The following is a list of the weapons in Final Fantasy Legend II.
Robot Modifier stats are the same as what humans and mutants gain in battle. So if a weapon has a Robot Modifier Str +2, then Humans and Mutants get a chance of raising Str from using this weapon.
Strength-based weapons depend on Str for damage and Agl for hit rate %, making them somewhat inefficient since the player needs both high Strength and high Agility to use them effectively. However, weapons that target an elemental weakness or a certain type of enemy deal extra damage and 100% hit rate against those targets. Also, these attacks randomly cause mighty blows which automatically kill the target regardless of stats or damage.
Agility-based weapons depend on Agility for both damage and hit %, making them much more efficient to use in battle, especially in the early part of the game when the character's stats are low.
Mana-based weapons depend on Mana for damage and Agility for hit rate %. Due to the dependence on two stats, it is recommend to use spellbooks with their 100% hit rate and ability to target groups of enemies. The Psi Gun, however, has a 100% hit rate and hits groups, making it a much better weapon. The drawback is that it cannot be bought in stores and there are only two to be found in the entire game, so they should be used sparingly.
Some weapons do not have a weapon graphic during battle, they only have an effect graphic such as an explosion, etc.
Axes[]
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Axe | 50 | Str x8 | 27 | Str +6 | 1400 | Desert Town, Ashura's Town, Ashura's Base | |
Ogre | 40 | Str x13 | 99 | Str +22 | 26000 | Edo, Nasty Dungeon, Final Town | |
Effective against Spirits (Goblin, Fiend, and Sprite). | |||||||
Rune | 40 | Str x12 | 45 | Mana +0 | ā | Valhalla Palace | |
Reflect Magic when used that round. | |||||||
Thunder | 40 | Str x12 | 81 | Str +18 | 17000 | Race Circuit, Hana's Town | |
Thunder-elemental. |
Bows[]
Bows, like guns and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Bow | 50 | 50 | 9 | Agl +2 | 50 | First Town, Cave of North | |
Long Range attack; 60% chance to hit. | |||||||
Gold | 50 | 320 | 63 | Agl +10 | 6800 | First Town, Cave of North | |
Long Range attack; 164% chance to hit. | |||||||
Samurai | 30 | 1000 | 117 | Agl +26 | ā | Edo Castle, Nasty Dungeon | |
Long Range attack; one group; never miss. |
Cannons[]
Cannons, just like bows and guns are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Missile | 10 | 300 | 117 | 0 | 36000 | Edo, Final Town, Edo Castle, Nasty Dungeon | |
Long Range attack; never miss. | |||||||
Bazooka | ā | 30 | 490 | 81 | 0 | 17000 | Race Circuit, Hana's Town |
Long Range attack; one group; never miss. | |||||||
Hyper | ā | 3 | 490 | 144 | 0 | ā | Nasty Dungeon |
Removes enemies from battle except bosses. | |||||||
Vulcan | ā | 30 | 660 | 99 | 0 | 26000 | Edo, Final Town, Nasty Dungeon |
Long Range attack; one group; never miss. | |||||||
Tank | ā | 20 | 850 | 117 | 0 | 36000 | Edo, Final Town, Harbor, Nasty Dungeon |
Long Range attack; one group; never miss; block Melee with 70% success. |
Daggers[]
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Psi | 50 | Mana x8 | 27 | Mana +0 | 1400 | First Town, Desert Town, Ashura's Town | |
CatClaw | 50 | Agl x13 | 99 | Agl +22 | 26000 | Edo, Final Town, Nasty Dungeon |
Guns[]
Guns, like bows and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Colt | ā | 50 | 80~180 | 27 | Str +6 | 1400 | Desert Town, Ashura's Town, Ashura's Tower |
Long Range attack; 65% chance to hit. | |||||||
StunGun | ā | 40 | ā | 27 | Agl +6 | 1700 | Desert Town, Ashura's Town |
Inflicts Para to one enemy. | |||||||
SMG | ā | 30 | 250 | 45 | 0 | 6800 | Second Town, Giant's Town |
Long Range attack; one group; never miss. | |||||||
Fire | ā | 30 | 250 | 81 | 0 | 17000 | Venus' City, Race Circuit, Hana's Town, Volcano |
Long Range attack; one group; never miss; Fire-elemental. | |||||||
Musket | ā | 50 | 280~400 | 63 | Str +14 | 8000 | Lynn's Village, Guardian's Town, Venus' City |
Long Range attack; 164% chance to hit. | |||||||
Laser | ā | 30 | 350 | 117 | Agl +26 | 36000 | Edo, Final Town, Harbor, Nasty Dungeon |
Long Range attack; ignores defense. | |||||||
Magnum | ā | 50 | 360~600 | 81 | Str +18 | 17000 | Race Circuit, Hana's Town |
Long Range attack; 240% chance to hit. | |||||||
Psi | ā | 30 | Mana x8 | 27 | Mana +0 | ā | Nasty Dungeon, Final Dungeon |
Martial Art skills[]
Martial arts deal more damage when there are fewer uses of the particular martial art remaining and they do not depend on stats for damage. The damage inflicted by them is relatively low for the first few uses, but they do have a very high hit rate, which makes them quite useful early in the game when the characters stats are low.
Also, the final usage of a martial art deals tremendous damage, so they should be saved for tough battles or boss battles. Robots can equip martial arts, however, they do not get the large bonus damage with the final use, and the number of uses does not get halved when equipped or unequipped like with other weapons.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Punch | 90 | 4 x(90 - Uses Left) | 9 | Agl +2 | 50 | First Town | |
Kick | ā | 80 | 5 x(90 - Uses Left) | 27 | Agl +6 | 1400 | First Town, Desert Town, Ashura's Town |
HeadBut | ā | 70 | 6 x(90 - Uses Left) | 45 | Agl +10 | 6800 | Lynn's Village, Port Town |
X-Kick | ā | 60 | 7 x(90 - Uses Left) | 81 | Agl +18 | 17000 | Venus' City, Race Circuit, Hana's Town |
Jyudo | ā | 50 | 9 x(85 - Uses Left) | 117 | Agl +26 | 36000 | Edo, Final Town, Nasty Dungeon |
Karate | ā | 40 | 12 x(80 - Uses Left) | 144 | Agl +32 | ā | Nasty Dungeon, Final Dungeon |
Spears[]
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Gungnir | 30 | 1050 + 15 x(Str - 70) if Str > 70 | 144 | Str +32 | ā | Nasty Dungeon, Drop: Odin | |
Long Range attack; one group; never miss. |
Staves[]
Staves depend on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting staves have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting staves have hit rates that depend on Mana and other random factors.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Heal | ā | 15 | ā | 81 | Mana +0 | 17000 | Second Town, Ashura's Town, Lynn's Village, Guardian's Town, Venus' City, Hana's Town, Final Town |
Cure all allies; HP = Mana (Caster + Target) x4. | |||||||
Mage | ā | 15 | Mana x8 | 81 | Mana +0 | 17000 | Edo, Final Town, Volcano |
Attack all enemies; Fire-elemental. | |||||||
Wizard | ā | 10 | ā | 117 | Mana +0 | ā | Nasty Dungeon, Valhalla Palace |
Inflicts Stun to all enemies. |
Swords[]
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Long | 50 | Str x7 | 18 | Str +4 | 400 | First Town, Desert Town | |
Rapier | 50 | Agl x7 | 18 | Agl +4 | 400 | First Town, Desert Town | |
Battle | 50 | Str x9 | 36 | Str +8 | 3200 | Ashura's Town, Ashura's Tower, Giant's Town | |
Sabre | 50 | Agl x9 | 36 | Agl +8 | 3200 | Ashura's Town, Ashura's Tower, Giant's Town | |
Katana | 50 | Str x10 | 45 | Str +10 | 6800 | Giant's Town | |
Laser | 50 | Agl x11 | 63 | Agl +14 | 11000 | Lynn's Village, Guardian's Town, Venus' City, Cave of Light | |
Gold | 50 | Str x11 | 63 | Str +14 | 11000 | Lynn's Village, Guardian's Town, Venus' City, Undersea Volcano | |
Flame | 40 | Str x12 | 81 | Str +18 | 17000 | Venus' City, Race Circuit, Hana's Town, Volcano | |
Fire-elemental. | |||||||
Ice | 40 | Str x12 | 81 | Str +18 | 17000 | Edo, Final Town | |
Ice-elemental. | |||||||
Psi | 50 | Mana x12 | 81 | Mana +0 | 17000 | Venus' City, Race Circuit, Hana's Town, Sewer | |
Coral | 40 | Str x13 | 99 | Str +22 | 26000 | Edo, Final Town | |
Effective against Insects (Spider, Beetle, and Moth). | |||||||
Muramas | 40 | Str x15 | 99 | Str +22 | ā | Nasty Dungeon | |
Effective against Humanoids (Human and Mutant). | |||||||
Dragon | 40 | Str x14 | 117 | Str +26 | 36000 | Edo, Final Town, Edo Castle, Nasty Dungeon | |
Effective against Reptiles (Toad, Snake, and Tortoise). | |||||||
Vampic | 30 | Mana x6 | 9 | 0 | ā | Nasty Dungeon, Valhalla Palace | |
Absorbs 25% of damage; cannot absorb from Para resistant enemies, Plants, and Hards; Undeads reverse absorption. | |||||||
Defend | 40 | Str x14 | 117 | Def +26 | ā | Nasty Dungeon, Valhalla Palace | |
Block Melee will 80% success. | |||||||
Sun | 40 | Str x15 | 144 | Str +32 | ā | Nasty Dungeon, Final Dungeon,
Drop: Paladin | |
Effective against Undead (Skelton, Zombie, and O-Bake). | |||||||
Seven | 7 | Str x15 | 144 | 0 | ā | Drop: Haniwa | |
Attack up to 7 times, depending on Agl vs group. | |||||||
Revenge | 40 | Varies | 45 | Str +10 | ā | Cave of Light | |
Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned. | |||||||
Glass | 1 | 1000 | 144 | Str +32 | ā | Nasty Dungeon | |
1000 points of damage to any target regardless of their defense or Weapon resistance. | |||||||
XCalibr | Unlimited | 1050 + 15 x(Str - 70) if Str > 70 | 144 | Str +32 | ā | Final Dungeon | |
Long Range attack; one group; never miss. |
Whips[]
Whips have an additional featureāthey can cancel the next enemy attack by "winded the whip" if they haven't already taken an action. They are also peculiar in that they use Str to determine damage, but potentially raise Agl after battle.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Whip | 40 | Str x7 | 18 | Agl +4 | 400 | Desert Town, Relics of the Ancient Gods | |
57% chance of inflicting "winded the whip" on one enemy for one turn after the hit. | |||||||
Blitz | 40 | Str x10 | 45 | Agl +10 | 6800 | Venus' City | |
60% chance of inflicting "winded the whip" on one enemy for one turn after the hit. |
Magic Books[]
Magic books are weapons that cast magic for their attacks, and damage depends on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting magic books have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting magic books have hit rates that depend on Mana and other random factors.
Magic books are sold at weapon shops in towns, some of them are more powerful than the special abilities acquired and can be used by mutants and monsters. The drawback for being more powerful compare to their weaker counterpart is that they are not rechargeable.
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Cure | 30 | ā | 45 | Mana +0 | 6800 | Second Town, Ashura's Town, Giant's Town, Lynn's Village, Venus' City, Hana's Town, Final Town | |
Cures HP on one target; Amount healed = Mana (Caster + Target) x4. | |||||||
Death | 30 | Mana x13 | 45 | Mana +0 | 6800 | Race Circuit, Edo, Hana's Town | |
Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). | |||||||
Fire | 30 | Mana x10 | 45 | Mana +0 | 6800 | Lynn's Village, Port Town, Undersea Volcano | |
Attacks one group; Fire-elemental. | |||||||
Flare | 10 | Mana x13 | 144 | Mana +0 | 50000 | Final Town, Nasty Dungeon, Valhalla Palace | |
Attacks all enemies. | |||||||
Fog | 30 | Mana x10 | 45 | Mana +0 | 6800 | Second Town, Port Town | |
Attacks one group; Poison-elemental. | |||||||
Ice | 30 | Mana x10 | 45 | Mana +0 | 6800 | Second Town, Giant's Town | |
Attacks one group; Ice-elemental. | |||||||
Prayer | 30 | Mana x13 | 45 | Mana +0 | 6800 | Second Town, Port Town | |
Only effective on undead (Skelton, Zombie, and O-Bake). | |||||||
Sleep | 30 | ā | 45 | Mana +0 | 6800 | Second Town, Port Town | |
Inflicts Slep; one group. | |||||||
Stone | 15 | ā | 45 | Mana +0 | 6800 | Guardian's Town, Venus' City | |
Inflicts Ston; one group. | |||||||
Thunder | 30 | Mana x10 | 45 | Mana +0 | 6800 | Second Town, Giant's Town, Cave of Light | |
Attacks one group; Thunder-elemental. |
Other weapons[]
Name | Image | Uses | Damage | Robot HP+ | Robot Modifier | Price | Location |
---|---|---|---|---|---|---|---|
Hammer | 50 | Str x6 | 9 | Str +2 | 50 | First Town, Cave of North | |
Abacus | 9 | Str x10 | 9 | 0 | ā | Drop: EchigoYa | |
ChainSaw | 30 | Str x10 | 45 | Agl +10 | 6800 | Lynn's Village, Port Town | |
Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4). | |||||||
Coin | 50 | 50 | 63 | Agl +14 | 11000 | Guardian's Town, Venus' City | |
Long Range attack, just like bows; 80% chance to hit. | |||||||
Counter | ā | 40 | 50 | 45 | Agl +10 | 6800 | Lynn's Village, Port Town |
Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois. | |||||||
Grenade | 30 | 350 | 63 | 0 | 11000 | Guardian's Town, Venus' City | |
Long Range attack; one group; never miss. | |||||||
NukeBomb | ā | 1 | 600 | 144 | 0 | ā | Nasty Dungeon, Final Dungeon |
Long Range attack; all enemies; never miss. | |||||||
Rocket | 30 | 160 to 275 | 45 | Str +10 | 6800 | Second Town, Port Town, Cave of Mountain | |
Long Range attack, 87% chance to hit. | |||||||
Sypha | 50 | Str x6 | 63 | Str +14 | 11000 | Guardian's Town, Venus' City | |
Block Melee. | |||||||
Temptat | ā | 30 | Str x6 | 45 | Mana +0 | 6800 | Guardian's Town, Venus' City |
Inflicts Conf. |