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− | {{sideicon|FFTA}} |
+ | {{sideicon|prime=FFTA}} |
+ | {{DISPLAYTITLE:''Final Fantasy Tactics Advance'' statuses}} |
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{{Expand}} |
{{Expand}} |
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The following is a list of all statuses found in ''[[Final Fantasy Tactics Advance]]''. |
The following is a list of all statuses found in ''[[Final Fantasy Tactics Advance]]''. |
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+ | ==List of statuses== |
||
− | ==[[Addle]]== |
+ | ===[[Counter Force|Addle]]=== |
[[File:FFTA Addle Status Symbol.png|right]] |
[[File:FFTA Addle Status Symbol.png|right]] |
||
Causes the unit to be unable to access A-Abilities. |
Causes the unit to be unable to access A-Abilities. |
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− | ==Advice== |
+ | ===Advice=== |
+ | A unit's critical hit rate is increased. |
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− | ==[[Astra]]== |
+ | ===[[Astra (status)|Astra]]=== |
[[File:FFTA Astra Status Symbol.png|right]] |
[[File:FFTA Astra Status Symbol.png|right]] |
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+ | A unit is given a one-time immunity from status-ailment inducing abilities. |
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− | ==[[Reraise (status)|Auto-Life]]== |
+ | ===[[Reraise (status)|Auto-Life]]=== |
[[File:FFTA Auto-Life Status Symbol.png|right]] |
[[File:FFTA Auto-Life Status Symbol.png|right]] |
||
A unit with this status is automatically revived when their HP falls to zero. |
A unit with this status is automatically revived when their HP falls to zero. |
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− | ==[[Berserk (status)|Berserk]]== |
+ | ===[[Berserk (status)|Berserk]]=== |
Unit will rush towards and attack whatever enemy unit is closest to it using only the Attack action. |
Unit will rush towards and attack whatever enemy unit is closest to it using only the Attack action. |
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− | ==[[Blind (status)|Blind]]== |
+ | ===[[Blind (status)|Blind]]=== |
[[File:FFTA Blind Status Symbol.PNG|right]] |
[[File:FFTA Blind Status Symbol.PNG|right]] |
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Reduces hit chances for actions that target enemies. Can be cured with [[Esuna (ability)|Esuna]] or [[Eye Drops]]. |
Reduces hit chances for actions that target enemies. Can be cured with [[Esuna (ability)|Esuna]] or [[Eye Drops]]. |
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− | ==Boost== |
+ | ===Boost=== |
[[File:FFTA Boost Status Symbol.PNG|right]] |
[[File:FFTA Boost Status Symbol.PNG|right]] |
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Increases Physical Attack until the next action is taken. |
Increases Physical Attack until the next action is taken. |
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− | ==[[Charm (status)|Charm]]== |
+ | ===[[Charm (status)|Charm]]=== |
[[File:FFTA Charm Status Symbol.PNG|right]] |
[[File:FFTA Charm Status Symbol.PNG|right]] |
||
Unit acts as though it is on the opposite team, attacking its own team and healing the opposite. Wears off once the unit takes damage. |
Unit acts as though it is on the opposite team, attacking its own team and healing the opposite. Wears off once the unit takes damage. |
||
− | ==[[Invisible (status)|Conceal]]== |
+ | ===[[Invisible (status)|Conceal]]=== |
+ | Units become invisible. |
||
− | ==[[Confuse (status)|Confuse]]== |
+ | ===[[Confuse (status)|Confuse]]=== |
[[File:FFTA Confuse Status Symbol.png|right]] |
[[File:FFTA Confuse Status Symbol.png|right]] |
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+ | Unit performs a random action, either against the player's team or the enemy team. |
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− | ==[[Control (status)|Control]]== |
+ | ===[[Control (status)|Control]]=== |
[[File:FFTA Control Status Symbol.PNG|right]] |
[[File:FFTA Control Status Symbol.PNG|right]] |
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− | Usable only by nu mou that have the appropriate [[Beastmaster (Tactics Advance)|Beastmaster]] A-Ability. Gain control of a monster until the |
+ | Usable only by nu mou that have the appropriate [[Beastmaster (Tactics Advance)|Beastmaster]] A-Ability. Gain control of a monster until the Beastmaster's next turn. |
− | ==[[Cover (status)|Cover]]== |
+ | ===[[Cover (status)|Cover]]=== |
[[File:FFTA Cover Status Symbol.png|right]] |
[[File:FFTA Cover Status Symbol.png|right]] |
||
Covering unit takes damage for the Covered unit. |
Covering unit takes damage for the Covered unit. |
||
− | ==Defense== |
+ | ===Defense=== |
[[File:FFTA Defend Status Symbol.PNG|right]] |
[[File:FFTA Defend Status Symbol.PNG|right]] |
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+ | A unit's physical defense and magic resistance are temporarily increased. |
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− | ==[[Disable (status)|Disable]]== |
+ | ===[[Disable (status)|Disable]]=== |
[[File:FFTA Disable Status Symbol.PNG|right]] |
[[File:FFTA Disable Status Symbol.PNG|right]] |
||
Unit can move, but can't use any A-abilities. Some, but not all, R-abilities are also disabled. |
Unit can move, but can't use any A-abilities. Some, but not all, R-abilities are also disabled. |
||
− | ==[[Doom (status)|Doom]]== |
+ | ===[[Doom (status)|Doom]]=== |
[[File:FFTA Doom Status Symbol.PNG|right]] |
[[File:FFTA Doom Status Symbol.PNG|right]] |
||
Delayed instant death. The bubble above the unit will indicate the number of turns left before it is automatically [[Knocked Out|KO'd]]. |
Delayed instant death. The bubble above the unit will indicate the number of turns left before it is automatically [[Knocked Out|KO'd]]. |
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− | ==Expert Guard== |
+ | ===Expert Guard=== |
[[File:FFTA Expert Guard Status Symbol.PNG|right]] |
[[File:FFTA Expert Guard Status Symbol.PNG|right]] |
||
+ | A unit will not take HP or MP damage for one turn. |
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− | ==[[Toad (status)|Frog]]== |
+ | ===[[Toad (status)|Frog]]=== |
Turns the unit into a frog, rendering it only capable of using Move, Attack, and Wait commands (no A-Abilities). |
Turns the unit into a frog, rendering it only capable of using Move, Attack, and Wait commands (no A-Abilities). |
||
− | ==[[Haste (status)|Haste]]== |
+ | ===[[Haste (status)|Haste]]=== |
Increases the units speed. Shown on the screen by the unit marching faster than the others. |
Increases the units speed. Shown on the screen by the unit marching faster than the others. |
||
− | ==Hibernate== |
+ | ===Hibernate=== |
[[File:FFTA Hibernate Status Symbol.png|right]] |
[[File:FFTA Hibernate Status Symbol.png|right]] |
||
+ | Inflicts Sleep status on a Defender unit in exchange for being cured of status ailments. |
||
− | ==[[Immobilize (status)|Immobilize]]== |
+ | ===[[Immobilize (status)|Immobilize]]=== |
[[File:FFTA Immobilize Status Symbol.png|right]] |
[[File:FFTA Immobilize Status Symbol.png|right]] |
||
− | Renders the unit unable to |
+ | Renders the unit unable to move, but still allowing it to take Actions. Lasts 3 turns. |
− | ==[[Knocked Out|KO]]== |
+ | ===[[Knocked Out|KO]]=== |
− | Unit is unable to Move or take Actions and is effectively just another obstacle on the field unless revived with the white magic [[Raise|Life]] or a [[Phoenix Down]]. |
+ | Unit is unable to Move or take Actions and is effectively just another obstacle on the field unless revived with the white magic [[Raise (Life 1)|Life]] or a [[Phoenix Down]]. |
− | ==[[Defaith (status)|MPow DOWN]]== |
+ | ===[[Defaith (status)|MPow DOWN]]=== |
Reduces unit's Magic Power, making magic less powerful. |
Reduces unit's Magic Power, making magic less powerful. |
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− | ==[[MAG Up|MPow UP]]== |
+ | ===[[MAG Up|MPow UP]]=== |
Increases unit's Magic Power, making magic more powerful. |
Increases unit's Magic Power, making magic more powerful. |
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− | ==[[Deshell (status)|MRes DOWN]]== |
+ | ===[[Deshell (status)|MRes DOWN]]=== |
Decreases unit's Magic Resistance, making it more susceptible to magic. |
Decreases unit's Magic Resistance, making it more susceptible to magic. |
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− | ==[[MDEF Up|MRes UP]]== |
+ | ===[[MDEF Up|MRes UP]]=== |
Increases unit's Magic Resistance causing magic to be less damaging. |
Increases unit's Magic Resistance causing magic to be less damaging. |
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− | ==[[Petrify (status)|Petrify]]== |
+ | ===[[Petrify (status)|Petrify]]=== |
Unit counts as [[Knocked Out|KO'd]] for the purposes of winning/losing. Petrify affects units similar to KO in that they cannot Move or take Actions, but is cured by [[Gold Needle]]. |
Unit counts as [[Knocked Out|KO'd]] for the purposes of winning/losing. Petrify affects units similar to KO in that they cannot Move or take Actions, but is cured by [[Gold Needle]]. |
||
− | ==[[Poison (status)|Poison]]== |
+ | ===[[Poison (status)|Poison]]=== |
Unit loses [[HP (stat)|HP]] every time it is their turn. Cured by [[Esuna (ability)|Esuna]] or [[Antidote (item)|Antidote]]. |
Unit loses [[HP (stat)|HP]] every time it is their turn. Cured by [[Esuna (ability)|Esuna]] or [[Antidote (item)|Antidote]]. |
||
− | ==[[Protect (status)|Protect]]== |
+ | ===[[Protect (status)|Protect]]=== |
[[File:FFTA Protect Status Symbol.PNG|right]] |
[[File:FFTA Protect Status Symbol.PNG|right]] |
||
Increases Weapon Defense. |
Increases Weapon Defense. |
||
− | ==Quicken== |
+ | ===Quicken=== |
Quicken is slightly different from other status effects in that there is no representation of it on the afflicted unit as Quicken forces the afflicted's turn to come right after the user. |
Quicken is slightly different from other status effects in that there is no representation of it on the afflicted unit as Quicken forces the afflicted's turn to come right after the user. |
||
− | ==[[Reflect (status)|Reflect]]== |
+ | ===[[Reflect (status)|Reflect]]=== |
[[File:FFTA Reflect Status Symbol.png|right]] |
[[File:FFTA Reflect Status Symbol.png|right]] |
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Reflects all magic back at the caster. A similar effect can be gained with the "Return Magic" R-Ability. |
Reflects all magic back at the caster. A similar effect can be gained with the "Return Magic" R-Ability. |
||
− | ==[[Regen (status)|Regen]]== |
+ | ===[[Regen (status)|Regen]]=== |
[[File:FFTA Regen Status Symbol.png|right]] |
[[File:FFTA Regen Status Symbol.png|right]] |
||
Unit recovers [[HP (stat)|HP]] each turn. Effect does not wear off when HP is full. |
Unit recovers [[HP (stat)|HP]] each turn. Effect does not wear off when HP is full. |
||
− | ==[[Shell (status)|Shell]]== |
+ | ===[[Shell (status)|Shell]]=== |
[[File:FFTA Shell Status Symbol.PNG|right]] |
[[File:FFTA Shell Status Symbol.PNG|right]] |
||
Increases unit's Magic Resistance. |
Increases unit's Magic Resistance. |
||
− | ==[[Silence (status)|Silence]]== |
+ | ===[[Silence (status)|Silence]]=== |
[[File:FFTA Silence Status Symbol.png|right]] |
[[File:FFTA Silence Status Symbol.png|right]] |
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− | Renders the unit unable to |
+ | Renders the unit unable to use magic A-Abilities. Can be cured with [[Esuna (ability)|Esuna]] or [[Echo Herbs|Echo Drops]]. |
− | ==[[Sleep (status)|Sleep]]== |
+ | ===[[Sleep (status)|Sleep]]=== |
[[File:FFTA Sleep Status Symbol.png|right]] |
[[File:FFTA Sleep Status Symbol.png|right]] |
||
Puts the unit to sleep, causing it to be unable to Move or take Actions. Anything targeting the unit automatically has 100% accuracy, and any damage the unit takes will wake it up. Healing the unit will not cause it to wake up, however the player could attack its own units to force them awake. |
Puts the unit to sleep, causing it to be unable to Move or take Actions. Anything targeting the unit automatically has 100% accuracy, and any damage the unit takes will wake it up. Healing the unit will not cause it to wake up, however the player could attack its own units to force them awake. |
||
− | ==[[Slow (status)|Slow]]== |
+ | ===[[Slow (status)|Slow]]=== |
Reduces the unit's speed, making its turns come around less quickly. |
Reduces the unit's speed, making its turns come around less quickly. |
||
− | ==Speed DOWN== |
+ | ===Speed DOWN=== |
Reduces the unit's speed, making its turns come around less quickly. |
Reduces the unit's speed, making its turns come around less quickly. |
||
− | ==[[Stop (status)|Stop]]== |
+ | ===[[Stop (status)|Stop]]=== |
Completely stops the unit, making it unable to Move or Act. Damage will not cause the unit to come back into time. |
Completely stops the unit, making it unable to Move or Act. Damage will not cause the unit to come back into time. |
||
− | ==[[Debrave (status)|WAtk DOWN]]== |
+ | ===[[Debrave (status)|WAtk DOWN]]=== |
Reduces Weapon Attack, causing physical attacks to become less damaging. |
Reduces Weapon Attack, causing physical attacks to become less damaging. |
||
− | ==[[STR Up|WAtk UP]]== |
+ | ===[[STR Up|WAtk UP]]=== |
Increases Weapon Attack. |
Increases Weapon Attack. |
||
− | ==[[Deprotect (status)|WDef DOWN]]== |
+ | ===[[Deprotect (status)|WDef DOWN]]=== |
Reduces Weapon Defense, making physical attacks more damaging. |
Reduces Weapon Defense, making physical attacks more damaging. |
||
− | ==[[DEF Up|WDef UP]]== |
+ | ===[[DEF Up|WDef UP]]=== |
Increases Weapon Defense. |
Increases Weapon Defense. |
||
− | ==[[Zombie (status)|Zombie]]== |
+ | ===[[Zombie (status)|Zombie]]=== |
Treats the unit as [[Undead]] for the purposes of weaknesses and healing. Can be removed via [[Holy Water]]. |
Treats the unit as [[Undead]] for the purposes of weaknesses and healing. Can be removed via [[Holy Water]]. |
||
==Gallery== |
==Gallery== |
||
+ | <gallery> |
||
− | {{Gallery|class=FFTAa |
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− | + | FFTA Berserk Status.png|Berserk. |
|
− | + | FFTA Knocked Out.png|KO. |
|
− | + | FFTA Petrify Status.png|Petrify. |
|
− | + | FFTA Poison Status.png|Poison. |
|
− | + | FFTA Toad Status.png|Frog. |
|
− | + | FFTA Zombie Status.png|Zombie. |
|
+ | </gallery> |
||
− | }} |
||
− | {{Status |
+ | {{Status section}} |
− | {{ |
+ | {{navbox statuses}} |
− | {{FFTA}} |
+ | {{navbox FFTA}} |
− | [[Category:Status |
+ | [[Category:Status effects in Final Fantasy Tactics Advance]] |
− | [[Category: |
+ | [[Category:Status effect lists]] |
Revision as of 19:37, 13 January 2020
Template:Sideicon
Oh, shut up and help me remodel the Final Fantasy Tactics Advance statuses page!
The following is a list of all statuses found in Final Fantasy Tactics Advance.
List of statuses
Addle
Causes the unit to be unable to access A-Abilities.
Advice
A unit's critical hit rate is increased.
Astra
A unit is given a one-time immunity from status-ailment inducing abilities.
Auto-Life
A unit with this status is automatically revived when their HP falls to zero.
Berserk
Unit will rush towards and attack whatever enemy unit is closest to it using only the Attack action.
Blind
Reduces hit chances for actions that target enemies. Can be cured with Esuna or Eye Drops.
Boost
Increases Physical Attack until the next action is taken.
Charm
Unit acts as though it is on the opposite team, attacking its own team and healing the opposite. Wears off once the unit takes damage.
Conceal
Units become invisible.
Confuse
Unit performs a random action, either against the player's team or the enemy team.
Control
Usable only by nu mou that have the appropriate Beastmaster A-Ability. Gain control of a monster until the Beastmaster's next turn.
Cover
Covering unit takes damage for the Covered unit.
Defense
A unit's physical defense and magic resistance are temporarily increased.
Disable
Unit can move, but can't use any A-abilities. Some, but not all, R-abilities are also disabled.
Doom
Delayed instant death. The bubble above the unit will indicate the number of turns left before it is automatically KO'd.
Expert Guard
A unit will not take HP or MP damage for one turn.
Frog
Turns the unit into a frog, rendering it only capable of using Move, Attack, and Wait commands (no A-Abilities).
Haste
Increases the units speed. Shown on the screen by the unit marching faster than the others.
Hibernate
Inflicts Sleep status on a Defender unit in exchange for being cured of status ailments.
Immobilize
Renders the unit unable to move, but still allowing it to take Actions. Lasts 3 turns.
KO
Unit is unable to Move or take Actions and is effectively just another obstacle on the field unless revived with the white magic Life or a Phoenix Down.
MPow DOWN
Reduces unit's Magic Power, making magic less powerful.
MPow UP
Increases unit's Magic Power, making magic more powerful.
MRes DOWN
Decreases unit's Magic Resistance, making it more susceptible to magic.
MRes UP
Increases unit's Magic Resistance causing magic to be less damaging.
Petrify
Unit counts as KO'd for the purposes of winning/losing. Petrify affects units similar to KO in that they cannot Move or take Actions, but is cured by Gold Needle.
Poison
Unit loses HP every time it is their turn. Cured by Esuna or Antidote.
Protect
Increases Weapon Defense.
Quicken
Quicken is slightly different from other status effects in that there is no representation of it on the afflicted unit as Quicken forces the afflicted's turn to come right after the user.
Reflect
Reflects all magic back at the caster. A similar effect can be gained with the "Return Magic" R-Ability.
Regen
Unit recovers HP each turn. Effect does not wear off when HP is full.
Shell
Increases unit's Magic Resistance.
Silence
Renders the unit unable to use magic A-Abilities. Can be cured with Esuna or Echo Drops.
Sleep
Puts the unit to sleep, causing it to be unable to Move or take Actions. Anything targeting the unit automatically has 100% accuracy, and any damage the unit takes will wake it up. Healing the unit will not cause it to wake up, however the player could attack its own units to force them awake.
Slow
Reduces the unit's speed, making its turns come around less quickly.
Speed DOWN
Reduces the unit's speed, making its turns come around less quickly.
Stop
Completely stops the unit, making it unable to Move or Act. Damage will not cause the unit to come back into time.
WAtk DOWN
Reduces Weapon Attack, causing physical attacks to become less damaging.
WAtk UP
Increases Weapon Attack.
WDef DOWN
Reduces Weapon Defense, making physical attacks more damaging.
WDef UP
Increases Weapon Defense.
Zombie
Treats the unit as Undead for the purposes of weaknesses and healing. Can be removed via Holy Water.