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Cid Pollendina: Oh, shut up and help me remodel the Final Fantasy Tactics stats page!
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The following is a list of stats in Final Fantasy Tactics. Stats applies to both party members and enemies.

List of stats[]

Lv.[]

Level (Lv.): Indicates the unit's level, which increases by 1 for every 100 experience points earned.

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EXP.[]

Experience Points (EXP.): A numerical representation of the unit's experience in battle. A unit's level increases by 1 for every 100 experience points earned.

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HP[]

Hit Points (HP): A measure of the unit's life. When a unit's HP is reduced to zero, he or she is KO'd.

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MP[]

Magick Points (MP): These points are used to cast magicks. If a unit's MP is reduced to zero, it will not be able to use any more magicks.

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CT[]

Charge Time (CT): Indicates the amount of time a unit must wait between turns. The unit cannot take a turn until its CT reaches 100.

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Bravery[]

Bravery: This number indicates how brave the unit is. The higher the number, the more valorous the unit is.

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Faith[]

Faith: Faith represents a unit's belief in magick and spiritual phenomena. A higher number indicates deeper faith.

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Move[]

Move: A combination of the unit's base movement range and any job, equipment, or ability bonuses. The higher the number, the farther the unit can move.

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Jump[]

Jump: A combination of the unit's base jumping ability and any job, equipment, or ability bonuses. This attribute governs how many tiles the unit can jump horizontally, as well as how far up or down a slope the unit can jump.

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Speed[]

Speed: A combination of the unit's inherent speed and any job, equipment, or ability bonuses. A higher number means the unit's turn will come more quickly.

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Weapon Power[]

Weapon Attack and Block Rates (Weapon Power): The left number is the equipped weapon's attack power, and the right number indicates its chance of evasion. The top and bottom numbers represent the right and left hands, respectively.

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ATK[]

Attack / Magick (ATK): Sums of the unit's base attributes and any job, ability, or equipment bonuses. The top number is for physical attacks and the bottom number is for magickal attacks.

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C-EV[]

Character Attack Evasion (C-EV): A sum of the unit's base evasion rate and any job, equipment, or ability bonuses. The top and bottom values represent physical and magick attacks, respectively.

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S-EV[]

Shield Attack Evasion (S-EV): The chance a unit will block an attack with the equipped shield. The top and bottom numbers are for physical and magick attacks, respectively.

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A-EV[]

Accessory Attack Evasion (A-EV): The chance the equipped accessory will allow the unit to evade an attack. The top and bottom numbers represent physical and magick attacks, respectively.

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