Final Fantasy V: Original Sound Version is the complete soundtrack of Final Fantasy V. Because the game was not released outside of Japan until the PlayStation version was produced, the soundtrack was virtually unknown in the music industry until the release of Final Fantasy V Anthology.
During production, Final Fantasy V was originally designed to include more than a hundred different themes. Nobuo Uematsu felt the number would make the album unpurchasable for the children in the audience, as it would require a two-disc release, and cut down the track list to 50 tunes. The soundtrack was nevertheless released as a two-disc set.
Reception for the soundtrack was lukewarm, with some critics stating the album did not live up to the Final Fantasy IV soundtrack. Despite this, some of its themes became popular among the Final Fantasy community, such as "Clash on the Big Bridge" and "Dear Friends".
Track list Edit
Note: English titles are taken from the music player included in Final Fantasy V Advance.
Disc 1 Edit
- "Main Theme of Final Fantasy V" (ファイナルファンタジーV メインテーマ, Fainaru Fantajī Faibu Mein Tēma?) - 2:37
- Played in the SNES opening sequence.
- "Opening Theme" (オープニング, Ōpuningu?) - 4:30
- Played during the game introduction.
- "Four Hearts" (4つの心, Yottsu no Kokoro?) - 1:44
- "Hurry! Hurry!!" (急げ!急げ!!, Isoge! Isoge!!?) - 0:44
- Played during tight situations, such as the escape from Karnak Castle.
- "Lenna's Theme" (レナのテーマ, Rena no Tēma?) - 1:58
- Played during defining moments regarding Lenna Charlotte Tycoon.
- "Dungeon" (ダンジョン, Danjon?) - 2:31
- "Battle 1" (バトル1, Batoru 1?) - 1:14
- Played during random encounters.
- "Victory Fanfare" (勝利のファンファーレ, Shōri no Fanfāre?) - 0:44
- Played whenever the player wins a battle.
- "Requiem" (レクイエム, Rekuiemu?) - 0:28
- Plays whenever the player loses a battle.
- "Pirates Ahoy" (おれたちゃ海賊, Oretacha Kaizoku?) - 2:07
- Played when the party reaches the Pirate Base.
- "Town theme" (街のテーマ, Machi no Tēma?) - 2:19
- Played while the party visits some towns, such as Tule.
- "Good Night" (おやすみなさい, Oyasuminasai?) - 0:07
- Played when the party rests at an inn.
- "Sealed Away" (封印されしもの, Fūinsareshi Mono?) - 1:48
- "Cursed Lands" (呪いの地, Noroi no Chi?) - 1:55
- "Deception" (幻惑されて, Genwakusarete?) - 1:18
- Played when the party encounters Siren.
- "Harvest" (ハーヴェスト, Hāvesuto?) - 1:46
- "To the North Mountain" (銀嶺を行く, Ginrei o Iku?) - 1:57
- "Close Call" (危機一髪!, Kiki Ippatsu!?) - 1:22
- Played during tight situations when an antagonist is present.
- "Battle 2" (バトル2, Batoru 2?) - 2:30
- Played during generic boss battles.
- "Spreading Grand Wings" (大いなる翼を広げ, Ōinaru Tsubasa o Hiroge?) - 1:49
- Played when the party rides the wind drake.
- "Royal Palace" (王家の宮殿, Ōke no Kyūden?) - 1:40
- Played whenever the party visits a castle in Bartz's world.
- "Fire Ship" (火力船, Karyokusen?) - 1:40
- Played when the party enters the Fire-Powered Ship.
- "Run!" (脱線!, Dassen!?) - 0:51
- Played when the party retreats from the exploding Ronka Ruins.
- "Sorrows of Parting" (離愁, Rishū?) - 2:37
- "Library of Ancients" (古代図書館, Kodai Toshokan?) - 2:36
- Played when the party explores the Library of the Ancients.
- "Reminiscence" (回想, Kaisō?) - 1:37
- "Musica Machina" (ムジカ・マキーナ, Mujika Makīna?) - 1:49
- "The Day Will Come" (いつの日かきっと, Itsu no Hi ka Kitto?) - 1:53
- Played at various touching moments, such as when Galuf Halm Baldesion reunites with Krile Mayer Baldesion.
- "What?" (ん?, N??) - 0:54
- Played during comical moments.
- "Mambo de Chocobo" (マンボ・デ・チョコボ, Manbo de Chokobo?) - 1:12
- Played when the party rides the black chocobo.
- "Home, Sweet Home" (はるかなる故郷, Haruka Naru Furusato?) - 2:42
- Played when the party visits Lix.
- "Music Box" (想い出のオルゴール, Omoide no Orugōru?) - 1:50
- "The Airship" (飛空艇, Tokūtei?) - 2:03
- Played when the player rides the airship.
- "The Evil Lord Exdeath" (覇王エクスデス, Haō Ekusudesu?) - 2:24
- Played during any cutscenes involving Exdeath.
Disc 2 Edit
- "Exdeath's Castle" (エクスデスの城, Ekusudesu no Shiro?) - 2:23
- "The Dawn Warriors" (暁の戦士, Akatsuki no Senshi?) - 2:16
- "Clash on the Big Bridge" (ビッグブリッヂの死闘, Biggu Burijji no Shitō?) - 2:29
- Played in all battles against Gilgamesh, bar the first one.
- "Unknown Lands" (未知なる大地, Michi Naru Daichi?) - 2:24
- Overworld theme of Galuf's World.
- "Moogles' Theme" (モーグリのテーマ, Mōguri no Tēma?) - 1:29
- Played when the party visits the Moogle Village.
- "The Castle of Dawn" (暁の城, Akatsuki no Shiro?) - 2:04
- "Beyond the Deep Blue Sea" (深い碧の果てに, Fukai Heki no Hate ni?) - 1:46
- Overworld underwater theme.
- "Legend of the Deep Forest" (大森林の伝説, Dai Shinrin no Densetsu?) - 2:37
- Played when the party visits the Great Forest of Moore.
- "Tycoon Waltz" (タイクーン円舞曲ヘ長調, Taikūn Embukyoku e Chōchō?) - 2:16
- Played during the ball at Castle Tycoon.
- "Boko's Theme" (ボコのテーマ, Boko no Tēma?) - 1:14
- Played whenever the party rides Boko.
- "A New World" (新しき世界, Atarashiki Sekai?) - 2:15
- Overworld theme of the Merged World.
- "Sealed Book" (封印の書, Fūin no Sho?) - 1:49
- "Slumber of Ancient Earth" (古き土の眠り, Furuki Tsuchi no Nemuri?) - 2:29
- "Prelude to the Void" (虚空への前奏曲, Kokū e no Zensōkyoku?) - 3:57
- Played when the party walks through the Interdimensional Rift.
- "In Search of Light" (光を求めて, Hikari o Motomete?) - 1:40
- Played during the last floor of the Interdimensional Rift.
- "The Decisive Battle" (決戦, Kessen?) - 4:26
- Played during any battle against Exdeath and the bosses in the Sealed Temple.
- "The Final Battle" (最後の闘い, Saigo no Tatakai?) - 4:04
- "The Silent Beyond" (静寂の彼方, Seijaku no Kanata?) - 5:42
- Played during the ending scene.
- "Dear Friends" (親愛なる友へ, Shin'ai Naru Tomo e?) - 4:02
- Played during the ending scene.
- "Final Fantasy" (ファイナルファンタジー, Fainaru Fantajī?) - 3:33
- "Ending Theme" (エンドタイトル, Endo Taitoru?) - 8:16
- Played during the credit roll.
- "The Prelude" (プレリュード, Pureryūdo?) - 1:46
- Played after the credit roll and in the Final Fantasy V Advance main menu.
- "Fanfare 1" (ファンファーレ1, Fanfāre 1?) - 0:08
- Played when the party obtains a key item.
- "Fanfare 2" (ファンファーレ2, Fanfāre 2?) - 0:12
- "I'm a Dancer" (あたしは踊り子, Atashi wa Odoriko?) - 0:16
- Plays when Bartz approaches any group of Dancers for a "private dance". It is a remix of Bizet's "Carmen".
- "Piano Lesson 1" (ピアノのおけいこ1, Piano no Okeiko 1?) - 0:12
- Plays during the first time Bartz plays a new piano.
- "Piano Lesson 2" (ピアノのおけいこ2, Piano no Okeiko 2?) - 0:13
- Plays during the second time Bartz plays a new piano.
- "Piano Lesson 3" (ピアノのおけいこ3, Piano no Okeiko 3?) - 0:13
- Plays during the third time Bartz plays a new piano.
- "Piano Lesson 4" (ピアノのおけいこ4, Piano no Okeiko 4?) - 0:27
- Plays during the fourth time Bartz plays a new piano.
- "Piano Lesson 5" (ピアノのおけいこ5, Piano no Okeiko 5?) - 0:08
- Plays during the fifth time Bartz plays a new piano. The tune played is Schubert's "Marche Militaire No. 1".
- "Piano Lesson 6" (ピアノのおけいこ6, Piano no Okeiko 6?) - 0:09
- Plays during the sixth time Bartz plays a new piano. The tune played is Stephen Foster's "Beautiful Dreamer".
- "Piano Lesson 7" (ピアノのおけいこ7, Piano no Okeiko 7?) - 0:08
- Plays during the seventh time Bartz plays a new piano. The tune played is Mozart's "Rondo Alla Turca".
- "Piano Lesson 8" (ピアノのおけいこ8, Piano no Okeiko 8?) - 0:13
- Plays when Bartz plays a new piano the last time before acquiring mastership. The tune played is Debussy's "Arabesque No. 1".
Liner notes (translated from the original Japanese)Edit
The liner notes in the soundtrack include a message from composer Nobuo Uematsu and a transcript of a dialogue between Uematsu and the series' illustrator Yoshitaka Amano.
Message from Nobuo Uematsu Edit
Dawn... In the light of day, the tower of the Dragon rises up, as the thick mist disappears into the turning blue sky. Tycoon castle reveals its shape. This, in fact, is the original introduction scene to Final Fantasy V.
It was last winter when Mr. Sakaguchi gave me this 150-page thick scenery. Since then, New Year's had passed, snow had melted, turning into rivers, and spring came and went. While fireworks boomed up in the summer sky, the crickets' chirp had faded when fall came about. And now, the deadline is up. For the FFV team members, everything seemed like a wind blowing from another world. As we brought out a masterpiece to the world from that octopus-shaped, sushi-packed torture room, we asked ourselves, "Can we really fight 24 hours?" And the answer was, "We will fight 8,760 hours!! Huff, huff, huff, huff."
"Whew! How about some tea?"
"Huff, huff, oh, thanks."
Thus, this was one of the many situations in making the game. My first job is to read the scenes carefully. Everything starts here, reading everyday, again and again, until I've memorized it.
Hmm, okay. Hmm, oh, I get it. Yes. Oh yes, hmmm.
NO! I was sleeping!!?
Afterwards, I start listing songs that are needed for the game. This is the toughest part. Counting my memos, I find that more than 100 songs are required. Noooo!! I'll have to reduce it to 50, and that is this album. I wanted to put it all on a single CD, because kids don't have much money, but... Forgive me! The quality is much better than FF4's now. Oh, speaking of quality, Mr. Akao again programmed the music for me. Say something, Akao.
Uematsu: Akao? Hey, say something. Oh, wait. There's no space left.
Akao: (sob). That's okay I'm just a little.
Uematsu: Hey, don't cry, Akao. Here. Wipe your tears, and let's go get something to eat. I'll treat. Um. How about some natto rice?
Dialogue between Uematsu and Amano, September 21, 1992 Edit
AMANO: It's interesting how children like my kids, who don't seem to be interested in music at all, like to go to musical concerts based on video games.
AMANO: And they're listening to game music, even while studying. That's why they acquire a sense of melody. Knowing melody is an important thing. Knowing a melody will eventually lead them into orchestra, pulling them into orchestra, and pulling them into a wider variety of music.
UEMATSU: Kids who are not interested in music may like a certain song in a game, and may eventually begin to like the music itself.
AMANO: Yes, and when devices such as the Famicom put graphics, sound, and text into one, everything seems to be like a scene from a movie. It's like the chocobo theme, for example, where the image of a chocobo comes into your head immediately.
UEMATSU: Don't you think it will nice if, like, kids in elementary school now would group up as college students and talk about Final Fantasy, remembering a small part of their childhood?
AMANO: It's possible it would happen. There's no doubt that such a series like Final Fantasy has the effect to stick in one's head.
UEMATSU: Yeah, like: "La la la~. Do you remember this song?" "Oh, hey, it's the FF1 city theme, isn't it?"
GRAPHICS AND TEXT COMING TOGETHER AS ONE
AMANO: Nobuo-san, how do you come up with a song? I know there's a certain theme attached to them, but...
UEMATSU: Theme. You mean like melody? If I were to make, say, 50 songs, I get all the titles first. Then, I start composing.
AMANO: Sure, like following the scenery.
UEMATSU: It's pretty easy, when there's a script to follow. You understand the meaning of a song, and you try to create something that relates to such.
AMANO: Don't poems automatically give you a melody of a song?
UEMATSU: Not always, but sometimes. Short words are oftentimes better than long stories.
AMANO: Graphics, too. Remember "Dawn"*? You never saw my pictures, while I never listened to your music, but the two came together as one. It might be a normal thing, but it sure felt strange to me.
UEMATSU: Yes, the title can be nothing BUT "Dawn."
AMANO: Yes, I am a painter, while you're a musician. We both based that for "Dawn," and the result became one.
*Dawn/1991 was an exhibit based on Final Fantasy. Mr. Amano displayed his art works, while Mr. Uematsu composed the exhibit's background music.
A PRODIGY ENJOYING MUSIC
UEMATSU: Yoshitaka-san, tell me about your tastes in music.
AMANO: Hmm. I don't know for sure. I don't really like picking a certain thing from something that has such wide variety.
UEMATSU: So, you're really into any kind of genre?
AMANO: You could say that. As for my works, I draw alone. There's a sense of music, even when there IS no music. My image expands, while I find a song that suits my emotions. Do you see? It's like when your music paints a certain image.
UEMATSU: Yes, I understand.
AMANO: Do you have any certain genres in your music?
UEMATSU: No, I like almost any kind of music, for I'm a prodigy for enjoying music. There are two types of people: one that makes a conclusion about a song; and one that goes into a song, exploring the true meaning of it. For me, I have the abnormal ability to enjoy any type of music, so there are no songs that seem bad.
LOOKING OUT FOR MORE OF THE TWO'S COMBINED WORKS
UEMATSU: By the way, how are your new works, now that they're on LD (laser disc)?
AMANO: It's the first time my pictures ever turned digital.
UEMATSU: Is it a moving picture?
AMANO: I don't know for sure. I heard that there are some effects zooming up, though. We're trying to choose the background music now.
UEMATSU: Are any of my songs in it? (laughs)
AMANO: Of course!
UEMATSU: I'm looking forward to the completed work, then!
Limited edition Edit
The limited edition of the soundtrack comes in a single jewel case that holds both CDs and the CDs are gold-pressed. The cover is black with the logo and the text in gold print. The full kanji on the front says "20-man-mai toppo kinen," which translates vaguely into "breakthrough commemoration of 200,000 pieces".
Music samples Edit
Sheet music Edit
Final Fantasy V Original Sound Version Piano Solo Sheet Music is a book published by DOREMI Music Publishing back in 1993, containing Asako Niwa's solo piano arrangements for the music on the Final Fantasy V: Original Sound Version. The difficulty level is from beginner to intermediate.