Abilities in Final Fantasy Tactics A2: Grimoire of the Rift can be acquired through equipment, e.g. weapons, armor, and accessories, depending on the race and job of each character.

Humes[edit | edit source]

Ffta2-hume.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

  • Critical: Haste (Ninja) - Bestows Haste when in critical HP.
  • Reflex (Paladin) - Avoid all standard attacks.
  • Archer's Bane (Archer) - Completely avoid all physical attacks from units wielding a Bow or Greatbow.
  • Strike Back (Parivir) - Avoids any standard attacks then counters.
  • Counter (Thief) - Follow up an enemy attack with an attack of the players' own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
  • Bonecrusher (Fighter) - Counters with one-and-a-half times normal damage if hit.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Blue Mage) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Regenerate (Hunter) - Bestows Regen status when attacked.
  • Absorb MP (Illusionist) - Absorb the MP used in attacks against the player. The attack has to use MP in order for the reaction to work.
  • Replenish MP (Seer) - Regain 20% of damage taken as MP.
  • Sticky Fingers (Sky Pirate, Vaan only) - Catches and acquires weapons thrown with Throw and Weapon Toss.

Passive (support) abilities[edit | edit source]

Moogles[edit | edit source]

Ffta2-moogle.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

  • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
  • Critical: Haste (Moogle Knight) - Bestows Haste when in critical HP.
  • Sticky Fingers (Juggler) - Catch Thrown/Tossed weapons and add them to inventory.
  • Archer's Bane (Animist) - Ignore attacks from Bow or Greatbow.
  • Counter (Thief) - Follow up an enemy attack with an attack of the players' own. Units with ranged weapons can only counter up close and won't use their weapon to attack.
  • Return Fire (Juggler) - Counters arrow attacks by catching and returning the arrow back. Only works for a standard Fight attack.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Tinker) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Regenerate (Tinker) - Bestows Regen when attacked.
  • Blur (Flintlock) - Evade gun/cannon attacks.
  • Evade Magick (Time Mage) - Evade damaging magic spells completely.
  • Critical: Vanish (Bard, Hurdy only) - Enters Invisible status when at critical health.

Passive (support) abilities[edit | edit source]

Viera[edit | edit source]

Ffta2-viera.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

Passive (support) abilities[edit | edit source]

Bangaa[edit | edit source]

Ffta2-bangaa.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

Passive (support) abilities[edit | edit source]

Nu mou[edit | edit source]

Ffta2-NuMou.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

  • Critical: Quicken (Time Mage) - Bestows Quick when at critical HP.
  • Critical: Haste (Beastmaster) - Bestows Haste when at critical HP.
  • Reflex (Sage) - Avoid all basic attacks.
  • Magick Counter (Black Mage) - Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work.
  • MP Shield (Arcanist) - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
  • Absorb MP (Illusionist) - Absorb the MP used in attacks against the player. The attack has to use MP in order for the reaction to work.
  • Evade Magick (Time Mage) - Evade damaging magic spells completely.

Passive (support) abilities[edit | edit source]

Seeq[edit | edit source]

FFTA2-Seeq.jpg

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

Passive (support) abilities[edit | edit source]

Gria[edit | edit source]

Gria.png

Action abilities[edit | edit source]

Reaction abilities[edit | edit source]

Passive (support) abilities[edit | edit source]

List of illegal ability users[edit | edit source]

Most of the NPCs use Reaction or Passive abilities that is outside of their tribe.

  • Ghi Yelgi uses the Passive Tank.
  • Tweigel uses the Passive Blood Price.
  • Fras uses the Passive Death Strike.
  • Green King Verre uses the Reaction Blink Counter.
  • The Geomancer of the Nortyrants from the the Jylland Cup tournament uses Elusion.
  • Bansat from the Champion's Cup uses the Passive Pugilist.
  • Alys the Ensorceled uses the Reaction Magick Counter.
  • Duke Snakeheart uses the Reaction Replenish MP.
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