The following is a list of statuses from Final Fantasy Legend II. All except Stun may be randomly healed on their own during combat or in between rounds of battle.
If the entire party is stunned and/or petrified, the game is over. If the player hasn't yet reached Valhalla, Odin will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the title screen.
List of statuses[]
Conf[]
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.
Game Element | Type | Effect |
---|---|---|
Temptat | Weapon | Inflicts Conf. |
Charm | Enemy Ability | Inflicts Conf; one group. |
Hypnos | Enemy Ability | Inflicts Conf; one group. |
MadSong | Enemy Ability | Inflicts Conf all enemies. |
Riddle | Enemy Ability | Inflicts Conf all enemies. |
Para[]
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
Game Element | Type | Effect |
---|---|---|
StunGun | Gun | Inflicts Para to one enemy. |
Breath | Enemy Ability | Inflicts Para; one enemy. |
ParaNail | Enemy Ability | Inflicts Para; one enemy. |
Stunner | Enemy Ability | Inflicts Para; one group. |
Tie Up | Enemy Ability | Inflicts Para; one enemy. |
Wind Up | Enemy Ability | Inflicts Para; one enemy. |
ParaSkin | Enemy Ability | Wait for attack; inflicts Para on attacker. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Pa/Po | Enemy Ability | Strong against status attacks (combination of Para and Poison). |
Para | Enemy Ability | Strong against Para. |
Pois[]
A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.
Game Element | Type | Effect |
---|---|---|
Poison | Enemy Ability | Inflicts Pois; one enemy. |
P-Skin | Enemy Ability | Wait for attack; inflicts Pois on attacker. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Damage | Enemy Ability | Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake). |
Pa/Po | Enemy Ability | Strong against status attacks (combination of Para and Poison). |
Poison | Enemy Ability | Strong against poison-elemental attacks (both damage and status inflicting). |
Slep[]
A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
Game Element | Type | Effect |
---|---|---|
Sleep | Magic Book | Inflicts Slep; one group. |
Sleep | Enemy Ability | Inflicts Slep; one group. |
SleepGas | Enemy Ability | Inflicts Slep; one group. |
Stun[]
A unit that loses all HP will not be able to act in battle, can be revive during battle with Heart MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a instant death ability.
Game Element | Type | Effect |
---|---|---|
Wizard | Staff | Inflicts Stun to all enemies. |
ChainSaw | Weapon | Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4). |
Death | Magic Book | Inflicts Stun on non-undead (Skelton, Zombie, O-Bake). |
Erase | Enemy Ability | Inflicts Stun; one group. |
FatalGas | Enemy Ability | Inflicts Stun; one group. |
Saw | Enemy Ability | Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4). |
X-Gaze | Enemy Ability | Inflicts Stun; one group. |
Blnd[]
A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy Ability | Inflicts Blnd; one group. |
Flash | Enemy Ability | Inflicts Blnd; one group. |
Ink | Enemy Ability | Inflicts Blnd; one group. |
Curs[]
A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
CursSong | Enemy Ability | Inflicts Curs on all enemies. |
Gaze | Enemy Ability | Inflicts Curs; one group. |
Ston[]
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Stone | Magic Book | Inflicts Ston; one group. |
Petrify | Enemy Ability | Inflicts Ston; one enemy. |
Stone | Enemy Ability | Inflicts Ston; one group. |
StoneGas | Enemy Ability | Inflicts Ston; one group. |
StonGaze | Enemy Ability | Inflicts Ston; one group. |
StonSkin | Enemy Ability | Wait for attack; inflicts Ston on attacker. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Stone | Enemy Ability | Strong against Ston. |
Winded the whip[]
This status is called Stun in the Japanese version, but the North American version used that name for the Knocked Out status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.
For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high Def. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.
Game Element | Type | Effect |
---|---|---|
Whip | Whip | Inflicts "winded the whip" on one enemy for one turn after the hit. |
Blitz | Whip | Inflicts "winded the whip" on one enemy for one turn after the hit. |