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Character stats in the Status menu.

The following is a list of stats in Final Fantasy Type-0.

Unlike many games, enemies and party members do not share stat names (besides level and HP) or the same stat lists.

List of Class Zero's stats[]

Level[]

Level determines a party member's strength; other stats rise according to the level. Party members level up by accruing Experience Points. Level difference between attacker and defender plays a role in damage calculation. One or two levels in difference does not incur a great increase or penalty (approximately 5-10% either way), but larger level gaps give great advantage or disadvantage, such as in the Tower of Agito where enemies will always be level 128. As Class Zero's maximum level is 99, they always have at least a 29-level disadvantage, which equals each attack dealt to enemies suffering between x 0.11 and 0.05 modifier, and enemy attacks having a modifier of around × 18.0. Some enemies can be higher than Lv.99.

HP[]

HP is the party member's health. When one falls to 0 HP they become knocked out. HP is healed by items and magic. Magic circles restore party members to full health. HP is fully restored after battles on the Overworld. HP regenerates when standing still, and even more so when weapons are sheathed, but damage taken is doubled when they are. Maximum HP for player characters is 9999.

The following is a list of characters and their max HP growth:

Level Ace Deuce Trey Cater Cinque Sice Seven Eight Nine Jack Queen King Machina Rem
Initial*(characters which start at level 10 not included) 230*(Level 6) 209*(Level 8) 288*(Level 9) 253*(Level 9) 391*(Level 8) 363*(Level 9) 386*(Level 9) 370*(Level 6) 340*(Level 9) 315*(Level 7) 322*(Level 9)
10 276 228 301 264 427 391 379 403 445 355 361 397 433 337
20 387 319 420 370 597 547 530 564 662 496 505 555 606 471
30 488 403 530 466 753 689 668 711 785 626 636 700 764 594
40 578 478 629 553 893 818 792 843 931 742 755 830 906 704
50 660 545 717 631 1019 932 904 961 1062 846 861 947 1033 803
60 731 604 795 699 1128 1033 1001 1065 1176 938 954 1049 1144 890
70 793 655 862 758 1224 1120 1086 1155 1276 1017 1034 1138 1241 965
80 844 697 918 808 1304 1193 1157 1230 1359 1083 1102 1212 1322 1028
90 887 732 964 808 1369 1253 1215 1292 1427 1137 1157 1272 1388 1080
99 916 757 996 877 1415 1295 1255 1335 1474 1175 1195 1315 1435 1116
Ranking 12th 14th 11th 13th 3rd 6th 7th 4th 1st 9th 8th 5th 2nd 10th

MP[]

MP determines the use of special abilities, like magic. Using magic drains MP, more powerful abilities expending more. MP is restored with items and collecting phantoma from battles. Magic circles restore party members to full MP. MP is fully restored after battles on the Overworld. MP can reach a maximum value of 9999.

On the maximum level, characters' max MP is as follows (from highest to lowest):

  • 1st: Rem: 1,291
  • 2nd: Deuce: 731
  • 3rd: Trey: 706
  • 4th: Machina: 694
  • 5th: Queen: 670
  • 6th: Cater: 658
  • 7th: Seven: 621
  • 8th: Ace: 609
  • 9th: Cinque: 560
  • 10th: Sice: 536
  • 11th: Eight: 438
  • 12th: Jack: 414
  • 13th: King: 390
  • 14th: Nine: 377

Attack[]

Attack determines the strength of the party member's physical attack. Attack can reach a maximum value of 255.

On the maximum level, characters' Attack is as follows (from highest to lowest):

  • 1st: Jack: 165
  • 2nd: Cinque: 163
  • 3rd: Machina: 162
  • 4th: Eight: 159
  • 5th: Trey: 158
  • 6th: Seven: 157
  • 7th: Nine: 156
  • 8th: Rem: 154
  • 9th: Queen: 153
  • 10th: Ace: 151
  • 10th: Sice: 151
  • 10th: King: 151
  • 13th: Deuce: 143
  • 14th: Cater: 141

Defense[]

Defense determines how much damage the party member takes from physical attacks. Defense can reach a maximum value of 255.

On the maximum level, characters' Defense is as follows (from highest to lowest):

  • 1st: Nine: 90
  • 2nd: Cinque: 89
  • 3rd: Machina: 86
  • 4th: Eight: 85
  • 5th: Sice: 84
  • 6th: Queen: 83
  • 7th: Trey: 80
  • 8th: Seven: 77
  • 9th: Rem: 73
  • 10th: Cater: 72
  • 11th: Jack: 71
  • 12th: Ace: 70
  • 13th: Deuce: 66
  • 14th: King: 62

Fire Magic[]

Fire Magic determines the strength of fire-elemental magic. Fire Magic can reach a maximum value of 255.

On the maximum level, characters' Fire Magic is as follows (from highest to lowest):

  • 1st: Rem: 109
  • 2nd: Deuce: 105
  • 2nd: Machina: 105
  • 4th: Seven: 104
  • 5th: Cater: 102
  • 5th: Jack: 102
  • 7th: Queen: 101
  • 8th: Nine: 100
  • 9th: Ace: 99
  • 9th: Cinque: 99
  • 11th: Eight: 98
  • 12th: Sice: 97
  • 13th: Trey: 96
  • 14th: King: 89

Ice Magic[]

Ice Magic determines the strength of ice-elemental magic. Ice Magic can reach a maximum value of 255.

On the maximum level, characters' Ice Magic is as follows (from highest to lowest):

  • 1st: Rem: 111
  • 2nd: Seven: 110
  • 3rd: Trey: 108
  • 4th: Machina: 107
  • 5th: Eight: 105
  • 6th: Queen: 104
  • 7th: King: 103
  • 8th: Ace: 101
  • 8th: Cater: 101
  • 10th: Sice: 98
  • 11th: Deuce: 97
  • 11th: Cinque: 97
  • 13th: Nine: 87
  • 14th: Jack: 84

Lightning Magic[]

Lightning Magic determines the strength of lightning-elemental magic. Lightning Magic can reach a maximum value of 255.

On the maximum level, characters' Lightning Magic is as follows (from highest to lowest):

  • 1st: Rem: 116
  • 2nd: Queen: 115
  • 3rd: Sice: 106
  • 3rd: Machina: 106
  • 5th: Ace: 102
  • 6th: Cater: 101
  • 7th: Eight: 100
  • 8th: Jack: 94
  • 9th: Trey: 93
  • 10th: Cinque: 92
  • 10th: Seven: 92
  • 10th: King: 92
  • 13th: Deuce: 90
  • 14th: Nine: 85

Defense Magic[]

Defense Magic determines the strength of support magic. Defense Magic can reach a maximum value of 255.

On the maximum level, characters' Defense Magic is as follows (from highest to lowest):

  • 1st: Rem: 115
  • 2nd: Deuce: 108
  • 3rd: Seven: 107
  • 4th: Queen: 105
  • 5th: Cinque: 104
  • 6th: Ace: 103
  • 7th: Sice: 102
  • 7th: Machina: 102
  • 9th: Cater: 101
  • 10th: Trey: 100
  • 11th: Jack: 96
  • 12th: Eight: 94
  • 13th: Nine: 92
  • 14th: King: 89

List of enemy stats[]

Level[]

Level is assigned to an enemy randomly on spawning, or deliberately to bosses.

Base HP[]

Identical to unit's HP. Enemy HP varies based on its level, so only the base HP is detailed in official Square Enix material.

ATK[]

ATK determines the strength of an enemy's physical attack.

MGK[]

MGK determines the potency of an enemy's magic attack. This stat has no equivalent in Class Zero party members, as they have split stats determining different magic strengths.

DEF[]

DEF determines the potency of an enemy's physical defense.

MGK DEF[]

MGK DEF determines the potency of an enemy's magical defense. This is not a stat with an equivalent in Class Zero party members.

Base EXP[]

EXP rewarded varies depending on enemy level, so only the base EXP awarded is given in official material.

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