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The following is a list of the weapons in Final Fantasy Legend II.

Robot Modifier stats are the same as what humans and mutants gain in battle. So if a weapon has a Robot Modifier Str +2, then Humans and Mutants get a chance of raising Str from using this weapon.

Strength-based weapons depend on Str for damage and Agl for hit rate %, making them somewhat inefficient since the player needs both high Strength and high Agility to use them effectively. However, weapons that target an elemental weakness or a certain type of enemy deal extra damage and 100% hit rate against those targets. Also, these attacks randomly cause mighty blows which automatically kill the target regardless of stats or damage.

Agility-based weapons depend on Agility for both damage and hit %, making them much more efficient to use in battle, especially in the early part of the game when the character's stats are low.

Mana-based weapons depend on Mana for damage and Agility for hit rate %. Due to the dependence on two stats, it is recommend to use spellbooks with their 100% hit rate and ability to target groups of enemies. The Psi Gun, however, has a 100% hit rate and hits groups, making it a much better weapon. The drawback is that it cannot be bought in stores and there are only two to be found in the entire game, so they should be used sparingly.

Some weapons do not have a weapon graphic during battle, they only have an effect graphic such as an explosion, etc.

Axes[]

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Axe IconAxe FFLII Axe In-battle Sprite 50 Str x8 27 Str +6 1400 Desert Town, Ashura's Town, Ashura's Base
FFLII Axe IconOgre FFLII Axe In-battle Sprite 40 Str x13 99 Str +22 26000 Edo, Nasty Dungeon, Final Town
Effective against Spirits (Goblin, Fiend, and Sprite).
FFLII Axe IconRune FFLII Axe In-battle Sprite 40 Str x12 45 Mana +0 Valhalla Palace
Reflect Magic when used that round.
FFLII Axe IconThunder FFLII Axe In-battle Sprite 40 Str x12 81 Str +18 17000 Race Circuit, Hana's Town
Thunder-elemental.

Bows[]

Bows, like guns and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Bow IconBow FFLII Bow & Arrow In-battle Sprite 50 50 9 Agl +2 50 First Town, Cave of North
Long Range attack; 60% chance to hit.
FFLII Bow IconGold FFLII Bow & Arrow In-battle Sprite 50 320 63 Agl +10 6800 First Town, Cave of North
Long Range attack; 164% chance to hit.
FFLII Bow IconSamurai FFLII Bow & Arrow In-battle Sprite 30 1000 117 Agl +26 Edo Castle, Nasty Dungeon
Long Range attack; one group; never miss.

Cannons[]

Cannons, just like bows and guns are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Cannon IconMissile FFLII Missile In-battle Sprite 10 300 117 0 36000 Edo, Final Town, Edo Castle, Nasty Dungeon
Long Range attack; never miss.
FFLII Cannon IconBazooka 30 490 81 0 17000 Race Circuit, Hana's Town
Long Range attack; one group; never miss.
FFLII Cannon IconHyper 3 490 144 0 Nasty Dungeon
Removes enemies from battle except bosses.
FFLII Cannon IconVulcan 30 660 99 0 26000 Edo, Final Town, Nasty Dungeon
Long Range attack; one group; never miss.
FFLII Cannon IconTank 20 850 117 0 36000 Edo, Final Town, Harbor, Nasty Dungeon
Long Range attack; one group; never miss; block Melee with 70% success.

Daggers[]

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Dagger IconPsi FFLII Dagger In-battle Sprite 50 Mana x8 27 Mana +0 1400 First Town, Desert Town, Ashura's Town
FFLII Dagger IconCatClaw FFLII Rapier In-battle Sprite 50 Agl x13 99 Agl +22 26000 Edo, Final Town, Nasty Dungeon

Guns[]

Guns, like bows and cannons are static weapons. They deal damage without relying on the user's stats to calculate damage. Their damage starts at a certain maximum, and then is lowered depending on the enemies' defense stat, unless it ignores defense. Even though they don't use stats for damage, they can still provide for stat increases for humans and mutants.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Gun IconColt 50 80~180 27 Str +6 1400 Desert Town, Ashura's Town, Ashura's Tower
Long Range attack; 65% chance to hit.
FFLII Gun IconStunGun 40 27 Agl +6 1700 Desert Town, Ashura's Town
Inflicts Para to one enemy.
FFLII Gun IconSMG 30 250 45 0 6800 Second Town, Giant's Town
Long Range attack; one group; never miss.
FFLII Gun IconFire 30 250 81 0 17000 Venus' City, Race Circuit, Hana's Town, Volcano
Long Range attack; one group; never miss; Fire-elemental.
FFLII Gun IconMusket 50 280~400 63 Str +14 8000 Lynn's Village, Guardian's Town, Venus' City
Long Range attack; 164% chance to hit.
FFLII Gun IconLaser 30 350 117 Agl +26 36000 Edo, Final Town, Harbor, Nasty Dungeon
Long Range attack; ignores defense.
FFLII Gun IconMagnum 50 360~600 81 Str +18 17000 Race Circuit, Hana's Town
Long Range attack; 240% chance to hit.
FFLII Gun IconPsi 30 Mana x8 27 Mana +0 Nasty Dungeon, Final Dungeon

Martial Art skills[]

Martial arts deal more damage when there are fewer uses of the particular martial art remaining and they do not depend on stats for damage. The damage inflicted by them is relatively low for the first few uses, but they do have a very high hit rate, which makes them quite useful early in the game when the characters stats are low.

Also, the final usage of a martial art deals tremendous damage, so they should be saved for tough battles or boss battles. Robots can equip martial arts, however, they do not get the large bonus damage with the final use, and the number of uses does not get halved when equipped or unequipped like with other weapons.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
Punch FFLII Punch In-battle Sprite 90 4 x(90 - Uses Left) 9 Agl +2 50 First Town
Kick 80 5 x(90 - Uses Left) 27 Agl +6 1400 First Town, Desert Town, Ashura's Town
HeadBut 70 6 x(90 - Uses Left) 45 Agl +10 6800 Lynn's Village, Port Town
X-Kick 60 7 x(90 - Uses Left) 81 Agl +18 17000 Venus' City, Race Circuit, Hana's Town
Jyudo 50 9 x(85 - Uses Left) 117 Agl +26 36000 Edo, Final Town, Nasty Dungeon
Karate 40 12 x(80 - Uses Left) 144 Agl +32 Nasty Dungeon, Final Dungeon

Spears[]

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Spear IconGungnir FFLII Spear In-battle Sprite 30 1050 + 15 x(Str - 70) if Str > 70 144 Str +32 Nasty Dungeon, Drop: Odin
Long Range attack; one group; never miss.

Staves[]

Staves depend on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting staves have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting staves have hit rates that depend on Mana and other random factors.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Staff IconHeal 15 81 Mana +0 17000 Second Town, Ashura's Town, Lynn's Village, Guardian's Town, Venus' City, Hana's Town, Final Town
Cure all allies; HP = Mana (Caster + Target) x4.
FFLII Staff IconMage 15 Mana x8 81 Mana +0 17000 Edo, Final Town, Volcano
Attack all enemies; Fire-elemental.
FFLII Staff IconWizard 10 117 Mana +0 Nasty Dungeon, Valhalla Palace
Inflicts Stun to all enemies.

Swords[]

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Sword IconLong FFLII Sword In-battle Sprite 50 Str x7 18 Str +4 400 First Town, Desert Town
FFLII Sword IconRapier FFLII Rapier In-battle Sprite 50 Agl x7 18 Agl +4 400 First Town, Desert Town
FFLII Sword IconBattle FFLII Sword In-battle Sprite 50 Str x9 36 Str +8 3200 Ashura's Town, Ashura's Tower, Giant's Town
FFLII Sword IconSabre FFLII Rapier In-battle Sprite 50 Agl x9 36 Agl +8 3200 Ashura's Town, Ashura's Tower, Giant's Town
FFLII Sword IconKatana FFLII Katana In-battle Sprite 50 Str x10 45 Str +10 6800 Giant's Town
FFLII Sword IconLaser FFLII Sword In-battle Sprite 50 Agl x11 63 Agl +14 11000 Lynn's Village, Guardian's Town, Venus' City, Cave of Light
FFLII Sword IconGold FFLII Sword In-battle Sprite 50 Str x11 63 Str +14 11000 Lynn's Village, Guardian's Town, Venus' City, Undersea Volcano
FFLII Sword IconFlame FFLII Sword In-battle Sprite 40 Str x12 81 Str +18 17000 Venus' City, Race Circuit, Hana's Town, Volcano
Fire-elemental.
FFLII Sword IconIce FFLII Sword In-battle Sprite 40 Str x12 81 Str +18 17000 Edo, Final Town
Ice-elemental.
FFLII Sword IconPsi FFLII Sword In-battle Sprite 50 Mana x12 81 Mana +0 17000 Venus' City, Race Circuit, Hana's Town, Sewer
FFLII Sword IconCoral FFLII Sword In-battle Sprite 40 Str x13 99 Str +22 26000 Edo, Final Town
Effective against Insects (Spider, Beetle, and Moth).
FFLII Sword IconMuramas FFLII Katana In-battle Sprite 40 Str x15 99 Str +22 Nasty Dungeon
Effective against Humanoids (Human and Mutant).
FFLII Sword IconDragon FFLII Sword In-battle Sprite 40 Str x14 117 Str +26 36000 Edo, Final Town, Edo Castle, Nasty Dungeon
Effective against Reptiles (Toad, Snake, and Tortoise).
FFLII Sword IconVampic FFLII Sword In-battle Sprite 30 Mana x6 9 0 Nasty Dungeon, Valhalla Palace
Absorbs 25% of damage; cannot absorb from FFLII ResistancePara resistant enemies, Plants, and Hards; Undeads reverse absorption.
FFLII Sword IconDefend FFLII Sword In-battle Sprite 40 Str x14 117 Def +26 Nasty Dungeon, Valhalla Palace
Block Melee will 80% success.
FFLII Sword IconSun FFLII Sword In-battle Sprite 40 Str x15 144 Str +32 Nasty Dungeon, Final Dungeon,

Drop: Paladin

Effective against Undead (Skelton, Zombie, and O-Bake).
FFLII Sword IconSeven FFLII Katana In-battle Sprite 7 Str x15 144 0 Drop: Haniwa
Attack up to 7 times, depending on Agl vs group.
FFLII Sword IconRevenge FFLII Sword In-battle Sprite 40 Varies 45 Str +10 Cave of Light
Wait for attack; counter with 2x damage taken + Str or Str x5, half Str value if poisoned.
FFLII Sword IconGlass FFLII Sword In-battle Sprite 1 1000 144 Str +32 Nasty Dungeon
1000 points of damage to any target regardless of their defense or FFLII ResistanceWeapon resistance.
FFLII Sword IconXCalibr FFLII Sword In-battle Sprite Unlimited 1050 + 15 x(Str - 70) if Str > 70 144 Str +32 Final Dungeon
Long Range attack; one group; never miss.

Whips[]

Whips have an additional feature—they can cancel the next enemy attack by "winded the whip" if they haven't already taken an action. They are also peculiar in that they use Str to determine damage, but potentially raise Agl after battle.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Whip IconWhip FFLII Whip In-battle Sprite 40 Str x7 18 Agl +4 400 Desert Town, Relics of the Ancient Gods
57% chance of inflicting "winded the whip" on one enemy for one turn after the hit.
FFLII Whip IconBlitz FFLII Whip In-battle Sprite 40 Str x10 45 Agl +10 6800 Venus' City
60% chance of inflicting "winded the whip" on one enemy for one turn after the hit.

Magic Books[]

Magic books are weapons that cast magic for their attacks, and damage depends on the Mana stat (both the user's and the target's) for damage/healing/status infliction. Damage inflicting magic books have a 100% hit rate unless the enemy is immune to the element of that particular elemental attack. Status inflicting magic books have hit rates that depend on Mana and other random factors.

Magic books are sold at weapon shops in towns, some of them are more powerful than the special abilities acquired and can be used by mutants and monsters. The drawback for being more powerful compare to their weaker counterpart is that they are not rechargeable.

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
FFLII Book IconCure FFLII Cure Spell 30 45 Mana +0 6800 Second Town, Ashura's Town, Giant's Town, Lynn's Village, Venus' City, Hana's Town, Final Town
Cures HP on one target; Amount healed = Mana (Caster + Target) x4.
FFLII Book IconDeath FFLII Death Spell 30 Mana x13 45 Mana +0 6800 Race Circuit, Edo, Hana's Town
Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
FFLII Book IconFire FFLII Fire Spell 30 Mana x10 45 Mana +0 6800 Lynn's Village, Port Town, Undersea Volcano
Attacks one group; Fire-elemental.
FFLII Book IconFlare FFLII Flare Spell 10 Mana x13 144 Mana +0 50000 Final Town, Nasty Dungeon, Valhalla Palace
Attacks all enemies.
FFLII Book IconFog FFLII Fog Spell 30 Mana x10 45 Mana +0 6800 Second Town, Port Town
Attacks one group; Poison-elemental.
FFLII Book IconIce FFLII Ice Spell 30 Mana x10 45 Mana +0 6800 Second Town, Giant's Town
Attacks one group; Ice-elemental.
FFLII Book IconPrayer FFLII Prayer Spell 30 Mana x13 45 Mana +0 6800 Second Town, Port Town
Only effective on undead (Skelton, Zombie, and O-Bake).
FFLII Book IconSleep FFLII Sleep Spell 30 45 Mana +0 6800 Second Town, Port Town
Inflicts Slep; one group.
FFLII Book IconStone FFLII Stone Spell 15 45 Mana +0 6800 Guardian's Town, Venus' City
Inflicts Ston; one group.
FFLII Book IconThunder FFLII Thunder Spell 30 Mana x10 45 Mana +0 6800 Second Town, Giant's Town, Cave of Light
Attacks one group; Thunder-elemental.

Other weapons[]

Name Image Uses Damage Robot HP+ Robot Modifier Price Location
Hammer FFLII Axe In-battle Sprite 50 Str x6 9 Str +2 50 First Town, Cave of North
Abacus FFLII Abacus In-battle Sprite 9 Str x10 9 0 Drop: EchigoYa
ChainSaw FFLII ChainSaw In-battle Sprite 30 Str x10 45 Agl +10 6800 Lynn's Village, Port Town
Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
Coin FFLII Coin In-battle Sprite 50 50 63 Agl +14 11000 Guardian's Town, Venus' City
Long Range attack, just like bows; 80% chance to hit.
Counter 40 50 45 Agl +10 6800 Lynn's Village, Port Town
Wait for attack; counter with 2x damage + Str or Str x5, half Str value if Pois.
Grenade FFLII Grenade In-battle Sprite 30 350 63 0 11000 Guardian's Town, Venus' City
Long Range attack; one group; never miss.
NukeBomb 1 600 144 0 Nasty Dungeon, Final Dungeon
Long Range attack; all enemies; never miss.
Rocket FFLII Punch In-battle Sprite 30 160 to 275 45 Str +10 6800 Second Town, Port Town, Cave of Mountain
Long Range attack, 87% chance to hit.
Sypha FFLII Sypha In-battle Sprite 50 Str x6 63 Str +14 11000 Guardian's Town, Venus' City
Block Melee.
Temptat 30 Str x6 45 Mana +0 6800 Guardian's Town, Venus' City
Inflicts Conf.

Gallery[]

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