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The following is a list of statuses from Final Fantasy Legend III. Characters and enemies may be immune to certain status effects based on their equipped armor and talents. The passive ability FFLIII StrengthAll trait makes the subject immune to all status ailments, except Fell.

If an attack would have caused an ailment but the target is immune, the message "No effect." will be reported.

List of statuses[]

Pois[]

The inflicted target will take damage at the end of each round. Can be removed by Heal, Venom, Cycle, Antedot, and Elixir.

Game Element Type Effect Description
Venom Black Magic Can inflict Pois Can inflict Pois or cure Pois.
Fluid Enemy Ability Can inflict Pois Poisons all enemies.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Poison Enemy Ability Inflicts Poison Poisons one enemy.
P-Skin Enemy Ability Inflicts Poison Automatically counterattacks by inflicting the Poison status.

Mute[]

The target inflicted with Mute cannot cast any spells. Can be removed by Heal, Cycle, Throat, and Elixir.

Game Element Type Effect Description
Mute Black Magic Inflicts Mute Mutes one enemy.
Tromp Enemy Ability Can inflict Mute Mutes one enemy or enemy group.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Silence Enemy Ability Inflicts Mute Mutes one enemy.

Conf[]

The target will takes random actions against random targets which includes allies and foes. Can be removed by Heal, Confu, Cycle, Calm, and Elixir.

Game Element Type Effect Description
Confu White Magic Can inflict Conf Can inflict Conf or cure Conf.
Cycle Lost Magic Can inflict Petri and Conf. Can inflicts Petri and Conf.
Sneer Enemy Ability Can inflict Conf Attacks one enemy.
Scream Enemy Ability Can inflict Conf Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Riddle Enemy Ability Inflicts Conf Confuses one enemy.
Charm Enemy Ability Inflicts Conf Confuses one enemy.

Dark[]

The Hit rate of the target will be reduced. Can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.

Game Element Type Effect Description
Spark White Magic Inflicts Dark Blinds one enemy or cure Blind.
Blind Enemy Ability Inflicts Dark Blinds one enemy.
Ink Enemy Ability Inflicts Dark Blinds one enemy or enemy group.
Flash Enemy Ability Inflicts Dark Blinds all enemies.

Sleep[]

The target cannot act, and it wears off over time. Can be removed by Heal, Sleep, Cycle, Awake, and Elixir.

Game Element Type Effect Description
Sleep Black Magic Can inflict Sleep Can inflict Sleep or cure Sleep
Knife Enemy Ability Can inflict Sleep Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
Lullaby Enemy Ability Inflicts Sleep Puts one enemy to sleep.
SleepGas Enemy Ability Inflicts Sleep Puts one enemy to sleep.
Hypnosis Enemy Ability Inflicts Sleep Puts one enemy to sleep.
Sleep Enemy Ability Inflicts Sleep Puts one enemy to sleep.

Para[]

The target cannot act. Can be removed by Heal, Para, Cycle, Relax, and Elixir.

Game Element Type Effect Description
Para Black Magic Can inflict Para Can inflict Para or cure Para.
Cycle Enemy Ability Can inflict Para and Petri Can inflict Para and Petri.
Breath Enemy Ability Can inflict Para Attacks one enemy.
Bite Enemy Ability Can inflict Para Attacks one enemy.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
ParaSkin Enemy Ability Inflicts Para Automatically counterattacks by inflicting the Para status.
ParaNail Enemy Ability Inflicts Para Paralyzes one enemy.
Paralyze Enemy Ability Inflicts Para Paralyzes one enemy.
Gaze (1) Enemy Ability Inflicts Para Paralyzes one enemy.

Curse[]

The target will be reduced to half defense and half magic defense. Can be removed by Heal, Pure, Cycle, and Elixir.

Game Element Type Effect Description
Pure Lost Magic Inflicts Curse Curses one enemy or cure Curse.
Gaze (2) Enemy Ability Inflicts Curse Curses one enemy.
CursSong Enemy Ability Inflicts Curse Curses one enemy or enemy group.

Petri[]

The target character cannot take any action, this status persists even after the battle. If inflicted on enemies, the target monster will die instantly. Can be removed by Heal, Stone, Cycle, Soft, and Elixir.

Game Element Type Effect Description
Stone White Magic Can inflict Petri. Can inflicts Petri.
Cycle Lost Magic Can inflict Petri and Conf. Can inflicts Petri and Conf.
Dk-Virus Enemy Ability Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. Inflicts two random statuses on all enemies at 100%.
StonSkin Enemy Ability Inflicts Petri Automatically counterattacks by inflicting the Petri status.
StonGaze Enemy Ability Inflicts Petri Turns one enemy to stone.
StoneGas Enemy Ability Inflicts Petri Turns one enemy to stone.
Petrify Enemy Ability Inflicts Petri Turns one enemy to stone.

Fatal[]

The target is instantly killed and becomes Fell.

Game Element Type Effect Description
Fatal Black Magic Can inflict Fatal Kills one enemy.
LifeA Lost Magic Can inflict Fatal Kills one enemy.
Dispel Enemy Ability Can inflict Fatal Attacks one enemy.
Dance Enemy Ability Can inflict Fatal Attacks one enemy.
XPowder Enemy Ability Can inflict Fatal Kills one enemy.
X-Gaze Enemy Ability Can inflict Fatal Kills one enemy.
X-Flash Enemy Ability Can inflict Fatal Kills one enemy.
X-Heat Enemy Ability Can inflict Fatal Kills one enemy.

Fell[]

The target lost all HP and is killed, this status persists even after the battle. Can be removed by Life, LifeA, LifeB, and Elixir.

Good[]

The status condition of the character is normal, character is not afflicted with any of the above.

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