Movement abilities ( in ムーブアビリティ, Mūbu Abiritei ) ? are learned via Final Fantasy Tactics Job Points. Each character can equip one movement ability. Movement abilities allow characters to move across battle fields easier than they would usually be able to without them, while some give positive effects simply by moving.
Movement abilities Edit
Move +1 Increase Move by 1.
Treasure Hunter Discover items hidden on tiles upon moving to them.
Jump +1 Increase Jump by 1.
Lifefont Recover HP upon moving.
Move +2 Increase Move by 2.
Jump +2 Increase Jump by 2.
Ignore Weather Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions.
Manafont Recover MP upon moving.
Teleport Warp instantly to destination tiles. May fail when attempting to travel to distant locations.
Levitate Move while floating a height of 1h above the ground.
Ignore Terrain Move unimpeded through watery terrain.
Lava Walking Walk across and even stop on the surface of lava.
Ignore Elevation Move to tiles of any height, regardless of Jump attribute.
Swim Swim through and even act in deep water.
Waterwalking Walk across and even stop on the surface of water.
Accrue EXP Obtain EXP upon moving.
Accrue JP Obtain JP upon moving.
Fly Fly over enemies as well as any other obstacles.
Jump +3 Increase Jump by 3.
Move +3 Increase Move by 3.
Other movement abilities Edit
Cannot enter water and Waterbreathing are monster-only abilities that possess JP costs. The skills cannot be set or seen normally by the player unless the player hacks the ability to their units via a Gameshark.
Cannot enter water Unable to enter water.
Master Teleportation Warp instantly to destination tiles.
Waterbreathing Move and stop even when fully submerged in water of depth 3.
Dummied content Edit
Stealth is a
dummied out ability that is unfinished and has no effect. The description suggests it would put the user in Invisible status by default until the unit took action.
Stealth Move while transparent and invisible to the enemy.