Oh, shut up and help me remodel the Final Fantasy Type-0 statuses page!
- triggers and resistances.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
The following is a list of statuses from Final Fantasy Type-0.
List of negative statuses Edit
The target is set on fire, taking 1/8th of their HP in damage every five seconds over time, with a recoil effect, while Burn lasts.
The target is electrocuted, taking damage over time while Shock lasts. 1/128th total HP is inflicted in damage every two seconds with a recoil effect.
The target is frozen, rendering them unable to move or act until Freeze wears off.
The target loses HP over time, drained by 7.5 per second. The Regen status in cancelled. When Poison is inflicted on a target already Poisoned, the duration will be reset.
Exclusive to party members. The target is unable to use magic, Eidolons, or any other magical abilities during its duration.
Exclusive to enemies. The target is unable to move or take action, and the damage they take increases. As soon as the victim crouches, Killsight or Breaksight will be displayed and damage inflicted doubled. Can be cured with Esuna.
Attribute Resistance Down Edit
Exclusive to enemies. The target's resistance to a type of damage is lowered. This can be lowered further if another status effect reducing resistance is inflicted. It cannot be cured by Esuna.
Any attack against the target will trigger Killsight as though a properly timed attack was used, variably dealing heavy damage or instantly KO'ing them. It can be cured with Esuna but not using items.
Exclusive to party members. The target is dead and must be revived before they fade from the battlefield after several seconds. Only Raise, phoenix downs, or Reraise can restore them from this status. Entering a town from the world map revives everyone, and is the only way to do so if they are removed from the battlefield.
List of positive statuses Edit
Physical damage is halved, and characters will not fall or recoil from attacks. Stun value will not increase, and critical strikes will not be taken.
Exclusive to party members. Target will not fall or recoil from attacks.
Exclusive to some enemies. Magic damage is halved.
The target cannot be targeted by enemies, but can still take damage. Wears off when struck by an attack, but like most statuses, does not wear off on death or exiting to the map.
The target recovers HP over time, at a rate of 0.56% max HP per second. Poison status is cured.
The target will automatically be revived at full HP when killed, also granting Invincibility for several seconds.
The target takes no damage, and will not fall or recoil. Any statuses that can be cured by Esuna are still curable.
The target's attack damage is increased.
Exclusive to party members. The target's magic and Eidolon damage is increased.
Exclusive to party members. Casting time for magic is halved.
Exclusive to party members. All usable abilities cost no MP.
Exclusive to enemies, with a few exceptions. Movement and attack speed is greatly increased. Stop status is cured.
Exclusive to party members. Identical to Aura and Trance statuses, but the effects can still be stacked with them. Damage taken is also halved.
Exclusive to enemies. It bestows the same effects as one or all of Aura, Haste and Endure. The effects triggered vary depending on the enemy. Once the status ends, Killsight will be triggered for six seconds. Enemies that ambush the party start with Rage status. On Finis difficulty, nearly all enemies are permanently enraged.