The following is a list of statuses from Final Fantasy Tactics.
List of statuses[]
Status effects are divided into the following categories found within the status effects tutorial on the Final Fantasy Tactics: War of the Lions: Action States (results of action), Beneficial Effects, Status Ailments, Physical States (due to HP loss), and Other (can be beneficial or detrimental). The player can learn how the various status effects can be removed. They can also check the help messages for abilities, items, and the status effects themselves.
Action states[]
Charging[]
The unit is readying an ability. Initiating another action will disrupt the effect.
Description (PSP)
The "afflicted" unit is preparing to execute an ability, such as a magick or Aim. A unit that is charging an attack cannot evade attacks. A unit physically attacking a unit with Charging has their physical attack increased by 50%, increasing the damage dealt and the accuracy of skills which factor in physical attack (suck as Arts of War skills).
Performing[]
The unit is reciting poetry or dancing.
Description (PSP)
The unit is continuously singing or dancing. A unit that is performing cannot evade attacks. The only way to end performing is to manually cancel the ability on the affected unit's next Active Turn.
Defending[]
The unit has assumed a defensive stance, enabling it to respond quickly to attacks.
Description (PSP)
The unit has taken a defensive posture, doubling their evasion stats. This status lasts until they take another turn.
Jumping[]
A unit who has selected the Dragoon's "Jump" ability will leap high upwards, going offscreen, and cannot be targeted while in this condition. The unit will return to the field later in a given turn, landing in the tile they targeted.
Beneficial effects[]
Float[]
Reraise[]
Invisible[]
Regen[]
Protect[]
Shell[]
Haste[]
Status ailments[]
Sleep[]
Poison[]
Blind[]
Oil[]
Stone[]
Confuse[]
Silence[]
Toad[]
Slow[]
Stop[]
Immobilize[]
Disable[]
Doom[]
Vampire[]
Undead[]
Chicken[]
The unit's Bravery has fallen extremely low, turning it into a chicken.
Description (PSP)
Chicken occurs when a character's Bravery is below 10. The character literally turns into a chicken, and runs away from all units, each turn restores its Bravery by 1. The status is removed when the Bravery stat is above 10. Characters attacking a chicken will receive a Physical Attack bonus (new PA = [PA * 3/2]).
Weapon attacks that normally have a vertical 3 tolerance when attacking from above will only have a vertical 2 tolerance if the target is a Chicken.
Charm[]
Traitor[]
The unit has switched sides. The switch will become permanent at the end of the battle.
Description (PSP)
A Traitor leaves their party and joins the opposing party. When afflicted, the target's portrait will either display Guest if the target joins the player's party, or Enemy if they defect to the enemy's side. Guest targets can be recruited into the party permanently. The AI will never try to invite the player's units, even under Confusion, and even if Invite is the only option possible. Any number of units may be Invited during a battle.
Physical States[]
Critical[]
The unit is severely wounded and near collapse. Remove by restoring HP.
Description (PSP)
The unit's HP is below 20% of its maximum. Critical doesn't do anything by itself; it simply serves as a visual indicator of the unit's health, and is required to activate "Critical:"-type reaction abilities.
KO[]
Crystal[]
After a unit has been left KO'd for three turns, it may become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Crystals allow an active unit to either fully restore HP and MP or acquire some of the deceased's abilities upon stepping in its tile. If a unit has reached the crystal status, it is considered dead and may not return. It cannot be targeted.
Treasure[]
After a unit has been left KO'd for three turns, it will become either a crystal or a treasure chest (with the exception of Ramza; if he is KO'd and three turns pass, it's Game Over). Treasure chests will grant an item, weapon or piece of equipment to the unit who steps on their tiles.
This status will not occur in monsters who are killed by a unit with the Poacher ability; the poached monster disappears and the player can later buy a new item in the Poacher's Den.
Units who become treasure chests are considered dead and may not return. They cannot be targeted.
Other[]
Berserk[]
Atheist[]
Faith[]
Reflect[]
Dummied statuses[]
Dark/Evil Looking[]
This enigmatic status is left unused, it colors the unit in a dark shading and freezes the unit's animation as if it were afflicted by Stop. The afflicted unit can still move and act.
Wall[]
The unit is in a fully defensive stance.
Description (PSP)
Wall is a dummied out status effect that protects the unit from anything, making all attack's hit rate against the unit 0%. This includes HP and MP restoration, HP and MP damage, status affliction and status healing, along with stats increase or decrease. The status doesn't protect from abilities that costs a small amount of HP each time they are used, such as Squire's Chant and Construct 8's Task skills, etc.