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The following is a list of version differences between the two ports of Final Fantasy Tactics. Throughout the two releases of the game, it has been subject to major alteration to the game script and overall difficulty. The second version also has various new additions not present in the original release of the game.

PlayStation release[]

English version[]

  • The font size on the map screen, battle titles, and victory condition screens is smaller.
  • Generic character quotes on the menu screen, viewed by pressing Select on the unit's name, are replaced with an ellipsis.
  • JP costs are lowered for most abilities and job unlocking.
  • Some abilities charge faster, including Summons, some Time Mage abilities, and the Mystic's Induration.
  • Several party members, including Ramza, Delita, Orran, and Cloud, have improved stats.
  • Some bosses, including Belias, Cuchulainn, and Wiegraf in Chapter I, have reduced stats.
  • Several boss units, such as Elmdore, no longer have the Safeguard ability, making it possible to break or steal their equipment.
  • The four Sound Novel minigames are unavailable to the player and left untranslated within the data.

The War of the Lions[]

PlayStation Portable version[]

  • Virtually all dialogues, locations, characters/monsters, items, abilities and jobs are retranslated (e.g. Priest is now called White Mage; Cidolfas Orlandu is now called Cidolfus Orlandeau); English versions now have text in Early Modern English.
    • Some status icons are changed in the English versions to reflect their new names.
  • The English versions have a larger font, more like the one seen in the Japanese releases. Menus and text boxes are unchanged.
  • A 16:9 aspect ratio is used.
    • This allows the party roster screen to display more characters per row.
  • Audio quality is reduced somewhat.
  • Versions outside of Japan now use X to confirm and Circle to cancel, rather than the opposite.
  • The Lion War and Job Demonstration attract mode videos no longer play when waiting at the title screen.
  • Fully animated movies with voices and subtitles now replace some specific key story cut-scenes (the Japanese version does not contain voice acting); this includes the intro and ending sequences (which were CG movies in the original game).
  • When choosing Ramza's birthdate, the corresponding zodiac sign is now displayed.
  • A new calendar now displays dates in the zodiac format (e.g. Aries 12) rather than using the Gregorian Calendar (January to December).
  • Additional story battles, side-quests, and events are added.
  • Two new jobs are added: Onion Knight and Dark Knight.
  • The unlock requirements for some jobs are upped:
    • To unlock Arithmetician a character needs White Mage, Black Mage, Mystic, and Time Mage to be on Level 5 instead of Level 4 like before.
    • To unlock Bard the male character needs to have Summoner and Orator at Level 5 rather than at Level 4 like before.
    • To unlock Dancer, the female character needs to have Geomancer and Dragoon at Level 5 rather than at Level 4 like before.
    • To unlock Dragoon, the character now needs to be a Level 4 Thief, up from the Level 3 it was before.
    • To unlock Geomancer, the character now needs to be a Level 4 Monk, up from the Level 3 it was before.
    • To unlock Mime, the character now needs to attain Level 5 on Geomancer, Dragoon, Orator, and Summoner, up from the Level 4 it was before. The Level 8 requirement for Squire and Chemist remained unchanged.
    • To unlock Monk, the character now needs to be Level 3 Knight, up from the Level 2 it was before.
    • To unlock Mystic, the character now needs to be Level 3 White Mage, up from the Level 2 it was before.
    • To unlock Ninja, the character now needs to be Level 4 Archer and Level 5 Thief, up from Levels 3 and 4 respectively. The Level 2 Geomancer requirement remained unchanged.
    • To unlock Orator, the character now needs to be Level 3 Mystic, up from Level 2 Oracle from before.
    • To unlock Samurai, the character needs to be Level 4 Knight and Level 5 Monk, up from Levels 3 and 4 respectively. The requirement for Level 2 Dragoon remains unchanged.
    • To unlock Thief, the character now needs to be Level 3 Archer, up from Level 2 Archer from before.
    • To unlock Time Mage, the character now needs to be a Level 3 Black Mage, up from Level 2 Wizard from before.
  • Many abilities now take more JP to master.
  • Two new characters are added: Luso from Final Fantasy Tactics A2 and Balthier from Final Fantasy XII.
  • Cloud can be recruited earlier in Chapter IV after completing Fort Besselat, rather than after defeating Adrammelech.
  • Delita is briefly playable in two battles.
  • Roster size is increased from 16 to 24.
  • The special lines when using abilities during battle (such as White Magic and Swordplay) are removed from the English versions.
  • The attack name of a summon spell or Iaido ability is now displayed in the English versions, rather than the name of the summon or katana.
  • Generic character lines are now unique in the English versions.
  • Changes to JP costs, ability charge times, character and enemy stats, and Safeguard in the localized versions are adjusted to match the original Japanese version.
  • Unyielding Blade skills from Meliadoul, Folmarv and Orlandeau have been upgraded to damage enemies even if they're not using the specific piece of equipment (although they will still fail if said enemy has the Safeguard ability); this means monsters can also be damaged by these skills.
  • Rapha and Marach's seer abilities result in 1~10 random strikes instead of 1~6, and are more accurate. Reis's Holy Breath ability also has 1~10 strikes instead of 1~6.
  • All of Rapha's abilities are now learnable as soon as she joins the party in Chapter III, instead of most being unavailable until Chapter IV.
  • Wiegraf's stats when fought in Chapter III are reduced.
  • The Fort Besselat sluice battle in Chapter IV now ends when all enemies are defeated, instead of after throwing a pair of switches.
  • The sound novels are only available in the Japanese version.
  • A Multiplayer system with two game modes is added via Ad-Hoc.
  • New items are available, mostly obtained through Multiplayer.
  • All game-breaking glitches are fixed, including the JP scroll glitch, Weapon duplication bug, Poach bug, Ghost Chocobo riding glitch, Quickening glitch, and Jump glitches.
    • The Oil status now properly doubles damage received from fire attacks rather than having no effect.
  • Every time a spell is cast or a certain action is performed, the game slows down.

Android/iOS version[]

FFT Upgrade Comparison

Graphics comparison between the old version (top) and the upgraded version (bottom).

The mobile version of Tactics is tightly based on the earlier PSP version, with slowdown issues fixed and a number of sidequests and features either removed or significantly altered (no Rendezvous nor Melee multiplayer, with poacher's den giving Onion Knight and other powerful equipment postgame) to fall in line with features of both iOS and Android. The iOS version, however, is not universally compiled; thus, separate versions exist for iPhone/iPod touch and iPad devices. Additionally, while the iOS version supports cloud saving through iCloud, the Android version does not.

FFT Sprite Upgrade Comparison

Comparison of Ramza's original unit sprite (left) and new HD unit sprite (right).

With the Android 1.0.0 release and subsequent iOS 1.2.0 release the game was updated for high-res displays, including the introduction of new HD unit and portrait sprites and improved graphics rendering speeds.

In general, Tactics version 2.0 has been built so as to require a device manufactured 2011 or later to run, precluding play on so-called budget devices and those no longer supported by device makers and/or cellular carriers.

iOS version history[]

iPhone version/iPad version. "-" indicates no change.

1.0.0/1.0.0 (July 28, 2011)
  • Initial release
1.0.1/1.0.1 (December 5, 2011)

New in this version:

  • (iPhone) Fixed a crashbug afflicting iPhone 4s
  • (iPhone) Improved camera controls
  • (All) Minor bug fixes
1.1.0/- (December 16, 2011)

New in this version:

  • Retina display support; graphics upgraded
  • Minor bug fixes
1.1.1/- (February 23, 2012)

New in this version:

  • Can skip cutscenes
  • Minor bug fixes
1.1.2/- (March 29, 2012)

New in this version:

  • Minor bug fixes
1.2.0/1.2.0 (June 4, 2013)

New in this version:

  • (All) Upgraded graphics for high-res displays
  • (All) iCloud support added
  • (All) Improved graphics rendering speed
2.0.0/2.0.0 (September 15, 2017)

Mandatory upgrade for model year 2013 and later devices

New in this version:

  • Support dropped for iOS 4.x-7.x, added for iOS 11.x
  • 64-bit packages added
  • Changes to iCloud support: format changed; previous data obsolete
  • Due to OS feature changes, cannot suspend a battle in progress
2.1.0/2.1.0 (October 17, 2018)

New in this version:

  • (iPhone) Super Retina support
  • (All) Fix app launch crash
2.2.0/2.2.0
  • Fixed a bug

Android version history[]

1.0.0 (February 14, 2013)
  • Initial Square Enix Market release (Japanese only)
1.0.0 (June 4, 2015)
  • Initial Google Play release
1.1.0 (November 17, 2016)

New in this version:

  • Support Android 7.0
  • Improve the app stability
2.0.0 (October 3, 2017)

New in this version:

  • Added Quick Save feature
  • Fixed crash bug occurring on certain devices
  • Other various fixes
2.1.0 (February 21, 2019)

New in this version:

  • Various fixes for minor bugs.
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