The following is a list of jobs in Final Fantasy Tactics, featuring in the original PlayStation version, and its remakes, The War of the Lions and The Ivalice Chronicles.
Job tree[]
Most versions[]

NA PlayStation version[]

Playable jobs[]
Generic jobs[]
The North American PlayStation release reduced unlock prerequisites by one level, except for those that required a job at level 2 or 8.
| Sprite | Name | Prerequisites |
|---|---|---|
| Squire | — | |
| Chemist | — | |
| Knight | Squire (Lv.2) | |
| Archer | Squire (Lv.2) | |
| White Mage (Priest) |
Chemist (Lv.2) | |
| Black Mage (Wizard) |
Chemist (Lv.2) | |
| Monk | Knight (Lv.3) | |
| Thief | Archer (Lv.3) | |
| Mystic (Oracle) |
White Mage (Lv.3) | |
| Time Mage | Black Mage (Lv.3) | |
| Geomancer | Monk (Lv.4) | |
| Dragoon (Lancer) |
Thief (Lv.4) | |
| Orator (Mediator) |
Mystic (Lv.3) | |
| Summoner | Time Mage (Lv.3) | |
| Samurai | Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2) | |
| Ninja | Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2) | |
| Arithmetician (Calculator) |
White Mage (Lv.5), Black Mage (Lv.5), Time Mage (Lv.4), Mystic (Lv.4) | |
| Dancer | Female Unit, Geomancer (Lv.5), Dragoon (Lv.5) | |
| Bard | Male Unit, Summoner (Lv.5), Orator (Lv.5) | |
| Mime | Squire (Lv.8), Chemist (Lv.8), Geomancer (Lv.5), Dragoon (Lv.5), Orator (Lv.5), Summoner (Lv.5) | |
| Dark Knight[note 1] | War of the Lions only, 20 kills, Knight (Mastered), Black Mage (Mastered), Dragoon (Lv.8), Samurai (Lv.8), Ninja (Lv.8), Geomancer (Lv.8) | |
| Onion Knight | War of the Lions only, Squire (Lv.6), Chemist (Lv.6) |
- ↑ In the original PlayStation version, Dark Knight was not a generic job, but a special job unique to the guest character, Goffard Gaffgarion. In the The War of the Lions version, his job name is Fell Knight to distinguish it from the generic Dark Knight job. Despite not being in The Ivalice Chronicles Gaffgarion is still called "Fell Knight".
Special jobs[]
These jobs are available as a controllable character after acquiring them along the storyline's progression or as a sidequest. Their special job replaces the base squire job, while retaining its reaction, support, and movement abilities. Guests can modify their equipment and abilities in-between battle sessions. However, they cannot be controlled, nor can they participate in non-storyline battles, and in The Ivalice Chronicles their job cannot be changed. After the character joins the party, they are fully controlled in any battle, and can also permanently die. In The Ivalice Chronicles, every character who joined with a special job, and thus has voice-acting, has a chance of saying a chant of a skill that comes from a generic job should they have them and use them in battle.
| Sprite | Name | First Available |
|---|---|---|
| Gallant Knight[note 1] | Joins: Start of game | |
| Machinist (Engineer) |
Guest: Zaland (Ch.2) Joins: Goug (Ch.2) | |
| Holy Knight | Guest: Beginning of Chapter 2 Joins: Bariaus Valley / Balias Swale (Ch.2) | |
| Skyseer (Heaven Knight) |
Guest: Yardrow (Ch.3) Joins: Riovanes Castle, Part 3 (Ch.3) | |
| Netherseer (Hell Knight) |
Joins: Riovanes Castle, Part 3 (Ch.3) | |
| Sword Saint (Holy Swordsman) |
Joins: Bethla Sluice / Fort Besselat Sluice (Ch.4) | |
| Divine Knight | Joins: Limberry Castle, Part 3 (Ch.4) | |
| Templar (Temple Knight) |
Joins: Sidequest after Lesalia (Ch.4) | |
| Dragonkin (Dragoner) |
Joins: Sidequest after Lesalia (Ch.4) | |
| Soldier | Joins: Sidequest after Zarghidas / Sal Ghidos (Ch.4) | |
| Game Hunter | Joins: After Orbonne Monastery (Ch.3) War of the Lions only. | |
| Sky Pirate | Joins: Sidequest after Bervenia (Ch.4) War of the Lions only. |
- ↑ Starts as an alternate form of the squire job for Ramza with exclusive commands known as Mettle, it is renamed in chapter 4 of The Ivalice Chronicles. Delita also has Mettle in chapter one, but only shares the Chant ability, and becomes a holy knight in chapter 2 onward.
Non-playable jobs[]
Guest jobs[]
These jobs are only available as guests to the party. While one can modify their equipment and skills to some extent, they cannot be controlled and only appear during storyline battles. They do not appear during random encounters.
Enemy jobs[]
Other jobs[]
Due to how the game is programmed, every character on-screen in the game is assigned a job, even if there is no battle and the character will never enter battle. The following jobs are story-related jobs used during the cutscenes and serve no purpose in battle as the majority of them possess no action abilities. Curiously, the developers did take time to give them a job description.