Reaction abilities (リアクションアビリティ, Riakushon Abiriti?) in Final Fantasy Tactics Advance are learned via Ability Points (AP). Each character can equip one reaction ability. Reaction abilities activate when their trigger condition is met. The reaction abilities vary, ranging from retaliating actions to bestowing positive status.
Ability list[]
Name | Description | Trigger | AP | Job |
---|---|---|---|---|
Absorb MP | Gain MP from magic or skill used against unit | Attacked by magic or skill that uses MP | 300 | Elementalist/Illusionist |
Auto Regen | Bestows Regen on self | Attacked by another unit | 300 | Gadgeteer/Hunter/Sniper |
Block Arrows | Block all arrow attacks | Any arrow attack | 300 | Animist/Archer |
Bonecrusher | Counter with 1.5 times damage. Only affects first weapon if two weapons are equipped. | Physically attacked by another unit who is in range for the counter | 300 | Fighter/Templar |
Catch | Catch Thrown/Hurled items and add them to inventory. | Anything thrown at the user | 300 | Juggler/Red Mage |
Counter | Counter an enemy's attack | Targetted by a physical attack by another unit who is in range for the counter | 300 | Thief / White Monk |
Damage > MP | Converts HP damage to MP damage | Attacked by another unit (does not trigger when unit has zero MP) | 300 | Blue Mage/Gadgeteer/Morpher |
Dragonheart | Bestows Auto-Life on self | Attacked by another unit | 300 | Dragoon |
Last Berserk | Inflicts Berserk on self when in Critical status | Attacked by another unit which results in Critical status | 300 | Defender |
Last Haste | Bestows Haste on self when in Critical status | Attacked by another unit which results in Critical status | 300 | Beastmaster/Mog Knight/Ninja |
Last Quicken | Immediately take a turn when in Critical status | Attacked by another unit which results in Critical status | 300 | Time Mage |
Reflex | Completely dodge attacks | Attacked by another unit using the Fight command | 300 | Fencer/Paladin/Sage/White Monk |
Return Fire | Return arrow attacks | Any arrow attack | 300 | Assassin/Juggler |
Return Magic | Counter magic attacks with the same spell | Magically attacked by another unit | 300 | Bishop/Black Mage |
Strikeback | Block attack and counter | Attacked by another unit using the Fight command and in range for the counter | 300 | Fighter/Gladiator |