Final Fantasy Wiki
mNo edit summary
m (align)
Line 6: Line 6:
 
The demo was Square's first foray into realtime 3D graphics, and many assumed it was a precursor to a new ''[[Final Fantasy (Series)|Final Fantasy]]'' title for the Nintendo 64 video game console, which also utilized SGI hardware. Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of [[Full Motion Video|full motion video]] sequences for ''[[Final Fantasy VII]]'' and subsequent games for the [[PlayStation]].
 
The demo was Square's first foray into realtime 3D graphics, and many assumed it was a precursor to a new ''[[Final Fantasy (Series)|Final Fantasy]]'' title for the Nintendo 64 video game console, which also utilized SGI hardware. Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of [[Full Motion Video|full motion video]] sequences for ''[[Final Fantasy VII]]'' and subsequent games for the [[PlayStation]].
   
{{Video|class=FFVIa|size=300|title=Demo|e-FnmYwg-FU}}
+
{{Video|class=FFVIa|size=300|title=Demo|e-FnmYwg-FU|align=right}}
 
The demo itself features [[Terra Branford]] (with blonde hair, fighting with a short sword), [[Locke Cole]] (with darker hair, fighting with a whip) and [[Shadow (Final Fantasy VI)|Shadow]] (fighting barehanded) in a series of battles. The game is controlled largely through mouse cursor movements. For example, moving the cursor in the shape of a star would [[Summon (Command)|summon]] a dragon ([[Bahamut]]) to attack.
 
The demo itself features [[Terra Branford]] (with blonde hair, fighting with a short sword), [[Locke Cole]] (with darker hair, fighting with a whip) and [[Shadow (Final Fantasy VI)|Shadow]] (fighting barehanded) in a series of battles. The game is controlled largely through mouse cursor movements. For example, moving the cursor in the shape of a star would [[Summon (Command)|summon]] a dragon ([[Bahamut]]) to attack.
 
{{-}}
 
{{-}}

Revision as of 14:23, 8 August 2013

Template:Sideicon

FfVI-tech demo

Terra, Shadow and Locke in Final Fantasy SGI demo.

In August of '95, one of the US's largest CG conventions, SIGGRAPH, was held in Los Angeles. At that time we were not sure what the next generation RPG game should look like, so as an experiment we created a CG based, game like, interactive demo to be presented at the show. It focused on battle scenes that were 100% real time and polygon based.

Hironobu Sakaguchi, Interview on PlayStation Underground #2 demo disc

Final Fantasy VI: The Interactive CG Game, also known as the Final Fantasy SGI demo, was a short demonstration produced by Square using characters and settings from Final Fantasy VI. Produced using new Silicon Graphics, Inc. (SGI) Onyx and Indy2 workstations acquired by Square. 3D models were made in Alias|Poweranimator and Animated in Softimage|3d.

The demo was Square's first foray into realtime 3D graphics, and many assumed it was a precursor to a new Final Fantasy title for the Nintendo 64 video game console, which also utilized SGI hardware. Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation.


Demo

The demo itself features Terra Branford (with blonde hair, fighting with a short sword), Locke Cole (with darker hair, fighting with a whip) and Shadow (fighting barehanded) in a series of battles. The game is controlled largely through mouse cursor movements. For example, moving the cursor in the shape of a star would summon a dragon (Bahamut) to attack.

Gallery

Template:Gallery

See also

Template:FFVI Template:Demos