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{{DISPLAYTITLE:''Final Fantasy Legend II'' armor}}
 
The following is a list of armor in ''[[Final Fantasy Legend II]]''.
 
The following is a list of armor in ''[[Final Fantasy Legend II]]''.
   
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==Armor==
 
==Armor==
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Defense
 
!width="5%"|Defense
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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|Desert Town
 
|Desert Town
 
|-
 
|-
!class="b"|[[File:FFLII Armor Icon.png]]{{LA|Silver Equipment|Silver}}
+
!class="b"|[[File:FFLII Armor Icon.png]]{{LA|Silver equipment|Silver}}
 
|0
 
|0
 
|Def +7
 
|Def +7
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|Venus' City
 
|Venus' City
 
|-
 
|-
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{LA|Giant Equipment|Giant}}
+
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{LA|Giant equipment|Giant}}
 
|0
 
|0
 
|Def +20
 
|Def +20
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|colspan="7"|Str +10
 
|colspan="7"|Str +10
 
|-
 
|-
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{LA|Dragon Armor|Dragon}}
+
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{LA|Dragon Mail|Dragon}}
 
|0
 
|0
 
|Def +21
 
|Def +21
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|Race Circuit, Nasty Dungeon
 
|Race Circuit, Nasty Dungeon
 
|-
 
|-
|colspan="7"|[[Fire (Element)|Fire]], [[Lightning (Element)|Thunder]], [[Ice (Element)|Ice]], and [[Poison (Status)|Pois]] resistance.
+
|colspan="7"|[[Fire (element)|Fire]], [[Lightning (element)|Thunder]], [[Ice (element)|Ice]], and [[Poison (status)|Pois]] resistance.
 
|-
 
|-
 
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{A|Battle}}
 
!class="b" rowspan="2"|[[File:FFLII Armor Icon.png]]{{A|Battle}}
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|Nasty Dungeon, Final Dungeon
 
|Nasty Dungeon, Final Dungeon
 
|-
 
|-
|colspan="7"|[[Petrify (Status)|Ston]] resistance.
+
|colspan="7"|[[Petrify (status)|Ston]] resistance.
 
|}
 
|}
   
 
==Boots==
 
==Boots==
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Defense
 
!width="5%"|Defense
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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==Gauntlets==
 
==Gauntlets==
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Defense
 
!width="5%"|Defense
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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|First Town
 
|First Town
 
|-
 
|-
!class="b"|[[File:FFLII Gauntlet Icon.png]]{{LA|Silver Equipment|Silver}}
+
!class="b"|[[File:FFLII Gauntlet Icon.png]]{{LA|Silver equipment|Silver}}
 
|0
 
|0
 
|Def +2
 
|Def +2
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|Desert Town, Ashura's Base
 
|Desert Town, Ashura's Base
 
|-
 
|-
!class="b"|[[File:FFLII Gauntlet Icon.png]]{{LA|Gold Equipment|Gold}}
+
!class="b"|[[File:FFLII Gauntlet Icon.png]]{{LA|Gold equipment|Gold}}
 
|0
 
|0
 
|Def +4
 
|Def +4
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|Final Town, Edo Castle
 
|Final Town, Edo Castle
 
|-
 
|-
|colspan="7"|[[Physical (Element)|Weapon]] resistance.
+
|colspan="7"|[[Physical (element)|Weapon]] resistance.
 
|}
 
|}
   
 
==Helmets==
 
==Helmets==
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Defense
 
!width="5%"|Defense
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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|First Town
 
|First Town
 
|-
 
|-
!class="b"|[[File:FFLII Helmet Icon.png]]{{LA|Silver Equipment|Silver}}
+
!class="b"|[[File:FFLII Helmet Icon.png]]{{LA|Silver equipment|Silver}}
 
|0
 
|0
 
|Def +4
 
|Def +4
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As an added bonus, when a unit uses the Flame, Ice, or Dragon shields in battle, it creates a barrier that help protect the entire party against certain elements until the end of the battle.
 
As an added bonus, when a unit uses the Flame, Ice, or Dragon shields in battle, it creates a barrier that help protect the entire party against certain elements until the end of the battle.
   
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Evasion
 
!width="5%"|Evasion
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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|First Town, Cave of North
 
|First Town, Cave of North
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 50% success.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 50% success.
 
|-
 
|-
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Silver Equipment|Silver}}
+
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Silver equipment|Silver}}
 
|50
 
|50
 
|60%
 
|60%
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|Desert Town, Ashura's Tower
 
|Desert Town, Ashura's Tower
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 60% success.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 60% success.
 
|-
 
|-
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Golden Shield|Gold}}
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Golden Shield|Gold}}
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|Port Town, Abandoned Giant's Town
 
|Port Town, Abandoned Giant's Town
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 70% success.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 70% success.
 
|-
 
|-
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Flame Shield|Flame}}
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Flame Shield|Flame}}
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|Venus' City, Volcano
 
|Venus' City, Volcano
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 80% success. [[Ice (Element)|Ice]] resistance.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 80% success. [[Ice (element)|Ice]] resistance.
 
|-
 
|-
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Ice Shield|Ice}}
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Ice Shield|Ice}}
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|Race Circuit
 
|Race Circuit
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 80% success. [[Fire (Element)|Fire]] resistance.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 80% success. [[Fire (element)|Fire]] resistance.
 
|-
 
|-
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Dragon Shield (Equipment)||Dragon}}
+
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Dragon Shield (equipment)|Dragon}}
 
|30
 
|30
 
|90%
 
|90%
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|Edo, Edo Castle
 
|Edo, Edo Castle
 
|-
 
|-
|colspan="7"|Block Melee and [[Petrify (Status)|Ston]] with 90% success. [[List of Final Fantasy Legend II Enemy Abilities#Damage|Damage]] resistance.
+
|colspan="7"|Block Melee and [[Petrify (status)|Ston]] with 90% success. [[Final Fantasy Legend II enemy abilities#Damage|Damage]] resistance.
 
|-
 
|-
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Genji Shield|Samurai}}
 
!class="b" rowspan="2"|[[File:FFLII Shield Icon.png]]{{LA|Genji Shield|Samurai}}
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|Edo
 
|Edo
 
|-
 
|-
|colspan="7"|Block Melee with 99% success. [[List of Final Fantasy Legend II Enemy Abilities#Change|Change]] resistance.
+
|colspan="7"|Block Melee with 99% success. [[Final Fantasy Legend II enemy abilities#Change|Change]] resistance.
 
|}
 
|}
   
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The Parasuit replaces all armor and cannot be worn with any other armor, except on robots.
 
The Parasuit replaces all armor and cannot be worn with any other armor, except on robots.
   
{|class="full-width FFL2 table" style="text-align:center"
+
{|class="full-width FFL2 article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!width="15%"|Name
 
!width="15%"|Name
!width="5%"|[[Use (Stat)|Uses]]
+
!width="5%"|[[Use (stat)|Uses]]
 
!width="5%"|Defense
 
!width="5%"|Defense
 
!width="5%"|Robot HP+
 
!width="5%"|Robot HP+
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|Nasty Dungeon, Final Dungeon
 
|Nasty Dungeon, Final Dungeon
 
|-
 
|-
|colspan="7"|Whole body armor; Str +15, Agl +15; [[Ice (Element)|Ice]], [[Fire (Element)|Fire]], [[Physical (Element)|Weapon]], [[Earth (Element)|Quake]], [[Paralysis|Para]], and [[Petrify (Status)|Ston]] resistance.
+
|colspan="7"|Whole body armor; Str +15, Agl +15; [[Ice (element)|Ice]], [[Fire (element)|Fire]], [[Physical (element)|Weapon]], [[Earth (element)|Quake]], [[Paralysis|Para]], and [[Petrify (status)|Ston]] resistance.
 
|-
 
|-
 
!class="b" rowspan="2"|{{A|Selfix}}
 
!class="b" rowspan="2"|{{A|Selfix}}
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==Gallery==
 
==Gallery==
{{Gallery|class=FFL2a
+
<gallery>
|File:FFLII Dragon Shield US Artwork.png|Dragon Shield's US Artwork.
+
FFLII Dragon Shield US Artwork.png|Dragon Shield's US Artwork.
}}
+
</gallery>
   
{{FFL2}}
+
{{navbox FFL2}}
{{Armor}}
+
{{navbox armor}}
[[Category:Armor Lists]]
+
[[Category:Armor in Final Fantasy Legend II]]
[[Category:Final Fantasy Legend II]]
+
[[Category:Armor lists]]

Latest revision as of 01:49, January 20, 2019

FFL2 wiki icon

The following is a list of armor in Final Fantasy Legend II.

Armor increases defense and can add immunities or raise stats. Humans and mutants can only wear one of each type of armor at the same time. Robots are not restricted by this limitation. Robots do not gain the defense or stat bonuses listed, however, they do gain immunities. Instead, robots gain the defense in the Robot Modifier stat column.

ArmorEdit

Name Uses Defense Robot HP+ Robot Modifier Price Found
FFLII Armor IconBronze 0 Def +3 9 Def +2 75 Desert Town
FFLII Armor IconSilver 0 Def +7 27 Def +6 2100 Giant's Town
FFLII Armor IconKimono 0 Def +7 27 Def +2 4800 Edo
Agl +5
FFLII Armor IconGold 0 Def +13 45 Def +10 10000 Guardian's Town
FFLII Armor IconArmy 0 Def +13 81 Def +18 17000 Venus' City
FFLII Armor IconGiant 0 Def +20 81 Def +18 26000 Giant's Town, Venus' City
Str +10
FFLII Armor IconDragon 0 Def +21 81 Def +18 26000 Race Circuit, Nasty Dungeon
Fire, Thunder, Ice, and Pois resistance.
FFLII Armor IconBattle 0 Def +26 99 Def +22 39000 Edo
Str +5
FFLII Armor IconArthur 0 Def +31 117 Def +26 Nasty Dungeon, Final Dungeon
Ston resistance.

BootsEdit

Name Uses Defense Robot HP+ Robot Modifier Price Found
FFLII Boot IconGeta 0 Def +2 27 Def +6 2800 Giant's Town, Venus' City, Giant's Town
Str +5.
FFLII Boot IconHermes 0 Def +4 45 Def +10 6800 Guardian's Town, Cave of Mountain
Agl +10.
FFLII Boot IconHecate 0 Def +6 81 Def +18 Harbor
Mana +15.

GauntletsEdit

Name Uses Defense Robot HP+ Robot Modifier Price Found
FFLII Gauntlet IconBronze 0 Def +1 9 Def +2 25 First Town
FFLII Gauntlet IconSilver 0 Def +2 27 Def +6 700 Desert Town, Ashura's Base
FFLII Gauntlet IconGold 0 Def +4 27 Def +10 3400 First Town, Giant's Town
FFLII Gauntlet IconGiant 0 Def +6 81 Def +18 8500 Giant's Town, Venus' City, Cave of Light
Str +10.
FFLII Gauntlet IconNinja 0 Def +10 117 Def +26 18000 Final Town, Edo Castle
Weapon resistance.

HelmetsEdit

Name Uses Defense Robot HP+ Robot Modifier Price Found
FFLII Helmet IconBronze 0 Def +2 9 Def +2 50 First Town
FFLII Helmet IconSilver 0 Def +4 27 Def +6 1400 Desert Town
FFLII Helmet IconGold 0 Def +8 45 Def +10 6800 Port Town
FFLII Helmet IconGiant 0 Def +13 81 Def +18 17000 Giant's Town, Venus' City, Sewer
Str +10.
FFLII Helmet IconArmy 0 Def +13 81 Def +18 17000 Venus' City
FFLII Helmet IconDragon 0 Def +20 117 Def +26 36000 Edo, Final Town, Nasty Dungeon, Valhalla Palace
Para resistance.

ShieldsEdit

Shields do not directly increase the defense stat for humans and mutants. When they are equipped, they allow for certain enemy attacks and abilities to be blocked for one round; any physical hits that are not blocked deal reduced damage. Generally, most physical attacks can be blocked, but some non-physical attacks can be blocked as well. More expensive shields block attacks more often than less expensive ones.

As an added bonus, when a unit uses the Flame, Ice, or Dragon shields in battle, it creates a barrier that help protect the entire party against certain elements until the end of the battle.

Name Uses Evasion Robot HP+ Robot Modifier Price Found
FFLII Shield IconBronze 50 50% 9 Def +2 50 First Town, Cave of North
Block Melee and Ston with 50% success.
FFLII Shield IconSilver 50 60% 27 Def +6 1400 Desert Town, Ashura's Tower
Block Melee and Ston with 60% success.
FFLII Shield IconGold 50 70% 45 Def +10 6800 Port Town, Abandoned Giant's Town
Block Melee and Ston with 70% success.
FFLII Shield IconFlame 30 80% 81 Def +18 17000 Venus' City, Volcano
Block Melee and Ston with 80% success. Ice resistance.
FFLII Shield IconIce 30 80% 81 Def +18 17000 Race Circuit
Block Melee and Ston with 80% success. Fire resistance.
FFLII Shield IconDragon 30 90% 117 Def +26 36000 Edo, Edo Castle
Block Melee and Ston with 90% success. Damage resistance.
FFLII Shield IconSamurai 50 0% 99 Def +22 26000 Edo
Block Melee with 99% success. Change resistance.

OthersEdit

The Parasuit replaces all armor and cannot be worn with any other armor, except on robots.

Name Uses Defense Robot HP+ Robot Modifier Price Found
Parasuit 0 Def +73 144 Def +32 Nasty Dungeon, Final Dungeon
Whole body armor; Str +15, Agl +15; Ice, Fire, Weapon, Quake, Para, and Ston resistance.
Selfix 0 0 117 0 Nasty Dungeon
Recover 10% of max HP in battle (robots only).

GalleryEdit

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