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{{DISPLAYTITLE:''Final Fantasy Type-0 HD Original Soundtrack''}}
 
{{DISPLAYTITLE:''Final Fantasy Type-0 HD Original Soundtrack''}}
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{{infobox album
{{Infobox Album
 
 
|image = [[File:FFtype-0_HD_Soundtrack.jpg|270px]]
 
|image = [[File:FFtype-0_HD_Soundtrack.jpg|270px]]
 
|title = Final Fantasy Type-0 HD Original Soundtrack
 
|title = Final Fantasy Type-0 HD Original Soundtrack
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|release = March 25, 2015
 
|release = March 25, 2015
 
|}}
 
|}}
'''''Final Fantasy Type-0 HD Original Soundtrack''''' is the soundtrack album for ''[[Final Fantasy Type-0|Final Fantasy Type-0 HD]]'' released on March 25, 2015. The Blu-ray album has all the tracks from its original [[Final Fantasy Type-0: Original Soundtrack|2011 album]], plus 7 additional tracks, some of which are from the [[iOS]] and [[Android (system)|Android]] game ''[[Final Fantasy Agito]]''. Two tracks, however, from the original version, namely "War: The Quiet Bloodbath (Long)" and the blank track "Silence", were removed. Also, the instrumental version of "[[Colorful - Falling in Love]]" was replaced by the the track's English version by the same artists who sang the Japanese version.
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'''''Final Fantasy Type-0 HD Original Soundtrack''''' is the soundtrack album for ''[[Final Fantasy Type-0]] HD'' released on March 25, 2015. The Blu-ray album has all the tracks from its original [[Final Fantasy Type-0: Original Soundtrack|2011 album]], plus seven additional tracks, some of which are from the [[iOS]] and [[Android (system)|Android]] game ''[[Final Fantasy Agito]]''. Two tracks, however, from the original version, namely "War: The Quiet Bloodbath (Long)" and the blank track "Silence", were removed. Also, the instrumental version of "[[Colorful - Falling in Love]]" was replaced by the the track's English version by the same artists who sang the Japanese version.
   
==Track list==
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== Track list ==
#'''"{{A|Tempus Bellum}}"''' {{j|開闢の刻|Kaibyaku no Koku|The Time of Creation}}
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# '''"{{A|Tempus Bellum}}"''' {{j|開闢の刻|Kaibyaku no Koku|The Time of Creation}}
#:Plays during the first cinematic introduction before the title screen, where [[Diva (Type-0)|Diva]] recites the prologue of [[Orience]].
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#: Plays during the first cinematic introduction before the title screen, where [[Diva (Type-0)|Diva]] recites the prologue of [[Orience]].
#'''"{{LA|The Beginning of the End}}"''' {{j|我ら来たれり|Warera Kitareri|We Have Arrived}}
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# '''"{{LA|The Beginning of the End}}"''' {{j|我ら来たれり|Warera Kitareri|We Have Arrived}}
#:The [[main theme]]. Plays during the second cinematic introduction before the title screen, where the [[Militesi Empire|Militesi]] invasion of [[Dominion of Rubrum|Rubrum]] begins and [[Class Zero]] announces their arrival.
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#: The [[main theme]]. Plays during the second cinematic introduction before the title screen, where the [[Milites Empire|Militesi]] invasion of [[Dominion of Rubrum|Rubrum]] begins and [[Class Zero]] announces their arrival.
#'''"{{A|Guided Conclusion}}"''' {{j|導かれる結論|Michibikareru Ketsuron}}
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# '''"{{A|Guided Conclusion}}"''' {{j|導かれる結論|Michibikareru Ketsuron}}
#:Plays on the [[title screen]] and the [[Battle Results|Report Card]] screen after missions.
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#: Plays on the [[title screen]] and the [[Battle Results|Report Card]] screen after [[Missions (Type-0)|missions]].
#'''"{{LA|Three Hours That Changed the World}}"''' {{j|運命の三時間|Unmei no Sanjikan|Three Hours of Fate}}
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# '''"{{LA|Three Hours That Changed the World}}"''' {{j|運命の三時間|Unmei no Sanjikan|Three Hours of Fate}}
#:Plays during the start of the [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] mission in Chapter 1 and when [[Machina Kunagiri|Machina]] and [[Rem Tokimiya|Rem]] revive Class Zero for [[The Rursan Arbiter|the final boss battle]].
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#: Plays during the start of the [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] mission in Chapter 1 and when [[Machina Kunagiri|Machina]] and [[Rem Tokimiya|Rem]] revive Class Zero for [[The Rursan Arbiter|the final boss battle]].
#'''"{{A|Wings of Fire}}"''' {{j|炎の翼|Honoo no Tsubasa}}
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# '''"{{A|Wings of Fire}}"''' {{j|炎の翼|Honoo no Tsubasa}}
#:Plays during RTS missions and narration scenes. After completing [[Missions (Type-0)/The Kingdom's Final Hours|The Kingdom's Final Hours]] mission in Chapter 7, it then becomes the background theme for [[Akademeia]].
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#: Plays during [[Regional Dominance|RTS missions]] and narration scenes. After completing [[Missions (Type-0)/The Kingdom's Final Hours|The Kingdom's Final Hours]] mission in Chapter 7, it becomes the background theme for [[Akademeia]].
#'''"{{A|Horror of the Abyss}}"''' {{j|深淵の恐怖|Shin'en no Kyōfu}}
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# '''"{{A|Horror of the Abyss}}"''' {{j|深淵の恐怖|Shin'en no Kyōfu}}
#:Plays as the overworld theme for [[Lorican Alliance|Lorican]] territory and during encounters with grotesque creatures like [[Freak (enemy)|Freaks]] and [[Dracobaltian (enemy)|Dracobaltians]].
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#: Plays as the overworld theme for [[Lorican Alliance|Lorican]] territory and during encounters with grotesque creatures like [[Freak (enemy)|Freaks]] and [[Dracobaltian (enemy)|Dracobaltians]].
#'''"{{LA|Three Hours That Changed the World|Divine Fire}}"''' {{j|浄火|Jōka}}
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# '''"{{LA|Three Hours That Changed the World|Divine Fire}}"''' {{j|浄火|Jōka}}
#:Arrangement of "The Beginning of the End". Plays during the sequence in [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]] mission where the party encounters Sanzashi and his [[Flyvern (enemy)|Flyvern]].
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#: Arrangement of "The Beginning of the End". Plays during the sequence in [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]] mission where the party encounters Sanzashi and his [[Flyvern (enemy)|Flyvern]].
#'''"{{A|Arms of Steel}}"''' {{j|鋼の腕|Hagane no Ude}}
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# '''"{{A|Arms of Steel}}"''' {{j|鋼の腕|Hagane no Ude}}
#:Plays as the overworld theme for Militesi territory.
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#: Plays as the overworld theme for Militesi territory.
#'''"{{A|War: Warrior Worth a Thousand}}"''' {{j|戦-一騎当千|Ikusa - Ikkitōsen}}
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# '''"{{A|War: Warrior Worth a Thousand}}"''' {{j|戦-一騎当千|Ikusa - Ikkitōsen}}
#:[[Battle theme]] for standard [[random encounter]]s.
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#: [[Battle theme]] for standard [[random encounter]]s.
#'''"{{A|Servant of the Crystal}}"''' {{j|クリスタルの使徒|Kurisutaru no Shito}}
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# '''"{{A|Servant of the Crystal}}"''' {{j|クリスタルの使徒|Kurisutaru no Shito}}
#:Plays during the confrontations with [[Qun'mi Tru'e|Qun'mi]] in [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] and [[Nimbus]] in [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]], and when [[Bahamut ZERO]] is summoned during [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
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#: Plays during the confrontations with [[Qun'mi Tru'e|Qun'mi]] in [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] and [[Nimbus]] in [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]], and when [[Bahamut ZERO]] is summoned during [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
#'''"{{A|Choosing How to Die}}"''' {{j|死に方の選び方|Shinikata no Erabikata}}
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# '''"{{A|Choosing How to Die}}"''' {{j|死に方の選び方|Shinikata no Erabikata}}
#:An arrangement of "The Quiet Bloodbath". Plays after defeating Qun'mi in [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] and as the background theme for [[Akademeia]] in Chapter 8.
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#: An arrangement of "The Quiet Bloodbath". Plays after defeating Qun'mi in [[Missions (Type-0)/Taking Back Akademeia|Taking Back Akademeia]] and as the background theme for [[Akademeia]] in Chapter 8.
#'''"{{LA|Arecia Al-Rashia#Musical theme|Arecia Al-Rashia}}"''' {{j|アレシア・アルラシア|Areshia Arurashia}}
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# '''"{{LA|Arecia Al-Rashia#Musical themes|Arecia Al-Rashia}}"''' {{j|アレシア・アルラシア|Areshia Arurashia}}
#:[[Arecia Al-Rashia]]'s leitmotif. Plays during scenes that focus on her, such as her cinematic introduction and the subsequent discussion among the [[Consortium of Eight]].
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#: [[Arecia Al-Rashia]]'s leitmotif. Plays during scenes that focus on her, such as her cinematic introduction and the subsequent discussion among the [[Consortium of Eight]].
#'''"{{A|Crystal Guide Us}}"''' {{j|クリスタルの加護|Kurisutaru no Kago|Divine Protection of the Crystal}}
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# '''"{{A|Crystal Guide Us}}"''' {{j|クリスタルの加護|Kurisutaru no Kago|Divine Protection of the Crystal}}
#:The background theme for Akademeia in the beginning of the game and the [[Rubicus]] menu. This piece is a variation of the "[[Prelude]]".
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#: The background theme for Akademeia in the beginning of the game and the [[Rubicus]] menu. This piece is a variation of the "[[Prelude (theme)|Prelude]]".
#'''"{{A|Time of Tranquility}}"''' {{j|静謐な時間|Seihitsu na Jikan|Peaceful Times}}
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# '''"{{A|Time of Tranquility}}"''' {{j|静謐な時間|Seihitsu na Jikan|Peaceful Times}}
#:The background theme for towns and Akademeia midway through the game.
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#: The background theme for towns and Akademeia midway through the game.
#'''"{{LA|Moogle Theme#Final Fantasy Type-0|Moglin}}"''' {{j|もぐりん|Mogurin}}
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# '''"{{LA|Moogle Theme#Final Fantasy Type-0|Moglin}}"''' {{j|もぐりん|Mogurin}}
#:An arrangement of the "[[Moogle Theme]]". Plays during the introduction of [[Moglin (Type-0)|Moglin]] and scenes of a light-hearted nature.
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#: An arrangement of the "[[Moogle Theme]]". Plays during the introduction of [[Moglin (Type-0)|Moglin]] and scenes of a light-hearted nature.
#'''"{{A|Erased Memories}}"''' {{j|消えた記憶|Kieta Kioku|Vanishing Memories}}
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# '''"{{A|Erased Memories}}"''' {{j|消えた記憶|Kieta Kioku|Vanishing Memories}}
#:Plays during scenes of a reminiscent nature: scenes in the cemetery, flashbacks of [[Ace (Type-0)|Ace]] meeting [[Izana Kunagiri|Izana]], and in the aftermath of several [[boss]] battles. After the [[Missions (Type-0)/Capturing the Imperial Capital|Capturing the Imperial Capital]] mission in Chapter 7, it becomes the background theme for the overworld during the return to Akademeia.
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#: Plays during scenes of a reminiscent nature: scenes in the cemetery, flashbacks of [[Ace (Type-0)|Ace]] meeting [[Izana Kunagiri|Izana]], and in the aftermath of several [[boss]] battles. After the [[Missions (Type-0)/Capturing the Imperial Capital|Capturing the Imperial Capital]] mission in Chapter 7, it becomes the background theme for the overworld during the return to Akademeia.
#'''"{{A|A Day Like Any Other}}"''' {{j|とある日の日常|Toaru Hi no Nichijō|That Day's Everyday}}
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# '''"{{A|A Day Like Any Other}}"''' {{j|とある日の日常|Toaru Hi no Nichijō|That Day's Everyday}}
#:Plays during scenes of day-to-day nature: class [[lectures]], encounters with [[Kazusa Futahito|Kazusa]], and encounters with various characters from Akademeia.
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#: Plays during scenes of day-to-day nature: class [[lectures]], encounters with [[Kazusa Futahito|Kazusa]], and encounters with various characters from Akademeia.
#'''"{{LA|Machina Kunagiri#Musical themes|Machina Kunagiri}}"''' {{j|マキナ・クナギリ|Makina Kunagiri}}
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# '''"{{LA|Machina Kunagiri#Musical themes|Machina Kunagiri}}"''' {{j|マキナ・クナギリ|Makina Kunagiri}}
#:[[Machina Kunagiri]]'s leitmotif, and an arrangement of "Servant of the Crystal". Plays during scenes that focus on him, such as his return to the [[Deserted House]] in Chapter 4.
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#: [[Machina Kunagiri]]'s leitmotif, and an arrangement of "Servant of the Crystal". Plays during scenes that focus on him, such as his return to the [[Deserted House]] in Chapter 4.
#'''"{{A|War: Unseen Peace}}"''' {{j|戦-目に見えぬ平和|Ikusa - Me ni Mienu Heiwa}}
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# '''"{{A|War: Unseen Peace}}"''' {{j|戦-目に見えぬ平和|Ikusa - Me ni Mienu Heiwa}}
#:Battle theme for an invasive nature: plays during mission battles and random encounters with imperial troopers.
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#: Battle theme for an invasive nature: plays during mission battles and random encounters with imperial troopers.
#'''"{{A|Show of Power}}"''' {{j|示される力|Shimesareru Chikara}}
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# '''"{{A|Show of Power}}"''' {{j|示される力|Shimesareru Chikara}}
#:Theme associated with the [[Militesi Empire]]. Plays during scenes that focus on its characters and during Chapter 4, Free Time 1 in [[Ingram]].
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#: Theme associated with the [[Militesi Empire]]. Plays during scenes that focus on its characters and during Chapter 4, Free Time 1 in [[Ingram]].
#'''"{{A|Untainted Eyes}}"''' {{j|穢れなき瞳|Kegarenaki Hitomi}}
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# '''"{{A|Untainted Eyes}}"''' {{j|穢れなき瞳|Kegarenaki Hitomi}}
#:Plays during scenes of a kind nature: the introduction to [[Aria Luricara|Aria]] and [[Deuce]]'s first encounter with [[Claes Celestia Misca Sancest|Celestia]].
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#: Plays during scenes of a kind nature: the introduction to [[Aria Luricara|Aria]] and [[Deuce]]'s first encounter with [[Claes Celestia Misca Sancest|Celestia]].
#'''"{{LA|Rem Tokimiya#Musical themes|Rem Tokimiya}}"''' {{j|レム・トキミヤ|Remu Tokimiya}}
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# '''"{{LA|Rem Tokimiya#Musical themes|Rem Tokimiya}}"''' {{j|レム・トキミヤ|Remu Tokimiya}}
#:[[Rem Tokimiya]]'s leitmotif and an arrangement of "Kind Tears".
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#: [[Rem Tokimiya]]'s leitmotif and an arrangement of "Kind Tears".
#'''"{{A|The Forlorn Heart}}"''' {{j|寂しき心|Samishiki Kokoro}}
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# '''"{{A|The Forlorn Heart}}"''' {{j|寂しき心|Samishiki Kokoro}}
#:Plays during scenes of a sorrowful nature: scenes in the cemetery or narration of the aftermath of a major battle.
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#: Plays during scenes of a sorrowful nature: scenes in the cemetery or narration of the aftermath of a major battle.
#'''"{{A|That Which Quivers}}"''' {{j|蠢くもの|Ugomeku Mono|Things that Squirm}}
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# '''"{{A|That Which Quivers}}"''' {{j|蠢くもの|Ugomeku Mono|Things that Squirm}}
#:Battle theme for encounters in dungeons.
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#: Battle theme for encounters in dungeons.
#'''"{{A|Raise the Vermilion Banner}}"''' {{j|朱雀の旗が立つとき|Suzaku no Hata ga Tatsu Toki}}
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# '''"{{A|Raise the Vermilion Banner}}"''' {{j|朱雀の旗が立つとき|Suzaku no Hata ga Tatsu Toki}}
#:Theme associated with [[Missions (Type-0)|missions]]. Plays during the preparations menu for missions and the Missions menu from the title screen.
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#: Theme associated with [[Missions (Type-0)|missions]]. Plays during the preparations menu for missions and the Missions menu from the title screen.
#'''"{{A|The Heart Boils}}"''' {{j|滾る心|Tagiru Kokoro|Seething Heart}}
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# '''"{{A|The Heart Boils}}"''' {{j|滾る心|Tagiru Kokoro|Seething Heart}}
#:Plays in Akademeia during Mission Day and as a possible battle theme for ambushed encounters.
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#: Plays in Akademeia during Mission Day and as a possible battle theme for ambushed encounters.
#'''"{{A|The Earth Under Our Feet}}"''' {{j|踏みしめる大地|Fumishimeru Daichi|Stepping Firmly on the Ground}}
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# '''"{{A|The Earth Under Our Feet}}"''' {{j|踏みしめる大地|Fumishimeru Daichi|Stepping Firmly on the Ground}}
#:The Overworld theme for Rubrum's territory and an arrangement of the [[Chocobo Theme]].
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#: The Overworld theme for Rubrum's territory and an arrangement of the "[[Chocobo Theme]]".
#'''"{{LA|Chocobo Theme#Final Fantasy Type-0|Chocobo!}}''' {{j|チョコボ!|Chokobo!}}
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# '''"{{LA|Chocobo Theme#Final Fantasy Type-0|Chocobo!}}''' {{j|チョコボ!|Chokobo!}}
#:Plays when riding a chocobo on the Overworld.
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#: Plays when riding a chocobo on the Overworld.
#'''"{{A|War: Recapture}}"''' {{j|戦-奪還作戦|Ikusa - Dakkan Sakusen|War - Recapture Strategy}}
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# '''"{{A|War: Recapture}}"''' {{j|戦-奪還作戦|Ikusa - Dakkan Sakusen|War - Recapture Strategy}}
#:Battle theme during large-scale missions, such as the [[Missions (Type-0)/The Capture of Togoreth Stronghold|The Capture of Togoreth Stronghold]] and [[Missions (Type-0)/Operation Breakthrough|Operation Breakthrough]], and random encounters against imperial troopers.
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#: Battle theme during large-scale missions, such as the [[Missions (Type-0)/The Capture of Togoreth Stronghold|The Capture of Togoreth Stronghold]] and [[Missions (Type-0)/Operation Breakthrough|Operation Breakthrough]], and random encounters against imperial troopers.
#'''"{{A|War: That Which Stands in the Way}}"''' {{j|戦-立ち塞がるもの|Ikusa - Tachifusagaru Mono}}
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# '''"{{A|War: That Which Stands in the Way}}"''' {{j|戦-立ち塞がるもの|Ikusa - Tachifusagaru Mono}}
#:Battle theme against powerful and seemingly impossible enemies, such as the Golem in [[Missions (Type-0)/The Capture of Togoreth Stronghold|The Capture of Togoreth Stronghold]], the initial encounter with Vajra in [[Missions (Type-0)/Escaping the Imperial Capital|Escaping the Imperial Capital]], and the crystal jammer in [[Missions (Type-0)/The Clash on Big Bridge|The Clash on Big Bridge]].
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#: Battle theme against powerful and seemingly impossible enemies, such as the Golem in [[Missions (Type-0)/The Capture of Togoreth Stronghold|The Capture of Togoreth Stronghold]], the initial encounter with Vajra in [[Missions (Type-0)/Escaping the Imperial Capital|Escaping the Imperial Capital]], and the crystal jammer in [[Missions (Type-0)/The Clash on Big Bridge|The Clash on Big Bridge]].
#'''"{{A|White Thunder}}"''' {{j|白き雷|Shiroki Kaminari}}
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# '''"{{A|White Thunder}}"''' {{j|白き雷|Shiroki Kaminari}}
#:An arrangement of "Show of Power". Plays prior to the battle with Gabriel in Chapter 2.
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#: An arrangement of "Show of Power". Plays prior to the battle with Gabriel in Chapter 2.
#'''"{{A|War: The White Weapon}}"''' {{j|戦-白の兵器|Ikusa - Shiro no Heiki}}
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# '''"{{A|War: The White Weapon}}"''' {{j|戦-白の兵器|Ikusa - Shiro no Heiki}}
#:Battle theme for the [[Magitek Armor|MA]] weapons fought as bosses: Gabriel (piloted by [[Qator Bashtar|Qator]]), Vajra (piloted by Captain Ines), and Blackburn (piloted by Colonel Faith).
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#: Battle theme for the [[Magitek Armor|MA]] weapons fought as bosses: Gabriel (piloted by [[Qator Bashtar|Qator]]), Vajra (piloted by Captain Ines), and Blackburn (piloted by Colonel Faith).
#'''"{{A|Kind Tears}}"''' {{j|優しき涙|Yasashiki Namida}}
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# '''"{{A|Kind Tears}}"''' {{j|優しき涙|Yasashiki Namida}}
#:Plays during scene that focus on Rem, such as her discussion with Arecia of her illness and when she is cheered up by [[Cinque]] and [[Jack (Type-0)|Jack]].
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#: Plays during scene that focus on Rem, such as her discussion with Arecia of her illness and when she is cheered up by [[Cinque]] and [[Jack (Type-0)|Jack]].
#'''"{{A|War: Life of Darkness}}"''' {{j|戦-暗き生|Ikusa - Ankisei}}
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# '''"{{A|War: Life of Darkness}}"''' {{j|戦-暗き生|Ikusa - Ankisei}}
#:Battle theme for missions that take place in natural settings, such as [[Missions (Type-0)/The Clash in the Caverns|The Clash in the Caverns]], [[Missions (Type-0)/Secret Agents Zero|Secret Agents Zero]], and in the Dracobaltian Dreadnought during [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
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#: Battle theme for missions that take place in natural settings, such as [[Missions (Type-0)/The Clash in the Caverns|The Clash in the Caverns]], [[Missions (Type-0)/Secret Agents Zero|Secret Agents Zero]], and in the Dracobaltian Dreadnought during [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
#'''"{{A|War: That Which Lurks}}"''' {{j|戦-潜むもの|Ikusa - Hisomu Mono}}
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# '''"{{A|War: That Which Lurks}}"''' {{j|戦-潜むもの|Ikusa - Hisomu Mono}}
#:Battle theme of a stealthy nature: plays during random encounters and notably during [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]].
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#: Battle theme of a stealthy nature: plays during random encounters and notably during [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]].
#'''"{{A|War: Breaking Through}}"''' {{j|戦-突破|Ikusa - Toppa}}
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# '''"{{A|War: Breaking Through}}"''' {{j|戦-突破|Ikusa - Toppa}}
#:Battle theme for random encounters and missions against the common enemy forces.
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#: Battle theme for random encounters and missions against the common enemy forces.
#'''"{{A|War: Howl of the Dreadnought}}"''' {{j|戦-弩級の響き|Ikusa - Dokyū no Hibiki|War - Echo of the Dreadnoughts}}
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# '''"{{A|War: Howl of the Dreadnought}}"''' {{j|戦-弩級の響き|Ikusa - Dokyū no Hibiki|War - Echo of the Dreadnoughts}}
#:Battle theme against powerful bosses, such as Brionac in [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]] and Shinryu Celestia in [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
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#: Battle theme against powerful bosses, such as Brionac in [[Missions (Type-0)/Operation MA Demolition|Operation MA Demolition]] and Shinryu Celestia in [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
#'''"{{A|The Vanishing Soul}}"''' {{j|消えゆく心|Kieyuku Kokoro|Fading Heart}}
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# '''"{{A|The Vanishing Soul}}"''' {{j|消えゆく心|Kieyuku Kokoro|Fading Heart}}
#:Plays during [[Sice]], [[Seven (Type-0)|Seven]], [[Nine]], [[Queen (Type-0)|Queen]], and [[King (Type-0)|King]]'s discussion of Machina and during [[Missions (Type-0)/The Retreat from Roshana|The Retreat from Roshana]].
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#: Plays during [[Sice]], [[Seven (Type-0)|Seven]], [[Nine]], [[Queen (Type-0)|Queen]], and [[King (Type-0)|King]]'s discussion of Machina and during [[Missions (Type-0)/The Retreat from Roshana|The Retreat from Roshana]].
#'''"{{A|The Azure Spirit}}"''' {{j|蒼き魂|Aoki Tamashii|Blue Soul}}
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# '''"{{A|The Azure Spirit}}"''' {{j|蒼き魂|Aoki Tamashii|Blue Soul}}
#:Theme associated with the [[Kingdom of Concordia]]. Plays as the Overworld theme for Concordian territory and during scenes that focus on its characters.
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#: Theme associated with the [[Kingdom of Concordia]]. Plays as the overworld theme for Concordian territory and during scenes that focus on its characters.
#'''"{{A|Swaying Thoughts}}"''' {{j|揺蕩う想い|Tayutau Omoi}}
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# '''"{{A|Swaying Thoughts}}"''' {{j|揺蕩う想い|Tayutau Omoi}}
#:Plays during scenes of a tense nature: Class Zero's detainment in Ingram, Machina's discussion with the Commandant about Izana's death, and Class Zero discussing the assassination of Queen [[Andoria Kaya Tranka Fam Forturio|Andoria]].
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#: Plays during scenes of a tense nature: Class Zero's detainment in Ingram, Machina's discussion with the Commandant about Izana's death, and Class Zero discussing the assassination of Queen [[Andoria Kaya Tranka Fam Forturio|Andoria]].
#'''"{{A|War: Pursuit}}"''' {{j|戦-追撃|Ikusa - Tsuigeki}}
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# '''"{{A|War: Pursuit}}"''' {{j|戦-追撃|Ikusa - Tsuigeki}}
#:Battle theme of an urgent nature: plays during [[Missions (Type-0)/The Infiltration of Iscah|The Infiltration of Iscah]], [[Missions (Type-0)/Escaping the Imperial Capital|Escaping the Imperial Capital]], and [[Missions (Type-0)/A Fog-Laden Foray|A Fog-Laden Foray]] missions.
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#: Battle theme of an urgent nature: plays during [[Missions (Type-0)/The Infiltration of Iscah|The Infiltration of Iscah]], [[Missions (Type-0)/Escaping the Imperial Capital|Escaping the Imperial Capital]], and [[Missions (Type-0)/A Fog-Laden Foray|A Fog-Laden Foray]] missions.
#'''"{{A|Human Strengths and Weaknesses}}"''' {{j|人の弱さと強さ|Hito no Yowasa to Tsuyosa}}
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# '''"{{A|Human Strengths and Weaknesses}}"''' {{j|人の弱さと強さ|Hito no Yowasa to Tsuyosa}}
#:Plays during <!-- scenes of...human nature. --> the sequences at the [[Deserted House]] in Chapter 4 and the cinematic introduction of the mysterious White Tiger l'Cie in Chapter 6.
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#: Plays during<!-- scenes of...human nature. --> the sequences at the [[Deserted House]] in Chapter 4 and the cinematic introduction of the mysterious White Tiger l'Cie in Chapter 6.
#'''"{{A|Your History and Fate}}"''' {{j|自らの歴史と運命|Mizukara no Rekishi to Unmei|One's Own History and Fate}}
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# '''"{{A|Your History and Fate}}"''' {{j|自らの歴史と運命|Mizukara no Rekishi to Unmei|One's Own History and Fate}}
#:Plays during the cinematic introduction to [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
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#: Plays during the cinematic introduction to [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]].
#'''"{{A|Soar}}"''' {{j|空翔る|Sora Kakeru|To Fly in the Sky}}
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# '''"{{A|Soar}}"''' {{j|空翔る|Sora Kakeru|To Fly in the Sky}}
#:Plays when flying the ''[[Setzer (Type-0)|Setzer]]'' and during missions that take place in Concordian territory, such as [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]], [[Missions (Type-0)/Operation Vulturnus|Operation Vulturnus]], and [[Missions (Type-0)/Dominating the Dragon's Nest|Dominating the Dragon's Nest]].
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#: Plays when flying the ''[[Setzer (Type-0)|Setzer]]'' and during missions that take place in Concordian territory, such as [[Missions (Type-0)/The Battle of Judecca|The Battle of Judecca]], [[Missions (Type-0)/Operation Vulturnus|Operation Vulturnus]], and [[Missions (Type-0)/Dominating the Dragon's Nest|Dominating the Dragon's Nest]].
#'''"{{A|War: The Quiet Bloodbath}}"''' {{j|戦-静かな激闘|Ikusa - Shizuka na Gekitō}}
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# '''"{{A|War: The Quiet Bloodbath}}"''' {{j|戦-静かな激闘|Ikusa - Shizuka na Gekitō}}
#:Battle theme for large-scale missions against the empire in the second half of the game, such as [[Missions (Type-0)/The Clash on Big Bridge|The Clash on Big Bridge]] and [[Missions (Type-0)/Colonel Faith's Last Stand|Colonel Faith's Last Stand]].
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#: Battle theme for large-scale missions against the empire in the second half of the game, such as [[Missions (Type-0)/The Clash on Big Bridge|The Clash on Big Bridge]] and [[Missions (Type-0)/Colonel Faith's Last Stand|Colonel Faith's Last Stand]].
#'''"{{A|War: Depths of Naraku}}"''' {{j|戦-ナラクの底|Ikusa - Naraku no Soko}}
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# '''"{{A|War: Depths of Naraku}}"''' {{j|戦-ナラクの底|Ikusa - Naraku no Soko}}
#:Battle theme for combat simulations in the [[Arena]] and invasions of Concordian towns.
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#: Battle theme for combat simulations in the [[Arena]] and invasions of Concordian towns.
#'''"{{LA|Machina Kunagiri#Musical themes|Machina Kunagiri (Arrangement)}}"''' {{j|マキナ・クナギリ/Arrange Version|Makina Kunagiri/Arrange Version}}
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# '''"{{LA|Machina Kunagiri#Musical themes|Machina Kunagiri (Arrangement)}}"''' {{j|マキナ・クナギリ/Arrange Version|Makina Kunagiri/Arrange Version}}
#:A piano and violin arrangement of "Machina Kunagiri". Plays during the flashback scene between [[Gilgamesh Ashur|Gilgamesh]] and [[Enkidu#Final Fantasy Type-0|Enkidu]].
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#: A piano and violin arrangement of "Machina Kunagiri". Plays during the flashback scene between [[Gilgamesh Ashur|Gilgamesh]] and [[Enkidu#Final Fantasy Type-0|Enkidu]].
#'''"{{LA|Rem Tokimiya#Musical themes|Rem Tokimiya (Arrangement)}}"''' {{j|レム・トキミヤ/Arrange Version|Remu Tokimiya/Arrange Version}}
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# '''"{{LA|Rem Tokimiya#Musical themes|Rem Tokimiya (Arrangement)}}"''' {{j|レム・トキミヤ/Arrange Version|Remu Tokimiya/Arrange Version}}
#:A piano and violin arrangement of "Rem Tokimiya". Plays during the scene where Rem and Machina reminisce about their childhood.
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#: A piano and violin arrangement of "Rem Tokimiya". Plays during the scene where Rem and Machina reminisce about their childhood.
#'''"{{LA|Tempus Finis (theme)|Tempus Finis}}"''' {{j|フィニスの刻|Finisu no Koku|The Time of Finis}}
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# '''"{{LA|Tempus Finis (theme)|Tempus Finis}}"''' {{j|フィニスの刻|Finisu no Koku|The Time of Finis}}
#:Theme associated with [[Tempus Finis]]. Plays during the [[Missions (Type-0)/Invasion of the Rursus|Invasion of the Rursus]] mission.
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#: Theme associated with [[Tempus Finis]]. Plays during the [[Missions (Type-0)/Invasion of the Rursus|Invasion of the Rursus]] mission.
#'''"{{A|Machina and Rem}}"''' {{j|マキナとレム|Makina to Remu}}
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# '''"{{A|Machina and Rem}}"''' {{j|マキナとレム|Makina to Remu}}
#:A medley of Machina and Rem's leitmotifs. Plays during the cutscene titled "Rem and Machina..."
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#: A medley of Machina and Rem's leitmotifs. Plays during the cutscene titled "Rem and Machina..."
#'''"{{A|Tempus Ratio}}"''' {{j|裁きの刻|Sabaki no Koku|The Time of Judgement}}
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# '''"{{A|Tempus Ratio}}"''' {{j|裁きの刻|Sabaki no Koku|The Time of Judgement}}
#:Plays during the first half of the battle against [[the Rursan Arbiter]].
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#: Plays during the first half of the battle against [[the Rursan Arbiter]].
#'''"{{LA|Vermilion Fire}}"''' {{j|朱雀の炎|Suzaku no Honō|The Flames of Suzaku}}
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# '''"{{LA|Vermilion Fire}}"''' {{j|朱雀の炎|Suzaku no Honō|The Flames of Suzaku}}
#:The [[final boss theme]]. Plays during the battle against the Rursan Arbiter.
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#: The [[final boss theme]]. Plays during the battle against the Rursan Arbiter.
#'''"{{A|Type Zero}}"''' {{j|零式|Rei Shiki}}
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# '''"{{A|Type Zero}}"''' {{j|零式|Rei Shiki}}
#:The [[ending theme]]. Plays during the ending credits.
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#: The [[ending theme]]. Plays during the ending credits.
#'''"[[Colorful - Falling in Love]] (Japanese)"''' {{j|カラフルフォーリンラブ|Karafuru Fōrin Rabu}}
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# '''"[[Colorful - Falling in Love]] (Japanese)"''' {{j|カラフルフォーリンラブ|Karafuru Fōrin Rabu}}
#:Vocals by [[SAWA]], [[Chris Ito]], [[Reina Tokura]], and [[Yumi Yoshitaka]]. Plays during the cinematic of an [[List of multiple endings|alternate scenario]], "If..."
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#: Vocals by [[SAWA]], [[Chris Ito]], [[Reina Tokura]], and [[Yumi Yoshitaka]]. Plays during the cinematic of an [[multiple endings|alternate scenario]], "If..."
#'''"{{A|Colorful - Falling in Love (English)}}"''' {{j|カラフルフォーリンラブ (English)|Karafuru Fōrin Rabu (English)}}
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# '''"{{A|Colorful - Falling in Love (English)}}"''' {{j|カラフルフォーリンラブ (English)|Karafuru Fōrin Rabu (English)}}
#:The English version of "Colorful - Falling in Love", translated and performed by SAWA.
+
#: The English version of "Colorful - Falling in Love", translated and performed by SAWA.
#'''"{{LA|Utakata|UTAKATA}}"''' {{j|UTAKATA ~泡沫~|Utakata|Transcience}}
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# '''"{{LA|Utakata|UTAKATA}}"''' {{j|UTAKATA ~泡沫~|Utakata|Transcience}}
#:Vocals by [[Chris Ito]]. Plays during the "Rise from Ashes" teaser cinematic and the ending credits.
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#: Vocals by [[Chris Ito]]. Plays during the "Rise from Ashes" teaser cinematic and the ending credits.
#'''"{{A|UTAKATA (Instrumental)}}"''' {{j|UTAKATA ~泡沫~ (Instrumental)|Utakata|Transcience (Instrumental)}}
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# '''"{{A|UTAKATA (Instrumental)}}"''' {{j|UTAKATA ~泡沫~ (Instrumental)|Utakata|Transcience (Instrumental)}}
#:The instrumental version of "UTAKATA".
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#: The instrumental version of "UTAKATA".
#'''"{{A|FINAL FANTASY AGITO: The Beginning of the End}}"''' {{j|ファイナルファンタジーアギト 我ら来たれり|Fainaru Fantajī Agito Warera Kitareri|Final Fantasy Agito We Have Arrived}}
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# '''"{{A|FINAL FANTASY AGITO: The Beginning of the End}}"''' {{j|ファイナルファンタジーアギト 我ら来たれり|Fainaru Fantajī Agito Warera Kitareri|Final Fantasy Agito We Have Arrived}}
#:The main theme of ''[[Final Fantasy Agito]]'' and a variation of "The Beginning of the End".
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#: The main theme of ''[[Final Fantasy Agito]]'' and a variation of "The Beginning of the End".
#'''"{{A|FINAL FANTASY AGITO}}"''' {{j|ファイナルファンタジーアギト|Fainaru Fantajī Agito|Final Fantasy Agito}}
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# '''"{{A|FINAL FANTASY AGITO}}"''' {{j|ファイナルファンタジーアギト|Fainaru Fantajī Agito|Final Fantasy Agito}}
#'''"{{A|Forbidden Fruit}}"'''
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# '''"{{A|Forbidden Fruit}}"'''
#'''"{{A|My Diamond}}"''' {{j|マイ ダイアモンド|Mai Diamondo|My Diamond}}
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# '''"{{A|My Diamond}}"''' {{j|マイ ダイアモンド|Mai Diamondo|My Diamond}}
#'''"{{A|My Diamond (English)}}"'''
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# '''"{{A|My Diamond (English)}}"'''
   
==External links==
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== External links ==
*[http://vgmdb.net/album/50380 '''VGMdb''' - ''Final Fantasy Type-0 HD Original Soundtrack'']
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* [http://vgmdb.net/album/50380 '''VGMdb''' - ''Final Fantasy Type-0 HD Original Soundtrack'']
   
{{Type0}}
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{{navbox Type0}}
{{Agito}}
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{{navbox Agito}}
{{Music}}
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{{navbox music}}
[[Category:Albums]]
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[[Category:Soundtracks from Final Fantasy Type-0]]
[[Category:Final Fantasy Type-0 Soundtracks]]
 

Revision as of 11:18, 3 March 2019

Template:Sideicon

Final Fantasy Type-0 HD Original Soundtrack is the soundtrack album for Final Fantasy Type-0 HD released on March 25, 2015. The Blu-ray album has all the tracks from its original 2011 album, plus seven additional tracks, some of which are from the iOS and Android game Final Fantasy Agito. Two tracks, however, from the original version, namely "War: The Quiet Bloodbath (Long)" and the blank track "Silence", were removed. Also, the instrumental version of "Colorful - Falling in Love" was replaced by the the track's English version by the same artists who sang the Japanese version.

Track list

  1. "Tempus Bellum" (開闢の刻, Kaibyaku no Koku?, lit. The Time of Creation)
    Plays during the first cinematic introduction before the title screen, where Diva recites the prologue of Orience.
  2. "The Beginning of the End" (我ら来たれり, Warera Kitareri?, lit. We Have Arrived)
    The main theme. Plays during the second cinematic introduction before the title screen, where the Militesi invasion of Rubrum begins and Class Zero announces their arrival.
  3. "Guided Conclusion" (導かれる結論, Michibikareru Ketsuron?)
    Plays on the title screen and the Report Card screen after missions.
  4. "Three Hours That Changed the World" (運命の三時間, Unmei no Sanjikan?, lit. Three Hours of Fate)
    Plays during the start of the Taking Back Akademeia mission in Chapter 1 and when Machina and Rem revive Class Zero for the final boss battle.
  5. "Wings of Fire" (炎の翼, Honoo no Tsubasa?)
    Plays during RTS missions and narration scenes. After completing The Kingdom's Final Hours mission in Chapter 7, it becomes the background theme for Akademeia.
  6. "Horror of the Abyss" (深淵の恐怖, Shin'en no Kyōfu?)
    Plays as the overworld theme for Lorican territory and during encounters with grotesque creatures like Freaks and Dracobaltians.
  7. "Divine Fire" (浄火, Jōka?)
    Arrangement of "The Beginning of the End". Plays during the sequence in The Battle of Judecca mission where the party encounters Sanzashi and his Flyvern.
  8. "Arms of Steel" (鋼の腕, Hagane no Ude?)
    Plays as the overworld theme for Militesi territory.
  9. "War: Warrior Worth a Thousand" (戦-一騎当千, Ikusa - Ikkitōsen?)
    Battle theme for standard random encounters.
  10. "Servant of the Crystal" (クリスタルの使徒, Kurisutaru no Shito?)
    Plays during the confrontations with Qun'mi in Taking Back Akademeia and Nimbus in Operation MA Demolition, and when Bahamut ZERO is summoned during The Battle of Judecca.
  11. "Choosing How to Die" (死に方の選び方, Shinikata no Erabikata?)
    An arrangement of "The Quiet Bloodbath". Plays after defeating Qun'mi in Taking Back Akademeia and as the background theme for Akademeia in Chapter 8.
  12. "Arecia Al-Rashia" (アレシア・アルラシア, Areshia Arurashia?)
    Arecia Al-Rashia's leitmotif. Plays during scenes that focus on her, such as her cinematic introduction and the subsequent discussion among the Consortium of Eight.
  13. "Crystal Guide Us" (クリスタルの加護, Kurisutaru no Kago?, lit. Divine Protection of the Crystal)
    The background theme for Akademeia in the beginning of the game and the Rubicus menu. This piece is a variation of the "Prelude".
  14. "Time of Tranquility" (静謐な時間, Seihitsu na Jikan?, lit. Peaceful Times)
    The background theme for towns and Akademeia midway through the game.
  15. "Moglin" (もぐりん, Mogurin?)
    An arrangement of the "Moogle Theme". Plays during the introduction of Moglin and scenes of a light-hearted nature.
  16. "Erased Memories" (消えた記憶, Kieta Kioku?, lit. Vanishing Memories)
    Plays during scenes of a reminiscent nature: scenes in the cemetery, flashbacks of Ace meeting Izana, and in the aftermath of several boss battles. After the Capturing the Imperial Capital mission in Chapter 7, it becomes the background theme for the overworld during the return to Akademeia.
  17. "A Day Like Any Other" (とある日の日常, Toaru Hi no Nichijō?, lit. That Day's Everyday)
    Plays during scenes of day-to-day nature: class lectures, encounters with Kazusa, and encounters with various characters from Akademeia.
  18. "Machina Kunagiri" (マキナ・クナギリ, Makina Kunagiri?)
    Machina Kunagiri's leitmotif, and an arrangement of "Servant of the Crystal". Plays during scenes that focus on him, such as his return to the Deserted House in Chapter 4.
  19. "War: Unseen Peace" (戦-目に見えぬ平和, Ikusa - Me ni Mienu Heiwa?)
    Battle theme for an invasive nature: plays during mission battles and random encounters with imperial troopers.
  20. "Show of Power" (示される力, Shimesareru Chikara?)
    Theme associated with the Militesi Empire. Plays during scenes that focus on its characters and during Chapter 4, Free Time 1 in Ingram.
  21. "Untainted Eyes" (穢れなき瞳, Kegarenaki Hitomi?)
    Plays during scenes of a kind nature: the introduction to Aria and Deuce's first encounter with Celestia.
  22. "Rem Tokimiya" (レム・トキミヤ, Remu Tokimiya?)
    Rem Tokimiya's leitmotif and an arrangement of "Kind Tears".
  23. "The Forlorn Heart" (寂しき心, Samishiki Kokoro?)
    Plays during scenes of a sorrowful nature: scenes in the cemetery or narration of the aftermath of a major battle.
  24. "That Which Quivers" (蠢くもの, Ugomeku Mono?, lit. Things that Squirm)
    Battle theme for encounters in dungeons.
  25. "Raise the Vermilion Banner" (朱雀の旗が立つとき, Suzaku no Hata ga Tatsu Toki?)
    Theme associated with missions. Plays during the preparations menu for missions and the Missions menu from the title screen.
  26. "The Heart Boils" (滾る心, Tagiru Kokoro?, lit. Seething Heart)
    Plays in Akademeia during Mission Day and as a possible battle theme for ambushed encounters.
  27. "The Earth Under Our Feet" (踏みしめる大地, Fumishimeru Daichi?, lit. Stepping Firmly on the Ground)
    The Overworld theme for Rubrum's territory and an arrangement of the "Chocobo Theme".
  28. "Chocobo! (チョコボ!, Chokobo!?)
    Plays when riding a chocobo on the Overworld.
  29. "War: Recapture" (戦-奪還作戦, Ikusa - Dakkan Sakusen?, lit. War - Recapture Strategy)
    Battle theme during large-scale missions, such as the The Capture of Togoreth Stronghold and Operation Breakthrough, and random encounters against imperial troopers.
  30. "War: That Which Stands in the Way" (戦-立ち塞がるもの, Ikusa - Tachifusagaru Mono?)
    Battle theme against powerful and seemingly impossible enemies, such as the Golem in The Capture of Togoreth Stronghold, the initial encounter with Vajra in Escaping the Imperial Capital, and the crystal jammer in The Clash on Big Bridge.
  31. "White Thunder" (白き雷, Shiroki Kaminari?)
    An arrangement of "Show of Power". Plays prior to the battle with Gabriel in Chapter 2.
  32. "War: The White Weapon" (戦-白の兵器, Ikusa - Shiro no Heiki?)
    Battle theme for the MA weapons fought as bosses: Gabriel (piloted by Qator), Vajra (piloted by Captain Ines), and Blackburn (piloted by Colonel Faith).
  33. "Kind Tears" (優しき涙, Yasashiki Namida?)
    Plays during scene that focus on Rem, such as her discussion with Arecia of her illness and when she is cheered up by Cinque and Jack.
  34. "War: Life of Darkness" (戦-暗き生, Ikusa - Ankisei?)
    Battle theme for missions that take place in natural settings, such as The Clash in the Caverns, Secret Agents Zero, and in the Dracobaltian Dreadnought during The Battle of Judecca.
  35. "War: That Which Lurks" (戦-潜むもの, Ikusa - Hisomu Mono?)
    Battle theme of a stealthy nature: plays during random encounters and notably during Operation MA Demolition.
  36. "War: Breaking Through" (戦-突破, Ikusa - Toppa?)
    Battle theme for random encounters and missions against the common enemy forces.
  37. "War: Howl of the Dreadnought" (戦-弩級の響き, Ikusa - Dokyū no Hibiki?, lit. War - Echo of the Dreadnoughts)
    Battle theme against powerful bosses, such as Brionac in Operation MA Demolition and Shinryu Celestia in The Battle of Judecca.
  38. "The Vanishing Soul" (消えゆく心, Kieyuku Kokoro?, lit. Fading Heart)
    Plays during Sice, Seven, Nine, Queen, and King's discussion of Machina and during The Retreat from Roshana.
  39. "The Azure Spirit" (蒼き魂, Aoki Tamashii?, lit. Blue Soul)
    Theme associated with the Kingdom of Concordia. Plays as the overworld theme for Concordian territory and during scenes that focus on its characters.
  40. "Swaying Thoughts" (揺蕩う想い, Tayutau Omoi?)
    Plays during scenes of a tense nature: Class Zero's detainment in Ingram, Machina's discussion with the Commandant about Izana's death, and Class Zero discussing the assassination of Queen Andoria.
  41. "War: Pursuit" (戦-追撃, Ikusa - Tsuigeki?)
    Battle theme of an urgent nature: plays during The Infiltration of Iscah, Escaping the Imperial Capital, and A Fog-Laden Foray missions.
  42. "Human Strengths and Weaknesses" (人の弱さと強さ, Hito no Yowasa to Tsuyosa?)
    Plays during the sequences at the Deserted House in Chapter 4 and the cinematic introduction of the mysterious White Tiger l'Cie in Chapter 6.
  43. "Your History and Fate" (自らの歴史と運命, Mizukara no Rekishi to Unmei?, lit. One's Own History and Fate)
    Plays during the cinematic introduction to The Battle of Judecca.
  44. "Soar" (空翔る, Sora Kakeru?, lit. To Fly in the Sky)
    Plays when flying the Setzer and during missions that take place in Concordian territory, such as The Battle of Judecca, Operation Vulturnus, and Dominating the Dragon's Nest.
  45. "War: The Quiet Bloodbath" (戦-静かな激闘, Ikusa - Shizuka na Gekitō?)
    Battle theme for large-scale missions against the empire in the second half of the game, such as The Clash on Big Bridge and Colonel Faith's Last Stand.
  46. "War: Depths of Naraku" (戦-ナラクの底, Ikusa - Naraku no Soko?)
    Battle theme for combat simulations in the Arena and invasions of Concordian towns.
  47. "Machina Kunagiri (Arrangement)" (マキナ・クナギリ/Arrange Version, Makina Kunagiri/Arrange Version?)
    A piano and violin arrangement of "Machina Kunagiri". Plays during the flashback scene between Gilgamesh and Enkidu.
  48. "Rem Tokimiya (Arrangement)" (レム・トキミヤ/Arrange Version, Remu Tokimiya/Arrange Version?)
    A piano and violin arrangement of "Rem Tokimiya". Plays during the scene where Rem and Machina reminisce about their childhood.
  49. "Tempus Finis" (フィニスの刻, Finisu no Koku?, lit. The Time of Finis)
    Theme associated with Tempus Finis. Plays during the Invasion of the Rursus mission.
  50. "Machina and Rem" (マキナとレム, Makina to Remu?)
    A medley of Machina and Rem's leitmotifs. Plays during the cutscene titled "Rem and Machina..."
  51. "Tempus Ratio" (裁きの刻, Sabaki no Koku?, lit. The Time of Judgement)
    Plays during the first half of the battle against the Rursan Arbiter.
  52. "Vermilion Fire" (朱雀の炎, Suzaku no Honō?, lit. The Flames of Suzaku)
    The final boss theme. Plays during the battle against the Rursan Arbiter.
  53. "Type Zero" (零式, Rei Shiki?)
    The ending theme. Plays during the ending credits.
  54. "Colorful - Falling in Love (Japanese)" (カラフルフォーリンラブ, Karafuru Fōrin Rabu?)
    Vocals by SAWA, Chris Ito, Reina Tokura, and Yumi Yoshitaka. Plays during the cinematic of an alternate scenario, "If..."
  55. "Colorful - Falling in Love (English)" (カラフルフォーリンラブ (English), Karafuru Fōrin Rabu (English)?)
    The English version of "Colorful - Falling in Love", translated and performed by SAWA.
  56. "UTAKATA" (UTAKATA ~泡沫~, Utakata?, lit. Transcience)
    Vocals by Chris Ito. Plays during the "Rise from Ashes" teaser cinematic and the ending credits.
  57. "UTAKATA (Instrumental)" (UTAKATA ~泡沫~ (Instrumental), Utakata?, lit. Transcience (Instrumental))
    The instrumental version of "UTAKATA".
  58. "FINAL FANTASY AGITO: The Beginning of the End" (ファイナルファンタジーアギト 我ら来たれり, Fainaru Fantajī Agito Warera Kitareri?, lit. Final Fantasy Agito We Have Arrived)
    The main theme of Final Fantasy Agito and a variation of "The Beginning of the End".
  59. "FINAL FANTASY AGITO" (ファイナルファンタジーアギト, Fainaru Fantajī Agito?, lit. Final Fantasy Agito)
  60. "Forbidden Fruit"
  61. "My Diamond" (マイ ダイアモンド, Mai Diamondo?, lit. My Diamond)
  62. "My Diamond (English)"

External links