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{{DISPLAYTITLE:''Final Fantasy VIII'' statuses}}
 
{{DISPLAYTITLE:''Final Fantasy VIII'' statuses}}
 
 
[[File:FFVIII Status Screen 1.png|right|thumb|250px|A list of statuses in the status screen in ''Final Fantasy VIII''.]]
 
[[File:FFVIII Status Screen 1.png|right|thumb|250px|A list of statuses in the status screen in ''Final Fantasy VIII''.]]
{{See Also|Status effect}}
 
 
The following is a list of status effects in ''[[Final Fantasy VIII]]''. Status effects are applied by being hit by status [[Magic (Final Fantasy VIII)|spells]] and other abilities that inflict status effects. [[Final Fantasy VIII enemies|Enemies]] have various innate immunities, but player characters must use the [[junction system]] to be protected against negative statuses. The [[Add Status#Final Fantasy VIII|ST-ATK-J]] ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up [[#Confuse|confused]] and attacks the party. Some positive status effects can be permanently applied to player characters via [[Final Fantasy VIII support abilities|passive abilities]] learned by [[Guardian Force]]s.
 
The following is a list of status effects in ''[[Final Fantasy VIII]]''. Status effects are applied by being hit by status [[Magic (Final Fantasy VIII)|spells]] and other abilities that inflict status effects. [[Final Fantasy VIII enemies|Enemies]] have various innate immunities, but player characters must use the [[junction system]] to be protected against negative statuses. The [[Add Status#Final Fantasy VIII|ST-ATK-J]] ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up [[#Confuse|confused]] and attacks the party. Some positive status effects can be permanently applied to player characters via [[Final Fantasy VIII support abilities|passive abilities]] learned by [[Guardian Force]]s.
   
The number of status ailments on player characters is a determining factor in calculating their [[Crisis Level]], which affects the potency of [[Limit Break (Final Fantasy VIII)|Limit Breaks]]. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
+
The number of status ailments on player characters is a determining factor in calculating their [[Crisis Level]], which affects the potency of certain [[Limit Break (Final Fantasy VIII)|Limit Breaks]]. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party.
 
{{See Also|Status effect}}
{{TOClimit|2}}
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{{TOClimit|3}}
   
  +
== List of statuses ==
== [[Instant Death|Death / Sudden Death]] ==
+
=== [[Instant Death|Death / Sudden Death]] ===
 
[[File:FFVIII Death Symbol.PNG|right]]
 
[[File:FFVIII Death Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
Characters each have a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battle field after their death animation is finished.
+
Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.
   
 
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
 
Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.
   
=== Effect ===
+
==== Effect ====
Sudden death is when a character is instantly killed, whereas normal Death occurs when [[HP (stat)|HP]] reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a [[Game Over (term)|Game Over]]. There are no scripted battles which call for death to the heroes in ''Final Fantasy VIII'', so it is in the players' best interest to survive the best they can by replenishing their HP as needed.
+
Sudden death is when a character is instantly killed, whereas normal Death occurs when [[HP (stat)|HP]] reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a [[Game Over (term)|Game Over]]. There are no scripted battles which call for the death to the heroes.
   
Phoenix Downs and Life magic revive to fallen allies, but may cause instant death to [[undead]], including targets that have the [[#Zombie|Zombie]] status. On the flip side, utilizing Death spells or attacks against the undead may fully replenish their HP.
+
[[Final Fantasy VIII items#Phoenix Down|Phoenix Downs]] and [[Life (Final Fantasy VIII)|Life magic]] revive fallen allies, but may cause instant death to [[undead]], including targets that have the [[#Zombie|Zombie]] status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.
   
Guardian Forces can die if they run out of HP.
+
Guardian Forces die if they run out of HP.
   
Dead party members don't gain EXP from battles, but the GFs junctioned to them will.
+
Dead party members don't gain [[Experience Points|EXP]] from battles, but the GFs junctioned to them will. Dead party members' [[level]] still affects the enemies' level calculation if they are in the active [[party]].
   
=== Duration ===
+
==== Duration ====
 
Remains until cured.
 
Remains until cured.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|-class="a"
 
|-class="a"
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!status effects
 
!status effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Death|Death]]
+
!class="b"|[[Death (Final Fantasy VIII)|Death]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Death
 
|Death
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|-class="a"
 
|-class="a"
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!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Life|Life]]
+
!class="b"|[[Life (Final Fantasy VIII)|Life]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Death
 
|Death
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Full-Life|Full-Life]]
+
!class="b"|[[Full-life (Final Fantasy VIII)|Full-life]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death
 
|Death
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Holy|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Death|Death]]
+
!class="b"|[[Death (Final Fantasy VIII)|Death]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Death
 
|Death
 
|}
 
|}
   
=== Means of revival ===
+
==== Means of revival ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Revives all fallen allies with 100% HP. Also causes [[Fire (element)|Fire]] damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
 
|Revives all fallen allies with 100% HP. Also causes [[Fire (element)|Fire]] damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#Tent|Tent]]
+
!class="b"|[[Tent (Final Fantasy VIII)|Tent]]
 
|Item
 
|Item
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII items#G-Returner|G-Returner]]
+
!class="b"|[[G-Returner]]
 
|Item
 
|Item
 
|Revives a Guardian Force.
 
|Revives a Guardian Force.
 
|-
 
|-
!class="b"|[[Raise (Life 1)#Final Fantasy VIII|Life]]
+
!class="b"|[[Life (Final Fantasy VIII)|Life]]
 
|Magic
 
|Magic
 
|Revives a single fallen ally with 25% HP.
 
|Revives a single fallen ally with 25% HP.
 
|-
 
|-
!class="b"|[[Arise#Final Fantasy VIII|Full-Life]]
+
!class="b"|[[Full-life (Final Fantasy VIII)|Full-life]]
 
|Magic
 
|Magic
 
|Revives a single fallen ally with 100% HP.
 
|Revives a single fallen ally with 100% HP.
 
|-
 
|-
!class="b"|[[Revive (ability)|Revive]]
+
!class="b"|[[Revive (Final Fantasy VIII)|Revive]]
 
|Command
 
|Command
 
|Revives a single fallen ally with 100% HP.
 
|Revives a single fallen ally with 100% HP.
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|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|}
 
|}
   
== [[Poison (status)|Poison]] ==
+
=== [[Poison (status)|Poison]] ===
 
[[File:FFVIII Poison Status Symbol.PNG|right]]
 
[[File:FFVIII Poison Status Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
Afflicted unit has green bubbles above their head.
 
Afflicted unit has green bubbles above their head.
   
=== Effect ===
+
==== Effect ====
 
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb [[Poison (element)|Poison]] damage, they still take damage.
 
When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb [[Poison (element)|Poison]] damage, they still take damage.
   
=== Duration ===
+
==== Duration ====
 
Poison remains if not cured, even after battle.
 
Poison remains if not cured, even after battle.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!Status Attack Effects
 
!Status Attack Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Bio|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison
 
|Poison
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Darkness, Silence
 
|Poison, Darkness, Silence
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Holy|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Bio|Bio]]
+
!class="b"|[[Bio (Final Fantasy VIII)|Bio]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison
 
|Poison
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
|Slots
 
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
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|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|}
 
|}
   
== [[Petrify (status)|Petrify]] ==
+
=== [[Petrify (status)|Petrify]] ===
 
[[File:FFVIII Petrify Symbol.PNG|right]]
 
[[File:FFVIII Petrify Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
Character is turned into gray stone and becomes immobilized. Damage and healing do not affect petrified characters.
+
Target turns into gray stone and becomes immobilized. Damage and healing do not affect petrified units.
   
=== Effect ===
+
==== Effect ====
 
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the [[#Death / Sudden Death|Death]] status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns [[Experience Points|EXP]] based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain [[Ability Points|AP]] but not so much EXP.
 
Petrification flags the afflicted unit as defeated, and is thus essentially similar to the [[#Death / Sudden Death|Death]] status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns [[Experience Points|EXP]] based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain [[Ability Points|AP]] but not so much EXP.
   
=== Duration ===
+
==== Duration ====
 
The effect remains until cured, even after battle.
 
The effect remains until cured, even after battle.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!status effects
 
!status effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Break|Break]]
+
!class="b"|[[Break (Final Fantasy VIII)|Break]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Petrify
 
|Petrify
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Break|Break]]
+
!class="b"|[[Break (Final Fantasy VIII)|Break]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Petrify, Petrifying
 
|Petrify, Petrifying
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
|Slots
 
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|}
 
|}
   
== [[Blind (status)|Darkness]] ==
+
=== [[Blind (status)|Darkness]] ===
 
[[File:FFVIII Blind Symbol.PNG|right]]
 
[[File:FFVIII Blind Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted has a dark cloud over around head, shrouding their vision.
 
The afflicted has a dark cloud over around head, shrouding their vision.
   
=== Effect ===
+
==== Effect ====
 
Darkness reduces a character's [[Accuracy|Hit Rate]] by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]], although Darkness disables the [[Gunblade (weapon type)|gunblade's]] trigger making them unable to deal additional damage.
 
Darkness reduces a character's [[Accuracy|Hit Rate]] by 75%. Characters with base hit rate of 255% are unaffected, such as [[Squall Leonhart|Squall]] and [[Seifer Almasy|Seifer]], although Darkness disables the [[Gunblade (weapon type)|gunblade's]] trigger making them unable to deal additional damage.
   
=== Duration ===
+
==== Duration ====
 
Remains until cured, even after battle.
 
Remains until cured, even after battle.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!status effects
 
!status effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Blind|Blind]]
+
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Darkness
 
|Darkness
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Darkness, Silence
 
|Poison, Darkness, Silence
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!Protects Against
 
!Protects Against
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Blind|Blind]]
+
!class="b"|[[Blind (Final Fantasy VIII)|Blind]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Darkness
 
|Darkness
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
|Slots
 
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
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|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
 
|-
 
|-
!class="b"|[[Final Fantasy VIII enemy abilities#BWAARGGH!|"BWAARGGH!"]]
+
! class="b" |[["Brrawghh!"]]
 
|Enemy Attack
 
|Enemy Attack
 
|Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
 
|Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
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|}
 
|}
   
== [[Silence (status)|Silence]] ==
+
=== [[Silence (status)|Silence]] ===
 
[[File:FFVIII Silence Symbol.PNG|right]]
 
[[File:FFVIII Silence Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted has a speech bubble with "..." above their head.
 
The afflicted has a speech bubble with "..." above their head.
   
=== Effect ===
+
==== Effect ====
 
Silence disables the [[Magic (command)#Final Fantasy VIII|Magic]], [[Draw (Final Fantasy VIII)|Draw]] and [[Summon (command)#Final Fantasy VIII|GF]] commands. [[Rinoa Heartilly|Rinoa]] is immune to this status during her [[#Angel Wing|Angel Wing]] Limit Break.
 
Silence disables the [[Magic (command)#Final Fantasy VIII|Magic]], [[Draw (Final Fantasy VIII)|Draw]] and [[Summon (command)#Final Fantasy VIII|GF]] commands. [[Rinoa Heartilly|Rinoa]] is immune to this status during her [[#Angel Wing|Angel Wing]] Limit Break.
   
=== Duration ===
+
==== Duration ====
 
Remains until cured, even after battle.
 
Remains until cured, even after battle.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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!status effects
 
!status effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Silence|Silence]]
+
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Silence
 
|Silence
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Blind, Silence
 
|Poison, Blind, Silence
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 612: Line 611:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Pain|Pain]]
+
!class="b"|[[Pain (Final Fantasy VIII)|Pain]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Poison, Darkness, Silence, Curse
 
|Poison, Darkness, Silence, Curse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Silence|Silence]]
+
!class="b"|[[Silence (Final Fantasy VIII)|Silence]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Silence
 
|Silence
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 668: Line 667:
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
|Slots
 
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 681: Line 680:
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 725: Line 724:
 
|}
 
|}
   
== [[Berserk (status)|Berserk]] ==
+
=== [[Berserk (status)|Berserk]] ===
 
[[File:FFVIII Berserk Symbol.PNG|right]]
 
[[File:FFVIII Berserk Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted turns red with steam rising out of their head.
 
The afflicted turns red with steam rising out of their head.
   
=== Effect ===
+
==== Effect ====
 
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
 
The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.
   
 
Rinoa's [[#Angel Wing|Angel Wing]] Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
 
Rinoa's [[#Angel Wing|Angel Wing]] Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.
   
=== Duration ===
+
==== Duration ====
 
Remains until the end of battle unless cured.
 
Remains until the end of battle unless cured.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
N/A
 
N/A
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 748: Line 747:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Holy|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Berserk|Berserk]]
+
!class="b"|[[Berserk (Final Fantasy VIII)|Berserk]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Berserk
 
|Berserk
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 800: Line 799:
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
  +
|Slot
|Slots
 
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 813: Line 812:
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 837: Line 836:
 
|}
 
|}
   
== [[Zombie (status)|Zombie]] ==
+
=== [[Zombie (status)|Zombie]] ===
 
[[File:FFVIII Zombie Symbol.PNG|right]]
 
[[File:FFVIII Zombie Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted turns green.
 
The afflicted turns green.
   
=== Effect ===
+
==== Effect ====
 
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from [[Holy (element)|Holy]]-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
 
The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from [[Holy (element)|Holy]]-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.
   
=== Duration ===
+
==== Duration ====
 
Remains until the end of battle unless cured.
 
Remains until the end of battle unless cured.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 855: Line 854:
 
!Status Attack Effects
 
!Status Attack Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Zombie|Zombie]]
+
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Zombie
 
|Zombie
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 867: Line 866:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Holy|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Zombie|Zombie]]
+
!class="b"|[[Zombie (Final Fantasy VIII)|Zombie]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Zombie
 
|Zombie
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 915: Line 914:
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slots
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 928: Line 927:
 
|}
 
|}
   
== [[Sleep (status)|Sleep]] ==
+
=== [[Sleep (status)|Sleep]] ===
 
[[File:FFVIII Sleep Symbol.PNG|right]]
 
[[File:FFVIII Sleep Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted unit leans over with Z's floating above their head.
 
The afflicted unit leans over with Z's floating above their head.
   
=== Effect ===
+
==== Effect ====
 
Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
 
Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.
   
Line 940: Line 939:
 
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
 
Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 947: Line 946:
 
!Status Attack Effects
 
!Status Attack Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Sleep|Sleep]]
+
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Sleep
 
|Sleep
 
|}
 
|}
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 959: Line 958:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Holy|Holy]]
+
!class="b"|[[Holy (Final Fantasy VIII)|Holy]]
 
|style="text-align:center"|40%
 
|style="text-align:center"|40%
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Sleep|Sleep]]
+
!class="b"|[[Sleep (Final Fantasy VIII)|Sleep]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Sleep
 
|Sleep
 
|}
 
|}
   
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,011: Line 1,010:
 
|Cures all status ailments from a single target.
 
|Cures all status ailments from a single target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slots
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 1,024: Line 1,023:
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,049: Line 1,048:
 
|}
 
|}
   
== [[Slow (status)|Slow]] ==
+
=== [[Slow (status)|Slow]] ===
 
[[File:FFVIII Slow Symbol.PNG|right]]
 
[[File:FFVIII Slow Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted character moves slower. ATB bars are blue.
 
The afflicted character moves slower. ATB bars are blue.
   
=== Effect ===
+
==== Effect ====
 
Halves the Speed of the afflicted character.
 
Halves the Speed of the afflicted character.
   
=== Duration ===
+
==== Duration ====
 
Does not expire unless cured.
 
Does not expire unless cured.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,067: Line 1,066:
 
!Status Attack Effects
 
!Status Attack Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Slow|Slow]]
+
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Slow
 
|Slow
 
|}
 
|}
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,078: Line 1,077:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Slow|Slow]]
+
!class="b"|[[Slow (Final Fantasy VIII)|Slow]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Slow
 
|Slow
 
|}
 
|}
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,125: Line 1,124:
 
|Casts Berserk, Protect and Haste on the entire party.
 
|Casts Berserk, Protect and Haste on the entire party.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slots
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 1,143: Line 1,142:
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Stop (status)|Stop]] ==
+
=== [[Stop (status)|Stop]] ===
 
[[File:FFVIII Stop Symbol.PNG|right]]
 
[[File:FFVIII Stop Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The afflicted character is stopped in place. ATB bar is grayed out and does not move.
 
The afflicted character is stopped in place. ATB bar is grayed out and does not move.
   
=== Effect ===
+
==== Effect ====
 
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.
 
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.
   
=== Duration ===
+
==== Duration ====
 
Expires after 13.3 seconds or when cured.
 
Expires after 13.3 seconds or when cured.
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,163: Line 1,162:
 
!Status Attack Effects
 
!Status Attack Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Stop|Stop]]
+
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Stop
 
|Stop
 
|}
 
|}
=== ST-DEF-J ===
+
==== ST-DEF-J ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,174: Line 1,173:
 
!Status Defense Effects
 
!Status Defense Effects
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Esuna|Esuna]]
+
!class="b"|[[Esuna (Final Fantasy VIII)|Esuna]]
 
|style="text-align:center"|20%
 
|style="text-align:center"|20%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Reflect|Reflect]]
+
!class="b"|[[Reflect (Final Fantasy VIII)|Reflect]]
 
|style="text-align:center"|25%
 
|style="text-align:center"|25%
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
 
|-
 
|-
!class="b"|[[Magic (Final Fantasy VIII)#Stop|Stop]]
+
!class="b"|[[Stop (Final Fantasy VIII)|Stop]]
 
|style="text-align:center"|100%
 
|style="text-align:center"|100%
 
|Stop
 
|Stop
 
|}
 
|}
=== Means of removal ===
+
==== Means of removal ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
Line 1,225: Line 1,224:
 
|Casts Berserk, Protect and Haste on the entire party.
 
|Casts Berserk, Protect and Haste on the entire party.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Full-Cure|Full-Cure]]
+
!class="b"|[[Full-cure (Final Fantasy VIII)|Full-cure]]
|Slots
+
|Slot
 
|Cures all status ailments from all party members.
 
|Cures all status ailments from all party members.
 
|-
 
|-
Line 1,243: Line 1,242:
 
|}
 
|}
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Doom (status)|Doom]] ==
+
=== [[Doom (status)|Doom]] ===
=== Visual ===
+
==== Visual ====
 
The afflicted character has red numbers above their head.
 
The afflicted character has red numbers above their head.
   
=== Effect ===
+
==== Effect ====
  +
Instant Death applied as counter expires.
   
=== Duration ===
+
==== Duration ====
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
   
=== Means of removal ===
+
==== Means of removal ====
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Gradual Petrify (status)|Slow Petrify]] ==
+
=== [[Gradual Petrify (status)|Slow Petrify]] ===
 
[[File:FFVIII Gradual Petrify Status Symbol.PNG|right]]
 
[[File:FFVIII Gradual Petrify Status Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
   
=== Effect ===
+
==== Effect ====
   
=== Duration ===
+
==== Duration ====
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
   
=== Means of removal ===
+
==== Means of removal ====
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Confuse (status)|Confuse]] ==
+
=== [[Confuse (status)|Confuse]] ===
 
[[File:FFVIII Confuse Symbol.PNG|right]]
 
[[File:FFVIII Confuse Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
  +
The afflicted spins around uncontrollably.
   
=== Effect ===
+
==== Effect ====
  +
The afflicted performs random actions against random targets. This makes the status especially hazardous to player characters, who may waste their good items if they have the [[Item]] stock equipped. Confused player characters don't summon, however.
   
=== Duration ===
+
==== Duration ====
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
  +
The player can attack the Confuse effect to their weapon by junctioning Confuse spells to ST-ATK-J.
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
  +
The player can become immune to Confuse by junctioning 100 Confuse spells to ST-DEF-J.
   
=== Means of removal ===
+
==== Means of removal ====
  +
Hit by a physical attack, Esuna, Remedy or Treatment.
   
=== Means of infliction ===
+
==== Means of infliction ====
  +
The [[Confuse (Final Fantasy VIII)|Confuse]] spell, Malboro's Bad Breath or Doomtrain.
   
== Drain ==
+
=== Drain ===
 
[[File:FFVIII Drain Symbol.PNG|right]]
 
[[File:FFVIII Drain Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
   
=== Effect ===
+
==== Effect ====
   
=== Duration ===
+
==== Duration ====
   
=== ST-ATK-J ===
+
==== ST-ATK-J ====
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
   
=== Means of removal ===
+
==== Means of removal ====
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Eject|Blow Away]] ==
+
=== [[Eject|Blow Away]] ===
 
[[File:FFVIII Blow Away.PNG|right]]
 
[[File:FFVIII Blow Away.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.
 
The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.
   
=== Effect ===
+
==== Effect ====
 
Removes the affected character from battle.
 
Removes the affected character from battle.
   
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There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.
 
There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.
   
=== Means of infliction ===
+
==== Means of infliction ====
 
{|class="full-width article-table FFVIII"
 
{|class="full-width article-table FFVIII"
 
|- class="a"
 
|- class="a"
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|Ejects the target.
 
|Ejects the target.
 
|-
 
|-
!class="b"|[[Slots (ability type)#Rapture|Rapture]]
+
!class="b"|[[Rapture (Final Fantasy VIII)|Rapture]]
  +
|Slot
|Limit Break
 
 
|Ejects all targets.
 
|Ejects all targets.
 
|-
 
|-
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{{-}}
 
{{-}}
   
== [[Curse (status)|Curse]] ==
+
=== [[Curse (status)|Curse]] ===
 
[[File:FFVIII Curse Symbol.PNG|right]]
 
[[File:FFVIII Curse Symbol.PNG|right]]
=== Visual ===
+
==== Visual ====
 
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
 
The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.
   
=== Effect ===
+
==== Effect ====
 
A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.
 
A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.
   
 
The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.
 
The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.
   
=== Duration ===
+
==== Duration ====
 
Remains until cured, removed after battle.
 
Remains until cured, removed after battle.
   
=== ST-DEF-J ===
+
==== ST-DEF-J ====
   
=== Means of removal ===
+
==== Means of removal ====
   
=== Means of infliction ===
+
==== Means of infliction ====
   
== [[Break (status)#Final Fantasy VIII|Vitality 0]] ==
+
=== [[Break (status)#Final Fantasy VIII|Vit 0]] ===
=== Visual ===
+
==== Visual ====
 
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
 
The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.
   
=== Effect ===
+
==== Effect ====
Units afflicted by Vitality 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.
+
Units afflicted by Vit 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.
   
  +
Unlike most other status ailments, Vit 0 does not appear in status junctions and thus cannot be neither protected against or attacked to physical attacks.
=== Duration ===
 
  +
 
==== Duration ====
 
Remains until the end of battle unless cured.
 
Remains until the end of battle unless cured.
   
== [[Gravity (status)|Gravity]] ==
+
=== [[Gravity (status)|Gravity]] ===
   
== [[The End (ability)|The End]] ==
+
=== [[The End (Final Fantasy VIII)|The End]] ===
=== Visual ===
+
==== Visual ====
 
The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.
 
The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.
   
=== Effect ===
+
==== Effect ====
 
With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.
 
With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.
   
== [[Aura (status)|Aura]] ==
+
=== [[Aura (status)|Aura]] ===
=== Visual ===
+
==== Visual ====
 
The afflicted unit glows a yellow gold hue.
 
The afflicted unit glows a yellow gold hue.
   
=== Effect ===
+
==== Effect ====
 
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
 
The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.
   
== [[Protect (status)|Protect]] ==
+
=== [[Protect (status)|Protect]] ===
  +
[[File:Protect status from FFVIII Remastered.png|thumb]]
=== Effect ===
+
==== Effect ====
 
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
 
When the target is struck by a Physical attack, a steep concave blue light shield manifests.
   
=== Effect ===
+
==== Effect ====
 
Targets under this effect have any Physical type damage afflicted to them reduced by half.
 
Targets under this effect have any Physical type damage afflicted to them reduced by half.
  +
{{-}}
   
== [[Shell (status)|Shell]] ==
+
=== [[Shell (status)|Shell]] ===
=== Visual ===
+
==== Visual ====
 
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
 
When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.
   
=== Effect ===
+
==== Effect ====
 
Any Magic based damage afflicted to the target is reduced by half.
 
Any Magic based damage afflicted to the target is reduced by half.
   
== [[Haste (status)|Haste]] ==
+
=== [[Haste (status)|Haste]] ===
 
[[File:FFVIII Haste Status Symbol.PNG|right]]
 
[[File:FFVIII Haste Status Symbol.PNG|right]]
  +
====Visual====
  +
Player characters' ATB gauge turns red when affected.
  +
  +
====Effect====
  +
Haste is a status that increases the unit's speed gained through [[Haste (Final Fantasy VIII)|the spell of the same name]], from the [[Mad Rush]] command ability, from the [[Auto-Haste]] support ability, and from Quistis's Limit Break Mighty Guard when the [[Crisis Level]] is anything above level 1. It lasts for 32 seconds, but also makes other buffs wear off faster.
 
{{-}}
 
{{-}}
   
== [[Reflect (status)|Reflect]] ==
+
=== [[Reflect (status)|Reflect]] ===
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
  +
====Visual====
  +
There is no visual change other than that a yellow shield appears to bounce the spell when the Reflected unit is targeted by magic.
  +
  +
====Effect====
  +
Reflect is achieved through the [[Reflect (Final Fantasy VIII)|spell of the same name]], summoning [[Carbuncle (Final Fantasy VIII)|Carbuncle]], and the support ability [[Auto-Reflect]]. It lasts for 32 seconds. It bounces single-target magic spells back to the caster.
 
{{-}}
 
{{-}}
   
== [[Float (status)|Float]] ==
+
=== [[Float (status)|Float]] ===
 
[[File:FFVIII Float Status Symbol.PNG|right]]
 
[[File:FFVIII Float Status Symbol.PNG|right]]
  +
====Visual====
  +
The Floated unit hovers in place slightly aboveground.
  +
  +
====Effect====
  +
Float grants higher Evasion and protection against ground-based attacks and magic. When [[Minotaur (Final Fantasy VIII)|Minotaur]] and [[Sacred (Final Fantasy VIII)|Sacred]] are afflicted with Float their HP-regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.
 
{{-}}
 
{{-}}
   
== [[Regen (status)|Regen]] ==
+
=== [[Regen (status)|Regen]] ===
 
[[File:FFVIII Regen Status Symbol.PNG|right]]
 
[[File:FFVIII Regen Status Symbol.PNG|right]]
  +
====Visual====
  +
A Regened unit has no visual change other than that green health-regeneration numbers pop over their head periodically.
  +
====Effect====
  +
Regen is bestowed through the [[Regen (Final Fantasy VIII)|spell of the same name]] or through [[Quistis Trepe/Gameplay|Quistis's]] [[Blue Magic (Final Fantasy VIII)#Mighty Guard|Mighty Guard]]. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.
 
{{-}}
 
{{-}}
   
== [[Dualcast|Double]] ==
+
=== [[Dualcast|Double]] ===
  +
====Visual====
  +
Being under Double status has no visual change to the character model.
   
  +
====Effect====
== [[Dualcast|Triple]] ==
 
  +
Double is a status gained from the [[Double (Final Fantasy VIII)|magic spell of same name]], and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Doubled unit can cast three spells per turn and the status it does not expire until the end of battle. The [[Expend]] support ability lets the player cast two spells at the cost of only one from the stock.
   
== [[Defend (ability)|Defend]] ==
+
=== [[Triple (ability)|Triple]]===
  +
====Visual====
  +
Being under Triple status has no visual change to the character model.
   
  +
====Effect====
== [[Angel Wing (Limit)|Angel Wing]] ==
 
  +
Triple is a status gained from the [[Triple (Final Fantasy VIII)|magic spell of same name]], and from summoning [[Cerberus (Final Fantasy VIII)|Cerberus]]. A Doubled unit can cast three spells per turn and does not expire until the end of battle. The [[Expend]] support ability lets the player cast three spells at the cost of only one from the stock.
   
== [[Invincible (status)|Invincible]] ==
+
=== [[Defend (ability)|Defend]] ===
  +
[[File:FFVIII Irvine Defend.png|thumb]]
  +
====Visual====
  +
Each playable character raises their weapon in front of their body when they are defending (same pose as when they use [[Draw (Final Fantasy VIII)|Draw]]).
  +
  +
====Effect====
  +
The Defend status is applied by the Defend command learned by [[Brothers]] and [[Cactuar (Final Fantasy VIII summon)|Cactuar]]. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will never be applied. Defend lasts until the character picks their next move.
  +
{{-}}
  +
 
=== [[Angel Wing (Limit)|Angel Wing]] ===
  +
====Visual====
  +
There is no visual change while in the status, as the [[angel|angel wings]] are only part of the initial animation.
  +
  +
====Effect====
  +
Angel Wing is a special status effect exclusive to [[Rinoa Heartilly/Gameplay|Rinoa]], obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status; players lose control of her until the [[Battle (term)|battle's]] end, or until she is defeated or petrified. If Rinoa is petrified/defeated, the Angel Wing status will be gone when she is revived/cured. During Angel Wing Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from [[Invincible Moon]]).
  +
  +
When buffed by Angel Wing Rinoa rapidly and relentlessly casts random offensive magic from her stock without expending the spells. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative etc. spells for most junctions.
  +
 
=== [[Invincible (status)|Invincible]] ===
  +
[[File:FFVIII Invincible Status.png|thumb]]
  +
====Visual====
  +
Affected units appear translucent.
  +
  +
====Effect====
  +
Invincible makes the affected unit immune to all physical and magical attacks, as well as status change, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the [[Souleater|Darkside]] command. Invincibility is gained from [[Final Fantasy VIII items#Hero|Hero]] and [[Final Fantasy VIII items#Holy War|Holy War]] and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.
  +
{{-}}
   
 
== Gallery ==
 
== Gallery ==
Line 1,443: Line 1,503:
 
FFVIII Confusion.png|Confuse.
 
FFVIII Confusion.png|Confuse.
 
FFVIII Curse Status.png|Curse
 
FFVIII Curse Status.png|Curse
FFVIII Vit 0 Status.png|Vitality 0.
+
FFVIII Vit 0 Status.png|Vit 0.
 
Aura Status.png|Aura.
 
Aura Status.png|Aura.
 
FFVIII Shell Status.png|Shell.
 
FFVIII Shell Status.png|Shell.
 
FFVIII Haste Status.png|Haste.
 
FFVIII Haste Status.png|Haste.
 
FFVIII Float Status.png|Float.
 
FFVIII Float Status.png|Float.
FFVIII Invincible Status.png|Invincible.
 
 
</gallery>{{galleryincomplete|Protect}}
 
</gallery>{{galleryincomplete|Protect}}
   
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{{navbox statuses}}
 
{{navbox statuses}}
 
{{navbox FFVIII}}
 
{{navbox FFVIII}}
 
[[Category:Status effects in Final Fantasy VIII]]
 
[[Category:Final Fantasy VIII]]
 
 
[[Category:Status effect lists]]
 
[[Category:Status effect lists]]

Revision as of 15:34, 11 December 2019

Template:Sideicon

FFVIII Status Screen 1

A list of statuses in the status screen in Final Fantasy VIII.

The following is a list of status effects in Final Fantasy VIII. Status effects are applied by being hit by status spells and other abilities that inflict status effects. Enemies have various innate immunities, but player characters must use the junction system to be protected against negative statuses. The ST-ATK-J ability lets players add negative status effects to normal attacks. This can be detrimental if an ally winds up confused and attacks the party. Some positive status effects can be permanently applied to player characters via passive abilities learned by Guardian Forces.

The number of status ailments on player characters is a determining factor in calculating their Crisis Level, which affects the potency of certain Limit Breaks. Certain Limit Breaks can be used to inflict negative statuses to enemies, while others apply beneficial statuses to the party. Template:See Also Template:TOClimit

List of statuses

Death / Sudden Death

FFVIII Death Symbol

Visual

Each player character has a brief and unique death animation. When allies are KO, they lay on the ground until revived and their ATB bar is emptied. Enemies fade out and are removed from the battlefield after their death animation is finished.

Enemies struck by Sudden Death will skip their normal death animation and simply fade out red after being struck.

Effect

Sudden death is when a character is instantly killed, whereas normal Death occurs when HP reaches 0. When all enemies are dead, it is considered a Battle Victory. When the entire party is dead, it is a Game Over. There are no scripted battles which call for the death to the heroes.

Phoenix Downs and Life magic revive fallen allies, but may cause instant death to undead, including targets that have the Zombie status. On the flip side, using Death spells or attacks against the undead may fully replenish their HP.

Guardian Forces die if they run out of HP.

Dead party members don't gain EXP from battles, but the GFs junctioned to them will. Dead party members' level still affects the enemies' level calculation if they are in the active party.

Duration

Remains until cured.

ST-ATK-J

Spell Rating status effects
Death 100% Death

ST-DEF-J

Spell Rating Status Defense Effects
Life 20% Death
Full-life 40% Death
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Death 100% Death

Means of revival

Game Element Type Effect
Phoenix Down Item Revives a single fallen ally with 10% HP.
Mega-Phoenix Item Revives all fallen allies with 100% HP.
Phoenix Pinion Item Revives all fallen allies with 100% HP. Also causes Fire damage to all enemies. After initial use, the Phoenix may randomly return in future battles when all party members are dead.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
G-Returner Item Revives a Guardian Force.
Life Magic Revives a single fallen ally with 25% HP.
Full-life Magic Revives a single fallen ally with 100% HP.
Revive Command Revives a single fallen ally with 100% HP.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the party.

Means of infliction

Game Element Type Effect
Death Magic Inflicts Death.
Death Stone Item Casts Death.
Destroy Enemy Attack Instantly kills a GF.
Iai Blow Enemy Attack Inflicts Death and physical damage.
Lv? Death Blue Magic Inflicts Death on all enemies whose levels are a multiple of X. X is broken down into the following:
  • Crisis Lv 1: LV4 Death
  • Crisis Lv 2: LV3 Death
  • Crisis Lv 3: LV2 Death
  • Crisis Lv 4: LV1 Death
Lv5 Death Enemy Attack Inflicts Death on party members whose levels are a multiple of 5.
Doom Status Once the countdown reaches zero, the afflicted dies.

Poison

FFVIII Poison Status Symbol

Visual

Afflicted unit has green bubbles above their head.

Effect

When an afflicted combatant takes an action, they take damage equal to 5 to 7% of their maximum HP. The damage is non-elemental, thus even if the player junctions the afflicted to absorb Poison damage, they still take damage.

Duration

Poison remains if not cured, even after battle.

ST-ATK-J

Spell Rating Status Attack Effects
Bio 100% Poison
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Pain 100% Poison, Darkness, Silence, Curse
Bio 100% Poison

Means of removal

Game Element Type Effect
Antidote Item Cures Poison from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Poison will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Bio Magic Inflicts Poison-elemental damage as well as Poison.
Pain Magic Inflicts Poison, Blind, and Silence.
Acid Blue Magic Inflicts non-elemental damage as well as Poison and other statuses based on Crisis Level to one enemy.
Bad Breath Blue Magic Inflicts Poison as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Gastric Juice Enemy Attack Inflicts non-elemental damage as well as Poison.
Needle Enemy Attack Inflicts minor non-elemental damage and Poison.
Poison Gas Enemy Attack Inflicts Poison-elemental damage as well as Poison and Confuse.
Bite Enemy Attack Inflicts physical damage and Poison to one enemy.
Poison Mist Enemy Attack Inflicts Poison-elemental damage as well as Poison.
Stare Enemy Attack Inflicts Poison, Confuse, Silence, and Blind.
Tentacle Whip Enemy Attack Inflicts non-elemental damage as well as Poison.

Petrify

FFVIII Petrify Symbol

Visual

Target turns into gray stone and becomes immobilized. Damage and healing do not affect petrified units.

Effect

Petrification flags the afflicted unit as defeated, and is thus essentially similar to the Death status. If all player characters become petrified it is a Game Over. When an enemy is petrified in battle, the player earns EXP based on the HP damage done prior to petrification. Petrify can be a useful asset to low level sessions where one might still want to gain AP but not so much EXP.

Duration

The effect remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Break 100% Petrify

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Break 100% Petrify, Petrifying

Means of removal

Game Element Type Effect
Soft Item Cures Petrify from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.

Means of infliction

Game Element Type Effect
Break Magic Inflicts Petrify.
Bad Breath Blue Magic Inflicts Petrify as well as multiple abnormal statuses to all enemies.
Blaster Enemy Attack Inflicts Petrify.
Petrify Stare Enemy Attack Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks).
Slow Petrify Status Once the countdown reaches zero, the afflicted petrifies.

Darkness

FFVIII Blind Symbol

Visual

The afflicted has a dark cloud over around head, shrouding their vision.

Effect

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer, although Darkness disables the gunblade's trigger making them unable to deal additional damage.

Duration

Remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence

ST-DEF-J

Spell Rating Protects Against
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Curse, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Stop, Slow, Confuse
Blind 100% Darkness
Pain 100% Poison, Darkness, Silence, Curse

Means of removal

Game Element Type Effect
Eye Drops Item Cures Darkness from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Darkness will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Blind Magic Cause Darkness.
Pain Magic Cause Poison, Darkness, and Silence.
Bad Breath Blue Magic Status change to all enemies.
Inflicts Blind as well as a myriad of other statuses to all enemies.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
"Brrawghh!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

Silence

FFVIII Silence Symbol

Visual

The afflicted has a speech bubble with "..." above their head.

Effect

Silence disables the Magic, Draw and GF commands. Rinoa is immune to this status during her Angel Wing Limit Break.

Duration

Remains until cured, even after battle.

ST-ATK-J

Spell Rating status effects
Silence 100% Silence
Pain 100% Poison, Blind, Silence

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Pain 100% Poison, Darkness, Silence, Curse
Silence 100% Silence

Means of removal

Game Element Type Effect
Echo Screen Item Cures Silence from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Silence will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Means of infliction

Game Element Type Effect
Pain Magic Inflicts Poison, Blind, and Silence.
Silence Magic Inflicts Silence.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Dark Shot Shot Inflicts Poison, Blind, Silence, Sleep or Slow.
Silent Voice Summon Inflicts non-elemental damage and Silence.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.
Disease Breath Enemy Attack Inflicts non-elemental damage and Silence.
Melting Bubble Enemy Attack Inflicts non-elemental damage as well as Silence.
Stare Enemy Attack Inflicts Silence, Poison, Blind, and Confuse.

Berserk

FFVIII Berserk Symbol

Visual

The afflicted turns red with steam rising out of their head.

Effect

The Berserk status raises physical attack damage by 50%, but the afflicted does nothing but attack random foes until the state is removed.

Rinoa's Angel Wing Limit Break is similar but with magic spells instead of attacks. She is immune to Berserk when in Angel Wing as well.

Duration

Remains until the end of battle unless cured.

ST-ATK-J

N/A

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Berserk 100% Berserk

Means of removal

Game Element Type Effect
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Berserk will be removed.
End of Battle Game Element Berserk is removed when the battle ends.

Means of infliction

Game Element Type Effect
Berserk Magic Casts Berserk on a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Bad Breath Blue Magic Inflicts Silence, Sleep, Berserk, Confuse, Slow, Slow Petrify, Blind, and Poison.
Runaway Train Summon Inflicts Poison-elemental damage as well as Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0 to all enemies.

Zombie

FFVIII Zombie Symbol

Visual

The afflicted turns green.

Effect

The afflicted receives damage from curative items and magic, and is instantly killed by Life magic and items. Targets under this status gain innate immunity to Instant Death and Doom, take double damage from Holy-elemental attacks, and become resistant to physical attacks, halving the damage. Draining HP from a Zombie unit damages the drainer, unless both the caster and the target are undead/Zombie.

Duration

Remains until the end of battle unless cured.

ST-ATK-J

Spell Rating Status Attack Effects
Zombie 100% Zombie

ST-DEF-J

Spell Rating Status Defense Effects
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Zombie 100% Zombie

Means of removal

Game Element Type Effect
Holy Water Item Cures Zombie and Curse from a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Tent Item Revives, fully heals, and cures all status ailments from all party members. Can only be used on the field at a save point or on the world map.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Zombie will be removed.
Sleeping Game Element Sleeping at a hotel/Squall's dorm room/Zell's room in Balamb or using Owl's Tears in Timber fully recovers the current party.

Sleep

FFVIII Sleep Symbol

Visual

The afflicted unit leans over with Z's floating above their head.

Effect

Sleep temporarily prevents a character from acting, lasting for approximately 13 seconds. Regardless, the character's Evasion is not reduced, so it is possible they may avoid attacks while sleeping.

While induced with Sleep the Protect, Shell and Regen statuses do not expire. Whereas Protect and Shell still provide physical and magical defense, respectively, Regen and Poison remain dormant until the character is reawaken.

Some bosses and enemies, especially in the earlier portions of the game, are vulnerable to Sleep. By using this status effect with ST-ATK-J, players may exploit this weakness by utilizing magic spells on the inflicted, taking little to no damage throughout the whole battle.

ST-ATK-J

Spell Rating Status Attack Effects
Sleep 100% Sleep

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Holy 40% Death, Poison, Berserk, Zombie, Sleep, Curse, Confuse, Drain
Sleep 100% Sleep

Means of removal

Game Element Type Effect
Attack Command Attacks a single target.
Remedy Item Cures all ailments apart from Slow, Stop, Vit 0 and Doom from a single target.
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Treatment Command Cures all status ailments from a single target.
Full-cure Slot Cures all status ailments from all party members.
Death Status If a unit dies Sleep will be removed.
End of Battle Game Element Sleep is removed at the end of battle.

Means of infliction

Game Element Type Effect
Sleep Magic Inflicts Sleep.
Gas Enemy Attack Inflicts non-elemental damage as well as Sleep.
Hypnotize Enemy Attack Inflicts Sleep.
Sleeping Gas Enemy Attack Inflicts Sleep.

Slow

FFVIII Slow Symbol

Visual

The afflicted character moves slower. ATB bars are blue.

Effect

Halves the Speed of the afflicted character.

Duration

Does not expire unless cured.

ST-ATK-J

Spell Rating Status Attack Effects
Slow 100% Slow

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Slow 100% Slow

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies Slow will be removed.
End of Battle Game Element Slow is removed after the end of battle

Means of infliction

Stop

FFVIII Stop Symbol

Visual

The afflicted character is stopped in place. ATB bar is grayed out and does not move.

Effect

Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid attacks. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well; spells like Poison and Regen won't damage or heal, and effects like Protect won't wear off.

Duration

Expires after 13.3 seconds or when cured.

ST-ATK-J

Spell Rating Status Attack Effects
Stop 100% Stop

ST-DEF-J

Spell Rating Status Defense Effects
Esuna 20% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Reflect 25% Poison, Petrify, Petrifying, Darkness, Silence, Berserk, Sleep, Slow, Stop, Confuse
Stop 100% Stop

Means of removal

Game Element Type Effect
Remedy+ Item Cures all ailments from a single target.
Elixir Item Restores full HP and cures all ailments from a single target.
Megalixir Item Restores full HP and cures all ailments from a all party members.
Esuna Magic Cures all status ailments from a single target.
Haste Magic Increases the speed of a single target.
Slow Magic Slows the speed of a single target.
Treatment Command Cures all status ailments from a single target.
Mad Rush Command Casts Berserk, Protect and Haste on the entire party.
Full-cure Slot Cures all status ailments from all party members.
Auto Haste Ability Character has permanent haste.
Death Status If a unit dies Stop will be removed.
End of Battle Game Element Stop is removed after the end of battle.

Means of infliction

Doom

Visual

The afflicted character has red numbers above their head.

Effect

Instant Death applied as counter expires.

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Slow Petrify

FFVIII Gradual Petrify Status Symbol

Visual

Effect

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Confuse

FFVIII Confuse Symbol

Visual

The afflicted spins around uncontrollably.

Effect

The afflicted performs random actions against random targets. This makes the status especially hazardous to player characters, who may waste their good items if they have the Item stock equipped. Confused player characters don't summon, however.

Duration

ST-ATK-J

The player can attack the Confuse effect to their weapon by junctioning Confuse spells to ST-ATK-J.

ST-DEF-J

The player can become immune to Confuse by junctioning 100 Confuse spells to ST-DEF-J.

Means of removal

Hit by a physical attack, Esuna, Remedy or Treatment.

Means of infliction

The Confuse spell, Malboro's Bad Breath or Doomtrain.

Drain

FFVIII Drain Symbol

Visual

Effect

Duration

ST-ATK-J

ST-DEF-J

Means of removal

Means of infliction

Blow Away

FFVIII Blow Away

Visual

The combatant is knocked, blown off, sliced in half of or otherwise removed from the battle field.

Effect

Removes the affected character from battle.

Teaching Quistis the Degenerator blue magic and sending her into combat will allow plenty of quick kills, EXP and AP. This is often used as a method to grind in areas such as the Islands Closest to Heaven and Hell, where all foes are level 100 regardless of party's average level.

There is no curative items or spells, nor is there any ST-ATK or ST-DEF junctions related to this effect.

Means of infliction

Game Element Type Effect
Degenerator Blue Magic Ejects the target.
Rapture Slot Ejects all targets.
Zantetsuken Summon When used by either Odin or Gilgamesh it inflicts eject to all targets (although the attack looks like a death attack, immunity to eject determines the outcome rather than death immunity). Odin can use it against the player party if the player runs out of time while battling him.


Curse

FFVIII Curse Symbol

Visual

The character is slightly darker, similar to the Darkness effect but without the smoke. The dark hue alternates as if in the manner of glowing.

Effect

A cursed character is unable to use their limit break. However, if the limit break command was selected before the hero was inflicted, they will still use it.

The player's party has no means of inflicting curse, since most enemies don't use Limit Breaks.

Duration

Remains until cured, removed after battle.

ST-DEF-J

Means of removal

Means of infliction

Vit 0

Visual

The target is discolored in a violet hue, as if to signify they are suffering from deteriorating effects or are maligned to a vulnerable state.

Effect

Units afflicted by Vit 0 have their Vitality and Spirit stat set to 0, placing them at an extremely dangerous vulnerable position where attacks have full effect without the factor of defense.

Unlike most other status ailments, Vit 0 does not appear in status junctions and thus cannot be neither protected against or attacked to physical attacks.

Duration

Remains until the end of battle unless cured.

Gravity

The End

Visual

The effect places the target in a cinematic movie-esque montage that evokes a happily ever after type ending; upon the end of the sequence, the target is instantly defeated akin to the manner of Blow Away and Death, either never seen again in regards of monsters, or are subdued or subject to their destruction in regards to bosses.

Effect

With the exception of Undead monsters, any opponent, including bosses, are instantly defeated; resistance to instant death is bypassed and ignored. Enemies cannot afflict this effect, being player only accessible.

Aura

Visual

The afflicted unit glows a yellow gold hue.

Effect

The Crisis Level of an afflicted unit greatly escalates, allowing either the player to easily access Limit Breaks, or for opponents and monsters to access higher level attacks akin to that manner.

Protect

Protect status from FFVIII Remastered

Effect

When the target is struck by a Physical attack, a steep concave blue light shield manifests.

Effect

Targets under this effect have any Physical type damage afflicted to them reduced by half.

Shell

Visual

When the target is struck by a Magical attack, a wide spherical magenta light barrier manifests.

Effect

Any Magic based damage afflicted to the target is reduced by half.

Haste

FFVIII Haste Status Symbol

Visual

Player characters' ATB gauge turns red when affected.

Effect

Haste is a status that increases the unit's speed gained through the spell of the same name, from the Mad Rush command ability, from the Auto-Haste support ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. It lasts for 32 seconds, but also makes other buffs wear off faster.

Reflect

FFVIII Reflect Status Symbol

Visual

There is no visual change other than that a yellow shield appears to bounce the spell when the Reflected unit is targeted by magic.

Effect

Reflect is achieved through the spell of the same name, summoning Carbuncle, and the support ability Auto-Reflect. It lasts for 32 seconds. It bounces single-target magic spells back to the caster.

Float

FFVIII Float Status Symbol

Visual

The Floated unit hovers in place slightly aboveground.

Effect

Float grants higher Evasion and protection against ground-based attacks and magic. When Minotaur and Sacred are afflicted with Float their HP-regaining abilities are lost. Float lasts for around 11.73 seconds, and makes the target weak against Wind-elemental attacks.

Regen

FFVIII Regen Status Symbol

Visual

A Regened unit has no visual change other than that green health-regeneration numbers pop over their head periodically.

Effect

Regen is bestowed through the spell of the same name or through Quistis's Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.

Double

Visual

Being under Double status has no visual change to the character model.

Effect

Double is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and the status it does not expire until the end of battle. The Expend support ability lets the player cast two spells at the cost of only one from the stock.

Triple

Visual

Being under Triple status has no visual change to the character model.

Effect

Triple is a status gained from the magic spell of same name, and from summoning Cerberus. A Doubled unit can cast three spells per turn and does not expire until the end of battle. The Expend support ability lets the player cast three spells at the cost of only one from the stock.

Defend

FFVIII Irvine Defend

Visual

Each playable character raises their weapon in front of their body when they are defending (same pose as when they use Draw).

Effect

The Defend status is applied by the Defend command learned by Brothers and Cactuar. It makes the user immune to physical attacks and halves magical damage. If the user is attacked by a physical attack that would inflict a status effect, the status will never be applied. Defend lasts until the character picks their next move.

Angel Wing

Visual

There is no visual change while in the status, as the angel wings are only part of the initial animation.

Effect

Angel Wing is a special status effect exclusive to Rinoa, obtained from her second Limit Break command as part of the story. Activating Angel Wing will have Rinoa enter a "Magic-Berserk" status; players lose control of her until the battle's end, or until she is defeated or petrified. If Rinoa is petrified/defeated, the Angel Wing status will be gone when she is revived/cured. During Angel Wing Rinoa is immune to Berserk, Confuse, and Silence. Since Angel Wing works by granting a status effect, it will not work when Rinoa is Invincible (e.g. from Invincible Moon).

When buffed by Angel Wing Rinoa rapidly and relentlessly casts random offensive magic from her stock without expending the spells. Each casting is five times stronger than normal. A way to optimize for Angel Wing is to have Meteor as her only offensive spell, and use curative etc. spells for most junctions.

Invincible

FFVIII Invincible Status

Visual

Affected units appear translucent.

Effect

Invincible makes the affected unit immune to all physical and magical attacks, as well as status change, though curative spells and items still work, and targets under the status still lose HP from Poison and from using the Darkside command. Invincibility is gained from Hero and Holy War and Rinoa's Limit Break Invincible Moon. The status lasts for 24 seconds.

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