The following is a list of all elements in Final Fantasy Legend II .
Game Element
Type
Effect
Fire
Gun
Long Range attack; one group; never miss; Fire-elemental.
Mage
Staff
Damage = Mana x8; Attack all enemies; Fire-elemental.
Flame
Sword
Fire-elemental.
Fire
Magic Book
Damage = Mana x10; Attacks one group; Fire-elemental.
Fire
MAGI
Damage = Add 5 Mana +1 per MAGI to Mana damage; Fire-elemental.
Fire
Enemy Ability
Damage = Mana x7; one group; Fire-elemental.
Flame
Enemy Ability
Damage = Mana x5; all enemies; Fire-elemental.
Burning
Enemy Ability
Wait for attack; counter with Mana; Fire-elemental.
Damage
Enemy Ability
Strong against elemental magic (combination of Fire, Ice , Thunder , Poison , Quake ).
Fire
Enemy Ability
Strong against fire-elemental attacks.
Fire
Enemy Ability
Weak to fire-elemental attacks.
Game Element
Type
Effect
Ice
Sword
Ice-elemental.
Ice
Magic Book
Damage = Mana x10; Attacks one group; Ice-elemental.
Ice
MAGI
Damage = Add 5 Mana +1 per MAGI to Mana damage; Ice-elemental.
Blizzard
Enemy Ability
Damage = Mana x5; all enemies; Ice-elemental.
Ice
Enemy Ability
Damage = Mana x7; one group; Ice-elemental.
Squirt
Enemy Ability
Damage = Mana x7; one group; Ice-elemental.
Damage
Enemy Ability
Strong against elemental magic (combination of Fire , Ice, Thunder , Poison , Quake ).
Ice
Enemy Ability
Strong against ice-elemental attacks.
Ice
Enemy Ability
Weak to ice-elemental attacks.
Game Element
Type
Effect
Thunder
Axe
Thunder-elemental.
Thunder
Magic Book
Damage = Mana x10; Attacks one group; Thunder-elemental.
Thunder
MAGI
Damage = Add 5 Mana +1 per MAGI to Mana damage; Thunder-elemental.
Lightning
Enemy Ability
Damage = Mana x5; all enemies; Thunder-elemental.
Thunder
Enemy Ability
Damage = Mana x7; one group; Thunder-elemental.
Damage
Enemy Ability
Strong against elemental magic (combination of Fire , Ice , Thunder, Poison , Quake ).
Thunder
Enemy Ability
Weak to thunder-elemental attacks.
Game Element
Type
Effect
Fog
Magic Book
Damage = Mana x10; Attacks one group; Poison-elemental.
Poison
MAGI
Damage = Add 5 Mana +1 per MAGI to Mana damage; Poison-elemental.
Acid
Enemy Ability
Damage = Mana x5; all enemies; Poison-elemental.
Gas
Enemy Ability
Damage = Mana x5; all enemies; Poison-elemental.
Change
Enemy Ability
Strong against status change (combination of Poison, Para, Stone, and Weapon).
Damage
Enemy Ability
Strong against elemental magic (combination of Fire , Ice , Thunder , Poison, Quake ).
Poison
Enemy Ability
Strong against poison-elemental attacks (both damage and status inflicting).
Game Element
Type
Effect
Quake
Enemy Ability
Damage = Mana x8; All enemies; Quake-elemental.
Damage
Enemy Ability
Strong against elemental magic (combination of Fire , Ice , Thunder , Poison , Quake).
Quake
Enemy Ability
Strong against quake-elemental.
The physical element is called Weapon, those that resist it halves damage from attacks made by weaponry . The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry, these two are the only piece of equipment that provides such protection. Mutants can naturally learn the Weapon, and monsters can gain the ability by eating meat from stronger monsters.