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The following is a list of all elements in Final Fantasy Legend II.

Fire[]

Game Element Type Effect
Fire Gun Long Range attack; one group; never miss; Fire-elemental.
Mage Staff Damage = Mana x8; Attack all enemies; Fire-elemental.
Flame Sword Fire-elemental.
Fire Magic Book Damage = Mana x10; Attacks one group; Fire-elemental.
Fire MAGI Damage = Add 5 Mana +1 per MAGI to Mana damage; Fire-elemental.
Fire Enemy Ability Damage = Mana x7; one group; Fire-elemental.
Flame Enemy Ability Damage = Mana x5; all enemies; Fire-elemental.
Burning Enemy Ability Wait for attack; counter with Mana; Fire-elemental.
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistanceFire Enemy Ability Strong against fire-elemental attacks.
FFLII WeaknessFire Enemy Ability Weak to fire-elemental attacks.

Ice[]

Game Element Type Effect
Ice Sword Ice-elemental.
Ice Magic Book Damage = Mana x10; Attacks one group; Ice-elemental.
Ice MAGI Damage = Add 5 Mana +1 per MAGI to Mana damage; Ice-elemental.
Blizzard Enemy Ability Damage = Mana x5; all enemies; Ice-elemental.
Ice Enemy Ability Damage = Mana x7; one group; Ice-elemental.
Squirt Enemy Ability Damage = Mana x7; one group; Ice-elemental.
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistanceIce Enemy Ability Strong against ice-elemental attacks.
FFLII WeaknessIce Enemy Ability Weak to ice-elemental attacks.

Thunder[]

Game Element Type Effect
Thunder Axe Thunder-elemental.
Thunder Magic Book Damage = Mana x10; Attacks one group; Thunder-elemental.
Thunder MAGI Damage = Add 5 Mana +1 per MAGI to Mana damage; Thunder-elemental.
Lightning Enemy Ability Damage = Mana x5; all enemies; Thunder-elemental.
Thunder Enemy Ability Damage = Mana x7; one group; Thunder-elemental.
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII WeaknessThunder Enemy Ability Weak to thunder-elemental attacks.

Poison[]

Game Element Type Effect
Fog Magic Book Damage = Mana x10; Attacks one group; Poison-elemental.
Poison MAGI Damage = Add 5 Mana +1 per MAGI to Mana damage; Poison-elemental.
Acid Enemy Ability Damage = Mana x5; all enemies; Poison-elemental.
Gas Enemy Ability Damage = Mana x5; all enemies; Poison-elemental.
FFLII ResistanceChange Enemy Ability Strong against status change (combination of FFLII ResistancePoison, FFLII ResistancePara, FFLII ResistanceStone, and FFLII ResistanceWeapon).
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistancePoison Enemy Ability Strong against poison-elemental attacks (both damage and status inflicting).

Quake[]

Game Element Type Effect
Quake Enemy Ability Damage = Mana x8; All enemies; Quake-elemental.
FFLII ResistanceDamage Enemy Ability Strong against elemental magic (combination of FFLII ResistanceFire, FFLII ResistanceIce, FFLII ResistanceThunder, FFLII ResistancePoison, FFLII ResistanceQuake).
FFLII ResistanceQuake Enemy Ability Strong against quake-elemental.

Weapon[]

The physical element is called Weapon, those that resist it halves damage from attacks made by weaponry. The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry, these two are the only piece of equipment that provides such protection. Mutants can naturally learn the FFLII ResistanceWeapon, and monsters can gain the ability by eating meat from stronger monsters.

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