Final Fantasy Wiki
m (→‎Rods: Relinking, replaced: Lightning-elemental equipment → Lightning equipment)
m (cat add)
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{{sideicon|FFTA2}}
 
{{sideicon|FFTA2}}
{{DISPLAYTITLE:List of ''Final Fantasy Tactics A2: Grimoire of the Rift'' weapons/Bludgeoning weapons}}
+
{{DISPLAYTITLE:''Final Fantasy Tactics A2: Grimoire of the Rift'' weapons/Bludgeoning weapons}}
 
The following is a list of bludgeoning weapons in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. Instruments and books fall under the scholarly weapons subcategory.
 
The following is a list of bludgeoning weapons in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. Instruments and books fall under the scholarly weapons subcategory.
   
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Rods are one-handed weapons that can be equipped by [[Black Mage (Tactics A2)|Black Mages]], [[Time Mage (Tactics A2)|Time Mages]], [[Arcanist (Tactics A2)|Arcanists]], [[Illusionist (Tactics A2)|Illusionists]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip rods in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively.
 
Rods are one-handed weapons that can be equipped by [[Black Mage (Tactics A2)|Black Mages]], [[Time Mage (Tactics A2)|Time Mages]], [[Arcanist (Tactics A2)|Arcanists]], [[Illusionist (Tactics A2)|Illusionists]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip rods in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively.
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:10%"|Rod
 
!style="width:10%"|Rod
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|colspan="8" style="text-align:left"|Immune: Lightning<br/>'''Element:''' Lightning
 
|colspan="8" style="text-align:left"|Immune: Lightning<br/>'''Element:''' Lightning
 
|-
 
|-
|colspan="8" style="text-align:left"|Lightning made still, made to server the wielder of this rod.
+
| colspan="8" style="text-align:left" |Lightning made still, made to serve the wielder of this rod.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Chill Rod}}
+
! rowspan="3" class="b" |{{A|Chill Rod}}
 
[[File:FFTA Chill Rod.PNG]]
 
[[File:FFTA Chill Rod.PNG]]
 
|Arms of the Icelord C
 
|Arms of the Icelord C
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|0
 
|0
 
|0
 
|0
|Blizzaga (Black Mage, 350)<br/>Deluge (Illusionist, 300)<br/>Stop (Time Mage, 350)
+
|Blizzaga (Black Mage, 350)<br />Deluge (Illusionist, 300)<br />Stop (Time Mage, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Ice<br/>'''Element:''' Ice
+
| colspan="8" style="text-align:left" |Immune: Ice<br />'''Element:''' Ice
 
|-
 
|-
|colspan="8" style="text-align:left"|A fine coating of snow crystals covers the surface of this delicate rod.
+
| colspan="8" style="text-align:left" |A fine coating of snow crystals covers the surface of this delicate rod.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Stardust Rod}}
+
! rowspan="2" class="b" |{{LA|Stardust Rod}}
 
[[File:FFTA Stardust Rod.PNG]]
 
[[File:FFTA Stardust Rod.PNG]]
 
|Astrologer's Aid C
 
|Astrologer's Aid C
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|0
 
|0
 
|0
 
|0
|Stardust (Illusionist, 300)<br/>Extend (Time Mage, 150)<br/>Graviga (Arcanist, 450)
+
|Stardust (Illusionist, 300)<br />Extend (Time Mage, 150)<br />Graviga (Arcanist, 450)
 
|-
 
|-
|colspan="8" style="text-align:left"|Signs of the zodiac adorn this rod.
+
| colspan="8" style="text-align:left" |Signs of the zodiac adorn this rod.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Lilith Rod}}
+
! rowspan="2" class="b" |{{LA|Lilith Rod}}
 
[[File:FFTA2 Lilith Rod.PNG]]
 
[[File:FFTA2 Lilith Rod.PNG]]
 
|Time-tested Rods B
 
|Time-tested Rods B
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|Lv. 5 Haste (Arcanist, 250)
 
|Lv. 5 Haste (Arcanist, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|A rod fashioned from the tail of the lamia Lilith.
+
| colspan="8" style="text-align:left" |A rod fashioned from the tail of the lamia Lilith.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Bomb Arm}}
+
! rowspan="2" class="b" |{{A|Bomb Arm}}
 
[[File:FFTA2 Bomb Arm.PNG]]
 
[[File:FFTA2 Bomb Arm.PNG]]
 
|Time-tested Rods A
 
|Time-tested Rods A
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|Lv. ? Shadowflare (Arcanist, 250)
 
|Lv. ? Shadowflare (Arcanist, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|The perfect gift for the bomb fanatic in your family: a rod that looks like a bomb arm!
+
| colspan="8" style="text-align:left" |The perfect gift for the bomb fanatic in your family: a rod that looks like a bomb arm!
 
|-
 
|-
!class="b" rowspan="3"|{{A|Heretic Rod}}
+
! rowspan="3" class="b" |{{A|Heretic Rod}}
 
[[File:FFTA Heretic Rod.PNG]]
 
[[File:FFTA Heretic Rod.PNG]]
 
|Night's Embrace A
 
|Night's Embrace A
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|0
 
|0
 
|0
 
|0
|Death (Arcanist, 450)<br/>Forbidden Dance (Dancer, 350)
+
|Death (Arcanist, 450)<br />Forbidden Dance (Dancer, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Dark
+
| colspan="8" style="text-align:left" |'''Element:''' Dark
 
|-
 
|-
|colspan="8" style="text-align:left"|Inverted runes cover this fell-looking rod, bestowing it with terrible power.
+
| colspan="8" style="text-align:left" |Inverted runes cover this fell-looking rod, bestowing it with terrible power.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Crown Scepter}}
+
! rowspan="3" class="b" |{{LA|Crown Scepter}}
 
[[File:FFTA Princess Rod.PNG]]
 
[[File:FFTA Princess Rod.PNG]]
 
|Sign of the Guardian B
 
|Sign of the Guardian B
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|5
 
|5
 
|0
 
|0
|Star Cross (Illusionist, 300)<br/>Undo (Time Mage, 300)
+
|Star Cross (Illusionist, 300)<br />Undo (Time Mage, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Water
+
| colspan="8" style="text-align:left" |Immune: Water
 
|-
 
|-
|colspan="8" style="text-align:left"|A rod wielded by the female honor guards of a queen.
+
| colspan="8" style="text-align:left" |A rod wielded by the female honor guards of a queen.
 
|}
 
|}
   
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Staves are one-handed weapons that can be equipped by [[White Mage (Tactics A2)|White Mages]], [[Summoner (Tactics A2)|Summoners]], [[Bishop (Tactics A2)|Bishops]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip staves in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively.
 
Staves are one-handed weapons that can be equipped by [[White Mage (Tactics A2)|White Mages]], [[Summoner (Tactics A2)|Summoners]], [[Bishop (Tactics A2)|Bishops]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip staves in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively.
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Staff
+
! style="width:10%" |Staff
!style="width:9%"|Bazaar Category
+
! style="width:9%" |Bazaar Category
!style="width:5%"|Atk
+
! style="width:5%" |Atk
!style="width:5%"|Def
+
! style="width:5%" |Def
!style="width:5%"|Mag
+
! style="width:5%" |Mag
!style="width:5%"|Rst.
+
! style="width:5%" |Rst.
!style="width:5%"|Eva
+
! style="width:5%" |Eva
!style="width:5%"|Spd
+
! style="width:5%" |Spd
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="3"|{{LA|White Staff}}
+
! rowspan="3" class="b" |{{LA|White Staff}}
 
[[File:FFTA - White Staff.png]]
 
[[File:FFTA - White Staff.png]]
 
|—
 
|—
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|Cure (White Mage, 100)
 
|Cure (White Mage, 100)
 
|-
 
|-
|colspan="8" style="text-align:left"|On Hit: Remove Doom
+
| colspan="8" style="text-align:left" |On Hit: Remove Doom
 
|-
 
|-
|colspan="8" style="text-align:left"|This pure ivory staff was blessed by a white mage of the highest rank.
+
| colspan="8" style="text-align:left" |This pure ivory staff was blessed by a white mage of the highest rank.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Staff of Protection}}
+
! rowspan="2" class="b" |{{LA|Staff of Protection}}
 
[[File:FFTA2_Protect_Staff.gif]]
 
[[File:FFTA2_Protect_Staff.gif]]
 
|Sign of the Guardian E
 
|Sign of the Guardian E
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|Ifrit (Summoner, 300)
 
|Ifrit (Summoner, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|A band of temple guardians once wielded these in lieu of shields and armor - and thus was the first order of monks founded.
+
| colspan="8" style="text-align:left" |A band of temple guardians once wielded these in lieu of shields and armor - and thus was the first order of monks founded.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Judgment Staff|Judicer's Staff}}
+
! rowspan="3" class="b" |{{LA|Judgment Staff|Judicer's Staff}}
 
[[File:FFTA Judge Staff.PNG]]
 
[[File:FFTA Judge Staff.PNG]]
 
|Maelstrom's Might E
 
|Maelstrom's Might E
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|0
 
|0
 
|0
 
|0
|Aero (Bishop, 200)<br/>Ramuh (Summoner, 300)
+
|Aero (Bishop, 200)<br />Ramuh (Summoner, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Lightning
+
| colspan="8" style="text-align:left" |'''Element:''' Lightning
 
|-
 
|-
|colspan="8" style="text-align:left"|The gigas Ramuh himself infused this staff with a bolt of lightning.
+
| colspan="8" style="text-align:left" |The gigas Ramuh himself infused this staff with a bolt of lightning.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Healing Staff}}
+
! rowspan="3" class="b" |{{LA|Healing Staff}}
 
[[File:FFTA Cure Staff.PNG]]
 
[[File:FFTA Cure Staff.PNG]]
 
|Hallowed Arms D
 
|Hallowed Arms D
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|0
 
|0
 
|0
 
|0
|Cura (White Mage and Bishop, 200)<br/>Kirin (Summoner, 250)
+
|Cura (White Mage and Bishop, 200)<br />Kirin (Summoner, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|On Hit: Restore HP
+
| colspan="8" style="text-align:left" |On Hit: Restore HP
 
|-
 
|-
|colspan="8" style="text-align:left"|Some staves are made for harming, others for mending those who have come to harm.
+
| colspan="8" style="text-align:left" |Some staves are made for harming, others for mending those who have come to harm.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Cleansing Staff}}
+
! rowspan="2" class="b" |{{A|Cleansing Staff}}
 
[[File:FFTA Pure Staff.PNG]]
 
[[File:FFTA Pure Staff.PNG]]
 
|Hallowed Arms D
 
|Hallowed Arms D
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|0
 
|0
 
|0
 
|0
|Esuna (White Mage, 200)<br/>Unicorn (Summoner, 250)
+
|Esuna (White Mage, 200)<br />Unicorn (Summoner, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|This staff acts as a conductor, drawing the impurities of the body into itself, never to escape.
+
| colspan="8" style="text-align:left" |This staff acts as a conductor, drawing the impurities of the body into itself, never to escape.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Staff of Blessings}}
+
! rowspan="2" class="b" |{{A|Staff of Blessings}}
 
[[File:FFTA Bless Staff.PNG]]
 
[[File:FFTA Bless Staff.PNG]]
 
|Mystic Arms C
 
|Mystic Arms C
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|0
 
|0
 
|0
 
|0
|Raise (White Mage, 200)<br/>Dispel (Bishop, 300)
+
|Raise (White Mage, 200)<br />Dispel (Bishop, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Lift this staff high, knowing that you call a benediction down not only upon yourself, but upon all those whom you hold most dear.
+
| colspan="8" style="text-align:left" |Lift this staff high, knowing that you call a benediction down not only upon yourself, but upon all those whom you hold most dear.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Serpent Staff}}
+
! rowspan="3" class="b" |{{A|Serpent Staff}}
 
[[File:FFTA Snake Staff.PNG]]
 
[[File:FFTA Snake Staff.PNG]]
 
|Cracked Staves C
 
|Cracked Staves C
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|0
 
|0
 
|0
 
|0
|Break (Bishop, 450)<br/>Shiva (Summoner, 300)
+
|Break (Bishop, 450)<br />Shiva (Summoner, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Stone
+
| colspan="8" style="text-align:left" |Immune: Stone
 
|-
 
|-
|colspan="8" style="text-align:left"|Marvel at the serpent, how swiftly it glides out of harm's way.
+
| colspan="8" style="text-align:left" |Marvel at the serpent, how swiftly it glides out of harm's way.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Spring Staff}}
+
! rowspan="3" class="b" |{{A|Spring Staff}}
 
[[File:FFTA Spring Staff.PNG]]
 
[[File:FFTA Spring Staff.PNG]]
 
|The Drowned C
 
|The Drowned C
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|0
 
|0
 
|0
 
|0
|Curaga (White Mage, 300)<br/>Water (Bishop, 200)
+
|Curaga (White Mage, 300)<br />Water (Bishop, 200)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Water<br/>'''Element:''' Water
+
| colspan="8" style="text-align:left" |Immune: Water<br />'''Element:''' Water
 
|-
 
|-
|colspan="8" style="text-align:left"|The engravings upon the staff form a map leading to a faerie wellspring of unmatched clarity.
+
| colspan="8" style="text-align:left" |The engravings upon the staff form a map leading to a faerie wellspring of unmatched clarity.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Pomegranate Staff}}
+
! rowspan="2" class="b" |{{A|Pomegranate Staff}}
 
[[File:FFTA Garnet Staff.PNG]]
 
[[File:FFTA Garnet Staff.PNG]]
 
|Cracked Staves B
 
|Cracked Staves B
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|0
 
|0
 
|0
 
|0
|Barrier (Bishop, 200)<br/>Carbuncle (Summoner, 250)
+
|Barrier (Bishop, 200)<br />Carbuncle (Summoner, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|The garnet that tops this staff is infused with great power.
+
| colspan="8" style="text-align:left" |The garnet that tops this staff is infused with great power.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Marvelous Cheer (weapon)|Cheer Staff}}
+
! rowspan="2" class="b" |{{LA|Marvelous Cheer (weapon)|Cheer Staff}}
 
[[File:FFTA Cheer Staff.PNG]]
 
[[File:FFTA Cheer Staff.PNG]]
 
|Battle-hardened Staves A
 
|Battle-hardened Staves A
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|0
 
|0
 
|0
 
|0
|Reraise (White Mage, 400)<br/>Pilfer (Bishop, 150)<br/>Maduin (Summoner, 350)
+
|Reraise (White Mage, 400)<br />Pilfer (Bishop, 150)<br />Maduin (Summoner, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|This staff is garishly colored like a child's toy. Using it you feel strangely... happy.
+
| colspan="8" style="text-align:left" |This staff is garishly colored like a child's toy. Using it you feel strangely... happy.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Sage's Staff|Staff of the Magi}}
+
! rowspan="2" class="b" |{{LA|Sage's Staff|Staff of the Magi}}
 
[[File:FFTA2 Staff of the Magi.PNG]]
 
[[File:FFTA2 Staff of the Magi.PNG]]
 
|Sage's Bequest B
 
|Sage's Bequest B
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|0
 
|0
 
|0
 
|0
|Refresh (White Mage, 400)<br/>Jitterbug (Dancer, 300)
+
|Refresh (White Mage, 400)<br />Jitterbug (Dancer, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|A staff found in an ancient castle, long hidden from the world. It is said the soul of a great sage resides within.
+
| colspan="8" style="text-align:left" |A staff found in an ancient castle, long hidden from the world. It is said the soul of a great sage resides within.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Nirvana}}
+
! rowspan="3" class="b" |{{LA|Nirvana}}
 
[[File:FFTA Nirvana Staff.PNG]]
 
[[File:FFTA Nirvana Staff.PNG]]
 
|Cracked Staves A
 
|Cracked Staves A
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|0
 
|0
 
|0
 
|0
|Arise (White Mage, 400)<br/>Holy (Bishop, 400)<br/>Phoenix (Summoner, 450)
+
|Arise (White Mage, 400)<br />Holy (Bishop, 400)<br />Phoenix (Summoner, 450)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Holy
+
| colspan="8" style="text-align:left" |'''Element:''' Holy
 
|-
 
|-
|colspan="8" style="text-align:left"|Cast aside the doubt in your mind, pick up this staff, and watch the light of clarity shine down upon your path.
+
| colspan="8" style="text-align:left" |Cast aside the doubt in your mind, pick up this staff, and watch the light of clarity shine down upon your path.
 
|}
 
|}
   
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Poles are one-handed weapons that can be equipped by [[Master Monk (Tactics A2)|Master Monks]], [[Geomancer (Tactics A2)|Geomancers]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip poles in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively. Poles cannot be dual-wielded.
 
Poles are one-handed weapons that can be equipped by [[Master Monk (Tactics A2)|Master Monks]], [[Geomancer (Tactics A2)|Geomancers]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. [[Penelo]] and [[Adelle]] can also equip poles in their special jobs, [[Dancer (Tactics A2)|Dancer]] and [[Heritor]], respectively. Poles cannot be dual-wielded.
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Pole
+
! style="width:10%" |Pole
!style="width:9%"|Bazaar Category
+
! style="width:9%" |Bazaar Category
!style="width:6%"|Atk
+
! style="width:6%" |Atk
!style="width:6%"|Def
+
! style="width:6%" |Def
!style="width:6%"|Mag
+
! style="width:6%" |Mag
!style="width:6%"|Rst.
+
! style="width:6%" |Rst.
!style="width:6%"|Eva
+
! style="width:6%" |Eva
!style="width:6%"|Spd
+
! style="width:6%" |Spd
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{A|Tonfa}}
+
! rowspan="2" class="b" |{{A|Tonfa}}
 
[[File:FFTA2 Tonfa.PNG]]
 
[[File:FFTA2 Tonfa.PNG]]
 
|Grab Bag E
 
|Grab Bag E
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|Inner Focus (Master Monk, 300)
 
|Inner Focus (Master Monk, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Close-range combatants have used these single-pronged wooden sticks for centuries.
+
| colspan="8" style="text-align:left" |Close-range combatants have used these single-pronged wooden sticks for centuries.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Cypress Pole}}
+
! rowspan="3" class="b" |{{LA|Cypress Pole}}
 
[[File:FFTA2 Cypress Pole.PNG]]
 
[[File:FFTA2 Cypress Pole.PNG]]
 
|Uncommon Poles E
 
|Uncommon Poles E
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|Rend Armor (Master Monk, 350)
 
|Rend Armor (Master Monk, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Earth
+
| colspan="8" style="text-align:left" |'''Element:''' Earth
 
|-
 
|-
|colspan="8" style="text-align:left"|A light staff hewn from the pliable wood of the marshes.
+
| colspan="8" style="text-align:left" |A light staff hewn from the pliable wood of the marshes.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Battle Bamboo}}
+
! rowspan="2" class="b" |{{LA|Battle Bamboo}}
 
[[File:FFTA2 Battle Bamboo.PNG]]
 
[[File:FFTA2 Battle Bamboo.PNG]]
 
|Battle Gear D
 
|Battle Gear D
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|Dark Fist (Master Monk, 300)
 
|Dark Fist (Master Monk, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Small blades protrude from either end of this deceptively simple weapon.
+
| colspan="8" style="text-align:left" |Small blades protrude from either end of this deceptively simple weapon.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Sanjiegun}}
+
! rowspan="2" class="b" |{{A|Sanjiegun}}
 
[[File:FFTA2 Sanjiegun.PNG]]
 
[[File:FFTA2 Sanjiegun.PNG]]
 
|Uncommon Poles E
 
|Uncommon Poles E
Line 470: Line 470:
 
|Holy Strike (Master Monk, 350)
 
|Holy Strike (Master Monk, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|This pole is divided into three sections, one for holding, the other two for striking.
+
| colspan="8" style="text-align:left" |This pole is divided into three sections, one for holding, the other two for striking.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Zephyr Pole}}
+
! rowspan="3" class="b" |{{LA|Zephyr Pole}}
 
[[File:FFTA2 Zephyr Pole.PNG]]
 
[[File:FFTA2 Zephyr Pole.PNG]]
 
|Uncommon Poles D
 
|Uncommon Poles D
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|Venom Squall (Geomancer, 250)
 
|Venom Squall (Geomancer, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Wind
+
| colspan="8" style="text-align:left" |'''Element:''' Wind
 
|-
 
|-
|colspan="8" style="text-align:left"|"We peered into the storm of sand and there the raiders stood, whirling their staves, voices raised in a ululating war cry." - The Traveler's Tale
+
| colspan="8" style="text-align:left" |"We peered into the storm of sand and there the raiders stood, whirling their staves, voices raised in a ululating war cry." - The Traveler's Tale
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Iron Pole}}
+
! rowspan="2" class="b" |{{LA|Iron Pole}}
 
[[File:FFTA2 Iron Pole.PNG]]
 
[[File:FFTA2 Iron Pole.PNG]]
 
|Uncommon Poles D
 
|Uncommon Poles D
Line 498: Line 498:
 
|Life's Embrace (Geomancer, 250)
 
|Life's Embrace (Geomancer, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|It is rare to find something so handsomely crafted so efficacious at crushing in skulls.
+
| colspan="8" style="text-align:left" |It is rare to find something so handsomely crafted so efficacious at crushing in skulls.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Esztam Baton}}
+
! rowspan="2" class="b" |{{A|Esztam Baton}}
 
[[File:FFTA2 Ezstam Baton.PNG]]
 
[[File:FFTA2 Ezstam Baton.PNG]]
 
|Uncommon Poles C
 
|Uncommon Poles C
Line 509: Line 509:
 
|2
 
|2
 
|2
 
|2
|Lifebane (Master Monk, 400)<br/>Polka (Dancer, 250)
+
|Lifebane (Master Monk, 400)<br />Polka (Dancer, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|The children learned the steps of the dance, colorful batons raised above their heads. Never did they suspect they trained for war.
+
| colspan="8" style="text-align:left" |The children learned the steps of the dance, colorful batons raised above their heads. Never did they suspect they trained for war.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Gokuu Pole}}
+
! rowspan="2" class="b" |{{LA|Gokuu Pole}}
 
[[File:FFTA2 Gokuu Pole.PNG]]
 
[[File:FFTA2 Gokuu Pole.PNG]]
 
|Uncommon Poles C
 
|Uncommon Poles C
Line 522: Line 522:
 
|2
 
|2
 
|2
 
|2
|Artifice's Embrace (Geomancer, 250)<br/>Withering Strike (Master Monk, 400)
+
|Artifice's Embrace (Geomancer, 250)<br />Withering Strike (Master Monk, 400)
 
|-
 
|-
|colspan="8" style="text-align:left"|A great monk once blessed this pole with powerful charms for destroying evil.
+
| colspan="8" style="text-align:left" |A great monk once blessed this pole with powerful charms for destroying evil.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Fanatic}}
+
! rowspan="2" class="b" |{{A|Fanatic}}
 
[[File:FFTA2 Fanatic.PNG]]
 
[[File:FFTA2 Fanatic.PNG]]
 
|Grab Bag C
 
|Grab Bag C
Line 535: Line 535:
 
|0
 
|0
 
|2
 
|2
|Mist Storm (Geomancer, 250)<br/>Cross-counter (Master Monk, 350)
+
|Mist Storm (Geomancer, 250)<br />Cross-counter (Master Monk, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|Merely gazing at the lustrous deep red of this pole, and you have taken the first step towards madness.
+
| colspan="8" style="text-align:left" |Merely gazing at the lustrous deep red of this pole, and you have taken the first step towards madness.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Ivory Pole}}
+
! rowspan="2" class="b" |{{LA|Ivory Pole}}
 
[[File:FFTA2 Ivory Pole.PNG]]
 
[[File:FFTA2 Ivory Pole.PNG]]
 
|Uncommon Poles B
 
|Uncommon Poles B
Line 550: Line 550:
 
|Earth's Embrace (Geomancer, 250)
 
|Earth's Embrace (Geomancer, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|To wield this finely carven tusk is to wield the fury of its former owner.
+
| colspan="8" style="text-align:left" |To wield this finely carven tusk is to wield the fury of its former owner.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Eight-Fluted Pole}}
+
! rowspan="2" class="b" |{{LA|Eight-Fluted Pole}}
 
[[File:FFTA2 Eight-Fluted Pole.PNG]]
 
[[File:FFTA2 Eight-Fluted Pole.PNG]]
 
|Uncommon Poles B
 
|Uncommon Poles B
Line 561: Line 561:
 
|2
 
|2
 
|2
 
|2
|Avalanche (Geomancer, 250)<br/>Pummel (Master Monk, 300)
+
|Avalanche (Geomancer, 250)<br />Pummel (Master Monk, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Being hit by the bladed end of this pole is only slightly more painful than being hit by the rest.
+
| colspan="8" style="text-align:left" |Being hit by the bladed end of this pole is only slightly more painful than being hit by the rest.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Whale Whisker}}
+
! rowspan="2" class="b" |{{LA|Whale Whisker}}
 
[[File:FFTA2 Whale Whisker.PNG]]
 
[[File:FFTA2 Whale Whisker.PNG]]
 
|— (Heritor Quest)
 
|— (Heritor Quest)
Line 576: Line 576:
 
|Wermut (Heritor, 300)
 
|Wermut (Heritor, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|Made of a strange substance, neither wood nor metal, this pole possesses a lifelike suppleness.
+
| colspan="8" style="text-align:left" |Made of a strange substance, neither wood nor metal, this pole possesses a lifelike suppleness.
 
|}
 
|}
   
Line 584: Line 584:
 
Knuckles cannot be equipped when the doublehand passive ability is set.
 
Knuckles cannot be equipped when the doublehand passive ability is set.
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Knuckles
+
! style="width:10%" |Knuckles
!style="width:9%"|Bazaar Category
+
! style="width:9%" |Bazaar Category
!style="width:5%"|Atk
+
! style="width:5%" |Atk
!style="width:5%"|Def
+
! style="width:5%" |Def
!style="width:5%"|Mag
+
! style="width:5%" |Mag
!style="width:5%"|Rst.
+
! style="width:5%" |Rst.
!style="width:5%"|Eva
+
! style="width:5%" |Eva
!style="width:5%"|Spd
+
! style="width:5%" |Spd
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Leather equipment|Leather Knuckles}}
+
! rowspan="2" class="b" |{{LA|Leather equipment|Leather Knuckles}}
 
[[File:FFTA2 Leather Knuckles.PNG]]
 
[[File:FFTA2 Leather Knuckles.PNG]]
 
|—
 
|—
Line 607: Line 607:
 
|Attack↑ (Berserker, 150)
 
|Attack↑ (Berserker, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|Properly braided, even the supplest of materials can be made deadly.
+
| colspan="8" style="text-align:left" |Properly braided, even the supplest of materials can be made deadly.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Metal Knuckles (weapon)|Metal Knuckles}}
+
! rowspan="2" class="b" |{{LA|Metal Knuckles (weapon)|Metal Knuckles}}
 
[[File:FFTA Hard Knuckles.PNG]]
 
[[File:FFTA Hard Knuckles.PNG]]
 
|Grime-stained Gloves E
 
|Grime-stained Gloves E
Line 618: Line 618:
 
|2
 
|2
 
|0
 
|0
|Roundhouse (White Monk, 150)<br/>Silver Disc (Tinker, 250)<br/>Inner Calm (Berserker, 250)
+
|Roundhouse (White Monk, 150)<br />Silver Disc (Tinker, 250)<br />Inner Calm (Berserker, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|Taking brawls to the next level, one fist at a time.
+
| colspan="8" style="text-align:left" |Taking brawls to the next level, one fist at a time.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Rising Sun}}
+
! rowspan="3" class="b" |{{LA|Rising Sun}}
 
[[File:FFTARisingSun.PNG]]
 
[[File:FFTARisingSun.PNG]]
 
|Flash of Dawn D
 
|Flash of Dawn D
Line 631: Line 631:
 
|2
 
|2
 
|0
 
|0
|Exorcise (White Monk, 250)<br/>Red Spring (Tinker, 250)
+
|Exorcise (White Monk, 250)<br />Red Spring (Tinker, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Fire
+
| colspan="8" style="text-align:left" |'''Element:''' Fire
 
|-
 
|-
|colspan="8" style="text-align:left"|Say good morning to your enemy's face with these flaming knuckles. The fires of the sun in your hand.
+
| colspan="8" style="text-align:left" |Say good morning to your enemy's face with these flaming knuckles. The fires of the sun in your hand.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Poison Knuckle|Poison Knuckles}}
+
! rowspan="2" class="b" |{{LA|Poison Knuckle|Poison Knuckles}}
 
[[File:FFTA Sick Knuckles.PNG]]
 
[[File:FFTA Sick Knuckles.PNG]]
 
|Grime-stained Gloves D
 
|Grime-stained Gloves D
Line 646: Line 646:
 
|2
 
|2
 
|0
 
|0
|Green Gear (Tinker, 250)<br/>Scream (Berserker, 300)
+
|Green Gear (Tinker, 250)<br />Scream (Berserker, 300)
 
|-
 
|-
|colspan="8" style="text-align:left"|For those whom nature has not blessed with venom, there are these. Small thorns deliver the goods.
+
| colspan="8" style="text-align:left" |For those whom nature has not blessed with venom, there are these. Small thorns deliver the goods.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Dream Claws}}
+
! rowspan="2" class="b" |{{A|Dream Claws}}
 
[[File:FFTA Dream Claws.PNG]]
 
[[File:FFTA Dream Claws.PNG]]
 
|Shattered Claws D
 
|Shattered Claws D
Line 661: Line 661:
 
|Chroma Gem (Tinker, 250)
 
|Chroma Gem (Tinker, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|A sweet lullaby delivered with the force of a battering ram.
+
| colspan="8" style="text-align:left" |A sweet lullaby delivered with the force of a battering ram.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Kaiser Knuckles}}
+
! rowspan="2" class="b" |{{LA|Kaiser Knuckles}}
 
[[File:FFTA - Kaiser Claw.png]]
 
[[File:FFTA - Kaiser Claw.png]]
 
|Grime-stained Gloves C
 
|Grime-stained Gloves C
Line 672: Line 672:
 
|2
 
|2
 
|0
 
|0
|Air Render (White Monk, 250)<br/>Furore (Berserker, 200
+
|Air Render (White Monk, 250)<br />Furore (Berserker, 200
 
|-
 
|-
|colspan="8" style="text-align:left"|One the right hand, these battle knuckles are capable of dealing as much damage as a sword or spear.
+
| colspan="8" style="text-align:left" |One the right hand, these battle knuckles are capable of dealing as much damage as a sword or spear.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Cat Claws}}
+
! rowspan="2" class="b" |{{LA|Cat Claws}}
 
[[File:FFTA Cat Claws.PNG]]
 
[[File:FFTA Cat Claws.PNG]]
 
|Shattered Claws B
 
|Shattered Claws B
Line 685: Line 685:
 
|2
 
|2
 
|2
 
|2
|Chakra (White Monk, 200)<br/>Gold Battery (Tinker, 250)<br/>Smite of Rage (Berserker, 350)
+
|Chakra (White Monk, 200)<br />Gold Battery (Tinker, 250)<br />Smite of Rage (Berserker, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|These knuckles sport short, but sharp, claws.
+
| colspan="8" style="text-align:left" |These knuckles sport short, but sharp, claws.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Survivor (weapon)|Survivor}}
+
! rowspan="2" class="b" |{{LA|Survivor (weapon)|Survivor}}
 
[[File:FFTA Survivor.PNG]]
 
[[File:FFTA Survivor.PNG]]
 
|Survival Set B
 
|Survival Set B
Line 698: Line 698:
 
|4
 
|4
 
|0
 
|0
|Revive (White Monk, 300)<br/>Gold Moogletron (Tinker, 250)<br/>Hone Senses (Berserker, 200)
+
|Revive (White Monk, 300)<br />Gold Moogletron (Tinker, 250)<br />Hone Senses (Berserker, 200)
 
|-
 
|-
|colspan="8" style="text-align:left"|Light, sturdy knuckles made for maximum impact.
+
| colspan="8" style="text-align:left" |Light, sturdy knuckles made for maximum impact.
 
|-
 
|-
!class="b" rowspan="3"|{{A|White Fangs}}
+
! rowspan="3" class="b" |{{A|White Fangs}}
 
[[File:FFTA White Fangs.PNG]]
 
[[File:FFTA White Fangs.PNG]]
 
|Rimebound Gear B
 
|Rimebound Gear B
Line 711: Line 711:
 
|2
 
|2
 
|0
 
|0
|Holy Sign (White Monk, 300)<br/>Blue Screw (Tinker, 250)
+
|Holy Sign (White Monk, 300)<br />Blue Screw (Tinker, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Ice
+
| colspan="8" style="text-align:left" |'''Element:''' Ice
 
|-
 
|-
|colspan="8" style="text-align:left"|"The fangs are for luck,' the old smith said. One man scoffed and lost nine good teeth. None saw cause to argue after that." - The Traveler's Tale.
+
| colspan="8" style="text-align:left" |"The fangs are for luck,' the old smith said. One man scoffed and lost nine good teeth. None saw cause to argue after that." - The Traveler's Tale.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Godhand (weapon)|Godhand}}
+
! rowspan="3" class="b" |{{LA|Godhand (weapon)|Godhand}}
 
[[File:FFTA Godhand.PNG]]
 
[[File:FFTA Godhand.PNG]]
 
|Sacred Arms C
 
|Sacred Arms C
Line 726: Line 726:
 
|4
 
|4
 
|1
 
|1
|Aurablast (White Monk, 350)<br/>Helm Smash (Berserker, 400)
+
|Aurablast (White Monk, 350)<br />Helm Smash (Berserker, 400)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Holy
+
| colspan="8" style="text-align:left" |'''Element:''' Holy
 
|-
 
|-
|colspan="8" style="text-align:left"|To brawl is human, to crush your foes to a pulp: divine.
+
| colspan="8" style="text-align:left" |To brawl is human, to crush your foes to a pulp: divine.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Tiger Fangs}}
+
! rowspan="3" class="b" |{{LA|Tiger Fangs}}
 
[[File:FFTA Tiger Fangs.PNG]]
 
[[File:FFTA Tiger Fangs.PNG]]
 
|Pugilist's Gear B
 
|Pugilist's Gear B
Line 741: Line 741:
 
|4
 
|4
 
|0
 
|0
|Earth Render (White Monk, 350)<br/>Smash (Berserker, 400)
+
|Earth Render (White Monk, 350)<br />Smash (Berserker, 400)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Lightning
+
| colspan="8" style="text-align:left" |'''Element:''' Lightning
 
|-
 
|-
|colspan="8" style="text-align:left"|Nothing says, "carnivore" like a pair of these bestial knuckles.
+
| colspan="8" style="text-align:left" |Nothing says, "carnivore" like a pair of these bestial knuckles.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Death Claws}}
+
! rowspan="3" class="b" |{{A|Death Claws}}
 
[[File:FFTA Death Claws.PNG]]
 
[[File:FFTA Death Claws.PNG]]
 
|Night's Embrace B
 
|Night's Embrace B
Line 756: Line 756:
 
|2
 
|2
 
|0
 
|0
|Black Ingot (Tinker, 250)<br/>Ground Shaker (Berserker, 350)
+
|Black Ingot (Tinker, 250)<br />Ground Shaker (Berserker, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Dark
+
| colspan="8" style="text-align:left" |'''Element:''' Dark
 
|-
 
|-
|colspan="8" style="text-align:left"|"So effective they were at spilling blood, it was three years before I realized those cruel-looking claws were actually painted red." - The Study of Arms
+
| colspan="8" style="text-align:left" |"So effective they were at spilling blood, it was three years before I realized those cruel-looking claws were actually painted red." - The Study of Arms
 
|-
 
|-
!class="b" rowspan="2"|{{A|Magick Hands}}
+
! rowspan="2" class="b" |{{A|Magick Hands}}
 
[[File:FFTA Magic Hands.PNG]]
 
[[File:FFTA Magic Hands.PNG]]
 
|Grime-stained Gloves B
 
|Grime-stained Gloves B
Line 773: Line 773:
 
|—
 
|—
 
|-
 
|-
|colspan="8" style="text-align:left"|These knuckles are phenomenally light. So much so that one might forget one was wearing them.
+
| colspan="8" style="text-align:left" |These knuckles are phenomenally light. So much so that one might forget one was wearing them.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Gleisburst}}
+
! rowspan="2" class="b" |{{A|Gleisburst}}
 
[[File:FFTA Greaseburst.PNG]]
 
[[File:FFTA Greaseburst.PNG]]
 
|Grime-stained Gloves A
 
|Grime-stained Gloves A
Line 786: Line 786:
 
|—
 
|—
 
|-
 
|-
|colspan="8" style="text-align:left"|Knuckles so powerful, even a glancing blow is enough to kill.
+
| colspan="8" style="text-align:left" |Knuckles so powerful, even a glancing blow is enough to kill.
 
|}
 
|}
   
Line 792: Line 792:
 
Instruments are one-handed weapons that can be equipped by [[Animist (Tactics A2)|Animists]], [[Beastmaster (Tactics A2)|Beastmasters]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. Hurdy can also equip instruments in his special job, [[Bard (Tactics A2)|Bard]].
 
Instruments are one-handed weapons that can be equipped by [[Animist (Tactics A2)|Animists]], [[Beastmaster (Tactics A2)|Beastmasters]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. Hurdy can also equip instruments in his special job, [[Bard (Tactics A2)|Bard]].
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Instrument
+
! style="width:10%" |Instrument
!style="width:9%"|Bazaar Category
+
! style="width:9%" |Bazaar Category
!style="width:5%"|Atk
+
! style="width:5%" |Atk
!style="width:5%"|Def
+
! style="width:5%" |Def
!style="width:5%"|Mag
+
! style="width:5%" |Mag
!style="width:5%"|Rst.
+
! style="width:5%" |Rst.
!style="width:5%"|Eva
+
! style="width:5%" |Eva
!style="width:5%"|Spd
+
! style="width:5%" |Spd
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Lamia Harp}}
+
! rowspan="2" class="b" |{{LA|Lamia Harp}}
 
[[File:FFTA2 Lamia Harp.PNG]]
 
[[File:FFTA2 Lamia Harp.PNG]]
 
|—
 
|—
Line 813: Line 813:
 
|0
 
|0
 
|0
 
|0
|Dreamhare (Beastmaster, 150)<br/>Deadly Nightshade (Beastmaster, 150)
+
|Dreamhare (Beastmaster, 150)<br />Deadly Nightshade (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|A standing harp. The song of its strings resembles that of the lamia.
+
| colspan="8" style="text-align:left" |A standing harp. The song of its strings resembles that of the lamia.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Demon equipment|Demon Bell}}
+
! rowspan="2" class="b" |{{LA|Demon equipment|Demon Bell}}
 
[[File:FFTA Demon Bell.PNG]]
 
[[File:FFTA Demon Bell.PNG]]
 
|Ill-tuned Instruments E
 
|Ill-tuned Instruments E
Line 826: Line 826:
 
|0
 
|0
 
|0
 
|0
|Baknamy (Beastmaster, 150)<br/>Flan (Beastmaster, 150)
+
|Baknamy (Beastmaster, 150)<br />Flan (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|A little red bell rung by travelers to ward of demons during the night.
+
| colspan="8" style="text-align:left" |A little red bell rung by travelers to ward off demons during the night.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Glass Bell}}
+
! rowspan="3" class="b" |{{A|Glass Bell}}
 
[[File:FFTA Glass Bell.PNG]]
 
[[File:FFTA Glass Bell.PNG]]
 
|Ill-tuned Instruments D
 
|Ill-tuned Instruments D
Line 839: Line 839:
 
|0
 
|0
 
|0
 
|0
|Lamia (Beastmaster, 150)<br/>100% Wool (Animist, 200)
+
|Lamia (Beastmaster, 150)<br />100% Wool (Animist, 200)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Sleep
+
| colspan="8" style="text-align:left" |Immune: Sleep
 
|-
 
|-
|colspan="8" style="text-align:left"|The crystalline harmonies of this glass bell are truly worth the hearing.
+
| colspan="8" style="text-align:left" |The crystalline harmonies of this glass bell are truly worth the hearing.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Battle Trumpet|War Trumpet}}
+
! rowspan="2" class="b" |{{LA|Battle Trumpet|War Trumpet}}
 
[[File:FFTA War Trumpet.PNG]]
 
[[File:FFTA War Trumpet.PNG]]
 
|Ill-tuned Instruments D
 
|Ill-tuned Instruments D
Line 854: Line 854:
 
|2
 
|2
 
|0
 
|0
|Wolf (Beastmaster, 150)<br/>Catnip (Animist, 200)
+
|Wolf (Beastmaster, 150)<br />Catnip (Animist, 200)
 
|-
 
|-
|colspan="8" style="text-align:left"|A trumpet to be sounded on the march to battle.
+
| colspan="8" style="text-align:left" |A trumpet to be sounded on the march to battle.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Conch Shell}}
+
! rowspan="2" class="b" |{{LA|Conch Shell}}
 
[[File:FFTA Conch Shell.PNG]]
 
[[File:FFTA Conch Shell.PNG]]
 
|Grab Bag E
 
|Grab Bag E
Line 869: Line 869:
 
|Shelling (Beastmaster, 150)
 
|Shelling (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|It is said these coiled, hollow shells were once used by mermen to call attacks on galleons strayed too far from the bustle of the shipping lanes.
+
| colspan="8" style="text-align:left" |It is said these coiled, hollow shells were once used by mermen to call attacks on galleons strayed too far from the bustle of the shipping lanes.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Hurdy-gurdy}}
+
! rowspan="2" class="b" |{{A|Hurdy-gurdy}}
 
[[File:FFTA Dark Fiddle.PNG]]
 
[[File:FFTA Dark Fiddle.PNG]]
 
|— (Complete "The Dig")
 
|— (Complete "The Dig")
Line 880: Line 880:
 
|0
 
|0
 
|0
 
|0
|Drake (Beastmaster, 150)<br/>Sheep Count (Animist, 150)<br/>Angelsong (Bard, 200)
+
|Drake (Beastmaster, 150)<br />Sheep Count (Animist, 150)<br />Angelsong (Bard, 200)
 
|-
 
|-
|colspan="8" style="text-align:left"|Spin the crank and an elaborate system of tubes, whistles, and chimes makes music out of machinery.
+
| colspan="8" style="text-align:left" |Spin the crank and an elaborate system of tubes, whistles, and chimes makes music out of machinery.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Black Quena}}
+
! rowspan="3" class="b" |{{LA|Black Quena}}
 
[[File:FFTA Black Quena.PNG]]
 
[[File:FFTA Black Quena.PNG]]
 
|Night's Embrace D
 
|Night's Embrace D
Line 893: Line 893:
 
|0
 
|0
 
|0
 
|0
|Zombie (Beastmaster, 150)<br/>Ghost (Beastmaster, 150)<br/>Deathscythe (Beastmaster, 150)
+
|Zombie (Beastmaster, 150)<br />Ghost (Beastmaster, 150)<br />Deathscythe (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Dark
+
| colspan="8" style="text-align:left" |'''Element:''' Dark
 
|-
 
|-
|colspan="8" style="text-align:left"|A black flute, played to send the souls of the departed on to the next world.
+
| colspan="8" style="text-align:left" |A black flute, played to send the souls of the departed on to the next world.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Satyr Flute}}
+
! rowspan="3" class="b" |{{A|Satyr Flute}}
 
[[File:FFTA Satyr Flute.PNG]]
 
[[File:FFTA Satyr Flute.PNG]]
 
|Grab Bag C
 
|Grab Bag C
Line 908: Line 908:
 
|2
 
|2
 
|0
 
|0
|Headless (Beastmaster, 150)<br/>Chocobo Rush (Animist, 250)
+
|Headless (Beastmaster, 150)<br />Chocobo Rush (Animist, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Charm
+
| colspan="8" style="text-align:left" |Immune: Charm
 
|-
 
|-
|colspan="8" style="text-align:left"|This flute is shaped like the horn of those lovers of good music and fine wine, the beast-men satyrs.
+
| colspan="8" style="text-align:left" |This flute is shaped like the horn of those lovers of good music and fine wine, the beast-men satyrs.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Fairie Harp|Faerie Harp}}
+
! rowspan="2" class="b" |{{LA|Fairie Harp|Faerie Harp}}
 
[[File:FFTA Fairy Harp.PNG]]
 
[[File:FFTA Fairy Harp.PNG]]
 
|Faerie Set B
 
|Faerie Set B
Line 923: Line 923:
 
|0
 
|0
 
|0
 
|0
|Sprite (Beastmaster, 150)<br/>Antlion (Beastmaster, 150)
+
|Sprite (Beastmaster, 150)<br />Antlion (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|The faeries play these harps of cedarwood and silver string as they flit through the forests.
+
| colspan="8" style="text-align:left" |The faeries play these harps of cedarwood and silver string as they flit through the forests.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Blueleaf Flute}}
+
! rowspan="3" class="b" |{{A|Blueleaf Flute}}
 
[[File:FFTA Aona Flute.PNG]]
 
[[File:FFTA Aona Flute.PNG]]
 
|Turquoise Trappings B
 
|Turquoise Trappings B
Line 936: Line 936:
 
|0
 
|0
 
|0
 
|0
|Malboro (Beastmaster, 150)<br/>Toadsong (Animist, 400)<br/>Bomb (Beastmaster, 150)
+
|Malboro (Beastmaster, 150)<br />Toadsong (Animist, 400)<br />Bomb (Beastmaster, 150)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Poison
+
| colspan="8" style="text-align:left" |Immune: Poison
 
|-
 
|-
|colspan="8" style="text-align:left"|Many noble lips have played this storied flute.
+
| colspan="8" style="text-align:left" |Many noble lips have played this storied flute.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Heal Chime}}
+
! rowspan="3" class="b" |{{A|Heal Chime}}
 
[[File:FFTA Heal Chime.PNG]]
 
[[File:FFTA Heal Chime.PNG]]
 
|Sacred Arms B
 
|Sacred Arms B
Line 951: Line 951:
 
|2
 
|2
 
|0
 
|0
|Cockatrice (Beastmaster, 150)<br/>Cuisine (Animist, 350)
+
|Cockatrice (Beastmaster, 150)<br />Cuisine (Animist, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Doom<br/>'''Element:''' Holy
+
| colspan="8" style="text-align:left" |Immune: Doom<br />'''Element:''' Holy
 
|-
 
|-
|colspan="8" style="text-align:left"|When the reverberations of the final clear note have faded, your heart will know peace.
+
| colspan="8" style="text-align:left" |When the reverberations of the final clear note have faded, your heart will know peace.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Frigid Viol}}
+
! rowspan="3" class="b" |{{A|Frigid Viol}}
 
[[File:FFTA2 Frigid Viol.PNG]]
 
[[File:FFTA2 Frigid Viol.PNG]]
 
|Ill-tuned Instruments B
 
|Ill-tuned Instruments B
Line 966: Line 966:
 
|0
 
|0
 
|1
 
|1
|Werewolf (Beastmaster, 150)<br/>Tail Wag (Animist, 350)<br/>Nameless Song (Bard, 350)
+
|Werewolf (Beastmaster, 150)<br />Tail Wag (Animist, 350)<br />Nameless Song (Bard, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Ice
+
| colspan="8" style="text-align:left" |'''Element:''' Ice
 
|-
 
|-
|colspan="8" style="text-align:left"|Though it can be played in the dingiest of taverns, the crisp chords of this instrument sound as though they echo in a cathedral of ice.
+
| colspan="8" style="text-align:left" |Though it can be played in the dingiest of taverns, the crisp chords of this instrument sound as though they echo in a cathedral of ice.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Shining Lute}}
+
! rowspan="3" class="b" |{{A|Shining Lute}}
 
[[File:FFTA2 Shining Lute.PNG]]
 
[[File:FFTA2 Shining Lute.PNG]]
 
|Hurdy's Request A*
 
|Hurdy's Request A*
Line 981: Line 981:
 
|0
 
|0
 
|1
 
|1
|Behemoth (Beastmaster, 150)<br/>Friend (Animist, 400)<br/>Magick Ballad (Bard, 350)
+
|Behemoth (Beastmaster, 150)<br />Friend (Animist, 400)<br />Magick Ballad (Bard, 350)
 
|-
 
|-
|colspan="8" style="text-align:left"|'''Element:''' Holy
+
| colspan="8" style="text-align:left" |'''Element:''' Holy
 
|-
 
|-
|colspan="8" style="text-align:left"|A lute made to accompany songs of devotion.
+
| colspan="8" style="text-align:left" |A lute made to accompany songs of devotion.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Brilliant Theorbo}}
+
! rowspan="3" class="b" |{{A|Brilliant Theorbo}}
 
[[File:FFTA2 Brilliant Theorbo.PNG]]
 
[[File:FFTA2 Brilliant Theorbo.PNG]]
 
|Hurdy's Request B**
 
|Hurdy's Request B**
Line 996: Line 996:
 
|0
 
|0
 
|1
 
|1
|Ahriman (Beastmaster, 150)<br/>Floating Eye (Beastmaster, 150)<br/>Soul Etude (Bard, 250)
+
|Ahriman (Beastmaster, 150)<br />Floating Eye (Beastmaster, 150)<br />Soul Etude (Bard, 250)
 
|-
 
|-
|colspan="8" style="text-align:left"|Immune: Silence<br/>'''Element:''' Fire
+
| colspan="8" style="text-align:left" |Immune: Silence<br />'''Element:''' Fire
 
|-
 
|-
|colspan="8" style="text-align:left"|The rich bass notes of this instrument give any room in which it is played a warm, homey feel.
+
| colspan="8" style="text-align:left" |The rich bass notes of this instrument give any room in which it is played a warm, homey feel.
 
|-
 
|-
 
|}
 
|}
<nowiki>*</nowiki>The Shining Lute is also obtained from the mission "The Rivalry of the Rupies".<br/>
+
<nowiki>*</nowiki>The Shining Lute is also obtained from the mission "The Rivalry of the Rupies".<br />
 
<nowiki>**</nowiki>The Brilliant Theorbo can also be obtained from the mission "Bonga Bugle - Mistleaf" if it is completed after three turns but before four turns, and is a rare prize obtained from the luck stick trader.
 
<nowiki>**</nowiki>The Brilliant Theorbo can also be obtained from the mission "Bonga Bugle - Mistleaf" if it is completed after three turns but before four turns, and is a rare prize obtained from the luck stick trader.
   
Line 1,009: Line 1,009:
 
Hammers are two-handed weapons that can be equipped by [[Viking (Tactics A2)|Vikings]], [[Green Mage (Tactics A2)|Green Mages]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]].
 
Hammers are two-handed weapons that can be equipped by [[Viking (Tactics A2)|Vikings]], [[Green Mage (Tactics A2)|Green Mages]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]].
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Hammer
+
! style="width:10%" |Hammer
!style="width:10%"|Bazaar Category
+
! style="width:10%" |Bazaar Category
!style="width:7%"|Atk
+
! style="width:7%" |Atk
!style="width:7%"|Def
+
! style="width:7%" |Def
!style="width:7%"|Mag
+
! style="width:7%" |Mag
!style="width:7%"|Rst.
+
! style="width:7%" |Rst.
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Flail (weapon)|Iron Hammer}}
+
! rowspan="2" class="b" |{{LA|Flail (weapon)|Iron Hammer}}
 
[[File:FFTA2 Iron Hammer.PNG]]
 
[[File:FFTA2 Iron Hammer.PNG]]
 
|Solid Hammers E
 
|Solid Hammers E
Line 1,026: Line 1,026:
 
|0
 
|0
 
|5
 
|5
|Pickpocket (Viking, 250)<br/>Protect (Green Mage, 150)
+
|Pickpocket (Viking, 250)<br />Protect (Green Mage, 150)
 
|-
 
|-
|colspan="6" style="text-align:left"|"When the call to war came, it was the common smiths who first raised their weapons in answer." - The Study of Arms
+
| colspan="6" style="text-align:left" |"When the call to war came, it was the common smiths who first raised their weapons in answer." - The Study of Arms
 
|-
 
|-
!class="b" rowspan="2"|{{LA|War Hammer}}
+
! rowspan="2" class="b" |{{LA|War Hammer}}
 
[[File:FFTA2 War Hammer.PNG]]
 
[[File:FFTA2 War Hammer.PNG]]
 
|Solid Hammers D
 
|Solid Hammers D
Line 1,037: Line 1,037:
 
|0
 
|0
 
|5
 
|5
|Strong-arm (Viking, 250)<br/>Shell (Green Mage, 150)
+
|Strong-arm (Viking, 250)<br />Shell (Green Mage, 150)
 
|-
 
|-
|colspan="6" style="text-align:left"|It takes a muscle-bound warrior to wield this heavy hammer, and a swift one to avoid it.
+
| colspan="6" style="text-align:left" |It takes a muscle-bound warrior to wield this heavy hammer, and a swift one to avoid it.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Sledgehammer (weapon)|Sledgehammer}}
+
! rowspan="2" class="b" |{{LA|Sledgehammer (weapon)|Sledgehammer}}
 
[[File:FFTA2 Sledgehammer.PNG]]
 
[[File:FFTA2 Sledgehammer.PNG]]
 
|Solid Hammers C
 
|Solid Hammers C
Line 1,048: Line 1,048:
 
|0
 
|0
 
|10
 
|10
|Pillage (Viking, 350)<br/>Oil (Green Mage, 250)
+
|Pillage (Viking, 350)<br />Oil (Green Mage, 250)
 
|-
 
|-
|colspan="6" style="text-align:left"|Hammers such as this one are used in the quarries to sunder large chunks of rock. Imagine what it can do on the battlefield.
+
| colspan="6" style="text-align:left" |Hammers such as this one are used in the quarries to sunder large chunks of rock. Imagine what it can do on the battlefield.
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Thor's Hammer (weapon)|Mjolnir}}
+
! rowspan="3" class="b" |{{LA|Thor's Hammer (weapon)|Mjolnir}}
 
[[File:FFTA2 Mjolnir.PNG]]
 
[[File:FFTA2 Mjolnir.PNG]]
 
|Solid Hammers B
 
|Solid Hammers B
Line 1,061: Line 1,061:
 
|—
 
|—
 
|-
 
|-
|colspan="6" style="text-align:left"|'''Element:''' Lightning
+
| colspan="6" style="text-align:left" |'''Element:''' Lightning
 
|-
 
|-
|colspan="6" style="text-align:left"|Dark faeries trapped a raging storm within this hammer as they forged it.
+
| colspan="6" style="text-align:left" |Dark faeries trapped a raging storm within this hammer as they forged it.
 
|}
 
|}
   
Line 1,069: Line 1,069:
 
Maces are one-handed weapons that can be equipped by [[Alchemist (Tactics A2)|Alchemists]], [[Sage (Tactics A2)|Sages]], [[Green Mage (Tactics A2)|Green Mages]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]].
 
Maces are one-handed weapons that can be equipped by [[Alchemist (Tactics A2)|Alchemists]], [[Sage (Tactics A2)|Sages]], [[Green Mage (Tactics A2)|Green Mages]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]].
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Mace
+
! style="width:10%" |Mace
!style="width:10%"|Bazaar Category
+
! style="width:10%" |Bazaar Category
!style="width:6%"|Atk
+
! style="width:6%" |Atk
!style="width:6%"|Def
+
! style="width:6%" |Def
!style="width:6%"|Mag
+
! style="width:6%" |Mag
!style="width:6%"|Rst.
+
! style="width:6%" |Rst.
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Battle Mace}}
+
! rowspan="2" class="b" |{{LA|Battle Mace}}
 
[[File:FFTA Battle Mace.PNG]]
 
[[File:FFTA Battle Mace.PNG]]
 
|—
 
|—
Line 1,086: Line 1,086:
 
|0
 
|0
 
|0
 
|0
|Water (Sage, 200)<br/>Sleep (Green Mage, 200)
+
|Water (Sage, 200)<br />Sleep (Green Mage, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|A blunt weapon, but no less effective than a sword in the right hands.
+
| colspan="6" style="text-align:left" |A blunt weapon, but no less effective than a sword in the right hands.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Energy Mace}}
+
! rowspan="2" class="b" |{{A|Energy Mace}}
 
[[File:FFTA - Energy Mace.png]]
 
[[File:FFTA - Energy Mace.png]]
 
|Heavy Maces D
 
|Heavy Maces D
Line 1,097: Line 1,097:
 
|2
 
|2
 
|5
 
|5
|Rasp (Alchemist, 250)<br/>Aero (Sage, 200)<br/>Silence (Green Mage, 200)
+
|Rasp (Alchemist, 250)<br />Aero (Sage, 200)<br />Silence (Green Mage, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|Traces of magnetic material in the alloy of this mace guide it toward the invisible energies emitted by all living things.
+
| colspan="6" style="text-align:left" |Traces of magnetic material in the alloy of this mace guide it toward the invisible energies emitted by all living things.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Druid Mace}}
+
! rowspan="2" class="b" |{{A|Druid Mace}}
 
[[File:FFTA Druid Mace.PNG]]
 
[[File:FFTA Druid Mace.PNG]]
 
|Heavy Maces C
 
|Heavy Maces C
Line 1,108: Line 1,108:
 
|3
 
|3
 
|5
 
|5
|Poison (Alchemist, 150)<br/>Blind (Sage, 150)<br/>Blind (Green Mage, 150)
+
|Poison (Alchemist, 150)<br />Blind (Sage, 150)<br />Blind (Green Mage, 150)
 
|-
 
|-
|colspan="6" style="text-align:left"|A mace wielded by those who serve a higher power.
+
| colspan="6" style="text-align:left" |A mace wielded by those who serve a higher power.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Sage Crosier}}
+
! rowspan="2" class="b" |{{A|Sage Crosier}}
 
[[File:FFTA Sage Crosier.PNG]]
 
[[File:FFTA Sage Crosier.PNG]]
 
|Sage's Bequest C
 
|Sage's Bequest C
Line 1,119: Line 1,119:
 
|8
 
|8
 
|8
 
|8
|Astra (Alchemist, 200)<br/>Tranq (Green Mage, 200)
+
|Astra (Alchemist, 200)<br />Tranq (Green Mage, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|This mace is more than a weapon; it is the symbol of one who possesses both knowledge and skill.
+
| colspan="6" style="text-align:left" |This mace is more than a weapon; it is the symbol of one who possesses both knowledge and skill.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Life Crosier}}
+
! rowspan="2" class="b" |{{A|Life Crosier}}
 
[[File:FFTA Life Crosier.PNG]]
 
[[File:FFTA Life Crosier.PNG]]
 
|Hallowed Arms C
 
|Hallowed Arms C
Line 1,130: Line 1,130:
 
|2
 
|2
 
|10
 
|10
|Esunaga (Sage, 350)<br/>Magick↑ (Alchemist, 150)
+
|Esunaga (Sage, 350)<br />Magick↑ (Alchemist, 150)
 
|-
 
|-
|colspan="6" style="text-align:left"|A mace with the power to give life, and to take it away.
+
| colspan="6" style="text-align:left" |A mace with the power to give life, and to take it away.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Morning Star (weapon)|Morning Star}}
+
! rowspan="2" class="b" |{{LA|Morning Star (weapon)|Morning Star}}
 
[[File:FFTA Morning Star.PNG]]
 
[[File:FFTA Morning Star.PNG]]
 
|Heavy Maces B
 
|Heavy Maces B
Line 1,143: Line 1,143:
 
|Scathe (Sage, 450)
 
|Scathe (Sage, 450)
 
|-
 
|-
|colspan="6" style="text-align:left"|The design of these thorned battle maces was inspired by the common thistle.
+
| colspan="6" style="text-align:left" |The design of these thorned battle maces was inspired by the common thistle.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Mandragora}}
+
! rowspan="3" class="b" |{{A|Mandragora}}
 
[[File:FFTA Mandragora.PNG]]
 
[[File:FFTA Mandragora.PNG]]
 
|Formidable Flora A
 
|Formidable Flora A
Line 1,152: Line 1,152:
 
|2
 
|2
 
|5
 
|5
|Toad (Alchemist, 450)<br/>Bio (Sage, 200)<br/>Leap (Green Mage, 400)
+
|Toad (Alchemist, 450)<br />Bio (Sage, 200)<br />Leap (Green Mage, 400)
 
|-
 
|-
|colspan="6" style="text-align:left"|'''Element:''' Earth
+
| colspan="6" style="text-align:left" |'''Element:''' Earth
 
|-
 
|-
|colspan="6" style="text-align:left"|A mace fashioned from the poisonous root of the mandragora.
+
| colspan="6" style="text-align:left" |A mace fashioned from the poisonous root of the mandragora.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Lotus Mace}}
+
! rowspan="3" class="b" |{{A|Lotus Mace}}
 
[[File:FFTA Lotus Mace.PNG]]
 
[[File:FFTA Lotus Mace.PNG]]
 
|Arms of the Firelord B
 
|Arms of the Firelord B
Line 1,165: Line 1,165:
 
|2
 
|2
 
|5
 
|5
|Flare (Alchemist, 400)<br/>Gigaflare (Sage, 450)
+
|Flare (Alchemist, 400)<br />Gigaflare (Sage, 450)
 
|-
 
|-
|colspan="6" style="text-align:left"|'''Element:''' Fire
+
| colspan="6" style="text-align:left" |'''Element:''' Fire
 
|-
 
|-
|colspan="6" style="text-align:left"|The gigas Ifrit wrought this mace of living flame.
+
| colspan="6" style="text-align:left" |The gigas Ifrit wrought this mace of living flame.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Scorpion Tail (weapon)|Scorpion Tail}}
+
! rowspan="2" class="b" |{{LA|Scorpion Tail (weapon)|Scorpion Tail}}
 
[[File:FFTA Scorpion Tail.PNG]]
 
[[File:FFTA Scorpion Tail.PNG]]
 
|Heavy Maces A
 
|Heavy Maces A
Line 1,180: Line 1,180:
 
|Protometeor (Alchemist, 400)
 
|Protometeor (Alchemist, 400)
 
|-
 
|-
|colspan="6" style="text-align:left"|"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms
+
| colspan="6" style="text-align:left" |"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms
 
|-
 
|-
!class="b" rowspan="3"|{{LA|Zeus Mace}}
+
! rowspan="3" class="b" |{{LA|Zeus Mace}}
 
[[File:FFTA Zeus Mace.PNG]]
 
[[File:FFTA Zeus Mace.PNG]]
 
|Hallowed Arms A
 
|Hallowed Arms A
Line 1,189: Line 1,189:
 
|5
 
|5
 
|5
 
|5
|Transmute (Alchemist, 350)<br/>Ultima Blow (Sage, 990)
+
|Transmute (Alchemist, 350)<br />Ultima Blow (Sage, 990)
 
|-
 
|-
|colspan="6" style="text-align:left"|'''Element:''' Holy
+
| colspan="6" style="text-align:left" |'''Element:''' Holy
 
|-
 
|-
|colspan="6" style="text-align:left"|A holy mace for the smiting of evil. It is said to have appeared in a ray of heavenly light, and served the pure of heart ever since.
+
| colspan="6" style="text-align:left" |A holy mace for the smiting of evil. It is said to have appeared in a ray of heavenly light, and served the pure of heart ever since.
 
|-
 
|-
 
|}
 
|}
Line 1,200: Line 1,200:
 
Books are one-handed weapons that can be equipped by [[Seer (Tactics A2)|Seers]], [[Scholar (Tactics A2)|Scholars]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. Books cannot be dual-wielded.
 
Books are one-handed weapons that can be equipped by [[Seer (Tactics A2)|Seers]], [[Scholar (Tactics A2)|Scholars]], and [[Chocobo Knight (Tactics A2)|Chocobo Knights]]. Books cannot be dual-wielded.
   
{|class="full-width FFTA2 table" style="text-align:center"
+
{| class="full-width FFTA2 article-table" style="text-align:center"
|-class="a"
+
|- class="a"
!style="width:10%"|Books
+
! style="width:10%" |Books
!style="width:12%"|Bazaar Category
+
! style="width:12%" |Bazaar Category
!style="width:7%"|Atk
+
! style="width:7%" |Atk
!style="width:7%"|Def
+
! style="width:7%" |Def
!style="width:7%"|Mag
+
! style="width:7%" |Mag
!style="width:7%"|Rst.
+
! style="width:7%" |Rst.
!style="width:15%"|Skill (Job, AP)
+
! style="width:15%" |Skill (Job, AP)
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Battle Folio}}
+
! rowspan="2" class="b" |{{LA|Battle Folio}}
 
[[File:FFTA2 Battle Folio.PNG]]
 
[[File:FFTA2 Battle Folio.PNG]]
 
|Moldy Tomes E
 
|Moldy Tomes E
Line 1,217: Line 1,217:
 
|5
 
|5
 
|5
 
|5
|Study (Scholar, 150)<br/>Cura (Seer, 200)
+
|Study (Scholar, 150)<br />Cura (Seer, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|One could learn all there is to know of the techniques of war by reading this weighty tome.
+
| colspan="6" style="text-align:left" |One could learn all there is to know of the techniques of war by reading this weighty tome.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Mage Manual}}
+
! rowspan="2" class="b" |{{A|Mage Manual}}
 
[[File:FFTA2 Mage Manual.PNG]]
 
[[File:FFTA2 Mage Manual.PNG]]
 
|Moldy Tomes E
 
|Moldy Tomes E
Line 1,228: Line 1,228:
 
|8
 
|8
 
|8
 
|8
|Earth Dragon Tome (Scholar, 300)<br/>Fira (Seer, 250)
+
|Earth Dragon Tome (Scholar, 300)<br />Fira (Seer, 250)
 
|-
 
|-
|colspan="6" style="text-align:left"|No mage's training is complete without the knowledge contained in this tome.
+
| colspan="6" style="text-align:left" |No mage's training is complete without the knowledge contained in this tome.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Urutan Annals}}
+
! rowspan="2" class="b" |{{A|Urutan Annals}}
 
[[File:FFTA2 Urutan Annals.PNG]]
 
[[File:FFTA2 Urutan Annals.PNG]]
 
|Moldy Tomes D
 
|Moldy Tomes D
Line 1,239: Line 1,239:
 
|8
 
|8
 
|8
 
|8
|Rime Bolt Tome (Scholar, 300)<br/>Esuna (Seer, 200)
+
|Rime Bolt Tome (Scholar, 300)<br />Esuna (Seer, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|The compiled chronicles of the reign of a once-mighty king.
+
| colspan="6" style="text-align:left" |The compiled chronicles of the reign of a once-mighty king.
 
|-
 
|-
!class="b" rowspan="2"|{{A|The Arnath Glyphs}}
+
! rowspan="2" class="b" |{{A|The Arnath Glyphs}}
 
[[File:FFTA2 The Arnath Glyphs.PNG]]
 
[[File:FFTA2 The Arnath Glyphs.PNG]]
 
|Moldy Tomes D
 
|Moldy Tomes D
Line 1,250: Line 1,250:
 
|8
 
|8
 
|8
 
|8
|Thunder Flare Tome (Scholar, 300)<br/>Blizzara (Seer, 250)
+
|Thunder Flare Tome (Scholar, 300)<br />Blizzara (Seer, 250)
 
|-
 
|-
|colspan="6" style="text-align:left"|This book carries the word of the holy god Arnath.
+
| colspan="6" style="text-align:left" |This book carries the word of the holy god Arnath.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Enavia Chronicles}}
+
! rowspan="2" class="b" |{{A|Enavia Chronicles}}
 
[[File:FFTA2 Enavia Chronicles.PNG]]
 
[[File:FFTA2 Enavia Chronicles.PNG]]
 
|Moldy Tomes C
 
|Moldy Tomes C
Line 1,261: Line 1,261:
 
|8
 
|8
 
|8
 
|8
|Natural Selection (Scholar, 300)<br/>Thundara (Seer, 250)
+
|Natural Selection (Scholar, 300)<br />Thundara (Seer, 250)
 
|-
 
|-
|colspan="6" style="text-align:left"|A record of Kuth Castle in the land of Enavia.
+
| colspan="6" style="text-align:left" |A record of Kuth Castle in the land of Enavia.
 
|-
 
|-
!class="b" rowspan="2"|{{LA|Veil of Wiyu}}
+
! rowspan="2" class="b" |{{LA|Veil of Wiyu}}
 
[[File:FFTA2 Veil of Wiyu.PNG]]
 
[[File:FFTA2 Veil of Wiyu.PNG]]
 
|Moldy Tomes C
 
|Moldy Tomes C
Line 1,272: Line 1,272:
 
|10
 
|10
 
|10
 
|10
|Shadow Shade Tome (Scholar, 300)<br/>Raise (Seer, 200)
+
|Shadow Shade Tome (Scholar, 300)<br />Raise (Seer, 200)
 
|-
 
|-
|colspan="6" style="text-align:left"|A book detailing the life and affairs of a notorious woman.
+
| colspan="6" style="text-align:left" |A book detailing the life and affairs of a notorious woman.
 
|-
 
|-
!class="b" rowspan="2"|{{A|Tome of Ending}}
+
! rowspan="2" class="b" |{{A|Tome of Ending}}
 
[[File:FFTA2 Tome of Ending.PNG]]
 
[[File:FFTA2 Tome of Ending.PNG]]
 
|Moldy Tomes B
 
|Moldy Tomes B
Line 1,283: Line 1,283:
 
|10
 
|10
 
|10
 
|10
|Force (Scholar, 200)<br/>Recharge (Seer, 350)
+
|Force (Scholar, 200)<br />Recharge (Seer, 350)
 
|-
 
|-
|colspan="6" style="text-align:left"|This forbidden book is said to tell of the great ending of worlds.
+
| colspan="6" style="text-align:left" |This forbidden book is said to tell of the great ending of worlds.
 
|-
 
|-
!class="b" rowspan="3"|{{A|Edaroya Scriptures}}
+
! rowspan="3" class="b" |{{A|Edaroya Scriptures}}
 
[[File:FFTA2 Edaroya Scriptures.PNG]]
 
[[File:FFTA2 Edaroya Scriptures.PNG]]
 
|Moldy Tomes A
 
|Moldy Tomes A
Line 1,294: Line 1,294:
 
|10
 
|10
 
|10
 
|10
|Mad Scientist (Scholar, 350)<br/>Magick Frenzy (Seer, 550)
+
|Mad Scientist (Scholar, 350)<br />Magick Frenzy (Seer, 550)
 
|-
 
|-
|colspan="6" style="text-align:left"|'''Element:''' Holy
+
| colspan="6" style="text-align:left" |'''Element:''' Holy
 
|-
 
|-
|colspan="6" style="text-align:left"|This book of scripture was written many thousands of years ago. There are thought to be none alive now who can decipher its ancient letters.
+
| colspan="6" style="text-align:left" |This book of scripture was written many thousands of years ago. There are thought to be none alive now who can decipher its ancient letters.
 
|}
 
|}
 
{{navbox FFTA2}}
 
 
[[Category:Bludgeoning weapons in Final Fantasy Tactics A2: Grimoire of the Rift]]
{{weapons}}
 
  +
[[Category:Weapons in Final Fantasy Tactics A2: Grimoire of the Rift]]
{{FFTA2}}
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift|Weapons 3]]
 

Revision as of 02:10, 18 January 2019

Template:Sideicon

The following is a list of bludgeoning weapons in Final Fantasy Tactics A2: Grimoire of the Rift. Instruments and books fall under the scholarly weapons subcategory.

Rods

Rods are one-handed weapons that can be equipped by Black Mages, Time Mages, Arcanists, Illusionists, and Chocobo Knights. Penelo and Adelle can also equip rods in their special jobs, Dancer and Heritor, respectively.

Rod Bazaar Category Atk Def Mag Rst. Eva Spd Skill (Job, AP)
Rod

FFTA Rod

18 0 2 0 0 0 Fire (Black Mage, 100)
Blizzard (Black Mage, 100)
Thunder (Black Mage, 100)
This short staff is the perfect focus for a mage's magickal energies.
Firewheel Rod

FFTA Firewheel Rod

Arms of the Firelord D 21 0 2 0 0 0 Fira (Black Mage, 250)
Prominence (Illusionist, 250)
Haste (Time Mage, 250)
Element: Fire
A troupe of mummers once used these rods to surround an invading army with wheels of deadly flame.
Thunder Rod

FFTA Thunder Rod

Storm-forged Armaments D 21 0 2 0 0 0 Thundara (Black Mage, 250)
Tempest (Illusionist, 250)
Reflect (Time Mage, 250)
Element: Lightning
Insulating resin from a certain gum tree coats the grip of this rod, that the thunder and lightning it summons may not destroy the summoner.
Sleet Rod

FFTA Sleet Rod

Arms of the Icelord E 21 0 2 0 0 0 Blizzara (Black Mage, 250)
Freezeblink (Illusionist, 250)
Drain (Arcanist, 300)
Element: Ice
Some seek shelter from the storm, others call the storm to them and revel in its icy chaos.
Terre Rod

FFTA Terre Rod

Strength of Earth D 23 0 2 0 0 0 Rockfall (Illusionist, 300)
Slow (Time Mage, 250)
Syphon (Arcanist, 300)
Immune: Earth
Element: Earth
A bone from an earthwyrm graces the handle of this rod.
Force Rod

FFTA Force Rod

Time-tested Rods D 25 0 5 0 0 0 Gravity (Arcanist, 250)
Heathen Frolic (Dancer, 250)
Sometimes the right rod is all it takes to awaken the potential within.
Flame Rod

FFTA Flame Rod

Arms of the Firelord C 27 0 2 0 0 0 Firaga (Black Mage, 350)
Hastega (Time Mage, 400)
Lv. 3 Dark (Arcanist, 250)
Immune: Fire
Element: Fire
The techniques used to carve this rod into a likeness of crystallized flame have long since been lost.
Thor Rod

FFTA Thor Rod

Storm-forged Armaments B 27 0 2 0 0 0 Thundaga (Black Mage, 350)
Wild Tornado (Illusionist, 300)
Quicken (Time Mage, 400)
Immune: Lightning
Element: Lightning
Lightning made still, made to serve the wielder of this rod.
Chill Rod

FFTA Chill Rod

Arms of the Icelord C 27 0 2 0 0 0 Blizzaga (Black Mage, 350)
Deluge (Illusionist, 300)
Stop (Time Mage, 350)
Immune: Ice
Element: Ice
A fine coating of snow crystals covers the surface of this delicate rod.
Stardust Rod

FFTA Stardust Rod

Astrologer's Aid C 29 0 5 0 0 0 Stardust (Illusionist, 300)
Extend (Time Mage, 150)
Graviga (Arcanist, 450)
Signs of the zodiac adorn this rod.
Lilith Rod

FFTA2 Lilith Rod

Time-tested Rods B 40 0 5 0 2 4 Lv. 5 Haste (Arcanist, 250)
A rod fashioned from the tail of the lamia Lilith.
Bomb Arm

FFTA2 Bomb Arm

Time-tested Rods A 42 0 5 10 0 0 Lv. ? Shadowflare (Arcanist, 250)
The perfect gift for the bomb fanatic in your family: a rod that looks like a bomb arm!
Heretic Rod

FFTA Heretic Rod

Night's Embrace A 42 0 20 0 0 0 Death (Arcanist, 450)
Forbidden Dance (Dancer, 350)
Element: Dark
Inverted runes cover this fell-looking rod, bestowing it with terrible power.
Crown Scepter

FFTA Princess Rod

Sign of the Guardian B 35 5 2 5 5 0 Star Cross (Illusionist, 300)
Undo (Time Mage, 300)
Immune: Water
A rod wielded by the female honor guards of a queen.

Staves

Staves are one-handed weapons that can be equipped by White Mages, Summoners, Bishops, and Chocobo Knights. Penelo and Adelle can also equip staves in their special jobs, Dancer and Heritor, respectively.

Staff Bazaar Category Atk Def Mag Rst. Eva Spd Skill (Job, AP)
White Staff

FFTA - White Staff

19 0 0 5 0 0 Cure (White Mage, 100)
On Hit: Remove Doom
This pure ivory staff was blessed by a white mage of the highest rank.
Staff of Protection

FFTA2 Protect Staff

Sign of the Guardian E 21 5 0 5 0 0 Ifrit (Summoner, 300)
A band of temple guardians once wielded these in lieu of shields and armor - and thus was the first order of monks founded.
Judicer's Staff

FFTA Judge Staff

Maelstrom's Might E 23 0 3 5 0 0 Aero (Bishop, 200)
Ramuh (Summoner, 300)
Element: Lightning
The gigas Ramuh himself infused this staff with a bolt of lightning.
Healing Staff

FFTA Cure Staff

Hallowed Arms D 25 0 0 5 0 0 Cura (White Mage and Bishop, 200)
Kirin (Summoner, 250)
On Hit: Restore HP
Some staves are made for harming, others for mending those who have come to harm.
Cleansing Staff

FFTA Pure Staff

Hallowed Arms D 25 0 0 5 0 0 Esuna (White Mage, 200)
Unicorn (Summoner, 250)
This staff acts as a conductor, drawing the impurities of the body into itself, never to escape.
Staff of Blessings

FFTA Bless Staff

Mystic Arms C 27 0 0 5 0 0 Raise (White Mage, 200)
Dispel (Bishop, 300)
Lift this staff high, knowing that you call a benediction down not only upon yourself, but upon all those whom you hold most dear.
Serpent Staff

FFTA Snake Staff

Cracked Staves C 27 0 0 5 0 0 Break (Bishop, 450)
Shiva (Summoner, 300)
Immune: Stone
Marvel at the serpent, how swiftly it glides out of harm's way.
Spring Staff

FFTA Spring Staff

The Drowned C 29 0 0 5 0 0 Curaga (White Mage, 300)
Water (Bishop, 200)
Immune: Water
Element: Water
The engravings upon the staff form a map leading to a faerie wellspring of unmatched clarity.
Pomegranate Staff

FFTA Garnet Staff

Cracked Staves B 31 5 0 5 0 0 Barrier (Bishop, 200)
Carbuncle (Summoner, 250)
The garnet that tops this staff is infused with great power.
Cheer Staff

FFTA Cheer Staff

Battle-hardened Staves A 32 0 0 5 0 0 Reraise (White Mage, 400)
Pilfer (Bishop, 150)
Maduin (Summoner, 350)
This staff is garishly colored like a child's toy. Using it you feel strangely... happy.
Staff of the Magi

FFTA2 Staff of the Magi

Sage's Bequest B 40 0 0 5 0 0 Refresh (White Mage, 400)
Jitterbug (Dancer, 300)
A staff found in an ancient castle, long hidden from the world. It is said the soul of a great sage resides within.
Nirvana

FFTA Nirvana Staff

Cracked Staves A 34 0 0 10 0 0 Arise (White Mage, 400)
Holy (Bishop, 400)
Phoenix (Summoner, 450)
Element: Holy
Cast aside the doubt in your mind, pick up this staff, and watch the light of clarity shine down upon your path.

Poles

Poles are one-handed weapons that can be equipped by Master Monks, Geomancers, and Chocobo Knights. Penelo and Adelle can also equip poles in their special jobs, Dancer and Heritor, respectively. Poles cannot be dual-wielded.

Pole Bazaar Category Atk Def Mag Rst. Eva Spd Skill (Job, AP)
Tonfa

FFTA2 Tonfa

Grab Bag E 32 2 0 0 0 2 Inner Focus (Master Monk, 300)
Close-range combatants have used these single-pronged wooden sticks for centuries.
Cypress Pole

FFTA2 Cypress Pole

Uncommon Poles E 32 2 0 2 0 2 Rend Armor (Master Monk, 350)
Element: Earth
A light staff hewn from the pliable wood of the marshes.
Battle Bamboo

FFTA2 Battle Bamboo

Battle Gear D 34 5 0 0 0 2 Dark Fist (Master Monk, 300)
Small blades protrude from either end of this deceptively simple weapon.
Sanjiegun

FFTA2 Sanjiegun

Uncommon Poles E 36 2 0 0 0 2 Holy Strike (Master Monk, 350)
This pole is divided into three sections, one for holding, the other two for striking.
Zephyr Pole

FFTA2 Zephyr Pole

Uncommon Poles D 38 2 0 5 0 2 Venom Squall (Geomancer, 250)
Element: Wind
"We peered into the storm of sand and there the raiders stood, whirling their staves, voices raised in a ululating war cry." - The Traveler's Tale
Iron Pole

FFTA2 Iron Pole

Uncommon Poles D 40 2 0 0 0 2 Life's Embrace (Geomancer, 250)
It is rare to find something so handsomely crafted so efficacious at crushing in skulls.
Esztam Baton

FFTA2 Ezstam Baton

Uncommon Poles C 42 2 0 0 2 2 Lifebane (Master Monk, 400)
Polka (Dancer, 250)
The children learned the steps of the dance, colorful batons raised above their heads. Never did they suspect they trained for war.
Gokuu Pole

FFTA2 Gokuu Pole

Uncommon Poles C 44 2 0 0 2 2 Artifice's Embrace (Geomancer, 250)
Withering Strike (Master Monk, 400)
A great monk once blessed this pole with powerful charms for destroying evil.
Fanatic

FFTA2 Fanatic

Grab Bag C 44 2 5 0 0 2 Mist Storm (Geomancer, 250)
Cross-counter (Master Monk, 350)
Merely gazing at the lustrous deep red of this pole, and you have taken the first step towards madness.
Ivory Pole

FFTA2 Ivory Pole

Uncommon Poles B 44 5 0 0 0 2 Earth's Embrace (Geomancer, 250)
To wield this finely carven tusk is to wield the fury of its former owner.
Eight-Fluted Pole

FFTA2 Eight-Fluted Pole

Uncommon Poles B 49 2 0 0 2 2 Avalanche (Geomancer, 250)
Pummel (Master Monk, 300)
Being hit by the bladed end of this pole is only slightly more painful than being hit by the rest.
Whale Whisker

FFTA2 Whale Whisker

— (Heritor Quest) 58 5 0 0 5 2 Wermut (Heritor, 300)
Made of a strange substance, neither wood nor metal, this pole possesses a lifelike suppleness.

Knuckles

Knuckles are one-handed weapons that can be equipped by White Monks, Tinkers, Berserkers, and Chocobo Knights.

Knuckles cannot be equipped when the doublehand passive ability is set.

Knuckles Bazaar Category Atk Def Mag Rst. Eva Spd Skill (Job, AP)
Leather Knuckles

FFTA2 Leather Knuckles

24 0 0 0 2 0 Attack↑ (Berserker, 150)
Properly braided, even the supplest of materials can be made deadly.
Metal Knuckles

FFTA Hard Knuckles

Grime-stained Gloves E 29 0 0 0 2 0 Roundhouse (White Monk, 150)
Silver Disc (Tinker, 250)
Inner Calm (Berserker, 250)
Taking brawls to the next level, one fist at a time.
Rising Sun

FFTARisingSun

Flash of Dawn D 31 0 0 0 2 0 Exorcise (White Monk, 250)
Red Spring (Tinker, 250)
Element: Fire
Say good morning to your enemy's face with these flaming knuckles. The fires of the sun in your hand.
Poison Knuckles

FFTA Sick Knuckles

Grime-stained Gloves D 33 0 0 0 2 0 Green Gear (Tinker, 250)
Scream (Berserker, 300)
For those whom nature has not blessed with venom, there are these. Small thorns deliver the goods.
Dream Claws

FFTA Dream Claws

Shattered Claws D 35 0 0 0 2 0 Chroma Gem (Tinker, 250)
A sweet lullaby delivered with the force of a battering ram.
Kaiser Knuckles

FFTA - Kaiser Claw

Grime-stained Gloves C 37 0 0 0 2 0 Air Render (White Monk, 250)
Furore (Berserker, 200
One the right hand, these battle knuckles are capable of dealing as much damage as a sword or spear.
Cat Claws

FFTA Cat Claws

Shattered Claws B 37 0 0 0 2 2 Chakra (White Monk, 200)
Gold Battery (Tinker, 250)
Smite of Rage (Berserker, 350)
These knuckles sport short, but sharp, claws.
Survivor

FFTA Survivor

Survival Set B 38 5 0 0 4 0 Revive (White Monk, 300)
Gold Moogletron (Tinker, 250)
Hone Senses (Berserker, 200)
Light, sturdy knuckles made for maximum impact.
White Fangs

FFTA White Fangs

Rimebound Gear B 39 0 0 0 2 0 Holy Sign (White Monk, 300)
Blue Screw (Tinker, 250)
Element: Ice
"The fangs are for luck,' the old smith said. One man scoffed and lost nine good teeth. None saw cause to argue after that." - The Traveler's Tale.
Godhand

FFTA Godhand

Sacred Arms C 39 0 3 0 4 1 Aurablast (White Monk, 350)
Helm Smash (Berserker, 400)
Element: Holy
To brawl is human, to crush your foes to a pulp: divine.
Tiger Fangs

FFTA Tiger Fangs

Pugilist's Gear B 41 0 0 0 4 0 Earth Render (White Monk, 350)
Smash (Berserker, 400)
Element: Lightning
Nothing says, "carnivore" like a pair of these bestial knuckles.
Death Claws

FFTA Death Claws

Night's Embrace B 43 0 0 0 2 0 Black Ingot (Tinker, 250)
Ground Shaker (Berserker, 350)
Element: Dark
"So effective they were at spilling blood, it was three years before I realized those cruel-looking claws were actually painted red." - The Study of Arms
Magick Hands

FFTA Magic Hands

Grime-stained Gloves B 52 0 5 5 5 0
These knuckles are phenomenally light. So much so that one might forget one was wearing them.
Gleisburst

FFTA Greaseburst

Grime-stained Gloves A 59 0 10 0 5 0
Knuckles so powerful, even a glancing blow is enough to kill.

Instruments

Instruments are one-handed weapons that can be equipped by Animists, Beastmasters, and Chocobo Knights. Hurdy can also equip instruments in his special job, Bard.

Instrument Bazaar Category Atk Def Mag Rst. Eva Spd Skill (Job, AP)
Lamia Harp

FFTA2 Lamia Harp

21 0 0 0 0 0 Dreamhare (Beastmaster, 150)
Deadly Nightshade (Beastmaster, 150)
A standing harp. The song of its strings resembles that of the lamia.
Demon Bell

FFTA Demon Bell

Ill-tuned Instruments E 22 0 0 0 0 0 Baknamy (Beastmaster, 150)
Flan (Beastmaster, 150)
A little red bell rung by travelers to ward off demons during the night.
Glass Bell

FFTA Glass Bell

Ill-tuned Instruments D 25 0 0 1 0 0 Lamia (Beastmaster, 150)
100% Wool (Animist, 200)
Immune: Sleep
The crystalline harmonies of this glass bell are truly worth the hearing.
War Trumpet

FFTA War Trumpet

Ill-tuned Instruments D 25 0 0 0 2 0 Wolf (Beastmaster, 150)
Catnip (Animist, 200)
A trumpet to be sounded on the march to battle.
Conch Shell

FFTA Conch Shell

Grab Bag E 26 2 0 0 0 0 Shelling (Beastmaster, 150)
It is said these coiled, hollow shells were once used by mermen to call attacks on galleons strayed too far from the bustle of the shipping lanes.
Hurdy-gurdy

FFTA Dark Fiddle

— (Complete "The Dig") 45 3 3 3 0 0 Drake (Beastmaster, 150)
Sheep Count (Animist, 150)
Angelsong (Bard, 200)
Spin the crank and an elaborate system of tubes, whistles, and chimes makes music out of machinery.
Black Quena

FFTA Black Quena

Night's Embrace D 32 0 0 2 0 0 Zombie (Beastmaster, 150)
Ghost (Beastmaster, 150)
Deathscythe (Beastmaster, 150)
Element: Dark
A black flute, played to send the souls of the departed on to the next world.
Satyr Flute

FFTA Satyr Flute

Grab Bag C 32 0 0 0 2 0 Headless (Beastmaster, 150)
Chocobo Rush (Animist, 250)
Immune: Charm
This flute is shaped like the horn of those lovers of good music and fine wine, the beast-men satyrs.
Faerie Harp

FFTA Fairy Harp

Faerie Set B 33 0 2 0 0 0 Sprite (Beastmaster, 150)
Antlion (Beastmaster, 150)
The faeries play these harps of cedarwood and silver string as they flit through the forests.
Blueleaf Flute

FFTA Aona Flute

Turquoise Trappings B 33 0 0 2 0 0 Malboro (Beastmaster, 150)
Toadsong (Animist, 400)
Bomb (Beastmaster, 150)
Immune: Poison
Many noble lips have played this storied flute.
Heal Chime

FFTA Heal Chime

Sacred Arms B 33 0 0 0 2 0 Cockatrice (Beastmaster, 150)
Cuisine (Animist, 350)
Immune: Doom
Element: Holy
When the reverberations of the final clear note have faded, your heart will know peace.
Frigid Viol

FFTA2 Frigid Viol

Ill-tuned Instruments B 40 5 0 5 0 1 Werewolf (Beastmaster, 150)
Tail Wag (Animist, 350)
Nameless Song (Bard, 350)
Element: Ice
Though it can be played in the dingiest of taverns, the crisp chords of this instrument sound as though they echo in a cathedral of ice.
Shining Lute

FFTA2 Shining Lute

Hurdy's Request A* 40 0 5 5 0 1 Behemoth (Beastmaster, 150)
Friend (Animist, 400)
Magick Ballad (Bard, 350)
Element: Holy
A lute made to accompany songs of devotion.
Brilliant Theorbo

FFTA2 Brilliant Theorbo

Hurdy's Request B** 40 5 5 0 0 1 Ahriman (Beastmaster, 150)
Floating Eye (Beastmaster, 150)
Soul Etude (Bard, 250)
Immune: Silence
Element: Fire
The rich bass notes of this instrument give any room in which it is played a warm, homey feel.

*The Shining Lute is also obtained from the mission "The Rivalry of the Rupies".
**The Brilliant Theorbo can also be obtained from the mission "Bonga Bugle - Mistleaf" if it is completed after three turns but before four turns, and is a rare prize obtained from the luck stick trader.

Hammers

Hammers are two-handed weapons that can be equipped by Vikings, Green Mages, and Chocobo Knights.

Hammer Bazaar Category Atk Def Mag Rst. Skill (Job, AP)
Iron Hammer

FFTA2 Iron Hammer

Solid Hammers E 28 0 0 5 Pickpocket (Viking, 250)
Protect (Green Mage, 150)
"When the call to war came, it was the common smiths who first raised their weapons in answer." - The Study of Arms
War Hammer

FFTA2 War Hammer

Solid Hammers D 34 0 0 5 Strong-arm (Viking, 250)
Shell (Green Mage, 150)
It takes a muscle-bound warrior to wield this heavy hammer, and a swift one to avoid it.
Sledgehammer

FFTA2 Sledgehammer

Solid Hammers C 52 0 0 10 Pillage (Viking, 350)
Oil (Green Mage, 250)
Hammers such as this one are used in the quarries to sunder large chunks of rock. Imagine what it can do on the battlefield.
Mjolnir

FFTA2 Mjolnir

Solid Hammers B 55 0 10 15
Element: Lightning
Dark faeries trapped a raging storm within this hammer as they forged it.

Maces

Maces are one-handed weapons that can be equipped by Alchemists, Sages, Green Mages, and Chocobo Knights.

Mace Bazaar Category Atk Def Mag Rst. Skill (Job, AP)
Battle Mace

FFTA Battle Mace

24 0 0 0 Water (Sage, 200)
Sleep (Green Mage, 200)
A blunt weapon, but no less effective than a sword in the right hands.
Energy Mace

FFTA - Energy Mace

Heavy Maces D 29 0 2 5 Rasp (Alchemist, 250)
Aero (Sage, 200)
Silence (Green Mage, 200)
Traces of magnetic material in the alloy of this mace guide it toward the invisible energies emitted by all living things.
Druid Mace

FFTA Druid Mace

Heavy Maces C 26 0 3 5 Poison (Alchemist, 150)
Blind (Sage, 150)
Blind (Green Mage, 150)
A mace wielded by those who serve a higher power.
Sage Crosier

FFTA Sage Crosier

Sage's Bequest C 28 0 8 8 Astra (Alchemist, 200)
Tranq (Green Mage, 200)
This mace is more than a weapon; it is the symbol of one who possesses both knowledge and skill.
Life Crosier

FFTA Life Crosier

Hallowed Arms C 34 0 2 10 Esunaga (Sage, 350)
Magick↑ (Alchemist, 150)
A mace with the power to give life, and to take it away.
Morning Star

FFTA Morning Star

Heavy Maces B 38 0 2 5 Scathe (Sage, 450)
The design of these thorned battle maces was inspired by the common thistle.
Mandragora

FFTA Mandragora

Formidable Flora A 40 0 2 5 Toad (Alchemist, 450)
Bio (Sage, 200)
Leap (Green Mage, 400)
Element: Earth
A mace fashioned from the poisonous root of the mandragora.
Lotus Mace

FFTA Lotus Mace

Arms of the Firelord B 44 0 2 5 Flare (Alchemist, 400)
Gigaflare (Sage, 450)
Element: Fire
The gigas Ifrit wrought this mace of living flame.
Scorpion Tail

FFTA Scorpion Tail

Heavy Maces A 48 0 2 5 Protometeor (Alchemist, 400)
"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms
Zeus Mace

FFTA Zeus Mace

Hallowed Arms A 50 0 5 5 Transmute (Alchemist, 350)
Ultima Blow (Sage, 990)
Element: Holy
A holy mace for the smiting of evil. It is said to have appeared in a ray of heavenly light, and served the pure of heart ever since.

Books

Books are one-handed weapons that can be equipped by Seers, Scholars, and Chocobo Knights. Books cannot be dual-wielded.

Books Bazaar Category Atk Def Mag Rst. Skill (Job, AP)
Battle Folio

FFTA2 Battle Folio

Moldy Tomes E 24 0 5 5 Study (Scholar, 150)
Cura (Seer, 200)
One could learn all there is to know of the techniques of war by reading this weighty tome.
Mage Manual

FFTA2 Mage Manual

Moldy Tomes E 28 0 8 8 Earth Dragon Tome (Scholar, 300)
Fira (Seer, 250)
No mage's training is complete without the knowledge contained in this tome.
Urutan Annals

FFTA2 Urutan Annals

Moldy Tomes D 29 0 8 8 Rime Bolt Tome (Scholar, 300)
Esuna (Seer, 200)
The compiled chronicles of the reign of a once-mighty king.
The Arnath Glyphs

FFTA2 The Arnath Glyphs

Moldy Tomes D 31 0 8 8 Thunder Flare Tome (Scholar, 300)
Blizzara (Seer, 250)
This book carries the word of the holy god Arnath.
Enavia Chronicles

FFTA2 Enavia Chronicles

Moldy Tomes C 32 0 8 8 Natural Selection (Scholar, 300)
Thundara (Seer, 250)
A record of Kuth Castle in the land of Enavia.
Veil of Wiyu

FFTA2 Veil of Wiyu

Moldy Tomes C 35 0 10 10 Shadow Shade Tome (Scholar, 300)
Raise (Seer, 200)
A book detailing the life and affairs of a notorious woman.
Tome of Ending

FFTA2 Tome of Ending

Moldy Tomes B 42 0 10 10 Force (Scholar, 200)
Recharge (Seer, 350)
This forbidden book is said to tell of the great ending of worlds.
Edaroya Scriptures

FFTA2 Edaroya Scriptures

Moldy Tomes A 44 0 10 10 Mad Scientist (Scholar, 350)
Magick Frenzy (Seer, 550)
Element: Holy
This book of scripture was written many thousands of years ago. There are thought to be none alive now who can decipher its ancient letters.