells at the cost of only one from the stock.
+
Triple is a status gained from the [[Triple (Final Fantasy VIII)|magic spell of same name]] and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The [[Expend]] support ability lets the player cast three spells at the cost of only one from the stock.
  +
  +
====Duration====
  +
The effect remains indefinitely.
   
=== [[Defend (ability)|Defend]] ===
+
===[[Defend (ability)|Defend]]===
 
[[File:FFVIII Irvine Defend.png|thumb]]
 
[[File:FFVIII Irvine Defend.png|thumb]]
 
====Visual====
 
====Visual====
Line 1,464: Line 2,082:
   
 
====Effect====
 
====Effect====
The Defend status is applied by the Defend command learned by [[Brothers]] and [[Cactuar (Final Fantasy VIII summon)|Cactuar]]. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will never be applied. Defend lasts until the character picks their next move.
+
The Defend status is applied by the Defend command learned by [[Brothers]] and [[Cactuar (Final Fantasy VIII summon)|Cactuar]]. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied.
{{-}}
 
   
  +
====Duration====
=== [[Angel Wing (Limit)|Angel Wing]] ===
 
  +
The effect remains until the character chooses another action.
  +
{{clear}}
  +
  +
===[[Angel Wing (Limit)|Angel Wing]]===
 
====Visual====
 
====Visual====
 
There is no visual change while in the status, as the [[angel|angel wings]] are only part of the initial animation.
 
There is no visual change while in the status, as the [[angel|angel wings]] are only part of the initial animation.
   
 
====Effect====
 
====Effect====
Angel Wing is a special status effect exclusive to [[Rinoa Heartilly/Gameplay|Rinoa]], obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status; players lose control of her until the [[Battle (term)|battle's]] end, or until she is defeated or petrified. If Rinoa is petrified/defeated, the Angel Wing status will be gone when she is revived/cured. During Angel Wing Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from [[Invincible Moon]]).
+
Angel Wing is a special status effect exclusive to [[Rinoa Heartilly/Gameplay|Rinoa]], obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions.
   
  +
During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from [[Invincible Moon]]).
When buffed by Angel Wing Rinoa rapidly and relentlessly casts random offensive magic from her stock without expending the spells. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative etc. spells for most junctions.
 
   
  +
====Duration====
=== [[Invincible (status)|Invincible]] ===
 
  +
The effect remains indefinitely.
  +
  +
===[[Invincible (status)|Invincible]]===
 
[[File:FFVIII Invincible Status.png|thumb]]
 
[[File:FFVIII Invincible Status.png|thumb]]
 
====Visual====
 
====Visual====
Line 1,482: Line 2,106:
   
 
====Effect====
 
====Effect====
Invincible makes the affected unit immune to all physical and magical attacks, as well as status change, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the [[Souleater|Darkside]] command. Invincibility is gained from [[Final Fantasy VIII items#Hero|Hero]] and [[Final Fantasy VIII items#Holy War|Holy War]] and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.
+
Invincible makes the affected unit immune to all damage aside from the [[Souleater|Darkside]] command. Any negative statuses will be removed upon application, and no other statuses can be applied. Invincibility is gained from using [[Final Fantasy VIII items#Hero|Hero]] and [[Final Fantasy VIII items#Holy War|Holy War]] items and Rinoa's Limit Break Invincible Moon.
  +
{{-}}
 
  +
====Duration====
  +
The effect lasts 24 seconds.
  +
{{clear}}
   
== Gallery ==
+
==Gallery==
 
<gallery>
 
<gallery>
 
FFVIII KO.png|Sudden Death.
 
FFVIII KO.png|Sudden Death.
Line 1,497: Line 2,124:
 
FFVIII Slow Status.png|Slow.
 
FFVIII Slow Status.png|Slow.
 
FFVIII Doom Status.png|Doom.
 
FFVIII Doom Status.png|Doom.
FFVIII Gradual Petrify.png|Slow Petrify.
+
FFVIII Gradual Petrify.png|Petrifying.
 
FFVIII Confusion.png|Confuse.
 
FFVIII Confusion.png|Confuse.
 
FFVIII Curse Status.png|Curse
 
FFVIII Curse Status.png|Curse
FFVIII Vit 0 Status.png|Vitality 0.
+
FFVIII Vit 0 Status.png|Vit 0.
 
Aura Status.png|Aura.
 
Aura Status.png|Aura.
 
FFVIII Shell Status.png|Shell.
 
FFVIII Shell Status.png|Shell.
 
FFVIII Haste Status.png|Haste.
 
FFVIII Haste Status.png|Haste.
 
FFVIII Float Status.png|Float.
 
FFVIII Float Status.png|Float.
</gallery>{{galleryincomplete|Protect}}
+
</gallery>{{Gallery incomplete|Protect}}
   
{{Status-stub}}
+
{{Status section}}
 
{{navbox statuses}}
 
{{navbox statuses}}
 
{{navbox FFVIII}}
 
{{navbox FFVIII}}

Revision as of 18:12, 17 March 2021

Template:Sideicon

FFVIII Status Screen 1

A list of statuses in the status screen in Final Fantasy VIII.

The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.

The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.

List of statuses

Death / Sudden Death

FFVIII Death Symbol

Visual

Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.

Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.

Effect

Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the party's death.

Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.

Guardian Forces will also die if they run out of HP.

Dead party members don't gain EXP from battles, but the GFs junctioned to them will. The levels of dead party members still affect enemy level calculation if they are in the active party.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Death 100% Death

ST-DEF-J

Spell Rating Status Effects
Life 20% Death
Full-life 40% Death
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Death 100% Death

Means of revival

Game Element Type Effect
Phoenix Down Item Revives a single fallen ally with 10% HP.
Mega-Phoenix Item Revives all fallen allies with 100% HP.
Phoenix Pinion Item Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
G-Returner Item Revives a Guardian Force.
Life Magic Revives a single fallen ally with 25% HP.
Full-life Magic Revives a single fallen ally with 100% HP.
Revive Command Revives a single fallen ally with 100% HP.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.

Means of infliction

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Destroy Enemy Attack Instantly kills a GF.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Bad Breath Blue Magic Inflicts Death as well as a myriad of other statuses to all enemies.
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Doom Status Once the countdown reaches zero, the afflicted dies.

Poison

FFVIII Poison Status Symbol

Visual

Afflicted unit has green bubbles above their head.

Effect

When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Bio 100% Poison
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Bio 100% Poison

Means of removal

Game Element Type Effect
Antidote Item Cures Poison from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Poison will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Darkness, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic, Enemy Attack Inflicts Poison as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Darkness.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Petrify

FFVIII Petrify Symbol

Visual

Target turns into gray stone and becomes immobilized.

Effect

Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified, it is a Game Over.

Damage and healing do not affect petrified units. When petrified, all other statuses are nullified.

When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Break 100% Petrify

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify and Petrifying from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Break Magic Inflicts Petrify.
Acid Blue Magic Inflicts non-elemental damage as well as Petrify and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Petrify as well as a myriad of other statuses to all enemies.
Blaster Enemy Attack Inflicts Petrify.
Petrify Stare Enemy Attack Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
Petrifying Status Once the countdown reaches zero, the afflicted petrifies.

Darkness

FFVIII Blind Symbol

Visual

The afflicted has a dark cloud over around head, shrouding their vision.

Effect

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger, making them unable to deal additional damage.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence, Curse

Means of removal

Game Element Type Effect
Eye Drops Item Cures Darkness from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Darkness will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Blind Magic Inflicts Darkness.
Pain Magic Inflicts Poison, Darkness, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Darkness and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic, Enemy Attack Inflicts Darkness as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
"Brrawghh!" Enemy Attack Inflicts non-elemental damage as well as Slow, Darkness, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Darkness.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Darkness to the party.
Stare Enemy Attack Inflicts Darkness, Confuse, Silence, and Poison.

Silence

FFVIII Silence Symbol

Visual

The afflicted has a speech bubble with "..." above their head.

Effect

Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Silence 100% Silence
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Pain 100% Poison, Darkness, Silence, Curse
Silence 100% Silence

Means of removal

Game Element Type Effect
Echo Screen Item Cures Silence from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Silence will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Pain Magic Inflicts Poison, Darkness, and Silence.
Silence Magic Inflicts Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Silence and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic, Enemy Attack Inflicts Silence as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
Silent Voice GF Attack Inflicts non-elemental damage and Silence.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Darkness, and Confuse.

Berserk

FFVIII Berserk Symbol

Visual

The afflicted turns red with steam rising out of their head.

Effect

The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.

Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.

Duration

The effect remains indefinitely.

ST-ATK-J

Spell Rating Status Effects
Berserk 100% Berserk

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Berserk 100% Berserk

Means of removal

Game Element Type Effect
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Berserk will be removed.
End of Battle Game Element Berserk is removed when the battle ends.

Means of infliction

Game Element Type Effect
Berserk Magic Casts Berserk on a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Bad Breath Blue Magic, Enemy Attack Inflicts Berserk as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Zombie

FFVIII Zombie Symbol

Visual

The afflicted turns green.

Effect

The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become halve damage from physical attacks.

Elixirs, Megalixirs, and Full Cure will completely reduce the HP of party members afflicted with Zombie, rather than prioritizing healing the status. Outside of battle, healing items and spells will have no effect.

The in-game Information menu erroneously states that Zombie increases attack power.

Duration

The effect remains indefinitely, even after battle.

ST-ATK-J

Spell Rating Status Effects
Zombie 100% Zombie

ST-DEF-J

Spell Rating Status Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Cottage Item Revives, fully heals, and cures all status ailments from all party members and Guardian Forces. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Death Status If a unit dies, Zombie will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Zombie Magic Inflicts Zombie.
Bad Breath Blue Magic Inflicts Zombie as well as a myriad of other statuses to all enemies.

Sleep

FFVIII Sleep Symbol

Visual

The afflicted unit leans over with Z's floating above their head.

Effect

Sleep temporarily prevents a character from acting. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.

While induced with Sleep, the effects and durations of other statuses are paused.

Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.

Duration

The effect lasts approximately 13.3 seconds.

ST-ATK-J

Spell Rating Status Effects
Sleep 100% Sleep

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Sleep 100% Sleep

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Sleep will be removed.
End of Battle Game Element Sleep is removed at the end of battle.

Means of infliction

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Bad Breath Blue Magic, Enemy Attack Inflicts Sleep as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

Slow

FFVIII Slow Symbol

Visual

The afflicted character moves slower. ATB bars are blue.

Effect

Slow halves the Speed of the afflicted character, and slows the effects and durations of other statuses.

Duration

The effect lasts approximately 6.6 seconds.

ST-ATK-J

Spell Rating Status Effects
Slow 100% Slow

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Slow 100% Slow

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent Haste.
Death Status If a unit dies, Slow will be removed.
End of Battle Game Element Slow is removed after the end of battle

Means of infliction

Game Element Type Effect
Slow Magic Inflicts Slow.
Bad Breath Blue Magic, Enemy Attack Inflicts Slow as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts non-elemental damage and Poison, Darkness, Silence, Sleep, or Slow.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Stop

FFVIII Stop Symbol

Visual

The afflicted character is stopped in place. The ATB bar is grayed out and does not move.

Effect

Targets under Stop are unable to act or avoid attacks. If the target was afflicted with any status effects prior to being stopped, their effects and durations are halted as well.

Duration

The effect lasts approximately 13.3 seconds.

ST-ATK-J

Spell Rating Status Effects
Stop 100% Stop

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Stop 100% Stop

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Slow Magic Slows the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies, Stop will be removed.
End of Battle Game Element Stop is removed after the end of battle.

Means of infliction

Game Element Type Effect
Stop Magic Inflicts Stop.
Bad Breath Blue Magic Inflicts Stop as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Doom

Visual

The afflicted character has red numbers above their head.

Effect

Instant Death is applied once the counter expires.

Duration

The effect lasts 16 seconds.

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Doom will be removed.
End of Battle Game Element Doom is removed after the end of battle.

Means of infliction

Game Element Type Effect
Doom Command Inflicts Doom.
Bad Breath Blue Magic Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Petrifying

FFVIII Gradual Petrify Status Symbol

Visual

The afflicted character has faint numbers above their head.

Effect

Petrify is applied once the counter expires.

Duration

The effect lasts approximately 13.3 seconds.

ST-DEF-J

Spell Rating Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify and Petrifying from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Bad Breath Blue Magic, Enemy Attack Inflicts Petrifying as well as a myriad of other statuses to all enemies.

Confuse

FFVIII Confuse Symbol

Visual

The afflicted spins around uncontrollably.

Effect

The afflicted performs random actions against random targets. For the party, these actions include the Attack/Mug, Magic, and Item commands.

Duration

The effect remains indefinitely.

ST-ATK-J

Spell Rating Status Effects
Confuse 100% Confuse

ST-DEF-J

Spell Rating Status Effects
Confuse 100% Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Confuse will be removed.
End of Battle Game Element Confuse is removed at the end of battle.

Means of infliction

Game Element Type Effect
Confuse Magic Inflicts Confuse.
Bad Breath Blue Magic, Enemy Attack Inflicts Confuse as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Ultrasonic Waves Enemy Attack Inflicts non-elemental damage as well as Confuse.

Drain

FFVIII Drain Symbol

Visual

The effect has no visual. When casting the spell, three red orbs are drawn from the target towards the caster.

Effect

Drain steals HP from the target and returns it to the caster, with the target's Drain resistance determining how much HP is restored. Both sides will take damage if one is undead or afflicted with Zombie, though it will function normally if both meet the criteria.

ST-ATK-J

Spell Rating Status Effects
Drain 100% Drain

ST-DEF-J

Spell Rating Status Effects
Drain 100% Drain
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain

Means of infliction

Game Element Type Effect
Drain Magic Absorbs HP from the target. 26 Power.
Absorb Command Absorbs HP from the target. Ignores Shell and Reflect. 14 Power.

Eject

FFVIII Blow Away

Visual

The combatant is knocked, blown off, sliced in half or otherwise removed from the battle field.

Effect

Removes the affected character from battle.

Means of infliction

Game Element Type Effect
Degenerator Blue Magic Ejects the target.
Rapture Slot Ejects all targets.
Zantetsuken GF Attack When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.


Curse

FFVIII Curse Symbol

Visual

The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.

Effect

A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it.

Duration

The effect lasts approximately 21.3 seconds.

ST-DEF-J

Game Element Type Status Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Curse, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Aura 100% Curse

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Aura Magic Increases the chances of Limit Breaks appearing.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Curse will be removed.
End of Battle Game Element Curse is removed after the end of battle.

Means of infliction

Game Element Type Effect
Bad Breath Enemy Attack Inflicts Curse as well as a myriad of other statuses to all enemies.
Maelstrom Enemy Attack Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia).

Vit 0

Visual

The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.

Effect

Units afflicted by Vit 0 have their Vitality and Spirit stats set to 0, rendering them extremely vulnerable to both physical and magical attacks.

Duration

The effect remains indefinitely.

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies, Vit 0 will be removed.
End of Battle Game Element Vit 0 is removed after the end of battle.

Means of infliction

Game Element Type Effect
Meltdown Magic Inflict non-elemental damage and Vit 0 to an enemy.
Acid Blue Magic Inflicts non-elemental damage as well as Vit 0 and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Vit 0 as well as a myriad of other statuses to all enemies.
Runaway Train GF Attack Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Gravity

Effect

The target has a percentage of their HP removed.

Most bosses are immune to Gravity attacks.

Means of infliction

Game Element Type Effect
Demi Magic Deals damage equal to 1/4 of the target's current HP.
Dark Messenger GF Attack Deals damage equal to all targets based on Diabolos's level.
Micro Missiles Blue Magic, Enemy Attack Deals damage equal to 50% Max HP at Crisis Level 1, 75% at Level 2, 87.5% at Level 3, and 93.75% at Level 4. When used by enemy, halves target's HP (25% if target has Protect).
Oil Blast Enemy Attack Reduces HP by 62.5%. Counter when HP is below 1/3rd of Max HP. Never misses.
Gastric Juice Enemy Attack Reduces HP by 50% when used by Gayla.
Gravija Enemy Attack Reduces party's HP by 75%.
Maelstrom Enemy Attack Halves party's HP and inflicts Curse (62.5% of current HP when used by Ultimecia).

The End

Visual

The effect places the target in a cinematic movie-esque montage that evokes a happily-ever-after-type ending.

Effect

All opponents, with the exception of Undead monsters, are instantly defeated; resistance to instant death is bypassed and ignored.

Means of infliction

Game Element Type Effect
The End Slot Instantly defeat all opponents.

Aura

Visual

The afflicted unit glows a yellow-gold hue.

Effect

The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.

Duration

The effect lasts approximately 6.6 seconds.

Protect

Protect status from FFVIII Remastered

Visual

When the target is struck by a Physical attack, a steep concave blue light shield manifests.

Effect

Targets under this effect have any Physical type damage afflicted to them reduced by half.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Shell

Visual

When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.

Effect

Any Magic based damage afflicted to the target is reduced by half.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Haste

FFVIII Haste Status Symbol

Visual

Player characters' ATB gauges turn red when afflicted.

Effect

Haste increases the rate that the ATB gauge fills by 50%. It also speeds up the effects and durations of other statuses. It is gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1.

Duration

The effect lasts 32 seconds.

Reflect

FFVIII Reflect Status Symbol

Visual

There is no visual change aside from a yellow shield that appears whenever the status activates.

Effect

Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It bounces single-target magic spells back to the caster.

Duration

The effect lasts 32 seconds. Upon wearing off, a message will be displayed at the top of the screen.

Float

FFVIII Float Status Symbol

Visual

The Floated unit hovers in place slightly above the ground.

Effect

Float grants full protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float, their HP-regaining abilities are lost.

Duration

The effect lasts approximately 11.73 seconds.

Regen

FFVIII Regen Status Symbol

Visual

A Regened unit has no visual change other than the green health-regeneration numbers that periodically pop over their heads.

Effect

Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (1/60th of a second), resulting in the status restoring up to 80% max HP.

Duration

The effect lasts approximately 21.3 seconds.

Double

Visual

Being under Double status has no visual change to the character model.

Effect

Double is a status gained from the magic spell of same name and from summoning Cerberus. A Doubled unit can cast two spells per turn. The Expend support ability lets the player cast two spells at the cost of only one from the stock.

Duration

The effect remains indefinitely.

Triple

Visual

Being under Triple status has no visual change to the character model.

Effect

Triple is a status gained from the magic spell of same name and from summoning Cerberus. A Tripled unit can cast three spells per turn and the status does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.

Duration

The effect remains indefinitely.

Defend

FFVIII Irvine Defend

Visual

Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).

Effect

The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status won't be applied.

Duration

The effect remains until the character chooses another action.

Angel Wing

Visual

There is no visual change while in the status, as the angel wings are only part of the initial animation.

Effect

Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status, where players lose control of her and she relentlessly casts random offensive magic from her stock without expending the spells whenever her turn comes. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative spells for most junctions.

During Angel Wing, Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).

Duration

The effect remains indefinitely.

Invincible

FFVIII Invincible Status

Visual

Affected units appear translucent.

Effect

Invincible makes the affected unit immune to all damage aside from the Darkside command. Any negative statuses will be removed upon application, and no other statuses can be applied. Invincibility is gained from using Hero and Holy War items and Rinoa's Limit Break Invincible Moon.

Duration

The effect lasts 24 seconds.

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