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{{DISPLAYTITLE:''Final Fantasy Legend II'' statuses}}
The following is a list of statuses from ''[[Final Fantasy Legend II]]''. Here is a list of all the negative status effects that can be used in battle. Status effects that do not last after battle are as follows, all except Stun may be randomly healed on its own during combat or in between rounds of battle in combat.
+
The following is a list of [[Status effect|statuses]] from ''[[Final Fantasy Legend II]]''. All except Stun may be randomly healed on their own during combat or in between rounds of battle.
   
If the entire party is stunned and/or petrified, the [[Game Over (Term)|game is over]]. If the player haven't yet reached Valhalla, [[Odin (Legend II)|Odin]] will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the [[Title Screen|title screen]].
+
If the entire party is stunned and/or petrified, the [[Game Over (term)|game is over]]. If the player hasn't yet reached Valhalla, [[Odin (Legend II)|Odin]] will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the [[title screen]].
   
==List of Statuses==
+
== List of statuses ==
===[[Confuse (Status)|Conf]]===
+
=== [[Confuse (status)|Conf]] ===
 
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.
 
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|Temptat}}
+
!class="b"|{{A|Temptat}}
  +
|Weapon
|Other
 
 
|Inflicts Conf.
 
|Inflicts Conf.
 
|-
 
|-
!class="FFL2b"|{{A|Entice|Charm}}
+
!class="b"|{{A|Entice|Charm}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Conf; one group.
 
|Inflicts Conf; one group.
 
|-
 
|-
!class="FFL2b"|{{A|Hypnos}}
+
!class="b"|{{A|Hypnos}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Conf; one group.
 
|Inflicts Conf; one group.
 
|-
 
|-
!class="FFL2b"|{{A|MadSong}}
+
!class="b"|{{A|MadSong}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Conf all enemies.
 
|Inflicts Conf all enemies.
 
|-
 
|-
!class="FFL2b"|{{A|Riddle}}
+
!class="b"|{{A|Riddle}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Conf all enemies.
 
|Inflicts Conf all enemies.
 
|}
 
|}
   
===[[Paralysis|Para]]===
+
=== [[Paralysis|Para]] ===
 
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
 
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|StunGun}}
+
!class="b"|{{A|StunGun}}
 
|Gun
 
|Gun
 
|Inflicts Para to one enemy.
 
|Inflicts Para to one enemy.
 
|-
 
|-
!class="FFL2b"|{{LA|Breath (Ability)|Breath}}
+
!class="b"|{{LA|Breath (ability)|Breath}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Para; one enemy.
 
|Inflicts Para; one enemy.
 
|-
 
|-
!class="FFL2b"|{{A|ParaNail}}
+
!class="b"|{{A|ParaNail}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Para; one enemy.
 
|Inflicts Para; one enemy.
 
|-
 
|-
!class="FFL2b"|{{A|Stunner}}
+
!class="b"|{{A|Stunner}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Para; one group.
 
|Inflicts Para; one group.
 
|-
 
|-
!class="FFL2b"|{{A|Tie Up}}
+
!class="b"|{{A|Tie Up}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Para; one enemy.
 
|Inflicts Para; one enemy.
 
|-
 
|-
!class="FFL2b"|{{LA|Entangle|Wind Up}}
+
!class="b"|{{LA|Entangle|Wind Up}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Para; one enemy.
 
|Inflicts Para; one enemy.
 
|-
 
|-
!class="FFL2b"|{{A|ParaSkin}}
+
!class="b"|{{A|ParaSkin}}
 
|Enemy Ability
 
|Enemy Ability
 
|Wait for attack; inflicts Para on attacker.
 
|Wait for attack; inflicts Para on attacker.
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Change}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Change}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Pa/Po}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Pa/Po}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against status attacks (combination of [[File:FFLII Resistance.png]]Para and [[File:FFLII Resistance.png]]Poison).
 
|Strong against status attacks (combination of [[File:FFLII Resistance.png]]Para and [[File:FFLII Resistance.png]]Poison).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Para}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Para}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against Para.
 
|Strong against Para.
Line 82: Line 87:
 
|}
 
|}
   
===[[Poison (Status)|Pois]]===
+
=== [[Poison (status)|Pois]] ===
 
A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.
 
A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{LA|Poison (Ability)|Poison}}
+
!class="b"|{{LA|Poison (ability)|Poison}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Pois; one enemy.
 
|Inflicts Pois; one enemy.
 
|-
 
|-
!class="FFL2b"|{{A|P-Skin}}
+
!class="b"|{{A|P-Skin}}
 
|Enemy Ability
 
|Enemy Ability
 
|Wait for attack; inflicts Pois on attacker.
 
|Wait for attack; inflicts Pois on attacker.
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Change}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Change}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Damage}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Damage}}
 
|Enemy Ability
 
|Enemy Ability
|align="center"|Strong against elemental magic (combination of [[File:FFLII Resistance.png]]Fire, [[File:FFLII Resistance.png]]Ice, [[File:FFLII Resistance.png]]Thunder, [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Quake).
+
|Strong against elemental magic (combination of [[File:FFLII Resistance.png]]Fire, [[File:FFLII Resistance.png]]Ice, [[File:FFLII Resistance.png]]Thunder, [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Quake).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Pa/Po}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Pa/Po}}
 
|Enemy Ability
 
|Enemy Ability
|align="center"|Strong against status attacks (combination of [[File:FFLII Resistance.png]]Para and [[File:FFLII Resistance.png]]Poison).
+
|Strong against status attacks (combination of [[File:FFLII Resistance.png]]Para and [[File:FFLII Resistance.png]]Poison).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{LA|Poison (Element)|Poison}}
+
!class="b"|[[File:FFLII Resistance.png]]{{LA|Poison (element)|Poison}}
 
|Enemy Ability
 
|Enemy Ability
|align="center"|Strong against poison-elemental attacks (both damage and status inflicting).
+
|Strong against poison-elemental attacks (both damage and status inflicting).
 
|-
 
|-
 
|}
 
|}
   
===[[Sleep (Status)|Slep]]===
+
=== [[Sleep (status)|Slep]] ===
 
A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
 
A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|Sleep}}
+
!class="b"|{{A|Sleep}}
 
|Magic Book
 
|Magic Book
 
|Inflicts Slep; one group.
 
|Inflicts Slep; one group.
 
|-
 
|-
!class="FFL2b"|{{LA|Sleep (Ability)|Sleep}}
+
!class="b"|{{LA|Sleep (ability)|Sleep}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Slep; one group.
 
|Inflicts Slep; one group.
 
|-
 
|-
!class="FFL2b"|{{A|SleepGas}}
+
!class="b"|{{A|SleepGas}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Slep; one group.
 
|Inflicts Slep; one group.
Line 136: Line 145:
 
|}
 
|}
   
===[[Knocked Out|Stun]]===
+
=== [[Knocked Out|Stun]] ===
A unit that loses all HP will not be able to act in battle, can be revive during battle with [[Full-Cure|Heart]] MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a [[Instant Death|instant death]] ability.
+
A unit that loses all HP will not be able to act in battle, can be revive during battle with [[Full Cure (ability)|Heart]] MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a [[Instant Death|instant death]] ability.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{LA|Wizard Rod|Wizard}}
+
!class="b"|{{LA|Wizard Rod|Wizard}}
 
|Staff
 
|Staff
 
|Inflicts Stun to all enemies.
 
|Inflicts Stun to all enemies.
 
|-
 
|-
!class="FFL2b"|{{A|ChainSaw}}
+
!class="b"|{{LA|Chainsaw (weapon)|ChainSaw}}
  +
|Weapon
|Other
 
 
|Inflicts Stun; cannot cut if Str < Def - 9; or against [[File:FFLII Resistance.png]]Weapon if Str < 2 x(Def - 4).
 
|Inflicts Stun; cannot cut if Str < Def - 9; or against [[File:FFLII Resistance.png]]Weapon if Str < 2 x(Def - 4).
 
|-
 
|-
!class="FFL2b"|{{A|Death}}
+
!class="b"|{{A|Death}}
 
|Magic Book
 
|Magic Book
 
|Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
 
|Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
 
|-
 
|-
!class="FFL2b"|{{A|Erase}}
+
!class="b"|{{A|Erase}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Stun; one group.
 
|Inflicts Stun; one group.
 
|-
 
|-
!class="FFL2b"|{{A|FatalGas}}
+
!class="b"|{{A|FatalGas}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Stun; one group.
 
|Inflicts Stun; one group.
 
|-
 
|-
!class="FFL2b"|{{A|X-Gaze}}
+
!class="b"|{{A|Saw}}
  +
|Enemy Ability
  +
|Inflicts Stun; cannot cut if Str < Def - 9; or against [[File:FFLII Resistance.png]]Weapon if Str < 2 x(Def - 4).
  +
|-
  +
!class="b"|{{A|X-Gaze}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Stun; one group.
 
|Inflicts Stun; one group.
Line 169: Line 184:
 
|}
 
|}
   
===[[Blind (Status)|Blnd]]===
+
=== [[Blind (status)|Blnd]] ===
A unit that is blinded lose half their [[Speed (Stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle.
+
A unit that is blinded lose half their [[Speed (stat)|Agl]], cure with [[Eye Drops|Eyedrop]] or Heal ability. This status last even after battle.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{LA|Blind (Ability)|Blind}}
+
!class="b"|{{LA|Blind (ability)|Blind}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Blnd; one group.
 
|Inflicts Blnd; one group.
 
|-
 
|-
!class="FFL2b"|{{LA|Flash (Ability)|Flash}}
+
!class="b"|{{LA|Flash (ability)|Flash}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Blnd; one group.
 
|Inflicts Blnd; one group.
 
|-
 
|-
!class="FFL2b"|{{LA|Ink (Ability)|Ink}}
+
!class="b"|{{LA|Ink (ability)|Ink}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Blnd; one group.
 
|Inflicts Blnd; one group.
Line 190: Line 207:
 
|}
 
|}
   
===[[Curse (Status)|Curs]]===
+
=== [[Curse (status)|Curs]] ===
A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna|Heal]] ability. This status last even after battle.
+
A unit that is cursed will suffer by having a reduce attack power and defense, cure with [[Holy Water|Curse]] potion or the [[Esuna (ability)|Heal]] ability. This status last even after battle.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|CursSong}}
+
!class="b"|{{A|CursSong}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Curs on all enemies.
 
|Inflicts Curs on all enemies.
 
|-
 
|-
!class="FFL2b"|{{LA|Gaze}}
+
!class="b"|{{LA|Gaze (ability)|Gaze}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Curs; one group.
 
|Inflicts Curs; one group.
Line 207: Line 226:
 
|}
 
|}
   
===[[Petrify (Status)|Ston]]===
+
=== [[Petrify (status)|Ston]] ===
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with [[Gold Needle|Soft]] potion or the [[Esuna|Heal]] ability. This status last even after battle.
+
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with [[Gold Needle|Soft]] potion or the [[Esuna (ability)|Heal]] ability. This status last even after battle.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{A|Stone}}
+
!class="b"|{{A|Stone}}
 
|Magic Book
 
|Magic Book
 
|Inflicts Ston; one group.
 
|Inflicts Ston; one group.
 
|-
 
|-
!class="FFL2b"|{{LA|Break (Ability)|Petrify}}
+
!class="b"|{{LA|Break (ability)|Petrify}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Ston; one enemy.
 
|Inflicts Ston; one enemy.
 
|-
 
|-
!class="FFL2b"|{{LA|Break (Ability)|Stone}}
+
!class="b"|{{LA|Break (ability)|Stone}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Ston; one group.
 
|Inflicts Ston; one group.
 
|-
 
|-
!class="FFL2b"|{{A|StoneGas}}
+
!class="b"|{{A|StoneGas}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Ston; one group.
 
|Inflicts Ston; one group.
 
|-
 
|-
!class="FFL2b"|{{LA|Stone Gaze|StonGaze}}
+
!class="b"|{{LA|Stone Gaze|StonGaze}}
 
|Enemy Ability
 
|Enemy Ability
 
|Inflicts Ston; one group.
 
|Inflicts Ston; one group.
 
|-
 
|-
!class="FFL2b"|{{A|StonSkin}}
+
!class="b"|{{A|StonSkin}}
 
|Enemy Ability
 
|Enemy Ability
 
|Wait for attack; inflicts Ston on attacker.
 
|Wait for attack; inflicts Ston on attacker.
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Change}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Change}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|Strong against status change (combination of [[File:FFLII Resistance.png]]Poison, [[File:FFLII Resistance.png]]Para, [[File:FFLII Resistance.png]]Stone, and [[File:FFLII Resistance.png]]Weapon).
 
|-
 
|-
!class="FFL2b"|[[File:FFLII Resistance.png]]{{A|Stone}}
+
!class="b"|[[File:FFLII Resistance.png]]{{A|Stone}}
 
|Enemy Ability
 
|Enemy Ability
 
|Strong against Ston.
 
|Strong against Ston.
Line 248: Line 269:
 
|}
 
|}
   
===[[Stun (Status)|Winded the whip]]===
+
=== [[Stun (status)|Winded the whip]] ===
 
This status is called Stun in the Japanese version, but the North American version used that name for the [[Knocked Out]] status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.
 
This status is called Stun in the Japanese version, but the North American version used that name for the [[Knocked Out]] status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.
   
For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high [[Defense (Stat)|Def]]. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.
+
For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high [[Defense (stat)|Def]]. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.
  +
{|class="full-width table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
!width="15%" class="FFL2a"|Game Element
 
!width="15%" class="FFL2a"|Type
+
|-class="a"
!width="15%" class="FFL2a"|Effect
+
!width="10%"|Game Element
  +
!width="10%"|Type
  +
!width="30%"|Effect
 
|-
 
|-
!class="FFL2b"|{{LA|Whip (Weapon)|Whip}}
+
!class="b"|{{LA|Whip (weapon)|Whip}}
 
|Whip
 
|Whip
 
|Inflicts "winded the whip" on one enemy for one turn after the hit.
 
|Inflicts "winded the whip" on one enemy for one turn after the hit.
 
|-
 
|-
!class="FFL2b"|{{LA|Blitz Whip|Blitz}}
+
!class="b"|{{LA|Blitz Whip|Blitz}}
 
|Whip
 
|Whip
 
|Inflicts "winded the whip" on one enemy for one turn after the hit.
 
|Inflicts "winded the whip" on one enemy for one turn after the hit.
 
|}
 
|}
   
==Gallery==
+
== Gallery ==
  +
<gallery>
{{Gallery
 
|File:FFLII Blnd Status.png|Blnd.
+
FFLII Blnd Status.png|Blnd.
|File:FFLII Conf Status.png|Conf.
+
FFLII Conf Status.png|Conf.
|File:FFLII Curs Status.png|Curs.
+
FFLII Curs Status.png|Curs.
|File:FFLII Para Status.png|Para.
+
FFLII Para Status.png|Para.
|File:FFLII Pois Status.png|Pois.
+
FFLII Pois Status.png|Pois.
|File:FFLII Slep Status.png|Slep.
+
FFLII Slep Status.png|Slep.
|File:FFLII Ston Status.png|Ston.
+
FFLII Ston Status.png|Ston.
|File:FFLII Stun Status.png|Stun.
+
FFLII Stun Status.png|Stun.
|File:FFLII Winded the whip Status.png|Winded the whip.
+
FFLII Winded the whip Status.png|Winded the whip.
  +
</gallery>
}}
 
   
{{FFL2}}
+
{{navbox FFL2}}
{{Status}}
+
{{navbox statuses}}
[[Category:Final Fantasy Legend II]]
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[[Category:Status effects in Final Fantasy Legend II]]
[[Category:Status Effect Lists]]
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[[Category:Status effect lists]]

Revision as of 00:13, 13 March 2019

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The following is a list of statuses from Final Fantasy Legend II. All except Stun may be randomly healed on their own during combat or in between rounds of battle.

If the entire party is stunned and/or petrified, the game is over. If the player hasn't yet reached Valhalla, Odin will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the title screen.

List of statuses

Conf

A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.

Game Element Type Effect
Temptat Weapon Inflicts Conf.
Charm Enemy Ability Inflicts Conf; one group.
Hypnos Enemy Ability Inflicts Conf; one group.
MadSong Enemy Ability Inflicts Conf all enemies.
Riddle Enemy Ability Inflicts Conf all enemies.

Para

A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.

Game Element Type Effect
StunGun Gun Inflicts Para to one enemy.
Breath Enemy Ability Inflicts Para; one enemy.
ParaNail Enemy Ability Inflicts Para; one enemy.
Stunner Enemy Ability Inflicts Para; one group.
Tie Up Enemy Ability Inflicts Para; one enemy.
Wind Up Enemy Ability Inflicts Para; one enemy.
ParaSkin Enemy Ability Wait for attack; inflicts Para on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePara Enemy Ability Strong against Para.

Pois

A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.

Game Element Type Effect
Poison Enemy Ability Inflicts Pois; one enemy.
P-Skin Enemy Ability Wait for attack; inflicts Pois on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePoison Enemy Ability Strong against poison-elemental attacks (both damage and status inflicting).

Slep

A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.

Game Element Type Effect
Sleep Magic Book Inflicts Slep; one group.
Sleep Enemy Ability Inflicts Slep; one group.
SleepGas Enemy Ability Inflicts Slep; one group.

Stun

A unit that loses all HP will not be able to act in battle, can be revive during battle with Heart MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a instant death ability.

Game Element Type Effect
Wizard Staff Inflicts Stun to all enemies.
ChainSaw Weapon Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
Death Magic Book Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
Erase Enemy Ability Inflicts Stun; one group.
FatalGas Enemy Ability Inflicts Stun; one group.
Saw Enemy Ability Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
X-Gaze Enemy Ability Inflicts Stun; one group.

Blnd

A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.

Game Element Type Effect
Blind Enemy Ability Inflicts Blnd; one group.
Flash Enemy Ability Inflicts Blnd; one group.
Ink Enemy Ability Inflicts Blnd; one group.

Curs

A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.

Game Element Type Effect
CursSong Enemy Ability Inflicts Curs on all enemies.
Gaze Enemy Ability Inflicts Curs; one group.

Ston

A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.

Game Element Type Effect
Stone Magic Book Inflicts Ston; one group.
Petrify Enemy Ability Inflicts Ston; one enemy.
Stone Enemy Ability Inflicts Ston; one group.
StoneGas Enemy Ability Inflicts Ston; one group.
StonGaze Enemy Ability Inflicts Ston; one group.
StonSkin Enemy Ability Wait for attack; inflicts Ston on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceStone Enemy Ability Strong against Ston.

Winded the whip

This status is called Stun in the Japanese version, but the North American version used that name for the Knocked Out status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.

For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high Def. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.

Game Element Type Effect
Whip Whip Inflicts "winded the whip" on one enemy for one turn after the hit.
Blitz Whip Inflicts "winded the whip" on one enemy for one turn after the hit.

Gallery