Movement abilities (ムーブアビリティ, Mūbu Abiritei?) in Final Fantasy Tactics are learned via Job Points. Each character can equip one movement ability. Movement abilities generally allow characters to move across battlefields easier than they would otherwise be able to, while some give positive effects simply by moving.
Movement abilities[]
Name | Description | JP Cost | Job |
---|---|---|---|
Move +1 | Increase Move by 1. | 200 | Squire |
Treasure Hunter | Discover items hidden on tiles upon moving to them. | 100 | Chemist |
Jump +1 | Increase Jump by 1. | 200 | Archer |
Lifefont | Recover HP upon moving. | 300 | Monk |
Move +2 | Increase Move by 2. | 560 | Thief |
Jump +2 | Increase Jump by 2. | 500 | |
Ignore Weather | Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions. | 200 | Mystic |
Manafont | Recover MP upon moving. | 350 | |
Teleport | Warp instantly to destination tiles. May fail when attempting to travel to distant locations. | 650 | Time Mage |
Levitate | Move while floating a height of 1h above the ground. | 540 | |
Ignore Terrain | Move unimpeded through watery terrain. | 220 | Geomancer |
Lava Walking | Walk across and even stop on the surface of lava. | 150 | |
Ignore Elevation | Move to tiles of any height, regardless of Jump attribute. | 700 | Dragoon |
Swim | Swim through and even act in deep water. | 300 | Samurai |
Waterwalking | Walk across and even stop on the surface of water. | 420 | Ninja |
Accrue EXP | Obtain EXP upon moving. | 400 | Arithmetician |
Accrue JP | Obtain JP upon moving. | 400 | |
Fly | Fly over enemies as well as any other obstacles. | 5000 | Dancer |
Bard | |||
Jump +3 | Increase Jump by 3. | 1000 | Dancer |
Dark Knight | |||
Move +3 | Increase Move by 3. | 1000 | Bard |
Dark Knight |
Other movement abilities[]
Cannot enter water and Waterbreathing are monster-only abilities that possess JP costs. The skills cannot be set or seen normally by the player unless the player hacks the ability to their units via a Gameshark.
Name | Description | JP Cost | Job |
---|---|---|---|
Cannot enter water | Unable to enter water. | 200 | Monsters |
Master Teleportation | Warp instantly to destination tiles. | 0 | Elmdore |
Waterbreathing | Move and stop even when fully submerged in water of depth 3. | 200 | Mindflayer Family |
Dummied content[]
Stealth is a dummied out ability that is unfinished and has no effect. The description suggests it would put the user in Invisible status by default until the unit took action.
Name | Description | JP Cost | Job |
---|---|---|---|
Stealth | Move while transparent and invisible to the enemy. | 800 | Dummied |