Final Fantasy Wiki
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{{navbox statuses}}
 
{{navbox statuses}}
 
{{navbox FFTA}}
 
{{navbox FFTA}}
 
[[Category:Status effects in Final Fantasy Tactics Advance]]
 
[[Category:Status effect lists]]
 
[[Category:Status effect lists]]
[[Category:Final Fantasy Tactics Advance]]
 

Revision as of 22:46, 12 March 2019

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The following is a list of all statuses found in Final Fantasy Tactics Advance.

List of statuses

Addle

FFTA Addle Status Symbol

Causes the unit to be unable to access A-Abilities.

Advice

A unit's critical hit rate is increased.

Astra

FFTA Astra Status Symbol

A unit is given a one-time immunity from status-ailment inducing abilities.

Auto-Life

FFTA Auto-Life Status Symbol

A unit with this status is automatically revived when their HP falls to zero.

Berserk

Unit will rush towards and attack whatever enemy unit is closest to it using only the Attack action.

Blind

FFTA Blind Status Symbol

Reduces hit chances for actions that target enemies. Can be cured with Esuna or Eye Drops.

Boost

FFTA Boost Status Symbol

Increases Physical Attack until the next action is taken.

Charm

FFTA Charm Status Symbol

Unit acts as though it is on the opposite team, attacking its own team and healing the opposite. Wears off once the unit takes damage.

Conceal

units get invisble.

Confuse

FFTA Confuse Status Symbol

Unit performs a random action, either against the player's team or the enemy team.

Control

FFTA Control Status Symbol

Usable only by nu mou that have the appropriate Beastmaster A-Ability. Gain control of a monster until the Beastmaster's next turn.

Cover

FFTA Cover Status Symbol

Covering unit takes damage for the Covered unit.

Defense

FFTA Defend Status Symbol

A unit's physical defense and magic resistance are temporarily increased.

Disable

FFTA Disable Status Symbol

Unit can move, but can't use any A-abilities. Some, but not all, R-abilities are also disabled.

Doom

FFTA Doom Status Symbol

Delayed instant death. The bubble above the unit will indicate the number of turns left before it is automatically KO'd.

Expert Guard

FFTA Expert Guard Status Symbol

A unit will not take HP or MP damage for one turn.

Frog

Turns the unit into a frog, rendering it only capable of using Move, Attack, and Wait commands (no A-Abilities).

Haste

Increases the units speed. Shown on the screen by the unit marching faster than the others.

Hibernate

FFTA Hibernate Status Symbol

Inflicts Sleep status on a Defender unit in exchange for being cured of status ailments.

Immobilize

FFTA Immobilize Status Symbol

Renders the unit unable to move, but still allowing it to take Actions. Lasts 3 turns.

KO

Unit is unable to Move or take Actions and is effectively just another obstacle on the field unless revived with the white magic Life or a Phoenix Down.

MPow DOWN

Reduces unit's Magic Power, making magic less powerful.

MPow UP

Increases unit's Magic Power, making magic more powerful.

MRes DOWN

Decreases unit's Magic Resistance, making it more susceptible to magic.

MRes UP

Increases unit's Magic Resistance causing magic to be less damaging.

Petrify

Unit counts as KO'd for the purposes of winning/losing. Petrify affects units similar to KO in that they cannot Move or take Actions, but is cured by Gold Needle.

Poison

Unit loses HP every time it is their turn. Cured by Esuna or Antidote.

Protect

FFTA Protect Status Symbol

Increases Weapon Defense.

Quicken

Quicken is slightly different from other status effects in that there is no representation of it on the afflicted unit as Quicken forces the afflicted's turn to come right after the user.

Reflect

FFTA Reflect Status Symbol

Reflects all magic back at the caster. A similar effect can be gained with the "Return Magic" R-Ability.

Regen

FFTA Regen Status Symbol

Unit recovers HP each turn. Effect does not wear off when HP is full.

Shell

FFTA Shell Status Symbol

Increases unit's Magic Resistance.

Silence

FFTA Silence Status Symbol

Renders the unit unable to use magic A-Abilities. Can be cured with Esuna or Echo Drops.

Sleep

FFTA Sleep Status Symbol

Puts the unit to sleep, causing it to be unable to Move or take Actions. Anything targeting the unit automatically has 100% accuracy, and any damage the unit takes will wake it up. Healing the unit will not cause it to wake up, however the player could attack its own units to force them awake.

Slow

Reduces the unit's speed, making its turns come around less quickly.

Speed DOWN

Reduces the unit's speed, making its turns come around less quickly.

Stop

Completely stops the unit, making it unable to Move or Act. Damage will not cause the unit to come back into time.

WAtk DOWN

Reduces Weapon Attack, causing physical attacks to become less damaging.

WAtk UP

Increases Weapon Attack.

WDef DOWN

Reduces Weapon Defense, making physical attacks more damaging.

WDef UP

Increases Weapon Defense.

Zombie

Treats the unit as Undead for the purposes of weaknesses and healing. Can be removed via Holy Water.

Gallery

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