Final Fantasy Wiki
Advertisement

The following is a list of statuses from Final Fantasy Legend II. All except Stun may be randomly healed on their own during combat or in between rounds of battle.

If the entire party is stunned and/or petrified, the game is over. If the player hasn't yet reached Valhalla, Odin will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the title screen.

List of statuses[]

Conf[]

A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.

Game Element Type Effect
Temptat Weapon Inflicts Conf.
Charm Enemy Ability Inflicts Conf; one group.
Hypnos Enemy Ability Inflicts Conf; one group.
MadSong Enemy Ability Inflicts Conf all enemies.
Riddle Enemy Ability Inflicts Conf all enemies.

Para[]

A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.

Game Element Type Effect
StunGun Gun Inflicts Para to one enemy.
Breath Enemy Ability Inflicts Para; one enemy.
ParaNail Enemy Ability Inflicts Para; one enemy.
Stunner Enemy Ability Inflicts Para; one group.
Tie Up Enemy Ability Inflicts Para; one enemy.
Wind Up Enemy Ability Inflicts Para; one enemy.
ParaSkin Enemy Ability Wait for attack; inflicts Para on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePara Enemy Ability Strong against Para.

Pois[]

A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.

Game Element Type Effect
Poison Enemy Ability Inflicts Pois; one enemy.
P-Skin Enemy Ability Wait for attack; inflicts Pois on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistancePa/Po Enemy Ability Strong against status attacks (combination of FFLII ResistancePara and FFLII ResistancePoison).
FFLII ResistancePoison Enemy Ability Strong against poison-elemental attacks (both damage and status inflicting).

Slep[]

A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.

Game Element Type Effect
Sleep Magic Book Inflicts Slep; one group.
Sleep Enemy Ability Inflicts Slep; one group.
SleepGas Enemy Ability Inflicts Slep; one group.

Stun[]

A unit that loses all HP will not be able to act in battle, can be revive during battle with Heart MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a instant death ability.

Game Element Type Effect
Wizard Staff Inflicts Stun to all enemies.
ChainSaw Weapon Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
Death Magic Book Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
Erase Enemy Ability Inflicts Stun; one group.
FatalGas Enemy Ability Inflicts Stun; one group.
Saw Enemy Ability Inflicts Stun; cannot cut if Str < Def - 9; or against FFLII ResistanceWeapon if Str < 2 x(Def - 4).
X-Gaze Enemy Ability Inflicts Stun; one group.

Blnd[]

A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.

Game Element Type Effect
Blind Enemy Ability Inflicts Blnd; one group.
Flash Enemy Ability Inflicts Blnd; one group.
Ink Enemy Ability Inflicts Blnd; one group.

Curs[]

A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.

Game Element Type Effect
CursSong Enemy Ability Inflicts Curs on all enemies.
Gaze Enemy Ability Inflicts Curs; one group.

Ston[]

A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.

Game Element Type Effect
Stone Magic Book Inflicts Ston; one group.
Petrify Enemy Ability Inflicts Ston; one enemy.
Stone Enemy Ability Inflicts Ston; one group.
StoneGas Enemy Ability Inflicts Ston; one group.
StonGaze Enemy Ability Inflicts Ston; one group.
StonSkin Enemy Ability Wait for attack; inflicts Ston on attacker.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceStone Enemy Ability Strong against Ston.

Winded the whip[]

This status is called Stun in the Japanese version, but the North American version used that name for the Knocked Out status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.

For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high Def. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.

Game Element Type Effect
Whip Whip Inflicts "winded the whip" on one enemy for one turn after the hit.
Blitz Whip Inflicts "winded the whip" on one enemy for one turn after the hit.

Gallery[]

Advertisement