The following is a list of bludgeoning weapons in Final Fantasy Tactics A2: Grimoire of the Rift. Instruments and books fall under the scholarly weapons subcategory.
Rods[]
Rods are one-handed weapons that can be equipped by Black Mages, Time Mages, Arcanists, Illusionists, and Chocobo Knights. Penelo and Adelle can also equip rods in their special jobs, Dancer and Heritor, respectively.
Rod | Bazaar Category | Price | Atk | Def | Mag | Rst. | Eva | Spd | Skill (Job, AP) |
---|---|---|---|---|---|---|---|---|---|
Rod | — | 60 | 18 | 0 | 2 | 0 | 0 | 0 | Fire (Black Mage, 100) Blizzard (Black Mage, 100) Thunder (Black Mage, 100) |
This short staff is the perfect focus for a mage's magickal energies. | |||||||||
Firewheel Rod | Arms of the Firelord D | 640 | 21 | 0 | 2 | 0 | 0 | 0 | Fira (Black Mage, 250) Prominence (Illusionist, 250) Haste (Time Mage, 250) |
Element: Fire | |||||||||
A troupe of mummers once used these rods to surround an invading army with wheels of deadly flame. | |||||||||
Thunder Rod | Storm-forged Armaments D | 640 | 21 | 0 | 2 | 0 | 0 | 0 | Thundara (Black Mage, 250) Tempest (Illusionist, 250) Reflect (Time Mage, 250) |
Element: Lightning | |||||||||
Insulating resin from a certain gum tree coats the grip of this rod, that the thunder and lightning it summons may not destroy the summoner. | |||||||||
Sleet Rod | Arms of the Icelord E | 640 | 21 | 0 | 2 | 0 | 0 | 0 | Blizzara (Black Mage, 250) Freezeblink (Illusionist, 250) Drain (Arcanist, 300) |
Element: Ice | |||||||||
Some seek shelter from the storm, others call the storm to them and revel in its icy chaos. | |||||||||
Terre Rod | Strength of Earth D | 780 | 23 | 0 | 2 | 0 | 0 | 0 | Rockfall (Illusionist, 300) Slow (Time Mage, 250) Syphon (Arcanist, 300) |
Immune: Earth Element: Earth | |||||||||
A bone from an earthwyrm graces the handle of this rod. | |||||||||
Force Rod | Time-tested Rods D | 850 | 25 | 0 | 5 | 0 | 0 | 0 | Gravity (Arcanist, 250) Heathen Frolic (Dancer, 250) |
Sometimes the right rod is all it takes to awaken the potential within. | |||||||||
Flame Rod | Arms of the Firelord C | 1280 | 27 | 0 | 2 | 0 | 0 | 0 | Firaga (Black Mage, 350) Hastega (Time Mage, 400) Lv. 3 Dark (Arcanist, 250) |
Immune: Fire Element: Fire | |||||||||
The techniques used to carve this rod into a likeness of crystallized flame have long since been lost. | |||||||||
Thor Rod | Storm-forged Armaments B | 1280 | 27 | 0 | 2 | 0 | 0 | 0 | Thundaga (Black Mage, 350) Wild Tornado (Illusionist, 300) Quicken (Time Mage, 400) |
Immune: Lightning Element: Lightning | |||||||||
Lightning made still, made to serve the wielder of this rod. | |||||||||
Chill Rod | Arms of the Icelord C | 1280 | 27 | 0 | 2 | 0 | 0 | 0 | Blizzaga (Black Mage, 350) Deluge (Illusionist, 300) Stop (Time Mage, 350) |
Immune: Ice Element: Ice | |||||||||
A fine coating of snow crystals covers the surface of this delicate rod. | |||||||||
Stardust Rod | Astrologer's Aid C | 3800 | 29 | 0 | 5 | 0 | 0 | 0 | Stardust (Illusionist, 300) Extend (Time Mage, 150) Graviga (Arcanist, 450) |
Signs of the zodiac adorn this rod. | |||||||||
Lilith Rod | Time-tested Rods B | 12000 | 40 | 0 | 5 | 0 | 2 | 4 | Lv. 5 Haste (Arcanist, 250) |
A rod fashioned from the tail of the lamia Lilith. | |||||||||
Bomb Arm | Time-tested Rods A | 14800 | 42 | 0 | 5 | 10 | 0 | 0 | Lv. ? Shadowflare (Arcanist, 250) |
The perfect gift for the bomb fanatic in your family: a rod that looks like a bomb arm! | |||||||||
Heretic Rod | Night's Embrace A | 16000 | 42 | 0 | 20 | 0 | 0 | 0 | Death (Arcanist, 450) Forbidden Dance (Dancer, 350) |
Element: Dark | |||||||||
Inverted runes cover this fell-looking rod, bestowing it with terrible power. | |||||||||
Crown Scepter | Sign of the Guardian B | 5800 | 35 | 5 | 2 | 5 | 5 | 0 | Star Cross (Illusionist, 300) Undo (Time Mage, 300) |
Immune: Water | |||||||||
A rod wielded by the female honor guards of a queen. |
Staves[]
Staves are one-handed weapons that can be equipped by White Mages, Summoners, Bishops, and Chocobo Knights. Penelo and Adelle can also equip staves in their special jobs, Dancer and Heritor, respectively.
Staff | Bazaar Category | Price | Atk | Def | Mag | Rst. | Eva | Spd | Skill (Job, AP) |
---|---|---|---|---|---|---|---|---|---|
White Staff | — | 100 | 19 | 0 | 0 | 5 | 0 | 0 | Cure (White Mage, 100) |
On Hit: Remove Doom | |||||||||
This pure ivory staff was blessed by a white mage of the highest rank. | |||||||||
Staff of Protection | Sign of the Guardian E | 480 | 21 | 5 | 0 | 5 | 0 | 0 | Ifrit (Summoner, 300) |
A band of temple guardians once wielded these in lieu of shields and armor - and thus was the first order of monks founded. | |||||||||
Judicer's Staff | Maelstrom's Might E | 500 | 23 | 0 | 3 | 5 | 0 | 0 | Aero (Bishop, 200) Ramuh (Summoner, 300) |
Element: Lightning | |||||||||
The gigas Ramuh himself infused this staff with a bolt of lightning. | |||||||||
Healing Staff | Hallowed Arms D | 850 | 25 | 0 | 0 | 5 | 0 | 0 | Cura (White Mage and Bishop, 200) Kirin (Summoner, 250) |
On Hit: Restore HP | |||||||||
Some staves are made for harming, others for mending those who have come to harm. | |||||||||
Cleansing Staff | Hallowed Arms D | 850 | 25 | 0 | 0 | 5 | 0 | 0 | Esuna (White Mage, 200) Unicorn (Summoner, 250) |
This staff acts as a conductor, drawing the impurities of the body into itself, never to escape. | |||||||||
Staff of Blessings | Mystic Arms C | 1280 | 27 | 0 | 0 | 5 | 0 | 0 | Raise (White Mage, 200) Dispel (Bishop, 300) |
Lift this staff high, knowing that you call a benediction down not only upon yourself, but upon all those whom you hold most dear. | |||||||||
Serpent Staff | Cracked Staves C | 1280 | 27 | 0 | 0 | 5 | 0 | 0 | Break (Bishop, 450) Shiva (Summoner, 300) |
Immune: Stone | |||||||||
Marvel at the serpent, how swiftly it glides out of harm's way. | |||||||||
Spring Staff | The Drowned C | 3800 | 29 | 0 | 0 | 5 | 0 | 0 | Curaga (White Mage, 300) Water (Bishop, 200) |
Immune: Water Element: Water | |||||||||
The engravings upon the staff form a map leading to a faerie wellspring of unmatched clarity. | |||||||||
Pomegranate Staff | Cracked Staves B | 4400 | 31 | 5 | 0 | 5 | 0 | 0 | Barrier (Bishop, 200) Carbuncle (Summoner, 250) |
The garnet that tops this staff is infused with great power. | |||||||||
Cheer Staff | Battle-hardened Staves A | 8600 | 32 | 0 | 0 | 5 | 0 | 0 | Reraise (White Mage, 400) Pilfer (Bishop, 150) Maduin (Summoner, 350) |
This staff is garishly colored like a child's toy. Using it you feel strangely... happy. | |||||||||
Staff of the Magi | Sage's Bequest B | 12000 | 40 | 0 | 0 | 5 | 0 | 0 | Refresh (White Mage, 400) Jitterbug (Dancer, 300) |
A staff found in an ancient castle, long hidden from the world. It is said the soul of a great sage resides within. | |||||||||
Nirvana | Cracked Staves A | 8800 | 34 | 0 | 0 | 10 | 0 | 0 | Arise (White Mage, 400) Holy (Bishop, 400) Phoenix (Summoner, 450) |
Element: Holy | |||||||||
Cast aside the doubt in your mind, pick up this staff, and watch the light of clarity shine down upon your path. |
Poles[]
Poles are one-handed weapons that can be equipped by Master Monks, Geomancers, and Chocobo Knights. Penelo and Adelle can also equip poles in their special jobs, Dancer and Heritor, respectively. Poles cannot be dual-wielded.
Pole | Bazaar Category | Price | Atk | Def | Mag | Rst. | Eva | Spd | Skill (Job, AP) |
---|---|---|---|---|---|---|---|---|---|
Tonfa | Grab Bag E | 680 | 32 | 2 | 0 | 0 | 0 | 2 | Inner Focus (Master Monk, 300) |
Close-range combatants have used these single-pronged wooden sticks for centuries. | |||||||||
Cypress Pole | Uncommon Poles E | 720 | 32 | 2 | 0 | 2 | 0 | 2 | Rend Armor (Master Monk, 350) |
Element: Earth | |||||||||
A light staff hewn from the pliable wood of the marshes. | |||||||||
Battle Bamboo | Battle Gear D | 1000 | 34 | 5 | 0 | 0 | 0 | 2 | Dark Fist (Master Monk, 300) |
Small blades protrude from either end of this deceptively simple weapon. | |||||||||
Sanjiegun | Uncommon Poles E | 1200 | 36 | 2 | 0 | 0 | 0 | 2 | Holy Strike (Master Monk, 350) |
This pole is divided into three sections, one for holding, the other two for striking. | |||||||||
Zephyr Pole | Uncommon Poles D | 1580 | 38 | 2 | 0 | 5 | 0 | 2 | Venom Squall (Geomancer, 250) |
Element: Wind | |||||||||
"We peered into the storm of sand and there the raiders stood, whirling their staves, voices raised in a ululating war cry." - The Traveler's Tale | |||||||||
Iron Pole | Uncommon Poles D | 2350 | 40 | 2 | 0 | 0 | 0 | 2 | Life's Embrace (Geomancer, 250) |
It is rare to find something so handsomely crafted so efficacious at crushing in skulls. | |||||||||
Esztam Baton | Uncommon Poles C | 2500 | 42 | 2 | 0 | 0 | 2 | 2 | Lifebane (Master Monk, 400) Polka (Dancer, 250) |
The children learned the steps of the dance, colorful batons raised above their heads. Never did they suspect they trained for war. | |||||||||
Gokuu Pole | Uncommon Poles C | 4000 | 44 | 2 | 0 | 0 | 2 | 2 | Artifice's Embrace (Geomancer, 250) Withering Strike (Master Monk, 400) |
A great monk once blessed this pole with powerful charms for destroying evil. | |||||||||
Fanatic | Grab Bag C | 4000 | 44 | 2 | 5 | 0 | 0 | 2 | Mist Storm (Geomancer, 250) Cross-counter (Master Monk, 350) |
Merely gazing at the lustrous deep red of this pole, and you have taken the first step towards madness. | |||||||||
Ivory Pole | Uncommon Poles B | 4000 | 44 | 5 | 0 | 0 | 0 | 2 | Earth's Embrace (Geomancer, 250) |
To wield this finely carven tusk is to wield the fury of its former owner. | |||||||||
Eight-Fluted Pole | Uncommon Poles B | 6200 | 49 | 2 | 0 | 0 | 2 | 2 | Avalanche (Geomancer, 250) Pummel (Master Monk, 300) |
Being hit by the bladed end of this pole is only slightly more painful than being hit by the rest. | |||||||||
Whale Whisker | — (Heritor Quest) | — | 58 | 5 | 0 | 0 | 5 | 2 | Wermut (Heritor, 300) |
Made of a strange substance, neither wood nor metal, this pole possesses a lifelike suppleness. |
Knuckles[]
Knuckles are one-handed weapons that can be equipped by White Monks, Tinkers, Berserkers, and Chocobo Knights.
Knuckles cannot be equipped when the doublehand passive ability is set.
Knuckles | Bazaar Category | Price | Atk | Def | Mag | Rst. | Eva | Spd | Skill (Job, AP) |
---|---|---|---|---|---|---|---|---|---|
Leather Knuckles | — | 100 | 24 | 0 | 0 | 0 | 2 | 0 | Attack↑ (Berserker, 150) |
Properly braided, even the supplest of materials can be made deadly. | |||||||||
Metal Knuckles | Grime-stained Gloves E | 300 | 29 | 0 | 0 | 0 | 2 | 0 | Roundhouse (White Monk, 150) Silver Disc (Tinker, 250) Inner Calm (Berserker, 250) |
Taking brawls to the next level, one fist at a time. | |||||||||
Rising Sun | Flash of Dawn D | 400 | 31 | 0 | 0 | 0 | 2 | 0 | Exorcise (White Monk, 250) Red Spring (Tinker, 250) |
Element: Fire | |||||||||
Say good morning to your enemy's face with these flaming knuckles. The fires of the sun in your hand. | |||||||||
Poison Knuckles | Grime-stained Gloves D | 600 | 33 | 0 | 0 | 0 | 2 | 0 | Green Gear (Tinker, 250) Scream (Berserker, 300) |
For those whom nature has not blessed with venom, there are these. Small thorns deliver the goods. | |||||||||
Dream Claws | Shattered Claws D | 900 | 35 | 0 | 0 | 0 | 2 | 0 | Chroma Gem (Tinker, 250) |
A sweet lullaby delivered with the force of a battering ram. | |||||||||
Kaiser Knuckles | Grime-stained Gloves C | 1100 | 37 | 0 | 0 | 0 | 2 | 0 | Air Render (White Monk, 250) Furore (Berserker, 200 |
One the right hand, these battle knuckles are capable of dealing as much damage as a sword or spear. | |||||||||
Cat Claws | Shattered Claws B | 1100 | 37 | 0 | 0 | 0 | 2 | 2 | Chakra (White Monk, 200) Gold Battery (Tinker, 250) Smite of Rage (Berserker, 350) |
These knuckles sport short, but sharp, claws. | |||||||||
Survivor | Survival Set B | 1300 | 38 | 5 | 0 | 0 | 4 | 0 | Revive (White Monk, 300) Gold Moogletron (Tinker, 250) Hone Senses (Berserker, 200) |
Light, sturdy knuckles made for maximum impact. | |||||||||
White Fangs | Rimebound Gear B | 1500 | 39 | 0 | 0 | 0 | 2 | 0 | Holy Sign (White Monk, 300) Blue Screw (Tinker, 250) |
Element: Ice | |||||||||
"The fangs are for luck,' the old smith said. One man scoffed and lost nine good teeth. None saw cause to argue after that." - The Traveler's Tale. | |||||||||
Godhand | Sacred Arms C | 1500 | 39 | 0 | 3 | 0 | 4 | 1 | Aurablast (White Monk, 350) Helm Smash (Berserker, 400) |
Element: Holy | |||||||||
To brawl is human, to crush your foes to a pulp: divine. | |||||||||
Tiger Fangs | Pugilist's Gear B | 2000 | 41 | 0 | 0 | 0 | 4 | 0 | Earth Render (White Monk, 350) Smash (Berserker, 400) |
Element: Lightning | |||||||||
Nothing says, "carnivore" like a pair of these bestial knuckles. | |||||||||
Death Claws | Night's Embrace B | 2200 | 43 | 0 | 0 | 0 | 2 | 0 | Black Ingot (Tinker, 250) Ground Shaker (Berserker, 350) |
Element: Dark | |||||||||
"So effective they were at spilling blood, it was three years before I realized those cruel-looking claws were actually painted red." - The Study of Arms | |||||||||
Magick Hands | Grime-stained Gloves B | 8500 | 52 | 0 | 5 | 5 | 5 | 0 | — |
These knuckles are phenomenally light. So much so that one might forget one was wearing them. | |||||||||
Gleisburst | Grime-stained Gloves A | 12000 | 59 | 0 | 10 | 0 | 5 | 0 | — |
Knuckles so powerful, even a glancing blow is enough to kill. |
Instruments[]
Instruments are one-handed weapons that can be equipped by Animists, Beastmasters, and Chocobo Knights. Hurdy can also equip instruments in his special job, Bard.
Instrument | Bazaar Category | Price | Atk | Def | Mag | Rst. | Eva | Spd | Skill (Job, AP) |
---|---|---|---|---|---|---|---|---|---|
Lamia Harp | — | 200 | 21 | 0 | 0 | 0 | 0 | 0 | Dreamhare (Beastmaster, 150) Deadly Nightshade (Beastmaster, 150) |
A standing harp. The song of its strings resembles that of the lamia. | |||||||||
Demon Bell | Ill-tuned Instruments E | 220 | 22 | 0 | 0 | 0 | 0 | 0 | Baknamy (Beastmaster, 150) Flan (Beastmaster, 150) |
A little red bell rung by travelers to ward off demons during the night. | |||||||||
Glass Bell | Ill-tuned Instruments D | 320 | 25 | 0 | 0 | 1 | 0 | 0 | Lamia (Beastmaster, 150) 100% Wool (Animist, 200) |
Immune: Sleep | |||||||||
The crystalline harmonies of this glass bell are truly worth the hearing. | |||||||||
War Trumpet | Ill-tuned Instruments D | 320 | 25 | 0 | 0 | 0 | 2 | 0 | Wolf (Beastmaster, 150) Catnip (Animist, 200) |
A trumpet to be sounded on the march to battle. | |||||||||
Conch Shell | Grab Bag E | 360 | 26 | 2 | 0 | 0 | 0 | 0 | Shelling (Beastmaster, 150) |
It is said these coiled, hollow shells were once used by mermen to call attacks on galleons strayed too far from the bustle of the shipping lanes. | |||||||||
Hurdy-gurdy | — (Complete "The Dig") | — | 45 | 3 | 3 | 3 | 0 | 0 | Drake (Beastmaster, 150) Sheep Count (Animist, 150) Angelsong (Bard, 200) |
Spin the crank and an elaborate system of tubes, whistles, and chimes makes music out of machinery. | |||||||||
Black Quena | Night's Embrace D | 650 | 32 | 0 | 0 | 2 | 0 | 0 | Zombie (Beastmaster, 150) Ghost (Beastmaster, 150) Deathscythe (Beastmaster, 150) |
Element: Dark | |||||||||
A black flute, played to send the souls of the departed on to the next world. | |||||||||
Satyr Flute | Grab Bag C | 680 | 32 | 0 | 0 | 0 | 2 | 0 | Headless (Beastmaster, 150) Chocobo Rush (Animist, 250) |
Immune: Charm | |||||||||
This flute is shaped like the horn of those lovers of good music and fine wine, the beast-men satyrs. | |||||||||
Faerie Harp | Faerie Set B | 780 | 33 | 0 | 2 | 0 | 0 | 0 | Sprite (Beastmaster, 150) Antlion (Beastmaster, 150) |
The faeries play these harps of cedarwood and silver string as they flit through the forests. | |||||||||
Blueleaf Flute | Turquoise Trappings B | 780 | 33 | 0 | 0 | 2 | 0 | 0 | Malboro (Beastmaster, 150) Toadsong (Animist, 400) Bomb (Beastmaster, 150) |
Immune: Poison | |||||||||
Many noble lips have played this storied flute. | |||||||||
Heal Chime | Sacred Arms B | 780 | 33 | 0 | 0 | 0 | 2 | 0 | Cockatrice (Beastmaster, 150) Cuisine (Animist, 350) |
Immune: Doom Element: Holy | |||||||||
When the reverberations of the final clear note have faded, your heart will know peace. | |||||||||
Frigid Viol | Ill-tuned Instruments B | 2500 | 40 | 5 | 0 | 5 | 0 | 1 | Werewolf (Beastmaster, 150) Tail Wag (Animist, 350) Nameless Song (Bard, 350) |
Element: Ice | |||||||||
Though it can be played in the dingiest of taverns, the crisp chords of this instrument sound as though they echo in a cathedral of ice. | |||||||||
Shining Lute | Hurdy's Request A* | 2000 | 40 | 0 | 5 | 5 | 0 | 1 | Behemoth (Beastmaster, 150) Friend (Animist, 400) Magick Ballad (Bard, 350) |
Element: Holy | |||||||||
A lute made to accompany songs of devotion. | |||||||||
Brilliant Theorbo | Hurdy's Request B** | 2000 | 40 | 5 | 5 | 0 | 0 | 1 | Ahriman (Beastmaster, 150) Floating Eye (Beastmaster, 150) Soul Etude (Bard, 250) |
Immune: Silence Element: Fire | |||||||||
The rich bass notes of this instrument give any room in which it is played a warm, homey feel. |
*The Shining Lute is also obtained from the mission "The Rivalry of the Rupies".
**The Brilliant Theorbo can also be obtained from the mission "Bonga Bugle - Mistleaf" if it is completed after three turns but before four turns, and is a rare prize obtained from the luck stick trader.
Hammers[]
Hammers are two-handed weapons that can be equipped by Vikings, Green Mages, and Chocobo Knights.
Hammer | Bazaar Category | Price | Atk | Def | Mag | Rst. | Skill (Job, AP) |
---|---|---|---|---|---|---|---|
Iron Hammer | Solid Hammers E | 220 | 28 | 0 | 0 | 5 | Pickpocket (Viking, 250) Protect (Green Mage, 150) |
"When the call to war came, it was the common smiths who first raised their weapons in answer." - The Study of Arms | |||||||
War Hammer | Solid Hammers D | 1100 | 34 | 0 | 0 | 5 | Strong-arm (Viking, 250) Shell (Green Mage, 150) |
It takes a muscle-bound warrior to wield this heavy hammer, and a swift one to avoid it. | |||||||
Sledgehammer | Solid Hammers C | 8500 | 52 | 0 | 0 | 10 | Pillage (Viking, 350) Oil (Green Mage, 250) |
Hammers such as this one are used in the quarries to sunder large chunks of rock. Imagine what it can do on the battlefield. | |||||||
Mjolnir | Solid Hammers B | 12000 | 55 | 0 | 10 | 15 | — |
Element: Lightning | |||||||
Dark faeries trapped a raging storm within this hammer as they forged it. |
Maces[]
Maces are one-handed weapons that can be equipped by Alchemists, Sages, Green Mages, and Chocobo Knights.
Mace | Bazaar Category | Price | Atk | Def | Mag | Rst. | Skill (Job, AP) |
---|---|---|---|---|---|---|---|
Battle Mace | — | 180 | 24 | 0 | 0 | 0 | Water (Sage, 200) Sleep (Green Mage, 200) |
A blunt weapon, but no less effective than a sword in the right hands. | |||||||
Energy Mace | Heavy Maces D | 300 | 29 | 0 | 2 | 5 | Rasp (Alchemist, 250) Aero (Sage, 200) Silence (Green Mage, 200) |
Traces of magnetic material in the alloy of this mace guide it toward the invisible energies emitted by all living things. | |||||||
Druid Mace | Heavy Maces C | 200 | 26 | 0 | 3 | 5 | Poison (Alchemist, 150) Blind (Sage, 150) Blind (Green Mage, 150) |
A mace wielded by those who serve a higher power. | |||||||
Sage Crosier | Sage's Bequest C | 260 | 28 | 0 | 8 | 8 | Astra (Alchemist, 200) Tranq (Green Mage, 200) |
This mace is more than a weapon; it is the symbol of one who possesses both knowledge and skill. | |||||||
Life Crosier | Hallowed Arms C | 1100 | 34 | 0 | 2 | 10 | Esunaga (Sage, 350) Magick↑ (Alchemist, 150) |
A mace with the power to give life, and to take it away. | |||||||
Morning Star | Heavy Maces B | 3680 | 38 | 0 | 2 | 5 | Scathe (Sage, 450) |
The design of these thorned battle maces was inspired by the common thistle. | |||||||
Mandragora | Formidable Flora A | 5800 | 40 | 0 | 2 | 5 | Toad (Alchemist, 450) Bio (Sage, 200) Leap (Green Mage, 400) |
Element: Earth | |||||||
A mace fashioned from the poisonous root of the mandragora. | |||||||
Lotus Mace | Arms of the Firelord B | 6800 | 44 | 0 | 2 | 5 | Flare (Alchemist, 400) Gigaflare (Sage, 450) |
Element: Fire | |||||||
The gigas Ifrit wrought this mace of living flame. | |||||||
Scorpion Tail | Heavy Maces A | 7200 | 48 | 0 | 2 | 5 | Protometeor (Alchemist, 400) |
"Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" - The Study of Arms | |||||||
Zeus Mace | Hallowed Arms A | 10500 | 50 | 0 | 5 | 5 | Transmute (Alchemist, 350) Ultima Blow (Sage, 990) |
Element: Holy | |||||||
A holy mace for the smiting of evil. It is said to have appeared in a ray of heavenly light, and served the pure of heart ever since. |
Books[]
Books are one-handed weapons that can be equipped by Seers, Scholars, and Chocobo Knights. Books cannot be dual-wielded.
Books | Bazaar Category | Price | Atk | Def | Mag | Rst. | Skill (Job, AP) |
---|---|---|---|---|---|---|---|
Battle Folio | Moldy Tomes E | 180 | 24 | 0 | 5 | 5 | Study (Scholar, 150) Cura (Seer, 200) |
One could learn all there is to know of the techniques of war by reading this weighty tome. | |||||||
Mage Manual | Moldy Tomes E | 350 | 28 | 0 | 8 | 8 | Earth Dragon Tome (Scholar, 300) Fira (Seer, 250) |
No mage's training is complete without the knowledge contained in this tome. | |||||||
Urutan Annals | Moldy Tomes D | 480 | 29 | 0 | 8 | 8 | Rime Bolt Tome (Scholar, 300) Esuna (Seer, 200) |
The compiled chronicles of the reign of a once-mighty king. | |||||||
The Arnath Glyphs | Moldy Tomes D | 600 | 31 | 0 | 8 | 8 | Thunder Flare Tome (Scholar, 300) Blizzara (Seer, 250) |
This book carries the word of the holy god Arnath. | |||||||
Moldy Tomes C | 680 | 32 | 0 | 8 | 8 | Natural Selection (Scholar, 300) Thundara (Seer, 250) | |
A record of Kuth Castle in the land of Enavia. | |||||||
Veil of Wiyu | Moldy Tomes C | 1200 | 35 | 0 | 10 | 10 | Shadow Shade Tome (Scholar, 300) Raise (Seer, 200) |
A book detailing the life and affairs of a notorious woman. | |||||||
Tome of Ending | Moldy Tomes B | 3280 | 42 | 0 | 10 | 10 | Force (Scholar, 200) Recharge (Seer, 350) |
This forbidden book is said to tell of the great ending of worlds. | |||||||
Edaroya Scriptures | Moldy Tomes A | 5200 | 44 | 0 | 10 | 10 | Mad Scientist (Scholar, 350) Magick Frenzy (Seer, 550) |
Element: Holy | |||||||
This book of scripture was written many thousands of years ago. There are thought to be none alive now who can decipher its ancient letters. |